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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
90
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Posted - 2014.02.26 11:25:00 -
[721] - Quote
REALLY COOL IDEA ALERT
So one idea to keep sort of an electronic warfare theme for Guristas, since the Worm description says it has "electronic warfare capabilities" (and we seem to be avoiding ECM), would be to have the two drones that it deploys have altered electronic signatures. These drones would show up as identical copies of the pilot in space, and on the overview. If a pilot warps in on a Worm with the drones already deployed, they wouldn't be able to tell which was the actual pilot, and since they are fairly tanky, it could mean an inexperienced pilot would use some of their time and DPS trying to lock up and take out the wrong ship.
Now this wouldn't be that overpowered since the drone would still act differently than the pilot when engaging, and would be firing projectile beams (or whichever racial weapon the drone uses). It also means if a logistics pilot tries to repair you by targeting from the overview, they might get the drone instead. I think the idea of playing the "shell game" with your ship in space, might buy you a few seconds of confusion, and I think that would be worth it. |
Laiannah Sahireen
Republic Military School Minmatar Republic
43
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Posted - 2014.02.26 11:26:00 -
[722] - Quote
I'd like to add my voice to the 'Please give blood raiders some more speed' crowd.
I fly an ashimmu quite often and whilst I like the ship, it's really difficult to actually catch something unless you land on top of it. Whilst a web range bonus will help, the loss of the web strength will undo a lot of the benefit you gain. Tapping into that minmatar racial association and giving it some ability to move when needed will make a world of difference to this line of ships. |
Azurun Li
Number One Lucky Golden Dragon Buffet
7
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Posted - 2014.02.26 11:31:00 -
[723] - Quote
I would like to see a drone speed bonus on the Guristas hulls. I believe this would benefit both PvE and PvP equally. |
Xayo 204
I don't pay tax to NPC
0
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Posted - 2014.02.26 11:31:00 -
[724] - Quote
I am a bit sad about the sansha changes. Afterburner speed is great and unique and all, but I don't want to loose 10% dps on my Incursion Nightmare for a bonus I will never use. Right now sansha ships get a 100% damage role bonus and a 25% damage bonus from caldari shipskills. This two boni stack, resulting in a 150% damage bonus. I don't think a 10% dps nerf is necessary for a line of ships that uses a whopping 80% of their base cap peak recharge just to keep their guns cycling and doesn't have access to high-damage weapons like Blasters. |
Delicious Charen-Teng
Do Not Ride The Bomb
0
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Posted - 2014.02.26 11:36:00 -
[725] - Quote
My main points have been raised before on this thread but will post them here anyway to show more people feel the same way.
- Cruor web range bonus sucks. It needs, both in terms of fitting and style, a strength bonused web. Either have 2 range bonuses for its flava, or two strength bonuses. Mixing them up fails for me.
- New Worm flavour works mechanically and the numbers stack up, but the types of weapons you are giving it make it ideal for kiting and drone rush ideas. Let it do that well, give it better agility and speed, and drop its tank to compensate.
- Succubus needs some sort of lazor range bonus. This would probably be significantly more influential than the increase to damage. It wants so badly to kite, but will continue to have to brawl.
Lastly, it feels as though the flavour of Pirate Frigates being 1/2 way between Assault Ships and Inties dies with this pass, as 3 (arguably 4) of the 5 have no real hope of kiting and playing a long point meta. They simply must brawl, and therefore most AF's will outperform for price these ships. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
49
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Posted - 2014.02.26 11:39:00 -
[726] - Quote
Elise Randolph wrote:Seems neat.
First impression is that the Succubus is going to fly like a shield Crusader - kinda neat to think about.
I worry that bonuses don't scale very well, though, and the Phantasm seems to get a bit shafted. Promotes a sig tank, but also an active shield tank at the same time with a pretty large base sig for a cruiser. Sigtanking + shield tanking /usually/ don't go hand in hand.
Exactly, this was my concern upon reading about the new direction for Sansha, ships renowned for having a behemoth of a shield tank, and a respectively large signature radius, which doesn't go hand in hand with afterburner use.
