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Larry Lemming
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Posted - 2006.04.05 08:06:00 -
[1]
I was happily hiding in an asteroid field, recharching my shields part way through a mission when a hauler warped into the same belt. I was not worried as i easily out gunned him. The belt had an influx of Secure Containers belonging to one corporation and a quick 'Show Info' showed this guy as in an NPC corp.
He proceeded to just visit the secure containers and hoover them up!
Is it really that easy, just get close enough and transfere them into the hold? I thought they where password protected an cnchored to prevent them being taken away!
Is this the same thing as Jet Can mining?
TIA
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Vir Hellnamin
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Posted - 2006.04.05 09:03:00 -
[2]
Originally by: Larry Lemming
Is it really that easy, just get close enough and transfere them into the hold? I thought they where password protected an cnchored to prevent them being taken away!
Is this the same thing as Jet Can mining?
If I recall correctly, sec.cans cannot be anchored anymore in high sec. Passwords... cannot remember how the thing went - too much time since last proper farm :)
Jet Can mining is different thing in certain ways: you do not use sec.cans, only the can that is created when jettison'ing stuff from your cargo hold. No anchoring, passwords etc, just ships with slight combat setups :)
-- V.H. |
Monty Burns
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Posted - 2006.04.05 09:09:00 -
[3]
Don't jet cans also infer the dubious honour of criminal flagging should someone unauthorised try n take from it? Meaning the Jet Can owner can then attack them without Concord getting in the way.
Could be very wrong as its about a year since I last mined! Darwin 4tw
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Sara Finn
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Posted - 2006.04.05 10:52:00 -
[4]
Secure cans cannot be picked up unless they are unanchored (even your own secure cans). They can still be password protected, however, meaning that even if you pick one up (that's not yours) you may not be able to open it.
As of a few patches ago, criminal flagging was added to stealing from people. So if you do decide to take cans that don't belong to you, you will be 'flagged' for 15 minutes whereas the owner of the can and all his/her corp mates get to shoot at you without Concord involvment. You also get to shoot back, but considering you'll be in an industrial (or maybe an exequor) it may be a better idea to run and hide.
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Makaera Koshito
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Posted - 2006.04.05 11:19:00 -
[5]
If you pick up an unanchored secure can that is protected by a PW, does that can become "yours" only you can't open it, right?
What is to stop you from reprocessing that can and getting whatever is inside it, if indeed that can is truly yours?
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gordon861
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Posted - 2006.04.05 11:20:00 -
[6]
You can only pick up secure cans if you actually dropped them off. I tried last night to unanchor and scoop up a secure can that I had dropped using an alt account and it said I had to be the owner. I could only get stuff from inside it with the password.
On a related issue. If I find a loot can sitting in space from a destroyed ship which doesn't belong to me. I can fly upto it and look at the contents, but when I try to remove anything it says that I will be attackable by the player and their corp.
Will I be safe after the 15mins timer has expired ? Will taking the contents affect my security ratings ?
The reason I ask is, I was mining the other night and saw an unclaimed can, it was there for around 45mins before it disappeared so the owner obviously didn't want it. I even tried to contact the owner to let them know it was there but they ignored my calls. If the only result from me taking the can would have been 15mins hiding in a space station I would have took the contents.
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Sonlatur
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Posted - 2006.04.05 11:35:00 -
[7]
Originally by: gordon861
Will I be safe after the 15mins timer has expired ?
Yes.
Originally by: gordon861
Will taking the contents affect my security ratings ?
No.
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Hurada
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Posted - 2006.04.05 11:38:00 -
[8]
Edited by: Hurada on 05/04/2006 11:39:07 Gordon, yes you are safe after the 15 mins (except for the possibility of being war decced etc), and your sec rating isnt affected.
Abandonded loot cans generaly aren't wanted by the owner, but that doesnt mean they (or their corp) wont shoot you when you get flagged :)
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gordon861
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Posted - 2006.04.05 11:52:00 -
[9]
Yea that's what I thought but didn't want to risk it. If I had picked it up I would have used my alt account that I was using to haul the mined ores to a station while I kept mining with my main, so the 15min timer wouldn't be a problem. Also I'm still in noobCorp so wardecs aren't a problem yet, besides if the owner had asked for the loots I would have given it to them. I just don't like to see stuff wasted if I can help it, even general junk loot is useful for just recycling.
