Pages: 1 2 3 4 5 6 7 8 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bane Nucleus
Sky Fighters
1038
|
Posted - 2014.02.21 22:12:00 -
[1] - Quote
I will preface this post by saying I am already breaking out into hives, because I want to limit the... .. . . the.... . . ....trolling...
There. I said it. Moving on! I want to hear some suggestions from the community on things you would like to see added, changed, removed, etc...I will post the ideas on this, the original post, so it's easy to read. Yes, I will even post bad ideas that I don't agree with.
Lastly, I would really like to hear from some of the lower class wormhole people. N0mex, The Night Crew, Greywing Alliance (if you guys have a decent english speaker), and groups like that.
DISCUSS! No trolling please |
Quinn Corvez
Probe Patrol Awakened.
211
|
Posted - 2014.02.21 22:16:00 -
[2] - Quote
Hmmm C7 wormholes would be cool. |
Bane Nucleus
Sky Fighters
1038
|
Posted - 2014.02.21 22:19:00 -
[3] - Quote
Quinn Corvez wrote:Hmmm C7 wormholes would be cool.
I hate you with a passion, but I will add it No trolling please |
Chitsa Jason
Future Corps Sleeper Social Club
1184
|
Posted - 2014.02.21 22:22:00 -
[4] - Quote
First featurez! Bane getting online in eve and not forumz! CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|
Bane Nucleus
Sky Fighters
1038
|
Posted - 2014.02.21 22:23:00 -
[5] - Quote
If that feature gave me a paycheck like work, I would be there for you hahaha No trolling please |
Chitsa Jason
Future Corps Sleeper Social Club
1184
|
Posted - 2014.02.21 22:27:00 -
[6] - Quote
Bane I would like to ask you. How do you see the wormhole community evolving over time?
Also while features suggested to you by the community are nice how you as CSM representative would be able to implement them? CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|
HTIDRaver
Promethean Society
21
|
Posted - 2014.02.21 22:28:00 -
[7] - Quote
In all honesty my opinion as to why low class wormhole dwellers don't move up the class chain is because the step from say a 2 to a 6 is a bit of a jump rather than a step. Maybe if c4 space had a few tweaks to it such as easier Kspace connectivity within c4 holes maybe there would be a bit of mass migration to c4 space, c4 space with a c4 static in particular, which could in turn create a whole new base of wh dwellers. I know there are 4 dwellers now but just maybe c4>c4 space would essentially become a miniature "c5 highway" styled set up. In my mind this would offer a much more gentle step up for lower class dwellers on their way to growing into a high end wormhole. L We are the nobodies |
Bane Nucleus
Sky Fighters
1040
|
Posted - 2014.02.21 22:45:00 -
[8] - Quote
Chitsa Jason wrote:Bane I would like to ask you. How do you see the wormhole community evolving over time?
Also while features suggested to you by the community are nice how you as CSM representative would be able to implement them?
I want to wait and see how the T3 changes look. I would love to see a change in the type of fleet we typically see in wh space (1 guardian per armor t3, etc) Being in a corp now that actively tries to use varied fleets, it's made Eve a lot more fun for me, and I think others would feel the same. I would also like to see people relying less on capitals. Jumping a 30 man fleet with no caps into someones wormhole, only to see 6 dreads, 4 carriers, and 30 T3s is a bit much. However, I don't think that is something CCP needs to work on. That is something that we as a community should work on
As far as features I would like to see implemented, here is a small sample:
1) C4s should have 2 statics, a low class and a high class one. I wish remembered who came up with that, so I could give them massive credit for it. This would allow c4s to be valuable, to both the people living in them, and it would bridge low class and high class wormhole space even more. Want to bring low class wormholers to c5/c6 space? Make it easier without breaking how wormhole space works.
2) I would like to see lower end wh space be worth more than running L4 missions. How that would be accomplished, I am not sure at the moment. Whether people like it or not, low class wormholes are the most crowded of all wormholes. They need some love.
3) Change black holes to something that people don't avoid like the girl at a party with herpes. I would love to see something that benefits battleships in some form or fashion. Large gun bonus, mass reduction, etc...
Lastly, communicating ideas to CCP effectively doesn't happen without ample communication, not only from the CSM side of things, but from the community as well. There are people out there far more intelligent and forward thinking than I am, and I want to hear from those folks. Who knows? I might even make a wormhole cabinet for real, to sit down and discuss ideas/solutions with said group. No trolling please |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1067
|
Posted - 2014.02.21 22:49:00 -
[9] - Quote
> Modular POS's. > POS Mechanic Overhaul. > Make it possible for settlement building in our solar systems. > "Limited" Solar System development.
Thanks
I personally believe that if you could cultivate a wormhole system, with valuable drop potential, that it would motivate content, wars, invasions, conflict, and fun. Make it possible to build infrastructure that benefits the residents, but also make it lucrative for someone to want to take it away, burn it down. Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
Allna
On Your Own SWAG Co
3
|
Posted - 2014.02.21 22:54:00 -
[10] - Quote
(low class resident checking in)
I typed a wall of text 3 times, deleted it 3 times because I wasn't even making sense to myself. I started to wonder if that's what the real problem in w-space is, that nobody can put their finger on what the problem is.
To be clear, I'm pretty happy in w-space, though, it seems the target availability has been dwindling (harder and harder to find targets). I've been chalking that up to the post-holiday-lul for a while, but its been 2 months since then and it hasn't been getting a whole lot better.
So I guess from my perspective I don't see a ton of problems, but I will echo what others have said in numerous other threads in the past.
- I'd love to see wormholes that have no moons in them (so not feasible to inhabit permanently), but with some counter-balance to make them attractive to do stuff in. - Some sort of limited space development as Proclus said - not looking for nullsec style stuff, but something that can generate a 'goal' for an organization - Make recruiting sensible in w-space without requiring shell corps and extra POS's and whatnot - ie, get on with the POS overhaul that should have started in 2007. |
|
CivilWars
Sky Fighters
15
|
Posted - 2014.02.21 22:56:00 -
[11] - Quote
I think POS mechanics are the biggest issue in w-space now. I also like the idea of C4s getting a second static. I think this would encourage more C1/C2 groups to consider the transition up to higher classes. |
Hidden Fremen
Lazerhawks
316
|
Posted - 2014.02.21 23:11:00 -
[12] - Quote
Shut up about C7s. Don't make Black Holes dual static, just change their useless effects. Dual static C4s, but still no kspace for them. Snipped signature for inappropriate language - CCP Eterne |
Chitsa Jason
Future Corps Sleeper Social Club
1185
|
Posted - 2014.02.21 23:30:00 -
[13] - Quote
Bane while you responded on what you would do you did not really answer the question how? How will you satisfy the hunger of wspace for all those fancy features?
It is really easy to talk about features but when it comes to hard work it can be hard to promote. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|
Duke Wendo
Probe Patrol Awakened.
7
|
Posted - 2014.02.21 23:32:00 -
[14] - Quote
I would like to see POS/ stations broken down into more components so that small- medium gangs can threaten more in a system.
The ship/ ammo building facilities, research, P.I - all that stuff should not be allowed inside a station or a force field where it is protected from all but the most dedicated attackers.
The 'farms and fields' idea that is thrown around so much makes a lot of sense to me as well as the ability of null sec alliances to project their power so far across the void.
These changes would mean people would have to be active in their home systems if they wanted to defend them and if they didn't then people like us could constantly raid them.
The bigger power blocks could still blue doughnut each other but they would not be able to project pilots all over the place to blob everything into TiDi hell.
Wormhole entities would be in the same position in terms of defending their systems from raiders.
People could still POS/ station up when the enemy fleet was too big to handle but then their industry and stuff would be vunerable to attackers and the attackers might even gain something from attacking. |
Axloth Okiah
Future Corps Sleeper Social Club
290
|
Posted - 2014.02.21 23:47:00 -
[15] - Quote
Bane Nucleus wrote:C4s should have 2 statics, a low class and a high class one. I wish remembered who came up with that, so I could give them massive credit for it. You're welcome.
also: mass reducing rigs W-Space Realtor |
Bane Nucleus
Sky Fighters
1042
|
Posted - 2014.02.21 23:52:00 -
[16] - Quote
Chitsa Jason wrote:Bane while you responded on what you would do you did not really answer the question how? How will you satisfy the hunger of wspace for all those fancy features?
It is really easy to talk about features but when it comes to hard work it can be hard to promote.
I can definitely agree with the promotion part. Just having meetings with CCP and getting on the soapbox isn't enough. This is nothing personal against you, but when CCP asked for a video to show the wh wobble, that should have been ready to show. Providing a visual component is far more effective to promote change/ideas than just telling them. An example if I may.
An example if I may. I do air conditioning repair and installation. A lot of times I have to try and explain to people what went wrong. Very few people actually understand what I am yapping about, so I have learned to always show them in person (if possible) what is going wrong. Telling someone their fan motor isn't functioning is one thing, but showing them makes it a lot easier to get the point across.
Secondly, people have to understand that while wormholers have elected you to represent their viewpoint, it's not just wormhole space that will be discussed. We are but a small slice of the Eve pie, so the little bit of time we get to express ourselves needs to be made the most of. No trolling please |
dan skirata
Rolling Static Gone Critical
7
|
Posted - 2014.02.22 00:26:00 -
[17] - Quote
A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics. |
Allna
On Your Own SWAG Co
5
|
Posted - 2014.02.22 01:03:00 -
[18] - Quote
dan skirata wrote:A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics.
I'm really confused about the highlighted/underlined part. |
Dmitry Wizard
THE AESIR. Ragnarok.
263
|
Posted - 2014.02.22 01:16:00 -
[19] - Quote
wh effects "leaking" through the hole into the hole next door within a certain range of the hole with a strength modifier based on what class is leaking "Wormhole corps are like a bunch of homeschooled kids" |
dan skirata
Rolling Static Gone Critical
7
|
Posted - 2014.02.22 01:16:00 -
[20] - Quote
Allna wrote:dan skirata wrote:A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics. I'm really confused about the highlighted/underlined part.
Assuming you are asking seriously, from my experiences so far in wormholes when someone enters the system you are in people either POS up or go on a hunt to find them and kill them. If people set up trading posts, there would be more of a reason to become more friendly with random people who appear in system.
|
|
Proclus Diadochu
Obstergo Red Coat Conspiracy
1070
|
Posted - 2014.02.22 01:23:00 -
[21] - Quote
dan skirata wrote:Allna wrote:dan skirata wrote:A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics. I'm really confused about the highlighted/underlined part. Assuming you are asking seriously, from my experiences so far in wormholes when someone enters the system you are in people either POS up or go on a hunt to find them and kill them. If people set up trading posts, there would be more of a reason to become more friendly with random people who appear in system.
Define... "friendly" Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
Dmitry Wizard
THE AESIR. Ragnarok.
263
|
Posted - 2014.02.22 01:23:00 -
[22] - Quote
with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin "Wormhole corps are like a bunch of homeschooled kids" |
Allna
On Your Own SWAG Co
5
|
Posted - 2014.02.22 01:28:00 -
[23] - Quote
dan skirata wrote:Allna wrote:dan skirata wrote:A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics. I'm really confused about the highlighted/underlined part. Assuming you are asking seriously, from my experiences so far in wormholes when someone enters the system you are in people either POS up or go on a hunt to find them and kill them. If people set up trading posts, there would be more of a reason to become more friendly with random people who appear in system.
Sorry I didn't mean to troll, I had more to the post but then someone walked into the room and distracted me and accidentally posted.
I meant to follow it up with that I like the idea as long as it would follow typical standard ideas about structures, ie, they are attackable and destroyable (like a POCO I suppose). Thing is, what happens to the stuff inside if it gets blown up? Its lost (or looted), so people would have a hard time committing to using it for sell orders, for fear of losing all their stuff.
I think its a neat idea, we could certainly make use of something like that..
That said, I'm a complete moron as well, and didn't look at your corp ticker until I was half done typing this. hiiii!!!!!!
|
dan skirata
Rolling Static Gone Critical
7
|
Posted - 2014.02.22 01:29:00 -
[24] - Quote
Dmitry Wizard wrote:with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin
No hate. As long as it's destroyable (not like null where it transfers when brought to 0) |
Dmitry Wizard
THE AESIR. Ragnarok.
265
|
Posted - 2014.02.22 01:31:00 -
[25] - Quote
dan skirata wrote:Dmitry Wizard wrote:with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin No hate. As long as it's destroyable (not like null where it transfers when brought to 0)
NO FLIPPING only death and a killmail and phat lewtz "Wormhole corps are like a bunch of homeschooled kids" |
dan skirata
Rolling Static Gone Critical
7
|
Posted - 2014.02.22 01:38:00 -
[26] - Quote
Dmitry Wizard wrote:dan skirata wrote:Dmitry Wizard wrote:with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin No hate. As long as it's destroyable (not like null where it transfers when brought to 0) NO FLIPPING only death and a killmail and phat lewtz
Exactly. |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1072
|
Posted - 2014.02.22 01:39:00 -
[27] - Quote
While they are at it, make the null one's destructible too.
Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
Dmitry Wizard
THE AESIR. Ragnarok.
265
|
Posted - 2014.02.22 01:42:00 -
[28] - Quote
im ok with leaving their stations flippable. it works for the mechanics out there. but giving us our own sense of an "Empire" in our space is nice. I know they never expected wormholes to become populated but it is and they know have to think about that. it is inconvenient to live out of a pos. its manageable we do it fine. but having a sort of out post would make our lives just a bit more easy and let ceo's do some cool things with roles and hangers that we cant do right now "Wormhole corps are like a bunch of homeschooled kids" |
The Cue
Applied Agoraphobia
3
|
Posted - 2014.02.22 02:53:00 -
[29] - Quote
(C4 resident checking in)
I'd agree that POS fixes are one of the more desirable things for w-space. A Personal Ship Maintenance Array would be the top of the list for me, and honestly, I think that alone would go a really long way.
I also like the idea of a dual static on C4s, so long as it's just a dual w-space static, and preferably ones that don't match(aka, no C4w/C4&C4) Maybe one is always C4-C6 and one is always C1-C3. That said, having recently moved into the C4 I'm currently in, I'm pretty shocked at the activity we find in our chain. C4 space is not as dead as it used to be, in fact it seems to be more active than C2 or C3 space in my experience.
Black holes are an interesting question to answer, I think just changing the effect to something else would do plenty, maybe the opposite of a cataclysmic? It'd make for an interesting hole to say the least, I'm not sure how that would change PvP though, as having extremely powerful local tanks might make for some very unbalanced dread usage.
Another something that forces people out of their POS more often would be nice as well, especially in the low class wormholes. Structures with low HP and short RF timers(1-2 hours)? Motivate people to put them out and to knock them down with ISK? Something along those lines. I suppose there'd need to be some function to protect them when no one is online. I like the idea of some kind of conflict driver beyond invasion and :gudfites: in wormholes.
Overall, I think W-space is in a very good state. So long as mass limits aren't changed, I don't think there's a whole lot CCP could do that would remove the small gang effect that wormholes have always had. |
Winthorp
Sky Fighters
800
|
Posted - 2014.02.22 04:04:00 -
[30] - Quote
I feel the best way to improve WH space is to have it grow in all areas of WH space. My personal opinion for growth in all areas to occur it must first occur in low class WH's. Growth in C1>4's will lead to players wanting to change their Wh class eventually and seek out C5/C6 life either on their own or with existing large corps.
Now for my background as this toon only shows my C5/C5 history i grew up in low class WH's, firstly a C2 C1/HS then a C3 HS and a C2 C3/HS before i moved up to C5.C5 life. I made a lot of ISK in low class holes and eventually i sought out C5 life. It's a natural progression i think for most people.
I also think improving low end Wh's benifits us all even if these players become happy enough to stay in C1>C4's forever as a target rich environment benefits us all.
My preferred changes -
Give C4 space dual statics, a WH and a k-space.
-A C4>C6 will get an extra K-space -A C4>C5 will get an extra K-space -A C4>C4 will get an extra K-space -A C4>C3 will get an extra W-space -A C4>C2 will get an extra W-space -A C4>C1 will get an extra W-space
POS overhaul.
- Fairly self explanatory here, fix pos's security and roles so all level of WH's can recruit with a little less fear and growth can occur.
Boost low class site income
- C4 sites are fine for income level, the only issue currently is the lack of connection from them to other WH space so as they are no they remain complete bear holes only. - C3 site income is fine but site respawn or more overall pool of sites needs to be increased. Living in a C3 itself is worthless for any small group as your sites are farmed out completely most nights while you sleep and for those farming these sites they need more then the majority of C3's rolled into to have more then 6 sites. - C2 home sites need an income boost as currently running C1 sites is more profitable and most C2 groups don't ever run home sites.(I realizes these holes most profitability is in the static but not every group in C2 space are small-medium size entities that farm the static, some bads actually live in C2>C2 space) -C1 site income is at a nice level and provides a nice starting point for a new player to dip their feet into WH's although most of them are filled up with industry tower farms now stopping this so i would introduce a negative WH effect to reactions/industry.
Black holes are the bane of everyone's existence,my solution to this is they become the OP WH that everyone wants to fight over. I don't have the perfect solution to this i feel but they should be so great that in all classes of holes people want to invade to live in them.
Some possibilities - Increased PI yields - Increased RNG chances for extra blue loot or MNR's
Educated guess WH generation
- A new type of Wh spawn that will only spawn a connection between any two classes of WH's that has had an online player within 30mins on either side.
No Wh stabalizer you dumb ass fools.
- nuff said
Self destructing within a Force field to be disabled.
- This would drive more player conflict. - siege of a system of towers especially the fortress systems some of us groups have are a complete nightmare and there needs to be a reward for the time/risk investment made by those groups. -As this would impact on the defenders i would make an increase to the effect of POS gunning so it becomes more wildly used as a defender when outnumbered, double module output perhaps?
Remove instant signature list and spawning.
- The instant intel like this has only lead to more safe bearing it up in WH's. WH's shouldn't be this safe wonderland where you know instantly with no effort that you are no longer safe site running. To acheive safer site running you should need to have gone to some level of effort like dropping combat probes and mashing that button to get further signature intel.
I won't add ideas to C5/C6 space as i like the way it is now, C6 space is as empty as it is now because of the way C6 groups act to each other and history continues to repeat itself over and over again and they will never learn from this and still fail to see their own actions as to why they have an empty C6 wasteland. The C6 people that continually say C6 space is the "end game" are completely delusional and are the very same people that whine over and over that it is empty and come up with bizarre C7 space ideas.
(Insert witty signature here) |
|
Kalel Nimrott
Sky Fighters
895
|
Posted - 2014.02.22 04:49:00 -
[31] - Quote
What Winthrop said + T3 revamp. Remove rigs from T3. Make them versatiles. My opinions are not my own. They come from the consensus of my corp. So, suck it. |
Joshua Lorne
The Night Crew The Night Crew Alliance
31
|
Posted - 2014.02.22 05:59:00 -
[32] - Quote
First off Me = C4 resident I also speak for TNCA, who I might add, have lived in wormholes since the day they were introduced.
Now, a few things to cover here.
First, C7 wormholes. sounds interesting...moving on
POS mechanics and structures. Better security against corp thievery would definitely help grow the wormhole community, especially smaller corps. But that's about all that is needed in all honesty. The thought of dockable structures in wormholes just seems stupid to me. If you want to play station docking games, go to Low Sec.
Dual Static C4's Not entirely opposed to this, provided there remains NO k-space - C4 connections and absolutely NO cap capable connections. Also, we currently have a C4 static and would like to keep it that way. If we got a second C5 or C6 static, we could deal with that. However, we really feel that C4's are perfectly fine the way they are and don't actually need a change. The can of worms opened up by CCP just suddenly changing all the statics would just screw over those of us currently living in C4's, Driving many, if not most out of their homes. Hurting the wormhole community, not helping. A wondering hole would be a better suggestion. People like us who choose to live in C4's, do so for a reason. C4 residence like the laid back community they can enjoy despite not having the numbers for full TZ coverage necessary in higher class wormholes. The seclusion from K-space connections and lack of Cap sized connections is perfect for small to medium sized corps to get away from nasty K-space and still stay out of Alliance politics. Not everyone wants to deal with large alliance political BS. C4's currently provide a nice alternative for people looking to get away from the large alliance thing. We enjoy decent ratting and small gang PvP as opposed to blobbing/dread blapping PvP of higher class wormholes. And yes, I said ratting. Guess what, we farm wormholes for Isk. Deal with it. What do you think pays for the shiny expensive ships we PvP in?
Black Holes Yes, they suck. I don't have any suggestions for changing the effect ATM, but wouldn't be opposed to a change. That being said, we've learned to run them like a boss, and so can you if you put in the effort. They're not that bad.
Data/Relic Sites Take so long to run, they're not worth running. Be nice to see sleepers spawn at reasonable range instead of 200km out. Currently, they're pretty worthless in comparison to normal combat sites, of which 3-4 can be run in the time of one Relic or Data, netting more isk then the Relic/Data are worth Ghost Sites Complete waste. They're completely worthless. Cheaper LP implant is better, making the one obtained from w-space, well, completely worthless.
Conflict Drivers. We (the players of Eve) are the conflict drivers. This is a sandbox, make of it what you will. The problem is not with wormhole mechanics, it's with the way people choose to play it. If you don't like the results of your style of play, then change your style of play. Learn to make the most of the game rather then b!tching to get the mechanics changed to make the most of your style of play. That's just lazy.
