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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Naomi Anthar
327
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Posted - 2014.04.22 11:01:00 -
[1531] - Quote
Ebag Trescientas wrote:Playing around with some Worm fits in Pyfa, it looks like T2 light missiles will be difficult to impossible because of the CPU reqs. Adding 10 CPU, or another low slot to allow fitting a CPU module would make a world of difference.
Worm is very CPU intensive due to the shield + drone + missile reqs, while it's fairly light on PG. I'd happily swap 10 PG for 10 CPU.
Maybe it's intended that you don't fit your ship with MWD , LMLs and T2 Shield Extender / MASB ? Ships is super CRAZY strong, maybe just meta your launchers ? Or use fitting mod if you want all stuff ?
The worm has best fittings from pirate frigs anyway . Please don't be like those guys from Rattle thread , where no amount of buffs will make them happy. Have some mercy on this game. And have mercy for balance. Ships is already broken in opness. Don't push it further.
Look again at your suggestion and look at stats from other ships - dramiel for example ? Another low slot ? What do you mean that it does have more lows than cruor (supposed to be armor tanked ?) ? |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1339
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Posted - 2014.04.22 12:16:00 -
[1532] - Quote
Caval Marten wrote:Flyinghotpocket wrote:just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly. At least now you have a chance to bring another ship into neut range. I wonder what kind of solo pvp CCP expects it to do post change. ..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts
I already explained this 8 times but no you do not have. BEcause your neut range is smaller than the enemy NORMAL web range. That measn that doe snot matter you web your enemy further away, at 13 km he will web you and since the cruor is a SLOW frigate you will not gain any more ground, remaining forever outside small neut range. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kaarous Aldurald
ROC Deep Space The ROC
5220
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Posted - 2014.04.22 12:53:00 -
[1533] - Quote
Ebag Trescientas wrote:Playing around with some Worm fits in Pyfa, it looks like T2 light missiles will be difficult to impossible because of the CPU reqs. Adding 10 CPU, or another low slot to allow fitting a CPU module would make a world of difference.
Worm is very CPU intensive due to the shield + drone + missile reqs, while it's fairly light on PG. I'd happily swap 10 PG for 10 CPU.
Hilariously, I am actually considering making a double web, rocket, afterburner, armor tanked Worm fit to see how it works out once it hits SiSi. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Naomi Anthar
328
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Posted - 2014.04.22 13:09:00 -
[1534] - Quote
Kaarous Aldurald wrote:Ebag Trescientas wrote:Playing around with some Worm fits in Pyfa, it looks like T2 light missiles will be difficult to impossible because of the CPU reqs. Adding 10 CPU, or another low slot to allow fitting a CPU module would make a world of difference.
Worm is very CPU intensive due to the shield + drone + missile reqs, while it's fairly light on PG. I'd happily swap 10 PG for 10 CPU. Hilariously, I am actually considering making a double web, rocket, afterburner, armor tanked Worm fit to see how it works out once it hits SiSi.
Nothing new ... there is plenty of armor merlins around already ;)
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Nyancat Audeles
Center for Advanced Studies Gallente Federation
743
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Posted - 2014.04.22 16:22:00 -
[1535] - Quote
Kagura Nikon wrote:Caval Marten wrote:Flyinghotpocket wrote:just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly. At least now you have a chance to bring another ship into neut range. I wonder what kind of solo pvp CCP expects it to do post change. ..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts I already explained this 8 times but no you do not have. BEcause your neut range is smaller than the enemy NORMAL web range. That measn that doe snot matter you web your enemy further away, at 13 km he will web you and since the cruor is a SLOW frigate you will not gain any more ground, remaining forever outside small neut range.
13km neuts are OVERPOWERED. Don't engage in fights you won't be able to take. The Cruor can still engage kiting ships at very long ranges with scorch and the web. It is still effective. Web to slow down faster ships -> Overheated Scrambler -> Neut. Problem solved. |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.04.22 19:55:00 -
[1536] - Quote
Naomi Anthar wrote:Ebag Trescientas wrote:Playing around with some Worm fits in Pyfa, it looks like T2 light missiles will be difficult to impossible because of the CPU reqs. Adding 10 CPU, or another low slot to allow fitting a CPU module would make a world of difference.