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Jobie Thickburger
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Posted - 2006.04.05 13:29:00 -
[10]
Originally by: Vir Hellnamin
Originally by: Larry Lemming
Is it really that easy, just get close enough and transfere them into the hold? I thought they where password protected an cnchored to prevent them being taken away!
Is this the same thing as Jet Can mining?
If I recall correctly, sec.cans cannot be anchored anymore in high sec. Passwords... cannot remember how the thing went - too much time since last proper farm :)
Sec Cans can be anchored in any system .7 and below (for sure on that, .8 mabey, never mined there so don't know)
You can't unanchor one unless you are the origional anchorer (not sure about corp anchoring rules though, but thats something else). You can however Hack into the can using the proper device and skills (Hacking and Codebreaker module) _______________
Happy Hunting and Mining, Put please, No Happily Hunting Happy Miners!
Jobie Thickburger Captain of Bad Investments II
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Girdan Keirge
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Posted - 2006.04.05 14:39:00 -
[11]
If you steal from a can owned by a player in an NPC corp, then only the owner can attack you, not the whole corp. The 'whole corp' only applies to player corps.
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Kylania
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Posted - 2006.04.05 14:47:00 -
[12]
Originally by: Jobie Thickburger You can however Hack into the can using the proper device and skills (Hacking and Codebreaker module)
No you can't. Hacking and Codebreaker are only for use on special containers in COSMOS mission areas, not opening any secure canister. -- Lil Miner |
Veratyr
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Posted - 2006.04.05 14:48:00 -
[13]
I don't think anyone has really answered the OP's question.
Secure cans can be anchored in all systems EXCEPT those with 0.8, 0.9 and 1.0 security.
HOWEVER, some secure cans have been 'grandfathered in' - they were anchored in a 0.8 to 1.0 security system before the rules changed to not allow this. They mostly have been long abandoned by their owners, but remain a lucrative source of confusion for new players none-the-less.
You can attempt to anchor a secure can in 0.8 to 1.0 space, but after a short amount of time, it becomes unanchored. The way to tell is the lights - if red, the can is anchored; if green it is not and may be scooped up by a ship with a large enough cargo hold.
Therefore, it is quite profitable to fly around the very-high-security belts looking for cans 'anchored' by new players. Even if they are password-protected, when you get to a station and move the secure can into your Items folder, you can click on it and select 'Repackage...'. Once you have done this, you can sell the secure container or assemble it and use it yourself. As a bonus, anything that was in the container before repackaging is now in your Items folder!
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Maxell Snow
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Posted - 2006.04.05 15:35:00 -
[14]
If you are jetcan mining, meaning you have jettisoned the ore into space in an unsecure container, yes it CAN be that easy to steal ore...
some things to remember in summary of the posts: 1. jetcans have a space life of around 1 hour...meaning if you jettison something, in an hour that can will go poof 2. mining into secure containers only works if they are anchored and password protected. Cans may only be anchored in .7 or lower sec space. 3. if you steal form a can you will not be flagged to the entire corp, only the can owner. HOWEVER you will be flagged to anyone that person is grouped with. 4. if you are mining in a frigate and have dome friends close by, group with them, and have a WCD installed. Hold the thief until the calvary arrives...Even if there is no calvary, you have 15 minutes to convince the thief there is, assuming you can hold him there...if you are in a fast agile ship, bump the industrial out of warp alignment, another delay tactic 5. want to annoy that thief in a barge? if you are mining in a frigate or cruiser with some speed, have a tractor beam installed...as the thief approaches your can pull it away from them. this is another good delay tactic if you are calling in the calvary. 6. be wary of even the shuttle messing around your can. They could be making an insta for their hauler. 7. above all, tell local, everyone that sticks in that area will eventually recognize that person as an ore thief and they will eventually leave your system...
----------------------------------------------- An industrial based, roleplaying corporation
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Jobie Thickburger
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Posted - 2006.04.05 15:46:00 -
[15]
Originally by: Maxell Snow 1. jetcans have a space life of around 1 hour...meaning if you jettison something, in an hour that can will go poof
***Note that is 1 hour UN-NAMED! Jetcans will last an extra hour if you name them (IE YOURNAME 10:10). _______________
Happy Hunting and Mining, Put please, No Happily Hunting Happy Miners!
Jobie Thickburger Captain of Bad Investments II
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Wizerud
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Posted - 2006.04.05 18:12:00 -
[16]
Originally by: Jobie Thickburger ***Note that is 1 hour UN-NAMED! Jetcans will last an extra hour if you name them (IE YOURNAME 10:10).
