Pages: 1 2 3 4 [5] 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jasmine Panzer
State War Academy Caldari State
7
|
Posted - 2014.02.18 10:25:00 -
[121] - Quote
Agree op is 99% insta-bite troll, but if any new player is reading this here are a few ways to not die in fast-locking gatecamps in lowsec, with a rough indication of effectiveness
1) simply try to warp away if you're in an agile ship (70-90% depending on ship, 99% if you're in your pod) 2) covops cloak (95%) 3) mwd+cloak (90%) 4) burn back to gate with oh'd mwd (80%) 5) hold gate cloak until another guy jumps in and decloaks before you do (50%, need some luck here) 6) expanding on 5), hold on a 'busy' gate until another guy jumps in, then jump in a few seconds after him (90%) 7) fit warp core stabs (50-95%, depending on how many stabs) 8) private convo the insta-locker to distract him :D (100% if he's a moron)
Or try to avoid them altogether using intel (map, friends, a scout alt).
Please note: none of these tactics will save you 100% of the time. That's why people moving valuable stuff in lowsec learn to use triple or even quadruple protection, such as:
Moving stuff in a warp stabbed, fast aligning, covops cloak blockade runner with a +1 scout.
Or moving a lone battleship with a scout and all lows filled with warp stabs, warping to a safespot after each jump. |
Nicolai Serkanner
Brave Newbies Inc. Brave Collective
60
|
Posted - 2014.02.18 10:36:00 -
[122] - Quote
Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic...
...
It's not broken. |
Zappity
Agony Unleashed Agony Empire
823
|
Posted - 2014.02.18 11:10:00 -
[123] - Quote
Remiel Pollard wrote:Shederov Blood wrote:Tauranon wrote:I'm still trying to sample cloakwarping ship losses from Australia. Thus far lowsec station 1, lowsec gate nil, null gate 1. After like 4 years and thousands of jumps.... It was a joke, I'm sorry. The biggest effect of "aussie lag" I've noticed is actually when we're the ones doing the gatecamping, and the British guy in our fleet who lives almost nextdoor to the server gets point on targets that haven't even appeared on our overviews. I'll tell you what happens to me. You know how when you jump through a gate, if you haven't got a route set, the game automatically selects the gate you just came through? Well, when a ship comes through that gate, if I have that gate selected, I'm on my PVP overview so that only neutrals or reds appear on it, and absolutely nothing else, as soon as that ship appears I'm holding ctrl and spamming it in the overview.... And I lock the damn gate every time. So now when I jump into a new system, I have the sun on my PVP overview so I can select that first, so any lag will cause my ship to try to lock that, which it will fail to do, and I lock the ship instead, and when my already-blinking modules activate, it's on the targeted ship instead of the stargate. Hold Ctrl. It freezes the overview. You then put your cursor just below the last overview item. When the ship appears under your cursor, just click to lock. Zappity's Adventures for a taste of lowsec. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1283
|
Posted - 2014.02.18 11:22:00 -
[124] - Quote
Katrinna Voight-Kampf wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
I think you missed the instant part. Instant is faster then 2 seconds.
Nothing is faster than 1 second in eve. Because that is the minimal granularity of server processing.
So you click warp. Within 1 second you will start to warp. THen you will uncloack. Your campers will recieve a notification in some milliseconds, depending on their distance to the server. Lets take 100ms as an average world wide. LEts say they react very fast and click to lock you within another 100ms. Its already 200ms mark. Their command will be processed at the end of the second only. At the end of the first second they start to lock. They need to lock you and point you or fire at you within that second. And the effect will happen only at the end of that second, in other words at the end of the second second after you clicked warp. If you have already reached warping speed by then you will not be pointed . You can be blapped altough. But if they take more than 1 second to lock you.. you will be gone anyway. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
SMT008
SnaiLs aNd FroGs
745
|
Posted - 2014.02.18 12:35:00 -
[125] - Quote
Come to Deklein when CowWarrior is around and test your theories.