Worm is very CPU intensive due to the shield + drone + missile reqs, while it's fairly light on PG. I'd happily swap 10 PG for 10 CPU. Maybe it's intended that you don't fit your ship with MWD , LMLs and T2 Shield Extender / MASB ? Ships is super CRAZY strong, maybe just meta your launchers ? Or use fitting mod if you want all stuff ? The worm has best fittings from pirate frigs anyway . Please don't be like those guys from Rattle thread , where no amount of buffs will make them happy. Have some mercy on this game. And have mercy for balance. Ships is already broken in opness. Don't push it further. Look again at your suggestion and look at stats from other ships - dramiel for example ? Another low slot ? What do you mean that it does have more lows than cruor (supposed to be armor tanked ?) ?
Fair points, it doesn't need a low. All three Gurista ships have tons of PG to burn, but are tight on CPU, swapping some of the extra PG for CPU would allow for more versatility in your fits. (Try fitting 4 T2 heavies on Gila, and see what I mean.) Would be nice to have the option of fitting T2 light missile launchers with L5 skills, without sacrificing one of your lows or rigs for CPU.
Kaarous Aldurald wrote: Hilariously, I am actually considering making a double web, rocket, afterburner, armor tanked Worm fit to see how it works out once it hits SiSi.
Problem with armor is the low slots conflicting with DDA's. Rockets really aren't a bad idea on a Worm, the damage amounts to basically the same, and with light drones you're going to be brawling anyway. |
Arronicus
Ravens' Nest Outlaw Horizon.
927
|
Posted - 2014.04.22 21:57:00 -
[1537] - Quote
Imiarr Timshae wrote:Rattlesnake = only shield tanked drone ship ingame that is viable. "Lets take the redundant missile velocity bonus and make it a redundant missile damage bonus." Also as someone who literally only pilots a rattlesnake unless I'm in a shuttle or in a site the rattler can't get into, I am very strongly opposed to the rattlesnake changing in a negative way. I'll have to wait to see what you guys do as so far for balancing you've done a bang up job. I would argue that giving the rattler a sentry drone tracking bonus would perfect it. You'll say "But it overlaps with the dominix!" but it doesn't. No-one shield tanks a dominix. No-one armor tanks a rattler. There is no overlap there. Get an armor tanked dominix, or shell out for a pimped faction shield domi. Sounds fine to me.
Couple months old already, but I run shield tanked dominixs for 0.0 havens. You get ~850 dps out of the sentries, no weapons needed, massive agility, VERY cheap to fit (Fully t2, t1 rigs), and they tank the sites just fine, as long as you clear ships fast in the proper order. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
317
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Posted - 2014.04.22 22:01:00 -
[1538] - Quote
Nyancat Audeles wrote:Kagura Nikon wrote:Caval Marten wrote:Flyinghotpocket wrote:just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly. At least now you have a chance to bring another ship into neut range. I wonder what kind of solo pvp CCP expects it to do post change. ..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts I already explained this 8 times but no you do not have. BEcause your neut range is smaller than the enemy NORMAL web range. That measn that doe snot matter you web your enemy further away, at 13 km he will web you and since the cruor is a SLOW frigate you will not gain any more ground, remaining forever outside small neut range. 13km neuts are OVERPOWERED. Don't engage in fights you won't be able to take. The Cruor can still engage kiting ships at very long ranges with scorch and the web. It is still effective. Web to slow down faster ships -> Overheated Scrambler -> Neut. Problem solved.
