| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 .. 17 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

hellokittyonline
Rifterlings Point Blank Alliance
1
|
Posted - 2014.02.28 04:23:00 -
[1] - Quote
PREFACE FOR PERSPECTIVE: I have made (and continue to make) all of my isk PvPing by baiting high-sec mission runners and stealing their ships. I use this isk to fund hellokittyonline's endless rampage in low-sec and PLEX my 3 accounts.
SKILLS MY PROFESSION REQUIRES THAT PVE DOESN'T:
1. People Skills - the socio-path-like ability to talk someone into doing something completely stupid
2. Knowledge of Game Mechanics - pinning a battleship with a frigate while tanking his entire lvl 4 mission (though this is much easier than it sounds... most of the time)
3. Creativity - because only an idiot would fall for that... right?
4. Risk Management - training 3 accounts and making a large initial investment so that you can execute a ridiculous scheme with no guarentee that this scheme will pay-out enough to plex said accounts or even pay for your initial investment.
THE PROBLEM: Far too many players are mindlessly farming NPCs in an all-but-0-risk environment and there is no longer any incentive for those players to enter a risky environment because they can make far too much bank with little-to-no knowledge about combat or game mechanics. Now this in and of itself wouldn't be a problem in your typical MMO but in EvE these actions slowly but surely dilute the sandbox aspect of the game as players are not required to use any creativity, knowledge, or people skills to move forward in the game. One merely has to play by themselves (IN AN MMO) for a few hours a day in order to afford pretty much anything they desire. Furthermore, the longer players have access to the I-Win button(s), the more subscriptions CCP stands to lose by taking it away (ie: balancing their game becomes a conflict of interest).
CCPs STANCE: Has been to continuously bubble-wrap the risk-averse making it increasingly difficult (in extremely superficial ways) for us content-creators to inject risk into their environment. EXAMPLES: Swapping ships with an orca was nerfed because we were killing too many mission runners, EHP of miners was buffed because we were suiciding too many miners, CONCORD was buffed because we were suiciding too many industrials, mission NPCs aggro mechanics were changed because we were stealing too many LEWTS, crimewatch (and the green safety) was added because too many players were dying inadvertently (even though it was already completely avoidable by simply understanding aggro mechanics). Even when CCP decides to throw us PvPers a bone (Faction Welfare) it all-but-immediately devolves into a cloaked, stabbed, farm-fest. Furthermore, when they add content for the PvEers (Incursions) the isk/hr is completely out of hand, liquid, and 100% riskless.
POSSIBLE SOLUTIONS:
1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved.
4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming.
TL;DR - Make players have to learn about the game and its mechanics in order to be successful. |

Erotica 1
Krypteia Operations CODE.
3925
|
Posted - 2014.02.28 04:26:00 -
[2] - Quote
I am proud to have given you your first like. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

hellokittyonline
Rifterlings Point Blank Alliance
3
|
Posted - 2014.02.28 04:29:00 -
[3] - Quote
:O Erotica1! LEGENDARY |

Natassia Krasnoo
R3D SHIFT Brothers Of The Dark Sun
168
|
Posted - 2014.02.28 04:31:00 -
[4] - Quote
Uhm....you just contradicted yourself. You want to take a sandbox and remove tools from that sandbox that others use for content creation. Essentially forcing others into your play style. That is a theme park.
So just another why can't everyone play my way thread. |

hellokittyonline
Rifterlings Point Blank Alliance
3
|
Posted - 2014.02.28 04:38:00 -
[5] - Quote
Not at all, as the playstyles that this post is pointed at require no thought or creativity and just serve as an easy way for uninformed players to make isk. I don't want them to play my way, I want their way to be as challenging as it would be to come up with something completely original in order to encourage more players to play the game their own way (ie sandbox) instead of following a prescribed I-Win tutorial (themepark). |

Hasikan Miallok
Republic University Minmatar Republic
321
|
Posted - 2014.02.28 04:38:00 -
[6] - Quote
The biggest thing that prevents EVE being a genuine sandbox is the meta-gaming whereby large (mainly bluesec) entities prefer to coerce CCP into changing/nerfing/buffing aspects of the game to suit their particular needs rather than evolving their own in game solutions.
It can never be a true sandbox when forum whining is allowed to result in game changes. |

March rabbit
Federal Defense Union
1242
|
Posted - 2014.02.28 04:39:00 -
[7] - Quote
mooom, they don't play with me! MAKE THEN PLAY WITH MEEEEE The Mittani: "the inappropriate drunked joke"
|

hellokittyonline
Rifterlings Point Blank Alliance
3
|
Posted - 2014.02.28 04:43:00 -
[8] - Quote
^Typical carebear responses. Completely uninformed posting in defense of their mindless play with the assumption that they should be able to play in a 100% safe environment, by themselves (themepark), at the expense of the fun of others who would prefer a risky and exciting game environment (sandbox). |

Erotica 1
Krypteia Operations CODE.
3925
|
Posted - 2014.02.28 04:46:00 -
[9] - Quote
The original post clearly states possible solutions. The problem is largely agreed upon. There are plenty of themepark games to choose from. Some of them I would play if they were not themeparks and I had a glimmer of hope they would last, mainly Star Trek and Star Wars.
There is only one EVE.
Once you take EVE too far towards a themepark, then other games look attractive, and the core players actually leave.
People come to EVE after reading of massive space battles, massive ponzis, corporate infiltration, etc. They don't join because they heard about mining lasers and mission grinding.
The awesomely complex economy EVE has needs all player types. But if CCP simply goes back to basics and focuses on what makes EVE special, the rest will take care of itself. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Hasikan Miallok
Republic University Minmatar Republic
321
|
Posted - 2014.02.28 04:46:00 -
[10] - Quote
hellokittyonline wrote:^Typical carebear response. Completely uninformed posting in defense of their mindless play with the assumption that they should be able to play in a 100% safe environment, by themselves (themepark), at the expense of the fun of others who would prefer a risky and exciting game environment (sandbox).
Harassing CCP to change the game to suit your needs does not constitute "content creation". |

baltec1
Bat Country Goonswarm Federation
10206
|
Posted - 2014.02.28 04:46:00 -
[11] - Quote
Hasikan Miallok wrote:The biggest thing that prevents EVE being a genuine sandbox is the meta-gaming whereby large (mainly bluesec) entities prefer to coerce CCP into changing/nerfing/buffing aspects of the game to suit their particular needs rather than evolving their own in game solutions.
It can never be a true sandbox when forum whining is allowed to result in game changes.
Tell me again how the tech nerf helped us and how we gain from having to give up our afk domi fleets. Join Bat Country today and defend the Glorious Socialist Dictatorship |

hellokittyonline
Rifterlings Point Blank Alliance
6
|
Posted - 2014.02.28 04:48:00 -
[12] - Quote
Hasikan Miallok wrote:hellokittyonline wrote:^Typical carebear response. Completely uninformed posting in defense of their mindless play with the assumption that they should be able to play in a 100% safe environment, by themselves (themepark), at the expense of the fun of others who would prefer a risky and exciting game environment (sandbox). Harassing CCP to change the game to suit your needs does not constitute "content creation". Harassing CCP to nerf my content creation ruins my sandbox.
|

Seraph Essael
Devils Diciples League of Infamy
440
|
Posted - 2014.02.28 04:49:00 -
[13] - Quote
Nerf... Erm... Everything but the way I play??
Also, as the Doc is nowhere to be found (maybe the kitties ganged up on him), Features and Ideas  Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

hellokittyonline
Rifterlings Point Blank Alliance
6
|
Posted - 2014.02.28 04:53:00 -
[14] - Quote
Seraph Essael wrote:Nerf... Erm... Everything but the way I play?? Also, as the Doc is nowhere to be found (maybe the kitties ganged up on him), Features and Ideas 
You seem to be referring to the constant carebear nuthugging, as I've seen nothing but sandbox nerfs and themepark buffs for around 3 years now. I'm posting in the name of balance, not BUFF MY ISK FAUCET like the carebears do. As a matter of fact, most of the changes I'm asking for would not help my mission baiting at all.
|

Erotica 1
Krypteia Operations CODE.
3925
|
Posted - 2014.02.28 04:54:00 -
[15] - Quote
What EVE needs is more ways to lose your ship, more ways to get scammed, more ways to lose SOV, etc.
I don't care who owns what space or what people do with their time in game. The key is that the sandbox needs to be embraced. Give players more tools and more freedom to make their own decisions, take more risk, etc.
You know, taking away Concord's invincibility is not a bad start... See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Natassia Krasnoo
R3D SHIFT Brothers Of The Dark Sun
170
|
Posted - 2014.02.28 05:01:00 -
[16] - Quote
hellokittyonline wrote:^Typical carebear response. Completely uninformed posting in defense of their mindless play with the assumption that they should be able to play in a 100% safe environment, by themselves (themepark), at the expense of the fun of others who would prefer a risky and exciting game environment (sandbox).
You would take those that prefer not to take more risk and ruin their fun. Fun is subjective. What you may find fun others will not. What they may find fun you may find boring or mundane. Eve is not as much of a sandbox as it used to be, but that has little to do with the PVE factors in the game and more to do with people finding "interesting, inventive, and new" ways to utilize mechanics in the game until CCP are forced to change or remove them. In the end it's about keeping players interested and subscribing or plexing their accounts. Which brings in money to CCP, which keeps them fed and employed. Unfortunately a lot of new players are lost because EVE is a sandbox and they have no idea how to handle that. So is EVE becoming more of a theme park? Not really. Is EVE a true sandbox? Nope not really. But much more so than just about any other game you'll find on a single sharded universe. |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
57
|
Posted - 2014.02.28 05:05:00 -
[17] - Quote
If EVE is not allowing you to play the game in ways you see fit and it is making you unhappy, I would suggest you alter your play style so you may find enjoyment in other areas.
Or you can always pursue your quest for happiness in one of the potentially endless possibilities that exist out side of EVE. |

Seraph Essael
Devils Diciples League of Infamy
441
|
Posted - 2014.02.28 05:07:00 -
[18] - Quote
hellokittyonline wrote:Seraph Essael wrote:Nerf... Erm... Everything but the way I play?? Also, as the Doc is nowhere to be found (maybe the kitties ganged up on him), Features and Ideas  You seem to be referring to the constant carebear nuthugging, as I've seen nothing but sandbox nerfs and themepark buffs for around 3 years now. I'm posting in the name of balance, not BUFF MY ISK FAUCET like the carebears do. As a matter of fact, most of the changes I'm asking for would not help my mission baiting at all.
Okay i'll bite the bullet on one point: "The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming."
Green safety, I can't comment on as I dont use it so moot point for me there.
However, in regards to gate guns in lowsec, lowsec is still empire space, if people want no gate guns they should go to lawless space, null or wh's. Lowsec is not fully lawless, hence the sec status drops and people being criminal/suspect. There are also ways to get around the gate guns. Sebo the crap out of a naga and sit 150+ off a gate, you can lock most things relatively quick and snipe them without the guns engaging you (hilarity ensues when they get annoyed with that one).
Warp core stabs, yeah, people overload their whole bottom rack with warp stabs but saying that, there's nothing to stop you from overloading your midslots with warp scrams and dropping a **** load of hurt on their asses. They will sacrefice tank/tracking/damage mods to get away, so adjust your ship to counter that or bring a bigger force. There will always be risk averse people in games like this, just got to change up styles to get them. What bugs me in FW space is when they sit im a complex in cheap t1 unfit ship...that I will agree is pointless.
(I can't comment on hisec ship ganking or whatever because I have never done it). Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Ai Shun
1175
|
Posted - 2014.02.28 05:07:00 -
[19] - Quote
Erotica 1 wrote:You know, taking away Concord's invincibility is not a bad start...
I like a fair number of the ideas present here - the concept of having an AI subsystem that is at least moderately challenging through tactical ability rather than overwhelming numbers is appealing. Also, the bounties sound sensible - but I'd need to think about that one and what ramifications there could be further down the pipe.
And I love the principle that space, including Empire space, are sov held. Let Caldari hold space through might, not through invincible CONCORD. (I seem to recall Tippia or one of the elders saying something about this being a bad idea and that it was like that a long time ago, but my memory may just be very futzy) Still - having to have them actually hold their space against the other empires is good. It would be nice if Sansha could make real inroads and claim systems for themselves. Let the universe breathe a bit.
I think that's the key though - need to think through the potential problems. If, for example, CONCORD was no longer invincible you can bet it won't be long before a certain alliance has taken over Jita or done something similar. And while that is appealing from a real game world perspective I'm not 100% convinced that such balls to the wall open gameplay is entirely appropriate to CCP. 80 - 90%, but 110%?
Needs further though.
|

Erotica 1
Krypteia Operations CODE.
3931
|
Posted - 2014.02.28 05:08:00 -
[20] - Quote
You know what we really need to spice things up is a new ponzi that reaches epic proportions. Let me tell you, there are so many people that have joined since the last ones, they don't know what they missed... See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Hadrian Blackstone
Barringtons Research
10
|
Posted - 2014.02.28 05:13:00 -
[21] - Quote
Eve: It's a sandbox where you can do what you like as long as you are doing it exactly how I want you to. |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
53
|
Posted - 2014.02.28 05:13:00 -
[22] - Quote
your right, lets remove mining, the market, all pve content and no was for any one to make isk and see how far the game goes.
im sorry this game has areas outside that allows other players to gain isk that they spend with little disregard.
maybe LoL or WoT will be better fitted for you trolling gankers since than you can kill players all day there with no safety....oh wait those can get you killed right back "Sarcasm is the Recourse of a weak mine" -Dr. Smith |

Michael Ruckert
Federal Navy Academy Gallente Federation
80
|
Posted - 2014.02.28 05:17:00 -
[23] - Quote
Erotica 1 wrote:The original post clearly states possible solutions. The problem is largely agreed upon. There are plenty of themepark games to choose from. Some of them I would play if they were not themeparks and I had a glimmer of hope they would last, mainly Star Trek and Star Wars.
There is only one EVE.
Once you take EVE too far towards a themepark, then other games look attractive, and the core players actually leave.
People come to EVE after reading of massive space battles, legitimate isk doubling, corporate infiltration, etc. They don't join because they heard about mining lasers and mission grinding.
The awesomely complex economy EVE has needs all player types. But if CCP simply goes back to basics and focuses on what makes EVE special, the rest will take care of itself.
Corrected that for you. "No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier |

Em arr Roids
Imperial Academy Amarr Empire
6
|
Posted - 2014.02.28 05:18:00 -
[24] - Quote
Sigh another nerf high sec thread hey ? I knew one was due!
What the op says will never happen. If you look at the map and statics you will see that most of the active playerbase is currently in high sec. Always was and always will be the most active areas of space.
That is a lot of custom to loose by fcking their game and content up and driving them out. |

Erotica 1
Krypteia Operations CODE.
3932
|
Posted - 2014.02.28 05:20:00 -
[25] - Quote
Agondray wrote:your right, lets remove mining, the market, all pve content and no was for any one to make isk and see how far the game goes.
im sorry this game has areas outside that allows other players to gain isk that they spend with little disregard.
maybe LoL or WoT will be better fitted for you trolling gankers since than you can kill players all day there with no safety....oh wait those can get you killed right back
Nobody in the New Order wants to remove mining, and I'm one of the biggest advocates for an expanded market.
What we want is for EVE to do better at what EVE does best- stand on its own as a cutting edge sandbox with infinite possibilities. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

hydraSlav
Synergy Evolved
35
|
Posted - 2014.02.28 05:21:00 -
[26] - Quote
hellokittyonline wrote: 1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
If you'd play the game, instead of ganking/scamming errm, sorry, "pvping" in high-sec, you'd know that this already exists. It's called Sleeper AI, and does everything you've listed above. |

Iudicium Vastus
Incognito Holdings and Savings
234
|
Posted - 2014.02.28 05:23:00 -
[27] - Quote
As you were typing the specific combination of words "too many" there quite often, did it ever occur to you that might be a problem, if not one of the main problems in itself.
Take something too far or too widespread and it all reaches a breaking point. Or in this case nerfs/buffs. Which may not have had to happen if people showed some self moderation.
Ya know, like the difference between a social drinker and an alcoholic. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
57
|
Posted - 2014.02.28 05:24:00 -
[28] - Quote
Agondray wrote:your right, lets remove mining, the market, all pve content and no was for any one to make isk and see how far the game goes.
im sorry this game has areas outside that allows other players to gain isk that they spend with little disregard.
maybe LoL or WoT will be better fitted for you trolling gankers since than you can kill players all day there with no safety....oh wait those can get you killed right back
This sounds like a brilliant idea actually. It's been stated that the only reason anyone plays EVE is for the pvp against other people. Obviously that's what the OP wants, the ability to find more meaningful PvP.
So lets just remove missions, mining, industry, trading, and all that other carebear nonsense straight into the dumpster.
Instead we can Have isk be paid to players for winning in the Arena of Combat! Where when you log in, you purchase the ship you wish to fly, and then you fly around on the pre designated team you've been assigned and fight other combatants.
That's definitely how EVE should be. Is there a petition I can sign? I'm so excited thinking about how EVE is suppose to be that I don't even really want to waste my time with all the other ridiculousness this game provides. |

Seraph Essael
Devils Diciples League of Infamy
441
|
Posted - 2014.02.28 05:27:00 -
[29] - Quote
hydraSlav wrote:hellokittyonline wrote: 1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
If you'd play the game, instead of ganking/scamming errm, sorry, "pvping" in high-sec, you'd know that this already exists. It's called Sleeper AI, and does everything you've listed above. To be fair to both sides of the argument (even if I don't agree with the idea of it myself)... Gankers have just as much a right to do what they do, as a mission runner does playing the game their way.
But I do agree with your Sleepers comment. Sleepers do do exactly that, they also switch aggro if you are in a group to the person doing the most damage. They also will RR each other and burn out of ECM range. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Erotica 1
Krypteia Operations CODE.
3932
|
Posted - 2014.02.28 05:29:00 -
[30] - Quote
EVE needs carebears to function, but their carebearing activities need to more closely resemble playing in an interactive environment with other players who might wish to interact in a manner inconsistent with the carebear's fantasy of a single player game. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Hasikan Miallok
Republic University Minmatar Republic
323
|
Posted - 2014.02.28 05:30:00 -
[31] - Quote
Divine Entervention wrote:Agondray wrote:your right, lets remove mining, the market, all pve content and no was for any one to make isk and see how far the game goes.
im sorry this game has areas outside that allows other players to gain isk that they spend with little disregard.
maybe LoL or WoT will be better fitted for you trolling gankers since than you can kill players all day there with no safety....oh wait those can get you killed right back This sounds like a brilliant idea actually. It's been stated that the only reason anyone plays EVE is for the pvp against other people. Obviously that's what the OP wants, the ability to find more meaningful PvP. So lets just remove missions, mining, industry, trading, and all that other carebear nonsense straight into the dumpster. Instead we can Have isk be paid to players for winning in the Arena of Combat! Where when you log in, you purchase the ship you wish to fly, and then you fly around on the pre designated team you've been assigned and fight other combatants. That's definitely how EVE should be. Is there a petition I can sign? I'm so excited thinking about how EVE is suppose to be that I don't even really want to waste my time with all the other ridiculousness this game provides. *edit* I'm mining AFK in hi-sec and my clone is outdated.
Its called SISI
|

Caviar Liberta
Moira. Villore Accords
460
|
Posted - 2014.02.28 05:31:00 -
[32] - Quote
hellokittyonline wrote:Hasikan Miallok wrote:hellokittyonline wrote:^Typical carebear response. Completely uninformed posting in defense of their mindless play with the assumption that they should be able to play in a 100% safe environment, by themselves (themepark), at the expense of the fun of others who would prefer a risky and exciting game environment (sandbox). Harassing CCP to change the game to suit your needs does not constitute "content creation". Harassing CCP to nerf my content creation ruins my sandbox.
Don't you mean "our" sandbox. |

Hadrian Blackstone
Barringtons Research
10
|
Posted - 2014.02.28 05:32:00 -
[33] - Quote
Erotica 1 wrote:EVE needs carebears to function, but their carebearing activities need to more closely resemble playing in an interactive environment with other players who might wish to interact in a manner inconsistent with the carebear's fantasy of a single player game.
Isn't OP already doing that? |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
57
|
Posted - 2014.02.28 05:34:00 -
[34] - Quote
Erotica 1 wrote:EVE needs carebears to function, but their carebearing activities need to more closely resemble playing in an interactive environment with other players who might wish to interact in a manner inconsistent with the carebear's fantasy of a single player game.
The guy who works at the subway you never visit, and never encounter.
You might not be interacting with him directly, but the actions he takes performing a role in society is contributing to the interactive environment with other people. Just not you directly. His presence has an influence.
Unless someone is choosing to log in and sit docked in their station silently, then any action he performs in game is interaction with the game, and since we're all playing the same game, interaction with the entire gaming community.
Be it someone shooting at you, someone for you to shoot at, mining an asteroid, building a ship, it's all actions effecting the entirety of the game. |

Hasikan Miallok
Republic University Minmatar Republic
323
|
Posted - 2014.02.28 05:44:00 -
[35] - Quote
Not that I object to nerfing highsec it could be a good thing if hisec was more challenging ... but its amusing that people want to force DEV changes on a game because they think it should be a player created sandbox with no DEV intervention. Something a little irrational going on there.
There is also a lot of confusion in this thread between sandbox, multiplayer and PvP. The three things are separate, for example WoW is a themepark but definitely encourages multi-player and PvP. The two main posters (same person?) both seem to be wanting to encourage PvP (a good thing) as if PvP is part of being a sandbox (its clearly not).
I suppose what I am saying here is the intentions of the OP to open the game up more may be good ... but its very poorly argued to the point of sounding illogical and doing his/her cause more harm than good. |

