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Cyndrogen
The Greatest Corp in the Universe
520
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Posted - 2014.02.28 02:17:00 -
[1] - Quote
C1 = solo (5 to 10 signatures) C2 = solo /2 player (8 to 14 signatures) C3 = solo, 2 to 5 players (12 to 20 signatures) C4 = 5 to 8 pilots (65 to 95 signatures) C5 = 10 to 20 pilots (230 to 360 signatures) C6 = 40 + pilots ( 550 to 720 signatures)
In other words, when a solo pilot goes into a C6 they should be OVERWHELMED with how many signatures are available, it should take a TEAM of people to find an exit NOT a solo pilot.
Suggestions welcome.
Discuss. |
Arthur Aihaken
Perkone Caldari State
2956
|
Posted - 2014.02.28 02:18:00 -
[2] - Quote
Cyndrogen wrote:C1 = solo (5 to 10 signatures) C2 = solo /2 player (8 to 14 signatures) C3 = solo, 2 to 5 players (12 to 20 signatures) C4 = 5 to 8 pilots (85 to 120 signatures) C5 = 10 to 20 pilots (230 to 360 signatures) C6 = 40 + pilots ( 550 to 720 signatures)
In other words, when a solo pilot goes into a C6 they should be OVERWHELMED with how many signatures are available, it should take a TEAM of people to find an exit NOT a solo pilot.
Suggestions welcome.
Discuss. L O S T GǪ i n GǪ S P A C E I am currently away, traveling through time and will be returning last week. |
Icarus Able
Revenant Tactical
357
|
Posted - 2014.02.28 02:18:00 -
[3] - Quote
Just no. |
Cyndrogen
The Greatest Corp in the Universe
520
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Posted - 2014.02.28 02:23:00 -
[4] - Quote
Arthur Aihaken wrote:Cyndrogen wrote:C1 = solo (5 to 10 signatures) C2 = solo /2 player (8 to 14 signatures) C3 = solo, 2 to 5 players (12 to 20 signatures) C4 = 5 to 8 pilots (85 to 120 signatures) C5 = 10 to 20 pilots (230 to 360 signatures) C6 = 40 + pilots ( 550 to 720 signatures)
In other words, when a solo pilot goes into a C6 they should be OVERWHELMED with how many signatures are available, it should take a TEAM of people to find an exit NOT a solo pilot.
Suggestions welcome.
Discuss. L O S T GǪ i n GǪ S P A C E
Exactly the exit might move before you find one because it would take more then three days to scan down everything. |
Swiftstrike1
Swiftstrike Incorporated
512
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Posted - 2014.02.28 02:24:00 -
[5] - Quote
God no. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Cyndrogen
The Greatest Corp in the Universe
520
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Posted - 2014.02.28 02:25:00 -
[6] - Quote
Swiftstrike1 wrote:God no.
YES! Teamwork! MMO. |
Swiftstrike1
Swiftstrike Incorporated
512
|
Posted - 2014.02.28 02:40:00 -
[7] - Quote
Swiftstrike1 wrote:God no. I should probably elaborate. It ought to require a whole team of players to run the sites in a C6, but not to navigate them. This is already true. Problem solved. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Rowells
Unknown Soldiers Fidelas Constans
247
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Posted - 2014.02.28 04:03:00 -
[8] - Quote
Could you imagine if I could get 40+ to help me find my car keys in the morning? |
Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
181
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Posted - 2014.02.28 05:07:00 -
[9] - Quote
Knowing where the holes are in a WH system is the cornerstone of living in a wormhole. Rolling holes to find what you want already requires a certain degree of skill, what with mass calculations and all that. This idea would make it essentially impossible to live in a wormhole higher then a C4, and would make it unrealistic for a small group of players to day trip in high end wormholes (it's not much of a day trip if you have to spend several hours locating even a single hole). Oh, and it also gives the advantage almost entirely to attacking groups, because chances are whoever would be crazy enough to live in a C6 in such conditions would have no idea where their entrances/exits are.
-1 |
Onslaughtor
Carbon.
76
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Posted - 2014.02.28 06:14:00 -
[10] - Quote
I like your idea, just not the numbers you purposed.
I think this might be better C1 = solo (5 to 10 signatures) C2 = solo /2 player (8 to 14 signatures) C3 = solo, 2 to 5 players (12 to 20 signatures) C4 = 5 to 8 pilots (15 to 30 signatures) C5 = 10 to 20 pilots (20 to 40 signatures) C6 = 40 + pilots ( 25 to 50 signatures) |
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Seliah
0mega.
