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Kaname Hagiri
Pator Tech School Minmatar Republic
0
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Posted - 2011.11.11 02:53:00 -
[1] - Quote
I know that 'repackage' before stacking items is useful for organizing data, so I am not asking for actually 'removing' it, I am asking for making it automatic and invisible to players. Making players do that operation is totally pointless and only make the UI feels clumsy.
The idea is: number '1' will never appear under the icon of a single item. When you want to stack 2 items, you just stack them, the repackage step is done without being awared by player. If any of the items is damaged, you get the message 'you cannot stack damaged items' instead of 'You cannot stack unrepackaged items'.
This will make the item operation much more intuitive and benefits literally everyone without controversy. And it is such a easy fix that it is hardly a challenge to include it in winter expansion.
PS: items only talked here, ships are another story. |
Noriko Mai
288
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Posted - 2011.11.11 03:05:00 -
[2] - Quote
Full support. And "Stack all" has to repacke all repackageable items besides the damaged ones. But let me guess what will happen IF they implement it... If there is a damaged item selected besides not damaged it will not stack at all an say 'you cannot stack damaged items', so you have to search the damaged item and deselect it. Same problem if you move more to your carge than fits there. Instead of moving as moch as possible it just stops moving at the next too big item. This is how EvE UI works 2011 |
Kaname Hagiri
Pator Tech School Minmatar Republic
1
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Posted - 2011.11.11 03:17:00 -
[3] - Quote
Noriko Mai wrote:Full support. And "Stack all" has to repacke all repackageable items besides the damaged ones. But let me guess what will happen IF they implement it... If there is a damaged item selected besides not damaged it will not stack at all an say 'you cannot stack damaged items', so you have to search the damaged item and deselect it. Same problem if you move more to your carge than fits there. Instead of moving as moch as possible it just stops moving at the next too big item. This is how EvE UI works 2011
'Stack all' will work like it is now: everything is repackaged automatically and stacked, then only the damaged items left unselected so they are easy to find.
BTW, damaged items do need a more distinguishable and unified mark on icon. |
Noriko Mai
288
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Posted - 2011.11.11 03:21:00 -
[4] - Quote
Kaname Hagiri wrote:[quote=Noriko Mai]BTW, damaged items do need a more distinguishable and unified mark on icon.
...try to find out how damaged which T2 or Faction Crystals are if you have more of them... |
Mr Epeen
It's All About Me
429
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Posted - 2011.11.11 03:22:00 -
[5] - Quote
I'd just be happy to get rid of it all together. It serves no purpose but to make busy work. And I dare say there is enough of that going on already.
As well, if something is in need of repair, how about a little red dot on the corner of the icon. Or something.
Ships I need to think about. But I'd prefer the default to be unpackaged at least. The only reason to package them is for tossing into a freighter and how often do you need to do that?
Edit: Seems most of my thoughts were already posted while I dawdled over this post .
Mr Epeen If you can read this, you haven't blocked me yet. |
Gealla
Capital Storm. Shadow of xXDEATHXx
21
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Posted - 2011.11.11 03:26:00 -
[6] - Quote
Noriko Mai wrote:Kaname Hagiri wrote:[quote=Noriko Mai]BTW, damaged items do need a more distinguishable and unified mark on icon. ...try to find out how damaged which T2 or Faction Crystals are if you have more of them...
Yer a "health bar" across the bottom of icons would be damn nice tbh |
Noriko Mai
288
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Posted - 2011.11.11 03:34:00 -
[7] - Quote
I would like to now what the hell is so diffucult to display the damage of an item in the tooltip or something.
Haha, found a pic with all kinds of eve players together: here The new one to EvE is under the table. |
Renan Ruivo
Hipernova Vera Cruz Alliance
310
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Posted - 2011.11.11 03:37:00 -
[8] - Quote
Sure, as long as you keep ships out of that rule...
I don't really see a gameplay reason why items and modules must have the packaged/repackaged flag. However i'm pretty sure that has something to do with the database. Rated ARG for Pirates. **** you. |
FloppieTheBanjoClown
Deep Core Mining Inc. Caldari State
284
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Posted - 2011.11.11 03:38:00 -
[9] - Quote
Noriko Mai wrote:...try to find out how damaged which T2 or Faction Crystals are if you have more of them...
Which reminds me, CCP *still* needs to fix what they broke a year ago. When you change crystal types and select the "USED" option, it will still load new crystals, resulting in you have multiple sets of the same kind of damaged crystals. If you then unload and reload again, it doesn't load all the same damage levels, so you have half a set of crystals burn out.
This used to work, I've been raising the issue once a month or so since they broke it, and they still can't fix this one simple annoyance. |
Noriko Mai
288
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Posted - 2011.11.11 03:40:00 -
[10] - Quote
FloppieTheBanjoClown wrote:Noriko Mai wrote:...try to find out how damaged which T2 or Faction Crystals are if you have more of them... Which reminds me, CCP *still* needs to fix what they broke a year ago. When you change crystal types and select the "USED" option, it will still load new crystals, resulting in you have multiple sets of the same kind of damaged crystals. If you then unload and reload again, it doesn't load all the same damage levels, so you have half a set of crystals burn out. This used to work, I've been raising the issue once a month or so since they broke it, and they still can't fix this one simple annoyance.
Is that why you look sad, bro? |
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Renan Ruivo
Hipernova Vera Cruz Alliance
311
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Posted - 2011.11.11 03:48:00 -
[11] - Quote
FloppieTheBanjoClown wrote:Noriko Mai wrote:...try to find out how damaged which T2 or Faction Crystals are if you have more of them... Which reminds me, CCP *still* needs to fix what they broke a year ago. When you change crystal types and select the "USED" option, it will still load new crystals, resulting in you have multiple sets of the same kind of damaged crystals. If you then unload and reload again, it doesn't load all the same damage levels, so you have half a set of crystals burn out. This used to work, I've been raising the issue once a month or so since they broke it, and they still can't fix this one simple annoyance.
