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ODINSON
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Posted - 2006.04.14 20:51:00 -
[1]
I just got into a Minmatar Dreadnaught. Is there anyone who can help me with a setup. Also what does it take to really use it other than the required skills. Those who do not kill us are stupid and must die!!
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Gronsak
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Posted - 2006.04.14 20:52:00 -
[2]
u want dred 5 ASAP imo on that ship,, since its bonous for damage are great on the dred skill. specilly that 7.5% rof
how much do u have to spend, then we can think of a setup for you, since isk makes a massive difference
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

Kadrush
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Posted - 2006.04.14 20:53:00 -
[3]
minmatar dread sis so ugly, fit some clothes on it, maybe some make up, maybe you can try a plastic surgery on it
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newfacex
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Posted - 2006.04.15 16:16:00 -
[4]
BUMP -
help him out with suggestions guys come on...
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Ithildin
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Posted - 2006.04.15 16:18:00 -
[5]
Jump Drive Operation V Jump Drive Calibration IV Jump Fuel Conservation III (more is better) Tactical Weapon Reconfiguration IV
The other skills are better higher, but not necessarily required at any higher levels.
Latest EVE musing (MC-boards) |

Valea Silpha
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Posted - 2006.04.15 17:54:00 -
[6]
Since no-one has posted an actual set-up yet and im really rather bored, i fired up quick fit and had a poke about.
I put together:
2x Quad 3500mm Artillery, 2x Citadel Launchers, Siege Module 5x Cap Recharger II 2x Captial Reps, Exp/kin/therm hardener II's, Cap relay.
If you change out the recharger II's for officer rechargers you can sustain the tank indefinitely. Thats 900 DPS before the siege module kicks in.
Enjoy :D
Disclaimer: I take no responsibility for the rubbishness of the above set-up unless it turns out to be really good. I don't fly dreads. Im sure someone can come up with much better.
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Beaucoup
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Posted - 2006.04.15 18:02:00 -
[7]
You'll probably need one or two sensor booster IIs on that thing.
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Gronsak
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Posted - 2006.04.15 18:12:00 -
[8]
Originally by: Beaucoup You'll probably need one or two sensor booster IIs on that thing.
no, a pos isnt going anwhere quick
cheap setup might be. 5x cap recharger 2s in mids
t2 kin, therm, exp hardeners. 2x cap reps. 1x energized adaptive t2.
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

ODINSON
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Posted - 2006.04.17 20:25:00 -
[9]
BUMP-
Anymore suggestions. I do have jump drive ops lvl5, jump fuel consumption lvl4, lvl4 advanced weapon upgrade, dreadnaught lvl2, capital projectiles lvl3, and other skills. Those who do not kill us are stupid and must die!!
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Deathbarrage
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Posted - 2006.04.17 20:47:00 -
[10]
1 rep, 2 relays, 2 reps is overkill and unsustainable
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Afonso Henriques
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Posted - 2006.04.17 22:38:00 -
[11]
Honestly, there is no good setup.
It depends on what (or pos type) you'll use it for.
But, tbh, this means they are too easy to get because anyone that can fly/aford them, shouldnt need to ask for fitting advice.
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Tobias Raddick
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Posted - 2006.04.18 08:45:00 -
[12]
I disagree that 2 reppers is overkill. If you ever get called primary, you'll be glad you packed two reppers - your only worry then is running out of cap.
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LWMaverick
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Posted - 2006.04.18 09:06:00 -
[13]
Edited by: LWMaverick on 18/04/2006 09:09:45
Originally by: Afonso Henriques
But, tbh, this means they are too easy to get because anyone that can fly/aford them, shouldnt need to ask for fitting advice.
Why do people keep saying that?..
Seriously, i think you are the stupid one here.
Asking for help, or/and wants to hear what everyone else fit is not a bad idea.
Why? .. Maybe because its a 1.5-2 billion isk(+ insurance) ship he's about to fly, so there's not much room to ****-ups and "in the field testing" as there would be with a frig/cruiser, but people dont complain when people ask for setups for frigs/cruisers, now do they?
So... at that silly comment
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Ashelth
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Posted - 2006.04.18 09:21:00 -
[14]
Originally by: LWMaverick Edited by: LWMaverick on 18/04/2006 09:09:45
Originally by: Afonso Henriques
But, tbh, this means they are too easy to get because anyone that can fly/aford them, shouldnt need to ask for fitting advice.
Why do people keep saying that?..
Seriously, i think you are the stupid one here.
Asking for help, or/and wants to hear what everyone else fit is not a bad idea.
