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Double TaP
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Posted - 2006.04.14 16:46:00 -
[1]
I brought the up in another thread, and nearly derailed the OP. So I'd like to bring it up again.
The entrances to and from empire and 0.0 should be tripled or quadrupled. I know they added more before, but it wasn't enough.
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Hunters Presence
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Posted - 2006.04.14 16:49:00 -
[2]
Going to back it up with any reasons? ________________ Lead Games Programmer Quasit-Rushyo Games |
Cmdr Sy
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Posted - 2006.04.14 16:51:00 -
[3]
I'm not in an alliance, and I have no problems getting in and out. People need to do a bit of research before expecting they can walk in anywhere they like, as if their Ç10 per month gives them an entitlement.
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Wrangler
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Posted - 2006.04.14 16:55:00 -
[4]
Ok, now we just have to wait for the alliance people, who figured out it would mean they'd have to camp a lot more places, to post why this would be wrong.
[Read the Rules!] - [Contact us] |
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Double TaP
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Posted - 2006.04.14 16:55:00 -
[5]
Originally by: Cmdr Sy I'm not in an alliance, and I have no problems getting in and out. People need to do a bit of research before expecting they can walk in anywhere they like, as if their Ç10 per month gives them an entitlement.
Don't believe putting up more gates is entitling people to anything. My corp has actually spent several months in stain without alliance affiliations. Thing is, with a lot more gates, an alliance can't really claim a region and hold their word to it. A well organized one could possibly, but if you have more entrances to your region than you can blob a gate at, then what are you supposed to do. A small corp could move in and do what they like. I think a lot of the peopel that stay in empire can't so much not survive living there, its not that they are all carebears, but a lot of the game mechanics have enabled alliances to close things off.
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Maya Rkell
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Posted - 2006.04.14 16:56:00 -
[6]
It depends. If the entire local/insta nerf people get their way this would be absolutely necessary to let anyone get into 0.0 at ALL.
Right now, though, it's really not so bad outside a few nearly-allways-camped entrances.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
Galaxion
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Posted - 2006.04.14 16:56:00 -
[7]
Originally by: Wrangler Ok, now we just have to wait for the alliance people, who figured out it would mean they'd have to camp a lot more places, to post why this would be wrong.
This is wrong!
We'd have to camp a lot more places!!
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Double TaP
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Posted - 2006.04.14 16:57:00 -
[8]
Originally by: Wrangler Ok, now we just have to wait for the alliance people, who figured out it would mean they'd have to camp a lot more places, to post why this would be wrong.
LoL exactly. Sure you could say that alliances would have to camp ALOT more places, and then thats less time for some of their people to mine/npc, basically make money. They wouldnt see the benefit of Holding off a bunch of empty space that they probably wouldn't use. Instead they would condense into an area that they have at least 1 person in every system, which at that point they can just shoot anyone who bothers them.
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Double TaP
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Posted - 2006.04.14 16:59:00 -
[9]
Originally by: Maya Rkell It depends. If the entire local/insta nerf people get their way this would be absolutely necessary to let anyone get into 0.0 at ALL.
Right now, though, it's really not so bad outside a few nearly-allways-camped entrances.
Well see its not always camped by the alliances, a lot of time its camped by some pirates in the fringe regions, like Providence, pure blind, SYNDICATE. Sure there will always be pirates camping the gates, I'm not trying to stop that, but there would be smaller groups of them because there would be so many gates to get in. And personally, I think the more people in 0.0, the more fighting there is going to be, which is how 0.0 was intended to be. Lawless.
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HippoKing
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Posted - 2006.04.14 16:59:00 -
[10]
i can't see this as a problem to be honest. more gateways into the same regions will only serve to help the exodus, and a lot of people want that.
Personally, i'd add one more gateway in low sec from each region which currently had gateways:
eg. one more lonetrek -> pure blind
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron |
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Double TaP
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Posted - 2006.04.14 17:00:00 -
[11]
Originally by: HippoKing i can't see this as a problem to be honest. more gateways into the same regions will only serve to help the exodus, and a lot of people want that.
Personally, i'd add one more gateway in low sec from each region which currently had gateways:
eg. one more lonetrek -> pure blind
I'd put 3 or 4 more. And Then from pure blind to fade I would put maybe 2 more.
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Caudex
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Posted - 2006.04.14 17:01:00 -
[12]
You can bring a horse to water but you can't make him drink. This is not going to work.
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Double TaP
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Posted - 2006.04.14 17:05:00 -
[13]
Originally by: Caudex You can bring a horse to water but you can't make him drink. This is not going to work.
