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DJ FunkyBacon
Eve Radio Corporation
186
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Posted - 2014.02.19 00:46:00 -
[1] - Quote
Last year was a bad year for FW and lowsec in the CSM elections. I almost threw my hat in when Hans Jagerblitzen announced he wouldn't be running, but Marc Scarus, heavily involved as a blogger in his own right as well as at TMC, plus a member of fellow FW/Pirate organization QCATS announced he was running and I felt confident our voice would be heard in the coming CSM election.
When Marc abruptly withdrew from the election, that confidence was shattered, and at that point there wasn't time to mount a campaign, so our voice was silenced for the coming year. This year, I was at least going to wait until CCPs announcement for the CSM9 elections before throwing my hat in, but with so many candidates jumping in, it seems unwise to wait so long before getting the ball rolling, so here we are.
For those who know me from Twitter, FaceBook, my Blog, Eve-Radio, my work at TMC, or have been flying with me for any of my last 10 years in Eve, you likely already know more about me and where I stand than I can fully explain in a single posting. For those reading my words for the first time, I'll briefly lay out where I come from, and where I stand. I will of course be happy to clarify or answer any questions from those in the player base.
First, a little about myself:
I'm presently known by 2 characters in Eve. DJ FunkyBacon is the more widely known, public face that I have. Mirana Niranne is my SP main, and executor of a 300 man lowsec alliance with a robust newbie division that gives veteran player mentorship to new players looking to get into PVP.
I first picked up Eve off the shelf at a local game store in the summer of 2003, back when Eve's PCU was measured in the 4000-6000 range. I carebeared it up for about a year, got bored, sold my character and hit the road only to come back and start over 6 months later. Since then, I have been involved in most major game play aspects of Eve, from highsec, to NPC Null, Sov Null, a little time in a wormhole, lowsec piracy, and Factional Warfare. I have 1st hand experience of the pain it is to run a POS (not sure how you guys running several do it, a pair of them drove me mad) I have built many things from tech 1 to tech 3, and I've blown up possibly more than my share in return. For the last 1.5 years, FW and lowsec PVP has been my main fare, along with doing my part teaching the newbros in our training corp how to fight.
Starting in 2006 I joined up with the intrepid folk at Eve Radio, and 7 1/2 years later I still haven't looked back. I've had the privilege of experiencing some of Eve's highest and lowest moments since then from a front row seat, talking with the devs and players at the heart of many memorable events.
And Now, my platform:
As I mentioned before, lowsec and FW had virtually no representation in CSM8. It is my goal to get that voice back for us. In the last year, the biggest addition to lowsec was tags4sec, which likely was being worked on during CSM7's run. FW got a reiteration on Orbital Bombardments for DUST FW players, but poor implementation has left Eve and Dust players mostly unable to find each other, and the feature is just about broken as a result.
I would like to see more consistent attention given to both lowsec and FW. More specifically, lowsec is not null lite, nor is it necessarily a stepping stone for people to get out into nul sec. Pirates living out here by and large have no plans to ever head out and "take sov" same for many FW corps and alliances. The goals are different, the mechanics are different, the way we all play the game is quite a bit different. As CCP continues to change the game, and the CSM is dominated by representatives from the various nul blocs, it is going to be increasingly important to have someone (or more than one person) to look at changes from the perspective of the effects they will have on Eve's lowsec population.
As for specific issues that I see need addressing at the moment:
I think that warp core stabilizers are in need of a long hard look at what sort of "game play" they are enabling. I think similar, if not more effective levels of evasion can be attained with nanos and other mods that will simply require the pilots in question to pay a little more attention rather than wait for their minimized client to buzz before swapping windows to warp away.
Another issue on the minds of many FW leaders, is the issue of income for FW corps and alliances. Such entities usually have to rely on donations from leaders or members just to have a corporate office rented, nevermind the complete inability to help replace ships lost in fleet operations or provide other services that entities with at least a tax income take for granted.
Finally, while B-R has done a good job at reducing Eve's Supercapital population, lowsec needs more in it's toolbox to combat and pin down supers in our area of space. While I am in full agreement that "bubbles" as used in nulsec need to be kept out of lowsec, specific tools targeted to jump drive disruption outside of HICs are sorely needed to make supercap escalation in lowsec both more risky and more meaningful.