Why? .. Maybe because its a 1.5-2 billion isk(+ insurance) ship he's about to fly, so there's not much room to ****-ups and "in the field testing" as there would be with a frig/cruiser, but people dont complain when people ask for setups for frigs/cruisers, now do they?
So... at that silly comment
No it's not.
He's just identified himself as one of his alliance's dread pilots, something that you should sort of try to hold off from letting many people know (yes people find out in combat but he just announced it to everyone reading the forums which is a larger pool than you'd see in a fight)
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Aloysius Knight
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Posted - 2006.04.18 09:51:00 -
[15]
Originally by: ODINSON BUMP-
Anymore suggestions. I do have jump drive ops lvl5, jump fuel consumption lvl4, lvl4 advanced weapon upgrade, dreadnaught lvl2, capital projectiles lvl3, and other skills.
get dreadnaught, cap proj and citadel torps to 4 stat!!
and like the other guy said
5 ts rechargers 2 cap reps 3 harnders
your are a cap ship your tank and your cap is your LIFE, cannot strese this enuff
your job is to fight POS other cap ships and as a last resurt battleships
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LWMaverick
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Posted - 2006.04.18 10:10:00 -
[16]
Originally by: Ashelth
Originally by: LWMaverick Edited by: LWMaverick on 18/04/2006 09:09:45
Originally by: Afonso Henriques
But, tbh, this means they are too easy to get because anyone that can fly/aford them, shouldnt need to ask for fitting advice.
Why do people keep saying that?..
Seriously, i think you are the stupid one here.
Asking for help, or/and wants to hear what everyone else fit is not a bad idea.
Why? .. Maybe because its a 1.5-2 billion isk(+ insurance) ship he's about to fly, so there's not much room to ****-ups and "in the field testing" as there would be with a frig/cruiser, but people dont complain when people ask for setups for frigs/cruisers, now do they?
So... at that silly comment
No it's not.
He's just identified himself as one of his alliance's dread pilots, something that you should sort of try to hold off from letting many people know (yes people find out in combat but he just announced it to everyone reading the forums which is a larger pool than you'd see in a fight)
In which way does it matter that people read on the forum that he's a dread pilot? In which way is that gonna affect anything?
Its not like dread pilots is a rare thing these days eh?
/Mav
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KenchaSha
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Posted - 2006.04.18 11:04:00 -
[17]
* I admit all of my opinion on the topic may be noobish and false. *
1) if I were about to fly a dread.. I'd have been formulating, tweaking pondering and sleeping on various configurations for the last 3 months of training or whatnot that I'd have been doing.
2) for some reason putting 5 cap rechargers on a dreadnaught just seems... wrong. I mean in a way it makes sense...percentage based modules being even better at high scales and all... but still.
3) with #2 in mind... what about a damage control? (top named of course) I mean I know its not a good idea to plan with losing in mind, and you'll probably have time if your gonna need it.... but 0%->50% resists on 34k or however much structure points could buy a whole lot of "GTFO-o'dodge" room if things go sour. and if I was in a ship that expensive I'd want that wiggle room. free 20% or whatever shield resists (and non-stacking-penalized armor resists) would make them go down that much slower before having to worry about armor tank anyway.
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Deathbarrage
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Posted - 2006.04.18 11:12:00 -
[18]
a POS you tank with 1 repper, dreads aren't used for fleets. They won't hit a BS at 250km cuz of their low tracking etc. If you want a fleet ship you should get a carrier.
Please don't that the siege module turns your capital repper into 4 capital reppers, so 2 of them is really not neccesary
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Butter Dog
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Posted - 2006.04.18 11:13:00 -
[19]
Originally by: KenchaSha * I admit all of my opinion on the topic may be noobish and false. *
2) for some reason putting 5 cap rechargers on a dreadnaught just seems... wrong. I mean in a way it makes sense...percentage based modules being even better at high scales and all... but still.
It makes perfect sense.
He is armour tanking - and those two Capital Armour Repairers need lots of cap.
Also the main weapon deployed against Dreads from attacking forces is... you guessed it.. the nos.
No cap = no tank = dead dread.
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See this thread for further details.
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KenchaSha
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Posted - 2006.04.18 11:18:00 -
[20]
Originally by: Butter Dog
It makes perfect sense.
He is armour tanking - and those two Capital Armour Repairers need lots of cap.
Also the main weapon deployed against Dreads from attacking forces is... you guessed it.. the nos.
No cap = no tank = dead dread.
oh I get that, it just sounds odd to me to use a module like that on such a huge ship.
also sounds like a good reason to have a damage control...  
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ODINSON
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Posted - 2006.04.18 16:21:00 -
[21]
Thank you for all your suggestions. Those who do not kill us are stupid and must die!!