Erotica 1
Krypteia Operations CODE.
3934
|
Posted - 2014.02.28 05:58:00 -
[36] - Quote
It is well known that I am terrible at pvp. I cannot be the OP. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

hellokittyonline
Rifterlings Point Blank Alliance
17
|
Posted - 2014.02.28 06:06:00 -
[37] - Quote
I'm still not quite sure how you guys twist my original post into me forcing you to PvP. I do not want to force you to PvP, I did not say that at all. I do however think that actions with inherent risk should be rewarded more than those without, that's my main point. 0 risk is infinitely more safe than even the slightest risk, so risky actions need to be infinitely more profitable or the game will devolve into a whos-MR-battleship-is-shinier e-peen contest with no real depth.
edit: your arguments are a tell as to the level of your intellect, and it is in line with the lack of intellect that I prey on daily. I CANT MAKE COHERENT ARGUE SO IMA JUST PERTEND U SAY WHAT I THINK U SAY AN RESPOND TO DAT HURRDUURRDURR |

Dersen Lowery
Laurentson INC StructureDamage
1030
|
Posted - 2014.02.28 06:08:00 -
[38] - Quote
hellokittyonline wrote: 1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
Yes, please.
hellokittyonline wrote: 2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
Then do it everywhere; nearly 3/4 of the bounties that you're worried about come from null sec ratting, according to CCP. And then figure out how newbros are going to get by without even the meager income provided by L1s and L2s. Mining? Ninja salvaging doesn't pay so well since the salvage market crashed, although it's still worth it for new players if they go into L4s and pick their wrecks carefully.
hellokittyonline wrote: 3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved.
For them, and also for you. For instance, if you're trespassing in pirate territory, there's no reason for them to be much friendlier toward you: you're also a trespasser. If you're attacking another trespasser, they might leave you for last, but they might not. It would be interesting if the reactions depended on the nature of the rats and of the site. A site with a wing of tackle ships might try to pin every intruder down; a site with only one would only tackle primaries, or maybe call as primary someone you'd so generously tackled for them. The point is that the more complex and less predictable the behavior is, the better. It rewards in-depth knowledge about the rats and the missions.
As for the "oh so juicy ores" in low sec that so few people mine, is this a stealth "nerf the Venture" thread? Because the answer is no: Ventures are entirely killable as is. They're just not sitting ducks the way Retrievers are.
hellokittyonline wrote: 4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming.
How does knowledge of the safety, knowing how to use (or work around) the gate guns in low sec, and knowledge of how and when to use warp core stabs not constitute knowledge of game mechanics? What you're asking for is for the game to be easier for you, so there are fewer variables that you have to think about and prepare for. (Personally, I dealt with all that crap by moving into a wormhole--there, it doesn't matter one bit how your safety's set, and there are no gate guns; no Local, either--why isn't that on your list of safety nets?--but if you want to stay in Empire, you play by Empire's rules.)
There are more elegant solutions to the problem of the cloaky warp-stabbed FW farmer proposed in the various CSM9 candidate threads. But you can't really complain that they're not incentivized to know the game mechanics, as they're being rewarded handsomely for taking full advantage of them. The mechanics are the problem.
hellokittyonline wrote: TL;DR - Make players have to learn about the game and its mechanics in order to be successful.
You realize that we got safeties in no small part because people were having their ignorance of the rules taken advantage of well before they'd had a chance to get familiar with them, right? As it is, the rules of engagement in high sec do not favor mission boats, something you take full advantage of every time you warp your frigate into someone's mission and close into your preferred range under the protective wing of CONCORD.
I won't even mention the number of people who've lost ships in low sec because they forgot that their $*(#@&%@$# safety was set green, so they didn't shoot when they thought they did, so they went blooey. But hey, at least the loss is an incentive to be more familiar with the mechanics, right?
Risk is not just for other people; you are not just creating content for them, but they are also creating content (and income!) for you. Proud founder and member of the Belligerent Desirables. |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
58
|
Posted - 2014.02.28 06:11:00 -
[39] - Quote
hellokittyonline wrote:I'm still not quite sure how you guys twist my original post into me forcing you to PvP. I do not want to force you to PvP, I did not say that at all. I do however think that actions with inherent risk should be rewarded more than those without, that's my main point. 0 risk is infinitely more safe than even the slightest risk, so risky actions need to be infinitely more profitable or the game will devolve into a whos-MR-battleship-is-shinier e-peen contest with no real depth.
edit: your arguments are a tell as to the level of your intellect, and it is in line with the lack of intellect that I prey on daily. I CANT MAKE COHERENT ARGUE SO IMA JUST PERTEND U SAY WHAT I THINK U SAY AN RESPOND TO DAT HURRDUURRDURR
I have seen it argued many times that there is always a risk. If someone is undocking, they're taking a risk.
So by your own definition, if the person is farming NPCs, which you cannot do docked in a station. He is taking risk.
Please explain to me how a person farming NPCs is doing so with zero risk. I was told that I should be aware of risk at all times. |

hellokittyonline
Rifterlings Point Blank Alliance
17
|
Posted - 2014.02.28 06:12:00 -
[40] - Quote
Because if you are doing it right, you will never lose your ship. |

Lugia3
Emerald Inc.
860
|
Posted - 2014.02.28 06:12:00 -
[41] - Quote
hellokittyonline wrote:Hasikan Miallok wrote:hellokittyonline wrote:^Typical carebear response. Completely uninformed posting in defense of their mindless play with the assumption that they should be able to play in a 100% safe environment, by themselves (themepark), at the expense of the fun of others who would prefer a risky and exciting game environment (sandbox). Harassing CCP to change the game to suit your needs does not constitute "content creation". Harassing CCP to nerf my content creation ruins my sandbox.
I almost liked your original post. Almost. Then I realized you didn't know what you were talking about and decided not to.
This is coming from a hard pirate. "CCP Dolan is full of ****." - CCP Bettik |

baltec1
Bat Country Goonswarm Federation
10208
|
Posted - 2014.02.28 06:14:00 -
[42] - Quote
Em arr Roids wrote:Sigh another nerf high sec thread hey ? I knew one was due!
What the op says will never happen. If you look at the map and statics you will see that most of the active playerbase is currently in high sec. Always was and always will be the most active areas of space.
That is a lot of custom to loose by fcking their game and content up and driving them out.
This is a myth.
A huge chunk are null sec alts who are only in high sec for the isk and there will be no mass unsub, high sec bears always threaten to leave but never do. CCP should fix game imbalances and ignore the people who defend said game imbalances. Join Bat Country today and defend the Glorious Socialist Dictatorship |

hellokittyonline
Rifterlings Point Blank Alliance
17
|
Posted - 2014.02.28 06:19:00 -
[43] - Quote
The problem is that you can also do it wrong and never lose your ship. |

Jennifer Maxwell
Crimson Serpent Syndicate Heiian Conglomerate
104
|
Posted - 2014.02.28 06:20:00 -
[44] - Quote
Eve IS a sandbox. You just don't like how other people play in their part of the sandbox.
If someone doesn't want to socialize with other players, let them decide to not socialize with other players. If they enjoy ratting in highsec or running missions, they've got the right. The fact that you don't like it doesn't mean a damn thing as to whether it should continue or not when it's their preferred play style and their money funding their play style.
I will agree that NPCs should be much harder, and that there should be more incentive to venture into other parts of space, but I don't agree with nerfing Highsec to oblivion, nor removing ways to make money that don't involve PvP.
Infact, I'll go so far as to say that removing the ability to make money without interacting with a player is ******* dumb, and so is the person who believes that's a good idea. |

Sentamon
Imperial Academy Amarr Empire
1479
|
Posted - 2014.02.28 06:20:00 -
[45] - Quote
baltec1 wrote:Em arr Roids wrote:Sigh another nerf high sec thread hey ? I knew one was due!
What the op says will never happen. If you look at the map and statics you will see that most of the active playerbase is currently in high sec. Always was and always will be the most active areas of space.
That is a lot of custom to loose by fcking their game and content up and driving them out. This is a myth. A huge chunk are null sec alts who are only in high sec for the isk and there will be no mass unsub, high sec bears always threaten to leave but never do. CCP should fix game imbalances and ignore the people who defend said game imbalances.
Bears fill up games like WoW to the tune of millions. Wonder what CCP wants, more paying subs or more ISK for nullsec to RMT away.  ~ Professional Forum Alt -á~ |

Kaarous Aldurald
ROC Deep Space The ROC
2858
|
Posted - 2014.02.28 06:31:00 -
[46] - Quote
Sentamon wrote:baltec1 wrote:Em arr Roids wrote:Sigh another nerf high sec thread hey ? I knew one was due!
What the op says will never happen. If you look at the map and statics you will see that most of the active playerbase is currently in high sec. Always was and always will be the most active areas of space.
That is a lot of custom to loose by fcking their game and content up and driving them out. This is a myth. A huge chunk are null sec alts who are only in high sec for the isk and there will be no mass unsub, high sec bears always threaten to leave but never do. CCP should fix game imbalances and ignore the people who defend said game imbalances. Bears fill up games like WoW to the tune of millions. Wonder what CCP wants, more paying subs or more ISK for nullsec to RMT away. 
And dozens of other games have died trying precisely that.
Blizzard is the exception, not the rule. They're hanging on by their fingernails, poisoning their once beloved IPs by catering to the casuals, what's more. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10209
|
Posted - 2014.02.28 06:34:00 -
[47] - Quote
Sentamon wrote:baltec1 wrote:Em arr Roids wrote:Sigh another nerf high sec thread hey ? I knew one was due!
What the op says will never happen. If you look at the map and statics you will see that most of the active playerbase is currently in high sec. Always was and always will be the most active areas of space.
That is a lot of custom to loose by fcking their game and content up and driving them out. This is a myth. A huge chunk are null sec alts who are only in high sec for the isk and there will be no mass unsub, high sec bears always threaten to leave but never do. CCP should fix game imbalances and ignore the people who defend said game imbalances. Bears fill up games like WoW to the tune of millions. Wonder what CCP wants, more paying subs or more ISK for nullsec to RMT away. 
WoW has lost millions of subs in the last two years and every MMO that copies it crashes in less than a month. EVE is the only MMO to do nothing but grow.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Chopper Rollins
Brutor Tribe Minmatar Republic
544
|
Posted - 2014.02.28 06:41:00 -
[48] - Quote
hellokittyonline wrote:...
SKILLS MY PROFESSION REQUIRES THAT PVE DOESN'T:
1. People Skills - the socio-path-like ability to talk someone into doing something completely stupid ....
Wanna-be sociopath tears are quite simply the platinum standard of tears, don't you know?
Goggles. Making me look good. Making you look good. |

Erotica 1
Krypteia Operations CODE.
3935
|
Posted - 2014.02.28 06:43:00 -
[49] - Quote
Chopper Rollins wrote:hellokittyonline wrote:...
SKILLS MY PROFESSION REQUIRES THAT PVE DOESN'T:
1. People Skills - the socio-path-like ability to talk someone into doing something completely stupid .... Wanna-be sociopath tears are quite simply the platinum standard of tears, don't you know?
2003 player tears are pretty good, or so I hear. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Sara Navorski
Rifterlings Point Blank Alliance
8
|
Posted - 2014.02.28 06:43:00 -
[50] - Quote
hydraSlav wrote:[quote=hellokittyonline] [...] "pvping" in high-sec, you'd know that this already exists. It's called Sleeper AI, and does everything you've listed above.
And where are sleepers to be found? Absolutely nowhere near hisec, and far far from a safe place to do things solo.
What bothers me most is the people who like to say that their chunk of the sandbox is mission running or mining. You are not part of the sandbox when all of the options to interact with you have been hammered shut.
Mission runners especially face almost 0 risk aside from getting blapped by nados or being extremely stupid and aggressing flashies in particular situations. The fact that there is only one way to directly interact with a mission runner without having him shoot first is in my opinion, contrary to the ethos of eve.
OP isn't saying hisec needs a nerf, he is more saying that the options available should be more inclusive of other players, and be more difficult to stay in line with the amount of isk people are making.
These missions were designed long before people perfected methods of running them. They now need to be changed to be in line with the income they provide, and have the walls separating the runners from other players toned down. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9086
|
Posted - 2014.02.28 06:43:00 -
[51] - Quote
If you're going to sockpuppet you should make it a bit less obvious. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Erotica 1
Krypteia Operations CODE.
3935
|
Posted - 2014.02.28 06:49:00 -
[52] - Quote
I only see independent parties here, who is engaging is sockpuppetry? See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Sara Navorski
Rifterlings Point Blank Alliance
9
|
Posted - 2014.02.28 06:51:00 -
[53] - Quote
Erotica 1 wrote:I only see independent parties here, who is engaging is sockpuppetry?
If you share somebody's sentiments you must be an alt! |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
591
|
Posted - 2014.02.28 06:52:00 -
[54] - Quote
Ok, I'll bite. I mostly agree with the OP in the form of questions, however, some solutions are slightly problematic:
hellokittyonline1 wrote: NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
I absolutely and 100% agree with this one. However, building an AI for this would be a royal pain in the ass.
Quote:2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
Where would isk come from then? While it's true that bounties (and plex) bring money into the game, it's also true that pvp removes it. None of the other activities produce any form of isk, they just make it trade hands.
Quote:3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved.
Absolutely agree. The problem is, some people are so risk-averse that they would never take an additional risk, no matter the cost. For instance, there were ideas of removing L4 missions from high sec. I honestly believe that there are those who would choose to run L3 missions or even mine instead of moving to low/null/WH space. As long as they believe that they'll be instantly vaporized the moment they get out of the "safety" of high sec, they'll never take the first step. All the talk of pirates and gangs doesn't help, people need to see the shinnies too.
Quote:4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming.
Which should be part of missions in the first place. But again, without seeing a shiny, the risk-averse players will never be conviced to take that needed step. |

Erotica 1
Krypteia Operations CODE.
3935
|
Posted - 2014.02.28 06:57:00 -
[55] - Quote
Sara Navorski wrote:Erotica 1 wrote:I only see independent parties here, who is engaging is sockpuppetry? If you share somebody's sentiments you must be an alt!
One of these days I'm just going to list all my alts (and have them confirm) so everyone can see what wonderful names I picked out for them. Hint, a good number of them are in my corp. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Bertrand Butler
Cras es Noster
241
|
Posted - 2014.02.28 07:03:00 -
[56] - Quote
hellokittyonline wrote:1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
Agreed. A good chunk of PvE content right now is an industrial farming activity with no challenge or connection to the rest of the sandbox. Its predictable, mundane and detached from other activities. An overhaul of content and mechanics that turns the activity to a potential ladder between PvE and PvP would be very desirable, as well as beneficial for carebears and PvPers alike.
hellokittyonline wrote:2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
I really think that the bounty system can work with an overhaul. The concept is good, and the possibilities for new professions and player interaction is great, but right now everything is borked due to the mechanics at hand. Bounty hunting is not a viable profession, neither is putting a bounty on someone you want dead.
hellokittyonline wrote:3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved.
The problem here is a little bigger. It is very difficult to stop risk aversion just by putting more value to risk, simply because a good chunk of the population does not care about value in the first place. Its a mentality problem really, stemming from the fact that the empire space in itself forms a cocoon of gameplay that a priori limits player interaction and chains players to slow suffocation via boredom. To alleviate that, you have to incorporate systemic (not player driven) risk at the source (empire) while marshaling the playerbase to interact.
hellokittyonline wrote:4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming.
I don't think that any of the mechanics or features you listed are bad. For example, the crime-watch system is admittedly a welcome addition simply because before that a good chunk of game mechanics were obfuscated behind a massive wall of close-the-client-and-read mindfuck. That was really bad, especially for new players. |

Erotica 1
Krypteia Operations CODE.
3935
|
Posted - 2014.02.28 07:12:00 -
[57] - Quote
Some good points. Let's start by having NPC's gank miners and freighters in highsec.
Speaking of, why doesn't Concord shoot the rats who open fire on players in belts? It seems, inconsistent... See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Xia Kairui
United System's Commonwealth
68
|
Posted - 2014.02.28 07:31:00 -
[58] - Quote
OP TL;DR: ganking is too hard nowadays, everybody who disagrees with me is a carebear.
0/10, would not read again. |

Helia Tranquilis
State War Academy Caldari State
4
|
Posted - 2014.02.28 08:05:00 -
[59] - Quote
hellokittyonline wrote:Because if you are doing it right, you will never lose your ship. So essentially you just want to make sure you don't ever have the risk of losing ship by skipping the baiting and go straight in with a pvp T3 and kill the poor mission runner in a hilarious way. There are already plenty of areas to do so. But perhaps those areas are too much risk for you? |

March rabbit
Federal Defense Union
1251
|
Posted - 2014.02.28 08:12:00 -
[60] - Quote
hellokittyonline wrote:Because if you are doing it right, you will never lose your ship. let me guess: if you are god-like pvp-er and never lose your ship you do "pvp without risk"?  The Mittani: "the inappropriate drunked joke"
|

baltec1
Bat Country Goonswarm Federation
10212
|
Posted - 2014.02.28 08:17:00 -
[61] - Quote
Helia Tranquilis wrote:hellokittyonline wrote:Because if you are doing it right, you will never lose your ship. So essentially you just want to make sure you don't ever have the risk of losing ship by skipping the baiting and go straight in with a pvp T3 and kill the poor mission runner in a hilarious way. There are already plenty of areas to do so. But perhaps those areas are too much risk for you?
There is a lot less risk than there used to be. The biggest problem is that there is no reason to go do pve combat outside of high sec. CCP do need to shake up high sec pve because right now it offers some of the best isk for as close to perfect safety as you as you can get in EVE. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
62
|
Posted - 2014.02.28 08:17:00 -
[62] - Quote
So it's like this:
OP and supporters want to ruin others game play. Because they cannot, they feel as though their game play is being ruined.
So basically, a griefers uncontrollable urge is not being satiated and it's causing him physical distress.
CCP you are griefing this poor fellow by not letting him grief. By you selfishly choosing to let people not be as vulnerable to him as he would like, it is causing him unhappiness.
It's like reverse griefing. Blue balling.
This is unacceptable. You need to implement all of his ideas ASAP. |

hellokittyonline
Rifterlings Point Blank Alliance
21
|
Posted - 2014.02.28 08:18:00 -
[63] - Quote
March rabbit wrote:hellokittyonline wrote:Because if you are doing it right, you will never lose your ship. let me guess: if you are god-like pvp-er and never lose your ship you do "pvp without risk"? 
http://kb.pointblankalliance.com/index.php/pilot_detail/90148175/losses/
|

Victor Andall
Complexes and Abaddons
203
|
Posted - 2014.02.28 08:19:00 -
[64] - Quote
"My sandbox is becoming a themepark"
It's not YOUR sandbox.
/thread I just undocked for the first time and someone challenged me to a duel. Wat do?
Andall Combat Tournaments - on hiatus. Contact for more information. |

hellokittyonline
Rifterlings Point Blank Alliance
21
|
Posted - 2014.02.28 08:20:00 -
[65] - Quote
Divine Entervention wrote:So it's like this:
OP and supporters want to ruin others game play. Because they cannot, they feel as though their game play is being ruined.
So basically, a griefers uncontrollable urge is not being satiated and it's causing him physical distress.
CCP you are griefing this poor fellow by not letting him grief. By you selfishly choosing to let people not be as vulnerable to him as he would like, it is causing him unhappiness.
It's like reverse griefing. Blue balling.
This is unacceptable. You need to implement all of his ideas ASAP. you are a sheep, one day the kitten will feast on your skull. |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
62
|
Posted - 2014.02.28 08:20:00 -
[66] - Quote
I will say, I am impressed that you're willing to publicly link such a mediocre kill board. |

Kaarous Aldurald
ROC Deep Space The ROC
2858
|
Posted - 2014.02.28 08:23:00 -
[67] - Quote
Victor Andall wrote:"My sandbox is becoming a themepark"
It's not YOUR sandbox.
/thread
Bullshit.
It's his, mine, everyone's. The sandbox belongs to the players as much as it does to CCP.
The themepark only belongs to the people who own it, and the people who ride are customers, not players. Not posting on my main, and loving it.-á Because free speech.-á |

hellokittyonline
Rifterlings Point Blank Alliance
21
|
Posted - 2014.02.28 08:25:00 -
[68] - Quote
hellokittyonline wrote: 2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
Edit: HELOO LP |

hellokittyonline
Rifterlings Point Blank Alliance
21
|
Posted - 2014.02.28 08:26:00 -
[69] - Quote
Divine Entervention wrote:I will say, I am impressed that you're willing to publicly link such a mediocre kill board.
I'm learning ;)
|

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
821
|
Posted - 2014.02.28 08:42:00 -
[70] - Quote
My Sandbox is Becoming a Litterbox |