Ultimately. Wormholes are great because of the isolation and travel mechanics is what prevents wormhole space from becoming 0.0. We already have a 0.0. If docking, blobbing and cap blobbing and major alliance political meta-game are your thing, just go to 0.0 instead of trying to turn W-Space into 0.0
|
The Cue
Applied Agoraphobia
6
|
Posted - 2014.02.22 06:29:00 -
[33] - Quote
Joshua Lorne wrote:Conflict Drivers. We (the players of Eve) are the conflict drivers. This is a sandbox, make of it what you will. The problem is not with wormhole mechanics, it's with the way people choose to play it. If you don't like the results of your style of play, then change your style of play. Learn to make the most of the game rather then b!tching to get the mechanics changed to make the most of your style of play. That's just lazy.
I can't imagine why you would feel this way. If a conflict driver that's sole function is to add ISK and a timer were added to the game, there would be exactly zero down sides. Don't like it? Don't use it. Nothing is forcing you to use it. It would be an entirely ISK driven prospect. Put one up to make more ISK while risking its worth.
Often times there are people who are unwilling to fight, for usually unknown reasons, having such an anchorable would allow for a timer to be created within the lifespan of the hole(and timezone), and only a minor penalty if lost. |
Joshua Lorne
The Night Crew The Night Crew Alliance
31
|
Posted - 2014.02.22 06:57:00 -
[34] - Quote
such structures wouldn't be conflict drivers at all. They would be a waste. People who won't come out and fight, also won't come out to defend said structures. just more targets of boring structure grinding and padded killboards. Wouldn't make a difference.
Though I'm not sure I understand your post, so I might be off base |
Stan Primus
Probe Patrol Awakened.
0
|
Posted - 2014.02.22 07:13:00 -
[35] - Quote
Well three things, 1.)Make players who jump into k-space from w-space not appear in local. I read somewhere that GÇ£localGÇ¥ comes from players using gates, but if we enter a k-space system without using a gate then why do we instantly show up? This would make null/low sec roams more interesting for us and make nullsec carebears cry (always a plus). Local is an abomination unto Bob and we should only be tainted by it if we chose to debase ourselves by using gates.
2.)Add a market pos structure. Ok before the trolls descend on me, hear me out. If wormholer corps could construct a market inside a pos this would reduce some of the risk of corp thieves. You could only access the market if you already have a password so basically its just a way of making it easier to do all the things we already do. For example no more waiting for the guy who buys gas to log on because they have a standing buy order, provide greater personal incentives to get people bringing in useful corp assets (shuttles, probes, ammo, t3 subsystems, exotic dances, ect).
3.)FOR THE LOVE OF GOD, ALLIANCE BOOKMARKS!
P.S. First time poster, long time troll |
Serendipity Lost
Repo Industries
141
|
Posted - 2014.02.22 07:48:00 -
[36] - Quote
No stations please. Destructable or not. If you make wh living easy then the easy mode players move in. Guess what they do - whine whine whine for more easy mode crap. Then you get more lazy easy mode players in wh space. The whining goes up.
The other thing. No local. It's just too easy for larger folks to have 250 tools logged in ready to undock, so any plans to destroy these things will result in the agressors bringing 350 tools to counter the 250 tools.
I'm not hating, it's just a bad idea. |
The Cue
Applied Agoraphobia
6
|
Posted - 2014.02.22 08:02:00 -
[37] - Quote
Joshua Lorne wrote:such structures wouldn't be conflict drivers at all. They would be a waste. People who won't come out and fight, also won't come out to defend said structures. just more targets of boring structure grinding and padded killboards. Wouldn't make a difference.
Though I'm not sure I understand your post, so I might be off base So what you're saying is, you wouldn't fly out of your POS shield to fight an opponent you have numerical superiority on and have had an hour or two to rile up your guys, plan your fleet comp, make bookmarks for pings if needed and what not? Because I'm pretty sure most people would, maybe you're doing a bit too much of that making ISK stuff. Not sure where you get structure grinding from either, pretty sure I said low EHP. |
Axloth Okiah
Future Corps Sleeper Social Club
291
|
Posted - 2014.02.22 08:16:00 -
[38] - Quote
Dmitry Wizard wrote:outposts Do you really want to introduce docking games into wspace? W-Space Realtor |
Serendipity Lost
Repo Industries
141
|
Posted - 2014.02.22 08:16:00 -
[39] - Quote
I'm saying it would be too much home field advantage to have stations in wh space. There are so many good for wh space things to work on. Forget this bad one.
We all get that pos things sux, but giving large wh alliances more home field advantage just makes a lot of the current problems worse. We all know that if stations were allowed in wh that every c5 and c6 would plant one within hours. The second they get put up the easy moders would be wanting jump clones in them. Think about how much having jump clones in stations in wh would screw things up. Alliance x could put jump clones in alliance y's station for blue defense purposes. Heck - sky fighters have so many folks - the could drop stations in 10 wh and just jump clone between them as necessary.
So the next answer (justification to make them OK) is have stations without jump clones - and so on. How about just drop the station ideas and accept that wh space is kind of difficult to live in.
|
Stan Primus
Probe Patrol Awakened.
0
|
Posted - 2014.02.22 08:38:00 -
[40] - Quote
Axloth Okiah wrote:Dmitry Wizard wrote:outposts Do you really want to introduce docking games into wspace?
Addendum to the market pos; no docking, no jump clones. Just think of a box with items (maybe even very specific types of items) and a volume limit. Players can put items into the box with a price tag, and if another player likes something in the box they can take it if they pay the price. Everything I just described can already be done with current mechanics, this pos module just streamlines the process, not a new ability, just an improvement. Eve has one of the best virtual economies out there, and without some kind of market we are forced to barter. While I agree that bigger groups would jump on this quickly, smaller groups in some ways would benefit more because they are so dependent on who is online at any given moment; bigger groups have a deep bench so there is usually someone who has the item youGÇÖre looking for. |
|
Duke Wendo
Probe Patrol Awakened.
8
|
Posted - 2014.02.22 09:10:00 -
[41] - Quote
Man- you guys... sorry....
Why are the majority of the ideas like 'Hey guys- let's change WH space to be more easy for us!'
This is meant to be the frontier. The edge of space where it's the harshest space there is, randomly shifting (supposedly), very hostile, no free local intel and far from empire civilizations.
I hate seeing ideas like wormhole generators, trading stations, buff black holes- it smacks of 'WE WANT EASY MODE'
I like having black holes- yes they make things difficult- I'd like to see more challenges in w-space, it sets us apart from the k-space people that have it easy.
I got drawn in by the 'explorer of the unknown' angle but really? Are we really just going to turn w-space into another version of null?
Where are all the ideas that create a challenge for players? The random sites that aren't cataloged on eve survival? The sleepers that defend their space by camping wormholes or attack POCOs and towers? The random masses on wormholes? The random wormholes instead of mapped out statics? The officer (or boss) sleepers that take a fleet to tackle and destroy?
I think we have it too easy as it is.
|
Quinn Corvez
Probe Patrol Awakened.
212
|
Posted - 2014.02.22 09:16:00 -
[42] - Quote
Bane, you seem quite buyist towards low class wormholes and I'm not quite sure where you get the idea that there is no isk to be made in them. I'm not going to argue this point or explain the advantages of having a system with 2 statics as I don't want to derail your thread.
To help brawden your views, I sugesst you take a look at some of the old threads that discuss the need for more conflict drivers.
This is something that I would like adding to the list - more conflict drivers. I want to see a new feature or mechanic added to wormhole space that allows us to roll into someone's wormhole and interact with this new feature in a way the benefits people for fighting. For example, if the residents are unwilling to defend it they lose something while the attackers gain something. I guess it's a similar principle to the ESS.
|
Duke Wendo
Probe Patrol Awakened.
8
|
Posted - 2014.02.22 09:25:00 -
[43] - Quote
CONFLICT DRIVERS!!!!111
Like if you don't defend your stuff from an attacking force, the attackers can take your stuff away!
Whether that is by destroying that 100mill P.O.C.O. and stealing your P.I. (100 mill P.O.C.O. has an incredible amount of hit points and a reinforce timer- WHY!?) A 200 mill battleship is destroyed far faster!
Your Ammo production/ research and ship building facilities should be anchored around planets (for the workforce/ materials/ whatever!) OUTSIDE OF THE POS SHIELDS!
These structures would be vulnerable to attack by small- medium roaming gangs and if they aren't defended then attackers can take your stuff.
It's meant to be dangerous space guys.... not easy mode high sec. |
Quinn Corvez
Probe Patrol Awakened.
212
|
Posted - 2014.02.22 09:27:00 -
[44] - Quote
Duke doesn't post often but when he does, he speaks the truth.
Add roaming sleepers to the number one slot on the list. If our next CSM rep doesn't make this happen within a year, I will personally see to it that he/she is punished! |
Erica Dusette
Sky Fighters
3059
|
Posted - 2014.02.22 09:43:00 -
[45] - Quote
Duke Wendo wrote:This is meant to be the frontier. The edge of space where it's the harshest space there is, randomly shifting (supposedly), very hostile, no free local intel and far from empire civilizations. I totally agree with that outlook myself, but (without advocating any easy-mode) I still think despite it's nature we can expect w-space to end up 'tamed', just like any other space. Unless the environment and rules are continually shifted over time again and again.
So I'd be in favor of some additions with the air of 'settlement' or permanence. Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) Just an innocent explorer!-á pâä | -áWormhole Sisters of EVE Herrbert: "womwomwowmwoaugharwajwowoooommm"
|
Duke Wendo
Probe Patrol Awakened.
8
|
Posted - 2014.02.22 09:47:00 -
[46] - Quote
Erica Dusette wrote:Duke Wendo wrote:This is meant to be the frontier. The edge of space where it's the harshest space there is, randomly shifting (supposedly), very hostile, no free local intel and far from empire civilizations. I totally agree with that outlook myself, but (without advocating any easy-mode) I still think despite it's nature we can expect w-space to end up 'tamed', just like any other space. Unless the environment and rules are continually shifted over time again and again. So I'd be in favor of some additions with the air of 'settlement' or permanence.
Which is all fine by me but don't you think if we continue down that road we just have another version of null sec with moving 'gates'? |
James Arget
Future Corps Sleeper Social Club
281
|
Posted - 2014.02.22 09:53:00 -
[47] - Quote
It's been a while since I've been in lower class wspace, but I'll chime in for the c5/6 side of things, using a principle that's already present in lower class holes.
My income should come from my entire chain, and not my home.
With the current escalation mechanics, it's far safer and more profitable to stay at home to make my ISK than it is to try to venture out and explore what's around me. It isn't even possible to fully utilize anoms without moving in, since even a fully committed lockout farming crew will only get 3 of the 4 needed capitals into a connected system. That's insane. I would very much like to see the PVE updated so that there are c5 and c6 sites across the spectrum from non-escalatable to some which could pay off with as many as six capitals. Ore sites which escalate on rorquals! I shouldn't be able to collapse all connections, leave the static unopened, and then be in position for most efficient carebearing. CSM 8 Representative
http://csm8.org |
Erica Dusette
Sky Fighters
3059
|
Posted - 2014.02.22 10:03:00 -
[48] - Quote
Duke Wendo wrote:Erica Dusette wrote:Duke Wendo wrote:This is meant to be the frontier. The edge of space where it's the harshest space there is, randomly shifting (supposedly), very hostile, no free local intel and far from empire civilizations. I totally agree with that outlook myself, but (without advocating any easy-mode) I still think despite it's nature we can expect w-space to end up 'tamed', just like any other space. Unless the environment and rules are continually shifted over time again and again. So I'd be in favor of some additions with the air of 'settlement' or permanence. Which is all fine by me but don't you think if we continue down that road we just have another version of null sec with moving 'gates'? Well I think the evolution of w-space's 'settlement' is inevitable really but I guess that depends what's implemented and how it works. Changes don't have to include direct 'sovereignty' so in general - no I don't think it will turn it into another nullsec. Null is null and w-space is w-space. There are already a lot of similarities in some ways, but always significant differences too. Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) Just an innocent explorer!-á pâä | -áWormhole Sisters of EVE Herrbert: "womwomwowmwoaugharwajwowoooommm"
|
Bane Nucleus
Sky Fighters
1044
|
Posted - 2014.02.22 11:27:00 -
[49] - Quote
I get your idea, but I think we need less friendly and more shooty shooty No trolling please |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
28
|
Posted - 2014.02.22 12:08:00 -
[50] - Quote
Oki as a C4'er...
C7's: Oki whatever, could kinda be cool if they DIDN'T have a static, instead relied on K162's...
POS's: It's kinda feeling like CCP is going replace POS's via deployables, or at least that's my wishful thinking. A deployable FF some deployable guns, job done. Would be nice to get SOME kind of talk from CCP on them one way or another, even if it's just a "F- You stop complaining" All the POS, development kinda stuff could be rolled into that stuff.
C4's with 2 statics: Ok but that doesn't mean I'll be going up the chain ever. We'll BM it and leave it not-warped. Don't want a K-Space connection, I kinda like being a step away from civilisation.
Black Hole: Yeah it's pretty weird, maybe make it the opposite of a Cataclysmic Variable? Give it local reps bonus. Would certainly change up PVP fleets in there if the standard guardian support is neutered.
Manufacturing outside POS FF: Oki so no manufacturing in W space unless you can run 23/7 guys online? Well it's certainly going to remove all the caps in lower WH's... Not everyone has 100 active members spread across the whole day to defend that stuff. There's a reason reinforcement timers exist...
General Thoughts:
When are we getting new space nebulae backgrounds! It makes me sad going home after trips in K space that i have to look at the dreary old backgrounds.
Bubbles in all their types are a bit annoying. I don't want them removed but they do kinda also cut any PVP operation off at the knees after the first round. Probably more a podding issue but bubbles are what tend to cause it. Getting home is anywhere from a few minutes to a few days depending on exits. Maybe steal from Dust the Clone Reanimation Units? a POS module you can clone jump to but not from? Has a limited number of clones, real small like 8 and take up a ton of resources, maybe one use only. So you can get back into the fight if you feel it's worth the isk investment.
Discovery scanner is a broken local, DO NOT WANT. Or at least don't want the new sigs popping up straight away. Want the human put back into making yourself safe. Yes everyone used probe coverage to do sleeper ops. Yes the broken update of the discovery scanner is the same as clicking the scan button. There should be a better way to do this. A more W-Space way.
PVE is terrible in general. I'd like to see it become a bit more random. Maybe in taking the alliance tournament point system and assigning a points pool to the mission/site and a point value to each PVE ship type then randomly pick stuff till the points are filled. At least that way the magic of running a site for the first time and not knowing what'll happen would kinda come back.
Would be nice if there was a way to lower the mass of a ship. Nanofibre Internal Structures actually increase it....
NO WH stabilisers, random is cool and little empires of W-Space kept open permanently to one another via them is lame.
The T3 balance will be coming soon. While kinda cool and nice to not see so may T3's around, it's be nice if they kept their sleeper origins somehow. I'd like to see a new bonus added to each subsystem that's only active in W-Space, maybe that has instead of skill level is based off the wh class level?
In general on the lower guys going up WH classes. It's not going to happen at the moment. It's basic conflict driver stuff, there's no reason for us TO go up. Most C5/C6's I've been in have had either no one online or way more people online than we can handle, this comes from the big alliances that are around up there. We're not going to fight you. Period.
Fights come down to two reasons.
I want to fight. I have to fight.
There's then the question...
Can I fight?
For most lower WH groups, who tend to be smaller in size, the question of higher WH PVP is "I want to Fight but I can't fight". You're all too big. You all have too many Logi/Carriers. You all run tons of E-war. There's no point for a smaller group. I see a higher WH, I BM it and move on.
I'm AU TZ , which means I'm often alone. Thus I can reliably take on up to ~5-6 people at once if I know what's there and I plan things out right. If there's Logi, I'm out, won't be able to break it solo. If there's E-War I'm out, won't be able to do anything. If there's more than 2 Domi's or a Armageddon, I'm out, I'll be neuted to death.
I don't mind throwing a ship away on a suicide fight if I think I can get a kill or two out of it. As far as I've seen so far, going up means I'll not get anything out of the trip. You don't mine, I've never seen a PI runner in the few times I've been upwards. I can't kill an Orca in less time that it'll take you to reinforce it with a dozen people. What exactly do you expect me to do going up? Park next to your POS and self destruct. Cause from my point of view, that's what it is. I can't even do your sites when you're not home to mess with your isk income.
So the question I have for you Bane, what do you propose to answer my question of "Can I Fight?"
I don't personally have a good answer to this. Maybe reduce the polarisation timer or make it based on sig rad or scan res or something? That way I can cross jump a bit and mess up logi. Maybe make ECM modules not work in W Space ( lol ). There's a post from me somewhere with a half thought out idea for sleeper sites merging together from from C1 level up to the max level ones, so at least I can do those lower sleeper sites and go "Ha, I messed with your isk!" Maybe more things need to be built in W-Space, prevent minerals from being taken through WH's.
Whatever it is, I'd like nothing more than to take myself and maybe even a bunch of my mates up to you guys and come out of it going "Well we lost, but we took a swing and killed at least THAT guy" or "Almost got him before we all DIAF"
Answer this and we can get onto the question of adding more "I have to fight" things in.
|
|
Lloyd Roses
Blue-Fire
518
|
Posted - 2014.02.22 12:36:00 -
[51] - Quote
I'd be in favor of reshaping a few wormholes, just a little. Currently, there are boatloads of c2-c5, and a very little c1/c6 holes. Mainly, there are to many c5s allowing many people to farm in security by probability, with the rookiefirendly wormholes being quite unattractive or crowded.
So this legit idea is - I'm assuming - impossible: Reshape currently completely abandoned systems in c3/c4/c5-space (completely empty or no assets by non-closed corporations) to be without moons and host *rapid* wormholes (like, wormholes live four or even eight times as fast, 4/6 (2/3) hours total, 1hr timecrit), and multiple statics + new sets of wandering wormholes exclusively for those new hubholes and add even more wanderings connecting into those hubs. In the end, most of what connects to such a system is a wormholesystem itself. (imagine hubs having constantly around 4-7 whs on an average friday evening)
Given that nearly every system got at least one tower inside, the number of resolving hubs wouldn't be that high... So loads of connections leading through those hubs could make them a formidable spot for clashes, a spot dedicated to attract pvp just like the ESS for null or FW-beacons.
"I honestly thought I was in lowsec"
Moving pictures |
Garaba
Imperial Shipment Amarr Empire
18
|
Posted - 2014.02.22 13:03:00 -
[52] - Quote
In all honesty I think wormholes are in a pretty good place. Most of the issues with whs aren't with the actual wh, but with the pos system.
Lower class systems aren't hugely profitable, but they have other perks. C1/3 give you a static to the security space you want, with no other incoming static to whs. This affords people a lot of diversity with what they want to do. Set up in a c1 with a hs for industry, a low or null for pvp, and running null bear plexus, etc. C3 is the same, but allows you to use larger ships on the k-space you choose.
C2 gives you access to k space as well as a higher class wh for site running and pvp. It also has the same benefits as the c1/3 with the k space static.
C4 are always talked about like a red headed step child, but they are fine, I lived in one for almost a year, and with our c4 static we were making a lot of isk, and had a lot of opportunity for pvp when we wanted.
I don't have any experience with c5/6, but the only real complaints I hear are about the pains of evicting someone. That revolves around pos mechanics for the most part. I mean, it SHOULDN'T be easy to evict someone from their territory. Just look at null. It takes a very long time to do that. In this class of wh the main problem is the logistics of getting your attack fleet into the system undetected. This takes a while because of hole mass mechanics.
My suggestions:
Modular pos system
A new module that allows you to scan a wh entrance, and get the exact amount of mass that can still travel through it. Can't tell you how many times people have been stranded on the other side because of this. I mean, we can create jump bridges light years away, how has no one come up with the technology to scan the mass left in a wh yet?
|
Tul Breetai
Impromptu Asset Requisition
693
|
Posted - 2014.02.22 13:24:00 -
[53] - Quote
BayneNothos wrote:
Discovery scanner is a broken local, DO NOT WANT. Or at least don't want the new sigs popping up straight away.
They don't.
Duke Wendo wrote:
This is meant to be the frontier.
It was also meant to be uninhabitable, but as you can see, the principle "this was meant to be so mlah" isn't applicable in eve.
Stan Primus wrote:Well three things, 1.)Make players who jump into k-space from w-space not appear in local. I read somewhere that GÇ£localGÇ¥ comes from players using gates, but if we enter a k-space system without using a gate then why do we instantly show up? This would make null/low sec roams more interesting for us and make nullsec carebears cry (always a plus). Local is an abomination unto Bob and we should only be tainted by it if we chose to debase ourselves by using gates.
2.)Add a market pos structure. Ok before the trolls descend on me, hear me out. If wormholer corps could construct a market inside a pos this would reduce some of the risk of corp thieves. You could only access the market if you already have a password so basically its just a way of making it easier to do all the things we already do. For example no more waiting for the guy who buys gas to log on because they have a standing buy order, provide greater personal incentives to get people bringing in useful corp assets (shuttles, probes, ammo, t3 subsystems, exotic dances, ect).
3.)FOR THE LOVE OF GOD, ALLIANCE BOOKMARKS!
P.S. First time poster, long time troll Excellent ideas here, I think of the pos market like the vending machine mobile structure used as an example in that mobile structures thread.