On the Nightmare the AB bonus is going to be pretty useless, although that doesn't matter so much as it is already good enough without it. But on the Phantasm, it is going to need a major reduction in it's signature to make this work, seeing as it's signature will bloom with all the shield tank mods it needs fitted to be effective. It could work though, will be interesting to see the draft.
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
49
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Posted - 2014.02.26 11:47:00 -
[727] - Quote
Xayo 204 wrote:I am a bit sad about the sansha changes. Afterburner speed is great and unique and all, but I don't want to loose 10% dps on my Incursion Nightmare for a bonus I will never use. Right now sansha ships get a 100% damage role bonus and a 25% damage bonus from caldari shipskills. This two boni stack, resulting in a 150% damage bonus. I don't think a 10% dps nerf is necessary for a line of ships that uses a whopping 80% of their base cap peak recharge just to keep their guns cycling and doesn't have access to high-damage weapons like Blasters. Very true, that needs changing then surely. There is no reason why Sansha needs a damage nerf. Probably a typo from CCP Rise. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1133
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Posted - 2014.02.26 11:52:00 -
[728] - Quote
A drone speed bonus really isn't that useful for the Worm. Yes, it lets your drones get to the target a bit quicker, but that's not really anything to write home about.
The other case is that it would let your drones chase down very fast ships - but they still wouldn't apply meaningful DPS to it, because of the tracking and pulsing-MWD problems. Try fitting a few DNCs and sending Warriors off after a linked frigate - they're fast enough to catch it, but too fast enough to maintain a stable range and hence apply their DPS.
Drone speed would be a pretty shoddy bonus. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
49
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Posted - 2014.02.26 12:10:00 -
[729] - Quote
CCP Rise wrote: Role Bonus: 125% bonus to Small Energy Turret damage (was 100% energy turret damage)
The Sansha bonus should actually be 150% role bonus to maintain it at the current level of dps, not 125%. Otherwise that is a horrible nerf, particularly for the Phantasm and even more so on the Nightmare. |
Dav Varan
Spiritus Draconis Sicarius Draconis
155
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Posted - 2014.02.26 12:21:00 -
[730] - Quote
Gypsio III wrote:A drone speed bonus really isn't that useful for the Worm. Yes, it lets your drones get to the target a bit quicker, but that's not really anything to write home about.
The other case is that it would let your drones chase down very fast ships - but they still wouldn't apply meaningful DPS to it, because of the tracking and pulsing-MWD problems. Try fitting a few DNCs and sending Warriors off after a linked frigate - they're fast enough to catch it, but too fast enough to maintain a stable range and hence apply their DPS.
Drone speed would be a pretty shoddy bonus.
The usefulness of the nav bonus to drones it to make it faster to recall/redeploy drones that are being shot at, not neccessariliy to make the worm uber versus speed tanked frigs.
On its own pretty scrub, but if its part of a compound hp/dps/nav bonus its fine.
So nav bonus will be great for all pve as well as pvp against brawler frigs , all cruisers and up. |
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Laiannah Sahireen
Republic Military School Minmatar Republic
43
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Posted - 2014.02.26 12:21:00 -
[731] - Quote
Xayo 204 wrote:I am a bit sad about the sansha changes. Afterburner speed is great and unique and all, but I don't want to loose 10% dps on my Incursion Nightmare for a bonus I will never use. Right now sansha ships get a 100% damage role bonus and a 25% damage bonus from caldari shipskills. This two boni stack, resulting in a 150% damage bonus. I don't think a 10% dps nerf is necessary for a line of ships that uses a whopping 80% of their base cap peak recharge just to keep their guns cycling and doesn't have access to high-damage weapons like Blasters.
I'm amazed at how you can tell you will lose 10% damage on your Nightmare by taking one look at the first iteration of the frigate changes. Please tell me how you deduced this. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2027
|
Posted - 2014.02.26 12:22:00 -
[732] - Quote
Kaarous Aldurald wrote:Garviel Tarrant wrote:Can we talk about the Cruor still being garbage?
