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Bane Nucleus
Sky Fighters
1174
|
Posted - 2014.03.05 22:08:00 -
[181] - Quote
Duke Wendo wrote:Oh well, I didn't realise having stuff outside of a massive POS or station would inconvenience the residents of the most dangerous area of space and they might lose their stuff to dangerous fleets of dangerous pvp people! What was I thinking!
We must have everything inside the POS or station to protect us all from nasty timezone warriors. I also think POCOs should have double their hit points and their reinforce timer should be at least 10 days to give adequate time for a defence fleet to form.
We should have clone jumps and wormhole generators and stations and conveniences like high sec space.
Where are all the people that want w-space to be difficult?
You guys sicken me. I want my money back.
:/
Sorry that so few people actually liked your idea. I am sure if you keep at the brainstorming, something will come up that people will like No trolling please |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
33
|
Posted - 2014.03.06 02:31:00 -
[182] - Quote
Duke Wendo wrote:Oh well, I didn't realise having stuff outside of a massive POS or station would inconvenience the residents of the most dangerous area of space and they might lose their stuff to dangerous fleets of dangerous pvp people! What was I thinking!
We must have everything inside the POS or station to protect us all from nasty timezone warriors. I also think POCOs should have double their hit points and their reinforce timer should be at least 10 days to give adequate time for a defence fleet to form.
We should have clone jumps and wormhole generators and stations and conveniences like high sec space.
Where are all the people that want w-space to be difficult?
You guys sicken me. I want my money back.
:/
If you're trolling, very good, you got me.
If not, then I find it amusing that you're telling people things should be difficult while calling for a participation reward for being in the same fleet as your scout who actually did all the work. You can always tell the people who don't play with PvE guys, they always think this kind of stuff up. If people have the choice between manufacturing in W-Space and loosing it all every time they log off or manufacturing in a HS station, they'll go to HS. Period. Congratulations, you've ran off a ton of people who you could be shooting at and gained nothing, not even your vague reward for being too lazy to put in the effort of rerolling your static.
Besides, even if manufacturing did for some stupid reason stay in W-Space after your change, why would that gain any fights? I'd rather stay cloaked in your system with a hauler alt and wait till you log off then steal all your phat lewt sitting just outside your POS. Much easier than trying to fight a massive Tech3 Blob, more rewarding too.
This is the result of this Elite PvP mindset corps keep picking up, where they exile all their PvE guys out. If you played with some of them, you'd know they're on a lot of the time, otherwise known as viable targets for PvP. Most, if not all of them will gladly follow you into a PvP fight, they just don't go out looking for it as it's not their main interest. And those PvE guys who don't want to fight because they don't know how, well luckily you can teach that. We've all taught newbies at one point or another and guess what, PvE guys tend to come already skilled up.
TLDR: Disregard PvE nerf, acquire PvE Corp.
Anyway... Other Bane, do you intend after all to run for CSM9? If so, make sure you get a thread up in the newly created CSM campaigns forum section. https://forums.eveonline.com/default.aspx?g=topics&f=5971
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Bane Nucleus
Sky Fighters
1174
|
Posted - 2014.03.06 02:39:00 -
[183] - Quote
Unfortunately, I will not be running for CSM. After taking a hard look at my schedule, and speaking with both current and former CSM canidates, I would not be able to devote the time to it.
Also, how is this for a change suggestion:
- While in siege mode, dreads cannot target any ship smaller than a battleship.
This would essentially fix dread fappiing...errr blapping, while still allowing them to be useful against battleships, capitals, and structures.
No trolling please |
Winthorp
Sky Fighters
1184
|
Posted - 2014.03.06 04:14:00 -
[184] - Quote
Bane Nucleus wrote:Unfortunately, I will not be running for CSM. After taking a hard look at my schedule, and speaking with both current and former CSM canidates, I would not be able to devote the time to it.
Also, how is this for a change suggestion:
- While in siege mode, dreads cannot target any ship smaller than a battleship.
This would essentially fix dread fappiing...errr blapping, while still allowing them to be useful against battleships, capitals, and structures.
No.
(Insert witty signature here) |
Tul Breetai
Impromptu Asset Requisition
715
|
Posted - 2014.03.06 06:59:00 -
[185] - Quote
Shevai Asan wrote:Ice in Wormhole Space - As nice as the idea sounds; I don't know if it would benefit much. Granted since everyone uses different kinds of towers, and the random spawn of ice fields would atleast make one go "oooh an ice belt!" and it's not for the POS type that you use. Could be interesting, but then the ice miners in empire might feel abit "miffed". Possibly a good idea, but I entirely understand the notions of why it most likely won't happen.