@ like 6 of you: Would more conflict drivers really make you happy if the meta remains the same bland brawls? I'm in w-space for the ganks I earn through adroitness and persistence (courtesy of il negligente locale), are you really in it for t3-t3-logi vs t3-t3-logi? There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
max ericshaun
The Suicide Express
96
|
Posted - 2014.02.22 16:12:00 -
[54] - Quote
I'd like to see roaming gangs of sleepers that don't drop anything for profit. Add them purely for an increase in danger. Have them randomly show up at wormholes and towers, maybe even POCOs. The fleet size of the sleepers could depend upon the class of the system. The Suicide Express: http://suicidaltendencies.eve-kill.net/?a=home Going full R3T4RD in a system near you soon! NATZ recruitment: voucher only AUTZ recruitment: open |
Hatshepsut IV
Cascading Failure Un.Bound
13
|
Posted - 2014.02.22 16:16:00 -
[55] - Quote
Proclus Diadochu wrote:dan skirata wrote:Allna wrote:dan skirata wrote:A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics. I'm really confused about the highlighted/underlined part. Assuming you are asking seriously, from my experiences so far in wormholes when someone enters the system you are in people either POS up or go on a hunt to find them and kill them. If people set up trading posts, there would be more of a reason to become more friendly with random people who appear in system. Define... "friendly"
You can hold them ransom at the trading post and threaten to explode them if they don't buy your wares. |
Paikis
Vapour Holdings
1082
|
Posted - 2014.02.22 16:25:00 -
[56] - Quote
Forum ate my post. Bah, cliff notes:
Blackhole effect: Reduce mass of outgoing (static and wandering) holes by 5/10/15/20/25/30% Increase mass of incoming (K162) holes by 5/10/15/20/25/30%
Harder to get out, easier to get in. More chances for people to screw up while trying to close.
Alternatively; - Constant 5/10/15/20/25/30% time dilation inside Black Holes (like a real one would do) - Constant, system wide damage over time applied due to instability. Rep your POS every couple days or the system will check your stront levels.
No to outposts No to removal of self destruct inside POSes Rework the sleeper AI so they stop changing targets just when they've finally neuted a capital out and basically have it dead. Yes to Sleepers attacking your POSes and POCOs Random Sleeper groups warping at random to sigs and anoms... and yes I want this to open the static. Statics no longer respawn instantly, but at a random time between 5 and 60 minutes after they are closed. |
Lizden Kroff
Kroff Industry
2
|
Posted - 2014.02.22 16:28:00 -
[57] - Quote
Hello!
I like this idea: https://forums.eveonline.com/default.aspx?g=posts&t=133863
The most impotrtent part of the idea in my opinion is to increase the refining arrays ore capacity.
Regards Lizden |
Lajos Perseus
Conquering Darkness
50
|
Posted - 2014.02.22 16:43:00 -
[58] - Quote
No need for a c7. There's enough empty holes as it is! |
Rall Mekin
End-of-Line
275
|
Posted - 2014.02.22 17:18:00 -
[59] - Quote
Industry -- More Tritanium needs to be in ORE sites in wormhole space, so that building things without importing Tritanium is more reasonable--forgive me if this has been addressed with the recent changes to ore sites. It's been a while since I actually used my two max skill miners.
Escalatable Sites--Escalations would be cooler if they had a "variation" in spawns... including a hell-death escalation that actually stands a chance of killing a proper escalation fleet. As it stands, escalations are pretty easy to learn how to handle.
I like James idea of ore sites that actually escalate from Rorquals warping into them.
RP Content-- I honestly would like to see some RP content of some kind focused on the wormhole community. I mean, Sansha uses wormholes, why can't we randomly encounter a nasty, roaming, incursion-type sansha fleet sometime. Why can't the DEV's sometime take control of a random escalation fleet and just make it "nasty" and super profitable.... PVE, like PVE anywhere, does get boring out here.
C4s with dual statics--I like this idea, but, again, no direct k-space.
Random Chance of Holes Collapsing - Let's face it... holes collapsing more often randomly would be annoying, but it could create some really interesting PVP scenarios. Let's make wormhole space more wild and uncontrolled, not something the vets can predict as easily. Also, I know this does happen sometimes, but it'd be more interesting if it occurred more often.
Sleeper BS Blueprints - Some kind of new ship beyond tech III cruisers that comes from wormhole space would be interesting. Why can't we (in extremely, extremely rare scenarios) find blue prints to sleeper battleships/cruisers/drones and sleeper modules... And yes, I expect them to be in the multi billions for a long time.
That, or maybe CCP could make tech III frigates, destroyers, and battleships eventually. I know a T3 "rebalance" is coming.. if it isn't horribly executed, I've love to see more t3-type ships.
T3 Rebalance--Come on, Tech IIIs get ******** with what you can make them do sometimes tank, mobility, and resist wise. They do need a rebalance of some sort, but not a hard nerf--it really needs to be done with a soft touch, even if its done in increments over a year or two with ample player feedback. This is a sensitive issue to wormhole space, honestly. Join End-of-Line, -EOL, today, and kill your CEO! (Terms and conditions apply.)
http://imgur.com/yEQqAeb |
dan skirata
Rolling Static Gone Critical
7
|
Posted - 2014.02.22 18:38:00 -
[60] - Quote
Duke Wendo wrote:Man- you guys... sorry....
Why are the majority of the ideas like 'Hey guys- let's change WH space to be more easy for us!'
This is meant to be the frontier. The edge of space where it's the harshest space there is, randomly shifting (supposedly), very hostile, no free local intel and far from empire civilizations.
I hate seeing ideas like wormhole generators, trading stations, buff black holes- it smacks of 'WE WANT EASY MODE'
I like having black holes- yes they make things difficult- I'd like to see more challenges in w-space, it sets us apart from the k-space people that have it easy.
I got drawn in by the 'explorer of the unknown' angle but really? Are we really just going to turn w-space into another version of null?
Where are all the ideas that create a challenge for players? The random sites that aren't cataloged on eve survival? The sleepers that defend their space by camping wormholes or attack POCOs and towers? The random masses on wormholes? The random wormholes instead of mapped out statics? The officer (or boss) sleepers that take a fleet to tackle and destroy?
I think we have it too easy as it is.
A frontier is always colonized. History has proven it to be true. Also, if you want us far from empire space and the trade hubs, why are you against a trading/bartering post? In every frontier posts for trading and supplies have to be set up. |
|
The Cue
Applied Agoraphobia
6
|
Posted - 2014.02.22 18:54:00 -
[61] - Quote
BayneNothos wrote:For most lower WH groups, who tend to be smaller in size, the question of higher WH PVP is "I want to Fight but I can't fight". You're all too big. You all have too many Logi/Carriers. You all run tons of E-war. There's no point for a smaller group. I see a higher WH, I BM it and move on.
I'm AU TZ , which means I'm often alone. Thus I can reliably take on up to ~5-6 people at once if I know what's there and I plan things out right. If there's Logi, I'm out, won't be able to break it solo. If there's E-War I'm out, won't be able to do anything. If there's more than 2 Domi's or a Armageddon, I'm out, I'll be neuted to death.
If you never jump into C5+ WHs, you're seriously missing out. You also seem totally unwilling to try to out maneuver your opponent. There's not an easy solution to Logi when you're solo, but larger groups will almost always assume that going against one ship is just a gank, so it's quite easy to lure them into a bad fight using positioning or wormhole variables. Depending upon your pilot skill, heavily tanked BS/Marauders can engage at a very serious disadvantage, or you can use nano ships to kite away and draw people away from their logi, or draw the logi away from the group. You can also try to pick off stragglers or the unaware with intel denial(AKA, staying cloaked until the right chance comes up).
Of the big high class groups I've seen lately, I haven't seen much in the ways of logi or E-War. Blue-Fire engaged with a pair of T1 logi, we had plenty of DPS to push through their reps, it didn't hurt they engaged our shield gang with their armor gang in a Pulsar.
BayneNothos wrote:I don't mind throwing a ship away on a suicide fight if I think I can get a kill or two out of it. As far as I've seen so far, going up means I'll not get anything out of the trip. You don't mine, I've never seen a PI runner in the few times I've been upwards. I can't kill an Orca in less time that it'll take you to reinforce it with a dozen people. What exactly do you expect me to do going up? Park next to your POS and self destruct. Cause from my point of view, that's what it is. I can't even do your sites when you're not home to mess with your isk income.
Grab a Marauder and run their sites? You can do that solo. I also have a corp mate who makes a lot of ISK running all the Instrumentals he finds in C5s. He mines them for the 15 or so minutes they're there before sleepers spawn and makes a fair bit of ISK doing so.
James Arget wrote:My income should come from my entire chain, and not my home.
With the current escalation mechanics, it's far safer and more profitable to stay at home to make my ISK than it is to try to venture out and explore what's around me. It isn't even possible to fully utilize anoms without moving in, since even a fully committed lockout farming crew will only get 3 of the 4 needed capitals into a connected system. That's insane. I would very much like to see the PVE updated so that there are c5 and c6 sites across the spectrum from non-escalatable to some which could pay off with as many as six capitals. Ore sites which escalate on rorquals! I shouldn't be able to collapse all connections, leave the static unopened, and then be in position for most efficient carebearing.
The crux of this situation is that capital escalations aren't challenging unless you mess something up(like loosing your only Loki in system, heh), so piling all your caps into a site isn't a big deal. There's not a way to make PvE challenging, players will always find a way to complete it given enough ISK motivation. Reducing capital escalations to one per cap(so one carrier one dread) then increasing the actual escalation size(from 6 to say 10?) and removing the ability to farm them would make farming your static a very profitable venture, and it'd keep your home hole pretty clean, so farming ones static would be pretty much a must. |
Bussan
Kabukicho
5
|
Posted - 2014.02.22 19:32:00 -
[62] - Quote
I live in a lower lvl wh, and honestly I don't understand why people keep crying that they cannot do enough pvp, and wspace is getting too easy and safe, when the biggest problem is exactly their attitude. Yeah, I'm not much into pvp, but never escaped from a fair fight when it happened, even if my chances usually tend to be zero because of my not-pvp fits and my non-existent pvp skills :) Problem is... those fights usually never happen. 99% of the time, the so-called pvp lovers just try to jump on my ore or gas miners, probers (yeah, sometimes happens to forget to cloak^^), haulers... we hardly had even plex runners jumped, unless the fight was like 3v1 or worse. Maybe we just had "bad luck"? could be, but the idea I had so far of wspace pvp is not really that good... of course it's natural that people wanna have easy kills, but at least don't cry that you cannot do pvp when most of the times you are the first ones to avoid fights unless you are 100% sure of winning (general personal thoughts, not related to anybody who wrote in this thread.)
On the same line, making wspace a nightmare for "carebears" or anyway people with other interests than pvp (but that are anyway pvp targets, and might sometimes enjoy fighting too), will just make them leave wspace because it's no more interesting for their playstyle. So you pure-pvpers will just keep roaming trying to find others like you inside hundreds of empty wh systems. Is it what you want? Or is it better to actually make wspace more interesting and appealing for a wide range of players, without changing it to a null copy? Even because (I can give you my personal experience about it) people living in a wh WILL learn to survive and fight, even if at a lower level than dedicated pvpers, and eventually they might get more interested in that part of the game and try to step up and become the hunter instead of always being hunted.
So all the suggestions that would make life harder without a real benefit and would just make people become pvpers or quit wspace are imho very bad for us (as wspace "citizens")... especially when they can still be acceptable by big groups with some members online 24/7, but that would be a pain in the ass for small/medium groups, or even solo players.
|
Bussan
Kabukicho
5
|
Posted - 2014.02.22 19:39:00 -
[63] - Quote
So what can we do to improve wspace life? Well... actually wspace is already pretty nice, that's why we live here! :) But anyway...
1. Balance the profit on different class systems. C2 are generally less profitable even than C1... and the gap between the "escalable" classes and the others is pretty huge. Especially relic/data sites on lower classes are really useless... good just for the sleepers inside them. But this could change following some other ideas I will write here..
2. I like the idea of some kind of trade station, or module. It might be even more useful to have tradings between the different people living in the same hole, encouraging to share the same system, more than having the occasional buyer from other systems (whs are random, so it's impossible to have regular buyers/sellers from other systems, but still can be a nice bonus). Make it a deployable structure, that can be anchored everywhere, and visible in the overview (so people can warp to it without scanning it), but because of obvious limitations due to people that would love to pop it as soon as they see it, make it invulnerable. BUT it have to be linked to another module inside a POS, that can be defended as a normal POS module as much as the corp like it. If you destroy the POS you can destroy the module inside the pos and then the deployed market too. The owner of the Market module can put up both sell and buy orders... customers can only buy from the sell orders, or fulfill the buy orders.
3. make wspace something that is not half unique and half the same as kspace. We have sleepers... and no other npcs (pirate npcs never learnt to use probes?)... weird... we have the same planet types as kspace and the same moons... we can do PI but we cannot do moon harvesting... weird... we have any type of ore present in the universe, but we have no ice, and we have wspace only gases... weird... So.... starting from the idea that we like unique, more than similar to kspace: Why don't we get a new (or more than one...) type of planets that you can only find on wspace? PI can still be used, but the produced commodities will be used to fuel up "T3-POS", manufacture T3 items (not just ships... but modules, arrays, and so on... more on it later). Moons can become just useless rocks, or they can introduce wspace moongoo if the like it... couple it with wspace PI, sleepers salvage, wspace gas...and you have a unique indy chain that basically is the same you have in kspace, just with different mats. Why don't we remove ores at all... or give wspace everything, included ice. Or add to the belts some wspace only ores, used in T3 manufactory. All could be good... just not half and half... Why don't let pirates factions coming inside wh sometimes? they can build some new plexes... or just have roaming fleets (sized according to WH class) moving from planet to planet or moon, that players have to scan down... Why not making some "sleepers officers spawn" with special loot? Why not making sleepers loot table a little bit more exciting? (atm you already know what they will drop, and the only "exciting random part" is if/how many ribbons you will salvage) For example introducing T3 modules... they can occasionally drop the modules, or the bpcs... the bpo of the same modules/ammo might drop from data sites... or just the bpc, if wanna keep those modules rare. Just make things more interesting... Why not expand the T3-idea to other things? other ships (haulers, ore and gas miners, other classes of combat ships... as well as modules, ammo, weapons and rigs... and even better... T3 modular POS) They don't even have to be unique, stats-wise... might be the same as other t2 stuff, just wspace-themed. Different look, different mats (from wspace), same values (to avoid balancing nightmares).
There can be tons of other ideas like these... the problem is IF CCP wanna actually change something in wspace and if they want, how much effort they wanna put on it.
PS. Sorry for the text wall... just it's long time I wanted to talk about some of those things. |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1076
|
Posted - 2014.02.22 19:42:00 -
[64] - Quote
Axloth Okiah wrote:Dmitry Wizard wrote:outposts Do you really want to introduce docking games into wspace?
Let em dock. If it's destructible, they still die. Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
dan skirata
Rolling Static Gone Critical
7
|
Posted - 2014.02.22 19:58:00 -
[65] - Quote
I agree it would be cool to have more T3/Sleeper themed ships and modules. It would add more interest for wormholes, and would be great content creation. I also think for destructible stations, no one should be bared access to dock, but the Corp that deploys it can charge whatever they wish for non corp/Alliance members. As I said earlier, all frontiers are colonized so it would be cool to see new ways in how wormhole space can be settled. (not permanent settlement, even nothing settled today is necessarily permanent) |
Bob Artis
Sky Fighters
10
|
Posted - 2014.02.22 20:47:00 -
[66] - Quote
Alright well here is my stupid suggestion. Could we get more options for massing wormholes?
Seriously right now it's a math and estimation game when you want a wormhole gone. Throwing battleships in hot or cold and watching for reductions is fun and all but couldn't we just have a more specialized way to get it done?
If we could have a high slot module like a turret that can load mass rounds and fire at the wormholes to add mass to them I would be soooo happy. Hell I would even take a low/mid slot module where its sole purpose is to add mass to your ship. Have a 100m ship go out and turn on a whole rack of these things and he can come back at 500m mass. |
Lajos Perseus
Conquering Darkness
50
|
Posted - 2014.02.22 20:49:00 -
[67] - Quote
If ccp puts stations in wh space I'll just leave and go to null because essentially that's what it will become. |
Joshua Lorne
The Night Crew The Night Crew Alliance
31
|
Posted - 2014.02.22 20:55:00 -
[68] - Quote
The Cue wrote:Joshua Lorne wrote:such structures wouldn't be conflict drivers at all. They would be a waste. People who won't come out and fight, also won't come out to defend said structures. just more targets of boring structure grinding and padded killboards. Wouldn't make a difference.
Though I'm not sure I understand your post, so I might be off base So what you're saying is, you wouldn't fly out of your POS shield to fight an opponent you have numerical superiority on and have had an hour or two to rile up your guys, plan your fleet comp, make bookmarks for pings if needed and what not? Because I'm pretty sure most people would, maybe you're doing a bit too much of that making ISK stuff. Not sure where you get structure grinding from either, pretty sure I said low EHP.
Now I'm really not sure what you are talking about. Sorry We only blue ball a fight when we are the ones out numbered and out gunned. Hell, when people jump our ratting fleets, we usually stay and fight. What we don't do, is throw ships under the bus when we have 3-4 guys online and some 35+ man fleet is knocking at the door. And no low EHP structures will change that... Ever
Structures offer no insentive to come out and defend them, no insentive to fight. They'll make no difference. It's a waste.
We don't need more structures for people to shoot at and pad their killmails with. (Aka, structure grinding) because that's the only purpose they would serve. For about a week, till people realized they're not worth anchoring.
As for trade hubs in W-space. It's called HiSec Go there
Wormholes do NOT need market access, or jump clone access or stations, or any other K-space comforts.
If you want to be comfortable in wormholes. Learn to scan.
|
Joshua Lorne
The Night Crew The Night Crew Alliance
31
|
Posted - 2014.02.22 21:20:00 -
[69] - Quote
On another note. reading other peoples posts have givin me some suggestions
1. ALL sleeper combat sites in ALL wormholes have a random trigger in ALL waves. 2. Smallish (based on wormhole class) but random sleeper spawns at POCO's. So you have to scout and clear them before running PI. (Mostly small frigate spawns, so as not to just be farmed for isk. But warp scrambling little transport killing bastards) 3. Similar sleeper spawns at wormholes. Random chance of spawn. |
Serendipity Lost
Repo Industries
142
|
Posted - 2014.02.22 21:25:00 -
[70] - Quote
WH stuff is about PVP and NOT about easy mode. Don't change that.
Any kind of station/hub/dressting room - NO Any kind of passive harvestable anything - NO Any kind of widget that screws with mass/time mechanics - NO
ISK balancing - sure More ways to make more isk in c5/c6 - are you kidding me?
There is a definite pull to make wh space easier and safer and more k-spacier. Please resist that. We don't need more players in wh space - we need more good/fun players in wh space.
There is no module or mechanic that is going to make folks more or less risk averse. Anyone claiming that some new eve thinger (module, deployable, mechanic - whatever) will drive conflict is either dumb or has some self involved alterior motive. (example - moon goo in wh - it will have high value and just as PL stangled moon goo in null some one will strangle moon goo in wh space - [PRO HINT] the guys wanting moon goo in wh space are the ones that are pretty sure they can lock it down)
The only module that will drive conflict is the imaginary high slot CAN OPENER module that we've all dreamed of for years.
You can improve gameplay through mechanics and stuff, but you can't drive conflict or create content with a module. At the end of the day its you the players that do that.
When folks come up w/ a good idea - look at it with a cynical eye. Are they 1) lazy 2) bearish isk whores 3) lazy bearish isk whores 4) looking to make wh space more fun. |
|
Doc Hollidai
V0LTA Triumvirate.
49
|
Posted - 2014.02.22 21:30:00 -
[71] - Quote
Iteration on wspace intentions in multiple packages in order to deliver real content over the next several patch cycles.
Create more space (10ish systems?) -new Wspace without moons -inability to close/crit wormholes for bearing operations (lots of risk) -multiple multiple statics -statics auto-open -structure that spawns wormhole to this space (4+ hour online time?, 2 hour stability, fueled by blue loot, very low mass) -bearing which does not lend itself to current farming mechanics of c5/c6 -sleepers camp wormholes -more ewar from sleepers -sleepers drop bubbles |
Joan Greywind
Garoun Investment Bank Gallente Federation
337
|
Posted - 2014.02.22 21:49:00 -
[72] - Quote
Winthorp wrote:I feel the best way to improve WH space is to have it grow in all areas of WH space. My personal opinion for growth in all areas to occur it must first occur in low class WH's. Growth in C1>4's will lead to players wanting to change their Wh class eventually and seek out C5/C6 life either on their own or with existing large corps.
lots of ideas
TL;DR - Not going to happen lazy asses.
I must say I agree with all of these +1 |
The Cue
Applied Agoraphobia
6
|
Posted - 2014.02.22 22:05:00 -
[73] - Quote
Joshua Lorne wrote:Now I'm really not sure what you are talking about. Sorry We only blue ball a fight when we are the ones out numbered and out gunned. Hell, when people jump our ratting fleets, we usually stay and fight. What we don't do, is throw ships under the bus when we have 3-4 guys online and some 35+ man fleet is knocking at the door. And no low EHP structures will change that... Ever
Structures offer no insentive to come out and defend them, no insentive to fight. They'll make no difference. It's a waste.
We don't need more structures for people to shoot at and pad their killmails with. (Aka, structure grinding) because that's the only purpose they would serve. For about a week, till people realized they're not worth anchoring.
Do you have language problems or something? Poor English? I'm not asking as an insult, I'm seriously asking, because I can't understand why you start off every post about how you don't understand me then completely construe it the wrong way.
I don't care about killmails. MTUs shouldn't have killmails, I am not sure why any of the anchorables do.
The concept is very simple, a way to create a short timer in a system. Maybe it's something I anchor in your system, and if the anchoring completes, your PI turns off for four hours. I don't really care about what you do to motivate people to anchor it, so long as it does get used. It has some kind of value to it, and it's got a 2ish hour timer on it. If you don't see how timers create conflict, I must ask if this is EVE you're playing, since timers are a significant conflict driver in EVE. |
Bane Nucleus
Sky Fighters
1052
|
Posted - 2014.02.22 22:06:00 -
[74] - Quote
Serendipity Lost wrote:
You can improve gameplay through mechanics and stuff, but you can't drive conflict or create content with a module. At the end of the day its you the players that do that.