Bad anology, and no, it doesn't apply. Of course empire traders that are making runs in freighters from jita to lonetrek arn't going to be encouraged to go to 0.0. Thats not the point. There are many many small corps who could setup a small POS and live in 0.0, able to pvp and defend themselves to a certain extent, but instead of going into 0.0 to try and use the empty space, they are blocked at the entrance. And as stated before, the more people in 0.0, the more fighting. The more lawlessness. It's like telling a horse he can get to the water if he's able jump a 15 foot gate.
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Cmdr Sy
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Posted - 2006.04.14 17:07:00 -
[14]
Originally by: Double TaP And personally, I think the more people in 0.0, the more fighting there is going to be, which is how 0.0 was intended to be. Lawless.
Tempting in the carebears only to massacre them isn't really doing them a big favour. The existing system whereby alliances are able to do a reasonable job of maintaining peace and stability, actually gives the less pvp-minded a better chance of living successfully in 0.0, so long as they abide by the locally-imposed rules.
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Coconut Joe
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Posted - 2006.04.14 17:09:00 -
[15]
Originally by: Caudex You can bring a horse to water but you can't make him drink. This is not going to work.
eeeeeeeeeeeh?
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HippoKing
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Posted - 2006.04.14 17:10:00 -
[16]
Originally by: Coconut Joe
Originally by: Caudex You can bring a horse to water but you can't make him drink. This is not going to work.
eeeeeeeeeeeh?
he means a lot of people won't go to 0.0 even if there is a gate in every system
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron |
Atlas Oracle
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Posted - 2006.04.14 17:10:00 -
[17]
Originally by: Wrangler Ok, now we just have to wait for the alliance people, who figured out it would mean they'd have to camp a lot more places, to post why this would be wrong.
this response suprises me. many don't care about alliances and what gates they need to camp or what they need to do to own space, tactically or strategically. please, don't just cater to the big alliances.
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Double TaP
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Posted - 2006.04.14 17:11:00 -
[18]
Originally by: Cmdr Sy
Originally by: Double TaP And personally, I think the more people in 0.0, the more fighting there is going to be, which is how 0.0 was intended to be. Lawless.
Tempting in the carebears only to massacre them isn't really doing them a big favour. The existing system whereby alliances are able to do a reasonable job of maintaining peace and stability, actually gives the less pvp-minded a better chance of living successfully in 0.0, so long as they abide by the locally-imposed rules.
I see your point, but you're missing mine. I'm not trying to attract "carebears" to 0.0. (Carebears in the sense that they dont like competing with other players, not that theyre miners). There are many pvp capable corps that could survive out in 0.0, but are blocked by the "Law and Order" alliances have created by closing off their space. The only pvp is interalliance really, which isn't how 0.0 was meant to be. Its supposed to be lawless.
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Gamer4liff
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Posted - 2006.04.14 17:16:00 -
[19]
An exodus is not going to happen.
Ever.
So stop asking for it.
The majority of players don't even want to go to 0.0.
If you want to get to 0.0 join an alliance, christ, it ain't rocket science lvl 5.
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Maya Rkell
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Posted - 2006.04.14 17:17:00 -
[20]
Snort. Sorry, there's more than the Alliance Hedgeonomy view.
"But SF is an alliance" Yes, because of the 300 standings limit. That's the only reason why.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
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Double TaP
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Posted - 2006.04.14 17:21:00 -
[21]
Originally by: Maya Rkell Snort. Sorry, there's more than the Alliance Hedgeonomy view.
"But SF is an alliance" Yes, because of the 300 standings limit. That's the only reason why.
I'm sorry about your snorting problem. And I don't know if you meant Hegemony or you are talking about some sort of garden plant, but please explain yourself.
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Double TaP
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Posted - 2006.04.14 17:23:00 -
[22]
Originally by: Gamer4liff An exodus is not going to happen.
Ever.
So stop asking for it.
The majority of players don't even want to go to 0.0.
If you want to get to 0.0 join an alliance, christ, it ain't rocket science lvl 5.
Thats the thing though, there are plenty of corps believe it or not that could live and thrive in 0.0 without joining an alliance because they would be able to walk right in. As it stands right now, you have to join an alliance just like you said. Alliances that make 0.0 lawful, unless theres fighting with another alliance. 0.0 is supposed to be lawless.
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Rodge
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Posted - 2006.04.14 17:23:00 -
[23]
Yes - I'm in an alliance. But I honestly don't see the point in adding more entrances.