A Sleeper-based tower and Wormhole type of ice, would be astounding awesome.
Whoa, that's kinda cool. Use new mechanics that have all the features us poor wormholers want and never get included.
Sum Olgy wrote:Absolutely NO to ice in WH space. EVE is hard and wormholes were never designed to have permanent occupants.
And yet, we're permanent residents. Against all odds and intentions. It's almost like we hacked the game or blackmailed the devs with vids of the ccp men's room.
This is the single dumbest argument on this subforum that just won't die. The game was not intended to have many things that are currently status quo, tough ****. It in no way necessitates the conclusion that the game should not have those things, that the game cannot be changed to have those things, or that, because the game was intended not to have them, having them would destroy it. There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Quinn Corvez
Probe Patrol Awakened.
218
|
Posted - 2014.03.06 07:51:00 -
[186] - Quote
Bane Nucleus wrote:Unfortunately, I will not be running for CSM...
- While in siege mode, dreads cannot target any ship smaller than a battleship.
This would essentially fix dread fappiing...errr blapping, while still allowing them to be useful against battleships, capitals, and structures.
It's probably a good thing that you aren't running if you have ideas like that. |
Bane Nucleus
Sky Fighters
1175
|
Posted - 2014.03.06 11:18:00 -
[187] - Quote
Quinn Corvez wrote:Bane Nucleus wrote:Unfortunately, I will not be running for CSM...
- While in siege mode, dreads cannot target any ship smaller than a battleship.
This would essentially fix dread fappiing...errr blapping, while still allowing them to be useful against battleships, capitals, and structures.
It's probably a good thing that you aren't running if you have ideas like that.
Pot. Kettle. Black No trolling please |
Quinn Corvez
Probe Patrol Awakened.
220
|
Posted - 2014.03.06 11:27:00 -
[188] - Quote
That doesn't really apply here but whatever. |
Chalmecatecuchtlz
Obstergo Red Coat Conspiracy
55
|
Posted - 2014.03.06 23:38:00 -
[189] - Quote
I've come up with an idea. It's an idea, and I made pictures. Enjoy!
So, first this is a station. But let me show you:
This is a destructible station, first and foremost... also, I came up with a nifty design for it.
Next, to explain, this station doesn't allow you to dock exactly, more like mooring:
As shown, you have accesses and station-like ability, with defense, however also a measure of vulnerability.
This would be a hardpoint designed station, with up-gradable hardpoints, and "T3" design for versatility. These stations would be designed from wormhole products, so essentially "T3 stations"... I just made that up just now, but man would that increase some nano-ribbons pricing.
Also, I kill docking game theories with this picture...
And finally, this... because it makes sense to make it have some kind of chance outside of wormholes. Maybe even AoE, because... no, well yea it could be AoE, but still would require SOV upgrade, which we wouldn't have to allow for the "super weapon".
Discuss! |
Tul Breetai
Impromptu Asset Requisition
717
|
Posted - 2014.03.07 00:40:00 -
[190] - Quote
Chalmecatecuchtlz wrote:I've come up with an idea. It's an idea, and I made pictures. Enjoy! So, first this is a station. But let me show you: This is a destructible station, first and foremost... also, I came up with a nifty design for it.Next, to explain, this station doesn't allow you to dock exactly, more like mooring: As shown, you have accesses and station-like ability, with defense, however also a measure of vulnerability.This would be a hardpoint designed station, with up-gradable hardpoints, and "T3" design for versatility. These stations would be designed from wormhole products, so essentially "T3 stations"... I just made that up just now, but man would that increase some nano-ribbons pricing. Also, I kill docking game theories with this picture...And finally, this... because it makes sense to make it have some kind of chance outside of wormholes. Maybe even AoE, because... no, well yea it could be AoE, but still would require SOV upgrade, which we wouldn't have to allow for the "super weapon". Discuss! Ur just missing a self-destruct with 1,000,000,000 omni environmental damage! There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
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Bane Nucleus
Sky Fighters
1176
|
Posted - 2014.03.07 00:47:00 -
[191] - Quote
Tul Breetai wrote: Ur just missing a self-destruct with 1,000,000,000 omni environmental damage!