As stated before, any questions on my thoughts or stances on any eve issue can be directed to me through whatever social medium you wish, whether Twitter, FaceBook, in game eve-mails, forums, etc. |
Manfred Sideous
north eastern swat Pandemic Legion
415
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Posted - 2014.02.19 00:50:00 -
[2] - Quote
+1 on my list @EveManny
https://twitter.com/EveManny |
Sugar Kyle
Calamitous-Intent Feign Disorder
424
|
Posted - 2014.02.19 00:55:00 -
[3] - Quote
Very good. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Eija-Riitta Veitonen
Unicorn Enterprise
190
|
Posted - 2014.02.19 00:55:00 -
[4] - Quote
I support this product and/or service!
FunkyBacon for the president! |
Lemming Alpha1dash1
Lemmings Online
29
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Posted - 2014.02.19 00:57:00 -
[5] - Quote
I remember YOU
Eve Radio FTW
DJ FunkyBacon wrote: I think that warp core stabilizers are in need of a long hard look at what sort of "game play" they are enabling
Agreed, always wondered why t2 warp stabs don't have any use vs t1, or with the new warp speed changes maybe fit it in there ? Information is Ammunition,
War does not tolerate Ambiguities.
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Thead Enco
Killing is Business Get Off My Lawn
88
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Posted - 2014.02.19 01:05:00 -
[6] - Quote
I didn't think lowsec had a supercap problem?
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |
Marlona Sky
D00M. Northern Coalition.
4888
|
Posted - 2014.02.19 01:10:00 -
[7] - Quote
Thead Enco wrote:I didn't think lowsec had a supercap problem? Titan bridging 50 faction battleships on a four month old player in a Ferox sounds like a super capital issue to me. . |
Thead Enco
Killing is Business Get Off My Lawn
88
|
Posted - 2014.02.19 01:12:00 -
[8] - Quote
Marlona Sky wrote:Thead Enco wrote:I didn't think lowsec had a supercap problem? Titan bridging 50 faction battleships on a four month old player in a Ferox sounds like a super capital issue to me.
No that's creating "Content"
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |
DJ FunkyBacon
Eve Radio Corporation
186
|
Posted - 2014.02.19 01:18:00 -
[9] - Quote
Thead Enco wrote:I didn't think lowsec had a supercap problem? The problem arises from the near impossibility of holding them down unless several HICs are on standby, and I mean several. It's a pretty solid reason why you don't read about supers dieing in lowsec too often. Asakai and the Revenant kill were both well planned super stings, and in the case of Asakai, HICs were lost and replaced by the dozen to keep those supers pinned down. |
Alekseyev Karrde
Noir. Noir. Mercenary Group
1392
|
Posted - 2014.02.19 01:44:00 -
[10] - Quote
Ive long though the CSM could use more bacon.
+1 "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |
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Rhatar Khurin
Happy Asteroid Ltd
505
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Posted - 2014.02.19 12:52:00 -
[11] - Quote
You have my axe! |
Zloco Crendraven
BALKAN EXPRESS
568
|
Posted - 2014.02.19 14:53:00 -
[12] - Quote
What is your point of view about lowsec and force projeciton in general? BALEX is recruiting -----> tinyurl.com/oscmmlv |
Two step
Aperture Harmonics No Holes Barred
4442
|
Posted - 2014.02.19 16:27:00 -
[13] - Quote
Nobody has asked the most important question, would CSMing cut into your radio time? Also, if you were on the CSM, would CSM town halls get a longer timeslot on eve-radio? :P
Funky is a good dude, and I fully support his run. He has done a lot to get the CSM visible to the playerbase for years now, and the dude certainly can talk... :) CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Drakan290
Wormhole Engineers Greater Realms
7
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Posted - 2014.02.19 16:56:00 -
[14] - Quote
+1
I've flown with, and against Funky for a couple of years. This would legitimately be a good thing. |
DJ FunkyBacon
Eve Radio Corporation
192
|
Posted - 2014.02.20 00:23:00 -
[15] - Quote
Zloco Crendraven wrote:What is your point of view about lowsec and force projeciton in general?
I see force projection in lowsec becoming a bigger issue in the coming months. Militias that could barely field a single triage carrier not even a year ago are showing signs of budding cap fleets, and the ability to field dozens of caps in a single engagement when the need has arisen in the last couple months.
As more and more players in FW get their skills and wallets up, I see these cap fleets growing, which will attract more capital (and by proxy supercapital) projection from several parties outside FW. I see your own group, BALEX, and Snuff especially as beneficiaries of improved lowsec capital hunting opportunities. While I do not see a lowsec proliferation of Titans to be much of an issue outside of more being needed for bridging duties, I do have some concern with Supercarriers and their immunity from conventional warp disruption playing too big a role in the future without adequate counters.