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WildHope
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Posted - 2006.04.18 17:17:00 -
[22]
Originally by: ODINSON BUMP-
Anymore suggestions. I do have jump drive ops lvl5, jump fuel consumption lvl4, lvl4 advanced weapon upgrade, dreadnaught lvl2, capital projectiles lvl3, and other skills.
If you only have Advanced Weapon Upgrades to lvl 4, I presume you don't have tactical weapon config., which is needed for the siege module. Without the siege module, your dread is just another target.
Wildhope ShinRa Curse Alliance (may it last 1000 generations)
Alter the 'CTRL Q' Invulnerability button |

ODINSON
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Posted - 2006.04.18 18:37:00 -
[23]
Originally by: WildHope
Originally by: ODINSON BUMP-
Anymore suggestions. I do have jump drive ops lvl5, jump fuel consumption lvl4, lvl4 advanced weapon upgrade, dreadnaught lvl2, capital projectiles lvl3, and other skills.
If you only have Advanced Weapon Upgrades to lvl 4, I presume you don't have tactical weapon config., which is needed for the siege module. Without the siege module, your dread is just another target.
Working on advanced weapon upgrades of lvl 5 now. 10 days left. I am about 500mil isk left before getting the minmatar dread. Those who do not kill us are stupid and must die!!
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Ashelth
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Posted - 2006.04.18 20:17:00 -
[24]
Originally by: KenchaSha * I admit all of my opinion on the topic may be noobish and false. *
1) if I were about to fly a dread.. I'd have been formulating, tweaking pondering and sleeping on various configurations for the last 3 months of training or whatnot that I'd have been doing.
Takes about 5 min really. You're going to fit the best possible tank.
Quote:
2) for some reason putting 5 cap rechargers on a dreadnaught just seems... wrong. I mean in a way it makes sense...percentage based modules being even better at high scales and all... but still.
Completing a jump takes 75% of your cap (high skills) you can't jump again until you hit 75%... Never mind the fact that if you jump into battle to support a fleet you'd be basically helpless, enemy fleet shifts fire to you and gets a few nos ship on you siege mode won't help.
Quote:
3) with #2 in mind... what about a damage control? (top named of course) I mean I know its not a good idea to plan with losing in mind, and you'll probably have time if your gonna need it.... but 0%->50% resists on 34k or however much structure points could buy a whole lot of "GTFO-o'dodge" room if things go sour. and if I was in a ship that expensive I'd want that wiggle room. free 20% or whatever shield resists (and non-stacking-penalized armor resists) would make them go down that much slower before having to worry about armor tank anyway.
You're going to waste a slot on something that only helps if your tank fails instead of putting on a module which strengthens your tank?
Now, if you were talking about carriers then yes I'd probably put one on, if you don't have a particularly strong tank on a carrier 1 volley from a phoenix will take you from armor to hull.
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ODINSON
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Posted - 2006.04.19 20:13:00 -
[25]
BUMP Those who do not kill us are stupid and must die!!
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Batomar
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Posted - 2006.04.21 06:47:00 -
[26]
I also have been experimenting and i think is better to have
5 cap rechargers II 1 rep, 3 hardneners II, and 2 nano energised II (20%) ones or faction ones if wallet allows. With armor compensation skills at lvl4 i think it's better even if u can't run the rep indefinitely. maybe smth in midle like 1 energised nano and 1 cap rely.
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Testy Mctest
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Posted - 2006.04.21 07:12:00 -
[27]
Originally by: Gronsak
Originally by: Beaucoup You'll probably need one or two sensor booster IIs on that thing.
no, a pos isnt going anwhere quick
Ahahahahaha.
Testy's Eve Blog!
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Tajidan
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Posted - 2006.04.21 07:28:00 -
[28]
dont wanna hijack this thread, but is there any way to use dreads for somethin else than POS-busting?
how well would a phoenix with target-painter drones and T2 cruise missls work to take out BS's?
nub questions over nub questions
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Jin Entres
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Posted - 2006.04.21 09:55:00 -
[29]
Originally by: Tajidan dont wanna hijack this thread, but is there any way to use dreads for somethin else than POS-busting?
how well would a phoenix with target-painter drones and T2 cruise missls work to take out BS's?
nub questions over nub questions
It would be half as effective as a Raven because it only has 3 launcher slots.
But, with enough painters and webs citadels can pop Battleships, too.
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Ithildin
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Posted - 2006.04.21 09:59:00 -
[30]
A Phoenix firing Citadel Torps on a battleship moving at 80m/s (while webbed, but using an MWD) has a damage output of just over 5000 damage per volley. More if you fit BCUs or get dread level at higher levels than 3. This is in siege mode.
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