Or the Succubus having a ****** tracking bonus that is no way as useful as any other bonus you could give it? The Cruor can now web out to Scorch range. If you consider that to be "garbage", then I can't help you. The only other frigate that can do this is the... chuckle... Hyena. Which may as well not exist in comparison.
Congratulations, you have a ****** sentinel.
Also it doesn't have a range bonus so you could kinda already we up to its scorch range. Only difference now is that this ship is way too ******* slow to keep anyone at that range, then it dies. BYDI recruitment closed-ish |
Rab See
Fool Mental Junket
37
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Posted - 2014.02.26 13:17:00 -
[733] - Quote
Kaarous Aldurald wrote:Garviel Tarrant wrote:Can we talk about the Cruor still being garbage?
Or the Succubus having a ****** tracking bonus that is no way as useful as any other bonus you could give it? The Cruor can now web out to Scorch range. If you consider that to be "garbage", then I can't help you. The only other frigate that can do this is the... chuckle... Hyena. Which may as well not exist in comparison.
The Hyena ... 2nd market crash imminent.
People who think that those closing under mwd will instawin will get the nasty surprise of their cap disappearing rapidly, tackle turned off and still those scorch will hit home. I like it. |
Yolo
Yolo Corp xXPlease Pandemic Citizens Reloaded Alliance.Xx
141
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Posted - 2014.02.26 13:23:00 -
[734] - Quote
CCP Rise wrote:note: Energy Vampires operate as though your capacitor is empty (this wording is work in progress) Energy Vampires always operates at maximum efficiency. - since 2003, bitches |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1314
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Posted - 2014.02.26 13:45:00 -
[735] - Quote
Riot Girl wrote:Kagura Nikon wrote:No you CANNOT kite. You can do NOthing at 28 km with it. You need to get clsoer. WHen you get closer , BEFORE you get into your Nos and weaposn range you get into enemy web range. THen suddenly you are goign SLOWER than your enemy (because blood raiders are slwoer than almost anythign else).. so you NEVER get into range to do Anything.
The cruor becomes just a funny looking hyena. a WASTE. Because beams don't exist. Actually, both the Sansha and Blood Raider frigs are looking like they are designed to promote more small beam use to me.
aa yeah really so you just agree that the ship shoudl be pingeonholed at the USELES and IDIOTIC idea role? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1314
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Posted - 2014.02.26 13:46:00 -
[736] - Quote
Medalyn Isis wrote:Kagura Nikon wrote:THen suddenly you are goign SLOWER than your enemy (because blood raiders are slwoer than almost anythign else).. so you NEVER get into range to do Anything. This is an important point, not just with the Cruor but also when you get onto the Ashimmu, blood raider ships are very slow, and with heavy armour plates making them even more sluggish, they need the web effectiveness bonus as it is too easy to escape from them otherwise.
Or just pump up their minamtar blood and increase their base speed. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Bertrand Butler
Cras es Noster
232
|
Posted - 2014.02.26 13:55:00 -
[737] - Quote
Some points about the Cruor.
1. The new role bonus combines both the old role and the race damage bonuses into one. You will get exactly the same DPS, learn to read bonuses.
2. The AB buff together with the 37.5% tracking bonus will result in an AB kiter that can dictate range with beams that track like pulses and mitigate damage via sig tanking.
3. If you fit the ship for scram brawl with pulses, it will still retain the weather gauge with one web applied on it against AC or blaster brawlers while hitting solidly with scorch.
Overall, its a very interesting take on a hull that was plain garbage before the re-balance. Stop whining and start adapting your gameplay to the hull, not the opposite. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
526
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Posted - 2014.02.26 14:00:00 -
[738] - Quote
implying it's ever possible to fit beams |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
49
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Posted - 2014.02.26 14:07:00 -
[739] - Quote
Bertrand Butler wrote:Some points about the Cruor.
1. The new role bonus combines both the old role and the race damage bonuses into one. You will get exactly the same DPS, learn to read bonuses.