This x1000 No trolling please |
Jack Miton
Sky Fighters
3048
|
Posted - 2014.02.22 22:14:00 -
[75] - Quote
Bane Nucleus wrote:Serendipity Lost wrote: You can improve gameplay through mechanics and stuff, but you can't drive conflict or create content with a module. At the end of the day its you the players that do that.
This x1000 can we make this the official WH motto? Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |
Joshua Lorne
The Night Crew The Night Crew Alliance
31
|
Posted - 2014.02.22 23:13:00 -
[76] - Quote
The Cue wrote:
Do you have language problems or something? Poor English? I'm not asking as an insult, I'm seriously asking, because I can't understand why you start off every post about how you don't understand me then completely construe it the wrong way.
I don't care about killmails. MTUs shouldn't have killmails, I am not sure why any of the anchorables do.
The concept is very simple, a way to create a short timer in a system. Maybe it's something I anchor in your system, and if the anchoring completes, your PI turns off for four hours. I don't really care about what you do to motivate people to anchor it, so long as it does get used. It has some kind of value to it, and it's got a 2ish hour timer on it. If you don't see how timers create conflict, I must ask if this is EVE you're playing, since timers are a significant conflict driver in EVE.
I did totally misunderstand what you are saying. Thought you ment adding upgrade structures to system in hopes people would defend them. Didn't realize you ment downgrade structure your enemy anchors in hopes you'll try and take it out.
Thanks for clarifying.
Still not sure that would do anything however, people are not going to do PI or anything like that with hostiles in their home, so waiting out the timer of such structures would be a moot point. No one's going to shed tears at not being able to do PI for 4 hours.
Best way to create conflict in wormholes is to scan down your chain and look for it. Be creative with your bait. They don't take it, move on to the next hole till you find someone who does.
You have a big fleet, roam hi class wormholes for another big fleet. You prolly won't find one in low class holes.
And stop b!tching that the 6 guys in the POS won't come out and engage your 40+ man fleet.
|
Joshua Lorne
The Night Crew The Night Crew Alliance
31
|
Posted - 2014.02.22 23:31:00 -
[77] - Quote
also
Have suggestion for POS mechanics.
Simply allow CEO and/or Directors to set Tab/CHA/SMA access to individual members instead of setting the roles group required to access.
So CEO and maybe directors could still access everything, but could set a tab in CHA so that a specific member only could access only regardless of roles. That way you assign tabs/SMA's ect. to people, and they don't have to worry about other members being able to access their stuff and stealing. Only themselves and the CEO and possibly directors could access their stuff.
If your CEO is stealing from his members, you have bigger problems then just corp thvery |
Alundil
Sky Fighters
409
|
Posted - 2014.02.22 23:41:00 -
[78] - Quote
Proclus Diadochu wrote:dan skirata wrote:Allna wrote:dan skirata wrote:A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics. I'm really confused about the highlighted/underlined part. Assuming you are asking seriously, from my experiences so far in wormholes when someone enters the system you are in people either POS up or go on a hunt to find them and kill them. If people set up trading posts, there would be more of a reason to become more friendly with random people who appear in system. Define... "friendly"
Friendly..... You know when you see some poor stranded pilot in your system and their hull is all shimmery as if it was frozen. So naturally in order to render aid you activate modules that output heat.... Like anti-matter and lasers.... In the spirit of assistance like the merchant marines of yore.
Or when their ship is floating listlessly in space as if they have lost all power to their propulsion devices. So in the same vein that the road service AAA might arrive and offer to jump start or tow the helpless vehicle. In the purest of intentions you offer to push them to safe berth using the only form of portable propulsion you have.... You know missiles....
Or when you see what looks like venting energy or atmospheric gases escaping from their hull. It's the good Samaritan in all of us that causes us to try and help patch the leak with some thing with some mass... Like projectiles...
Friendly like that right? It's not or fault that we still need some practice on the delivery mechanism... slowing the projectiles enough or removing the warhead from the missiles first, well those are just unfortunate accidents. But the good intentions were always there. Just need more practice. Clone mechanics enchancements Deep Space Probe Revival |
Allna
On Your Own SWAG Co
6
|
Posted - 2014.02.22 23:58:00 -
[79] - Quote
Bob Artis wrote:Alright well here is my stupid suggestion. Could we get more options for massing wormholes?
Seriously right now it's a math and estimation game when you want a wormhole gone. Throwing battleships in hot or cold and watching for reductions is fun and all but couldn't we just have a more specialized way to get it done?
If we could have a high slot module like a turret that can load mass rounds and fire at the wormholes to add mass to them I would be soooo happy. Hell I would even take a low/mid slot module where its sole purpose is to add mass to your ship. Have a 100m ship go out and turn on a whole rack of these things and he can come back at 500m mass.
I also would like to see a more "scientific" approach to collapsing wormholes, it is a bit "clunky" right now, though not that big of an issue if you have enough people around.
Any mechanic introduced for wormhole collapsing without having to traverse the wormhole I would like to see it still cause you to be polarized after each "hit", assuming each "hit" causes the same mass addition it would have had you flown through and back in the ship you're flying.
The act of being vulnerable on the hole when trying to collapse it is a pretty critical piece of how w-space works that has been there all along and should stay. |
Arkon Olacar
Blue-Fire
286
|
Posted - 2014.02.23 12:03:00 -
[80] - Quote
The Cue wrote: If you don't see how timers create conflict, I must ask if this is EVE you're playing, since timers are a significant conflict driver in EVE.
Do you have langauge problems because you missed the entire point of his post:
Joshua Lorne wrote: What we don't do, is throw ships under the bus when we have 3-4 guys online and some 35+ man fleet is knocking at the door. And no low EHP structures will change that... Ever
No amount of ******** crap is going to suddenly generate fights when you bring more logi than the other side has ships (shoutout to you, SSC)
If you get blueballed from blobbing horrendously all the time then learn to bait better or bring less autists
The best deployable structure to counter blueballing would be a massive space mirror to show people where the problem lies Warping to zero |
|
Quinn Corvez
Probe Patrol Awakened.
214
|
Posted - 2014.02.23 12:26:00 -
[81] - Quote
Jack Miton wrote:Bane Nucleus wrote:Serendipity Lost wrote: You can improve gameplay through mechanics and stuff, but you can't drive conflict or create content with a module. At the end of the day its you the players that do that.
This x1000 can we make this the official WH motto?
You guys are morons if you believe that. Any addition (non visual) to the game is a change in mechanics.
You can't create conflict or content with a module? So POCOs, moons, ESS, bubbles, POS, etc have nothing to conflict? also i don't think you know what "content" means because I'm pretty sure that anything CCP add that players interact with is considered content. |
Serendipity Lost
Repo Industries
142
|
Posted - 2014.02.23 13:00:00 -
[82] - Quote
I believe it and I'm not a moron. I'll give a brief example of how I am right and you are wrong. Find a wh devoid of players. Put all the crap you think creates content and drives conflict into that wh. OK it took a lot of time and effort, but it will be worth it to see what I'm getting at.
Now do the following. Sit there and admire all the stuff in your wh. Until someone else with guns shows up there is nothing but peace, harmony and all the crap you put in there. No conflict. No content (in the context that we generally use it on this forum).
It's just you, all your stuff and a big bucket of boredom.
I could agree with your post, but then we'd both be wrong. |
Quinn Corvez
Probe Patrol Awakened.
214
|
Posted - 2014.02.23 13:12:00 -
[83] - Quote
Serendipity Lost wrote:I believe it and I'm not a moron. I'll give a brief example of how I am right and you are wrong. Find a wh devoid of players. Put all the crap you think creates content and drives conflict into that wh. OK it took a lot of time and effort, but it will be worth it to see what I'm getting at.
Now do the following. Sit there and admire all the stuff in your wh. Until someone else with guns shows up there is nothing but peace, harmony and all the crap you put in there. No conflict. No content (in the context that we generally use it on this forum).
It's just you, all your stuff and a big bucket of boredom.
I could agree with your post, but then we'd both be wrong.
I'm still waiting for you to prove why you are right... That example sounded like the ravings of a madman.
Let's say this empty system was one of the dreaded blackholes. CCP add a new mod that nullifies wormhole system effects. A month later, all black holes are inhabited and we have a module that allows an armour T3 gang to a fight in a pulsar...
That is content and a conflict creator brought about by the introduction of a module. |
Joan Greywind
Garoun Investment Bank Gallente Federation
337
|
Posted - 2014.02.23 14:08:00 -
[84] - Quote
Quinn Corvez wrote:Serendipity Lost wrote:I believe it and I'm not a moron. I'll give a brief example of how I am right and you are wrong. Find a wh devoid of players. Put all the crap you think creates content and drives conflict into that wh. OK it took a lot of time and effort, but it will be worth it to see what I'm getting at.
Now do the following. Sit there and admire all the stuff in your wh. Until someone else with guns shows up there is nothing but peace, harmony and all the crap you put in there. No conflict. No content (in the context that we generally use it on this forum).
It's just you, all your stuff and a big bucket of boredom.
I could agree with your post, but then we'd both be wrong. I'm still waiting for you to prove why you are right... That example sounded like the ravings of a madman. Let's say this empty system was one of the dreaded blackholes. CCP add a new mod that nullifies wormhole system effects. A month later, all black holes are inhabited and we have a module that allows an armour T3 gang to a fight in a pulsar... That is content and a conflict creator brought about by the introduction of a module.
Quin don't be a troll obviously wormhole space exists in a dimension where normal game design doesn't work for reasons and content can be created in void because of reasons. Gosh you people just ask CCP to add in game mechanics to drive conflict like all other games of the same kind, you guys are just lazy. You just go and create fights because fighting for the sake of fighting is enough, and my opinion is the only opinion that matters. |
Bane Nucleus
Sky Fighters
1055
|
Posted - 2014.02.23 14:28:00 -
[85] - Quote
Quinn Corvez wrote: A month later, all black holes are inhabited and we have a module that allows an armour T3 gang to a fight in a pulsar...
That is content and a conflict creator brought about by the introduction of a module.
Jesus f**k. This statement alone shows that you are your own problem
Get out of your armor T3s and reship to something else. As shocking as that might be to you and some of your buddies, that actually works. We live in a pulsar we own armor ships. Why? Because fights happen somewhere other than home. No trolling please |
Cylin Rath
7
|
Posted - 2014.02.23 15:27:00 -
[86] - Quote
Be it through a change to existing SMAs, assembly arrays, or some new mobile deployable, I would like to be able to repackage ships at a POS.
I also think ship movement tracking would be good:
Make it possible for scouts to examine/scan a wormhole for evidence of ships that have passed through it. These scanned GÇ£tracksGÇ¥ would fade over time becoming harder to detect, or the results detected have a greater chance of being inaccurate. The wormhole scanner could be a mid slot module that is affected by a skill. The higher the skill level the greater accuracy of scans. It would work something like:
Scout jumps through an unexplored wormhole and scans out the system. He finds a few wormholes. After warping to the hole he de-cloaks, locks the wormhole, and activates his hole scanner.
The results would not have to be text, cool multicolor visual effects showing up on the wormhole would be sweet, but the scan output would give the scout info such as:
GÇ£A single [small, medium, large, huge] ship has has transversed this wormhole [minutes ago, very recently, a few hours ago].GÇ¥
The output would stack as more ships go through a hole and vary based on approximate ship quantity, size, and time since passing through.
GÇ£A [single, few, many] small ship(s) have transversed this wormhole very recently.GÇ¥ GÇ£A few medium sized ships and small ships have transversed this wormhole a few hours.GÇ¥ GÇ£A small ship transversed this wormhole a few minutes ago and huge ship traversed this wormhole many hours ago.GÇ¥
As time passes the scans could become more inaccurate based on the age of the ship tracks, pilot skill level, random environmental effects etc.
|
Bane Nucleus
Sky Fighters
1055
|
Posted - 2014.02.23 15:29:00 -
[87] - Quote
Cylin Rath wrote:Be it through a change to existing SMAs, assembly arrays, or some new mobile deployable, I would like to be able to repackage ships at a POS.
I also think ship movement tracking would be good:
Make it possible for scouts to examine/scan a wormhole for evidence of ships that have passed through it. These scanned GÇ£tracksGÇ¥ would fade over time becoming harder to detect, or the results detected have a greater chance of being inaccurate. The wormhole scanner could be a mid slot module that is affected by a skill. The higher the skill level the greater accuracy of scans. It would work something like:
Scout jumps through an unexplored wormhole and scans out the system. He finds a few wormholes. After warping to the hole he de-cloaks, locks the wormhole, and activates his hole scanner.
The results would not have to be text, cool multicolor visual effects showing up on the wormhole would be sweet, but the scan output would give the scout info such as:
GÇ£A single [small, medium, large, huge] ship has has transversed this wormhole [minutes ago, very recently, a few hours ago].GÇ¥
The output would stack as more ships go through a hole and vary based on approximate ship quantity, size, and time since passing through.
GÇ£A [single, few, many] small ship(s) have transversed this wormhole very recently.GÇ¥ GÇ£A few medium sized ships and small ships have transversed this wormhole a few hours.GÇ¥ GÇ£A small ship transversed this wormhole a few minutes ago and huge ship traversed this wormhole many hours ago.GÇ¥
As time passes the scans could become more inaccurate based on the age of the ship tracks, pilot skill level, random environmental effects etc.
That is a pretty neat idea. No trolling please |
Paikis
Vapour Holdings
1082
|
Posted - 2014.02.23 15:58:00 -
[88] - Quote
New deployable: Wormhole Effect Inhibitor 1 minute anchor/online timer Wormhole effects do not affect any ship within 300km of this module. |
Bane Nucleus
Sky Fighters
1055
|
Posted - 2014.02.23 16:04:00 -
[89] - Quote
Paikis wrote:New deployable: Wormhole Effect Inhibitor 1 minute anchor/online timer Wormhole effects do not affect any ship within 300km of this module.
A few things here, if this were in game:
- Shorten the range by a large margin - Do NOT allow on grid with a wormhole or POS - Does not allow warping (same effect as a bubble)
No trolling please |
Lina Theist
Rosendal Research and Development
51
|
Posted - 2014.02.23 16:20:00 -
[90] - Quote
Dmitry Wizard wrote:with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin
what do we do about station games? I seriously don't want any of that **** |
|
dan skirata
Rolling Static Gone Critical
8
|
Posted - 2014.02.23 17:06:00 -
[91] - Quote
Bane Nucleus wrote:Paikis wrote:New deployable: Wormhole Effect Inhibitor 1 minute anchor/online timer Wormhole effects do not affect any ship within 300km of this module. A few things here, if this were in game: - Shorten the range by a large margin - Do NOT allow on grid with a wormhole or POS - Does not allow warping (same effect as a bubble)
I would say distance should be 40-50km. Can be anchored in sites, or act as a bubble for PvP. I do agree it shouldn't be allowed on grid with a wormhole or POS.
It should either need some sort of fuel to run, or cannot be picked up after deployed and expires after a certain amount of time. It can also be destroyed. |
dan skirata
Rolling Static Gone Critical
8
|
Posted - 2014.02.23 17:07:00 -
[92] - Quote
Lina Theist wrote:Dmitry Wizard wrote:with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin what do we do about station games? I seriously don't want any of that ****
You don't try to kill someone near a station. Simple. Staged fights would not have station games, and if you're trying to gank you would be smart and jump they while they are mining, afk, or in a site. Scram them and boom, they can't play station games. There is no reason to fight anyone who is right next to a station. |
dan skirata
Rolling Static Gone Critical
8
|
Posted - 2014.02.23 17:16:00 -
[93] - Quote
New idea. Ship (or mod) or structure that is deployed near a wormhole. This ship or structure fires high mass, semi expensive rounds into the wormhole, allowing you to collapse wormholes without trapping a ship. This structure is anchored, and can only be activated twice per 5 minutes. After it has fired, in time with polarization (5 min) it would not be allowed to be unanchored until the timer has expired after which you can decide to unachor the structure or fire again. Only one of these structures could be anchored near a wormhole at a time.
If instead there was a new ship or mod, it would deploy the ship into effectively Bastion mode or siege mode. You cannot move for 5 minutes, and can only fire 2 high mass rounds into the wormhole per cycle. There would be a limit of 3 ships deployed near the wormhole at once.
This would allow people to chose the risk of sending ships through the wormhole and risk getting stuck, but can be insanely fast with enough people. Or chose to not risk getting stuck on the other site of the wormhole, but make yourself more vulnerable on your side of the connection if someone decides to jump through.
This is just a quick idea I though of, so please make adjustments to it. |
chris elliot
Yoyodyne corporation Shadow Cartel
335
|
Posted - 2014.02.23 17:20:00 -
[94] - Quote
In terms of dev time and money being used I think two things that would benefit WH space as a whole would be these two.
* Give all C4's the ability to connect to K-space. Maybe not a static per say, but the codebase is already there for all other wh's, it is significantly less coding to implement than making stuff from scratch.
* Allow a micro jump drive to give a mass reduction bonus when activated. This will mess with align times a bit, yes, but it can enable some more interesting things to happen fleet wise(all hail geddonfleet) and tactics wise. The nestor is a festering pile of cr*p for WH space but that doesn't mean we can't all enjoy the benefits of a slightly broadened array of ships to fly.
The whole "make statics open to make site running less safe" is a waste of dev time and money imho. All the bears have to do is crit the incoming hole right away and then go about their business. |
Axloth Okiah
Future Corps Sleeper Social Club
292
|
Posted - 2014.02.23 18:33:00 -
[95] - Quote
chris elliot wrote:* Allow a micro jump drive to give a mass reduction bonus when activated. This will mess with align times a bit, yes, but it can enable some more interesting things to happen fleet wise(all hail geddonfleet) and tactics wise. The nestor is a festering pile of cr*p for WH space but that doesn't mean we can't all enjoy the benefits of a slightly broadened array of ships to fly. I think mass reducing rigs would fill this role better, because you can't refit just them after you've moved your BS fleet through and would allow for more possibilities. It would force you to make tradeoff decisions.
W-Space Realtor |
Lizden Kroff
Kroff Industry
2
|
Posted - 2014.02.23 18:57:00 -
[96] - Quote
Hello!
this: https://forums.eveonline.com/default.aspx?g=posts&t=284772 (bookmarks in the overview idea)
It would be nice to be able to have your pos and other vital location in the overview so that you quickly can warp to them.
Regards Lizden |
Shilalasar
Dead Sky Inc.
19
|
Posted - 2014.02.23 19:29:00 -
[97] - Quote
Most of the good stuff has already been mentioned, he is somethign stupid:
An unrollable or very high mass WH (10+ capitals for c6). Incredible unique maybe only once per class. Mostly to stop safefarming and undermin the capadvantage of the hometeam. |
Kyte Tentales
Explorer Corps Disavowed.
13
|
Posted - 2014.02.23 19:42:00 -
[98] - Quote
A lot has been said, here's the most important stuff IMO.
**alliance bookmarks... If people didn't have to deal with trading bookmarks 5 at a time, for each corp, more people would be interested in living in whs.
**pos redeux... .........XLSMAs need to have protection from being used OUTSIDE of the pos shields without the POS P/W. .........Dead sticks disappear over time of inactivity, or perhaps can be unanchored by anyone after a certain time. .........Increase range to access SMAs... no-one likes dealing with bumping on POS mods. .........When in a pos with CHA and near an SMA, allow fitting mods from the CHA automatically using the fitting window's "fit" button, as well as allow dragging mods straight from CHA to your module location if you have the option "show unfilled mods" selected (now you have to first drag it to the ship's cargo, which may be full or whatnot)
**change black holes... I don't even like passing through them with the ridiculous align time. I think if you just increased acceleration to be equal align times, it would be much more feasible to live/fight in. The max velocity "bonus" is actually a negative until you add this as well.
**make sleepers a bit more unpredictable. In general, the sleepers always have a rotation going for specific targets over and over again, depending on skills/resists i think. It seems too easy to expect that they will primary certain targets first, and keep damaging them for quite a while before swapping targets. Perhaps include a little more ewar from them, such as sensor dampening, target painting, tracking disrupting etc.
**make random wh connections more likely to occur, creating more content, adding more risk, keep things exciting.
---
I think these changes will make more people want to live in wormholes, and for those already here it will increase the content we get.
-K |
Quinn Corvez
Probe Patrol Awakened.
215
|
Posted - 2014.02.23 19:48:00 -
[99] - Quote
Bane Nucleus wrote:Quinn Corvez wrote: A month later, all black holes are inhabited and we have a module that allows an armour T3 gang to a fight in a pulsar...
That is content and a conflict creator brought about by the introduction of a module. Jesus f**k .You don't need a module to fight in a pulsar. You need to reship. Get out of your armor T3s and reship to something else. As shocking as that might be to you and some of your buddies, that actually works. We live in a pulsar and we own armor ships. Why? Because fights often happen somewhere other than home.
You are missing the point as usual mate.
I don't actually have a problem with pulsars, we will take a fight in one if we can. I was just using it as an example to educate people who thing conflict and content can't be created through new modules and structures. |
Quinn Corvez
Probe Patrol Awakened.
215
|
Posted - 2014.02.23 19:58:00 -
[100] - Quote
Paikis wrote:New deployable: Wormhole Effect Inhibitor 1 minute anchor/online timer Wormhole effects do not affect any ship within 300km of this module.
Yeah, something like that. The range would probably be okay at 100km though.
|
|
The Cue
Applied Agoraphobia
6
|
Posted - 2014.02.23 20:10:00 -
[101] - Quote
Joshua Lorne wrote:I did totally misunderstand what you are saying. Thought you ment adding upgrade structures to system in hopes people would defend them. Didn't realize you ment downgrade structure your enemy anchors in hopes you'll try and take it out.