No trolling please |
Aegis Kashniir
Obstergo Red Coat Conspiracy
1
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Posted - 2014.03.07 02:41:00 -
[192] - Quote
Chalmecatecuchtlz wrote:I've come up with an idea. It's an idea, and I made pictures. Enjoy! So, first this is a station. But let me show you: This is a destructible station, first and foremost... also, I came up with a nifty design for it.Next, to explain, this station doesn't allow you to dock exactly, more like mooring: As shown, you have accesses and station-like ability, with defense, however also a measure of vulnerability.This would be a hardpoint designed station, with up-gradable hardpoints, and "T3" design for versatility. These stations would be designed from wormhole products, so essentially "T3 stations"... I just made that up just now, but man would that increase some nano-ribbons pricing. Also, I kill docking game theories with this picture...And finally, this... because it makes sense to make it have some kind of chance outside of wormholes. Maybe even AoE, because... no, well yea it could be AoE, but still would require SOV upgrade, which we wouldn't have to allow for the "super weapon". Discuss!
add 3 different sizes for the different classes of wormholes and have restrictions on the different sized stations to prevent people making unbeatable defenses inside smaller class wormholes.
Small Station only for C1 and C2
Medium Station and below for C3 and C4
Large and Below for C5 and C6
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Duke Wendo
Probe Patrol Awakened.
19
|
Posted - 2014.03.07 17:12:00 -
[193] - Quote
confirming that people want dangerous space to be not dangerous. |
Bane Nucleus
Sky Fighters
1177
|
Posted - 2014.03.07 17:14:00 -
[194] - Quote
Confirming people want blob rewards for blobbing. No trolling please |
Noxisia Arkana
Deadspace Knights
223
|
Posted - 2014.03.07 18:11:00 -
[195] - Quote
confirming I'd like the next expansion for eve to be something more than a ship rebalance + a random deployable + a couple of faction ships.
Wrong place? |
Glyndi
Doom Generation THE H0NEYBADGER
162
|
Posted - 2014.03.08 09:36:00 -
[196] - Quote
I'd like to see ship scanners work on pods. To be able to watch someone destroy all their shiny HG implants while we hold the pod, then let em go after they finish.... |
Tul Breetai
Impromptu Asset Requisition
720
|
Posted - 2014.03.08 09:57:00 -
[197] - Quote
Confirming alcohol was used in the creation of this thread. There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Bane Nucleus
Sky Fighters
1177
|
Posted - 2014.03.08 16:59:00 -
[198] - Quote
Tul Breetai wrote:Confirming alcohol was used in the creation of this thread.
I do not consume alcohol sir.
No trolling please |
Kalel Nimrott
Sky Fighters
923
|
Posted - 2014.03.08 19:12:00 -
[199] - Quote
If sonehow ccp implementeda way to move caps from 3s and 4s (and maybe 2s), without letting them inn, that could increase the numbers of indutrials in lower class whs with money to increase conflic drivers in wspace. My opinions are not my own. They come from the consensus of my corp. So, suck it. |
Tul Breetai
Impromptu Asset Requisition
724
|
Posted - 2014.03.08 23:38:00 -
[200] - Quote
Bane Nucleus wrote:Tul Breetai wrote:Confirming alcohol was used in the creation of this thread. I do not consume alcohol sir. If you're not going to give me and my alcohol some credit, I'm not gonna hang out here anymore... There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
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Kalel Nimrott
Sky Fighters
923
|
Posted - 2014.03.09 00:03:00 -
[201] - Quote
Glyndi wrote:I'd like to see ship scanners work on pods. To be able to watch someone destroy all their shiny HG implants while we hold the pod, then let em go after they finish....
Also, dis! My opinions are not my own. They come from the consensus of my corp. So, suck it. |
Mcpate
Sky Fighters
17
|
Posted - 2014.03.09 11:20:00 -
[202] - Quote
I have two suggestions Bane. They are not huge game changing concepts, just small tweaks that would be a benefit to wh dwellers from C1's up to C6's alike.
1) There should be a POS Fuel niche hauler similar to the ore, mineral and pi materials haulers. 2) Make it possible to abandon probes (and reconnect) in a system. Scanning / mapping multiple holes simultaneously used to be possible when a wh scout could reconnect to probes he had already left in position. This was good feature that a competent WH scout could make use of. It was lost with the scanning changes. |
Ronan Huren
Revenant Tactical
7
|
Posted - 2014.03.09 11:43:00 -
[203] - Quote
Mcpate wrote: 1) There should be a POS Fuel niche hauler similar to the ore, mineral and pi materials haulers. .
