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Xori Ruscuv
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Posted - 2006.04.04 22:49:00 -
[1]
For what configurations are armor compensation skills useful? I'm in the habit of putting active hardeners on my lowest resists, and then adding an adaptive nano on top of that to raise everything a bit.
So, lets say my ship's resists with em/therm/kin active hardeners: 60/55/67.5/67.5
Now I stick an adaptive nano on it: 66/61.75/72.37/72.37
Now if I put all my armor comp skills to 4 (using quickfit): 67.2/63.1/73.35/73.35
So... that doesn't seem terribly useful unless one just didn't have any other skills to train. Of course putting 4 adaptive nanos on is useless, and it is hardly worthwhile to put a passive hardener on (could just put another active hardener on, assuming the CPU is available).
Are these useful in a scenario I'm not thinking of?
First of all, the level 4 missions aren't intended for a group. [...] We do not want to force people to go into the pvp areas. [...] -Zrakor (Eve dev) |
Rodge
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Posted - 2006.04.04 22:59:00 -
[2]
On my blasterthrons, I used to run with 3xactive N-Type Hardeners (thermal, kinetic and explosive).
Now, with all the armor skills to 4 I use 3xEnergised Adaptive II instead. I get around the same Thermal/Kinetic and EXP resistance, a lot more EM resistance, no cap usage and CPU left over.
Suffice to say, I'll be taking some of the armor skills to 5 on all 4 of my characters. They make passive hardening a serious alternative to active hardening (which it never really was before).
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Lefia
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Posted - 2006.04.05 00:00:00 -
[3]
I trained all the armor skills up to level 4. On my zealot I can use 2 adaptive nano 2s, and 1 energized therm 2, and my overall resists are better than when I ran 2 active hardeners, and I need less cap. That allows me to drop one of my CPRs. End result, fairly similar resists, and my setup hasn't changed appreciably. However, if I ever run out of cap (due to nossing and whatnot) my risists won't change because they are now passive and don't require Cap, plus I don't have to worry about activating them.
So basically, the skills matter most on setups that are geared towards fully passive resist tanking. And in that respect, T2 ships gain the most benefit from them since their rists are already high and can get really high resists with passive tanking.
Originally by: hired goon I agree with every point and counter point that has been brought up in this and every other argument ever had.
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Lord WarATron
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Posted - 2006.04.05 15:33:00 -
[4]
Edited by: Lord WarATron on 05/04/2006 15:34:36 The Mistake here is to assume energised adaptive nano II's are the top end. For drone plexe's, I use 3 true sansha ones, and some people have those lovely 30% base resist ones.
Anyhow, the maths has been done to prove that 3 t2 adaptives with lvl5 skills gives a higher average resist than 3 actives. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Phoenix Jones
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Posted - 2006.04.05 17:23:00 -
[5]
Edited by: Phoenix Jones on 05/04/2006 17:23:41 But please note that it takes over 50 extra days of training to get the 4 armor compensations skills to level 5 (average for me is 10 days to get from level 4 to 5).
To train all of them to level 4, your looking at about 9 to 15 days total.
So unless you are going to spend 2 months training them up, you'll probably be better off focusing on hardeners and just getting your cap to deal with it.
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Deileon
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Posted - 2006.04.06 18:33:00 -
[6]
Originally by: Phoenix Jones it takes over 50 extra days of training to get the 4 armor compensations skills to level 5 (average for me is 10 days to get from level 4 to 5). To train all of them to level 4, your looking at about 9 to 15 days total.
So unless you are going to spend 2 months training them up, you'll probably be better off focusing on hardeners and just getting your cap to deal with it.
For anyone with proper learnings, it's more like 8 or 9 days for levels 1-4, not 9-15 days. And as stated above, people are getting better numbers with passives at compensation L4 than with hardeners. So your conclusion isn't really valid. I'm working on L4 compensations myself, we'll see how the numbers turn out...
They say bananas are a dish best served cold... |
Darth Revanant
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Posted - 2006.04.06 22:22:00 -
[7]
I'll be finishing my last armor compensation to lvl 5 today and my resists on sacrilege/absolution/damnation are high eighties at worst with only 2 adaptives. The better named adaptive you get, the more the skills will help you. f.ex. a Centum A-tpye Energized Adaptive Nano gives about 33% to all resists with all compensation skills level five. _______________
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Deileon
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Posted - 2006.04.06 23:09:00 -
[8]
Hmm, that's dedicated. But makes sense for the expensive ships. Still, almost 35 days for all 4 from L4 to L5. Always seems like I have something else more pressing to do than most L5's. Do you know how the skill applies exactly? Is it like (base module resist) * (1 + .05 * compensation level)? If so, then this is one of the fewer skills where L5 counts for the most increase.
They say bananas are a dish best served cold... |
Lord WarATron
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Posted - 2006.04.07 08:50:00 -
[9]
Aparently, the Cormaks Adaptive, which is 30-31% base, becomes 37-38% to all with lvl5 skills. A few of those and who needs actives :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Deileon
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Posted - 2006.04.07 09:15:00 -
[10]
A few officer mods and your little ship costs more than a Dreadnought.
They say bananas are a dish best served cold... |
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Paddlefoot Aeon
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Posted - 2006.04.07 15:21:00 -
[11]
Edited by: Paddlefoot Aeon on 07/04/2006 15:22:57 Save yourself some time and train the EM last (or even not at all!). Armour naturally have a high resist to EM dammage, and that only gets better with Adaptive Nanos. Most ships have weak, and I mean *WEAK* resistance to explosive dammage, so I would do that one first, and perhaps get a dedicated resistance mod. for that one. Instead of going 3 adaptive nanos, go with 2 and the Energized explosive resistance one.
But I agree with the above post, passive is the way to go. It frees up your CAP for things like, hmmm, Armor repping, with is as key for tanking as the resistances are.
Oh yeah, and the Brutix is a great tank. 7.5% bonus to repping per level... something anyone flying a BC should consider!
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