Interesting, never knew that.
Now just to clarify, is that an extra hour from the moment you rename it? Let's say you jettison something and rename it instantly...does that give you two hours from that point or is it just one hour from the moment you rename it?
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Maxell Snow
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Posted - 2006.04.05 18:59:00 -
[17]
also with renaming, keep in mind that a can named Maxell12:13, notating the time you jettisoned it...it is yelling at ore thieves to come visit.
----------------------------------------------- An industrial based, roleplaying corporation
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Lyden
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Posted - 2006.04.05 19:18:00 -
[18]
Edited by: Lyden on 05/04/2006 19:19:47
Originally by: Wizerud
Originally by: Jobie Thickburger ***Note that is 1 hour UN-NAMED! Jetcans will last an extra hour if you name them (IE YOURNAME 10:10).
Interesting, never knew that.
Now just to clarify, is that an extra hour from the moment you rename it? Let's say you jettison something and rename it instantly...does that give you two hours from that point or is it just one hour from the moment you rename it?
They last 2 hours from when you punt it.
Also consider how many trips it takes you to haul, for example if you can haul 75% of a can a trip, you might want to fill 2 cans, and a 25% of a third, so you get 3 full hauls.
Finally, you can punt 1 can, wait a hour, punt another, then move everything from old can to the new. You can keep sifting your ore to new cans, to extend your time. I've filled 7 or 8 cans before over many hours before hauling, doing this. But I do not suggest doing it. It's best to 1 or 2 cans, + whatever extra to fill out your hauler.
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Corunna ElMan
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Posted - 2006.04.06 01:43:00 -
[19]
Originally by: Maxell Snow also with renaming, keep in mind that a can named Maxell12:13, notating the time you jettisoned it...it is yelling at ore thieves to come visit.
A popular myth, but one with no rational basis. The thief can't see the can unless he's already there, in which case it doesn't matter what the time shows. The can is there and it hasn't popped yet, so he'll rob it regardless of a timestamp.
As for scooping up a secure can, all the new owner needs to do then is repackage it, and all its contents will be freed.
I'm not here to win any popularity contests. I couldn't care less what you think of me - all that matters is this: Can you defend your opinions? |
Maxell Snow
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Posted - 2006.04.06 02:24:00 -
[20]
Originally by: Corunna ElMan
Originally by: Maxell Snow also with renaming, keep in mind that a can named Maxell12:13, notating the time you jettisoned it...it is yelling at ore thieves to come visit.
A popular myth, but one with no rational basis. The thief can't see the can unless he's already there, in which case it doesn't matter what the time shows. The can is there and it hasn't popped yet, so he'll rob it regardless of a timestamp.
As for scooping up a secure can, all the new owner needs to do then is repackage it, and all its contents will be freed.
It does have basis...assuming the Guide to Ore Theft stickied in the Crimes and Punishment is outdated....look under, I forget which chapter but it involves the scanning of a system....
----------------------------------------------- An industrial based, roleplaying corporation
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Corunna ElMan
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Posted - 2006.04.06 02:40:00 -
[21]
I'm sure an ore thief would also notice the other things near the can, like the mining ship... or if the can was unattended, might check it regardless of the name.
At any rate, simply naming the can isn't going to measurably increase the instance of ore theft.
I'm not here to win any popularity contests. I couldn't care less what you think of me - all that matters is this: Can you defend your opinions? |
MacCoy
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Posted - 2006.08.27 00:51:00 -
[22]
Robbing have to be banned from this game (maybe not in 0.0 because it's a PvP zone)
Being a robber in a game is to encourage being it in real life, because it is easy and quick in real life. NOT the same as being a pirate in real life !!!! Think at that deeply !
Being a pirate in a game can be entertaining, but in a game ! not in real life. Being a robber in a game can be funny, and in real life too !!!
EvE is becoming to be a SHAME !
note: and please, don't tell me to use hundreds of those "huge" secure containers into the spot, that is not big enough to hold ONE TICK of my mackinaw (4 White glaze blocks per tick). I'm a freelancer, and I can't mine in group, so I can't defend myself. This game is going to be worst for me now :(
Give us bigger secure containers.
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department
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Posted - 2006.08.27 00:53:00 -
[23]
Thread locked for bumping.
eve-crc.net | forum rules |[email protected] |
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