41
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Posted - 2014.02.28 08:11:00 -
[11] - Quote
God, no. Just think for half a second about the implications. It would completely kill all player interactions in w-space. People wouldn't bother moving since they'd need 40 scouts just to find the neighboring systems, and assuming they do, people next door wouldn't bother to come and fight since they'd need 40 scouts just to check where the hostiles came from. It would also ban small groups from C6's since they wouldn't have enough people to probe, etc, etc, etc.
Seriously, you're saying this will force people to teamwork in high class w-space. It won't, and w-space already offers enough challenge and organization anyway, it already requires a good team and teamwork to successfully live there.
-1 |
Xe'Cara'eos
A Big Enough Lever
79
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Posted - 2014.02.28 14:13:00 -
[12] - Quote
Onslaughtor wrote:I like your idea, just not the numbers you purposed.
I think this might be better C1 = solo (5 to 10 signatures) C2 = solo /2 player (8 to 14 signatures) C3 = solo, 2 to 5 players (12 to 20 signatures) C4 = 5 to 8 pilots (15 to 30 signatures) C5 = 10 to 20 pilots (20 to 40 signatures) C6 = 40 + pilots ( 25 to 50 signatures)
as long as these include relics and data sites as well as WH's - that seems reasonable |
Noxisia Arkana
Deadspace Knights
214
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Posted - 2014.02.28 14:30:00 -
[13] - Quote
The signature level is pretty good right now. You don't want people just sitting in their holes because they have infinite content to farm.
As it stands now we can take turns scanning because there are only 3-10 sigs in the hole. If we had 10+ we'd have to have corp scanning time where we all just knuckle under and scan.
I can't imagine having 100 sigs.. we'd need to bring back deepspace probes, just so that i could figure out what sites I want to ignore. |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
564
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Posted - 2014.02.28 15:51:00 -
[14] - Quote
Terrible idea.
The current signature spawn algorithm is fine. Lrn 2 w-space Free Ripley Weaver! |
Kaerakh
Obscure Joke Implied
135
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Posted - 2014.02.28 15:55:00 -
[15] - Quote
I think wormholes are fine the way they currently are. This just unnecessarily floods the market with blue loot and makes it harder for smaller groups to operate as efficiently. (Long term result is more work needed for same profit(econ 101 for the laymen out there, the more supply the lower the demand)) |
Alvatore DiMarco
Capricious Endeavours Ltd
1816
|
Posted - 2014.02.28 16:02:00 -
[16] - Quote
Can you imagine opening up the scanning window with 600+ signatures detected? There's no way. You'd need a coalition to scan your way out of that one.
"My god, it's full of dots..." |
Blodhgarm Dethahal
Transcendent Sedition Dustm3n
84
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Posted - 2014.03.01 02:35:00 -
[17] - Quote
So I go in and just do an 8 AU Scan and instantly get 300 sigs at 25%+ and ignore everything that is not a Wormhole?
Furthermore.. the coordination required between 40 pilots and 720 sigs like you propose is mind boggling ridiculous to the point that people would never scan.. ever.. again.. in WHs..
I enjoy scanning and the amount of effort to put in to find PvP and make ISK etc.. but if you amplify sigs by that much.. I want to be making trillions every month.. actually.. no.. **** it.. I'd just leave because it would take sooooooooooooooooooooooo long to find any PvP that it would ruin the environment..
4/10 mediocre troll -Bl+¦d |
Cyndrogen
The Greatest Corp in the Universe
520
|
Posted - 2014.03.02 09:17:00 -
[18] - Quote
Alvatore DiMarco wrote:Can you imagine opening up the scanning window with 600+ signatures detected? There's no way. You'd need a coalition to scan your way out of that one.
"My god, it's full of dots..."
There are only 116 C6 wormholes and they are just as easy to get in and out of as the rest. They should be 6X more difficult to navigate. Toxic clouds should be spewing your ship with radioactive decay, screwing up you scanners and without active logistics you DIE. Period the end.
I would even propose a new type of fleet logistics: Scanning array ships which boost scan strength and REQUIRE teamwork to reduce scan time to less then 2 minutes even with 600 sigs.
In other words large teams would find the entrance and exit in the SAME amount of time it would take a C1 pilot to find the same signatures for exits and entrances. |
Cyndrogen
The Greatest Corp in the Universe
520
|
Posted - 2014.03.02 09:25:00 -
[19] - Quote
Blodhgarm Dethahal wrote:So I go in and just do an 8 AU Scan and instantly get 300 sigs at 25%+ and ignore everything that is not a Wormhole?