Em arr Roids
Imperial Academy Amarr Empire
7
|
Posted - 2014.02.28 08:57:00 -
[71] - Quote
hellokittyonline wrote:I'm still not quite sure how you guys twist my original post into me forcing you to PvP. I do not want to force you to PvP, I did not say that at all. I do however think that actions with inherent risk should be rewarded more than those without, that's my main point. 0 risk is infinitely more safe than even the slightest risk, so risky actions need to be infinitely more profitable or the game will devolve into a whos-MR-battleship-is-shinier e-peen contest with no real depth.
edit: your arguments are a tell as to the level of your intellect, and it is in line with the lack of intellect that I prey on daily. I CANT MAKE COHERENT ARGUE SO IMA JUST PERTEND U SAY WHAT I THINK U SAY AN RESPOND TO DAT HURRDUURRDURR
HAHA there is an isk to risk ratio right across the universe. In fact, as we speak there is more risk of being ganked in high sec than there is getting caught by pubbies running null space.
My opinion is that its already quite balanced.
We have on the other hand null seccers claiming otherwise but I have spent the last week in null from fountain to Tenal and I was pretty much the only soul around. Many many plexes, data sites and Sanctum anoms litter these systems.
Null is definitely more profitable than high sec for the average player so imo it already has a good balance! |

baltec1
Bat Country Goonswarm Federation
10213
|
Posted - 2014.02.28 09:00:00 -
[72] - Quote
Em arr Roids wrote:hellokittyonline wrote:I'm still not quite sure how you guys twist my original post into me forcing you to PvP. I do not want to force you to PvP, I did not say that at all. I do however think that actions with inherent risk should be rewarded more than those without, that's my main point. 0 risk is infinitely more safe than even the slightest risk, so risky actions need to be infinitely more profitable or the game will devolve into a whos-MR-battleship-is-shinier e-peen contest with no real depth.
edit: your arguments are a tell as to the level of your intellect, and it is in line with the lack of intellect that I prey on daily. I CANT MAKE COHERENT ARGUE SO IMA JUST PERTEND U SAY WHAT I THINK U SAY AN RESPOND TO DAT HURRDUURRDURR HAHA there is an isk to risk ratio right across the universe. In fact, as we speak there is more risk of being ganked in high sec than there is getting caught by pubbies running null space. My opinion is that its already quite balanced. We have on the other hand null seccers claiming otherwise but I have spent the last week in null from fountain to Tenal and I was pretty much the only soul around. Many many plexes, data sites and Sanctum anons litter these systems. Null is definitely more profitable that high sec for the average player so imo it's already a good balance!
If null is more profitable why is it empty? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Em arr Roids
Imperial Academy Amarr Empire
7
|
Posted - 2014.02.28 09:02:00 -
[73] - Quote
baltec1 wrote:Em arr Roids wrote:hellokittyonline wrote:I'm still not quite sure how you guys twist my original post into me forcing you to PvP. I do not want to force you to PvP, I did not say that at all. I do however think that actions with inherent risk should be rewarded more than those without, that's my main point. 0 risk is infinitely more safe than even the slightest risk, so risky actions need to be infinitely more profitable or the game will devolve into a whos-MR-battleship-is-shinier e-peen contest with no real depth.
edit: your arguments are a tell as to the level of your intellect, and it is in line with the lack of intellect that I prey on daily. I CANT MAKE COHERENT ARGUE SO IMA JUST PERTEND U SAY WHAT I THINK U SAY AN RESPOND TO DAT HURRDUURRDURR HAHA there is an isk to risk ratio right across the universe. In fact, as we speak there is more risk of being ganked in high sec than there is getting caught by pubbies running null space. My opinion is that its already quite balanced. We have on the other hand null seccers claiming otherwise but I have spent the last week in null from fountain to Tenal and I was pretty much the only soul around. Many many plexes, data sites and Sanctum anons litter these systems. Null is definitely more profitable that high sec for the average player so imo it's already a good balance! If null is more profitable why is it empty?
Because you guys are greedy and have way more space than you can actually use or need for that matter! |

Kaarous Aldurald
ROC Deep Space The ROC
2858
|
Posted - 2014.02.28 09:13:00 -
[74] - Quote
Em arr Roids wrote: Null is definitely more profitable than high sec for the average player so imo it already has a good balance!
The part where I knew you had no clue what you were talking about was when you admitted to being a day tripper.
"The average player" consists of everyone. Which means that the inherently subtractive income of nullsec can never be equaled by the multiplicative income of highsec.
Not posting on my main, and loving it.-á Because free speech.-á |

Victor Andall
Complexes and Abaddons
204
|
Posted - 2014.02.28 09:14:00 -
[75] - Quote
Kaarous Aldurald wrote:Victor Andall wrote:"My sandbox is becoming a themepark"
It's not YOUR sandbox.
/thread Bullshit. It's his, mine, everyone's. The sandbox belongs to the players as much as it does to CCP. The themepark only belongs to the people who own it, and the people who ride are customers, not players.
Precisely. It's no single player's sandbox.
OP doesn't want to be the kid playing in the sandbox. He wants to be the slightly bigger kid that stomps sandcastles and breaks the toys of the other kids playing in the sandbox and he's disappointed that the sandbox is more accommodating to people who want to play rather than bullies.
Funny thing is I sort of get where he's coming from.
You know what a smart bully does?
"Let's play monster." and then breaks everyone's stuff. And some kids will be willing.
Don't play tag with the kids on the short bus. Play tag with the fast kids.
Or if you want to play tag with the kids on the short bus, then maybe you should stop complaining about them only engaging in low-risk activities.
TL;DR if you want to play griefer you have to be willing to put in the extra work and not feel entitled to be able to do it without repercussion or effort.
I respond to baiting occasionally. It can get fun. Look at my most recent killmail which I'm not allowed to link here. I just undocked for the first time and someone challenged me to a duel. Wat do?
Andall Combat Tournaments - on hiatus. Contact for more information. |

hellokittyonline
Rifterlings Point Blank Alliance
21
|
Posted - 2014.02.28 09:15:00 -
[76] - Quote
I'm not sure that's correct Em, and I think it's less of a problem of how much isk your making and more of a problem with how the isk is given to you (ie: bounties). If more isk were transferred in the form of LP and loot it would keep prices low (less isk injection, more supply) and thus much more open ended and accessible to the average noob. |

MajorBean
The Scope Gallente Federation
0
|
Posted - 2014.02.28 09:17:00 -
[77] - Quote
That's why i support the New Order.
Nobody likes robots. |

Kaarous Aldurald
ROC Deep Space The ROC
2858
|
Posted - 2014.02.28 09:22:00 -
[78] - Quote
Victor Andall wrote: Precisely. It's no single player's sandbox..
I cut off the rest because you stopped making sense after this sentence.
You're just trying to apply a negative label to remove legitimacy from a way of playing the game that you don't like.
Which is precisely what you're accusing someone else of while you're doing it.
Your nonsense is no more valid than anyone else's. But if that's what you're after, fine. That's why it's so important that the sandbox stays a sandbox.
PVE gameplay, and the enabling of it in safety in particular, takes away from that. Mechanisms of safety that are completely separate from any player's efforts to defend himself are contrary to player freedom. They encourage you not to actually play the game, but to let the game play itself for you, with minimal input from the "player". That's themepark gameplay, it's a video game on rails, and it's contrary to the sandbox's very existence.
We don't need to be adding any more of that. Not now, not ever. If anything, we need to be taking some of it away. Not posting on my main, and loving it.-á Because free speech.-á |

I Riven I
Hedion University Amarr Empire
0
|
Posted - 2014.02.28 09:23:00 -
[79] - Quote
Take level 4 missions OUT of highsec. As well as decrease highsec incursions payment to 1\3.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
83
|
Posted - 2014.02.28 09:28:00 -
[80] - Quote
I Riven I wrote:Take level 4 missions OUT of highsec. As well as decrease highsec incursions payment to 1\3.
I agree. |

ashley Eoner
280
|
Posted - 2014.02.28 09:30:00 -
[81] - Quote
Kaarous Aldurald wrote:Sentamon wrote:baltec1 wrote:Em arr Roids wrote:Sigh another nerf high sec thread hey ? I knew one was due!
What the op says will never happen. If you look at the map and statics you will see that most of the active playerbase is currently in high sec. Always was and always will be the most active areas of space.
That is a lot of custom to loose by fcking their game and content up and driving them out. This is a myth. A huge chunk are null sec alts who are only in high sec for the isk and there will be no mass unsub, high sec bears always threaten to leave but never do. CCP should fix game imbalances and ignore the people who defend said game imbalances. Bears fill up games like WoW to the tune of millions. Wonder what CCP wants, more paying subs or more ISK for nullsec to RMT away.  And dozens of other games have died trying precisely that. Blizzard is the exception, not the rule. They're hanging on by their fingernails, poisoning their once beloved IPs by catering to the casuals, what's more. WoW "catered to the casuals" from day one. Wow was never hardcore and vanilla raiding was a joke. All you needed was 15 or so people to somewhat know what to do for the 40 man raid to work. |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
65
|
Posted - 2014.02.28 09:32:00 -
[82] - Quote
I Riven I wrote:Take level 4 missions OUT of highsec. As well as decrease highsec incursions payment to 1\3.
In Exchange for taking level 4 missions out of high sec and decreasing high security incursion payments.
You will concede to cutting concord response timers in half and limit the amount of active war declarations a corporation/alliance may have to 2.
Give and take. Be fair. |

Kaarous Aldurald
ROC Deep Space The ROC
2858
|
Posted - 2014.02.28 09:36:00 -
[83] - Quote
ashley Eoner wrote: WoW "catered to the casuals" from day one. Wow was never hardcore and vanilla raiding was a joke. All you needed was 15 or so people to somewhat know what to do for the 40 man raid to work.
And like I said, they've poisoned the well as far as their previously existing IPs were concerned.
Blizzard's last good game was Brood War. Not posting on my main, and loving it.-á Because free speech.-á |

ashley Eoner
280
|
Posted - 2014.02.28 09:51:00 -
[84] - Quote
Kaarous Aldurald wrote:ashley Eoner wrote: WoW "catered to the casuals" from day one. Wow was never hardcore and vanilla raiding was a joke. All you needed was 15 or so people to somewhat know what to do for the 40 man raid to work.
And like I said, they've poisoned the well as far as their previously existing IPs were concerned. Blizzard's last good game was Brood War. They poisoned it so much they ended up with the biggest most profitable MMOrpg in history. |

Kaarous Aldurald
ROC Deep Space The ROC
2858
|
Posted - 2014.02.28 09:53:00 -
[85] - Quote
ashley Eoner wrote:Kaarous Aldurald wrote:ashley Eoner wrote: WoW "catered to the casuals" from day one. Wow was never hardcore and vanilla raiding was a joke. All you needed was 15 or so people to somewhat know what to do for the 40 man raid to work.
And like I said, they've poisoned the well as far as their previously existing IPs were concerned. Blizzard's last good game was Brood War. They poisoned it so much they ended up with the biggest most profitable MMOrpg in history.
And like I said, they are the exception to the rule. Or are you telling me that every other MMO in history has died a miserable death by coincidence? Not posting on my main, and loving it.-á Because free speech.-á |

ashley Eoner
280
|
Posted - 2014.02.28 09:55:00 -
[86] - Quote
Kaarous Aldurald wrote:ashley Eoner wrote:Kaarous Aldurald wrote:ashley Eoner wrote: WoW "catered to the casuals" from day one. Wow was never hardcore and vanilla raiding was a joke. All you needed was 15 or so people to somewhat know what to do for the 40 man raid to work.
And like I said, they've poisoned the well as far as their previously existing IPs were concerned. Blizzard's last good game was Brood War. They poisoned it so much they ended up with the biggest most profitable MMOrpg in history. And like I said, they are the exception to the rule. Or are you telling me that every other MMO in history has died a miserable death by coincidence? Millions of reasons. Almost all if not all not for the reason you wish.
|

baltec1
Bat Country Goonswarm Federation
10214
|
Posted - 2014.02.28 09:57:00 -
[87] - Quote
Em arr Roids wrote:
Because you guys are greedy and have way more space than you can actually use or need for that matter!
We have 30k pilots in the CFC alone so it stands to reason that at least one area of our space would have a large number of people in it. Fact is that the only place you will find a lot of our pilots is either vfk (our market hub) and our deployment system. Just about all of our space is empty.
Also we have the fact that 80% of bots are to be found in high sec. So if null is where the isk is why are almost all of the bots in high sec?
We have also run some very detailed tests to see exactly how much isk each area will bring in per pilot and high sec will earn you more. All evidence gathered tells us that high sec is the best place to be earning isk when running combat pve. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
280
|
Posted - 2014.02.28 09:58:00 -
[88] - Quote
baltec1 wrote:Em arr Roids wrote:
Because you guys are greedy and have way more space than you can actually use or need for that matter!
We have 30k pilots in the CFC alone so it stands to reason that at least one area of our space would have a large number of people in it. Fact is that the only place you will find a lot of our pilots is either vfk (our market hub) and our deployment system. Just about all of our space is empty. Also we have the fact that 80% of bots are to be found in high sec. So if null is where the isk is why are almost all of the bots in high sec? We have also run some very detailed tests to see exactly how much isk each area will bring in per pilot and high sec will earn you more. All evidence gathered tells us that high sec is the best place to be earning isk when running combat pve. Where's this fact at?
I also highly suggest you share your technique with CCP since you apparently have not only found a fool proof bot detection method but you're also able to count every single one and know the exact locations. |

Kaarous Aldurald
ROC Deep Space The ROC
2858
|
Posted - 2014.02.28 09:59:00 -
[89] - Quote
ashley Eoner wrote:Kaarous Aldurald wrote:ashley Eoner wrote:Kaarous Aldurald wrote:ashley Eoner wrote: WoW "catered to the casuals" from day one. Wow was never hardcore and vanilla raiding was a joke. All you needed was 15 or so people to somewhat know what to do for the 40 man raid to work.
And like I said, they've poisoned the well as far as their previously existing IPs were concerned. Blizzard's last good game was Brood War. They poisoned it so much they ended up with the biggest most profitable MMOrpg in history. And like I said, they are the exception to the rule. Or are you telling me that every other MMO in history has died a miserable death by coincidence? Millions of reasons. Almost all if not all not for the reason you wish.
Keep telling yourself that. All those themeparks, faded into obscurity or the arguably worse free to play, while EVE alone has kept up continued growth. Which is something even WoW can't say for itself, since it's at about half the subs it was during Wrath.
But it can't be that commonality that they all share, nope, not one bit. It has to be that WoW wasn't a fluke, and that themeparks actually are a good idea somehow, it's just all those trivial little details that killed every other MMO out there. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10214
|
Posted - 2014.02.28 10:03:00 -
[90] - Quote
ashley Eoner wrote:baltec1 wrote:Em arr Roids wrote:
Because you guys are greedy and have way more space than you can actually use or need for that matter!
We have 30k pilots in the CFC alone so it stands to reason that at least one area of our space would have a large number of people in it. Fact is that the only place you will find a lot of our pilots is either vfk (our market hub) and our deployment system. Just about all of our space is empty. Also we have the fact that 80% of bots are to be found in high sec. So if null is where the isk is why are almost all of the bots in high sec? We have also run some very detailed tests to see exactly how much isk each area will bring in per pilot and high sec will earn you more. All evidence gathered tells us that high sec is the best place to be earning isk when running combat pve. Where's this fact at? I also highly suggest you share your technique with CCP since you apparently have not only found a fool proof bot detection method but you're also able to count every single one.
CCP are the ones who told us where the bots live. Turns out caldari space is the most bot infested space of all. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
280
|
Posted - 2014.02.28 10:05:00 -
[91] - Quote
Kaarous Aldurald wrote:Keep telling yourself that. All those themeparks, faded into obscurity or the arguably worse free to play, while EVE alone has kept up continued growth. Which is something even WoW can't say for itself, since it's at about half the subs it was during Wrath.
But it can't be that commonality that they all share, nope, not one bit. It has to be that WoW wasn't a fluke, and that themeparks actually are a good idea somehow, it's just all those trivial little details that killed every other MMO out there. For every "themepark" hundreds of sandbox games faded too. As much as I hate blizzard WoW is not at half the subs it had in WOTLK..
|

ashley Eoner
280
|
Posted - 2014.02.28 10:09:00 -
[92] - Quote
baltec1 wrote:ashley Eoner wrote:baltec1 wrote:Em arr Roids wrote:
Because you guys are greedy and have way more space than you can actually use or need for that matter!
We have 30k pilots in the CFC alone so it stands to reason that at least one area of our space would have a large number of people in it. Fact is that the only place you will find a lot of our pilots is either vfk (our market hub) and our deployment system. Just about all of our space is empty. Also we have the fact that 80% of bots are to be found in high sec. So if null is where the isk is why are almost all of the bots in high sec? We have also run some very detailed tests to see exactly how much isk each area will bring in per pilot and high sec will earn you more. All evidence gathered tells us that high sec is the best place to be earning isk when running combat pve. Where's this fact at? I also highly suggest you share your technique with CCP since you apparently have not only found a fool proof bot detection method but you're also able to count every single one. CCP are the ones who told us where the bots live. Turns out caldari space is the most bot infested space of all. So you're saying that CCP is in league with the botters then. Since CCP knows where all the bots operate and how many there are then clearly the only reason there's still bots is because CCP is letting them run free. |

Kaarous Aldurald
ROC Deep Space The ROC
2858
|
Posted - 2014.02.28 10:11:00 -
[93] - Quote
ashley Eoner wrote:Kaarous Aldurald wrote:Keep telling yourself that. All those themeparks, faded into obscurity or the arguably worse free to play, while EVE alone has kept up continued growth. Which is something even WoW can't say for itself, since it's at about half the subs it was during Wrath.
But it can't be that commonality that they all share, nope, not one bit. It has to be that WoW wasn't a fluke, and that themeparks actually are a good idea somehow, it's just all those trivial little details that killed every other MMO out there. For every "themepark" hundreds of sandbox games faded too. As much as I hate blizzard WoW is not at half the subs it had in WOTLK..
"hundreds" for every one themepark game?
Oh, please do prove that wasn't a lie. It's late, but I will make the time to wait for you.
And yes, WoW is at half the subs it had at peak during Wrath(which was a staggering 15 million). That would be according to their last quarterly report. You see, thanks to the fact that the Mrs. plays WoW and keeps up with all of that, I actually have numbers that I didn't pull out of my ass.
So let's hear about those "hundreds" of sandbox games that died, please. By my count you're looking at about seven thousand, and that's a generous estimate. Not posting on my main, and loving it.-á Because free speech.-á |

ashley Eoner
280
|
Posted - 2014.02.28 10:12:00 -
[94] - Quote
Kaarous Aldurald wrote:ashley Eoner wrote:Kaarous Aldurald wrote:Keep telling yourself that. All those themeparks, faded into obscurity or the arguably worse free to play, while EVE alone has kept up continued growth. Which is something even WoW can't say for itself, since it's at about half the subs it was during Wrath.
But it can't be that commonality that they all share, nope, not one bit. It has to be that WoW wasn't a fluke, and that themeparks actually are a good idea somehow, it's just all those trivial little details that killed every other MMO out there. For every "themepark" hundreds of sandbox games faded too. As much as I hate blizzard WoW is not at half the subs it had in WOTLK.. "hundreds" for every one themepark game? Oh, please do prove that wasn't a lie. It's late, but I will make the time to wait for you. And yes, WoW is at half the subs it had at peak during Wrath(which was a staggering 15 million). That would be according to their last quarterly report. You see, thanks to the fact that the Mrs. plays WoW and keeps up with all of that, I actually have numbers that I didn't pull out of my ass. So let's hear about those "hundreds" of sandbox games that died, please. By my count you're looking at about seven thousand, and that's a generous estimate. Themeparks are a recent adventure. There's been thousands times more regular sandbox style MMOs released since the early 90s then themeparks.
Blizzard's numbers were a peak of 12m and current numbers are 7.8m with an upswing of +200k players. That's not half and not even close to half. |

Kaarous Aldurald
ROC Deep Space The ROC
2858
|
Posted - 2014.02.28 10:14:00 -
[95] - Quote
ashley Eoner wrote:Kaarous Aldurald wrote:ashley Eoner wrote:Kaarous Aldurald wrote:Keep telling yourself that. All those themeparks, faded into obscurity or the arguably worse free to play, while EVE alone has kept up continued growth. Which is something even WoW can't say for itself, since it's at about half the subs it was during Wrath.
But it can't be that commonality that they all share, nope, not one bit. It has to be that WoW wasn't a fluke, and that themeparks actually are a good idea somehow, it's just all those trivial little details that killed every other MMO out there. For every "themepark" hundreds of sandbox games faded too. As much as I hate blizzard WoW is not at half the subs it had in WOTLK.. "hundreds" for every one themepark game? Oh, please do prove that wasn't a lie. It's late, but I will make the time to wait for you. And yes, WoW is at half the subs it had at peak during Wrath(which was a staggering 15 million). That would be according to their last quarterly report. You see, thanks to the fact that the Mrs. plays WoW and keeps up with all of that, I actually have numbers that I didn't pull out of my ass. So let's hear about those "hundreds" of sandbox games that died, please. By my count you're looking at about seven thousand, and that's a generous estimate. Themeparks are a recent adventure. There's been thousands times more regular sandbox style MMOs released since the early 90s.
You hear that, everyone?
Thousands of times more sandbox MMOs released since the 90's.
You'll have no problem proving that, then. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10214
|
Posted - 2014.02.28 10:15:00 -
[96] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:baltec1 wrote:Em arr Roids wrote:
Because you guys are greedy and have way more space than you can actually use or need for that matter!
We have 30k pilots in the CFC alone so it stands to reason that at least one area of our space would have a large number of people in it. Fact is that the only place you will find a lot of our pilots is either vfk (our market hub) and our deployment system. Just about all of our space is empty. Also we have the fact that 80% of bots are to be found in high sec. So if null is where the isk is why are almost all of the bots in high sec? We have also run some very detailed tests to see exactly how much isk each area will bring in per pilot and high sec will earn you more. All evidence gathered tells us that high sec is the best place to be earning isk when running combat pve. Where's this fact at? I also highly suggest you share your technique with CCP since you apparently have not only found a fool proof bot detection method but you're also able to count every single one. CCP are the ones who told us where the bots live. Turns out caldari space is the most bot infested space of all. So you're saying that CCP is in league with the botters then. Since CCP knows where all the bots operate and how many there are then clearly the only reason there's still bots is because CCP is letting them run free.
That was a very moronic thing to say. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
280
|
Posted - 2014.02.28 10:17:00 -
[97] - Quote
baltec1 wrote: That was a very moronic thing to say.
You're the one that made the astounding claim. I'm just wondering why you think CCP is in bed with the botters. It's quite a conspiracy you have going there. |

Salvos Rhoska
Pator Tech School Minmatar Republic
83
|
Posted - 2014.02.28 10:18:00 -
[98] - Quote
Divine Entervention wrote:I Riven I wrote:Take level 4 missions OUT of highsec. As well as decrease highsec incursions payment to 1\3.
In Exchange for taking level 4 missions out of high sec and decreasing high security incursion payments. You will concede to cutting concord response timers in half and limit the amount of active war declarations a corporation/alliance may have to 2. Give and take. Be fair.
Unrelated items. Each element is a different factor of balance and is to be considered independantly. This kind of "trsding of advantage" that you endorse is antithetical to good design.
CONCORD timers are fine as they are in high-sec. CONCORDs function is punitive and indirectly limitingnof ganking as a dunctiin of how many ships/players you jeed to organise in order to succeed before CONCORS arrives. Yournsuggestion implies that CONCORD should act preventatively, which is not their function.
War decs are, again, an unrelated issues and being discussed in its own context.
Balance is not a matter of comparinf your interests with mine. It is a matter of a better game for all.
The kind of "advantage trading" your position implies, is abhorrent to good game design. |