2. The AB buff together with the 37.5% tracking bonus will result in an AB kiter that can dictate range with beams that track like pulses and mitigate damage via sig tanking.
3. If you fit the ship for scram brawl with pulses, it will still retain the weather gauge with one web applied on it against AC or blaster brawlers while hitting solidly with scorch in the OH range.
Overall, its a very interesting take on a hull that was plain garbage before the re-balance. Stop whining and start adapting your gameplay to the hull, not the opposite.
First of all, thank you for your amusing post. At the same time as telling us all to learn to read, you display that you also do not understand how to read yourself, (I think you mean Succubus no Cruor), and also in the same post you display you cannot complete basic mathematic sums as you incorrectly calculated the new damage bonus by simply adding the two existing bonuses together, (it doesn't work like that). Thank you again for your amusing post.
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
49
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Posted - 2014.02.26 14:18:00 -
[740] - Quote
Kagura Nikon wrote:Medalyn Isis wrote:Kagura Nikon wrote:THen suddenly you are goign SLOWER than your enemy (because blood raiders are slwoer than almost anythign else).. so you NEVER get into range to do Anything. This is an important point, not just with the Cruor but also when you get onto the Ashimmu, blood raider ships are very slow, and with heavy armour plates making them even more sluggish, they need the web effectiveness bonus as it is too easy to escape from them otherwise. Or just pump up their minamtar blood and increase their base speed. The web effectiveness bonus is an incredibly useful trait which synergises well with the nos/neut. I would prefer to keep that bonus, as it effectively allows you to cripple one, (or even two targets with the Ashimmu), by webbing them so they cannot even move. They can still obviously shoot and kill you, although your neuts and heavy armour can counter this.
I don't mind having a higher speed instead of that as it would go some way to solving the problem, although to me a far easier solution Is to simply keep the 90% webs. |
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Bertrand Butler
Cras es Noster
232
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Posted - 2014.02.26 14:19:00 -
[741] - Quote
Medalyn Isis wrote:
First of all, thank you for your amusing post. At the same time as telling us all to learn to read, you display that you also do not understand how to read yourself, (I think you mean Succubus not Cruor), and also in the same post you display you cannot complete basic mathematic sums as you incorrectly calculated the new damage bonus by simply adding the two existing bonuses together, (it doesn't work like that). Thank you again for your amusing post.
Ok, let me show you the power of 2nd grade primary school math.
1. Starting damage 100% + 5% damage bonus per level at lvlV gives a 25% damage bonus 100+25=125% damage + 100% damage bonus 125+100=225% damage
2. Starting damage 100% + 125% damage bonus 100+125=225% damage
Go back to school. now. Damage bonuses are both applied ON THE BASE DAMAGE, you don't up the damage via the first bonus and THEN apply the second one. |
FT Diomedes
The Graduates RAZOR Alliance
347
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Posted - 2014.02.26 14:20:00 -
[742] - Quote
CCP Rise wrote:Morwennon wrote:Will they still have the slightly odd 350 calibration for rigs, or will that be bumped up to 400 as was done for the empire faction ships? For now the plan is to leave them at the awkward 350. We did have a discussion about this and I don't feel really strongly either way. 400 is nicer for consistency and cleanliness but there also isn't a need for the power boost from the extra 50.
Please increase to 400 for all faction ships.
http://eveion.blogspot.com/ |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
49
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Posted - 2014.02.26 14:20:00 -
[743] - Quote
Bertrand Butler wrote: Ok, let me show you the power of 2nd grade primary school math.
1. Starting damage 100% + 5% damage bonus per level at lvlV gives a 25% damage bonus 100+25=125% damage + 100% damage bonus 125+100=225% damage
2. Starting damage 100% + 125% damage bonus 100+125=225% damage
Go back to school. now.
You just made yourself look even more silly. I think you should stay out of this balance discussion. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
527
|
Posted - 2014.02.26 14:22:00 -
[744] - Quote
Bertrand Butler wrote:Medalyn Isis wrote:
First of all, thank you for your amusing post. At the same time as telling us all to learn to read, you display that you also do not understand how to read yourself, (I think you mean Succubus not Cruor), and also in the same post you display you cannot complete basic mathematic sums as you incorrectly calculated the new damage bonus by simply adding the two existing bonuses together, (it doesn't work like that). Thank you again for your amusing post.