Upgrade structures would never work, because my US TZ group would just roll around shooting all the EU TZ wormholers upgrade structures. Plus, anything that makes wormhole ISK more is generally a bad idea.
Joshua Lorne wrote:Still not sure that would do anything however, people are not going to do PI or anything like that with hostiles in their home, so waiting out the timer of such structures would be a moot point. No one's going to shed tears at not being able to do PI for 4 hours.
Again, I don't want someone to cry over the damage, otherwise the huge groups would run around doing it to everyone they found for the tears it creates.
I want something with a short timer on it that stays within the timezone, as well as the timezone I engage it. Two hour timer, four hours of minor punishment seems about right to me. I don't really care what the carrot is honestly. I want something I anchor that gives someone a small chunk of time to rally the troops and organize up their fleet and gives both sides a timer as to when this fight happens.
Joshua Lorne wrote:And stop b!tching that the 6 guys in the POS won't come out and engage your 40+ man fleet.
I have never seen more than ten in my corp's fleets. It's usually five or less. I don't really care about the 40 man fleets, there's very little that a 40 man fleet can do to get six guys to come out and fight. I want the ten people with logi who are sitting in their POS to fight my five with local tanks in their system.
Serendipity Lost wrote:You can improve gameplay through mechanics and stuff, but you can't drive conflict or create content with a module. At the end of the day its you the players that do that.
Structures don't create fights. Nope, never. No timer in EVE has EVER created a fight. It just doesn't happen.
Structures have always created fights in EVE. Any RF timer creates a time where people can say, I need to be online for THAT. In K-space, if you want to fight a group that's near you, you go RF one of their towers, then come back in a day and change. Chances are, unless you have stupidly high overwhelming numbers, you'll get a fight. For K-space, this isn't much work. You light a cyno, pew for a bit, then post the timer somewhere to get people's attention.
In W-space that's not possible, since shooting a tower requires seeding caps or having a lot of subcaps. It's an investment that's more significant than what it is in K-space. Any of the current timers in EVE when placed in W-space are significant investments to show up for, because whatever wormhole you came in through will be gone before the tower/POCO comes out of RF.
Hitting a tower in K-space hurts the wallet, it's usually minor damage to the income. Hitting a tower in W-space means trying to take someone's home, it's two very different approaches. I want to be able to hurt someone without kicking them out of their space. |
Bane Nucleus
Sky Fighters
1055
|
Posted - 2014.02.23 21:14:00 -
[102] - Quote
I have evicted so many people who never fired a single shot to defend their home. I would even put it in the 90% range. It's been that many. That won't change by making their things easier to shoot. No trolling please |
Jack Miton
Sky Fighters
3048
|
Posted - 2014.02.23 21:31:00 -
[103] - Quote
Quinn Corvez wrote:Let's say this empty system was one of the dreaded blackholes. CCP add a new mod that nullifies wormhole system effects. A month later, all black holes are inhabited and we have a module that allows an armour T3 gang to a fight in a pulsar...
That is content and a conflict creator brought about by the introduction of a module. so.... what youre saying is that making black holes (and apparently pulsars?!?!) into vanilla WHs would add content and conflict? right, because there arent any empty vanilla WHs that no one's fighting over now...
Bane Nucleus wrote:I have evicted so many people who never fired a single shot to defend their home. I would even put it in the 90% range. It's been that many. That won't change by making their things easier to shoot. ^this. people who arent going to defend their home, arent going to defend their home even if you add a mod that brings a ccp employee around to their house to kick their dog when it gets shot. it just isnt going to happen.
id say this number is at LEAST the 90% bane stated and on top of that, about another 8% wont fight because the attackers bring 18x their numbers with 7 different alliances and 32 dreads because they want 'gud fights bro!' so there's really very little point in fighting.
bottom line is that shooting someone's POS is a really bad way of getting a fight unless it's a group that would come fight you anyway even if you didnt shoot their POS. POSs in WHs are only worth shooting if you dont like the person living there or you want the system. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |
Bane Nucleus
Sky Fighters
1055
|
Posted - 2014.02.23 22:45:00 -
[104] - Quote
"He's liberated himself from traditional f*****g asthetics and techniques, in effect, creating a big f*****g pile of shiit" - Chopper Ried
No trolling please |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
28
|
Posted - 2014.02.24 00:54:00 -
[105] - Quote
dan skirata wrote:Bane Nucleus wrote:Paikis wrote:New deployable: Wormhole Effect Inhibitor 1 minute anchor/online timer Wormhole effects do not affect any ship within 300km of this module. A few things here, if this were in game: - Shorten the range by a large margin - Do NOT allow on grid with a wormhole or POS - Does not allow warping (same effect as a bubble) I would say distance should be 40-50km. Can be anchored in sites, or act as a bubble for PvP. I do agree it shouldn't be allowed on grid with a wormhole or POS. It should either need some sort of fuel to run, or cannot be picked up after deployed and expires after a certain amount of time. It can also be destroyed.
Would be really cool if these were HICtor bubble scripts, maybe a script for each effect type, plus a no effect script. |
Quinn Corvez
Probe Patrol Awakened.
215
|
Posted - 2014.02.24 01:43:00 -
[106] - Quote
Jack Miton wrote:Quinn Corvez wrote:Let's say this empty system was one of the dreaded blackholes. CCP add a new mod that nullifies wormhole system effects. A month later, all black holes are inhabited and we have a module that allows an armour T3 gang to a fight in a pulsar...
That is content and a conflict creator brought about by the introduction of a module. so.... what youre saying is that making black holes (and apparently pulsars?!?!) into vanilla WHs would add content and conflict? right, because there arent any empty vanilla WHs that no one's fighting over now...
No, I'm saying that for people that don't fight or run site because of the system effect, the ability to nullify the effect would make them move willing. |
Kalel Nimrott
Sky Fighters
895
|
Posted - 2014.02.24 02:37:00 -
[107] - Quote
No. Next idea? My opinions are not my own. They come from the consensus of my corp. So, suck it. |
roxtarr
Xolti Sect
0
|
Posted - 2014.02.24 03:36:00 -
[108] - Quote
entirely new K space systems only accessible through W space connections |
Jack Miton
Sky Fighters
3048
|
Posted - 2014.02.24 04:04:00 -
[109] - Quote
Quinn Corvez wrote:Jack Miton wrote:Quinn Corvez wrote:Let's say this empty system was one of the dreaded blackholes. CCP add a new mod that nullifies wormhole system effects. A month later, all black holes are inhabited and we have a module that allows an armour T3 gang to a fight in a pulsar...
That is content and a conflict creator brought about by the introduction of a module. so.... what youre saying is that making black holes (and apparently pulsars?!?!) into vanilla WHs would add content and conflict? right, because there arent any empty vanilla WHs that no one's fighting over now... No, I'm saying that for people that don't fight or run site because of the system effect, the ability to nullify the effect would make them move willing. what the **** is the point of there BEING any WH effects if you can just turn them off at will??? stop being such a nancy and go buy a shield ship. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |
Jack Miton
Sky Fighters
3048
|
Posted - 2014.02.24 04:05:00 -
[110] - Quote
roxtarr wrote:entirely new K space systems only accessible through W space connections ^there you go, a reasonable idea that actually would increase WH traffic. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |
|
Joshua Lorne
The Night Crew The Night Crew Alliance
31
|
Posted - 2014.02.24 05:31:00 -
[111] - Quote
The Cue wrote:Joshua Lorne wrote:And stop b!tching that the 6 guys in the POS won't come out and engage your 40+ man fleet. I have never seen more than ten in my corp's fleets. It's usually five or less. I don't really care about the 40 man fleets, there's very little that a 40 man fleet can do to get six guys to come out and fight. I want the ten people with logi who are sitting in their POS to fight my five with local tanks in their system.
That was not directed at you I've never actually heard of your corp before this thread, so I doubt we have ever came across each other in w-space before |
Iyokus Patrouette
End-of-Line
125
|
Posted - 2014.02.24 06:39:00 -
[112] - Quote
Ok... first thing. i have not read everything before, because 6 pages. and i am guessing half of it is trolling. (not judging).
But I had a random thought. and i honestly think it's bad because i can see it annoying me. However, if the Mass of wormholes was changed to be more random/unpredictable. big 20 man fleets that are trying to jump through might end up getting split up.
If this were to happen, I as a smaller corp potentially watching the giant fleet that i have no hope to defeat might be more inclined to attack if i've just seen (or think i've seen) half the fleet get stranded.
While i also think this would annoy the heck out of me if my fleet got split in half because of a wormhole unpredictably closing.
but ultimately I think it could provide some damn interesting moments, and watching us adapt fleet doctrines to deal with a sudden loss of numbers, and having to include some scanning ships into the fleets could be interesting...
Don't know. just a random thought. Maybe you could just change wormhole masses to not quite allow 20 ships to jump through all at once. . or maybe that many ships moving through at once causes havoc on the holes mass.
/shrug
Join End-of-Line, -EOL, today, and kill your CEO! (Terms and conditions apply.)
---- Advocate for the initiation of purple coloured wormholes---- |
CeNSeR
Boris Johnson's Love Children Awakened.
72
|
Posted - 2014.02.24 06:52:00 -
[113] - Quote
Bane Nucleus wrote:I have evicted so many people who never fired a single shot to defend their home. I would even put it in the 90% range. It's been that many. That won't change by making their things easier to shoot.
Is that you alone or did you bring some alts along too? |
Axloth Okiah
Future Corps Sleeper Social Club
292
|
Posted - 2014.02.24 07:42:00 -
[114] - Quote
roxtarr wrote:entirely new K space systems only accessible through W space connections this
W-Space Realtor |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1084
|
Posted - 2014.02.24 08:10:00 -
[115] - Quote
Bane Nucleus wrote:Paikis wrote:New deployable: Wormhole Effect Inhibitor 1 minute anchor/online timer Wormhole effects do not affect any ship within 300km of this module. A few things here, if this were in game: - Shorten the range by a large margin - Do NOT allow on grid with a wormhole or POS - Does not allow warping (same effect as a bubble)
Also, have a script version to induce effects... Oh man, a wrench that could create. Sounds fun.
Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1084
|
Posted - 2014.02.24 08:16:00 -
[116] - Quote
dan skirata wrote:Lina Theist wrote:Dmitry Wizard wrote:with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin what do we do about station games? I seriously don't want any of that **** You don't try to kill someone near a station. Simple. Staged fights would not have station games, and if you're trying to gank you would be smart and jump they while they are mining, afk, or in a site. Scram them and boom, they can't play station games. There is no reason to fight anyone who is right next to a station.
Station games exist because people are safe in a station. Just make it where people aren't safe anymore. Like, stations can be blown the f*ck up :) And for all those that keep spewing all this "well some people won't fight regardless...blah blah" garbage, if that is the case, then all these other proposals do, whether it is destructible outposts, modules, other "conflict drivers" or whatever, is provide more "things" for people to shoot at when they are bored and rolling, roaming, or b*tching on the forums...
:options: Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
Shevai Asan
The Night Crew The Night Crew Alliance
39
|
Posted - 2014.02.24 08:46:00 -
[117] - Quote
Why Live in Wormhole Space:
I think everyone needs to sit down and assess WHY they live in Wormhole space. It's the freedom, the random unknown, the hardship and for many; the ability to self-sovereign. For true Wormhole corps/alliances; we're not held by alliance blocks nor leashed as alliance pets. We have everything at our finger-tips. Industry via planetary interaction, mining ore, huffing gas, running data or relic sites(which aren't worth the time investment), and Ghost sites(which are laughable; thank you CCP for not fixing the Wormhole implant so it's actually worth the risk. Good to know the LP Farmers can sell off their implant which is much better than the one we actually have to gather materials for in the most inhospitable environment ingame, yet it's woefully not worth it). We have PVE with Sleeper sites(which I think it would be nice if all of them could randomly spawn the next wave, to kill the monotony. I think adding random spawns would be great aswell; the same number of frigates, cruisers and battleships; but the TYPES should be randomly chosen each wave); and the ever present fear of PVP that can jump out and grab you no matter what you're doing.
If you're a small corp, or a hived Wormhole alliance; or even an alliance that 'seeds' multiple Wormholes with various sized corporations. The fact remains that you're part of a community that has chosen self-reign. Embrace the fundamentals of why we are out here.
When I hear talk of adding an extra static; expecially to known space, I can't help but feel like those that want such easy access back to known space should just live there. This goes for anyone who wants to easily mass down holes by merely 'firing' mass into it. You're defeating the mystery and the excitement of what it means to live in Wormhole space. You want a more 'scientific method' for massing holes? You check the maximum jump mass of the hole you want to crush, then you check the maximum mass that hole can possibly have. Then you check the mass of whatever ships you intend to use to 'crush' the hole.
If you have a 2bil maximum mass hole; you need to jump battleships through and watch for the mass downs. If you're new to all this, there are guides that tell you roughly what percentage of allowable mass is allowed until the hole will 'crush'. You know how TNC used to do it? With calculators. How much more 'scientific' do you want to do it? Trial and error; scientific method. You try and try and try, until you figure it out. Or you look around the forums and figure out a standard way that others use and see if it works best for you.
When we lose a ship or a pilot to a 'bad crush', it's rare, but it happens. Do we mind? Not really; because thats part of the enjoyment of living here. There's a risk in something as simple as closing the front or back doors to your home(or anywhere along the chain that you choose to crush). Don't cheapen that risk by merely 'firing mass' into a wormhole. If you want to live out here and reap the rewards, endure the risks or go back to known space where the gate system never fails you.
Conflict Drivers: This falls squarely on CCP's shoulders; because our current 'conflict drivers' aren't worth much at the moment. We don't fight over sovereignty, and I personally don't care to burn someone else's system to the ground unless they're just a 'farming corp'.(Check all their killboards, look for locations of their kills/losses. If they have next to no kills/losses in wormhole space but have lived in Wormhole space for awhile; they're most likely farmers.) Not everyone comes out to fight, it's not always that the stars align that you have the numbers to match the enemy fleet, and if you don't have the intel you're certainly not going to throw five guys out onto three who are sitting on a wormhole; more often than not there are fifteen more sitting on the other side just waiting for the bait to be taken. I don't encourage anyone here or in EVE to do 'stupid pvp'. If you're not sure, be safe. If you're feeling squirrely; give it a try and have a go. Fly what you can afford and realise that everyone is going to lose ships and get popped. Live by the motto "Did you learn something? Did you have fun?" If the answer is yes to either; then you're on the right track.
I personally see no real point in a 'market hub' for trading. We actively kill BLUES in wormhole space; the only reprieve they get is the honor-bound agreement that we will never siege nor assist in sieging their system(s)/attacking their structures. But a 'market hub' for us would just look like bait. When someone roles into our systems; we look to assess and engage, not have trade. However, that's because we are very self-sufficient; if we need anything we go and get it ourselves; whether that means huffing the gas, mining the rock, production or having a 'Walmart Night' and hitting known space.
Wormhole Effects: Wormhole space has variant effects, depending on the system you're in. Pulsar, Blackhole, etc. I think any modules that nullify those effects to just be an easy way of saying "lets just ignore the game mechanics and change the rules". It takes the tactics out of where and when you engage your enemy, aswell as what ships you'll fly into a fight. If you're willing to have something like that in play, then why have the wormhole effects to begin with?
Before I close this up; just acknowledge that the risks of living out here are what make it great. I love seeing other corporations of all sizes deciding to live in wormhole space and learn how it works. From the new Wormhole dwellers that get locked out of their first 'home system', to the industrialists with teeth that will sit 10-15 in retrievers and at the first sign of a k162; they flood back to the tower and gear up to scan and have combat ships ready.
To all of you, I say: Persist and Endure. |
Anize Oramara
S T R A T C O M Critical-Mass
147
|
Posted - 2014.02.24 09:37:00 -
[118] - Quote
I've never run into the night crew before but they seem to get it. |
Paikis
Vapour Holdings
1083
|
Posted - 2014.02.24 12:43:00 -
[119] - Quote
Jack Miton wrote:roxtarr wrote:entirely new K space systems only accessible through W space connections ^there you go, a reasonable idea that actually would increase WH traffic.
We already have a tonne of systems that can only be accessed through wormholes. Their system names all start with J and they're half empty already. |
Bronya Boga
Merchants Trade Consortium The Last Chancers.
299
|
Posted - 2014.02.24 12:47:00 -
[120] - Quote
I Just want to say that this thread is 6 pages long and no trolling has been done...im so proud of you and love you all... (it might be the Jack talking but **** it) My Opinions are my own and do not reflect my corp Host of Down The Pipe-á www.downthepipe-wh.com Ingame Channel DTP Podcast |
|
Serendipity Lost
Repo Industries
145
|
Posted - 2014.02.24 13:23:00 -
[121] - Quote
I called in some favors for black hole ideas. National Geographic is running an article on them this month so you can read what they really are (as best we know). The article was kind of rushed and is a bit short, but it's a good read none the less.
Just keep in mind that for any black hole ideas to be viable you have to include some sort of quiver/pucker graphic in the discussion. Just effects won't due. CCP is looking to put a little action into the graphic - any ideas to that end need to be part of you black hole improvements. |
Chancey Pants
Flying With Animals Animal Farms
18
|
Posted - 2014.02.24 15:39:00 -
[122] - Quote
After reading all the post here the one that made the most sense to me was the one by Shevia. I don't understand really the motivation for changing the place we have all chose to live. Most of the folks out here I would say are here because we want to get away from kspace and all the yuppies who could never cut it here long term. I feel that any change made which makes it easier only lays out welcome mat for the folks we wanted to get away from in the first place.
* station or outpost - I say no because I hate station games and you can say don't play them all you want but if they are allowed the games will ensue. As for making them destructible with a decent timer well then who the **** would put anything in it so what would be the point?
This is supposed to be an inhospitable environment and the fact that folks have beaten their head against the wall for years trying to figure out how to make extended stays here possible should not mean we should now cry out to make life easier.
* hole stabilizer or mass shooter - Some of my most memorable times in wormholes has been getting stuck out in null in a battleship or scanning my way out in an orca. If you have not had the experience stop being a ***** and try it. Fit a mjd to a bs and see how many nullsec gate camps you can make it through.
* pos security changes - Why do we want a bunch of folks we can't rely on in the first place? I enjoy having a close knit group who I can count on. Yes we will always have excellent con-men who say and do anything to get ahead in the game but that's just a reality of life.
* alliance bookmarks - We became an alliance not to long ago so I am of the opinion that it is bad enough when a corp relies on one guy to scan out everything everytime but now we want an entire alliance to rely on that one guy? If it were me I would kick every scrub corp who can't take five minutes of their time to scan or always ask for a warp in.
Now some things I think would be nice is if we as a community made an effort to foster a more helpful environment. If we are to ask for anything new I would like to see tools added to get more folks aware that we are out here and having a ******* blast. Hell CCP recently tried to do their part by taking taking a bunch of folks giving them ships and taking them on a tour. From what I have heard it was a pretty good experience. So I ask all you folks who want more people out here when is the last time you have done anything like this? Maybe next time instead of trolling the next person who ask for help here on the forums contact that person and take them on a day trip to show the ropes a bit.
Sorry for a wall. tldr - instead of asking for changes to the place we love become a helpful community and ask for more ways to let people know we exist and living here can be harsh but more than worth it. |
Random Woman
Very Professional Corporation
137
|
Posted - 2014.02.24 15:46:00 -
[123] - Quote
Disable the discovery scanner or whatever they call it. Running a signature audit should requiere some effort, eg. a set of probes in the open and someone pressing a button.
Also no I did not read through the entire thread incase it has been mentioned before. |
Noxisia Arkana
Deadspace Knights
195
|
Posted - 2014.02.24 16:35:00 -
[124] - Quote
There are a lot of good ideas here.
If I had to throw in an idea it would be this: There isn't much reason for your average K-space dweller to poke his head into a wormhole (aside from gas mining for 15 mintues - 1/2 hour). We don't really want solo-able high isk content (c5 mauraders aside). I think the idea of making some K-space (high isk content) only accessable through WH space may be a good idea (although you run the risk of another method of isk farming). There needs to be a driver for increased traffic, a reason for people to want to move. This alone will make it easier to find a fight.
Trade hubs - So, I don't want random people in my system - but I'm going to set up a hub to sell stuff? There might be a few instances where this is beneficial, but most wh groups are going to want to discourage people from seeking their system out.
I think Chitsa does have a point; there does need to be a vision for WH space - or the changes that are made are just change for change sake. If the goal is to leave it untamed frontier - then we have a good system. If the goal is to settle it, but discourage blue donut mentality, then that's going to be tough.
Alternatively, you could leave enough customization in each wormhole to let the corp that owns it craft a system that suits their needs. If you disliked the vision enough, you could still burn it down.
If you have trouble finding fights maybe you live in the wrong wormhole? I know that anything with a HS static has huge traffic from people trying to get in, haul stuff out, or just pee in your cheerios.
|
The Cue
Applied Agoraphobia
7
|
Posted - 2014.02.25 00:37:00 -
[125] - Quote
Joshua Lorne wrote:The Cue wrote:Joshua Lorne wrote:And stop b!tching that the 6 guys in the POS won't come out and engage your 40+ man fleet. I have never seen more than ten in my corp's fleets. It's usually five or less. I don't really care about the 40 man fleets, there's very little that a 40 man fleet can do to get six guys to come out and fight. I want the ten people with logi who are sitting in their POS to fight my five with local tanks in their system. That was not directed at you I've never actually heard of your corp before this thread, so I doubt we have ever came across each other in w-space before Actually, I've encountered you three times, I keep some fairly extensive notes. If it wasn't directed at me, don't have it right after you quote me. |
Red Teufel
Mafia Redux Phobia.