Alice Ituin
Republic Military School Minmatar Republic
57
|
Posted - 2014.02.28 10:20:00 -
[99] - Quote
Oh look! Another "nerf highsec" thread. This is new and exciting!
|

Kaarous Aldurald
ROC Deep Space The ROC
2858
|
Posted - 2014.02.28 10:22:00 -
[100] - Quote
ashley Eoner wrote:baltec1 wrote: That was a very moronic thing to say.
You're the one that made the astounding claim. I'm just wondering why you think CCP is in bed with the botters. It's quite a conspiracy you have going there.
All he said was that CCP themselves has said that the vast majority of accounts banned for botting were highseccers.
You're the one who decided to take it off on a tangent he didn't imply, in order to attack a strawman.
But when your only basic point is such stupendous lies like "thousands of sandbox MMOs failed for every one themepark MMO", I'd be trying to attack a strawman too.
Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10214
|
Posted - 2014.02.28 10:23:00 -
[101] - Quote
ashley Eoner wrote:baltec1 wrote: That was a very moronic thing to say.
You're the one that made the astounding claim. I'm just wondering why you think CCP is in bed with the botters. It's quite a conspiracy you have going there.
I said nothing of the sort. You should read things before you spout this nonsense because it just makes you look stupid. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
280
|
Posted - 2014.02.28 10:31:00 -
[102] - Quote
Kaarous Aldurald wrote:ashley Eoner wrote:baltec1 wrote: That was a very moronic thing to say.
You're the one that made the astounding claim. I'm just wondering why you think CCP is in bed with the botters. It's quite a conspiracy you have going there. All he said was that CCP themselves has said that the vast majority of accounts banned for botting were highseccers. You're the one who decided to take it off on a tangent he didn't imply, in order to attack a strawman. But when your only basic point is such stupendous lies like "thousands of sandbox MMOs failed for every one themepark MMO", I'd be trying to attack a strawman too. Oh so accounts banned which are only those that have been caught. Did you know that there's much more concentration of people in highsec to report those bots? Think that might skew the numbers some?
He said "80% of bots" which is a hard number not "I think 80%" or "80% of botters who were caught". Saying "80% of bots are to be found in highsec" is to state a fact which implies detailed evidence. We don't have detailed evidence and neither does CCP otherwise botting wouldn't be an issue. Now that the statement has been corrected my question is no longer relevant.
You clearly have limited experience in the online gaming world if you don't realize that theme parks are a relatively recent addition due to hardware limits. There have been decades of non theme park related MMOs released before themeparks became a fad. Even today non theme park MMOs are still released.
The issue might be that you choose to employ an extremely loose definition for themepark. Since most MMOs tend to fail that would allow for you to group a lot into the "OMG THEMEPARKS ALWAYS FAIL" argument.
EDIT : Would you care to clarify what parameters you're using to classify a MMORPG as a themepark? |

Kaarous Aldurald
ROC Deep Space The ROC
2858
|
Posted - 2014.02.28 10:38:00 -
[103] - Quote
So how about listing of a few (dozen) more of those sandbox "MMOs" you were telling me that fail by the hundreds and/or thousands for every themepark MMO that has gone belly up?
And don't try to bullshit me by saying that a multi-user dungeon counts somehow. The first M in MMO means Massively. 30 people playing Rifleman at a community college in the 90s isn't an MMO.
Because otherwise, you're just lying through your crooked teeth, and themeparks always fail. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10214
|
Posted - 2014.02.28 10:39:00 -
[104] - Quote
What hardware limits?
Theampark MMOs are almost as old as the internet... Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
280
|
Posted - 2014.02.28 10:48:00 -
[105] - Quote
Kaarous Aldurald wrote:So how about listing of a few (dozen) more of those sandbox "MMOs" you were telling me that fail by the hundreds and/or thousands for every themepark MMO that has gone belly up?
And don't try to bullshit me by saying that a multi-user dungeon counts somehow. The first M in MMO means Massively. 30 people playing Rifleman at a community college in the 90s isn't an MMO.
Because otherwise, you're just lying through your crooked teeth, and themeparks always fail. I'm not familiar with rifleman so I give you props on that one.
MUDs were MMORPGS for their time. Just like +20 years from now we'll laugh at the measly 5k people per server.
WOW is clearly not failing. Aion stopped failing once it catered to casuals. Lineage 2 a competitor to WoW failed due to being too hardcore and only survived in a limited function cause of catering to more casuals. Even UO went casual due to losses.
I need a definition for themepark before I can really list anything.
The fact is people aren't interested in playing hardcore games like the old days when you were forced to do so due to hardware and creative limitations. Most people aren't willing to throw their life away so they can have a second job as a slave in a computer game. Even EVE has catered to the casuals since the early days and has grown as a result. |

Kaarous Aldurald
ROC Deep Space The ROC
2859
|
Posted - 2014.02.28 10:54:00 -
[106] - Quote
ashley Eoner wrote: I need a definition for themepark before I can really list anything.
Why? You're singlehandedly (re)defining sandbox, so why would you need my help? Not posting on my main, and loving it.-á Because free speech.-á |

Himnos Altar
Black Fox Marauders
413
|
Posted - 2014.02.28 11:00:00 -
[107] - Quote
hellokittyonline wrote:PREFACE FOR PERSPECTIVE: I have made (and continue to make) all of my isk PvPing by baiting high-sec mission runners and stealing their ships. I use this isk to fund hellokittyonline's endless rampage in low-sec and PLEX my 3 accounts.
SKILLS MY PROFESSION REQUIRES THAT PVE DOESN'T:
1. People Skills - the socio-path-like ability to talk someone into doing something completely stupid
2. Knowledge of Game Mechanics - pinning a battleship with a frigate while tanking his entire lvl 4 mission (though this is much easier than it sounds... most of the time)
3. Creativity - because only an idiot would fall for that... right?
4. Risk Management - training 3 accounts and making a large initial investment so that you can execute a ridiculous scheme with no guarentee that this scheme will pay-out enough to plex said accounts or even pay for your initial investment.
THE PROBLEM: Far too many players are mindlessly farming NPCs in an all-but-0-risk environment and there is no longer any incentive for those players to enter a risky environment because they can make far too much bank with little-to-no knowledge about combat or game mechanics. Now this in and of itself wouldn't be a problem in your typical MMO but in EvE these actions slowly but surely dilute the sandbox aspect of the game as players are not required to use any creativity, knowledge, or people skills to move forward in the game. One merely has to play by themselves (IN AN MMO) for a few hours a day in order to afford pretty much anything they desire. Furthermore, the longer players have access to the I-Win button(s), the more subscriptions CCP stands to lose by taking it away (ie: balancing their game becomes a conflict of interest).
CCPs STANCE: Has been to continuously bubble-wrap the risk-averse making it increasingly difficult (in extremely superficial ways) for us content-creators to inject risk into their environment. EXAMPLES: Swapping ships with an orca was nerfed because we were killing too many mission runners, EHP of miners was buffed because we were suiciding too many miners, CONCORD was buffed because we were suiciding too many industrials, mission NPCs aggro mechanics were changed because we were stealing too many LEWTS, crimewatch (and the green safety) was added because too many players were dying inadvertently (even though it was already completely avoidable by simply understanding aggro mechanics). Even when CCP decides to throw us PvPers a bone (Faction Welfare) it all-but-immediately devolves into a cloaked, stabbed, farm-fest. Furthermore, when they add content for the PvEers (Incursions) the isk/hr is completely out of hand, liquid, and 100% riskless.
POSSIBLE SOLUTIONS:
1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved.
4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming.
TL;DR - Make players have to learn about the game and its mechanics in order to be successful.
Wow. It almost sounds like you are describing Wspace.
Difficult NPCs? Check. No Bounties/ISK stealable? Check. Risking being bubbled or ganked on the far side of the hole/on the way to the hole if you aren't watching D-scan? Check. No Safety nets, anything but supercaps goes? check.
TL: DR Already in place. |

ashley Eoner
280
|
Posted - 2014.02.28 11:02:00 -
[108] - Quote
Kaarous Aldurald wrote:ashley Eoner wrote: I need a definition for themepark before I can really list anything.
Why? You're singlehandedly (re)defining sandbox, so why would you need my help? Well to me a themepark MMO is one that forces you along a singular path. The only MMO I know that is really like that is SWTOR since you have to follow some of the paths to open up planets. In WoW you can just straight run to where ever you want there's no requirement for you to do quests of any kind. Now you do have to do some quests to open up some aspects of the game but guess what? You have to do the same thing with eve. If I want to do the good missions with pirate factions I need grind quests to open that up. IF I want to explore I have to grind up skills to open that path. If I want to pvp I have to grind up skills to follow that path. There''s always a treadmill or artificial limiter. |

Silvetica Dian
Manson Family Advent of Fate
764
|
Posted - 2014.02.28 11:04:00 -
[109] - Quote
baltec1 wrote:Hasikan Miallok wrote:The biggest thing that prevents EVE being a genuine sandbox is the meta-gaming whereby large (mainly bluesec) entities prefer to coerce CCP into changing/nerfing/buffing aspects of the game to suit their particular needs rather than evolving their own in game solutions.
It can never be a true sandbox when forum whining is allowed to result in game changes. Tell me again how the tech nerf helped us and how we gain from having to give up our afk domi fleets.
Isn't it slightly disingenuous to suggest that you are losing "your" afk domi fleets when CFC complained endlessly about drone assist and then said they would abuse the mechanic until CCP was forced to change it? Especially as it was so you could nerf your opponents sentry carrier fleets. Also you personally hate the Domi and only like megas. Honestly i only see upsides for you here. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
67
|
Posted - 2014.02.28 11:06:00 -
[110] - Quote
Salvos Rhoska wrote:Divine Entervention wrote:I Riven I wrote:Take level 4 missions OUT of highsec. As well as decrease highsec incursions payment to 1\3.
In Exchange for taking level 4 missions out of high sec and decreasing high security incursion payments. You will concede to cutting concord response timers in half and limit the amount of active war declarations a corporation/alliance may have to 2. Give and take. Be fair. Unrelated items. Each element is a different factor of balance and is to be considered independantly. This kind of "trsding of advantage" that you endorse is antithetical to good design. CONCORD timers are fine as they are in high-sec. CONCORDs function is punitive and indirectly limitingnof ganking as a dunctiin of how many ships/players you jeed to organise in order to succeed before CONCORS arrives. Yournsuggestion implies that CONCORD should act preventatively, which is not their function. War decs are, again, an unrelated issues and being discussed in its own context. Balance is not a matter of comparinf your interests with mine. It is a matter of a better game for all. The kind of "advantage trading" your position implies, is abhorrent to good game design.
If you want to nerf a high sec play style you're going to need to offer some concessions to the ganker/griefer play style.
if you're unwilling to negotiate, then nothing will come avail of your requests.
We don't deal with terrorists |

baltec1
Bat Country Goonswarm Federation
10214
|
Posted - 2014.02.28 11:09:00 -
[111] - Quote
Silvetica Dian wrote:baltec1 wrote:Hasikan Miallok wrote:The biggest thing that prevents EVE being a genuine sandbox is the meta-gaming whereby large (mainly bluesec) entities prefer to coerce CCP into changing/nerfing/buffing aspects of the game to suit their particular needs rather than evolving their own in game solutions.
It can never be a true sandbox when forum whining is allowed to result in game changes. Tell me again how the tech nerf helped us and how we gain from having to give up our afk domi fleets. Isn't it slightly disingenuous to suggest that you are losing "your" afk domi fleets when CFC complained endlessly about drone assist and then said they would abuse the mechanic until CCP was forced to change it? Especially as it was so you could nerf your opponents sentry carrier fleets. Also you personally hate the Domi and only like megas. Honestly i only see upsides for you here.
It was overpowered so we abused it. We also have our own carrier blob because again, its overpowered.
We might argue to get these things fixed but untill they do get fixed we will abuse them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10214
|
Posted - 2014.02.28 11:10:00 -
[112] - Quote
Divine Entervention wrote:stuff
We can call it backpayment for all of the nerfs to pvp in high sec and all he nerfs seen in low and null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
71
|
Posted - 2014.02.28 11:17:00 -
[113] - Quote
baltec1 wrote:Divine Entervention wrote:stuff
We can call it backpayment for all of the nerfs to pvp in high sec and all he nerfs seen in low and null.
No.
Sorry, but I guess you're just going to have to
#dealwithit
or quit.
I think the server is up. I'm going to go mine, mostly AFK. in high sec. |

Salvos Rhoska
Pator Tech School Minmatar Republic
83
|
Posted - 2014.02.28 11:19:00 -
[114] - Quote
Divine Entervention wrote:...
False. Better game design and balance is not a matter of "trading of advantages".
To be incapable of grasping that difference is juvenile, literally, as outlined in Kohlberg's Moral Development.
The universal good of the game goes before all personal entitlements and perceived advantages. There is no "us against them", in good design, except from the perspective of an individual who is morally limited to perceiving only their own advantage, rather than the betterment of the whole.
Your use of the royal "we" is misplaced. You have no personal army, nor are you empowered or delegated to any position of "negotiating". You represent only yourself, and is apparent from your posts, only your own personal interests, not those of the game and community overall. |

baltec1
Bat Country Goonswarm Federation
10214
|
Posted - 2014.02.28 11:19:00 -
[115] - Quote
Divine Entervention wrote:baltec1 wrote:Divine Entervention wrote:stuff
We can call it backpayment for all of the nerfs to pvp in high sec and all he nerfs seen in low and null. No. Sorry, but I guess you're just going to have to #dealwithit or quit. I think the server is up. I'm going to go mine, mostly AFK. in high sec.
So we should just let game imbalances remain because why? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Em arr Roids
Imperial Academy Amarr Empire
7
|
Posted - 2014.02.28 11:24:00 -
[116] - Quote
baltec1 wrote:Em arr Roids wrote:
Because you guys are greedy and have way more space than you can actually use or need for that matter!
We have 30k pilots in the CFC alone so it stands to reason that at least one area of our space would have a large number of people in it. Fact is that the only place you will find a lot of our pilots is either vfk (our market hub) and our deployment system. Just about all of our space is empty. Also we have the fact that 80% of bots are to be found in high sec. So if null is where the isk is why are almost all of the bots in high sec? We have also run some very detailed tests to see exactly how much isk each area will bring in per pilot and high sec will earn you more. All evidence gathered tells us that high sec is the best place to be earning isk when running combat pve.
Come on, 30k alts but never 30k active players!. We know the truth by rough counting all the people active / docked in stations. And futher to that, You guy don't actually get 1500k players online at given time other wise you would have k's of players deployed in warzones during war from CFC alone.
Are you telling me that for example when 2000 (guestimate) CFC members deployed in the last war, the other 28000 members were bearing it up in high sec? |

Himnos Altar
Black Fox Marauders
414
|
Posted - 2014.02.28 11:26:00 -
[117] - Quote
baltec1 wrote:Divine Entervention wrote:baltec1 wrote:Divine Entervention wrote:stuff
We can call it backpayment for all of the nerfs to pvp in high sec and all he nerfs seen in low and null. No. Sorry, but I guess you're just going to have to #dealwithit or quit. I think the server is up. I'm going to go mine, mostly AFK. in high sec. So we should just let game imbalances remain because why?
Because CCP (TM) |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
72
|
Posted - 2014.02.28 11:27:00 -
[118] - Quote
Salvos Rhoska wrote:Divine Entervention wrote:... False. Better game design and balance is not a matter of "trading of advantages". To be incapable of grasping that difference is juvenile, literally, as outlined in Kohlberg's Moral Development. The universal good of the game goes before all personal entitlements and perceived advantages. There is no "us against them", in good design, except from the perspective of an individual who is morally limited to perceiving only their own advantage, rather than the betterment of the whole. Your use of the royal "we" is misplaced. You have no personal army, nor are you empowered or delegated to any position of "negotiating". You represent only yourself, and is apparent from your posts, only your own personal interests, not those of the game and community overall.
I disagree that the OP's suggestions would lead towards better game play.
I feel that as things are now, it's good enough.
You have your reasons, though they are wrong, you're allowed to believe.
That's a great thing about being in a sandbox, we get to make the choices.
Maybe if you guys cry alot CCP will wipe your nose for you. Doubt it though. I'd bet CCP would see you crying you can't ruin others game play and tell you to stop being so childish and wipe your own nose. |

Salvos Rhoska
Pator Tech School Minmatar Republic
84
|
Posted - 2014.02.28 11:38:00 -
[119] - Quote
Just about everyone in EVE has an alt, and for every individual who doesn't, there is another who has plenty of alts to account for that.
The active character base at any given time can reasonably be divided by atleast 2 for an upper appraisal of active players, and reasonably divided far below that as well.
I think, in an effort to retain new players, the common sentiment of telling new players that "yes, you can do fine in many areas of the game as a new player" is doing them and new player retention a great injustice (though the intent may be benign and good).
This because there really is no substitute for SP, experience and knowledge. As other people have expressed in other threads, a lot of activities in EVE are not overtly gated by SP etc, but you will have a very hard time getting much out of them until you have accumulated enough.
I think it would be better to be more directly honest with new players, that they know what they can reasonably accomplish with so little SP, experience and knowledge. Promising them the moon, stars (funny that, in the context of a space game) and soloing a multibillion ISK BS/multimillion SP character in their T1 Rifter is not realistic.
Yes, there is potential for smart, lucky, connected or otherwise "ahead of the curve" new players to leverage a lot more advanced activities out of the game at such an early stage, but they are a small minority, and those players would likely be retained anyways because EVE does infact reward exactly that kind of player (and right that it is so).
But for the majority of players, there should be no illusion cast, that EVE isn't an accumalative game that takes time and effort, concretely, to develop a character, to learn and understand the encyclopedic minutae of the games systems, and even more such to actually put that knowledge into practical application in order to garner experience.
I think this would help retain players. Many feel they "fail" or can't get anywhere, because they have been setup with unrealistic expectations. If they rather where encouraged to understand the sandbox and accumalative nature of EVE, they would rather measure their progress in what they CAN realistically achieve, and be more content with that as a stepping stone onto later and greater things, and be perfectly happy with that gradual, personal, development.
Divine Entervention wrote:... L4 Missioning in High-Sec and Incursions in High-Sec, are both too lucrative with too little risk.
That is a conclusion derived from as objective a comparison of risk/reward to other activities, as possible. Its not about "letting people play how they want to". Its about keeping the fundamental nature of risk/reward in EVE at an optimum. |

baltec1
Bat Country Goonswarm Federation
10214
|
Posted - 2014.02.28 11:41:00 -
[120] - Quote
Em arr Roids wrote:baltec1 wrote:Em arr Roids wrote:
Because you guys are greedy and have way more space than you can actually use or need for that matter!
We have 30k pilots in the CFC alone so it stands to reason that at least one area of our space would have a large number of people in it. Fact is that the only place you will find a lot of our pilots is either vfk (our market hub) and our deployment system. Just about all of our space is empty. Also we have the fact that 80% of bots are to be found in high sec. So if null is where the isk is why are almost all of the bots in high sec? We have also run some very detailed tests to see exactly how much isk each area will bring in per pilot and high sec will earn you more. All evidence gathered tells us that high sec is the best place to be earning isk when running combat pve. Come on, 30k alts but never 30k active players!. We know the truth by rough counting all the people active / docked in stations. And futher to that, You guy don't actually get 1500k players online at given time other wise you would have k's of players deployed in warzones during war from CFC alone. Are you telling me that for example when 2000 (guestimate) CFC members deployed in the last war, the other 28000 members were bearing it up in high sec?
That 30k does not include the tens of thousands of neutral alts or any renters. The number of CFC deployed in the last war was much higher than 2k and yes, a large bulk were left home to defend our space. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
1632
|
Posted - 2014.02.28 11:47:00 -
[121] - Quote
I hate wading into these "nerf this playstyle" threads. They never go anywhere and it always devolves into a threadnaught of ****, gets locked, and the issues and discussions to remedy the issues end up unresolved and leaving both extremes in the discussion bitter and aggravated.
First, I need to correct an glaring erroneous statement made earlier in this thread.
Caitlyn Tufy wrote:Quote:2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time. Where would isk come from then? While it's true that bounties (and plex) bring money into the game, it's also true that pvp removes it. None of the other activities produce any form of isk, they just make it trade hands.
Caitlyn, your response is erroneous. Bounties inject ISK into the game. PLEX does not. PLEX is not purchased by NPCs on any market in this game. It is used to trade with other players for ISK or to give back to CCP for an extension of play time. Additionally, PVP does not remove ISK from the system. In fact, insurance payouts inject ISK into the economy.
Second, to my good friend Kaarous.
Kaarous Aldurald wrote:You're just trying to apply a negative label to remove legitimacy from a way of playing the game that you don't like.
Which is precisely what you're accusing someone else of while you're doing it.
The OP is actually trying to apply negative labels to remove legitimacy from a way of playing the he doesn't like.
I Riven I
I Riven I wrote:Take level 4 missions OUT of highsec. As well as decrease highsec incursions payment to 1\3.
Risk averse mission runners will simply run L3s in continued safety. Moving missions to lowsec =/= mission runners moving to lowsec (see L5 move).
Sorry Kaarous, one more.
Kaarous Aldurald wrote:All he said was that CCP themselves has said that the vast majority of accounts banned for botting were highseccers.
You're the one who decided to take it off on a tangent he didn't imply, in order to attack a strawman.
Pointing at bots and suggesting their indicative of anything is a strawman. One that the Master of the Mega uses often. While it is true that during the FanFest 2013 Security presentation, a graph showing the vast majority of bots operating in HighSec were found in Caldari Space and most notably in The Forge, it makes no direct correlation to any disparity in income. It is quite possible that the majority operate in Caldari and specifically The Forge due to it's proximity to Jita.
To the OP,
While some of your ideas have merit, I get the feeling that your intent is not to actually influence any change in the mechanics but rather to incite and enrage those that disagree with your point of view. Your use of incendiary language is testament to that. If you were serious about these changes to the game, you would certainly find a better way to propose them.
That's all I have for now. I look forward to more back and forth with no resolution and no compromise on either side and we see how close we can get to 100 pages of absolute nothing. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