I don't think they care enough about crystals to do something about them... Rated ARG for Pirates. **** you. |
Kaname Hagiri
Minmatar Republic
2
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Posted - 2011.11.11 04:03:00 -
[12] - Quote
Mr Epeen wrote:I'd just be happy to get rid of it all together. It serves no purpose but to make busy work. And I dare say there is enough of that going on already. As well, if something is in need of repair, how about a little red dot on the corner of the icon. Or something. Ships I need to think about. But I'd prefer the default to be unpackaged at least. The only reason to package them is for tossing into a freighter and how often do you need to do that? Edit: Seems most of my thoughts were already posted while I dawdled over this post . Mr Epeen
You will like This |
Kinta Huron
Brutor Tribe Minmatar Republic
4
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Posted - 2011.11.11 04:19:00 -
[13] - Quote
I agree. |
Apollo Gabriel
Mercatoris Etherium Cartel
193
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Posted - 2011.11.11 04:27:00 -
[14] - Quote
Great idea, remove it all together, who cares if I stack two assembled items, the wasted time and database lag time is terrible.
Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |
Iam Widdershins
Project Nemesis Moar Tears
150
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Posted - 2011.11.11 05:52:00 -
[15] - Quote
CCP, leave repackaging as it is. I have no problem with it. |
Zagdul
Clan Shadow Wolf Fatal Ascension
81
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Posted - 2011.11.11 05:54:00 -
[16] - Quote
Oh god, my rigs.
It's not Rocket Surgery |
Nova Fox
Novafox Shipyards
256
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Posted - 2011.11.11 05:58:00 -
[17] - Quote
repackaging is a database function basically allows to keep the amount of market entreis to managable 15k items and not a couple BILLION items.
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Solhild
Republic Military School Minmatar Republic
57
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Posted - 2011.11.11 06:14:00 -
[18] - Quote
Zagdul wrote:Oh god, my rigs.
Oh God, my researched BPOs! |
Wen Jaibao
Aperture Harmonics K162
5
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Posted - 2011.11.11 07:41:00 -
[19] - Quote
But don't you enjoy having hundreds of unstacked looted modules in POS hangars? |
Vampire PeterPan
Thunder Mercenary Army
0
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Posted - 2011.11.11 07:51:00 -
[20] - Quote
repack is useful for the ships. Yeah, not really necessary for items. |
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Noriko Mai
289
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Posted - 2011.11.11 07:51:00 -
[21] - Quote
Wen Jaibao wrote:But don't you enjoy having hundreds of unstacked looted modules in POS hangars?
No I don't. |
Kaname Hagiri
Minmatar Republic
5
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Posted - 2011.11.11 11:19:00 -
[22] - Quote
bump, I hope the NEW CCP is good at simple job |
Cryten Jones
Militaris Industries Cascade Imminent
2
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Posted - 2011.11.11 11:45:00 -
[23] - Quote
How would you 're-pack' a single item to say sell it ?
-CJ
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Naso Gomez
Astral Edge
12
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Posted - 2011.11.11 11:51:00 -
[24] - Quote
This but just the icons, not the red box.
Could be a quick and easy job to do for the art team, a little more work would have to be done by the database team but not that much. |
DarkAegix
Blue Republic RvB - BLUE Republic
285
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Posted - 2011.11.11 12:00:00 -
[25] - Quote
Cryten Jones wrote:How would you 're-pack' a single item to say sell it ?
-CJ
What if.... You could right click on any undamaged icon to sell it, whether packaged or not? |
ASadOldGit
School of Applied Knowledge Caldari State
13
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Posted - 2011.11.11 13:00:00 -
[26] - Quote
Kaname Hagiri wrote:
BTW, damaged items do need a more distinguishable and unified mark on icon.
If damaged items are detected, why not just offer to repair them (and bring up the existing Repair dialog box), then continue with the repackaging operation? (although I'm not against a damage mark as well - it would be nice to be able to easily distinguish between all 3 states.)
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |
Evenus Battuta
2
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Posted - 2011.11.11 13:09:00 -
[27] - Quote
oh double post |
Evenus Battuta
2
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Posted - 2011.11.11 13:11:00 -
[28] - Quote
ASadOldGit wrote:Kaname Hagiri wrote:
BTW, damaged items do need a more distinguishable and unified mark on icon.
If damaged items are detected, why not just offer to repair them (and bring up the existing Repair dialog box), then continue with the repackaging operation? (although I'm not against a damage mark as well - it would be nice to be able to easily distinguish between all 3 states.)
Repair items like they do in Diablo II: turn your cursor into a hammer, and when you move it over a broken item, the repair fee number appears by the cursor, then you just click it and DING! problem solved.
Or, turn the error message into "you cannot stack broken items, do you want to repair them and continue(cost 5321.05isk)? Yes/No" |
David Grogan
The Motley Crew Reborn
206
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Posted - 2011.11.11 14:22:00 -
[29] - Quote
allow repackaging in pos corp hangars... this idea WILL reduce lag...
for all of us that lived out of a pos the lag u get when opening a pos corp hangar array gets insane when u have alot of stuff in the corp hangar.... being able to repackage used items would allow us to stack items and thus reduce the lag. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |
Xavier Quo
Ministry of War Amarr Empire
10
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Posted - 2011.11.11 16:25:00 -
[30] - Quote
I would love this. also some organisational folders for items would be nice.
also a slight visual clue to what size AB & MWD's are, maybe just S M L, like weapons. really confused the crap out of me when I started, and is still annoying until you memorize the meta item names |
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