350
|
Posted - 2014.02.25 01:29:00 -
[126] - Quote
WHs are probably the best thing in EvE. However they should not be the same. They should not have the same kind of rats, and the same kind of anoms/plexes. Each hole should come with it's very own unique anom and rats. I want that feeling of the unknown again. |
Shevai Asan
The Night Crew The Night Crew Alliance
42
|
Posted - 2014.02.25 04:14:00 -
[127] - Quote
I believe after all these years, that the unknown has sadly become monotonous. Every sleeper site and escalation has been made readily available, even the amounts of ore in every grav site has become common knowledge, right down to how much is spawned.
Conflict drivers: Instead of every wormhole getting a second 'static', just increase the likelyhood of wandering wormhole spawns. C4's get NO wandering wormholes(k162's obviously don't count). You want conflict? Add more wanderings that randomly spawn and open up more chains.
Shooting Anchored Objects: If the fleet is larger or better setup than what we can field; I don't care who you are, no one is coming out to get smashed under your foot. Ships are easily replaced, but some people fly very expensive pods and we're not going to risk afew billion isk worth of pods over an anchored structure worth only a fraction.
Also on this note; even sieging someone doesn't always get a combat response. You can't imagine how many times we've sieged a wormhole, and they've either self-destructed entire fleets of ships behind pos shields; one by one(including capitals) rather than using them against us, or jumped in a scan ship and logged off, never to be seen again until we've left. Some people just don't pvp, or would rather not have the loss or kill going to someone else. Why LIVE in wormhole space if you're not up for PVP to any extent? Man the POS guns, jump in bombers and drop bombs on the enemy fleet; be a pain in their side until the bitter end; but don't just do nothing. Unless you're just there to farm the hole and run behind POS shields at the first sign of player contact, in which case thats most likely why you were sieged out.
Wormhole Random-osity: Sleeper spawns should be entirely randomized; it makes people pay attention and cuts down on 'the grind'. This goes for all sites that spawn sleepers; change up the tables so it's not the exact same spawn types.(It's fine to have eight cruisers spawn, but make the TYPE of sleeper cruisers entirely random. Maybe you get the neuters, maybe you get the warp scram/webbers.)
Change up the amount of ores that spawn in the ore sites; it should'nt be a guaranteed amount of every ore. Ore site Type A-Z, and each site type has a chance to spawn a certain configuration of that particular spawn.(Maybe you get a spawn that has huge spod rocks, maybe you get one thats full of plagio. Mix it up.
Sleepers at Structures: I think sleeper's randomly spawning around Custom's Offices is one of the best ideas in this thread. Think of them as the frigate scouts, 4-8 of them, hovering around the Custom's Office, gathering information on what it is, and then you warp in with a hauler and they turn aggressive; warp scram, neut and web. It'll definitely make doing PI alot more interesting.(I think randomly spawning sleepers in gas and ore sites would be interesting aswell. Pirates spawn randomly in ore fields in hisec, and Sleepers could easily investigate various anomalies like ore and gas sites at random throughout the sites lifetime.)
Sleeper Incursions: This is a big one, but I feel the only real threat to our POS are other players. I'd personally like to see a Sleeper Incursion fleet randomly spawn in the system. Make a new Sleeper for all I care, a dreadnaught or a carrier sized one; but have the 'Incursion Fleet" spawn in the system and it has to be CONSTANTLY scanned down, because it's constantly 'slow boating' to one of your Custom's Offices or POSs. Ways to stop it? Kill the carrier/dreadnaught and eliminate it's support fleet, or deal with it once it reaches the tower via automated defenses, or actual corpmates manning the guns.
This solves two issues; inactive corps that aren't really active in wormhole space(or those with terrible tower defenses that just scream "Burn me out, my tower can barely defend itself.), and giving those of us who DO live here more content to enjoy and 'deal with'. Think about it, we're basically the aliens here; we're the invasive species as far as the Sleepers are concerned. Why would they let us setup shop in these pockets of space that they've dominated for so long?
Who knows, maybe CCP could maybe do us Wormholers a new type of ship to make, some random items that MAY need reverse engineered, hmmmm?
New Tech 3 Ships: T3 cruisers are on the table to be rebalanced and tweaked. Thats fine. But after all these years, why haven't we seen atleast T3 frigates be introduced? I'm sure most corporation's industrial wing can make any T3 and subsystem in their sleep by now. Give these guys something new to train for and figure out. Give the rest of us something new to play with and enjoy. Maybe in the process, give us new types of sites to run that are actually worth the effort(Ghost Sites...)
Wormhole Mass and Timers: I'm against anything that makes the wormhole mass or timers even more random than what they already are. Due to the randomness of scanning through the chains and finding routes; there does need to be a semblence of "Method" to the madness. You can't merely say "Lets have the mass be so weird that half of an entire fleet can get disconnected". What does that do? You lose half your fleet who then have to self destruct and pod themselves out if the scout did'nt get setup ahead of time? The wormholes themselves are quite fine. You have no real indication of the 'exact' mass that has gone through, nor the 'time stamp' for the hole unless you are sure you're the one who opened it. There needs to be atleast that much of a standard for us to have as a baseline when it comes to moving fleets and doing maneuvers; otherwise no one will leave their home system.
I'm not sure random wormhole mass/time would improve anything, it would just cripple our ability to scan and find conflict and opportunity. |
Quinn Corvez
Probe Patrol Awakened.
217
|
Posted - 2014.02.25 07:07:00 -
[128] - Quote
I don't think random triggers would be a good idea. it would force people to, essentially, blob the sleepers because otherwise you would be constantly losing ships. |
Shevai Asan
The Night Crew The Night Crew Alliance
42
|
Posted - 2014.02.25 07:15:00 -
[129] - Quote
If you've ever done Quarantine sites in C5s and above, they have entirely random triggers. You definitely don't need to blob any site, we run C5s with only a handful of people, and solo C4s.
Random triggers, just means your FC and the fleet has to keep track of whats in the waves, that way you're only ever popping the initial wave before you move onto the second; and then finish the second before you move onto the third, etc, etc.
Example: You pop three ships in wave one, the third ship was the random trigger. You now have to finish what was in the first wave, because none of them will trigger wave three. If someone pops something in wave two and it spawns the third wave; you've just spawned the entire site in on you at once.
Anyone who has ran a fleet can easily call and mark targets to keep track of the waves; it just requires everyone in the fleet paying attention and listening; which is what we should all expect from the people we fly with. |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1092
|
Posted - 2014.02.25 07:28:00 -
[130] - Quote
T3 Frigs and T3 Destroyers should be a thing.
Actually, let's start a roll out of T3 variants for all classes. Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
|
Quinn Corvez
Probe Patrol Awakened.
217
|
Posted - 2014.02.25 07:46:00 -
[131] - Quote
Yeah introducing some new T3 tech, whether it be modules or ships, would be a great way to drum of more interest in wormhole space. |
Tul Breetai
Impromptu Asset Requisition
697
|
Posted - 2014.02.25 12:28:00 -
[132] - Quote
Shevai Asan wrote:Why Live in Wormhole Space:
No Local. The "unknown" drivel everyone spouts is a myth except in the context of delayed local chat, and most of the suggestions in this thread will have 0 effect on that.
Chancey Pants wrote:
* alliance bookmarks - We became an alliance not to long ago so I am of the opinion that it is bad enough when a corp relies on one guy to scan out everything everytime but now we want an entire alliance to rely on that one guy? If it were me I would kick every scrub corp who can't take five minutes of their time to scan or always ask for a warp in.
The problem isn't lazy scanners, it's the scout from corp A calling out an idiot in a golem down the chain and corp B doesn't have the bms. Infuriating when there's nobody else around from corp A to lead...
Random Woman wrote:Disable the discovery scanner or whatever they call it. Running a signature audit should requiere some effort, eg. a set of probes in the open and someone pressing a button.
Also no I did not read through the entire thread incase it has been mentioned before. Why should it require extra effort that does the same thing? It's a waste of effort, both still require at least one attentive pilot, cutting the need for probes just makes it simpler to do the exact same thing. There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
28
|
Posted - 2014.02.25 12:35:00 -
[133] - Quote
I always thought the Orca would make a good T3. People use it for so many different things already, command ship, fleet hangar, hauler, crash boat. Would be kinda cool to be able to tweak one towards what you use it for. |
Rek Seven
Probe Patrol Awakened.
1392
|
Posted - 2014.02.25 12:45:00 -
[134] - Quote
Tul Breetai wrote:Random Woman wrote:Disable the discovery scanner or whatever they call it. Running a signature audit should requiere some effort, eg. a set of probes in the open and someone pressing a button.
Also no I did not read through the entire thread incase it has been mentioned before. Why should it require extra effort that does the same thing? It's a waste of effort, both still require at least one attentive pilot, cutting the need for probes just makes it simpler to do the exact same thing.
For me it's about balancing game play. At the moment, the system favors the guy doing the least work.
Ideally the discovery scanner should have a 5 minuet delay but if you have probes out, new sigs should show up instantly. This would give scouts enough time to find the lazy miners and site runners. +1 |
Rek Seven
Probe Patrol Awakened.
1392
|
Posted - 2014.02.25 12:50:00 -
[135] - Quote
BayneNothos wrote:I always thought the Orca would make a good T3. People use it for so many different things already, command ship, fleet hangar, hauler, crash boat. Would be kinda cool to be able to tweak one towards what you use it for.
Good idea. If any non empire group were capable of making a T3 it would be ORE. A T3 Orca and a T3 industrial would be great. +1 |
Tul Breetai
Impromptu Asset Requisition
698
|
Posted - 2014.02.25 14:00:00 -
[136] - Quote
Rek Seven wrote:
For me it's about balancing game play. At the moment, the system favors the guy doing the least work.
Ideally the discovery scanner should have a 5 minuet delay but if you have probes out, new sigs should show up instantly. This would give scouts enough time to find the lazy miners and site runners.
I can see your point about unconcerned locals getting free intel, but I don't think unnecessary effort should balance necessary effort.
You should be expected to adapt and do better than "ha we just rolled in and caught you cuz you weren't using probes". There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Sith1s Spectre
Sky Fighters
623
|
Posted - 2014.02.25 14:10:00 -
[137] - Quote
Why can't we just get the basics right?
IE - POS fixes we were promised a year ago (hell i'd settle for a personal SMA)
Black holes with some actual purpose or + side to it
C4s perhaps being changed up a bit to increase the traffic/demand for them
Continue with the ship balancing path instead of adding useless un needed ones and more useless anchorable modules.
Until we can get the basics right i don't trust CCP to implement any new features in WH space because let's be realistic. It took them 3 months to patch out the wormhole wiggle thing that our CSM reps needed us to take footage of the week before the summit. Sky Fighters - WH Space Mercs. -áFor more details https://forums.eveonline.com/default.aspx?g=posts&t=286708&find=unread
|
Nitrah
Adhocracy Incorporated Adhocracy
38
|
Posted - 2014.02.25 14:39:00 -
[138] - Quote
Idea: New escalation/exploration effects. Goal: create PvP conflict.
Part 1) Lower difficulty anomalies start spawning in all classes of wormhole space rarely. Currently, if you live in a c5, and your corp is not on, you have to scan down to a low class connection to find something to do. If there are multiple different options for site running, more people will be out of their POS. Caveats: these would spawn rarely; maybe two or three solo-ish sites (think c2 or c3 difficulty) and three to five small gang sites (c3 to c4 difficulty) per week. This will force people to leave their home system to find them, without having to scan down huge chains. Furthermore, it will give more options for interrupting said site running. Currently, in c5+, to run sites, you bring four + caps and T3 backup. It takes a big fleet to take them on. This would give more options for smaller skirmishes. Maybe even make the sites longer than standard c2-3 length, so you have to stay on the field longer or bring friends.
Part 2) Sites in WH space (or hell... even k space) escalate on a corp wide basis occasionally. Say 5 - 10% of the time, you run a site, and an escalation similar to k space exploration escalations happens that gives your CORP a long period of time (think one to two months) to find a specific j-sig to run a site that will give suitable rewards /whatever fancy new widgets are in the works, and possibly escalate again. This could be anything from a c1 site escalating to a random site with a difficulty of a c3 with an un-escalated c5 payout to a c6 escalating twice to a new difficulty which would need to do logistics of setting up a beachhead pos and bringing in 6 or 8 capital ships over a period of a week, but with a 15-20b payout. My thinking is that for any active corp, they would have 20 to 30 target j-sigs they would be hunting for. It would cause people to scan out their chains more. It would cause k-space corps to daytrip into WH space more. It would create a market for professional WH j-sig hunters. It would shake things up a lot. It could be restricted from NPC corps to nudge players into player corps. You could even have the third or forth escalation in a chain have exorbitant payouts, but have multiple corps escalate to the same site, winner takes all. It would shake things up. A lot.
Possible ideas for new widgets: sleeper ship components /bpcs, components (low difficulty) or BPCs (high difficulty) for implants which would provide a one-time T3 loss without losing SP before being consumed. |
Jack Miton
Sky Fighters
3058
|
Posted - 2014.02.25 21:34:00 -
[139] - Quote
Nitrah wrote:implants which would provide a one-time T3 loss without losing SP before being consumed. I like it. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |
Joshua Lorne
The Night Crew The Night Crew Alliance
31
|
Posted - 2014.02.26 02:09:00 -
[140] - Quote
I've said it before, I'll say it again W-Space is the least broken part of Eve. 99% of the suggestions in this thread would ruin it.
POS changes are not W-Space issues alone but game wide issues and will be treated as such by CCP.
Other then that, the only thing really broken is Data/Relic/Ghost sites being nothing but worthless clutter on my scan window. But I can live with that.
Overall, based on the suggestions here, the best thing CCP could do for wormhole space... Is nothing. Leave them alone. |
|
Enraku Reynolt
OX-Industrial
14
|
Posted - 2014.02.26 02:32:00 -
[141] - Quote
maybe an single use anchorable idea that lets you drill a wormhole to empire so if your only getting null sec holes and deeper WHs, you can get out but have it take a decent amount of time to run before making ahole, and have the hole only last maybe 4 hours
and it broadcats system wide llike a cyno |
dan skirata
Rolling Static Gone Critical
15
|
Posted - 2014.02.26 02:37:00 -
[142] - Quote
Enraku Reynolt wrote:maybe an single use anchorable idea that lets you drill a wormhole to empire so if your only getting null sec holes and deeper WHs, you can get out but have it take a decent amount of time to run before making ahole, and have the hole only last maybe 4 hours
and it broadcats system wide llike a cyno
Nope nope nope. Way too cheap, the whole point of a wormhole is that if you don't have a HS static if could possibly be days before you have HS access. |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1101
|
Posted - 2014.02.26 02:40:00 -
[143] - Quote
Joshua Lorne wrote:99% of the suggestions in this thread would ruin it.
How do you figure? Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
Bane Nucleus
Sky Fighters
1067
|
Posted - 2014.02.26 02:57:00 -
[144] - Quote
Joshua Lorne wrote:
Other then that, the only thing really broken is Data/Relic/Ghost sites being nothing but worthless clutter on my scan window. But I can live with that.
I agree with all your points but this one. You are missing out on some decent isk if you pass these by. If you can stomach the hacking game, it's pretty good. No trolling please |
Jack Miton
Sky Fighters
3058
|
Posted - 2014.02.26 03:08:00 -
[145] - Quote
Joshua Lorne wrote:I've said it before, I'll say it again W-Space is the least broken part of Eve. 99% of the suggestions in this thread would ruin it.
POS changes are not W-Space issues alone but game wide issues and will be treated as such by CCP.
Other then that, the only thing really broken is Data/Relic/Ghost sites being nothing but worthless clutter on my scan window. But I can live with that.
Overall, based on the suggestions here, the best thing CCP could do for wormhole space... Is nothing. Leave them alone. but bro!!!! conflict drivers!!!!! *flails arms*
nah in all seriousness, youre absolutely right.
Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |
Tul Breetai
Impromptu Asset Requisition
700
|
Posted - 2014.02.26 03:25:00 -
[146] - Quote
Joshua Lorne wrote:I've said it before, I'll say it again W-Space is the least broken part of Eve. 99% of the suggestions in this thread would ruin it.
POS changes are not W-Space issues alone but game wide issues and will be treated as such by CCP.
Other then that, the only thing really broken is Data/Relic/Ghost sites being nothing but worthless clutter on my scan window. But I can live with that.
Overall, based on the suggestions here, the best thing CCP could do for wormhole space... Is nothing. Leave them alone. Most of the wild ideas are revolutionary and completely unnecessary, but I'm sick of rolling into holes that have nothing to do. We need more people to kill. There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Joshua Lorne
The Night Crew The Night Crew Alliance
33
|
Posted - 2014.02.26 04:53:00 -
[147] - Quote
The one benefit of the recently fixed SMA bug, was less smaller groups were getting burned out of lower class wormholes. Resulting in a small, slow increase in wormhole population, in the lower class holes anyways. Hopefully this continues. |
marVLs
570
|
Posted - 2014.02.26 11:47:00 -
[148] - Quote
Fix WH mining... |
Red Teufel
Mafia Redux Phobia.
352
|
Posted - 2014.02.26 13:44:00 -
[149] - Quote
WHs are fine the way they are. just make each wh unique in the pve.... not random triggers... actual different rats, story, anoms ect. otherwise i would not change them. |
Xtrah
NorCorp Enterprise No Holes Barred
152
|
Posted - 2014.02.26 13:48:00 -
[150] - Quote
Joshua Lorne wrote:I've said it before, I'll say it again W-Space is the least broken part of Eve. 99% of the suggestions in this thread would ruin it.
POS changes are not W-Space issues alone but game wide issues and will be treated as such by CCP.
Other then that, the only thing really broken is Data/Relic/Ghost sites being nothing but worthless clutter on my scan window. But I can live with that.
Overall, based on the suggestions here, the best thing CCP could do for wormhole space... Is nothing. Leave them alone.
+1 on this post. Seems like most people wants personal SMAs and so on. Am I the only one who enjoy having this completely different environment where you sort of need to trust the ones you live with? Don't make w-space more equal to k-space, remember why most of us came here in the first place. Be nice to your Logistics pilots, it is the only ship class that can kill you by looking at your ship and do nothing...
http://www.youtube.com/NoHolesBarredEVE |
|
Bane Nucleus
Sky Fighters
1067
|
Posted - 2014.02.26 14:01:00 -
[151] - Quote
NoHo doesn't always post on the forums. But when they do, they make a lot of sense. No trolling please |
Rek Seven
Probe Patrol Awakened.
1393
|
Posted - 2014.02.26 16:36:00 -
[152] - Quote
Bane, aren't roaming sleepers and many of the other ideas in this thread "legit" ideas? The list is looking a little small... +1 |
Rek Seven
Probe Patrol Awakened.
1393
|
Posted - 2014.02.26 17:10:00 -
[153] - Quote
What do people think of a random wormhole generator? It would be like rolling your static without doing it through mass... +1 |
Bane Nucleus
Sky Fighters
1067
|
Posted - 2014.02.26 17:22:00 -
[154] - Quote
Rek Seven wrote:Bane, aren't roaming sleepers and many of the other ideas in this thread "legit" ideas? The list is looking a little small...
I will update when I have some time. No trolling please |
Duke Wendo
Probe Patrol Awakened.
19
|
Posted - 2014.03.02 19:55:00 -
[155] - Quote
Tul Breetai wrote:Joshua Lorne wrote:I've said it before, I'll say it again W-Space is the least broken part of Eve. 99% of the suggestions in this thread would ruin it.
POS changes are not W-Space issues alone but game wide issues and will be treated as such by CCP.
Other then that, the only thing really broken is Data/Relic/Ghost sites being nothing but worthless clutter on my scan window. But I can live with that.
Overall, based on the suggestions here, the best thing CCP could do for wormhole space... Is nothing. Leave them alone. Most of the wild ideas are revolutionary and completely unnecessary, but I'm sick of rolling into holes that have nothing to do. We need more people to kill.
This is what I'm trying to explain to most people here regarding 'conflict drivers' and the idea that more wormhole connections would somehow be a 'fix' for more wormhole pvp.
The typical encounter when we 'rage roll' statics or 'rage scan' chains is, Id estimate 99% systems with multiple active towers devoid of any players and 1% full on active systems that can immediately form up a 'defence' fleet. Although defence is a lose term as we wouldn't be interested in any tower or POS attacks as they favor the defenders way to much over any attacking force.
The time and effort it takes to attack a system compared with the gain (in terms of financial or entertainment, etc) is wayyy off.
When i roll a system there is a 99% chance there will be nothing to interact with. NOTHING!
I would love to see something semi- vulnerable that we could attack or deploy or SOMETHING- anything - in the time-frame of our wormhole lifespan.
The total lack of interaction is awful.
|
Joshua Lorne
The Night Crew The Night Crew Alliance
34
|
Posted - 2014.03.02 20:35:00 -
[156] - Quote
If people are not online, they are not online. blowing up vulnerable structures will not make people magically log in. People live in different timezones, and most of us work for a living.
Not all of us can be ingame 24/7, able to log in at anytime.
It's just not feesable
|
Duke Wendo
Probe Patrol Awakened.
19
|
Posted - 2014.03.02 22:18:00 -
[157] - Quote
Joshua Lorne wrote:If people are not online, they are not online. blowing up vulnerable structures will not make people magically log in. People live in different timezones, and most of us work for a living.
Not all of us can be ingame 24/7, able to log in at anytime.
It's just not feesable
You misunderstand, but are correct that people will not 'magically log in' when people connect to a system- that would be a good feature though- maybe a CSM can make it happen for us.
Back to reality- When we open up into a system, every moon could have a full tower with industry, equipment, wealth and packed with a thousand players. However the attacking force will get zero interactions unless they choose to bring a LOT of firepower and are prepared to wait like what? 25+ hours? Which is longer than our w-hole connections last.