LTHenrich Lehmann
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2014.02.28 12:03:00 -
[122] - Quote
Himnos Altar wrote:hellokittyonline wrote:PREFACE FOR PERSPECTIVE: I have made (and continue to make) all of my isk PvPing by baiting high-sec mission runners and stealing their ships. I use this isk to fund hellokittyonline's endless rampage in low-sec and PLEX my 3 accounts.
SKILLS MY PROFESSION REQUIRES THAT PVE DOESN'T:
1. People Skills - the socio-path-like ability to talk someone into doing something completely stupid
2. Knowledge of Game Mechanics - pinning a battleship with a frigate while tanking his entire lvl 4 mission (though this is much easier than it sounds... most of the time)
3. Creativity - because only an idiot would fall for that... right?
4. Risk Management - training 3 accounts and making a large initial investment so that you can execute a ridiculous scheme with no guarentee that this scheme will pay-out enough to plex said accounts or even pay for your initial investment.
THE PROBLEM: Far too many players are mindlessly farming NPCs in an all-but-0-risk environment and there is no longer any incentive for those players to enter a risky environment because they can make far too much bank with little-to-no knowledge about combat or game mechanics. Now this in and of itself wouldn't be a problem in your typical MMO but in EvE these actions slowly but surely dilute the sandbox aspect of the game as players are not required to use any creativity, knowledge, or people skills to move forward in the game. One merely has to play by themselves (IN AN MMO) for a few hours a day in order to afford pretty much anything they desire. Furthermore, the longer players have access to the I-Win button(s), the more subscriptions CCP stands to lose by taking it away (ie: balancing their game becomes a conflict of interest).
CCPs STANCE: Has been to continuously bubble-wrap the risk-averse making it increasingly difficult (in extremely superficial ways) for us content-creators to inject risk into their environment. EXAMPLES: Swapping ships with an orca was nerfed because we were killing too many mission runners, EHP of miners was buffed because we were suiciding too many miners, CONCORD was buffed because we were suiciding too many industrials, mission NPCs aggro mechanics were changed because we were stealing too many LEWTS, crimewatch (and the green safety) was added because too many players were dying inadvertently (even though it was already completely avoidable by simply understanding aggro mechanics). Even when CCP decides to throw us PvPers a bone (Faction Welfare) it all-but-immediately devolves into a cloaked, stabbed, farm-fest. Furthermore, when they add content for the PvEers (Incursions) the isk/hr is completely out of hand, liquid, and 100% riskless.
POSSIBLE SOLUTIONS:
1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved.
4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming.
TL;DR - Make players have to learn about the game and its mechanics in order to be successful. Wow. It almost sounds like you are describing Wspace. Difficult NPCs? Check. No Bounties/ISK stealable? Check. Risking being bubbled or ganked on the far side of the hole/on the way to the hole if you aren't watching D-scan? Check. No Safety nets, anything but supercaps goes? check. TL: DR Already in place.
Please stop putting sensible information in a whaa whaaa nerf high sec thread in GD.
It makes you look intelligent.  |

Rhatar Khurin
Happy Asteroid Ltd
524
|
Posted - 2014.02.28 12:06:00 -
[123] - Quote
Dude, your face! |

DSpite Culhach
293
|
Posted - 2014.02.28 12:10:00 -
[124] - Quote
hellokittyonline wrote:Because if you are doing it right, you will never lose your ship.
So you're logic is that "you should lose ships even if you do everything absolutely perfect" ??? I read that statement of yours as
"I CANT MAKE COHERENT ARGUE SO IMA JUST PERTEND U SAY WHAT I THINK U SAY AN RESPOND TO DAT HURRDUURRDURR"
I apparently have no idea what I'm doing. |

OldWolf69
IR0N. SpaceMonkey's Alliance
137
|
Posted - 2014.02.28 12:24:00 -
[125] - Quote
So fun. OP, tell me again, what other things (of relevance) **** you off except ppl getting used with your tactics and the need to adapt and think? |

Good Posting
Posting with my Mind
115
|
Posted - 2014.02.28 12:47:00 -
[126] - Quote
So, what's happening here? Are you warping to mission pockets and the mission runners are ignoring your appealing yellow flashy boat? OUTRAGEOUS!!! CCP do something right now, this guy deserves attention!! |

Benny Ohu
Beneath the Ashes Margin of Silence
2567
|
Posted - 2014.02.28 13:00:00 -
[127] - Quote
Kimmi Chan wrote:I hate wading into these "nerf this playstyle" threads. They never go anywhere and it always devolves into a threadnaught of ****, gets locked, and the issues and discussions to remedy the issues end up unresolved and leaving both extremes in the discussion bitter and aggravated. yeh these threads are full of bads
the op has some things right
Quote:1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works. yes, pve should be more like pvp. mainly so that it's more entertaining than target + watch red bar, but also so that the effective pve fit will be a pvp-viable fit. pve'ers can pvp dudes who fly into their site/anom/whatever instead of having to fly away, and also a pvper can attempt to kick people out of their sites and do the site without having to reship. you'll recognise this as emergent gameplay. finally pve should encourage and reward group activity and playing smart, not grindy horrible solo pve which is boring and sucks arse. this is one thing incursions got right.
flying pve ships around lowsec and reshipping for pvp is stupid
Quote:2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time. inflation is a necessity. pve does need some rebalancing since the best pve (bar wspace) is in highsec which is stupid. safe pve shouldn't be better
(e: probed exploration sites are also in a good place in terms of risk-reward i reckon) (e: well we all know there are crap sites but the ones that are working are working well)
the noctis' tractor beams should tractor yellow wrecks though. and i don't have a problem with rats dropping 'bounty tags' or something like that that you can swap in station for isk. sounds interesting
Quote:3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved. yep.
Quote:4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming. nope.
fw farming is another matter
and the mining barge buff is fine where it is, except the mackinaw which does everything too well and deserves a nerf. retriever might need one too since i don't see why you'd use the covetor |

Miriya Zakalwe
Rifterlings Point Blank Alliance
87
|
Posted - 2014.02.28 13:15:00 -
[128] - Quote
Divine Entervention wrote:I will say, I am impressed that you're willing to publicly link such a mediocre kill board.
I will say, I'm impressed that you're using your LP-farming bot alt to criticize someone's killboard. |

baltec1
Bat Country Goonswarm Federation
10215
|
Posted - 2014.02.28 13:23:00 -
[129] - Quote
Kimmi Chan wrote:
Pointing at bots and suggesting their indicative of anything is a strawman. One that the Master of the Mega uses often. While it is true that during the FanFest 2013 Security presentation, a graph showing the vast majority of bots operating in HighSec were found in Caldari Space and most notably in The Forge, it makes no direct correlation to any disparity in income. It is quite possible that the majority operate in Caldari and specifically The Forge due to it's proximity to
On bots according to CCP the second most botted activity is mission running, given that both low and null mission systems are sparcely populated at best that means there is only one place they can be. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ralph King-Griffin
Var Foundation inc.
328
|
Posted - 2014.02.28 13:29:00 -
[130] - Quote
op needs an Epinephrine shot like yesterday. If in doubt...do...excessively. |

Miriya Zakalwe
Rifterlings Point Blank Alliance
87
|
Posted - 2014.02.28 13:31:00 -
[131] - Quote
baltec1 wrote:Kimmi Chan wrote:
Pointing at bots and suggesting their indicative of anything is a strawman. One that the Master of the Mega uses often. While it is true that during the FanFest 2013 Security presentation, a graph showing the vast majority of bots operating in HighSec were found in Caldari Space and most notably in The Forge, it makes no direct correlation to any disparity in income. It is quite possible that the majority operate in Caldari and specifically The Forge due to it's proximity to
On bots according to CCP the second most botted activity is mission running, given that both low and null mission systems are sparcely populated at best that means there is only one place they can be.
Well, if #1 is mining then that means mission running beat out FW plexing - which is truly impressive. |

Kimmi Chan
Tastes Like Purple
1637
|
Posted - 2014.02.28 13:31:00 -
[132] - Quote
baltec1 wrote:Kimmi Chan wrote:
Pointing at bots and suggesting their indicative of anything is a strawman. One that the Master of the Mega uses often. While it is true that during the FanFest 2013 Security presentation, a graph showing the vast majority of bots operating in HighSec were found in Caldari Space and most notably in The Forge, it makes no direct correlation to any disparity in income. It is quite possible that the majority operate in Caldari and specifically The Forge due to it's proximity to
On bots according to CCP the second most botted activity is mission running, given that both low and null mission systems are sparcely populated at best that means there is only one place they can be.
The information is pertinent to where bots are found not where they continue to operate. A bot not found continues to operate, CCP can not report on where they operate until they are found. I would advise caution on inferring facts from the data. These threads already have enough speculation. The only things that the data being discussed in this matter reveal are:
CCP found most bots in The Forge. CCP found the second most bots were running missions.
Any inference based on this is opinion and not fact. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Josef Djugashvilis
Acme Mining Corporation
2024
|
Posted - 2014.02.28 13:36:00 -
[133] - Quote
T1 frigate and fittings
Do not keep an up to date clone
Solo pvp against roaming gangs
Eve can be hard if you wish it to be so This is not a signature. |

baltec1
Bat Country Goonswarm Federation
10215
|
Posted - 2014.02.28 13:48:00 -
[134] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:
Pointing at bots and suggesting their indicative of anything is a strawman. One that the Master of the Mega uses often. While it is true that during the FanFest 2013 Security presentation, a graph showing the vast majority of bots operating in HighSec were found in Caldari Space and most notably in The Forge, it makes no direct correlation to any disparity in income. It is quite possible that the majority operate in Caldari and specifically The Forge due to it's proximity to
On bots according to CCP the second most botted activity is mission running, given that both low and null mission systems are sparcely populated at best that means there is only one place they can be. The information is pertinent to where bots are found not where they continue to operate. A bot not found continues to operate, CCP can not report on where they operate until they are found. I would advise caution on inferring facts from the data. These threads already have enough speculation. The only things that the data being discussed in this matter reveal are: CCP found most bots in The Forge. CCP found the second most bots were running missions. Any inference based on this is opinion and not fact.
Why not?
There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms. The evidence is somewhat overwhelming.
Oddly enough in the next six months we are expecting to see more ice bots in low a null. Mining is about to be a bigger earner in null than anoms...Go figur. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
1637
|
Posted - 2014.02.28 13:55:00 -
[135] - Quote
baltec1 wrote:Why not?
There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms.
The evidence is somewhat overwhelming.
It's overwhelming evidence of what?
It is overwhelming evidence that:
CCP found most bots in Caldari space, most notably The Forge and That CCP found the second most bots running missions.
I suppose you could realistically and responsibly infer that "Most bots are not found in Null Sec" and that "Most bots are not running missions".
Anything more than that is just speculation. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

MatrixSkye Mk2
Republic University Minmatar Republic
758
|
Posted - 2014.02.28 14:00:00 -
[136] - Quote
And yet another grrr bears troll thread. |

E-2C Hawkeye
State War Academy Caldari State
506
|
Posted - 2014.02.28 14:06:00 -
[137] - Quote
Natassia Krasnoo wrote:Uhm....you just contradicted yourself. You want to take a sandbox and remove tools from that sandbox that others use for content creation. Essentially forcing others into your play style. That is a theme park.
So just another why can't everyone play my way thread. I was proud to give you the 30th like on your post....spot on |

LuisWu
Point Web and Wreck
50
|
Posted - 2014.02.28 14:07:00 -
[138] - Quote
OP is ugly as hell but also is right in everything. Eliminate Cloack + MWD trick/exploit |

Dace Onio
Republic Military School Minmatar Republic
35
|
Posted - 2014.02.28 14:09:00 -
[139] - Quote
How i play my game is of no concern to any of you,only to CCP an then only if i am breaking rules, an how any of you play your game is of no concern to me an i have zero interest in finding out, if you or i wish to mine so be it do it, if u wish to mission so be it, if you wish to pvp so be it . how much ISK any of you net doing your chosen profession is of no interest to me either
I play my game you play yours
A guy started same day as my alt we joined same corp, both of us got training for BS about same time i got maelstrom he bought a NRI an NSI or RS cannae mind, he lost the NRI bought another lost it again an bought another, how that happen? well apart from stupidity he funded his account through plex so has about 4/5bill just by selling plex, i still got my original mael an plod along wary of losing it because well i refuse to plex an want to earn the isk the hard way.
Should plex be nerfed? its a legitimate choice to fund an acquire isk with virtually 0 risk unless stupidity ensues, so because i choose not to go that route an participate in that "isk farm" option then should it not be nerfed?
Get a grip ppl, the sandbox offers the same choices to us all, it is upto you as a player to make a choice an live with it and not be looking over your shoulder with jealous eyes because someone got something shinier than you |

E-2C Hawkeye
State War Academy Caldari State
506
|
Posted - 2014.02.28 14:10:00 -
[140] - Quote
Kimmi Chan wrote:baltec1 wrote:Why not?
There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms.
The evidence is somewhat overwhelming. It's overwhelming evidence of what? It is overwhelming evidence that: CCP found most bots in Caldari space, most notably The Forge and That CCP found the second most bots running missions. I suppose you could realistically and responsibly infer that "Most bots are not found in Null Sec" and that "Most bots are not running missions". Anything more than that is just speculation. You guys dont think it would have anything at all to do with the aggression mechanics vs hi-sec to null as to where most bots worked?
Who does your thinking for you during your day? |

baltec1
Bat Country Goonswarm Federation
10215
|
Posted - 2014.02.28 14:13:00 -
[141] - Quote
Kimmi Chan wrote:baltec1 wrote:Why not?
There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms.
The evidence is somewhat overwhelming. It's overwhelming evidence of what? It is overwhelming evidence that: CCP found most bots in Caldari space, most notably The Forge and That CCP found the second most bots running missions. I suppose you could realistically and responsibly infer that "Most bots are not found in Null Sec" and that "Most bots are not running missions". Anything more than that is just speculation.
CCPs toolbox means they whack bots without us reporting them a lot of the time so if there were bots evenly spread out we would not see 80% getting whacked in high sec. Equally given that there are very few pilots running mission in null and low sec that can only leave high sec missions.
Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense. Join Bat Country today and defend the Glorious Socialist Dictatorship |

SpoonRECKLESS
LOGI R Us
179
|
Posted - 2014.02.28 14:14:00 -
[142] - Quote
hellokittyonline wrote:^Typical carebear response. Completely uninformed posting in defense of their mindless play with the assumption that they should be able to play in a 100% safe environment, by themselves (themepark), at the expense of the fun of others who would prefer a risky and exciting game environment (sandbox).
How are they truly safe? You can gank anyone in high sec at any time. No one is safe in eve NO ONE!! You just need to get better at making them want to risk it. Plenty of ninjas out there who get mission runners to shoot you just need to pull up that skirt show some skin make em weak in knees. You the player must make the risk come to them this is a true sandbox so open mom is yelling stop letting the heat out. Blue
|

baltec1
Bat Country Goonswarm Federation
10215
|
Posted - 2014.02.28 14:16:00 -
[143] - Quote
E-2C Hawkeye wrote:Kimmi Chan wrote:baltec1 wrote:Why not?
There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms.
The evidence is somewhat overwhelming. It's overwhelming evidence of what? It is overwhelming evidence that: CCP found most bots in Caldari space, most notably The Forge and That CCP found the second most bots running missions. I suppose you could realistically and responsibly infer that "Most bots are not found in Null Sec" and that "Most bots are not running missions". Anything more than that is just speculation. You guys dont think it would have anything at all to do with the aggression mechanics vs hi-sec to null as to where most bots worked? Who does your thinking for you during your day?
Nullsec was once stuffed full with bots. Botting supers and a raven in every system was a real thing back in 2008.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
1640
|
Posted - 2014.02.28 14:17:00 -
[144] - Quote
E-2C Hawkeye wrote:You guys dont think it would have anything at all to do with the aggression mechanics vs hi-sec to null as to where most bots worked?
Who does your thinking for you during your day?
Your question is speculative and wholly unhelpful.
I do my own thinking.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

E-2C Hawkeye
State War Academy Caldari State
506
|
Posted - 2014.02.28 14:26:00 -
[145] - Quote
baltec1 wrote:Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:
Pointing at bots and suggesting their indicative of anything is a strawman. One that the Master of the Mega uses often. While it is true that during the FanFest 2013 Security presentation, a graph showing the vast majority of bots operating in HighSec were found in Caldari Space and most notably in The Forge, it makes no direct correlation to any disparity in income. It is quite possible that the majority operate in Caldari and specifically The Forge due to it's proximity to
On bots according to CCP the second most botted activity is mission running, given that both low and null mission systems are sparcely populated at best that means there is only one place they can be. The information is pertinent to where bots are found not where they continue to operate. A bot not found continues to operate, CCP can not report on where they operate until they are found. I would advise caution on inferring facts from the data. These threads already have enough speculation. The only things that the data being discussed in this matter reveal are: CCP found most bots in The Forge. CCP found the second most bots were running missions. Any inference based on this is opinion and not fact. Why not? There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms. The evidence is somewhat overwhelming. Oddly enough in the next six months we are expecting to see more ice bots in low a null. Mining is about to be a bigger earner in null than anoms...Go figur. Ballick, do us all a favor and go ahead and move to hi-sec and run your missions, but please stop trying to turn every thread into a whine thread about how terrible you have it in blue sec and how unfair Eve is. No one is stopping you from leaving.
ItGÇÖs not CCP fault or hi-sec fault that your alliance owners choose to rent out the best space instead of letting their pets have it.
|

Kimmi Chan
Tastes Like Purple
1641
|
Posted - 2014.02.28 14:27:00 -
[146] - Quote
baltec1 wrote: CCPs toolbox means they whack bots without us reporting them a lot of the time so if there were bots evenly spread out we would not see 80% getting whacked in high sec. Equally given that there are very few pilots running mission in null and low sec that can only leave high sec missions.
Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.
What exactly can we take as fact Master of Mega (I use this term out of respect and fun ).
Here are the facts you are now citing:
CCP found most bots operating in Caldari space, most notably in The Forge. CCP found that the second most bots were running missions. CCP whacks bots without us reporting them. There are very few pilots running missions in null and low sec.
What is it that you are inferring from these facts? "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Sibyyl
116
|
Posted - 2014.02.28 14:28:00 -
[147] - Quote
OP,
I like your suggestions to prod the risk-averse into riskier gameplay and giving incentives to learn game mechanics (that you normally would never learn in hisec).
But I think that having these mechanisms on Day 1 of a pilot would be frustrating for a lot of people. When you have no idea about anything and clinging to Aura for things to make sense, being forced to learn things the hard way will make a lot of people leave EVE immediately. I think for some people it takes time to "get it" and they should be given this time.
I think your suggestions should kick in like "Rookie Chat" chat channel. After 30 days you are no longer a rookie and the training wheels come off.
/Fÿ¡
Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*. |

E-2C Hawkeye
State War Academy Caldari State
506
|
Posted - 2014.02.28 14:32:00 -
[148] - Quote
baltec1 wrote:Kimmi Chan wrote:baltec1 wrote:Why not?
There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms.
The evidence is somewhat overwhelming. It's overwhelming evidence of what? It is overwhelming evidence that: CCP found most bots in Caldari space, most notably The Forge and That CCP found the second most bots running missions. I suppose you could realistically and responsibly infer that "Most bots are not found in Null Sec" and that "Most bots are not running missions". Anything more than that is just speculation. CCPs toolbox means they whack bots without us reporting them a lot of the time so if there were bots evenly spread out we would not see 80% getting whacked in high sec. Equally given that there are very few pilots running mission in null and low sec that can only leave high sec missions. Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.
The fact is the last nerf hit bluesec. The fact is now that cfc control most of blue-sec any nerf to income to any other space would only benifit them. Where do alliances go to recover once they are run out of sov? Right, low-hi-sec.
Nerfing that income potential would help keep putting the beat down on your defeated enemy.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4936
|
Posted - 2014.02.28 14:35:00 -
[149] - Quote
Kimmi Chan wrote:baltec1 wrote: CCPs toolbox means they whack bots without us reporting them a lot of the time so if there were bots evenly spread out we would not see 80% getting whacked in high sec. Equally given that there are very few pilots running mission in null and low sec that can only leave high sec missions.
Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.
What exactly can we take as fact Master of Mega (I use this term out of respect and fun  ). Here are the facts you are now citing: CCP found most bots operating in Caldari space, most notably in The Forge. CCP found that the second most bots were running missions. CCP whacks bots without us reporting them. There are very few pilots running missions in null and low sec. What is it that you are inferring from these facts?
That despite the age old claim (by high sec people) that null sec is all bots, the fact of the matter is that high sec is more likely to be botter's stomping grounds than null sec is.
What information do yo have to dispute this?
|