yeah you think 8km scorch is very long ranges. it isnt. |
Juin Tsukaya
Perkone Caldari State
0
|
Posted - 2014.05.05 13:52:00 -
[1539] - Quote
I personally do not want to see the gila or rattlesnake loose drone bandwith or capacity. I got them specifically cause it was 1 of the few shield tank drone boats out there. |
RavenTesio
Liandri Corporation Liandri Covenant
116
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Posted - 2014.05.05 19:25:00 -
[1540] - Quote
CCP Rise wrote: DAREDEVIL
Gallente Frigate Bonus: 10% bonus to Small Hybrid Turret falloff
Minmatar Frigate Bonus: 10% bonus to Stasis Webifier effectiveness
Role Bonus: 200% bonus to Small Hybrid Turret damage
Slot layout: 3H, 3M, 4L; 2 turrets, 0 launchers Fittings: 35 PWG, 145 CPU Defense (shields / armor / hull) : 530(-7) / 560(-22) / 630(-27) Capacitor (amount / recharge / cap per second) : 390(-5) / 230000 (-4375) / 1.69 (+.01) Mobility (max velocity / agility / mass / align time): 385(+1) / 3.2(-.02) / 823000 / 3.65s(-.02) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km(+5km) / 650 / 5 Sensor strength: 12(-1) Signature radius: 35
========================================================================================
DRAMIEL
Gallente Frigate Bonus: 7.5% bonus to Small Projectile Turret tracking speed
Minmatar Frigate Bonus: 10% bonus to Small Projectile Turret falloff
Role Bonus: 100% bonus to Small Projectile Turret damage note: This ship has increased warp speed and acceleration
Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers Fittings: 37 PWG, 133 CPU Defense (shields / armor / hull) : 590(+7) / 590(+8) / 520(+3) Capacitor (amount / recharge / cap per second) : 370(+5) / 208000(-26375) / 1.77(+.22) Mobility (max velocity / agility / mass / align time): 460 / 3.1(-.02) / 950000 / 4.08s(-.02) Drones (bandwidth / bay): 15 / 20 Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km(+3km) / 750 / 5 Sensor strength: 11 Signature radius: 30(-2)
I'm not as bothered by the Daredevil here, as it does lack the Drones ... and you often do need to trade Speed for Tank, so it's your choice to make them Tank-Gank or Kite-Gank, but the Dramiel you never need to make the choice.
They're simply have the Damage to go toe-to-toe with Combat Ships, the Tank to go toe-to-toe with Assault Ships and the Speed to get out of nearly any situation that doesn't favour them. That isn't to say I don't see them killed very often, because bad pilots are well bad pilots - but it really does need some form of Achilles Heel just like all of the other Pirate Ships, where when you're fitting you have to make a hard choice about Tank, Spank, Kite or Jack-of-All
Personally I'd suggest if both the Dramiel and Daredevil had their Role Bonus dropped to 190%, perhaps adjust the mass to force more thought between Speed or Tank. Heck they could keep the bonus' if it just lost the Drones, as frankly especially at Frigate Class - Drones do make a BIG difference when they're not really a "primary" but secondary weapon system
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Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13415
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Posted - 2014.05.07 06:03:00 -
[1541] - Quote
Flyinghotpocket wrote:just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly.
See, this right here is why I have 0 faith in most people's analysis of the Cruor changes. You haven't flown the damn ship before and it shows when you say something like that. Every video I have ever seen with a Cruor has it trying to orbit something at 0... you're not a Taranis or a Daredevil so STOP DOING THAT. You see, when each side has a 60% web, you are chasing each other around so transversal is extremely low... but 60% vs 90% and you should understand that you WON'T chase each other around. If you'd set it to "keep at range" you would not have this problem...
A very big deal with the Cruor is that it cannot fight tanky opponents. It will neut the enemy out but can't keep that neuting going... and it has very low DPS, so fight take longer. Two of these problems are being solved at least partially by adding 2 drones and giving it the Nos bonus - it will become much more fearsome in that aspect. A-type Nosferatu have 10.2km range, but don't fit 2 because you will cry if you don't have a neut... a single nos is enough to keep enemies perma-drained as well as keep your capacitor up, and Neuts still suck cap about 3x as fast as a Nos, so there really is not much reason to use dual Nos.