Report back with your lossmails. |
Cassia Aetius
Antumbra Corporation
17
|
Posted - 2014.02.18 12:47:00 -
[126] - Quote
Alduin666 Shikkoken wrote:There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. *snipsnipsnip*
How can I see kills in the last 30 mins. on starmap? Is it a map out of game? |
Cebraio
4S Corporation Goonswarm Federation
391
|
Posted - 2014.02.18 12:49:00 -
[127] - Quote
Cassia Aetius wrote:Alduin666 Shikkoken wrote:There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. *snipsnipsnip* How can I see kills in the last 30 mins. on starmap? Is it a map out of game? In game. Open the star map (F10). Find the ....
Wait, let me just link what someone else wrote: https://wiki.eveonline.com/en/wiki/Avoiding_pirates |
rswfire
Firesworn Firesworn Nation
172
|
Posted - 2014.02.18 13:09:00 -
[128] - Quote
Katrinna Voight-Kampf wrote:1-) having a chance (<100%) is different from always catching you (100%).
After 85 posts, you are still holding to this unfounded assertion. Just, why?
Do you mean to say they "always catch you" or they "always catch everyone?"
I suspect it is the former. Thus, not a broken mechanic. http://www.youtube.com/watch?v=ZYAz0aWEzpw http://www.firesworn.com/index.php?/topic/69-about-firesworn-nation/
|
Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
2
|
Posted - 2014.02.18 13:28:00 -
[129] - Quote
Katrinna Voight-Kampf wrote: 1-) having a chance (<100%) is different from always catching you (100%).
Train Evasive Maneuvering and Advanced Spaceship Command to 5 and they won't catch you always.
Quote: 2-) their are insta locking gate camps with T3 and OGB, not even frigates can escape.
Not even with 3000 scan res you can catch a shuttle or agile frigate if skilled properly. |
Cassia Aetius
Antumbra Corporation
17
|
Posted - 2014.02.18 13:36:00 -
[130] - Quote
Cebraio wrote:Cassia Aetius wrote:Alduin666 Shikkoken wrote:There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. *snipsnipsnip* How can I see kills in the last 30 mins. on starmap? Is it a map out of game? In game. Open the star map (F10). Find the .... Wait, let me just link what someone else wrote: https://wiki.eveonline.com/en/wiki/Avoiding_pirates
Thanks! :) |
|
Lugia3
Emerald Inc.
843
|
Posted - 2014.02.18 14:04:00 -
[131] - Quote
The map. Use it. Learn it. Live by it.
Seriously, it's an invaluable skill to be fast with the map. It keeps you alive, and lets you find targets. "CCP Dolan is full of ****." - CCP Bettik |
seth Hendar
I love you miners
461
|
Posted - 2014.02.18 15:10:00 -
[132] - Quote
Katrinna Voight-Kampf wrote:I'm trying to find an aspect of these mechanics that isn't broken, but frankly instalocking camps are unavoidable, if you jump into one, you're getting caught, even in a frigate.
Something has to be done to fix this issue, it's killing the fun out of the game.
Thank you. wrong, any ship with an align time under 2 sec won't be caught unless pilot screw up, because of the server tick.
minimum speed of lock is 1 tick, and since a point will apply only on the tick following (even preloaded / oh), this is an effective 2sec (because server tick is 1hz) before anyone can point you (this doesn't factor in the reaction time / ping of the agressor).
that being said, even a cruiser can achieve a <2sec align time, with lowgrade nomad set, a cynabal with 1 nano + 1 polycarbon T1 rig achieve a 1.97s align time (here might be others, just tested with cynabal).
any ceptor or some fast rig with nanos can also achieve it with various success depending on frig / fit
only one thing that could then stop you is bubble, ceptor being immune to those. |
firepup82
EVE Protection Agency Bloodline.