Kimmi Chan
Tastes Like Purple
1642
|
Posted - 2014.02.28 14:37:00 -
[150] - Quote
Jenn aSide wrote:Kimmi Chan wrote:baltec1 wrote: CCPs toolbox means they whack bots without us reporting them a lot of the time so if there were bots evenly spread out we would not see 80% getting whacked in high sec. Equally given that there are very few pilots running mission in null and low sec that can only leave high sec missions.
Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.
What exactly can we take as fact Master of Mega (I use this term out of respect and fun  ). Here are the facts you are now citing: CCP found most bots operating in Caldari space, most notably in The Forge. CCP found that the second most bots were running missions. CCP whacks bots without us reporting them. There are very few pilots running missions in null and low sec. What is it that you are inferring from these facts? That despite the age old claim (by high sec people) that null sec is all bots, the fact of the matter is that high sec is more likely to be botter's stomping grounds than null sec is. What information do yo have to dispute this?
None. I did not see any such claim made in this thread. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

baltec1
Bat Country Goonswarm Federation
10216
|
Posted - 2014.02.28 14:40:00 -
[151] - Quote
Kimmi Chan wrote:baltec1 wrote: CCPs toolbox means they whack bots without us reporting them a lot of the time so if there were bots evenly spread out we would not see 80% getting whacked in high sec. Equally given that there are very few pilots running mission in null and low sec that can only leave high sec missions.
Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.
What exactly can we take as fact Master of Mega (I use this term out of respect and fun  ). Here are the facts you are now citing: CCP found most bots operating in Caldari space, most notably in The Forge. CCP found that the second most bots were running missions. CCP whacks bots without us reporting them. There are very few pilots running missions in null and low sec. What is it that you are inferring from these facts?
Logic my good man.
There is a large number of bots running missions.
They cannot be in null, there is simply not enough activity.
They are not in low sec as again, there is not enough activity. FW missions migh account for some of this number but not enough forthe bulk.
This leaves highsec. Given that 80% of bots are found in high sec its clear where the bulk of mission bots are. There is no guesswork involved unless you want to assume that the bulk of mission bot run caldari navy missions which would explain a few other things.
Just like how the bulk of mining bots are known to be in high sec by literally everyone although ice bots are expected to start moving to low and null ice systems now that ice is on the up. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Salvos Rhoska
Pator Tech School Minmatar Republic
84
|
Posted - 2014.02.28 14:42:00 -
[152] - Quote
I dont understand how its even possible to Bot a mission Oo |

baltec1
Bat Country Goonswarm Federation
10216
|
Posted - 2014.02.28 14:43:00 -
[153] - Quote
E-2C Hawkeye wrote:baltec1 wrote:Kimmi Chan wrote:baltec1 wrote:Why not?
There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms.
The evidence is somewhat overwhelming. It's overwhelming evidence of what? It is overwhelming evidence that: CCP found most bots in Caldari space, most notably The Forge and That CCP found the second most bots running missions. I suppose you could realistically and responsibly infer that "Most bots are not found in Null Sec" and that "Most bots are not running missions". Anything more than that is just speculation. CCPs toolbox means they whack bots without us reporting them a lot of the time so if there were bots evenly spread out we would not see 80% getting whacked in high sec. Equally given that there are very few pilots running mission in null and low sec that can only leave high sec missions. Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense. The fact is the last nerf hit bluesec. The fact is now that cfc control most of blue-sec any nerf to income to any other space would only benifit them. Where do alliances go to recover once they are run out of sov? Right, low-hi-sec. Nerfing that income potential would help keep putting the beat down on your defeated enemy.
Any nerf to high sec income would hurt us given most of us have now set up alts in high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Miriya Zakalwe
Rifterlings Point Blank Alliance
88
|
Posted - 2014.02.28 14:46:00 -
[154] - Quote
Salvos Rhoska wrote:I dont understand how its even possible to Bot a mission Oo
Keep running them. You will understand. |

Jenn aSide
STK Scientific Initiative Mercenaries
4936
|
Posted - 2014.02.28 14:46:00 -
[155] - Quote
Kimmi Chan wrote:
That despite the age old claim (by high sec people) that null sec is all bots, the fact of the matter is that high sec is more likely to be botter's stomping grounds than null sec is.
What information do yo have to dispute this?
None. I did not see any such claim made in this thread.[/quote]
Then you need to understand the history. For years the high sec crowd has been claiming that null sec is bot land (which some even claiming that null sec players are somehow universally lining their wallets with real life money because of this).
Then CCP nuked a bunch of bots (and talked some about the tools they use to find botters, of which reporting is only a small part, they also use their own automation to detect bots and CCP employees check out botter websites) and posted a graph of where they are. Lo and behold, THE FORGE (the heart of high sec) was the actual bot land.
It was the same kind fo thing as when high sec people scream about how safe null is and how much more pvp happens in high sec then CCP put up a blog post dealing how null had 3.5-4 times the pvp kills of high sec despite having only 1/5th the population.
What many high sec people (self servingly) believe about the game isn't just wrong, it's completely backwards.
|

Kimmi Chan
Tastes Like Purple
1642
|
Posted - 2014.02.28 14:49:00 -
[156] - Quote
baltec1 wrote:Logic my good man.
There is a large number of bots running missions.
They cannot be in null, there is simply not enough activity.
They are not in low sec as again, there is not enough activity. FW missions migh account for some of this number but not enough forthe bulk.
This leaves highsec. Given that 80% of bots are found in high sec its clear where the bulk of mission bots are. There is no guesswork involved unless you want to assume that the bulk of mission bot run caldari navy missions which would explain a few other things.
Just like how the bulk of mining bots are known to be in high sec by literally everyone although ice bots are expected to start moving to low and null ice systems now that ice is on the up.
If I understand you correctly you are saying that "Most mission bots are in HighSec".
If that is in fact what you're saying (and all that you're saying) then I would be inclined to agree.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Batelle
HOMELE55
1993
|
Posted - 2014.02.28 14:51:00 -
[157] - Quote
hellokittyonline wrote: CCPs STANCE: Has been to continuously bubble-wrap the risk-averse making it increasingly difficult (in extremely superficial ways) for us content-creators to inject risk into their environment. EXAMPLES: Swapping ships with an orca was nerfed because we were killing too many mission runners, EHP of miners was buffed because we were suiciding too many miners, CONCORD was buffed because we were suiciding too many industrials, mission NPCs aggro mechanics were changed because we were stealing too many LEWTS, crimewatch (and the green safety) was added because too many players were dying inadvertently (even though it was already completely avoidable by simply understanding aggro mechanics). Even when CCP decides to throw us PvPers a bone (Faction Welfare) it all-but-immediately devolves into a cloaked, stabbed, farm-fest. Furthermore, when they add content for the PvEers (Incursions) the isk/hr is completely out of hand, liquid, and 100% riskless.
I'm not saying I disagree with your whole point or anything, but almost all of these examples are stupid.
1. Orca swapping in-combat is ******** 2. There are still plenty of miners to suicide 3. There are still plenty of industrials to suicide. Tornados don't care about concord, and the response time in plenty long in 0.5-0.6 . If your targets are getting wise, you can't blame CCP for that. 4. Carebears are/were more upset about changes to NPC aggro mechanics than you will ever be. It has nothing to do with loot. 5. Crimwatch 2.0 is far supperior than the undocmented spaghetti-logic player-to-player flags. 6. The green safety doesn't prevent you from shooting a legal target, so getting a mission runner to aggress is no different than it was before. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Kimmi Chan
Tastes Like Purple
1642
|
Posted - 2014.02.28 14:57:00 -
[158] - Quote
Jenn aSide wrote:Then you need to understand the history. For years the high sec crowd has been claiming that null sec is bot land (which some even claiming that null sec players are somehow universally lining their wallets with real life money because of this).
Then CCP nuked a bunch of bots (and talked some about the tools they use to find botters, of which reporting is only a small part, they also use their own automation to detect bots and CCP employees check out botter websites) and posted a graph of where they are. Lo and behold, THE FORGE (the heart of high sec) was the actual bot land.
It was the same kind fo thing as when high sec people scream about how safe null is and how much more pvp happens in high sec then CCP put up a blog post dealing how null had 3.5-4 times the pvp kills of high sec despite having only 1/5th the population.
What many high sec people (self servingly) believe about the game isn't just wrong, it's completely backwards.
I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted. Are you saying that Baltec is simply launching a preemptive strike against those that would (incorrectly) assert that bots all live in NullSec later in what I am sure will be a great (albeit useless) thread?
Personally, I think it's more fun to let people say stupid stuff and then show them why what they just said is stupid. 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Jenn aSide
STK Scientific Initiative Mercenaries
4936
|
Posted - 2014.02.28 15:01:00 -
[159] - Quote
hellokittyonline wrote: Even when CCP decides to throw us PvPers a bone (Faction Welfare) it all-but-immediately devolves into a cloaked, stabbed, farm-fest. Furthermore, when they add content for the PvEers (Incursions) the isk/hr is completely out of hand, liquid, and 100% riskless.
Yea, that was kind of my fault lol.
Well, not mine alone, but quite a few of us. When FW started it was great, but there were no "rewards". Killing enemy ships didn't give you anything and running plexes don't give you isk or lp or anything. Shooting the NPCs in plexes was even worthless.
That mean that we'd have to take time off of FW to go run missions in high sec or do other things to make is to buy ships to spend in Faction Warfare. So we complained to CCP that there needs to be monetary rewards in FW so we could keep pvping. So they added the rewards. Too much rewards. WAY to freaking much rewards lol.
Now some people (myself included to be honest) only do FW to make isk and say "screw your pvp, I got stabs" lol.
So, well, Sorry. My bad  |

BrundleMeth
Caldari Provisions Caldari State
61
|
Posted - 2014.02.28 15:04:00 -
[160] - Quote
hellokittyonline wrote:Not at all, as the playstyles that this post is pointed at require no thought or creativity and just serve as an easy way for uninformed players to make isk. I don't want them to play my way, I want their way to be as challenging as it would be to come up with something completely original in order to encourage more players to play the game their own way (ie sandbox) instead of following a prescribed I-Win tutorial (themepark). Nothing but symantics and bullshit. People like you just don't get it. At all. CCP wants to MAKE MONEY. If the game is too hard, people will quit. And when they quit there is a little box asking "why are you quitting". I do not want Hi-Sec to be 100% safe in any way shape or form. But High-Sec should be safer than it is for the people who want to play there full time. They don't ask Null Sec to be made safer, but you demand that CCP makes Hi-Sec more dangerous. If EVE is supposed to be this wonderful sandbox, people should be able to actually play without being driven from the game by pricks all in the name of "EVE is a dangerous game, blah, blah" bullshit... Then people get on the forums and spew "We don't need those people anyway". WRONG. CCP wants those people...
|

Jenn aSide
STK Scientific Initiative Mercenaries
4937
|
Posted - 2014.02.28 15:06:00 -
[161] - Quote
Em arr Roids wrote:baltec1 wrote: If null is more profitable why is it empty?
Because you guys are greedy and have way more space than you can actually use or need for that matter!
How does this stop you from going to null and taking things way? You don't have to claim sov to run an anomalie or plex. |

Jenn aSide
STK Scientific Initiative Mercenaries
4937
|
Posted - 2014.02.28 15:09:00 -
[162] - Quote
Kimmi Chan wrote:
I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.
What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec. |

Kimmi Chan
Tastes Like Purple
1642
|
Posted - 2014.02.28 15:10:00 -
[163] - Quote
BrundleMeth wrote:I do not want Hi-Sec to be 100% safe in any way shape or form. But High-Sec should be safer than it is for the people who want to play there full time.
How much safer?
I understand what you're saying but it needs a quantifier. How much safer does HighSec need to be, in your opinion?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

VicturusTeSaluto
Metafarmers
0
|
Posted - 2014.02.28 15:11:00 -
[164] - Quote
I see that most folks are just attacking the OP's playstyle... It's just not just any one playstyle that has been affected.
In my 7 years in eye most of the changes have had the express purpose of making combat less likely to occur. More and more of what is left is nothing but pre-planned, pre-arranged, consensual combat. Most players are so risk-adverse and CCP just makes it easy on them.
It used to be that when you logged in to eve you were consenting to having your ship destroyed and letting someone have their way with your corpse.
One issue In short- they have made major nerfs to tackling and major buffs to escaping over and over. I could produce a long list of changes that have been terrible for the game, but the simple fact is that this is CCP's intended direction for the game and its not going to change for the better. EVE is constantly getting more safe. EVE is constantly becoming slower. So slow that it's practically turn-based. |

Kimmi Chan
Tastes Like Purple
1642
|
Posted - 2014.02.28 15:14:00 -
[165] - Quote
Jenn aSide wrote:Kimmi Chan wrote:
I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.
What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec.
Why the reference to botters? He could have just as easily said, "If NullSec is so kick ass why are so many NullSec line members running missions in HighSec?"
Botters has nothing to do with this.
Also, if I do not respond to posts in a timely manner forgive me, this thread dropped right before I went to work and as much as I like to **** around at work, I do get paid to work so... 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

baltec1
Bat Country Goonswarm Federation
10218
|
Posted - 2014.02.28 15:16:00 -
[166] - Quote
Kimmi Chan wrote:Jenn aSide wrote:Kimmi Chan wrote:
I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.
What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec. Why the reference to botters? He could have just as easily said, "If NullSec is so kick ass why are so many NullSec line members running missions in HighSec?" Botters has nothing to do with this. Also, if I do not respond to posts in a timely manner forgive me, this thread dropped right before I went to work and as much as I like to **** around at work, I do get paid to work so... 
I have, they chose to attack me on the botting so I answered. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
1643
|
Posted - 2014.02.28 15:19:00 -
[167] - Quote
baltec1 wrote:I have, they chose to attack me on the botting so I answered.
Kill them in the face with the Mega!! 
Sorry brother, I guess I missed the reference to bots that some dipshit dropped about bots in NullSec. I will go back and look for it.
ED: Sorry Master of the Mega, this is all that I could find.
baltec1 wrote:Em arr Roids wrote:Because you guys are greedy and have way more space than you can actually use or need for that matter! We have 30k pilots in the CFC alone so it stands to reason that at least one area of our space would have a large number of people in it. Fact is that the only place you will find a lot of our pilots is either vfk (our market hub) and our deployment system. Just about all of our space is empty. Also we have the fact that 80% of bots are to be found in high sec. So if null is where the isk is why are almost all of the bots in high sec? We have also run some very detailed tests to see exactly how much isk each area will bring in per pilot and high sec will earn you more. All evidence gathered tells us that high sec is the best place to be earning isk when running combat pve. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Caviar Liberta
Moira. Villore Accords
461
|
Posted - 2014.02.28 15:26:00 -
[168] - Quote
hellokittyonline wrote:hellokittyonline wrote: 2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
Edit: HELOO LP
Player (A):Isk+LP= Item
Player (B) buys item from Player (A) causing a transfer of isk from 1 player to another. Not the creation of new isk. |

firepup82
EVE Protection Agency Bloodline.
0
|
Posted - 2014.02.28 15:26:00 -
[169] - Quote
baltec1 wrote:Sentamon wrote:baltec1 wrote:Em arr Roids wrote:Sigh another nerf high sec thread hey ? I knew one was due!
What the op says will never happen. If you look at the map and statics you will see that most of the active playerbase is currently in high sec. Always was and always will be the most active areas of space.
That is a lot of custom to loose by fcking their game and content up and driving them out. This is a myth. A huge chunk are null sec alts who are only in high sec for the isk and there will be no mass unsub, high sec bears always threaten to leave but never do. CCP should fix game imbalances and ignore the people who defend said game imbalances. Bears fill up games like WoW to the tune of millions. Wonder what CCP wants, more paying subs or more ISK for nullsec to RMT away.  WoW has lost millions of subs in the last two years and every MMO that copies it crashes in less than a month. EVE is the only MMO to do nothing but grow.
seeing as that may be who actually knows if subs are new players or just new accounts.. but beyond that CCP regardless what players may think makes this game for profit. if you take all their funds away the game will die within a year. same with every game. fact stands wow is losing players left and right. at the end of last year there were around 7.7 million wow players. that means on 1 year at 7.7 million wow has made more than ccp has in its entire life .. counting only for subs. "side note here the estimation was done assuming eve had 500k players since day 1 which is FAR from true
If you count plexes we will just throw in the actual cost of the game. and blizzard will have blown ccp out of the water again. so trying to say wow sucks or wow is dying may be true to you and some of our 500k+ eve players there are over 7 million that disagree.
And you cannot compare the 2 companies they are in different leagues CCP eve online 500k+ dust 500k? Blizzard world of warcraft 7million+ star craft 2 - 3 million + do i really need to post more?
so according to the general population since everyone here loves comparing blizzard vs ccp. blizzard has a far better buisness model CCP could go for another 10 years and still not touch blizzard |

embrel
BamBam Inc.
127
|
Posted - 2014.02.28 15:33:00 -
[170] - Quote
hellokittyonline wrote:arrogance
you start with how good you are in this game. Then continue to say that others that aren't as good are successful anyway and that needs to change. as you are good in this game I'd assume that you are more succesful than these people anyway so that their success is actually not a success at all. Or you're not as succesful which would lead to the question whether you really are as good as you think you are.
It's further questionable whether succes should be measured in terms of ISK/hr.
I'm also wondering whether you'd be as succesful if your wishes came true and all other suddenly learned to Eve. |

March rabbit
Federal Defense Union
1269
|
Posted - 2014.02.28 15:38:00 -
[171] - Quote
Jenn aSide wrote:Kimmi Chan wrote:
I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.
What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec. because 0.0 lords ordered their peasants to not report? The Mittani: "the inappropriate drunked joke"
|

baltec1
Bat Country Goonswarm Federation
10219
|
Posted - 2014.02.28 15:40:00 -
[172] - Quote
firepup82 wrote:baltec1 wrote:Sentamon wrote:baltec1 wrote:Em arr Roids wrote:Sigh another nerf high sec thread hey ? I knew one was due!
What the op says will never happen. If you look at the map and statics you will see that most of the active playerbase is currently in high sec. Always was and always will be the most active areas of space.
That is a lot of custom to loose by fcking their game and content up and driving them out. This is a myth. A huge chunk are null sec alts who are only in high sec for the isk and there will be no mass unsub, high sec bears always threaten to leave but never do. CCP should fix game imbalances and ignore the people who defend said game imbalances. Bears fill up games like WoW to the tune of millions. Wonder what CCP wants, more paying subs or more ISK for nullsec to RMT away.  WoW has lost millions of subs in the last two years and every MMO that copies it crashes in less than a month. EVE is the only MMO to do nothing but grow. seeing as that may be who actually knows if subs are new players or just new accounts.. but beyond that CCP regardless what players may think makes this game for profit. if you take all their funds away the game will die within a year. same with every game. fact stands wow is losing players left and right. at the end of last year there were around 7.7 million wow players. that means on 1 year at 7.7 million wow has made more than ccp has in its entire life .. counting only for subs. "side note here the estimation was done assuming eve had 500k players since day 1 which is FAR from true If you count plexes we will just throw in the actual cost of the game. and blizzard will have blown ccp out of the water again. so trying to say wow sucks or wow is dying may be true to you and some of our 500k+ eve players there are over 7 million that disagree. And you cannot compare the 2 companies they are in different leagues CCP eve online 500k+ dust 500k? Blizzard world of warcraft 7million+ star craft 2 - 3 million + do i really need to post more? so according to the general population since everyone here loves comparing blizzard vs ccp. blizzard has a far better buisness model CCP could go for another 10 years and still not touch blizzard
They have lost seven million in two years while EVE grows.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
1643
|
Posted - 2014.02.28 15:54:00 -
[173] - Quote
baltec1 wrote:They have lost seven million in two years while EVE grows.
I like the fact that Eve grows. What I find interesting is that Eve grows despite constant buffs to HighSec and nerfs to NullSec. Obviously, I am speculating but I think this is a good topic of discussion and, at least somewhat, relevant to the OP.
If this trend of growth has occurred despite the increased and slow move towards the "themepark", how can the move to the "themepark" be bad?
I'm not advocating the "themepark". I would just like to get peoples thoughts on it in light of this steady growth in subscriptions.
/me ducks behind a sturdy wall. 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

EvEa Deva
Forum Alt Retort
453
|
Posted - 2014.02.28 16:09:00 -
[174] - Quote
Sounds like the OP wants a sandbox game but wants noobs to be themeparked into some easy kills of him.
Thats what i got out of it, but i have to admit I didn't read it all. |

Yonis Kador
KADORCORP
483
|
Posted - 2014.02.28 16:12:00 -
[175] - Quote
hellokittyonline wrote:
POSSIBLE SOLUTIONS:
1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
Because mission running is also the bread and butter of many newbros, you can't really go from what we have now (0 challenge) to "fight like a seasoned PVPer would." But I do agree that there is room for improvement in this area (I've written it many times) and the simplest change (even if you only tested it on lvl 4s & 5s to start) would be to randomize spawn triggers. Begin by adding an element of unpredictability and then you can add more layers as time goes on. Going from 0 to 100 full throttle is going to break some necks. The current system has one group of players fitting ships for pve and another for pvp. It is the game itself creating a situation where it isn't in the pve'ers best interests to be able to defend themselves well against pvp attacks. This doesn't facilitate good pgc. It incentivizes avoidance of interaction - which is counterproductive imo. Were we to reach a point where pve'ers are actually fit for pvp combat and fighting a player combatant isn't much different than a pve combatant, I expect we'll see more player interaction so I support moves in this direction.
hellokittyonline wrote: 2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
As with suggestion one, this suggestion again seems to paint all players with the same brush. If the majority of npc bounties are really being claimed in null, then (even if your fears over inflation are warranted) this point doesn't qualify as themepark. And you didn't even mention incursions which I think most people would agree are an isk-farming faucet (that does also facilitate cooperation and pgc.) I think incursions are the low-hanging fruit but an entire community of players have sprung up around them now and until they decline in popularity (possibly with assistance) you can't just end those either.
hellokittyonline wrote: 3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved.
There is no mechanism currently in existence that converts risk-averse players into risk-takers. All you can do is mitigate the risk levels - not the players. Zydrine can be readily mined with but a single jump into low sec (one!) and the vast majority of high sec industrialists purchase it off the market instead. How much more can you incentivize that? So while I do agree that player interaction is paramount to all else as nothing is more important to pgc quality, the same cannot be said of risk. People do not have to be either category to interact - and the interaction is what matters. Different activities like shooting at each other or working together cooperatively probably can be assigned values on how effectively they contribute to pgc but as all of these things are better than zero interaction, the primary goal should be just to get people interacting in some way. It could, but it doesn't have to involve risk or pew for this to occur.
hellokittyonline wrote: 4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming.
Aside from the venture, which other ships come prepackaged with a bonus to warp core strength? Should I know this? I see this written all the time and it still doesn't make sense. I'm a fan of the venture. There probably hasn't been a ship introduced in the game yet that has gotten more newbros to explore wormholes or try low sec mining. They're not a threat to anyone and their presence is inconsequential. No one is going to lose sov or find all their belts mined because of ventures. So I don't agree with removing the bonus from the venture but if there are other ships with inherent warp bonuses I guess I'd have to look at those. Also, you can't ask to incentivize risk-taking (by mitigating risk one would assume - like with a bonus to warp core strength maybe?) in one breath and then complain about it in the next. Just sayin'.
YK
EVE RADIO: Music for the Masses!-á-á chat-áchannel: eve radio |