However, the part that sickens me the most is that Blood Raider are defined by having durability over the Amarrian equivalents, and yet the Cruor is being stuck with a tiny little tank when it is meant for long, drawn out engagements, and CCP doesn't seem to care too much about that :/ so they nerfed its PG like that would help it when Nos take MORE powergrid to fit than neuts, lol. Considering it couldn't fit the largest stuff without Anci Current Router rig beforehand, I don't know why they did this. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
336
|
Posted - 2014.05.07 19:22:00 -
[1542] - Quote
Sheimi Madaveda wrote:Flyinghotpocket wrote:just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly. See, this right here is why I have 0 faith in most people's analysis of the Cruor changes. You haven't flown the damn ship before and it shows when you say something like that. Every video I have ever seen with a Cruor has it trying to orbit something at 0... you're not a Taranis or a Daredevil so STOP DOING THAT. You see, when each side has a 60% web, you are chasing each other around so transversal is extremely low... but 60% vs 90% and you should understand that you WON'T chase each other around. If you'd set it to "keep at range" you would not have this problem... A very big deal with the Cruor is that it cannot fight tanky opponents. It will neut the enemy out but can't keep that neuting going... and it has very low DPS, so fight take longer. Two of these problems are being solved at least partially by adding 2 drones and giving it the Nos bonus - it will become much more fearsome in that aspect. A-type Nosferatu have 10.2km range, but don't fit 2 because you will cry if you don't have a neut... a single nos is enough to keep enemies perma-drained as well as keep your capacitor up, and Neuts still suck cap about 3x as fast as a Nos, so there really is not much reason to use dual Nos. However, the part that sickens me the most is that Blood Raider are defined by having durability over the Amarrian equivalents, and yet the Cruor is being stuck with a tiny little tank when it is meant for long, drawn out engagements, and CCP doesn't seem to care too much about that :/ so they nerfed its PG like that would help it when Nos take MORE powergrid to fit than neuts, lol. Considering it couldn't fit the largest stuff without Anci Current Router rig beforehand, I don't know why they did this. since i almost exclusively fly amarr laser oriented ships and have over 3000 kills in frigate type ships i think i no what the **** i am doing in pvp. EVEN using keep at range this ship misses its shot. nay i wasnt using keep at range. i was using approach cuz this ship is ******* slower than almost everything in this game.
you let me know when you pvp in the cruor and ill tell you where you failed. the new cruor is **** PERIOD. |
Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13415
|
Posted - 2014.05.08 00:03:00 -
[1543] - Quote
Flyinghotpocket wrote:since i almost exclusively fly amarr laser oriented ships and have over 3000 kills in frigate type ships i think i no what the **** i am doing in pvp. EVEN using keep at range this ship misses its shot. nay i wasnt using keep at range. i was using approach cuz this ship is ******* slower than almost everything in this game.
you let me know when you pvp in the cruor and ill tell you where you failed. the new cruor is **** PERIOD.
You assume that I have nothing but high praise for the Cruor... that's false. Additionally, you failed to adress my point about the balance changes - a 90% web makes hitting enemies harder because one will move faster than the other versus moving at a roughly similar speed. It is why a Tormentor tends to hit more often than a Cruor does. On top of that, the longevity of the ship is being buffed by a very, very serious degree and it is getting DPS drones. It's also becoming faster than a Merlin with the changes, and while that is great... it's just one step. IMO the thing needs to be more like a tackler in terms of agility and speed, but not too much in that direction. I mean, that's what it is... a blood raider tackle frigate, lol.
Having general experience flying 0 utility amarrian frigates =/= a lot of experience flying a low DPS short range e-war frigate that happens to have lazers on it. That's apples to oranges.
The only time a solo pilot tried to engage me in TQ was with an Incursus, and I didn't neut it at all... I just kited with 90% web and scorch at 8km. Never had problems hitting, were it not for the staggered reps, I could have gone AFK until I heard him pop then get his pod. I had a nice, quiet time.