You would have to be a moron to use that hauler. It pretty much just screams GANK ME MAJOR LOOTS INSIDE.
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Andrew Jester
Jester's Hole
90
|
Posted - 2014.03.09 11:54:00 -
[204] - Quote
Ronan Huren wrote:Mcpate wrote: 1) There should be a POS Fuel niche hauler similar to the ore, mineral and pi materials haulers. .
You would have to be a moron to use that hauler. It pretty much just screams GANK ME MAJOR LOOTS INSIDE.
The great baits that could happen... |
Bane Nucleus
Sky Fighters
1178
|
Posted - 2014.03.10 06:09:00 -
[205] - Quote
I think black holes should have changing effects. Every day after down time, give them different effect. This would add some variety to wormhole space, as well as getting people active in those systems because it wouldn't have the black hole **** effect No trolling please |
Oska Rus
Free Ice Cream People
146
|
Posted - 2014.03.10 10:53:00 -
[206] - Quote
Andrew Jester wrote:Ronan Huren wrote:Mcpate wrote: 1) There should be a POS Fuel niche hauler similar to the ore, mineral and pi materials haulers. .
You would have to be a moron to use that hauler. It pretty much just screams GANK ME MAJOR LOOTS INSIDE. The great baits that could happen...
Why should it be such attractive hauler? Epithal can carry much greater value of PI than two iterons of pos fuel. Pos fuel hauler would be awesome addition and i would definitely use it often. |
Noxisia Arkana
Deadspace Knights
227
|
Posted - 2014.03.10 16:27:00 -
[207] - Quote
Bane Nucleus wrote:I think black holes should have changing effects. Every day after down time, give them different effect. This would add some variety to wormhole space, as well as getting people active in those systems because it wouldn't have the black hole **** effect
Make black holes the assorted chocolate valentines candy wormhole? You don't know what you have, but you hope it isn't the one that tastes like toothpaste?
I wouldn't mind a change, but I hope it isn't that. |
Rek Seven
Probe Patrol Awakened.
1407
|
Posted - 2014.03.13 13:17:00 -
[208] - Quote
This thread seems dead but i'll post this idea anyway as i think it would be interesting.
Wormhole Generator (WG)
A lot of people seem to be asking CCP to add duel statics to some wormholes that currently only have one. Instead of CCP forcing this change, why not put the choice in the players hands?
Here's a feature list describing how it could work:
1. The WG is manufactured using sleeper salvage 2. Can only be deployed in wormhole space 3. Can only be deployed at the sun 4. One WG allowed per system 5. 15 minuet spool up and shutdown time 6. Can be activated by someone in the owning corp that has required roles (anyone can pass through it) 7. System wide notification when new wormhole generation in initiated 8. 23 hour reinforce time 9. Hit points: Shield= 5,000,000 - Armor= 1,250,000 - Structure= 1,000,000 10. Drops sleeper salvage if destroyed
+1 |
Kalel Nimrott
Sky Fighters
928
|
Posted - 2014.03.15 03:50:00 -
[209] - Quote
Is there a way to put some of the ideas in the first post?
I will resume mine.
T3 revamp: remove rigs, rebalance accordingly. Black holes: fastest to warp speeds, slower accelerations. Lower class whs: A way to move caps out to incentivate industrials to move some operations into wspace. My opinions are not my own. They come from the consensus of my corp. So, suck it. |
Armakoir
Sessrumnir's Chosen The AirShip Pirates
10
|
Posted - 2014.03.15 14:53:00 -
[210] - Quote
James Arget wrote:It's been a while since I've been in lower class wspace, but I'll chime in for the c5/6 side of things, using a principle that's already present in lower class holes.
My income should come from my entire chain, and not my home.
With the current escalation mechanics, it's far safer and more profitable to stay at home to make my ISK than it is to try to venture out and explore what's around me. It isn't even possible to fully utilize anoms without moving in, since even a fully committed lockout farming crew will only get 3 of the 4 needed capitals into a connected system. That's insane. I would very much like to see the PVE updated so that there are c5 and c6 sites across the spectrum from non-escalatable to some which could pay off with as many as six capitals. Ore sites which escalate on rorquals! I shouldn't be able to collapse all connections, leave the static unopened, and then be in position for most efficient carebearing.
-Remove escalations from higher class wormholes. My argument for this can be found here and in my follow-on posts: https://forums.eveonline.com/default.aspx?g=posts&m=4340835#post4340835
-Add 4 and 8 hour wormholes. |
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