0
|
Posted - 2014.02.18 15:15:00 -
[133] - Quote
Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
do you play eve online? we have had to resort to insta lock camp to catch goons why? they use fleets of interceptors.. get up to 6000 6400 scan rez and very few people will get past |
seth Hendar
I love you miners
461
|
Posted - 2014.02.18 15:31:00 -
[134] - Quote
firepup82 wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
do you play eve online? we have had to resort to insta lock camp to catch goons why? they use fleets of interceptors.. get up to 6000 6400 scan rez and very few people will get past sorry, but you are wrong, the limit is 2 sec.....guess why CCP changed align time on ceptor so it is now >2sec unless gimping the fit badly(to use CCP's own words)....... |
Moneta Curran
Lunar Industries Ltd
277
|
Posted - 2014.02.18 15:36:00 -
[135] - Quote
I for one am happy that nothing will change and rejoice in anticipating that the OP may get caught a dozen times more.
Please do continue to beat your head against the wall.. it's entertaining.
|
Ellendras Silver
My second corp
121
|
Posted - 2014.02.18 15:43:00 -
[136] - Quote
If we "fixed" instant target gate camps we get topics like: "people warp off before i can target them! how can i kill them, if its impossible to tackle!?"
FIX FORUMS |
La Nariz
GoonWaffe Goonswarm Federation
1687
|
Posted - 2014.02.18 16:39:00 -
[137] - Quote
Did you ever think of you know, banding together with other people like friends, and crashing their camp? Its amazing what things a little social interaction can solve. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
Reece Davis
Hejaz Industries Executive Outcomes
30
|
Posted - 2014.02.18 16:50:00 -
[138] - Quote
go around |
seth Hendar
I love you miners
461
|
Posted - 2014.02.18 16:54:00 -
[139] - Quote
Ellendras Silver wrote:If we "fixed" instant target gate camps we get topics like: "people warp off before i can target them! how can i kill them, if its impossible to tackle!?"
this is already a reality in low sec regarding pods / shuttle / ceptors and some frigs.
only way to catch them is either they screw up somewhere, or smartomb (wich, depending on server tick, can also fail to damage)
|
Mario Putzo
Welping and Dunking.
308
|
Posted - 2014.02.18 17:04:00 -
[140] - Quote
HAHAHAHAHA
|
|
BeBopAReBop RhubarbPie
NEW ORDER DEATH DEALERS CODE.
239
|
Posted - 2014.02.18 17:27:00 -
[141] - Quote
This thread is so 2005.
http://oldforums.eveonline.com/?a=topic&threadID=201647 New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
handige harrie
Hedion University Amarr Empire
202
|
Posted - 2014.02.18 17:55:00 -
[142] - Quote
fit an interceptor with a nanofiber, turn off the shield extender till you get to destination, than online it again.
Problem solved,
OP is really bad at this game. Baddest poster ever |
Sarcasim
Powder and Ball Alchemists Union The Predictables
9
|
Posted - 2014.02.18 18:22:00 -
[143] - Quote
Alduin666 Shikkoken wrote:There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. Sometimes the counter to a problem is avoiding it all together. When you undock, especially in low/null, you are running the risk of dying. I would say either find a new route, wait, bring backup, or use a cov ops. But then the gate campers would come and wine about cloaks being unbalanced.
Just because you died to one doesn't make it unbalanced. Yes and because these campers never camp coke points that people have to go thru. Sometimes it doesnGÇÖt matter how skilled or how well prepared you may be or even in cov ops chance's are at some point or time you may get caught.
High value things I always use a scout. Not everyone has a second account much less 5 or more. I feel the op may be looking for a reasonable counter to insta locking gate camps other than go around which canGÇÖt always be done.
I would not be opposed to something like a probe you could send thru the gate. I know the gate campers would hate such a idea but when you think about it a scout is no different than a probe.
This would be more cost effective than maybe losing a cov ops or a another type of frig just to provide Intel.
|
Inari Visas
X-Prot
26
|
Posted - 2014.02.18 18:42:00 -
[144] - Quote
The only solution is to make attacking near a gate impossible. Say the gates have some anti-agression devices that prevent guns discharging.
Why should the player who would like to avoid getting killed, the only one that needs to work for it? Why not make the player who is looking for a kill work for it too?
(never died to a gate camp) |
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
536
|
Posted - 2014.02.18 18:51:00 -
[145] - Quote
There are many player-driven options to this problem without asking for nerfs...