Furthermore.. the coordination required between 40 pilots and 720 sigs like you propose is mind boggling ridiculous to the point that people would never scan.. ever.. again.. in WHs..
I enjoy scanning and the amount of effort to put in to find PvP and make ISK etc.. but if you amplify sigs by that much.. I want to be making trillions every month.. actually.. no.. **** it.. I'd just leave because it would take sooooooooooooooooooooooo long to find any PvP that it would ruin the environment..
4/10 mediocre troll
small groups would not, you're absolutely right. These systems should be much more dangerous for small groups and deadly for solo pilots. The rewards should also be much much greater for maintaining a fleet in a C6. |
Lloyd Roses
Blue-Fire
531
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Posted - 2014.03.02 11:52:00 -
[20] - Quote
You should really move into wormholes before you're going to change them.
You've never been there, nor did any highclass pve-content, else you wouldn't propose this BS. "I honestly thought I was in lowsec"
Moving pictures |
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Jaari Val'Dara
Wormbro Ocularis Inferno
72
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Posted - 2014.03.02 12:25:00 -
[21] - Quote
Cyndrogen wrote:C1 = solo (5 to 10 signatures) C2 = solo /2 player (8 to 14 signatures) C3 = solo, 2 to 5 players (12 to 20 signatures) C4 = 5 to 8 pilots (65 to 95 signatures) C5 = 10 to 20 pilots (230 to 360 signatures) C6 = 40 + pilots ( 550 to 720 signatures)
In other words, when a solo pilot goes into a C6 they should be OVERWHELMED with how many signatures are available, it should take a TEAM of people to find an exit NOT a solo pilot.
Suggestions welcome.
Discuss. For the love of god no, I would never stop probing. |
Sublime Rage
Righteous Immortal Pew Darwins Lemmings
1405
|
Posted - 2014.03.02 13:30:00 -
[22] - Quote
Terrible portrait ,terrible idea....there must be a link |
Your Dad Naked
State War Academy Caldari State
136
|
Posted - 2014.03.02 18:31:00 -
[23] - Quote
Cyndrogen wrote:C1 = solo (5 to 10 signatures) C2 = solo /2 player (8 to 14 signatures) C3 = solo, 2 to 5 players (12 to 20 signatures) C4 = 5 to 8 pilots (65 to 95 signatures) C5 = 10 to 20 pilots (230 to 360 signatures) C6 = 40 + pilots ( 550 to 720 signatures)
In other words, when a solo pilot goes into a C6 they should be OVERWHELMED with how many signatures are available, it should take a TEAM of people to find an exit NOT a solo pilot.
Suggestions welcome.
Discuss. Good points, but I bought a PLEX with my real life money. So you're wrong. |
Ne'Rubis Tanthalas
The Red Circle Inc.
8
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Posted - 2014.03.03 01:53:00 -
[24] - Quote
Onslaughtor wrote:I like your idea, just not the numbers you purposed.
I think this might be better C1 = solo (5 to 10 signatures) C2 = solo /2 player (8 to 14 signatures) C3 = solo, 2 to 5 players (12 to 20 signatures) C4 = 5 to 8 pilots (15 to 30 signatures) C5 = 10 to 20 pilots (20 to 40 signatures) C6 = 40 + pilots ( 25 to 50 signatures)
This, as far as C5's go, isn't a massive stretch from what we encounter now - a system with 20 or so sigs is a pain but not that uncommon, and 2 or 3 guys can probe it out in fairly short order. 50 would be annoying :P |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1190
|
Posted - 2014.03.03 06:06:00 -
[25] - Quote
I feel that this idea would not be in the best interest of the wormhole community. As a C6 wormhole resident, I'd have to say that many wormhole signatures would greatly impact our community in a very negative way. This change would would be detrimental to our community's growth, which is the opposite of the overall wormhole community's interest.
CSM9 Candidate-á|-áRCC Diplo Eve Mail: Proclus Diadochu E-Mail: [email protected] Twitter:-á@autoritare
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
669
|
Posted - 2014.03.04 09:19:00 -
[26] - Quote
I'm trying to give this one a fair shout, to try and understand what is trying to be fixed and what the benefit would be but I cannot. There are lots of things in wormhole life and mechanics that could be improved, but not only would this not address them it would simply make life worse at so many levels. It is possible that the OP does not live in a wormhole, or have any experience and it is simply a misguided well meaning post, so I don't want to be nasty, that wouldn't be fair or nice, but please, no more, god forbid, some CCP devs who also seem to have more experience in other areas might listen. There is one EvE. Many people. Many lifestyles. WE are EvE |
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