Let me be plain, I'm not so worried about people escalating to the use of Supers in fights in lowsec, as I am about the extreme difficulty in keeping those supers from being able to quit the field at the first whiff of trouble. A pile of dreads can dismantle supercarriers, but those dreads can be held on field by noobs in atrons, while near-stationary HICs, (requiring pilots with specialized skills) worth several hundred million each are required to hold down supercaps. I would like to see the implementation of jump drive inhibitors, whether area affected or targeted, ship based or mobile deployable structure... something other than just HICs, to help make supercap deployment in lowsec be a little more risky than it is currently.
I also don't think it would necessarily be a bad thing if a Titan had to leave a POS bubble to activate it's jump bridge.
Aside from that, I think larger cap fights in lowsec are a good thing. I think escalation is a good thing. I think more objectives in lowsec allowing for (though not requiring) the use of ships larger than cruisers would also be a good thing.
Two step wrote:Nobody has asked the most important question, would CSMing cut into your radio time? Also, if you were on the CSM, would CSM town halls get a longer timeslot on eve-radio? :P
I think that keeping my weekly 3-hour broadcast would not present an issue with CSM involvement, though CSM issues and communications to the players will likely take up part of the show that we now use for entertaining people with pew pew. How much will depend on what kind of a week we'd be having. As for CSM town hall air time, that's always been beyond my control, but I'm fairly certain you guys have always gotten what you've asked for time wise. I have certainly never turned away a member of the CSM who wanted to talk about something or other on my show. |
DJ FunkyBacon
Eve Radio Corporation
192
|
Posted - 2014.02.20 00:57:00 -
[16] - Quote
I got an awesome eve-mail from someone today asking a bunch of questions. I'd like to re-post my response here:
How do you feel about the current state of power projection?-I can't say much about how it plays out in nullsec at the moment as it is beyond my area of space expertise these days, and there are plenty of nullsec candidates who have far more business than I with it and more first hand knowledge. In lowsec, we have a much more contained area of space where moving fleets from 1 end to another usually won't take more than 20-25 jumps. There is a bit of a power creep happening currently as the FW militias are gaining more teeth in the capital department, so projection from large null entities is going to be a growing concern going forward, but it's still too soon to say how much of a factor that will actually be. I would like to see more risk involved in titan bridging, specifically a need for them to bridge outside a POS bubble. I would also like to see lowsec capabilities of jump drive inhibitors to more effectively tackle supers.
What recent ship balancing change did you agree with the most, and why?-Interceptors. They went from being decent in their role to out-fking-standing at it, especially with changes to warp speed.
What recent ship balancing change did you disagree with the most, and why?-Nothing is really jumping out at me as atrocias. There have been some proposed changes (like the 1st pass at HAC balancing) that were not good, but later made mostly right before actually being implemented.
What recent change other than ship balancing did you agree with the most, and why?-The warp speed changes were sorely needed and ultimately awesome.
What recent change other than ship balancing did you disagree with the most, and why?-Not the biggest fan of the recent addition of HEAT capabilities to a lot of mods where they were nerfed to the point that unheated they are worse than they were, and only marginally better with heat. Strikes me as a waste of time "buffing" them for heat capabilities. I think the time spent "balancing" these mods could have been better spent on other things.
If you were in a position to influence a dev regarding PvE in EVE, what changes would you suggest?-More lowsec PvE opportunities, or buffing the ones outside FW we have with considerably better rewards to coincide with the fact that lowsec is probably about the most dangerous space to run PVE activities in the game. Nullsec has large swaths of mostly empty space with far better PVE rewards than almost anything you'll find in lowsec. There is a good reason no one mines and very few people run missions in lowsec. Far too much risk for far too little reward. I think one of the benefits of increased PVE activity in lowsec would be an increase of PVP opportunity as well. the more people we have flying around, the more pew pew can be had.
What has been your favorite EVE expansion, and why?-Would be a tie between Red Moon Rising and Trinity. RMR added so many awesome things to the game that people just take for granted today, Jump Clones, capital ships, the asian themed bloodlines to name a few. You ever wonder why there are so many Achura in the game that were created in a certain time block? Trinity took our ship visuals to a whole new level. When you look at what we had for ships pre-trinity and what the art department was able to do in that expansion.... watching the trailer for it still gives me goose bumps. that expansion was a huge win for CCP's art department, and got a lot of people excited about getting out in space and flying again. It was like an expansion where we got dozens of new ships.
