I have a few regrets about the 9UY engagements, actually. That said, if folks from Providence want to talk Provi politics, I'm happy to do so somewhere off-thread (podcasts? A separate thread, perhaps on a Provi forum?). I'll be sticking to CSM stuff from here on out in here, though. With that in mind...
entroncas wrote:
1 - what have you done for the NRDS comunity during the entire year? I would dare to say NOTHING!!
2 - About ESS: have you realized the ESS alongside with the syphon units are the most ******** features since encarna?
I've raised the alliance standings thing. It hasn't happened yet-- I'd love it if it would, and I'll bring it up again. However-- and this gets to a point raised in the post after yours-- the CSM can only persuade, not directly commit changes to the game's codebase. We win some, we lose some. The more incremental the change, the easier to win, so I'll be bringing this up again.
I've nudged a few noobs in the direction of Providence when it seemed like it'd fit their needs well. I've advocated for more and more interesting Live Events, which serves the RP part of that NRDS community. I spoke out on a feature, but unfortunately, can't say much more than that due to NDA.
Regarding the siphons and ESS, well. Siphons I've spoken out against repeatedly. I'm not sure if you've listened to Declarations of War, but
we talked about it on Episode 61. Skip to the CSM section to hear just the siphons bit. In concept, they were supposed to *benefit* groups like Providence, by making it possible to screw with moons without going to all the trouble of knocking towers over. In practice, they're a giant kick in the balls to anyone's logistics team, promote blue-on-blue violence, and are challenging to police. Remember when I said you win some, you lose some? ;-) Multiple CSM members have kept on nagging about these.
The ESS, meanwhile, we won some on. It was released to bad community feedback,
I collected and streamlined a lot of the feedback, and
the structure was changed. I'm actually somewhat surprised you're not a fan-- SOUND would have used these every day in Provi. They're best when you're in an active region with viable defense gangs (like Provi...), and they provide benefit to everyone in the system, regardless of alliance (meaning there's no weirdness with neuts or blues ratting in your space as well). Assuming you can loot them, they're a bonus to ratting income as well. Hostiles can't really drop one on you, because you can just shoot it as soon as they leave. Can you say more about what you don't like about them?