1) Fit inertia stabilizers (better than nano for raw align times). i.e. Two inertia stabs & two nanofibers on a Punisher get its align to 1.9s for example. 2) Fit a cloak, MWD and learn cloak/MWD trick 3) Have someone in a cepter or frigate with 1 and 2 above fit scout you in 4) Refit once at desto to remove the stabs/nano's/cloak, or carry a mobile depot if NPC station not available 5) Added: Train evasive manuevers
F Would you like to know more? |
Tajic Kaundur
House Dimir
15
|
Posted - 2014.02.18 18:53:00 -
[146] - Quote
Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
I think you missed the instant part. Instant is faster then 2 seconds. The server operates on one second ticks. It takes one tick to initiate lock, and tick to establish lock, so no matter how insta fit a ship is, two seconds is literally the fastest they are going to lock. And, quite possibly, a third second to turn on their guns/point.
This can be negated if they initiate the lock by turning on their guns then clicking on you, but if they forgot to do that you're looking at three seconds to get out.
An average frigate can initiate warp in, what, just under 4 seconds? Dramatically less if you're speedtanked with nanos/istabs? I mean, istabs on a frigate are probably a bad idea, but still- increasing your agility isn't hard.
So you're looking at your opponent having a reaction time- notice you're there, click their guns, find you in space, then click you in space- of around half a second.
I'm honestly not sure how you get caught.
I've been yellowboxed in frigates in gatecamps all the time. They never get the point turned on, though.
Maybe train up your navigation skills a bit so you can get into warp faster? They're good skills to train up regardless of whether you're diving into gatecamps or not; so just get them already. |
Ptraci
3 R Corporation Boarderline Cartel
1772
|
Posted - 2014.02.18 20:17:00 -
[147] - Quote
Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic...
Let me give you a quick exemple.
Some pilot want to do some FW pvp, he buys a frigate and then he jumps into FW zones and get caught by a instalocking gate camp. The map shows kills and activity on the system but that's all normal because it's the FW zone. So you want the pilot to fit a cov ops on a frigate when he want to do some FW? Or do you want him to only fly a astero if we want to do some FW pvp? Or do you want him to get a alt account just do scout systems with a Ibis when he want to do FW pvp? Makes perfect sense...
No we want you to accept that EVE content is player driven and even if you set out to do FW when you logged in, surprise surprise, something else - something player driven - just might divert you a little (or a lot). If you like grinding along established grinding pathways then feel free to go play one of those games. |
Liam Inkuras
Mafia Redux Phobia.
838
|
Posted - 2014.02.18 20:58:00 -
[148] - Quote
Buy Kronos/Vargur
Fit for tank and gank
Jump into instalock gatecamp
Dunk
I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Dorian Wylde
Imperial Academy Amarr Empire
428
|
Posted - 2014.02.18 21:31:00 -
[149] - Quote
Katrinna Voight-Kampf wrote:
Something has to be done to fix this issue, it's killing the fun out of the game.
Unfortunately the people saying this are being outweighed by the people who think a lack of forced pvp is taking the fun out of the game. Look at all the interceptor whine threads.
Fortunately CCP doesn't seem to want to change them back, so inty's with warp stabilizers are the best way to travel now. |
Sarcasim
Powder and Ball Alchemists Union The Predictables
9
|
Posted - 2014.02.18 21:40:00 -
[150] - Quote
Feyd Rautha Harkonnen wrote:There are many player-driven options to this problem without asking for nerfs...
1) Fit inertia stabilizers (better than nano for raw align times). i.e. Two inertia stabs & two nanofibers on a Punisher get its align to 1.9s for example. 2) Fit a cloak, MWD and learn cloak/MWD trick 3) Have someone in a cepter or frigate with 1 and 2 above fit scout you in 4) Refit once at desto to remove the stabs/nano's/cloak, or carry a mobile depot if NPC station not available 5) Added: Train evasive manuevers
F
All these are good ideas except with a 2 sec lock the average ship will be alpha off the field before it can make it back to gate, in the case of cov op they can be decloaked regularly. They patched align times as well so even ceptors can be locked. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 :: one page |
First page | Previous page | Next page | Last page |