You on the other hand come stating things that are actually impossible "EVEN using keep at range this ship misses its shot" ...I'm going to assume you're trolling me because you have enough experience to know what inertia is and you know how to use that command correctly. You also know that server ticks exist hence commands don't happen instantly, perfectly, when you ask them to do so. I've already explained that a 60% web would make you miss your enemies less (which was the statement I originally replied to) but simultaneously it does create the problem of "how the hell do I get close enough to neut people?" which isn't too bad with a single a-type nos and a neut.
On top of all of that, your latest statement also bears true irony pertaining to your first one: a 20km web means it is easier to force enemies to fight you. They can't escape because they got out of scram range because you have enough CPU to fit long point+MWD and the capacitor isn't a problem anymore so why not? On top of that, it makes fighting kiters easier so this sort of thing doesn't happen when you see someone that doesn't fit a shiny web: https://zkillboard.com/kill/38376675/
TL;DR: You didn't talk about the balance of the changes, gave an opinion supporting it by telling lies, and then whine to me about not crushing things when you fly it. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |
Bischopt
Arbitrary Repossession
481
|
Posted - 2014.05.08 00:59:00 -
[1544] - Quote
Not sure whether or not this has been mentioned already since I'm unwilling to read through the entire thread(naught) but: isn't the succubus still going to be a little bit bad compared to the dramiel?
I did some quick research on this subject and realised that the succubus is still slower than the dramiel with an afterburner, has lower or about equal dps and is more vulnerable to neuting (because of the weapon cap requirement). And has no drones. Even more, the succubus and the dramiel now have the exact same slot layout (3 high, 4 mid, 3 low) so they'll most likely be fit in similar ways.
It just seems like the dramiel and the succubus are too similar and that the new afterburner speed bonus is losing to the raw speed of the dramiel hull, making the good ol' dramdram better in every way.
I could be mistaken about the way the afterburner speed bonus works in which case some of what I just said is false. If I indeed am wrong, someone please correct me. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
340
|
Posted - 2014.05.08 05:56:00 -
[1545] - Quote
Sheimi Madaveda wrote:
TL;DR: Im a troll, i have no experience flying any ship and i will say **** that i memorized in EFT.
you are literately delusional to think that a web range bonus is gonna make the cruor force anything to fight.
"actually impossible" have you even played this game? nothing is impossible in this game.
when you start to pvp you let me know how it goes until then good day sir o/ |
Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13415
|
Posted - 2014.05.08 07:20:00 -
[1546] - Quote
Flyinghotpocket wrote:Sheimi Madaveda wrote:
TL;DR: Im a troll, i have no experience flying any ship and i will say **** that i memorized in EFT.
you are literately delusional to think that a web range bonus is gonna make the cruor force anything to fight. "actually impossible" have you even played this game? nothing is impossible in this game. when you start to pvp you let me know how it goes until then good day sir o/
By your own statement, you shouldn't be talking about the Cruor either because you have next to zero experience with it. Try again.
Most of my Cruor experience comes from the test server, where I've flown hundreds of them, iterating on fits very slightly and seeing how they perform. It has been my hobby for months, flying those things endlessly. I can hit TD Dramiels so don't give me that crap about "ooh noo my turrets miss every shot" because it takes some serious fail to do that once the 90% web takes effect.
I've flown it against Hawks, Vengeances, Daredevils, Dramiels, Enyo, Ishkur, Wolf, Jaguar, Harpies, Succubus, Worm, t1 frigates -including INS kiters. However, more often I get to fight larger ships such as Thorax, Deimos, etc.
Cruor can beat almost any non-cap boosted blaster/lazer brawler instantly (no duh), and has immense troubles against the Hawk NOT because you can't neut out the weapons, but because you cannot deal enough DPS to break its tank, and it is very difficult to speed tank due to Cruor's horrible agility. This is where the Cruor will benefit IMMENSELY from having an old Nos to keep its capacitor up without running out while fighting tanky foes.