What has been your least favorite EVE expansion, and why?-Incarna. No real need to ask why.
What is your favorite ship to PVP with?-Malediction. |
Jayne Fillon
195
|
Posted - 2014.02.20 01:11:00 -
[17] - Quote
DJ FunkyBacon wrote:Questions and Answers
I see Ripard got to you, too. Good answers. Can't shoot blues if you don't have any. Long Live NPSI. |
Zloco Crendraven
BALKAN EXPRESS
568
|
Posted - 2014.02.20 09:04:00 -
[18] - Quote
I think you missunderstood the question about force projection. It is not about LS entities being able to field caps or being able to run with supers (altough i agree with your thinking on this theme). It is about that smaller entities can not run their politics within this world with this kind of force projection. Smaller LS entities can not even go to **** in peace without getting dunked by bigger LS ones and every single LS entity and even combined can't do nth because of nullsec ones.
We want LS politics, nerf force projection. BALEX is recruiting -----> tinyurl.com/oscmmlv |
Niden
Moira. Villore Accords
29
|
Posted - 2014.02.20 09:26:00 -
[19] - Quote
Bordering on needless to say: Funky Bacon will be at the very top of my ballot.
He has through his work proven to be a great asset to the lowsec community and shares the very core beliefs that long-time residents of cherish and value. He is both experienced, well spoken and has clear ideas on what can be done for lowsec.
I encourage everyone who lives in lowsec, and indeed who cares about the health of PvP in EVE to vote for Funky Bacon. Tell your friends, corp, alliance, militia, enemies, people in local, your wife, your dog - everyone, we NEED lowsec representation on CSM. Vote Funky Bacon and Sugar Kyle for CSM 9.
Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer @Niden_GMVA |
Darek Castigatus
Immortalis Inc. Shadow Cartel
492
|
Posted - 2014.02.20 13:18:00 -
[20] - Quote
Niden wrote:Bordering on needless to say: Funky Bacon will be at the very top of my ballot.
He has through his work proven to be a great asset to the lowsec community and shares the very core beliefs that long-time residents of cherish and value. He is both experienced, well spoken and has clear ideas on what can be done for lowsec.
I encourage everyone who lives in lowsec, and indeed who cares about the health of PvP in EVE to vote for Funky Bacon. Tell your friends, corp, alliance, militia, enemies, people in local, your wife, your dog - everyone, we NEED lowsec representation on CSM. Vote Funky Bacon and Sugar Kyle for CSM 9.
totally not just +1 ing this Pirates - The Invisible Fist of Darwin
you're welcome |
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Thead Enco
Killing is Business Get Off My Lawn
93
|
Posted - 2014.02.20 17:29:00 -
[21] - Quote
Allow Dics/Hics to abilty to drop bubbles in lowsex and your problem with tackling supers/titans is solved. why recreate the wheel when you dont have to. pros/cons?
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |
BAJRAN BALI
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
42
|
Posted - 2014.02.20 21:09:00 -
[22] - Quote
DJ FunkyBacon wrote: Another issue on the minds of many FW leaders, is the issue of income for FW corps and alliances. What sort of ideas would you give CCP on this issue? Maybe a corp LP pool based on the corp tax percentage? YouTube: kds119 Twitter: @realkds119 Blog: derptw.blogspot.com |
DJ FunkyBacon
Eve Radio Corporation
194
|
Posted - 2014.02.21 00:45:00 -
[23] - Quote
Zloco Crendraven wrote:I think you missunderstood the question about force projection. It is not about LS entities being able to field caps or being able to run with supers (altough i agree with your thinking on this theme). It is about that smaller entities can not run their politics within this world with this kind of force projection. Smaller LS entities can not even go to **** in peace without getting dunked by bigger LS ones and every single LS entity and even combined can't do nth because of nullsec ones.
We want LS politics, nerf force projection.
Alright, I think i see what you mean now. FW mechanics have actually done a good job of limiting the ability of large nullsec (or even other large lowsec) entities of being able to interfere too much with system captures due to the gated complexes. Bullrushing a system with the biggest baddest fleet you can muster does nothing to contest a system. The lack of bubbles and doomsdays and bombs also plays a role in limiting nullsec force projection.