Reiisha
Evolution
504
|
Posted - 2014.02.28 16:13:00 -
[176] - Quote
When you make the difference in isk made in high sec and no sec even larger than it already is you hand over pretty much everything to nullsec groups. You can't nerf highsec without nerfing low and no sec aswell in possibly major ways.
Also, EVE is a very daunting game and it absolutely needs new players to come along once every now and then - Those need to be eased in to the game to make sure they stay for the long term.
There seems to be this strange notion that EVE will be fine if no new player ever signs up, or that there's enough players to sustain a system which is even more skewed to PvP than it already is. I'm fairly sure CCP would go bankrupt within a year if 'hisec is removed so we can all just focus on pewpew'. Most of the suggested changes in the OP would pretty much result in a much lower conversion rate of new players which is bad for everyone.
That said, somewhat more challenging missions would be nice, but then in the form of restructuring mission levels alltogether. PvE has needed a makeover for years now but simply nerfing level 4's as they are now is a shortsighted solution which in the short term only massively benefits nullsec alliances.
Although, me thinks the OP is only looking for easy targets. I suggest you either go play with people who actually shoot back or play Duck Hunt. I'm fairly sure the latter one would probably be the preferred choice of the OP if only those two were available.
Seriously, if you're having trouble shooting people who usually don't even shoot back, you really need to take a look at yourself if you want to be called a 'pvp'er'.
If you do things right, people won't be sure you've done anything at all... |

baltec1
Bat Country Goonswarm Federation
10219
|
Posted - 2014.02.28 16:17:00 -
[177] - Quote
Reiisha wrote:When you make the difference in isk made in high sec and no sec even larger than it already is you hand over pretty much everything to nullsec groups. You can't nerf highsec without nerfing low and no sec aswell in possibly major ways.
Also, EVE is a very daunting game and it absolutely needs new players to come along once every now and then - Those need to be eased in to the game to make sure they stay for the long term.
There seems to be this strange notion that EVE will be fine if no new player ever signs up, or that there's enough players to sustain a system which is even more skewed to PvP than it already is. I'm fairly sure CCP would go bankrupt within a year if 'hisec is removed so we can all just focus on pewpew'. Most of the suggested changes in the OP would pretty much result in a much lower conversion rate of new players which is bad for everyone.
That said, somewhat more challenging missions would be nice, but then in the form of restructuring mission levels alltogether. PvE has needed a makeover for years now but simply nerfing level 4's as they are now is a shortsighted solution which in the short term only massively benefits nullsec alliances.
Although, me thinks the OP is only looking for easy targets. I suggest you either go play with people who actually shoot back or play Duck Hunt. I'm fairly sure the latter one would probably be the preferred choice of the OP if only those two were available.
Seriously, if you're having trouble shooting people who usually don't even shoot back, you really need to take a look at yourself if you want to be called a 'pvp'er'.
When it comes to combat pve high sec offers better rewards than null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Benny Ohu
Beneath the Ashes Margin of Silence
2568
|
Posted - 2014.02.28 16:23:00 -
[178] - Quote
March rabbit wrote:Jenn aSide wrote:Kimmi Chan wrote:
I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.
What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec. because 0.0 lords ordered their peasants to not report? a certain corp makes all their alliance corps continually fraps their game and upload the footage to certaincorp.com to be checked for bot reports |

E-2C Hawkeye
State War Academy Caldari State
507
|
Posted - 2014.02.28 16:25:00 -
[179] - Quote
baltec1 wrote:E-2C Hawkeye wrote:Kimmi Chan wrote:baltec1 wrote:Why not?
There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms.
The evidence is somewhat overwhelming. It's overwhelming evidence of what? It is overwhelming evidence that: CCP found most bots in Caldari space, most notably The Forge and That CCP found the second most bots running missions. I suppose you could realistically and responsibly infer that "Most bots are not found in Null Sec" and that "Most bots are not running missions". Anything more than that is just speculation. You guys dont think it would have anything at all to do with the aggression mechanics vs hi-sec to null as to where most bots worked? Who does your thinking for you during your day? I would argue the current state of bots has nothing to do with the difference between blue-sec vs hi-sec mission income but the sheer volume of players in hi-sec vs blue-sec. Where would you try and hide? In the herd with the other wilderbeast? or alone in blue-sec where any frigrate could tackle and kill you free of concord?? Its less about the isk and all about not getting caught. Nullsec was once stuffed full with bots. Botting supers and a raven in every system was a real thing back in 2008.
|

baltec1
Bat Country Goonswarm Federation
10219
|
Posted - 2014.02.28 16:27:00 -
[180] - Quote
Benny Ohu wrote:March rabbit wrote:Jenn aSide wrote:Kimmi Chan wrote:
I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.
What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec. because 0.0 lords ordered their peasants to not report? a certain corp makes all their alliance corps continually fraps their game and upload the footage to certaincorp.com to be checked for bot reports
Both of these are myths and given that CCP scalps most bots without reports also pointless. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Buck Futz
New Order Logistics CODE.
151
|
Posted - 2014.02.28 16:30:00 -
[181] - Quote
This is my new favorite thread. Why didn't I see it until page 9?
Edit: Oh wait, page 10.  |

Benny Ohu
Beneath the Ashes Margin of Silence
2569
|
Posted - 2014.02.28 16:36:00 -
[182] - Quote
baltec1 wrote:Benny Ohu wrote:March rabbit wrote: because 0.0 lords ordered their peasants to not report?
a certain corp makes all their alliance corps continually fraps their game and upload the footage to certaincorp.com to be checked for bot reports Both of these are myths and given that CCP scalps most bots without reports also pointless. it's not a myth one of the oldest players in npc corp chat told me |

BrundleMeth
Caldari Provisions Caldari State
62
|
Posted - 2014.02.28 16:39:00 -
[183] - Quote
Kimmi Chan wrote:BrundleMeth wrote:I do not want Hi-Sec to be 100% safe in any way shape or form. But High-Sec should be safer than it is for the people who want to play there full time. How much safer? I understand what you're saying but it needs a quantifier. How much safer does HighSec need to be, in your opinion? Truthfully?
Not a real whole lot I guess. Since I am the first one to say just now much I hate, hate hate, nerfing, I don't want to see any more nerfs. Maybe faster Concord action, and/or more penalties for doing "bad stuff" in hi-sec. Simply, bigger consequences...
OR
How about this. Make Null so much better so most won't WANT to bother ganking in Hi-Sec. In my humble opinion, Null should ALWAYS have the biggest and best rewards... |

March rabbit
Federal Defense Union
1273
|
Posted - 2014.02.28 16:41:00 -
[184] - Quote
baltec1 wrote: They have lost seven million in two years while EVE grows.
it would be great if all those millions became Eve players.
Before this i wish EVE could even AFFORD to lose "seven million in two years". Last time several thousands said they will leave CCP kicked 20% of its staff. And noone really knows how many of these 'several thousands' actually left.
The Mittani: "the inappropriate drunked joke"
|

Kimmi Chan
Tastes Like Purple
1644
|
Posted - 2014.02.28 16:47:00 -
[185] - Quote
BrundleMeth wrote:Kimmi Chan wrote:BrundleMeth wrote:I do not want Hi-Sec to be 100% safe in any way shape or form. But High-Sec should be safer than it is for the people who want to play there full time. How much safer? I understand what you're saying but it needs a quantifier. How much safer does HighSec need to be, in your opinion? Truthfully? Not a real whole lot I guess. Since I am the first one to say just now much I hate, hate hate, nerfing, I don't want to see any more nerfs. Maybe faster Concord action, and/or more penalties for doing "bad stuff" in hi-sec. Simply, bigger consequences...
Your ideas have no more or less merit than the OP. Where the issue, at least for me, comes is when changes are done and then someone points out that more changes are needed, and then more, and then more, etc. Where does it end?
For example faster CONCORD action - let's say it gets cut in half so PvP enthusiasts bring twice as many guns to bear. Undoubtedly, people would again come here to request/demand/suggest further changes.
In short, it is not up to CCP to make HIghSec safer or less safe. It is up to players.
Wouldn't you agree?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Ulasdair Macauselan
Federal Defense Union Gallente Federation
0
|
Posted - 2014.02.28 16:50:00 -
[186] - Quote
VicturusTeSaluto wrote:I see that most folks are just attacking the OP's playstyle... It's just not just any one playstyle that has been affected.
Noob-PvE'er-killing Scammer Pirate Liar, wonder why anyone might object to that, eh? He's right up there with Jita Contact Scammers in popularity, I'm sure.
The great thing about EVE is he CAN do such things, unlike almost any other game out there. Thats a good thing.
But others don't have to like that he does it or respect him for it or support his cause to make his style easier and his target list longer.
OP has an easy existing solution if his trickery-scamming style of tricking new players to let him kill them no longer works so well, it's called the War Declaration. If that fails, he could always go to low-sec or null-sec and fight players there, although many of them might not be as new or gullible as his preferred targets.
EVE, adapt of die. If his style no longer works, perhaps he is the problem, not the game. |

BrundleMeth
Caldari Provisions Caldari State
62
|
Posted - 2014.02.28 16:54:00 -
[187] - Quote
Kimmi Chan wrote:In short, it is not up to CCP to make HIghSec safer or less safe. It is up to players.
Wouldn't you agree?
You know, yes, you are absolutely right...
I never really thought about that much, unfortunately I can't see that happening though. Can't get 3 people to agree on anything sometimes...
|

hellokittyonline
Rifterlings Point Blank Alliance
49
|
Posted - 2014.02.28 17:10:00 -
[188] - Quote
I'm still completely confused as to how you guys continue to take my "this is how my game has been effected and these are some of the things (THAT HAVE LITTLE OR NOTHING TO DO WITH MY GAME) that I've noticed need some work" post as a "U DON PLAY THE WAY I LIKE SO GTFO" post.
Even when I try to post something constructive, the slightest suggestion of fixing broken incentives (FOR THE BETTER OF EVERYONE BECAUSE **** 630mil PLEX) immediately incites blind, mindless, hate for myself and what I do.
Did I say they need to make it easier for me to kill you? No. Would you be bitching 10x harder if you had to train extra accounts because of changes they made to your "more legitimate" profession? Yes.
It's a problem that CCP is constantly trying to leave us content creators less and less of a place in the game we have helped to create. They shut us out, constantly nerf us, and never EVER throw us a bone.
There are so many amazingly awesome (and hilarious) ways to make a living in this game, I'd hate to see everyone bottlenecked into a few very boring, linear professions that require no creativity as the staple of this game is the fact that you DONT have to grind mindlessly to make a buck, but instead that you can create your own profession and find your own niche.
Everyones niche isn't (and can't be) shooting at space rocks and helpless AI.
Many seem to think that by making the bears actually have to play the game we'd be somehow shooting ourselves in the foot because "O NOES THERE WONT BE ENUF FARMERS". I can assure you, that will not be the case. The REAL problem is that there may not be anymore players willing to take risks. There may not be a low-sec, or a null-sec, or even a high-sec content creator if CCP continues to favor the risk-averse and back unsustainable incentives. |

baltec1
Bat Country Goonswarm Federation
10219
|
Posted - 2014.02.28 17:16:00 -
[189] - Quote
Benny Ohu wrote:baltec1 wrote:Benny Ohu wrote:March rabbit wrote: because 0.0 lords ordered their peasants to not report?
a certain corp makes all their alliance corps continually fraps their game and upload the footage to certaincorp.com to be checked for bot reports Both of these are myths and given that CCP scalps most bots without reports also pointless. it's not a myth one of the oldest players in npc corp chat told me
Spies at every level Join Bat Country today and defend the Glorious Socialist Dictatorship |

Petrus Blackshell
Rifterlings Point Blank Alliance
2983
|
Posted - 2014.02.28 17:19:00 -
[190] - Quote
Divine Entervention wrote:I will say, I am impressed that you're willing to publicly link such a mediocre kill board. u wot m8 il rek u i sware on me rifter
When I get home tonight, hellokittyonline is getting a corp title and medal for this spectacular thread. Not only is it quickly exploding but it has invited some butthurt the likes of which I have not seen in GD for a while.
I know better than to argue in threads like this, but here's the argument broken down into little bits for those who seem to have trouble understanding, and instead accuse people of wanting "easy kills":
A) The base assumptions:
- Eve is a multiplayer game
- Eve touts itself as being driven by player conflict ("sandbox")
- PvE should not be exempt from the above two things
- "Theme park gameplay" = gameplay exempt (or close to it) from risk of player conflict
- Shooting people is not the entirety of player conflict
B) Risk/effort/reward balance is off in certain areas of PvE in Eve. Some perceived examples of this (may be inaccurate, but this is what people perceive as being broken):
- Faction warfare plexing: Risk = losing a t1 frigate; Effort = Create zero-day alt, fit cloak, push "orbit"; Reward = 50-100+ mil ISK/hr
- Faction warfare missioning: Risk = losing a bomber; Effort = Train bomberl, push "orbit", push F1; Reward = billions and billions of ISK
- Incursions: Risk = low, as Incursions have been "solved" in the meta, no PvP risk; Effort = fit battleship, shoot primary; Reward = billions and billions of ISK
- L4 Missioning: Risk = little to none, very low PvP risk (stolen loot? lol.); Effort = so simple and formulaic literally anyone can do it; Reward = steady high income.
- Mining: Risk = getting bumped/ganked; Effort = virtually none, to the point it's hard to tell real players apart from automated bots; Reward = steady low income
Some people accuse mechanics like these of being "theme park gameplay".
C) CCP has recently applied changes to many/most of these mechanics which either decrease risk, decrease effort, or increase reward.
D) People like hellokittyonline complain about this.
At no point in the above did "I want easy kills" come into it. While the "lazy ganker" label certainly applies to some people, it does not accurately represent everyone who is unhappy about the direction PvE risk/reward is going. Some examples of changes to risk/effort/reward that do not involve lazy gankers getting easy kills are:
- (FW, increase effort) Degrading plex capture status (i.e. if you run away and abandon a 90% captured plex, it slowly degrades back to 0% captured)
- (FW, increase risk) Disable cloaks in FW complexes
- (FW, increase risk/effort) More competent rats in complexes
- (FW/L4, increase effort) "Failure" conditions for missions, or other ways to fail a mission than running out of time
- (FW/L4, increase risk/effort) Much shorter mission timers, e.g. 0.5-1 hour to complete from moment of acceptance.
- (All PvE) Varied spawns and tactics for NPCs, scaling successive spawns to player resistance.
Not all of these are good ideas, but they all offer changes to risk/effort/reward, without the effect of anyone getting shot up by a lazy PvPer.
If you are opposed to this type of change, that's fine, but you should really make a real argument as to why the current balance and balancing direction is going, rather than shouting "easy kills" and "play my way". Ad hominem accomplishes absolutely nothing other than making you look like a fool. Just like most people who like the current risk/effort/reward balance aren't bots, most people who oppose it are not raving lunatics who do what they do to crap on others' gameplay. Believe it or not, risk/effort/reward balance affects everyone in Eve, and the health and integrity of the sandbox depends on finding a good balancing point.
So please, be civil. *******. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

hellokittyonline
Rifterlings Point Blank Alliance
50
|
Posted - 2014.02.28 17:20:00 -
[191] - Quote
BrundleMeth wrote:Kimmi Chan wrote:BrundleMeth wrote:I do not want Hi-Sec to be 100% safe in any way shape or form. But High-Sec should be safer than it is for the people who want to play there full time. How much safer? I understand what you're saying but it needs a quantifier. How much safer does HighSec need to be, in your opinion? Truthfully? Not a real whole lot I guess. Since I am the first one to say just now much I hate, hate hate, nerfing, I don't want to see any more nerfs. Maybe faster Concord action, and/or more penalties for doing "bad stuff" in hi-sec. Simply, bigger consequences... OR How about this. Make Null so much better so most won't WANT to bother ganking in Hi-Sec. In my humble opinion, Null should ALWAYS have the biggest and best rewards...
I'm sorry sir but you can't have your cake and eat it too. I do not want to go to null sec, I quite like it here in high-sec. I have as much right to do what I do as you do to bear around mindlessly. You call for nerfs to "bad stuff" without even understanding the precautions you can take against it (which are infinite, and render you 99.9999% safe). This is the main problem, bears were just as safe before, as they are now, except now the bar for entry into the "bad stuff" is very high, while the bar for entry with "bear stuff" equates to being able to sit in a battleship (or just stabbed, cloaked, t1 frig plex farming in low).
We have noobs too you know? and less and less by the day because of the larger initial investments required to do the "bad stuff". Low-sec is full of plex farmers instead of new PvPers trying to get a feel. A new PvPer has little place to go but broke, and are often FORCED to PvE to make isk.
Now if we're going to force a PvPer to contribute to the PvE community in order to play in their sandbox, why shouldn't the converse be true in a PvEers case?
And if that's NOT going to be the case then where is my PvP content patches, because the only thing I've seen in the patch notes is endless carebear nuthugging.
|

Kimmi Chan
Tastes Like Purple
1646
|
Posted - 2014.02.28 17:31:00 -
[192] - Quote
That's a great post Petrus. I think there are really some good ideas in there.
I think the issue with HKO's OP is that people have conditioned and obviously passionate responses to these kind of posts. I have no reason to question HKO's motivations, but if the changes are designed to improve everyone's game then he hasn't adequately articulated what benefit everyone gets from it.
At any rate, I like a lot of the ideas that you shared here. I think improved AI in Missions, failure conditions, and dynamic spawns is better than "Read Eve Survival and profit". "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Jenn aSide
STK Scientific Initiative Mercenaries
4940
|
Posted - 2014.02.28 17:41:00 -
[193] - Quote
March rabbit wrote:Jenn aSide wrote:Kimmi Chan wrote:
I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.
What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec. because 0.0 lords ordered their peasants to not report?
No one ever told me not to report a bot. IO've been in Atlas, IT, AAA, Radien, NCDot, INIT and TEST over a span of 6 years.
I've killed a few bots, but I honestly haven't seen a belt ratting bot (the easiest to spot) in years. Even when I couldn't catch the bot, I used to visit ever belt because in the past bots were so unsophisticated they'd kill faction and even officer npcs and leave the wrecks loot sitting there lol.
That siad I'm pretty sure someone is botting somewhere in null.
We know you don't like null and have a prejudice against the mythical null lords, but what you are suggesting just doesn't happen.
|

Josef Djugashvilis
Acme Mining Corporation
2024
|
Posted - 2014.02.28 17:47:00 -
[194] - Quote
CCP should place a limit on the number of, nerf hisec, nerf missions etc threads allowed in the forums to one per month. This is not a signature. |

Azara Light
24th Imperial Crusade Amarr Empire
0
|
Posted - 2014.02.28 17:56:00 -
[195] - Quote
I find it odd that with all the talk of how we need more player-driven content, and the complaint of how risk-free hisec is, that there aren't more people coming to the simple conclusion that CCP doesn't even need to nerf hisec.
You want player-driven content? You want a riskier hisec? Create it yourself! This is a sandbox! There is absolutely nothing at all stopping you from ganking the carebears. Concord is not an immediate response. Most missioners can only make decent isk in known mission hubs running for high isk/lp corps in lower security systems. Concord response time is half a minute in a .5 system. Their fits are rarely, if ever, capable of any form of PvP. Which means it's incredibly easy to get in and get out before Concord even shows up.
In fact I'd say if anything, to create more interesting and diverse interactions between players missions need to be redesigned to where PvP-fits are more viable in them. In return, make concord response time longer in lower sec systems.
If all the OP is looking for is more player interaction, this should suffice no?
And as a missioner myself I'd jump for joy at the idea of being able to PvP-fit my ship and fight more advanced (Somewhere between normal AI and sleeper AI, not quite either) AIs. |

March rabbit
Federal Defense Union
1274
|
Posted - 2014.02.28 17:58:00 -
[196] - Quote
Jenn aSide wrote: I've killed a few bots, but I honestly haven't seen a belt ratting bot (the easiest to spot) in years. Even when I couldn't catch the bot, I used to visit ever belt because in the past bots were so unsophisticated they'd kill faction and even officer npcs and leave the wrecks loot sitting there lol.
i've killed 1 belt ratting bot personally. Second time they changed program so this tengu became impossible to catch for us (angry carebears).
Jenn aSide wrote: That siad I'm pretty sure someone is botting somewhere in null.
We know you don't like null and have a prejudice against the mythical null lords, but what you are suggesting just doesn't happen.
exactly.
There was big war in Droneland in 2012. It was time when SF started to lose this war and we (LoD and some members of SoD) were roaming around their territory. We had neighbours - botters. We investigated their bot program. It was belt ratting tengu + looter-execuror. We trapped them and killed both ships. Next day owners changed bot program and we weren't able to catch it again. Then we killed their POS. And reported them (we hoped to kill them again but it wasn't possible to us anymore).
Some time after i have checked these chars and found that this corporation joined some 0.0 alliance. I mailed alliance CEO about this corp. Guess what? Nothing changed. Month after we (LoD+SoD) lost Droneland and this corp were still alive and active inside some 0.0 alliance.
So you are right: noone even hides bots inside their territory. True story. The Mittani: "the inappropriate drunked joke"
|

BrundleMeth
Caldari Provisions Caldari State
64
|
Posted - 2014.02.28 18:02:00 -
[197] - Quote
hellokittyonline wrote:You call for nerfs to "bad stuff" without even understanding the precautions you can take against it (which are infinite, and render you 99.9999% safe). 99.9999% safe? Rediculous. Unless you stay docked...
|

MatrixSkye Mk2
Republic University Minmatar Republic
758
|
Posted - 2014.02.28 18:18:00 -
[198] - Quote
Kimmi Chan wrote:That's a great post Petrus. I think there are really some good ideas in there.
I think the issue with HKO's OP is that people have conditioned and obviously passionate responses to these kind of posts. I have no reason to question HKO's motivations, but if the changes are designed to improve everyone's game then he hasn't adequately articulated what benefit everyone gets from it.
At any rate, I like a lot of the ideas that you shared here. I think improved AI in Missions, failure conditions, and dynamic spawns is better than "Read Eve Survival and profit". Not that I agree with everything you say, but I think you'd make an excellent CSM representative, due to your ability to discern through issues from both sides. Just sayin'. I'd love to see a CSM ticket from you . |