So the minimum interaction I can have with your stuff is to go for your P.I..... 10 million shields, 500 thousand armour and 300 thousand structure with a 25 hour invulnerable timer. I have to wait up to 25 hours and even then, nobody need show up to defend- a new one costs a measly 100 mill (less than a lot of ships!) What would I get in return for this time and effort? A POCO kill mail... risk vs reward?
Where are the other 'things' you put in your system that I can come and blow up?
Sick of hearing about the lack of 23/7 TZ coverage being thrown around for the reason everything has to have a reinforce timer. Let players defend what players build and if they can't defend it then either recruit more or build it in high sec. The siphons are a move in the right direction but I would like to see more stuff to do to be a nuisance in someone else's territory. Where is the stuff for small/ medium gangs to do when we raid other systems? |
unimatrix0030
Viperfleet Inc. Disavowed.
90
|
Posted - 2014.03.02 23:29:00 -
[158] - Quote
-POS rework -POS rework -POS rework -POS rework
-Double w-space static c4 yes please but only w-space statics and preferably one to c1-c4 and one to c5-c6.
-mass reducing rigs sounds ok
-solar system development? -settlement building in solar systems? What do you mean by this ? If it gives us more fun stuff to shoot or getting more fights i am all for it. Farms and fields to burn are fun. Maybe something that gives more isk when you do it but not less when you don't? Or do you mean more iskies? The trick would be that there should be some mechanic in it that an outnumbered defender could disrupt the burning of the field. Lets say if there needs to be 5 guys doing something to "burn" the field ,1 defender can try and disrupt that, but while trying he can be caught and killed. Wich can be used to escalte of course. And if the farm is a net add of isk with no disadvantage people will put them up. And if the gain in isk is large enough people will try and disrupt the burning of the field. Wich means more pvp. To station i would say no, because stations mean docking games... . A place to get out and walk around in station? Maybe later when there is actualy something to do there.
Some people want to make the c1-c4 make more isks then L4 missions is that the pve sites only or more stuff? If the risk/reward balance is flawed it should be fixed. But then the risk reward of c5-c6 should also be looked at.. . Should that be in steps, like c1 sites gives more then c2,... . Are you sure you don't want c1 and or c2 to stay below that, because if you make it the same payouts as lvl4's then it would mean it would also need the same risk as lvl4's. That could mean that lower skill players and newbies can't do them and so that would make the number of people coming into wormholes smallers. Wich means less targets for everyone!
Also think if the t3 ship change turns out into a nerf we will all get a hit in the risk/reward balance! Only T3 changes i would want to see is to make every subsystem relevant not just nerfing everything into oblivion. More types of T3's would be nice also.
I think arget has a point with this :
Quote: My income should come from my entire chain, and not my home.
With the current escalation mechanics, it's far safer and more profitable to stay at home to make my ISK than it is to try to venture out and explore what's around me. It isn't even possible to fully utilize anoms without moving in, since even a fully committed lockout farming crew will only get 3 of the 4 needed capitals into a connected system. That's insane. I would very much like to see the PVE updated so that there are c5 and c6 sites across the spectrum from non-escalatable to some which could pay off with as many as six capitals. Ore sites which escalate on rorquals! I shouldn't be able to collapse all connections, leave the static unopened, and then be in position for most efficient carebearing.
-Black Holes I would say change it into something like the people that ask for a c7 want.I don't think we should add more wormholes but bether use the ones we have. More people/system before more systems.
-Self destructing within a Force field to be disabled. yes please
-Remove instant signature list and spawning. yes please! It should be at least the time you need to press the probe scanbutton and getting the results.
-No Wh stabalizer you dumb ass fools. I would want it to be added into the forum rules that anyone even meantioning "Wh stabalizer would be a good idea" would be autmaticly considered as a troll and dealth acording to the rules of trolling.
-alliance bookmarks yes please
-mobile trade post idea I personaly think it is strange not to shoot everyone on the overview but if it can atrackt more people in wormhole space why not. It could also be used to trade randsom when evicting people... . It might even create a new kind of w-space player, wich means more targets to shoot!
-dead pos hack/salave feature yes please, if it hasn't been fueled for a month make it be able to salvage/steal.
-random chances of holes collapsing: Nope would just be annoying everyone would just fit a mobile depot and probelauncher and we just have more time to scan theirselfs out. No real added value there.
-RP content sure i would love to hear more sleeper lore , but lets face it CCP doesn't want to do that.
-jumpclones? No jumpclone, but switching clones can be handy and would promote fights. People with expensive implants could switch them out or cheaper ones and go out and fight.
Quote: There is a definite pull to make wh space easier and safer and more k-spacier. Please resist that. We don't need more players in wh space - we need more good/fun players in wh space.
Quote:entirely new K space systems only accessible through W space connections
sound like fun.
Quote:implants which would provide a one-time T3 loss without losing SP before being consumed.
good idea |
Tul Breetai
Impromptu Asset Requisition
710
|
Posted - 2014.03.03 02:02:00 -
[159] - Quote
unimatrix0030 wrote:-mobile trade post idea I personaly think it is strange not to shoot everyone on the overview but if it can atrackt more people in wormhole space why not. It could also be used to trade randsom when evicting people... . It might even create a new kind of w-space player, wich means more targets to shoot!
If they were to make it anchorable inside ff or make a pos mod that does this, it can be used to sell stuff to your own guys as well. The days of freight containers full of charges/bubbles/bombs operating on the honor system would be over!
Rest of the stuff you said: +1 There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Axloth Okiah
Future Corps Sleeper Social Club
304
|
Posted - 2014.03.03 08:11:00 -
[160] - Quote
Xtrah wrote:Seems like most people wants personal SMAs and so on. Am I the only one who enjoy having this completely different environment where you sort of need to trust the ones you live with? Don't make w-space more equal to k-space, remember why most of us came here in the first place. I see your point but this is imho the most significant hurdle in bringing more and new people into wspace.
W-Space Realtor |
|
Allna
On Your Own SWAG Co
12
|
Posted - 2014.03.03 19:21:00 -
[161] - Quote
Axloth Okiah wrote:Xtrah wrote:Seems like most people wants personal SMAs and so on. Am I the only one who enjoy having this completely different environment where you sort of need to trust the ones you live with? Don't make w-space more equal to k-space, remember why most of us came here in the first place. I see your point but this is imho the most significant hurdle in bringing more and new people into wspace.
I agree. I think some of the "RP" part of it is applicable here. People went out to the 'old west' in the USA back in previous centuries for various reasons, and when first arriving communal homes were not uncommon, or even living out of the vessel that got you there (wagon, etc).
Over time, people built their own homes, for a variety of reasons - privacy, safety, keep people from stealing their gold, etc.
I think its not a big deal for an evolution of the 'living situation' in any aspect of EVE, w-space being no exception.
Realistically though, things like shared SMA's and stuff are precisely what keep very small organizations in low-class wormholes from recruiting in the first place, thus never growing in size, thus never moving up to higher class wormholes. I come from such an organization. We understand the significant risk of allowing unknowns access to that sort of thing, and we don' thave the manpower/resources to setup "dedicated" towers for "less than trusted recruits", so we don't recruit, and we don't grow in size, and we stay where we are because we're not big enough for anything more.
Its a chicken/egg situation, and some quality of life improvements like personal SMA's and the like would go a long way towards helping groups like ours to grow.
Risk/reward is one thing, but when the RISK is significantly higher than the REWARD (ie, gaining ONE person, just one body could yield the entire destruction of your corporation if you're not careful enough), and the manpower to "maintain" the 'right' level of security to handle new recruits not being available, it leads to a situation where we can't do much other than stick with the status quo (ie, no growth/change).
|
dan skirata
Rolling Static Gone Critical
15
|
Posted - 2014.03.03 19:51:00 -
[162] - Quote
Allna wrote:Axloth Okiah wrote:Xtrah wrote:Seems like most people wants personal SMAs and so on. Am I the only one who enjoy having this completely different environment where you sort of need to trust the ones you live with? Don't make w-space more equal to k-space, remember why most of us came here in the first place. I see your point but this is imho the most significant hurdle in bringing more and new people into wspace. I agree. I think some of the "RP" part of it is applicable here. People went out to the 'old west' in the USA back in previous centuries for various reasons, and when first arriving communal homes were not uncommon, or even living out of the vessel that got you there (wagon, etc). Over time, people built their own homes, for a variety of reasons - privacy, safety, keep people from stealing their gold, etc. I think its not a big deal for an evolution of the 'living situation' in any aspect of EVE, w-space being no exception. Realistically though, things like shared SMA's and stuff are precisely what keep very small organizations in low-class wormholes from recruiting in the first place, thus never growing in size, thus never moving up to higher class wormholes. I come from such an organization. We understand the significant risk of allowing unknowns access to that sort of thing, and we don' thave the manpower/resources to setup "dedicated" towers for "less than trusted recruits", so we don't recruit, and we don't grow in size, and we stay where we are because we're not big enough for anything more. Its a chicken/egg situation, and some quality of life improvements like personal SMA's and the like would go a long way towards helping groups like ours to grow. Risk/reward is one thing, but when the RISK is significantly higher than the REWARD (ie, gaining ONE person, just one body could yield the entire destruction of your corporation if you're not careful enough), and the manpower to "maintain" the 'right' level of security to handle new recruits not being available, it leads to a situation where we can't do much other than stick with the status quo (ie, no growth/change).
If only one thing could be added/changed, I would want a Personal SMA or at least restrict access of ships to certain people in the corp SMA. |
roxtarr
Xolti Sect
10
|
Posted - 2014.03.03 20:26:00 -
[163] - Quote
Allna wrote:[quote=Axloth Okiah][quote=Xtrah] I agree. I think some of the "RP" part of it is applicable here. People went out to the 'old west' in the USA back in previous centuries for various reasons, and when first arriving communal homes were not uncommon, or even living out of the vessel that got you there (wagon, etc).
Ok. Since someone mentioned RP or lore, we shouldn't have to go to highsec for anything. Pioneers lived off the land.
I don't like the fact that Ice doesn't exist in W-space. Is there science behind this? As a conflict driver, I'd consider adding a 4th type of ice and 'sleeper' towers which is better than any of the empire variants. And, what's up with moons? W-space moons are made of different stuff? Why no harvesting for some of the tech2 mats? Maybe someone else has an idea to introduce new content here without duplicating k-space moons. And then there's a probem with selling things... maybe a mobile marketplace depot- shop at your own risk :)
|
Axloth Okiah
Future Corps Sleeper Social Club
308
|
Posted - 2014.03.03 20:42:00 -
[164] - Quote
Theres a case in making wspace more habitable and theres a case in keeping it different. These shouldnt be confused and while adding pSMAs would go long way towards making it more habitable, adding moongoo, ice and other crap would just make it lose its special flavour. W-Space Realtor |
Shevai Asan
The Night Crew The Night Crew Alliance
43
|
Posted - 2014.03.04 02:19:00 -
[165] - Quote
Ice in Wormhole Space - As nice as the idea sounds; I don't know if it would benefit much. Granted since everyone uses different kinds of towers, and the random spawn of ice fields would atleast make one go "oooh an ice belt!" and it's not for the POS type that you use. Could be interesting, but then the ice miners in empire might feel abit "miffed". Possibly a good idea, but I entirely understand the notions of why it most likely won't happen.
A Sleeper-based tower and Wormhole type of ice, would be astounding awesome.
Moon Goo - Meh. Let the 0.0 alliance blocks have their moon goo. I'm ok with the fact that the moons we have are barren; it means when we fight, it's for the fight and not for someone else's moons. I like the fact that typically, there's no real reason to burn anyone out of their system unless they consistently run behind POS shields and log off, are a true arch-enemy/**** talkers, etc. Maybe we could get a moon goo that lets us make new variants of T3s down the line; that way we're not stepping on the toes of anyone else in known space. Everyone in W-space has tons of moons in their systems, so no need to burn people out for the resources, just go find an empty system with the moon goo you want and make it your home...and hopefully you can defend it if all you're there for is the goo.
Personal SMA/Hangers - For smaller corps, I can fully understand why you'd want them and their importance. But for The Night Crew; trust and honesty are very important. Any theft is grounds for 'termination'. With Personal SMA's and hangers, someone plucks a ship thats sitting in space behind pos shields, puts it in their personal SMA; now no one except that person has access to it. Same goes for personal hangers. You just faction out your ship, leave it in space for a moment; here comes Unknown Corp Thief, jumps in it and strips the fittings, puts them in his personal hanger and now, again, only he can touch it.
Pros and Cons; but I'm not against people wanting them. More options for how corps operate is never a bad thing. |
Rek Seven
Probe Patrol Awakened.
1396
|
Posted - 2014.03.04 11:52:00 -
[166] - Quote
I think adding ice to wormhole space is a great idea as long as you make the sites rare. The more people that mine in WH space, the more potential targets there are.
Moon/ring mining would only work (IMO) if it was a new type of goo not available in empire space. +1 |
Sum Olgy
Future Corps Sleeper Social Club
55
|
Posted - 2014.03.04 12:10:00 -
[167] - Quote
Absolutely NO to ice in WH space. EVE is hard and wormholes were never designed to have permanent occupants. Don't make this easy. If people want easy targets go to K space.
And I don't want more ships, especially T3's - just make the existing unused subs useful.
What makes Eve so special is all of the un-legit ideas the players come up with to bend this sandbox in ways never envisaged by the developers. So I'm a no to inventing new game play - we're quite capable of doing that ourselves. Just tweek the existing anomalies (pardon the pun) in the game, like POS interraction, unused/useless modules and the like. |
Rek Seven
Probe Patrol Awakened.
1396
|
Posted - 2014.03.04 13:05:00 -
[168] - Quote
Sum Olgy wrote:Absolutely NO to ice in WH space. EVE is hard and wormholes were never designed to have permanent occupants.
Can you explain how ice in wormhole makes things easy? Maybe if you are the one in your corp who is responsible for bringing in the ice but if not, it makes absolutely no difference.
I don't think this will happen but if it did, i think the pros would outweigh the cons.
+1 |
Serendipity Lost
Repo Industries
151
|
Posted - 2014.03.04 14:30:00 -
[169] - Quote
I think a lot of the 'no ice' and 'no moon goo' sentiment comes from the desire to keep w-space unique and the way it is.
Moon goo is a terrible idea. You want to give a 1000 man alliance a reason to mob stomp wh space - put moon goo in there. Just no. There is nothing passive in wh space. You start putting passive income in wh space and you create a reason to do the meta game hoo haw and bring numbers to control large numbers of systems.
To me the point of w-space is pretty simple. A wh can only support a finite number of folks. It forces smaller scale conflict. There just isn't enough isk to support a 500 pilot corp/alliance in any given wh. Passive moon isk will just enable a larger number of folks to inhabit a given wh. I say no to that. You want to blob up and have massive epic fights - I'm cool with that, but the eve place for it is low and null. You want small gang where small groups can survive independantly and where F1 alone won't get it done - that's wh space.
I think as it stands now - you have to choose what style of play you want and go to that area of the game. Moon goo would just be a blob enabler. Let's face it, sky fighters are probably the biggest right now and there is now way in hell they could invade delve. So if the blobs follow the goo into wh space and push out the little guys - Blobs gain a new play area and smaller scale fun folks lose the only playground they have. It's not about moons are moons and all should have goo. It's about this is a game and should do what is needed to support the multiple styles of play that presently exist.
TL - you want moon goo - go to delve and get it. |
Rek Seven
Probe Patrol Awakened.
1396
|
Posted - 2014.03.04 15:02:00 -
[170] - Quote
It seems like a lot of people don't actually read what is being suggested... +1 |
|
bubble trout
Sky Fighters
197
|
Posted - 2014.03.04 15:58:00 -
[171] - Quote
This whole thread........................
http://i.imgur.com/16MCf.gif |
dan skirata
Rolling Static Gone Critical
15
|
Posted - 2014.03.04 16:19:00 -
[172] - Quote
Rek Seven wrote:It seems like a lot of people don't actually read what is being suggested...
I wouldn't doubt it. "Oh there is 9 pages, I'll just read part of the last one."
For example, I've seen other people mention a mobile trade post for WHs when if you look in the thread I was the first to think of it and mention it. |
Rek Seven
Probe Patrol Awakened.
1396
|
Posted - 2014.03.04 17:08:00 -
[173] - Quote
I'm talking about the people that seem to be responding to the ops above them but steel fail to read it properly. +1 |
dan skirata
Rolling Static Gone Critical
15
|
Posted - 2014.03.04 17:30:00 -
[174] - Quote
That too |
Marox Calendale
Human League Unique.
21
|
Posted - 2014.03.04 18:26:00 -
[175] - Quote
Dmitry Wizard wrote:with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin Wormhole Outposts looking like Sleeper Enclaves that only can be anchored at the sun of a Wormhole System, including Corp Hangars and a Little market for easier trading. They would be destroyable, pos gunners could also defend them, but without a force field. Industry Slots should be still at the poses. But Pos mechanics should easier allow and control alliance industry, so better control of borders between Corps inside the same alliance.
|
Shevai Asan
The Night Crew The Night Crew Alliance
43
|
Posted - 2014.03.04 20:25:00 -
[176] - Quote
I see people saying to have destroyable, anchored objects outside of POS. You realise that in WH space; as was stated; we're smaller numbers, which means there's never truely 100% coverage of the system.
If a group of 15-20 roll into a hole and there are things to pop; guess what they're going to do? They're going to pop what they can and move on. So what was the 'conflict driver'? If there's no one there capable of defending the 'conflict driver', then how much conflict other than a pinata to be beat on was really added?
I think the best thing about WH space is the stealth factor. You don't get notified of someone logging in or jumping into your system unless you're using overwatch(and I absolutely detest the new system scanner that updates you, even if it is abit delayed). If someone is running solo or doesn't have proper scouts; then as the game dictates they should be at a greater risk than those who do.
Risk vs Reward: Do I run these three combat sites solo for a payout all to myself; or do I wait for more corpmates to login so we can all have a go and be prepared for any hot-drops..."
Moon Goo - This is always an interesting idea; but I do tend to agree that the only real 'passive' income we should have in WH space is PI. It's decent money, and there's still a solid risk when doing it.(You gotta fly to the CO at some point to pick up/drop off). Moon Goo has it's place, but unless what we get in WH space is specific for T3 production, I don't see much use for it. I agree that 0.0 is more than welcome to maintain the control of moon goo.
Serendipity has it right. Smallish corp/alliance space, limited numbers via mass and viability for what can be done. Cohesive, mixed fleets of varying ship sizes and specialties, not blob warfare.
I always enjoy being surprised by what comes through a k162 or up the chain; almost as much as I love a well mixed fleet landing on someone else's fleet and having a nice level of chaos ensue. We all have fun and rarely does anyone take it personal(and if you're taking it personal that you got killed, you're playing the wrong game. Take it personal if someone talks trash, not just because you got popped/podded.) |
Bloodmyst Ranwar
War Toys Inc
29
|
Posted - 2014.03.04 23:05:00 -
[177] - Quote
Turn off the SFX when a pilot jumps through a wormhole.
There shouldn't be sound in space anyway. Also, want more PvP opportunities? This is a huge step in the right direction. Less carebears more Pew Pew!
Now those scouts will have to actually.... you know.. scout. Not just listen for a sound. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
29
|
Posted - 2014.03.05 02:17:00 -
[178] - Quote
Manufacturing outside POS: Bad idea as it'll just push those who do this out of W-Space. As much as you may wish it, removing this stuff won't make all those miners and manufacturers suddenly go jump into a 20 man Tech3 fleet to PvP you. It's not what they're primarily interested in and as such they'll leave. Just like you'll leave if CCP added 1.0sec Concord to W-Space. So end result, you still have nothing to shoot in W-Space.
This constant harassing of PvE guys and wanting to destroy their gameplay is going to turn W-Space into Non- FW LS, where there's nothing but dead space and gatecamps. What I've always liked about W-Space is that there's a bit of everything out here. The PvE guys are mixed in with the PvP ones. The miners are just next door and there's haulers running through the system now. Two WH's over is a PvP fleet getting ready to do something. It's all here. Nowhere else in Eve could you find everything about Eve so intermingled and so close together.
Yet slowly it's getting worn away and turning into everywhere else in EVE. We've lost the most of the miners due to Gravs now being anomalies rather than scannable sites. Those miners that did stay, most of those are back in POS before you even enter the system due to the Discovery Scanner. I haven't seen a PI runner this year. I'd like to know where they've all gone and I suspect that the warp changes are making it not worthwhile anymore.
Some of the best fun I've had out here is stalking through Grav Sites sneaking up on unsuspecting miners who didn't notice my scan probes. Chasing down PI runners, having to make split second decisions on which of the overlapping icons of Customs Offices he warped to. These are all things that CCP has changed to make the game better elsewhere that's negatively (in my opinion) changed W-Space.
#Back in my day #Rant
Ice Mining: This could be cool out here if it's something more W-Spacey than just another grav site. Means loosing fuel runners, but gaining ice miners.
Trading Stuff: Kind of surprised no one has tried something out here yet with like secure cans or something. I think if there was a W-Space Chribba there probably would be, but as none of us really trust each other and without something game mechanic wise to help this out it won't happen. Maybe a new Secure Can/Deployable type thing you can see the contents of but only remove via password or Isk to the owner? I don't think we need a full blooded station market thing to start this stuff up, just something to help make transactions between players a bit less reliant on trust. Space Contracts more or less.
WH Sound Effects: Maybe not a full removal but just covops capable ships can go through with a lower sounding sfx and animation. |
Rek Seven
Probe Patrol Awakened.
1397
|
Posted - 2014.03.05 09:36:00 -
[179] - Quote
Shevai Asan wrote:I see people saying to have destroyable, anchored objects outside of POS. You realise that in WH space; as was stated; we're smaller numbers, which means there's never truely 100% coverage of the system.