The problem is that people trust the autopilot. The autopilot says the best way into pure blind is through ec-p8r, so that's the way they go. Then they complain that the entrance is camped. It wouldn't matter how many entrances you put into 0.0, people will still just use the autopilot route. Honestly, can anyone who complains about the lack of entrances list any of the new 0.0 gates???
With a bit of care and common sense, it is absolutely simple to get into/out of 0.0 space. And I run indies and Battleships through the chokepoints regularly, and I've never lost one to a gatecamp.
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Double TaP
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Posted - 2006.04.14 17:25:00 -
[24]
Originally by: Rodge Yes - I'm in an alliance. But I honestly don't see the point in adding more entrances.
The problem is that people trust the autopilot. The autopilot says the best way into pure blind is through ec-p8r, so that's the way they go. Then they complain that the entrance is camped. It wouldn't matter how many entrances you put into 0.0, people will still just use the autopilot route. Honestly, can anyone who complains about the lack of entrances list any of the new 0.0 gates???
With a bit of care and common sense, it is absolutely simple to get into/out of 0.0 space. And I run indies and Battleships through the chokepoints regularly, and I've never lost one to a gatecamp.
Yes you can get straight to delve from Aridia. 1 gate! Rejoice! You can get to Pure Blind from Placid as well as the EC route. The reason people go the EC route is for pvp or to get to the ISS outpost.
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Wrangler
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Posted - 2006.04.14 17:31:00 -
[25]
Originally by: Atlas Oracle
Originally by: Wrangler Ok, now we just have to wait for the alliance people, who figured out it would mean they'd have to camp a lot more places, to post why this would be wrong.
this response suprises me. many don't care about alliances and what gates they need to camp or what they need to do to own space, tactically or strategically. please, don't just cater to the big alliances.
He, I don't care about gates, more, less or current. It's just that the posts here are so predictable.
[Read the Rules!] - [Contact us] |
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Atlas Oracle
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Posted - 2006.04.14 17:39:00 -
[26]
Originally by: Wrangler
Originally by: Atlas Oracle
Originally by: Wrangler Ok, now we just have to wait for the alliance people, who figured out it would mean they'd have to camp a lot more places, to post why this would be wrong.
this response suprises me. many don't care about alliances and what gates they need to camp or what they need to do to own space, tactically or strategically. please, don't just cater to the big alliances.
He, I don't care about gates, more, less or current. It's just that the posts here are so predictable.
ok, fair enough then
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The TX
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Posted - 2006.04.14 17:41:00 -
[27]
Surely this would envoke a massive boost in PvP action all around the edges of Empire space? hang on... thats the whole point of this game, no?
----------------- LONDON PLAYER MEET Media Thread Mining |
Baldour Ngarr
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Posted - 2006.04.14 17:49:00 -
[28]
Originally by: The TX Surely this would envoke a massive boost in PvP action all around the edges of Empire space? hang on... thats the whole point of this game, no?
Not according to the majority of people who play it. Check where the majority of players are - in (mopstly) non-PvP zones.
More entrances isn't really going to change that much. People who don't want PvP, won't go out there. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
Xelios
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Posted - 2006.04.14 17:57:00 -
[29]
Seems like people want to enjoy the rewards of 0.0 without any of the pvp risks associated with it. If you want to get out into 0.0 you can do that now, regardless of the gate camps. Not every entrance is camped 24/7, all you need to do is wait until one opens up, slip by and you don't have to worry about 0.0 entrance choke points any longer. Is that really so hard?
The real trick is not getting into 0.0, it's doing anything useful there without being caught by literally anyone.
Signature removed. -Zhuge ([email protected]) Woot.
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Double TaP
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Posted - 2006.04.14 18:17:00 -
[30]
Originally by: Xelios Seems like people want to enjoy the rewards of 0.0 without any of the pvp risks associated with it. If you want to get out into 0.0 you can do that now, regardless of the gate camps. Not every entrance is camped 24/7, all you need to do is wait until one opens up, slip by and you don't have to worry about 0.0 entrance choke points any longer. Is that really so hard?
The real trick is not getting into 0.0, it's doing anything useful there without being caught by literally anyone.
It's not about avoiding getting caught either. If you opened up enough gates to 0.0 eventually there is just no way in hell any alliance can "close it off" without a massive operation that would last maybe a day. Small corps would get in and set things up, and fight for their constellation or even just their system they wanted. The only way the alliance could prevent this would be to patrol all the systems in their space, and we all know there is ALOT of unused systems out in 0.0, instead of just making a gang at 1 or 2 gates of entrance.
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