It is possible to kill non-cap boosted Vengeances because neuts > web+armor rep. Refer to Hawk but it's easier since you can neut the reps out.
I can track Tracking Disruptor fit Slashers and Dramiels just fine with a Cruor, so I don't know what you're talking about - and I've fought at least a dozen TD Drams with Cruor. You must be using Conflag.
Drone boats are just the worst to fight with a Cruor. You can't track drones without putting your web on them, and that's bad. Not only that, they tend to fit Nos/Neut which utterly destroys the delicate state of a Cruor's capacitor as it is right now.
Daredevil fights look like this: Did you land within 3km of the DD? If Yes- you lose without LG Talismans.
Kiters are a problem but if you get a Fed Navy web then you have next to 0 problems with them because Cruor has the fastest lock speed of any combat frigate, almost rivaling attack frigates... couple that with a 90% web out to 18km and you win, but watch out for 200 DPS imperial Navy Slicers, they can eat you extremely quickly and I would avoid trying to catch one, better to let it try to come into the plex you are in.
Winmatar would win, but you just neut them and leave because they deal very little DPS. Or the Jag didn't bring Barrage and you kite him to death very slowly. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3035
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Posted - 2014.05.08 14:10:00 -
[1547] - Quote
Removed a post for trolling. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13415
|
Posted - 2014.05.08 18:33:00 -
[1548] - Quote
Ohai ISD! Hmmm, I gotta check ISD killboard and stuff to satisfy my curiosity lol.
Honestly, what the Cruor needs at this point is more tank. Right now it has fewer low slots than a Daredevil and while its PG compared to a DD is quite generous, it is still extremely frustrating to try and fit neuts, 400mm plate, and a rack of neuts. Even then, it is afterburner fit so it will die before it reaches the intended target in a fleet battle. At least buff its armor HP a bit more.
What little tank transitions to in solo PvP is that a few blasters fit for max gank can kill you before you neut them out, so you are left feeling quite sad because that takes Enyo, Daredevil, etc. off the hit list. Cruor cannot track light drones so engaging a cruiser is next to impossible without a dual nos dual rep setup or armor links but this is not something I care to fix. I do not think CCP intends it to be a solopwnmobile but it still need help.
I have used buffer pure neut Cruor to neut a Vigilant out before it could eat into my hull HP, which obviously means he did not use a cap booster. However, it is a testament to the sheer volume of capacitor that the Cruor can disintegrate when fit for the job - it is upwards of 95 GJ/s with 4 OH Neuts and LG talisman (about 29m ISK without omega. Neuts 101 GJ/s OH with LG omega, costs a bit more ~89mil ISK total) however I did not use implants during that fight. Howeve , that happened under perfectly ideal circumstances because I landed on top of him. Considering the PG Nerf coming, it will not be possible to make a neuting Cruor fit because it would not be able to fit any buffer at all.
Looking at the incoming changes, trying to close range on a target will be a bit like trying to enter a POS shield you do not have the password for when it comes to other frigates, and the hit to power grid sends the ship from having adequate PG to pretty abysmal. You already must lose the MWD and fit t2 acr to use 4 neuts and a 400mm plate... And Nos take more CPU and PG to fit than that.
That being said, I like where the web bonus is going because kiters were extremely annoying if you did not shell out the hull price again for a FN web. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |
Templar Dane
Amarrian Vengeance Team Amarrica
201
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Posted - 2014.05.11 03:25:00 -
[1549] - Quote
Cruor needs another low. If it had that, and the fittings for a nos-powered dual rep setup....at least it could do something better than the sentinel. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
346
|
Posted - 2014.05.14 20:47:00 -
[1550] - Quote
ccp are you kidding me with the power grid nerf to the cruor?
what is this 2009? we have to run 2 ACR rigs now with the cruor to have a decent fit? what is this amarr ship from 2009?