Outside of FW, you have a point. If BALEX/Snuff wants to have fun with caps, it has to be looking over it's shoulder constantly because while you guys will likely have an edge on a mid sized militia fleet, PL or some other large null group could be lurking around the corner waiting for the opportunity to to escalate on you as well. I'm not sure in eve there will ever be an answer that the devs or game mechanics can provide that can keep you safe from a bigger fish dropping on you and having it's way in the context of a fight.
We all have to deal with it when considering how much to commit to a fight, and I think until lowsec space is valuable enough for people outside of FW to actually make a decent living while actually living there, we're never going to have the resources or numbers to truly be able to push back on nullsec force projection in our space. Part of my goal on the CSM will be to try and sway perception away from lowsec being the "kiddie pool" of PVP and living without Concord protection, and shine the light on it for what it REALLY is, and that is a diverse part of the community, not taking it's first steps toward the nullsec "endgame", but trying to carve out a living in it's own right. We're not null lite, we're different entirely.
All you have to do is look at that destruction in eve graphic. Lowsec is a fraction the size of nullsec, yet we account for such a huge chunk of the ISK destroyed in space fighting it's not even funny.
Thead Enco wrote:Allow Dics/Hics to abilty to drop bubbles in lowsex and your problem with tackling supers/titans is solved. why recreate the wheel when you dont have to. pros/cons? I'd be ok with this ONLY if the bubbles in question were jump drive interdiction and did not affect the warp capabilities of subcaps. The lack of bubbles is something that makes lowsec PVP and force interdiction unique. I have proposed the idea of giving dictors a second bubble ammo useable in lowsec that would be a jump drive interdiction sphere instead of warp interdiction.
BAJRAN BALI wrote:What sort of ideas would you give CCP on this issue? Maybe a corp LP pool based on the corp tax percentage? I think the simplest solution is to allow FW corps to tax LP income, and give those corps the ability to transfer LP to the executor corp. But then, I'm not a programmer, and I have no idea if this would be even remotely easy to implement. I'm fully open to what CCP thinks our options are in this case providing the issue of income for corps and alliances can be solved. |
Thead Enco
Killing is Business Get Off My Lawn
93
|
Posted - 2014.02.21 02:29:00 -
[24] - Quote
DJ FunkyBacon wrote:Zloco Crendraven wrote:I think you missunderstood the question about force projection. It is not about LS entities being able to field caps or being able to run with supers (altough i agree with your thinking on this theme). It is about that smaller entities can not run their politics within this world with this kind of force projection. Smaller LS entities can not even go to **** in peace without getting dunked by bigger LS ones and every single LS entity and even combined can't do nth because of nullsec ones.
We want LS politics, nerf force projection. Alright, I think i see what you mean now. FW mechanics have actually done a good job of limiting the ability of large nullsec (or even other large lowsec) entities of being able to interfere too much with system captures due to the gated complexes. Bullrushing a system with the biggest baddest fleet you can muster does nothing to contest a system. The lack of bubbles and doomsdays and bombs also plays a role in limiting nullsec force projection. Outside of FW, you have a point. If BALEX/Snuff wants to have fun with caps, it has to be looking over it's shoulder constantly because while you guys will likely have an edge on a mid sized militia fleet, PL or some other large null group could be lurking around the corner waiting for the opportunity to to escalate on you as well. I'm not sure in eve there will ever be an answer that the devs or game mechanics can provide that can keep you safe from a bigger fish dropping on you and having it's way in the context of a fight. All you have to do is look at that destruction in eve graphic. Lowsec is a fraction the size of nullsec, yet we account for such a huge chunk of the ISK destroyed in space fighting it's not even funny. [quote=Thead Enco]Allow Dics/Hics to abilty to drop bubbles in lowsex and your problem with tackling supers/titans is solved. why recreate the wheel when you dont have to. pros/cons? "I'd be ok with this ONLY if the bubbles in question were jump drive interdiction and did not affect the warp capabilities of subcaps. The lack of bubbles is something that makes lowsec PVP and force interdiction unique. I have proposed the idea of giving dictors a second bubble ammo useable in lowsec that would be a jump drive interdiction sphere instead of warp interdiction."
Well this is the sandbox and sometimes the "little guy" gets stepped by someone that's a little bigger, any change in that basic philosophy runs the risk of damaging that core game play. With regards to bubbles in lowsex, your suggestion defeats the whole purpose now does it. Secondly bubbles already inhibit jump drives. Third your idea is not balanced at all. "Bubbles that only inhibit jump drives and not sub cap warp drives" wow ok o?