If a group of 15-20 roll into a hole and there are things to pop; guess what they're going to do? They're going to pop what they can and move on. So what was the 'conflict driver'? If there's no one there capable of defending the 'conflict driver', then how much conflict other than a pinata to be beat on was really added?
Any new structures could have a shorter reinforce timer or something similar to how the POCO reinforce timer works. Either way, there is always going to be someone that is too big for you to defend against as long as you think like that but don't forget, you are probably more that other groups can handle and you can just go and take their stuff when you get online. The cycle of bullying continues. +1 |
Duke Wendo
Probe Patrol Awakened.
19
|
Posted - 2014.03.05 21:01:00 -
[180] - Quote
Oh well, I didn't realise having stuff outside of a massive POS or station would inconvenience the residents of the most dangerous area of space and they might lose their stuff to dangerous fleets of dangerous pvp people! What was I thinking!
We must have everything inside the POS or station to protect us all from nasty timezone warriors. I also think POCOs should have double their hit points and their reinforce timer should be at least 10 days to give adequate time for a defence fleet to form.
We should have clone jumps and wormhole generators and stations and conveniences like high sec space.
Where are all the people that want w-space to be difficult?
You guys sicken me. I want my money back.
:/
|
|
Bane Nucleus
Sky Fighters
1174
|
Posted - 2014.03.05 22:08:00 -
[181] - Quote
Duke Wendo wrote:Oh well, I didn't realise having stuff outside of a massive POS or station would inconvenience the residents of the most dangerous area of space and they might lose their stuff to dangerous fleets of dangerous pvp people! What was I thinking!
We must have everything inside the POS or station to protect us all from nasty timezone warriors. I also think POCOs should have double their hit points and their reinforce timer should be at least 10 days to give adequate time for a defence fleet to form.
We should have clone jumps and wormhole generators and stations and conveniences like high sec space.
Where are all the people that want w-space to be difficult?
You guys sicken me. I want my money back.
:/
Sorry that so few people actually liked your idea. I am sure if you keep at the brainstorming, something will come up that people will like No trolling please |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
33
|
Posted - 2014.03.06 02:31:00 -
[182] - Quote
Duke Wendo wrote:Oh well, I didn't realise having stuff outside of a massive POS or station would inconvenience the residents of the most dangerous area of space and they might lose their stuff to dangerous fleets of dangerous pvp people! What was I thinking!
We must have everything inside the POS or station to protect us all from nasty timezone warriors. I also think POCOs should have double their hit points and their reinforce timer should be at least 10 days to give adequate time for a defence fleet to form.
We should have clone jumps and wormhole generators and stations and conveniences like high sec space.
Where are all the people that want w-space to be difficult?
You guys sicken me. I want my money back.
:/
If you're trolling, very good, you got me.
If not, then I find it amusing that you're telling people things should be difficult while calling for a participation reward for being in the same fleet as your scout who actually did all the work. You can always tell the people who don't play with PvE guys, they always think this kind of stuff up. If people have the choice between manufacturing in W-Space and loosing it all every time they log off or manufacturing in a HS station, they'll go to HS. Period. Congratulations, you've ran off a ton of people who you could be shooting at and gained nothing, not even your vague reward for being too lazy to put in the effort of rerolling your static.
Besides, even if manufacturing did for some stupid reason stay in W-Space after your change, why would that gain any fights? I'd rather stay cloaked in your system with a hauler alt and wait till you log off then steal all your phat lewt sitting just outside your POS. Much easier than trying to fight a massive Tech3 Blob, more rewarding too.
This is the result of this Elite PvP mindset corps keep picking up, where they exile all their PvE guys out. If you played with some of them, you'd know they're on a lot of the time, otherwise known as viable targets for PvP. Most, if not all of them will gladly follow you into a PvP fight, they just don't go out looking for it as it's not their main interest. And those PvE guys who don't want to fight because they don't know how, well luckily you can teach that. We've all taught newbies at one point or another and guess what, PvE guys tend to come already skilled up.
TLDR: Disregard PvE nerf, acquire PvE Corp.
Anyway... Other Bane, do you intend after all to run for CSM9? If so, make sure you get a thread up in the newly created CSM campaigns forum section. https://forums.eveonline.com/default.aspx?g=topics&f=5971
|
Bane Nucleus
Sky Fighters
1174
|
Posted - 2014.03.06 02:39:00 -
[183] - Quote
Unfortunately, I will not be running for CSM. After taking a hard look at my schedule, and speaking with both current and former CSM canidates, I would not be able to devote the time to it.
Also, how is this for a change suggestion:
- While in siege mode, dreads cannot target any ship smaller than a battleship.
This would essentially fix dread fappiing...errr blapping, while still allowing them to be useful against battleships, capitals, and structures.
No trolling please |
Winthorp
Sky Fighters
1184
|
Posted - 2014.03.06 04:14:00 -
[184] - Quote
Bane Nucleus wrote:Unfortunately, I will not be running for CSM. After taking a hard look at my schedule, and speaking with both current and former CSM canidates, I would not be able to devote the time to it.
Also, how is this for a change suggestion:
- While in siege mode, dreads cannot target any ship smaller than a battleship.
This would essentially fix dread fappiing...errr blapping, while still allowing them to be useful against battleships, capitals, and structures.
No.
(Insert witty signature here) |
Tul Breetai
Impromptu Asset Requisition
715
|
Posted - 2014.03.06 06:59:00 -
[185] - Quote
Shevai Asan wrote:Ice in Wormhole Space - As nice as the idea sounds; I don't know if it would benefit much. Granted since everyone uses different kinds of towers, and the random spawn of ice fields would atleast make one go "oooh an ice belt!" and it's not for the POS type that you use. Could be interesting, but then the ice miners in empire might feel abit "miffed". Possibly a good idea, but I entirely understand the notions of why it most likely won't happen.
A Sleeper-based tower and Wormhole type of ice, would be astounding awesome.
Whoa, that's kinda cool. Use new mechanics that have all the features us poor wormholers want and never get included.
Sum Olgy wrote:Absolutely NO to ice in WH space. EVE is hard and wormholes were never designed to have permanent occupants.
And yet, we're permanent residents. Against all odds and intentions. It's almost like we hacked the game or blackmailed the devs with vids of the ccp men's room.
This is the single dumbest argument on this subforum that just won't die. The game was not intended to have many things that are currently status quo, tough ****. It in no way necessitates the conclusion that the game should not have those things, that the game cannot be changed to have those things, or that, because the game was intended not to have them, having them would destroy it. There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Quinn Corvez
Probe Patrol Awakened.
218
|
Posted - 2014.03.06 07:51:00 -
[186] - Quote
Bane Nucleus wrote:Unfortunately, I will not be running for CSM...
- While in siege mode, dreads cannot target any ship smaller than a battleship.
This would essentially fix dread fappiing...errr blapping, while still allowing them to be useful against battleships, capitals, and structures.
It's probably a good thing that you aren't running if you have ideas like that. |
Bane Nucleus
Sky Fighters
1175
|
Posted - 2014.03.06 11:18:00 -
[187] - Quote
Quinn Corvez wrote:Bane Nucleus wrote:Unfortunately, I will not be running for CSM...
- While in siege mode, dreads cannot target any ship smaller than a battleship.
This would essentially fix dread fappiing...errr blapping, while still allowing them to be useful against battleships, capitals, and structures.
It's probably a good thing that you aren't running if you have ideas like that.
Pot. Kettle. Black No trolling please |
Quinn Corvez
Probe Patrol Awakened.
220
|
Posted - 2014.03.06 11:27:00 -
[188] - Quote
That doesn't really apply here but whatever. |
Chalmecatecuchtlz
Obstergo Red Coat Conspiracy
55
|
Posted - 2014.03.06 23:38:00 -
[189] - Quote
I've come up with an idea. It's an idea, and I made pictures. Enjoy!
So, first this is a station. But let me show you:
This is a destructible station, first and foremost... also, I came up with a nifty design for it.
Next, to explain, this station doesn't allow you to dock exactly, more like mooring:
As shown, you have accesses and station-like ability, with defense, however also a measure of vulnerability.
This would be a hardpoint designed station, with up-gradable hardpoints, and "T3" design for versatility. These stations would be designed from wormhole products, so essentially "T3 stations"... I just made that up just now, but man would that increase some nano-ribbons pricing.
Also, I kill docking game theories with this picture...
And finally, this... because it makes sense to make it have some kind of chance outside of wormholes. Maybe even AoE, because... no, well yea it could be AoE, but still would require SOV upgrade, which we wouldn't have to allow for the "super weapon".
Discuss! |
Tul Breetai
Impromptu Asset Requisition
717
|
Posted - 2014.03.07 00:40:00 -
[190] - Quote
Chalmecatecuchtlz wrote:I've come up with an idea. It's an idea, and I made pictures. Enjoy! So, first this is a station. But let me show you: This is a destructible station, first and foremost... also, I came up with a nifty design for it.Next, to explain, this station doesn't allow you to dock exactly, more like mooring: As shown, you have accesses and station-like ability, with defense, however also a measure of vulnerability.This would be a hardpoint designed station, with up-gradable hardpoints, and "T3" design for versatility. These stations would be designed from wormhole products, so essentially "T3 stations"... I just made that up just now, but man would that increase some nano-ribbons pricing. Also, I kill docking game theories with this picture...And finally, this... because it makes sense to make it have some kind of chance outside of wormholes. Maybe even AoE, because... no, well yea it could be AoE, but still would require SOV upgrade, which we wouldn't have to allow for the "super weapon". Discuss! Ur just missing a self-destruct with 1,000,000,000 omni environmental damage! There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
|
Bane Nucleus
Sky Fighters
1176
|
Posted - 2014.03.07 00:47:00 -
[191] - Quote
Tul Breetai wrote: Ur just missing a self-destruct with 1,000,000,000 omni environmental damage!
No trolling please |
Aegis Kashniir
Obstergo Red Coat Conspiracy
1
|
Posted - 2014.03.07 02:41:00 -
[192] - Quote
Chalmecatecuchtlz wrote:I've come up with an idea. It's an idea, and I made pictures. Enjoy! So, first this is a station. But let me show you: This is a destructible station, first and foremost... also, I came up with a nifty design for it.Next, to explain, this station doesn't allow you to dock exactly, more like mooring: As shown, you have accesses and station-like ability, with defense, however also a measure of vulnerability.This would be a hardpoint designed station, with up-gradable hardpoints, and "T3" design for versatility. These stations would be designed from wormhole products, so essentially "T3 stations"... I just made that up just now, but man would that increase some nano-ribbons pricing. Also, I kill docking game theories with this picture...And finally, this... because it makes sense to make it have some kind of chance outside of wormholes. Maybe even AoE, because... no, well yea it could be AoE, but still would require SOV upgrade, which we wouldn't have to allow for the "super weapon". Discuss!
add 3 different sizes for the different classes of wormholes and have restrictions on the different sized stations to prevent people making unbeatable defenses inside smaller class wormholes.
Small Station only for C1 and C2
Medium Station and below for C3 and C4
Large and Below for C5 and C6
|
Duke Wendo
Probe Patrol Awakened.
19
|
Posted - 2014.03.07 17:12:00 -
[193] - Quote
confirming that people want dangerous space to be not dangerous. |
Bane Nucleus
Sky Fighters
1177
|
Posted - 2014.03.07 17:14:00 -
[194] - Quote
Confirming people want blob rewards for blobbing. No trolling please |
Noxisia Arkana
Deadspace Knights
223
|
Posted - 2014.03.07 18:11:00 -
[195] - Quote
confirming I'd like the next expansion for eve to be something more than a ship rebalance + a random deployable + a couple of faction ships.
Wrong place? |
Glyndi
Doom Generation THE H0NEYBADGER
162
|
Posted - 2014.03.08 09:36:00 -
[196] - Quote
I'd like to see ship scanners work on pods. To be able to watch someone destroy all their shiny HG implants while we hold the pod, then let em go after they finish.... |
Tul Breetai
Impromptu Asset Requisition
720
|
Posted - 2014.03.08 09:57:00 -
[197] - Quote
Confirming alcohol was used in the creation of this thread. There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Bane Nucleus
Sky Fighters
1177
|
Posted - 2014.03.08 16:59:00 -
[198] - Quote
Tul Breetai wrote:Confirming alcohol was used in the creation of this thread.
I do not consume alcohol sir.
No trolling please |
Kalel Nimrott
Sky Fighters
923
|
Posted - 2014.03.08 19:12:00 -
[199] - Quote
If sonehow ccp implementeda way to move caps from 3s and 4s (and maybe 2s), without letting them inn, that could increase the numbers of indutrials in lower class whs with money to increase conflic drivers in wspace. My opinions are not my own. They come from the consensus of my corp. So, suck it. |
Tul Breetai
Impromptu Asset Requisition
724
|
Posted - 2014.03.08 23:38:00 -
[200] - Quote
Bane Nucleus wrote:Tul Breetai wrote:Confirming alcohol was used in the creation of this thread. I do not consume alcohol sir. If you're not going to give me and my alcohol some credit, I'm not gonna hang out here anymore... There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
|
Kalel Nimrott
Sky Fighters
923
|
Posted - 2014.03.09 00:03:00 -
[201] - Quote
Glyndi wrote:I'd like to see ship scanners work on pods. To be able to watch someone destroy all their shiny HG implants while we hold the pod, then let em go after they finish....
Also, dis! My opinions are not my own. They come from the consensus of my corp. So, suck it. |
Mcpate
Sky Fighters
17
|
Posted - 2014.03.09 11:20:00 -
[202] - Quote
I have two suggestions Bane. They are not huge game changing concepts, just small tweaks that would be a benefit to wh dwellers from C1's up to C6's alike.
1) There should be a POS Fuel niche hauler similar to the ore, mineral and pi materials haulers. 2) Make it possible to abandon probes (and reconnect) in a system. Scanning / mapping multiple holes simultaneously used to be possible when a wh scout could reconnect to probes he had already left in position. This was good feature that a competent WH scout could make use of. It was lost with the scanning changes. |
Ronan Huren
Revenant Tactical
7
|
Posted - 2014.03.09 11:43:00 -
[203] - Quote
Mcpate wrote: 1) There should be a POS Fuel niche hauler similar to the ore, mineral and pi materials haulers. .
You would have to be a moron to use that hauler. It pretty much just screams GANK ME MAJOR LOOTS INSIDE.
|
Andrew Jester
Jester's Hole
90
|
Posted - 2014.03.09 11:54:00 -
[204] - Quote
Ronan Huren wrote:Mcpate wrote: 1) There should be a POS Fuel niche hauler similar to the ore, mineral and pi materials haulers. .
You would have to be a moron to use that hauler. It pretty much just screams GANK ME MAJOR LOOTS INSIDE.
The great baits that could happen... |
Bane Nucleus
Sky Fighters
1178
|
Posted - 2014.03.10 06:09:00 -
[205] - Quote
I think black holes should have changing effects. Every day after down time, give them different effect. This would add some variety to wormhole space, as well as getting people active in those systems because it wouldn't have the black hole **** effect No trolling please |
Oska Rus
Free Ice Cream People
146
|
Posted - 2014.03.10 10:53:00 -
[206] - Quote
Andrew Jester wrote:Ronan Huren wrote:Mcpate wrote: 1) There should be a POS Fuel niche hauler similar to the ore, mineral and pi materials haulers. .
You would have to be a moron to use that hauler. It pretty much just screams GANK ME MAJOR LOOTS INSIDE. The great baits that could happen...
Why should it be such attractive hauler? Epithal can carry much greater value of PI than two iterons of pos fuel. Pos fuel hauler would be awesome addition and i would definitely use it often. |
Noxisia Arkana
Deadspace Knights
227
|
Posted - 2014.03.10 16:27:00 -
[207] - Quote
Bane Nucleus wrote:I think black holes should have changing effects. Every day after down time, give them different effect. This would add some variety to wormhole space, as well as getting people active in those systems because it wouldn't have the black hole **** effect
Make black holes the assorted chocolate valentines candy wormhole? You don't know what you have, but you hope it isn't the one that tastes like toothpaste?
I wouldn't mind a change, but I hope it isn't that. |
Rek Seven
Probe Patrol Awakened.
1407
|
Posted - 2014.03.13 13:17:00 -
[208] - Quote
This thread seems dead but i'll post this idea anyway as i think it would be interesting.
Wormhole Generator (WG)
A lot of people seem to be asking CCP to add duel statics to some wormholes that currently only have one. Instead of CCP forcing this change, why not put the choice in the players hands?
Here's a feature list describing how it could work:
1. The WG is manufactured using sleeper salvage 2. Can only be deployed in wormhole space 3. Can only be deployed at the sun 4. One WG allowed per system 5. 15 minuet spool up and shutdown time 6. Can be activated by someone in the owning corp that has required roles (anyone can pass through it) 7. System wide notification when new wormhole generation in initiated 8. 23 hour reinforce time 9. Hit points: Shield= 5,000,000 - Armor= 1,250,000 - Structure= 1,000,000 10. Drops sleeper salvage if destroyed
+1 |
Kalel Nimrott
Sky Fighters
928
|
Posted - 2014.03.15 03:50:00 -
[209] - Quote
Is there a way to put some of the ideas in the first post?
I will resume mine.
T3 revamp: remove rigs, rebalance accordingly. Black holes: fastest to warp speeds, slower accelerations. Lower class whs: A way to move caps out to incentivate industrials to move some operations into wspace. My opinions are not my own. They come from the consensus of my corp. So, suck it. |
Armakoir
Sessrumnir's Chosen The AirShip Pirates
10
|
Posted - 2014.03.15 14:53:00 -
[210] - Quote
James Arget wrote:It's been a while since I've been in lower class wspace, but I'll chime in for the c5/6 side of things, using a principle that's already present in lower class holes.
My income should come from my entire chain, and not my home.
With the current escalation mechanics, it's far safer and more profitable to stay at home to make my ISK than it is to try to venture out and explore what's around me. It isn't even possible to fully utilize anoms without moving in, since even a fully committed lockout farming crew will only get 3 of the 4 needed capitals into a connected system. That's insane. I would very much like to see the PVE updated so that there are c5 and c6 sites across the spectrum from non-escalatable to some which could pay off with as many as six capitals. Ore sites which escalate on rorquals! I shouldn't be able to collapse all connections, leave the static unopened, and then be in position for most efficient carebearing.
-Remove escalations from higher class wormholes. My argument for this can be found here and in my follow-on posts: https://forums.eveonline.com/default.aspx?g=posts&m=4340835#post4340835
-Add 4 and 8 hour wormholes. |
|
wazp1
Enso Corp
0
|
Posted - 2014.03.15 19:10:00 -
[211] - Quote
Hello!
English is not my main language so I am sorry for any typos ect!
Been reading this thread and the other one C1-C4 vs. C5/C6 Space: The Thread Its kinda is a cross over thread, so I may be mixing some stuff been posting in the other one in this one also may be adding some stuff from the wh town meeting
Lets start with the C4 wh's
I am kinda surprised that people are thinking that adding dual statics to a wh would provide more conflicts or/either more PVP We all scan down our wh, we map them using siggy as an example, so at all times we have and we know what sig goes where. Say adding a c6 static to a c4, the people in that C4 would 99.9% of the time know witch of the siggs being their c6 static and simply not scan or warp to it, if they dont want that chain opened.
As we all know any static has to be opened from the the wh that has the statics, and would not spawn on the other side before it is warped to.
as BayneNothos pointed out, if he dont want to go to that c6 as an example he wont, easy as that! Same would be as adding wandering wh's to any class wh, if its an outgoing wh, simply not scan or warp to it!
Said that, adding a 2nd static to a c4, imo sure just not to kspace!
Serendipity Lost wrote:
You can improve gameplay through mechanics and stuff, but you can't drive conflict or create content with a module. At the end of the day its you the players that do that.
Moons
Moons, imo adding some stuff that we can mine is a no go! Removing moons, just plain out stupid!
POS
Well allot of suggestion about pos and pos security here is one more, let us repack stuff at a pos (ships, containers ect) Also let us assemble a hole T3 at a pos after we build it, as you can not add any subsystem to a t3 hull if you have not added them at a station. so transporting all the bits and bobs to a station then assemble it then take it back, just stupid!
But when that is said, non of the POS suggestions are WH only so, maybe do a post in general or something?!?
C7, for me that is the same!
PVE
Yes had to say something about it! Some one in here said that C4 sites are fine as they are.. Sir (ma'am) you are wrong! Because C4 sites are **** taking into account : time + people / blue loot and salvage! Same goes for the relic and data sites in a c4, just rubbish! IMO the blue-loot dropped should be higher than it is today, goes for combat/relic and data sites if I compare them to a c5 or c6! And I do!
PVP
People using common sense they would not fight against an fleet that its bigger than them self, and or fight when they know they would loose Some people do not have the numbers to put together a humongous fleet! Yeah I got no problem saying I suck so much at pvp, but every time we do it I really enjoy it and I do have allot of fun! But again we would not go against any fleet bigger than ourself (most of the times)
Black holes
Yes they are crap, and should be changed! Doing an industry effect... csm guy, I am sure you where drunk or high at that teamspeak meeting when you suggested it
Wormhole Generator (WG) no
Tradehubs in a wh no
station in a wh no
Sleeper or and faction incursion in a wh would be fun! Just something different
Random collapsing of a wh yeah well to a point, maybe say between 50% and VOC ?!?
@ Bane Allot of people do not post in the forums for various reasons The most conmen one is as you know, they are a small corp, and want to be under the radar! But also its allot about the trolling in the different topics/threads, and people simply dont bother posting here then because they do know that they would get trolled when they try to come with their own opinion and thoughts about different aspect of the game.
just my 2 cents
//wazp |
|
|
|
Pages: 1 2 3 4 5 6 7 8 :: [one page] |