this is supposed to be a mixed race ship why cant it have the minmatar grid and cpu? you know LARGEST guns largest tank full t2 mids? since it doesnt get anything else minmatar, no speed, no agility, no small sig, no nothing all it gets a crap web bonus and FULLLLLLLL amarr everything else. |
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Crazy KSK
Tsunami Cartel Cascade Imminent
87
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Posted - 2014.05.16 03:22:00 -
[1551] - Quote
the cruor is in many situations worse then then it was before the PG nerf just wrecked its tank which was garbage to begin with and the web nerf lets it get kited by everything with a scram ab or scram web
move one high to a low and increase the neut bonus to compensate also give it back all the fitting it had
Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Cascade Imminent
87
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Posted - 2014.05.16 21:04:00 -
[1552] - Quote
http://i.imgur.com/gp4hxed.png 3 launchers instead of 2 not that I mind at all Quote CCP Fozzie: ... The days of balance and forget are over.
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
352
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Posted - 2014.05.16 21:51:00 -
[1553] - Quote
Crazy KSK wrote:http://i.imgur.com/gp4hxed.png 3 launchers instead of 2 not that I mind at all thats destroyer dps. not frigate! |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
689
|
Posted - 2014.05.17 05:54:00 -
[1554] - Quote
so I tried to fit a dramiel, and the CPU was horrible, but it had loads of spare powergrid. ccp plz fix. |
Crazy KSK
Tsunami Cartel Cascade Imminent
87
|
Posted - 2014.05.17 12:57:00 -
[1555] - Quote
Flyinghotpocket wrote:Crazy KSK wrote:http://i.imgur.com/gp4hxed.png 3 launchers instead of 2 not that I mind at all thats destroyer dps. not frigate!
http://i.imgur.com/IDjZAI2.png
[TEST Worm, New Setup 3] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Medium Ancillary Shield Booster, Navy Cap Booster 50 Limited 1MN Microwarpdrive I Warp Disruptor II [empty med slot]
Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile
Small Processor Overclocking Unit I Small Processor Overclocking Unit I Small Anti-EM Screen Reinforcer I
'Augmented' Hobgoblin x2 'Augmented' Hobgoblin x3
needs geno 1 or EE-602 +2% cpu not very viable this fit the drones also cost 15mil each on tq with t2 hobs its 328dps
Quote CCP Fozzie: ... The days of balance and forget are over.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
690
|
Posted - 2014.05.17 15:30:00 -
[1556] - Quote
oh boy look at all these shitfits |
Templar Dane
Amarrian Vengeance Team Amarrica
206
|
Posted - 2014.05.18 02:39:00 -
[1557] - Quote
TrouserDeagle wrote:oh boy look at all these shitfits
On par with your cats and comets with no points.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
690
|
Posted - 2014.05.18 08:39:00 -
[1558] - Quote
Templar Dane wrote:TrouserDeagle wrote:oh boy look at all these shitfits On par with your cats and comets with no points.
keep on blobbing bro |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
354
|
Posted - 2014.05.18 18:42:00 -
[1559] - Quote
TrouserDeagle wrote:Templar Dane wrote:TrouserDeagle wrote:oh boy look at all these shitfits On par with your cats and comets with no points. keep on blobbing bro Gee, as a vet you would think that you knew the definition of a blob. guess not |
Buckethead bot
Ministry of War Amarr Empire
9
|
Posted - 2014.05.18 23:50:00 -
[1560] - Quote
i really dont see a single reason to take cruor over a sentinel, not to mention it will be x2/x3 more expensive. The pg nerf + only 3 mid/low slot lodout is making it a horrible ship to fit, get a decent tank , not to mention it dps. I Maybe would fly it if he will get an additional mid or low slot, plus maybe bit more PG.
Atm i will take 30 km neut range of sentinel any day over cuor (with 3 neuts you are going to cap dry a frigate target in 1/2 cycles, shuting down its prop mod = better speed reduce than the cruors single web) + i have t2 resists , a bonused td , less dps but i have an abiliti to have 4 ecm drones in my bay . And alot of isk saved |
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