Ok, let me show you the power of 2nd grade primary school math. 1. Starting damage 100% + 5% damage bonus per level at lvlV gives a 25% damage bonus 100+25=125% damage + 100% damage bonus 125+100= 225% damage2. Starting damage 100% + 125% damage bonus 100+125= 225% damageGo back to school. now. Damage bonuses are both applied ON THE BASE DAMAGE, you don't up the damage via the first bonus and THEN apply the second one.
lol |
Bertrand Butler
Cras es Noster
232
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Posted - 2014.02.26 14:27:00 -
[745] - Quote
But...but making an ass out of yourself shows spirit..right?...right?..XD
I'm wrong, it loses half an effective turret. I think the other points stand though. |
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ISD Ezwal
ISD Community Communications Liaisons
919
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Posted - 2014.02.26 14:28:00 -
[746] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Mike Whiite
Stupid Stunts The Wolfpack Nexus
336
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Posted - 2014.02.26 14:39:00 -
[747] - Quote
Although I like most of the changes.
Couldn't we use the reballance to give the Shansa line somthing Caldari?
at the moment it's one of the least recognisable lines in Pirates ships.
a passive shield bonus or a EMC bonus would actualy turn it in a Anmar/Caldari ship, the only link it has now is the lore.
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Gustav Mannfred
the bring back canflipping corp
91
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Posted - 2014.02.26 14:53:00 -
[748] - Quote
Why is the Worm only getting a missile damage bonus for thermal and kinetic missiles? and nor for em and explosive damage?
I would also suggest to increase warp speed of the pirate ships by 20% so frigs will then have 6au/s crusers 3.6au/s and battleships 2.4au/s (nestor 3au/s, as it has 2.5au/s right now)
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Silivar Karkun
Imperial Shipment Amarr Empire
163
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Posted - 2014.02.26 14:54:00 -
[749] - Quote
Spugg Galdon wrote:Garviel Tarrant wrote:Spugg Galdon wrote:To these people complaining about the Worm with only two drones. You guys aren't getting it. It's not a "gimmick". It's actually a very interesting concept.
The new Worm is essentially 3 ships. You have your main ship (the hull) and your two buddies (the drones) who are essentially attack frigates without EWAR.
This means it feels like you're in a small gang when flying solo in a Worm.
This concept being applied to the Gila and the Rattlesnake is extremely interesting. What are you on? O.o Those light drones with 300% HP bonus are gonna be as tough as attack frigates. Add a drone durability rig and they will be almost impossible to kill.... they will also be hitting very hard. It will be like having an extra 2 ships with you
and that's the main problem, that they are practically impossible to kill, and in that case you cannot counter the worm....now imagine a fleet of them...... |
Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 15:00:00 -
[750] - Quote
Dav Varan wrote:Gypsio III wrote:A drone speed bonus really isn't that useful for the Worm. Yes, it lets your drones get to the target a bit quicker, but that's not really anything to write home about.
The other case is that it would let your drones chase down very fast ships - but they still wouldn't apply meaningful DPS to it, because of the tracking and pulsing-MWD problems. Try fitting a few DNCs and sending Warriors off after a linked frigate - they're fast enough to catch it, but too fast enough to maintain a stable range and hence apply their DPS.
Drone speed would be a pretty shoddy bonus. The usefulness of the nav bonus to drones it to make it faster to recall/redeploy drones that are being shot at, not neccessariliy to make the worm uber versus speed tanked frigs. On its own pretty scrub, but if its part of a compound hp/dps/nav bonus its fine. So nav bonus will be great for all pve as well as pvp against brawler frigs , all cruisers and up.
this, add a tracking, optimal and falloff bonus and apply it to the larger hulls, and the Gila and Rattlesnake would get more interesting to fly.... |
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