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |
DJ FunkyBacon
Eve Radio Corporation
194
|
Posted - 2014.02.21 03:21:00 -
[25] - Quote
I'm fairly open with this stuff. We don't have bubbles in low now, and there's no reason to add them. It's part of what makes our style of fleet combat unique from nullsec. What we need is another way to pin down a super that isn't a HIC with infinipoint. We have plenty of ways to pin down every other ship.
We now have mobile cyno jammers, which you could argue fixes some of the issue of power projection in lowsec, but the issue of supercap interdiction immunity is a growing concern. The whole thing could be as simple as removing the total immunity from ewar supers have and limiting the types used against them instead. there are probably 10 ways to fix this issue. |
Bienator II
madmen of the skies
2468
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Posted - 2014.02.21 06:17:00 -
[26] - Quote
nice to see a lowsec candidate who is active in FW for this years CSM elections. I am glad you mention the plex farming problem however i don't agree that WCS rebalancing would change anything. Stabs and cloaks are only the symptom.
The root of the problem is that the contesting progress persists if you run away or hide. This makes running very efficient (doesn't matter if stabbed or not). Plexing should force you to be in space and hold the line for a certain amount of time - i am pretty sure this was the initial intention of the mechanic. The current mechanic works perfectly in strongholds where many people live, but is sadly broken for 90% of the remaining space, where the warzone is controlled via farming alts - which can make progress while running away.
Some form of timer reset would fix the problem at its core and make running away inefficient. If you run or cloak, you safe your ship but your contesting progress is gone. Stabs are suddenly no longer so interesting, people are incentivised to fight and can still run if they choose to if they want to protect the ship but have deal with the consequences. Do timer lengths and plex payouts have to be changed after this core mechanics fix? maybe. But stabs and cloakes are IMO not the problem FW currently has, the plexing mechanic at the core is the problem. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
BAJRAN BALI
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
42
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Posted - 2014.02.21 06:28:00 -
[27] - Quote
Bienator II wrote:Plexing should force you to be in space and hold the line for a certain amount of time - i am pretty sure this was the initial intention of the mechanic. Maybe you could do like an ESS style bubble that does not affect pods? That would make em stay in the contested area with a buffer. YouTube: kds119 Twitter: @realkds119 Blog: derptw.blogspot.com |
Luwc
Easy Co. Fatal Ascension
45
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Posted - 2014.02.21 13:07:00 -
[28] - Quote
The Mittani for CSM9 |
Bienator II
madmen of the skies
2468
|
Posted - 2014.02.21 14:40:00 -
[29] - Quote
BAJRAN BALI wrote:Bienator II wrote:Plexing should force you to be in space and hold the line for a certain amount of time - i am pretty sure this was the initial intention of the mechanic. Maybe you could do like an ESS style bubble that does not affect pods? That would make em stay in the contested area with a buffer.
no need for a mechanic to force people on grid (it wouldn't even fix cloaks or the fact that farmers don't even care abut the very cheap T1 frigs). All what is needed is to make leaving inefficient. If you leave the timer resets and you have to start again. If you stay, fight and survive the timer continues if you leave, hide or die, all progress is lost. Thats how offensive plexing should be - you shouldn't be able to make progress if you run away (and come back or decloak later if the dscan is clear). eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
DJ FunkyBacon
Eve Radio Corporation
197
|
Posted - 2014.02.22 05:29:00 -
[30] - Quote
Bienator II wrote:BAJRAN BALI wrote:Bienator II wrote:Plexing should force you to be in space and hold the line for a certain amount of time - i am pretty sure this was the initial intention of the mechanic. Maybe you could do like an ESS style bubble that does not affect pods? That would make em stay in the contested area with a buffer. no need for a mechanic to force people on grid (it wouldn't even fix cloaks or the fact that farmers don't even care abut the very cheap T1 frigs). All what is needed is to make leaving inefficient. If you leave the timer resets and you have to start again. If you stay, fight and survive the timer continues if you leave, hide or die, all progress is lost. Thats how offensive plexing should be - you shouldn't be able to make progress if you run away (and come back or decloak later if the dscan is clear).
Timer rollbacks are something that's been asked for since Hans's day, as well as system wide visible button timers. I'm pretty sure he was close to getting it, but with no representation on CSM8... eh. You can expect that I will be renewing the call for plex timer rollbacks within minutes of being elected should I get the votes. |
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