Petrus Blackshell
Rifterlings Point Blank Alliance
2987
|
Posted - 2014.02.28 18:29:00 -
[199] - Quote
Kimmi Chan wrote:At any rate, I like a lot of the ideas that you shared here. I think improved AI in Missions, failure conditions, and dynamic spawns is better than "Read Eve Survival and profit". I just wish GW2's dynamic open world PvE (or something similar) was in Eve, minus instances of course. Conventional "quests" are old hat. More info here if you're curious. The renown heart and event systems are the real "big thing", and they both promote player interaction and cooperation, moving around a lot, and doing a variety of mostly non-repetitive tasks. Adding Eve's open world PvP sandbox on top of that would create what I see as a sort of "Holy Grail" of open world MMO gaming.
Unfortunately GW2 will definitely not have open world sandbox PvP, and Eve will almost definitely not get rid of its "quest" system.
One of these days I'll stop being so addicted to Eve and code my own MMO. You'll see. YOU WILL ALL SEE! *shakes fist*
Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

hellokittyonline
Rifterlings Point Blank Alliance
52
|
Posted - 2014.02.28 18:33:00 -
[200] - Quote
BrundleMeth wrote:hellokittyonline wrote:You call for nerfs to "bad stuff" without even understanding the precautions you can take against it (which are infinite, and render you 99.9999% safe). 99.9999% safe? Rediculous. Unless you stay docked... You are completely wrong, in your initial post you were talking about getting suicide ganked (because that is the only thing changes to concord would effect)... the way to not be suicide ganked is to not fly something fitting with modules that cost 2x+ the amount of isk it would take to blow you up (besides, that x-type shield booster doesn't actually make you run missions any faster). |

Batelle
HOMELE55
1996
|
Posted - 2014.02.28 18:34:00 -
[201] - Quote
Petrus Blackshell wrote:One of these days I'll stop being so addicted to Eve and code my own MMO. You'll see. YOU WILL ALL SEE! *shakes fist*
You could probably get funded through kickstarter.... "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

I Love Boobies
All Hail Boobies
1042
|
Posted - 2014.02.28 18:38:00 -
[202] - Quote
Funny how OP claims PVE is zero risk, then goes on about how he gets PVE players to leave their ships and so on. Kind of a oxymoron, eh? You are the risk OP, as well as gankers. It's far from zero risk. |

hellokittyonline
Rifterlings Point Blank Alliance
54
|
Posted - 2014.02.28 18:46:00 -
[203] - Quote
I Love Boobies wrote:Funny how OP claims PVE is zero risk, then goes on about how he gets PVE players to leave their ships and so on. Kind of a oxymoron, eh? You are the risk OP, as well as gankers. It's far from zero risk. They do this of their own accord. I do not MAKE them engage me, or MAKE them leave there ships. If they understood how the game worked, instead of remaining blissfully ignorant they would be able to EASILY avoid my tactics 100% of the time. |

Nariya Kentaya
Phoenix funds
1081
|
Posted - 2014.02.28 18:49:00 -
[204] - Quote
hellokittyonline wrote:^Typical carebear response. Completely uninformed posting in defense of their mindless play with the assumption that they should be able to play in a 100% safe environment, by themselves (themepark), at the expense of the fun of others who would prefer a risky and exciting game environment (sandbox). right, ive seen dual-rep 250k EHP omni-tanked paladins in bastion mode get ganked in a 0.8 system trying to run missions. took a couple of tornadoes and like 3 catalysts loaded with neuts, so after the tornadoes alphad the rats finished him off before he could come out of bastion, couldnt rep because he was neuted.
there is plenty of risk for mission runners. what you want is for the rats to only target the mission runner, while making it harder for the mission runner to defend themselves in ANY way against somebody wanting them dead. right now the defense is to fly something cheap enough that its not worth taking the time to gank, with your change it would nearly half the required players to gank any mission runner, making it fractionally cheaper to gank anyone you want, who STILL cant defend themselves.
TL;DR you just want environments where your given a line of easy targets to drop and kill with little effort.
you want pvp, get some friends and gank them yourself, or go to lowsec/wh. safety nets were put in ebcause people like you INTENTIONALLY targeted noobs with little knowledge of game mechanics with the INTENT on making them quit. |

Petrus Blackshell
Rifterlings Point Blank Alliance
2990
|
Posted - 2014.02.28 18:50:00 -
[205] - Quote
Batelle wrote:Petrus Blackshell wrote:One of these days I'll stop being so addicted to Eve and code my own MMO. You'll see. YOU WILL ALL SEE! *shakes fist*
You could probably get funded through kickstarter....  I was being serious, and that is an option I have in mind. 
Even for Kickstarter though, you need a lot of time, enough stability to get you through the start process, and a safety net in case it implodes. Also, you need a list of specific stuff you want to do, with very reasonable and achievable goals, and maybe even an early-alpha demo / proof-of-concept. I don't want to write Star Citizen 2. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Kimmi Chan
Tastes Like Purple
1655
|
Posted - 2014.02.28 18:53:00 -
[206] - Quote
MatrixSkye Mk2 wrote:Kimmi Chan wrote:That's a great post Petrus. I think there are really some good ideas in there.
I think the issue with HKO's OP is that people have conditioned and obviously passionate responses to these kind of posts. I have no reason to question HKO's motivations, but if the changes are designed to improve everyone's game then he hasn't adequately articulated what benefit everyone gets from it.
At any rate, I like a lot of the ideas that you shared here. I think improved AI in Missions, failure conditions, and dynamic spawns is better than "Read Eve Survival and profit". Not that I agree with everything you say, but I think you'd make an excellent CSM representative, due to your ability to discern through issues from both sides. Just sayin'. I'd love to see a CSM ticket from you  .
LOL and have to listen to this kind of crap everyday? I think you overestimate my patience. 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Evilishah
Native Freshfood Minmatar Republic
9
|
Posted - 2014.02.28 18:54:00 -
[207] - Quote
I Love Boobies wrote:Funny how OP claims PVE is zero risk, then goes on about how he gets PVE players to leave their ships and so on. Kind of a oxymoron, eh? You are the risk OP, as well as gankers. It's far from zero risk.
It isn't though.
Eve is such that there is inherent risk in virtually everything. Invest too much in a market that crashes and you can lose a ton of isk. Undock in a spendy ship and there is the possibility of a suicide gank. Take a big ship into low, there's a real chance you could be tackled before you align and warp.
That said, high sec is incredibly safe relative to the rest of Eve. So they aren't mutually exclusive (OPs comments and OPs actions), like you seem to think they are.
I think OP takes it a bit too far, and I agree with some of the newer player safety nets (like safety and lowsec pop-ups), as sandbox does not necessarily mean "take advantage of a day 1 player for lulz".
But OP is correct that this game has an inverse risk/reward set-up. Some of the easiest and safest content in the game is the most valuable (lvl 4s) while some of the most dangerous is less rewarded (90% of low-sec, Nullsec Exploration).
I don't think it is unreasonable, nor have I heard one good argument against this, that risk-averse activities should reward less than more dangerous endeavors.
|

Kimmi Chan
Tastes Like Purple
1655
|
Posted - 2014.02.28 18:54:00 -
[208] - Quote
Petrus Blackshell wrote:Kimmi Chan wrote:At any rate, I like a lot of the ideas that you shared here. I think improved AI in Missions, failure conditions, and dynamic spawns is better than "Read Eve Survival and profit". I just wish GW2's dynamic open world PvE (or something similar) was in Eve, minus instances of course. Conventional "quests" are old hat. More info here if you're curious. The renown heart and event systems are the real "big thing", and they both promote player interaction and cooperation, moving around a lot, and doing a variety of mostly non-repetitive tasks. Adding Eve's open world PvP sandbox on top of that would create what I see as a sort of "Holy Grail" of open world MMO gaming. Unfortunately GW2 will definitely not have open world sandbox PvP, and Eve will almost definitely not get rid of its "quest" system. One of these days I'll stop being so addicted to Eve and code my own MMO. You'll see. YOU WILL ALL SEE! *shakes fist*
Love your blog. I learned everything I needed to know about jump clones from it just yesterday. Keep updating it!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Evilishah
Native Freshfood Minmatar Republic
9
|
Posted - 2014.02.28 18:57:00 -
[209] - Quote
Nariya Kentaya wrote:stuff
Ganking is only as profitable as the owner makes it.
And yes, there is risk in all parts of Eve. There is less risk in high sec... unless you really want to compare running high sec missions (gankers and all) to jumping through the myriad of null sec bubble camps. |

Petrus Blackshell
Rifterlings Point Blank Alliance
2990
|
Posted - 2014.02.28 18:59:00 -
[210] - Quote
Kimmi Chan wrote: Love your blog. I learned everything I needed to know about jump clones from it just yesterday. Keep updating it!
Of course. I've been a bit short on time lately, but I have no intention on stopping it entirely. If you have any topic you would like to read about, feel free to mail me with it. I could do with some inspiration.
Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Batelle
HOMELE55
1999
|
Posted - 2014.02.28 19:16:00 -
[211] - Quote
Petrus Blackshell wrote:Batelle wrote:Petrus Blackshell wrote:One of these days I'll stop being so addicted to Eve and code my own MMO. You'll see. YOU WILL ALL SEE! *shakes fist*
You could probably get funded through kickstarter....  I was being serious, and that is an option I have in mind.  Even for Kickstarter though, you need a lot of time, enough stability to get you through the start process, and a safety net in case it implodes. Also, you need a list of specific stuff you want to do, with very reasonable and achievable goals, and maybe even an early-alpha demo / proof-of-concept. I don't want to write Star Citizen 2.
And I was poking fun at Star Citizen, not you. If SC doesn't do so hot, kickstarter may not be an option. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

mechtech
Ice Liberation Army
609
|
Posted - 2014.02.28 19:17:00 -
[212] - Quote
I think you're both right and wrong.
First of all, risk-free income is indeed far too high. I think the best solution is very simple: high sec income 1x, low sec-2x, 0.0/high end wormholes 3x isk. With the ship rebalances, I think reducing income across the board is a good move. In the current state of Eve killing a carrier isn't even a big deal, and even supercap losses are not really noteworthy. Eve is more fun when getting big kills brings bigger thrills, imo.
But as for ganking... well I think ganking is very poor gameplay content, and CCP is right to keep it a fringe activity. It's not challenging, it's not fun, it's not intuitive for players to realize how it all works, etc. If you want more ways to harass high sec dwellers then that's a valid suggestion. |

Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.02.28 19:18:00 -
[213] - Quote
baltec1 wrote: Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.
Most bots in highsec might have something to do with 100% of new accounts starting in highsec and a bunch of armature botters getting wacked.
You're either horrible at percents or manipulating them to try and make your point. ~ Professional Forum Alt -á~ |

baltec1
Bat Country Goonswarm Federation
10220
|
Posted - 2014.02.28 19:22:00 -
[214] - Quote
Sentamon wrote:baltec1 wrote: Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.
Most bots in highsec might have something to do with 100% of new accounts starting in highsec and a bunch of armature botters getting wacked. You're either horrible at percents or manipulating them to try and make your point.
You can be grinding level 4s with a raven in a matter of weeks. Your sarcasm is ironically accurate. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.02.28 19:38:00 -
[215] - Quote
baltec1 wrote:Sentamon wrote:baltec1 wrote: Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.
Most bots in highsec might have something to do with 100% of new accounts starting in highsec and a bunch of armature botters getting wacked. You're either horrible at percents or manipulating them to try and make your point. You can be grinding level 4s with a raven in a matter of weeks. Your sarcasm is ironically accurate.
You could but we want to be honest about botters they generally use junk throwaway accounts to farm as much as possible for quick RMT profits before getting banned. The fact that most get banned in highsec is not surprising and has nothing to do with highsec/nullsec balance. ~ Professional Forum Alt -á~ |

hellokittyonline
Rifterlings Point Blank Alliance
55
|
Posted - 2014.02.28 19:38:00 -
[216] - Quote
mechtech wrote:I think you're both right and wrong.
First of all, risk-free income is indeed far too high. I think the best solution is very simple: high sec income 1x, low sec-2x, 0.0/high end wormholes 3x isk. With the ship rebalances, I think reducing income across the board is a good move. In the current state of Eve killing a carrier isn't even a big deal, and even supercap losses are not really noteworthy. Eve is more fun when getting big kills brings bigger thrills, imo.
But as for ganking... well I think ganking is very poor gameplay content, and CCP is right to keep it a fringe activity. It's not challenging, it's not fun, it's not intuitive for players to realize how it all works, etc. If you want more ways to harass high sec dwellers then that's a valid suggestion. How is it poor gameplay content? Ninja-salving is one of the only (if not THE only) high-sec criminal professions left that are even remotely accessible to new players. Furthermore the constant nerfs by CCP only makes it HARDER for new players to get involved and only slightly more tedious for the experienced players.
Valuable salvage is a GOOD THING for new players as it requires low skillpoints and offers a moderate payout in the form of assets (as apposed to pure isk which inflates prices) that can provide a stable living without following a linear (themepark-like) progression.
Furthermore, what's the point of having suspects if there's nothing for suspects to DO.
People seem to be under the impression that we gank because we hold some insane grudge against carebears but this is quite simply not the case (most of the time). The fact of the matter is, most of us joined this game thinking that there was an actual PvP profession in which we could fund our fun with something WE CAN ACTUALLY ENJOY DOING. I think I speak for a large portion of the PvP community when I say that we do not enjoy mindlessly farming for space bucks. |

Kimmi Chan
Tastes Like Purple
1656
|
Posted - 2014.02.28 19:54:00 -
[217] - Quote
hellokittyonline wrote:mechtech wrote:I think you're both right and wrong.
First of all, risk-free income is indeed far too high. I think the best solution is very simple: high sec income 1x, low sec-2x, 0.0/high end wormholes 3x isk. With the ship rebalances, I think reducing income across the board is a good move. In the current state of Eve killing a carrier isn't even a big deal, and even supercap losses are not really noteworthy. Eve is more fun when getting big kills brings bigger thrills, imo.
But as for ganking... well I think ganking is very poor gameplay content, and CCP is right to keep it a fringe activity. It's not challenging, it's not fun, it's not intuitive for players to realize how it all works, etc. If you want more ways to harass high sec dwellers then that's a valid suggestion. How is it poor gameplay content? Ninja-salving is one of the only (if not THE only) high-sec criminal professions left that are even remotely accessible to new players. Furthermore the constant nerfs by CCP only makes it HARDER for new players to get involved and only slightly more tedious for the experienced players.
Player based organizations such as RvB, Brave Newbies, and EveUni all offer both training and PvP content for new players.
hellokittyonline wrote:Valuable salvage is a GOOD THING for new players as it requires low skillpoints and offers a moderate payout in the form of assets (as apposed to pure isk which inflates prices) that can provide a stable living without following a linear (themepark-like) progression.
Most pure ISK(70-80%) comes from bounties in NullSec.
hellokittyonline wrote:Furthermore, what's the point of having suspects if there's nothing for suspects to DO.
This is a good point that I had not considered before. I believe the intent was that anyone could shoot at a suspect to begin an LE. The problem is that few people actually shoot at them. Most of the time if someone sees a suspect it is mostly just, "Oh look, a flashy yellow guy..."
hellokittyonline wrote:People seem to be under the impression that we gank because we hold some insane grudge against carebears but this is quite simply not the case (most of the time). The fact of the matter is, most of us joined this game thinking that there was an actual PvP profession in which we could fund our fun with something WE CAN ACTUALLY ENJOY DOING. I think I speak for a large portion of the PvP community when I say that we do not enjoy mindlessly farming for space bucks.
The reason PvP enthusiasts want it to be easier to bait and gank mission runners is because of the ridiculous amounts of ISK too many of these dipshits fit to their ships. There is profit in that. So I get that. The problem is that rather than work around the existing mechanics, you're suggesting they be changed "for the benefit of a better game for everyone". How do the changes in mechanics that you're suggesting benefit those who do enjoy mindlessly farming for space bucks? "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.02.28 20:00:00 -
[218] - Quote
I don't get these posts? You want security in high sec nerfed so you can freely bully those who have no interest in playing your style of game? You want to make the most risk free and potentially profitable activity even more risky free and lucrative?
If you want pvp go to low or null and pick on someone who is fit and wants to fight you. Oh, wait, no, of course not, that would be too much risk for you. Better pick on the high sec care bear who doesn't know or understand how to defend himself.
That said high sec does need an isk/hour nerf or null/low isk/hour needs to be buffed. Care bears like myself should have a reason to live in null. Nerfing security features so tards like the OP can freely bully those less skilled him is just bad design (think the south park WoW episode, op is the fat pk) |

Mina Sebiestar
Mactabilis Simplex Cursus
620
|
Posted - 2014.02.28 20:00:00 -
[219] - Quote
1)
Yeah why not as soon as pve become more like pvp it will pull more ppl to that part of a game i don't think all pve need to be like that but at least half of current agents if not more are not used in eve and they can provide that kinda content.
Also i think that that kinda massive commitment to pve upgrade will never happen.
2)
Don't take a sand from my sand box nothing wrong with bounties isk adjustment sure but i cant rly think of 60man fleet shooting sansha and than snoop for wrecks like pack of rats it is both pathetic and inefficient,and lets not forget small army of parasites in frigs trying to get leftovers / steal what they didn't earn in first place.
3)
Incentives are good,nobody go for ore in lo sec that already is not in lo sec u literally need to be lobotomized to enter there with mining vessel over and over again because ppl go in low because they want to go and they surely don't go there to mine.
4)
Sure remove gate camps and bubbles and we can talk.< hey don't hate i just proposing opening up space for more risk.
Last note...high sec space is there for a reason u want to create risk go to lo or even blue 0.0 and risk will found you until then thread 125673200873 of you need to play my way. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Dragon Outlaw
Rogue Fleet
182
|
Posted - 2014.02.28 20:02:00 -
[220] - Quote
I would rather say, the sandbox is becoming a blue donut. |

Victoria Thorne
Science and Trade Institute Caldari State
79
|
Posted - 2014.02.28 20:05:00 -
[221] - Quote
Petrus Blackshell wrote:Kimmi Chan wrote:At any rate, I like a lot of the ideas that you shared here. I think improved AI in Missions, failure conditions, and dynamic spawns is better than "Read Eve Survival and profit". I just wish GW2's dynamic open world PvE (or something similar) was in Eve, minus instances of course. Conventional "quests" are old hat. More info here if you're curious. The renown heart and event systems are the real "big thing", and they both promote player interaction and cooperation, moving around a lot, and doing a variety of mostly non-repetitive tasks. Adding Eve's open world PvP sandbox on top of that would create what I see as a sort of "Holy Grail" of open world MMO gaming. Unfortunately GW2 will definitely not have open world sandbox PvP, and Eve will almost definitely not get rid of its "quest" system. One of these days I'll stop being so addicted to Eve and code my own MMO. You'll see. YOU WILL ALL SEE! *shakes fist*
Good luck. I like GW2, but found it's attitude the exact opposite of EVE. I like EVE's cut-throat nature, but also enjoyed the "everyone is a team" mentality of GW2.
In an ideal world, I'd like to see a game where the NPC's would assign a high-sec mission runner the mission of "Hunt down player pirate X", but I can't see a way to do that in EVE without it being easily gamed. NPC's that actually react to player action would be awesome, if you make a MMO... |

Sul Glass
Iron Crown JINN.
31
|
Posted - 2014.02.28 20:06:00 -
[222] - Quote
Two things; Look at the Map. Remember CCP is a Business.
What CCP want is all the map to look like the middle bit = more dollars for them. Do you really think that making the middle bit play like outer bits is a successful business plan? It has never been proven that making things riskier encourages more players/ more play. The most populated, dollar profiting area is high sec. Why in the name of Allah would they want to seriously upset the most content, most real cash generous cohort?
I think that the isk dial is a little hot for high sec, the isk v risk argument is valid (I say this mostly because I am a low sec explorer so I, like everyone else in this thread, am arguing to increase my fun/profit).
The question for me has always been GÇ£how do we get more pilots in low/null?GÇ¥ Not GÇ£how do we most upset pilots who love the game?GÇ¥ Why should they not log on and run a few missions to chill out without being shot to hell? And I say this as someone who can count on one hand the number of missions I have run in the last 4 years.
I have a long list of suggestions re; more pilots in null thing if anyone is interested. 1 and 2 are; remove bubbles and create some mechanic to open Null stations.
The problem is with Low and Null being empty not High being full of GÇ£carebears.GÇ¥ LetGÇÖs get more people into low and null for sure but if you think scaring them in is going to work I disagree and I donGÇÖt think CCP is willing to risk the potential income loss either.
Sul
|

Kimmi Chan
Tastes Like Purple
1656
|
Posted - 2014.02.28 20:09:00 -
[223] - Quote
No one is saying, "Play the game my way!"
What the OP is frustrated about is that, at least in his opinion, it is too difficult for him and other PvP Enthusiasts to make a good income with the mechanics being the way they are. I will grant you that the rhetoric is less than constructive but before posting a knee-jerk reply, hesitate for just a moment and try to understand where he's coming from. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

hellokittyonline
Rifterlings Point Blank Alliance
55
|
Posted - 2014.02.28 20:13:00 -
[224] - Quote
Kimmi Chan wrote:Player based organizations such as RvB, Brave Newbies, and EveUni all offer both training and PvP content for new players.
but this is not the sandbox PvP experience that this game prides itself in. The whole idea is that you should be able to make your own game. not just follow a prescribed tutorial.
Kimmi Chan wrote:Most pure ISK(70-80%) comes from bounties in NullSec.
Im confused as to how this is relevent
Kimmi Chan wrote:This is a good point that I had not considered before. I believe the intent was that anyone could shoot at a suspect to begin an LE. The problem is that few people actually shoot at them. Most of the time if someone sees a suspect it is mostly just, "Oh look, a flashy yellow guy..."
It's not so much about whether or not someone will shoot (trust me someone will ALWAYS shoot). It's more about actually having opportunities to go suspect, in front of another player, and it actually effect their game (PvP doesn't always mean pewpew). The more ways there are to go suspect (and legitimately grab someones attention) the more player interaction that results AND the less suspects you'll see in any single avenue of the game.
Kimmi Chan wrote:The reason PvP enthusiasts want it to be easier to bait and gank mission runners is because of the ridiculous amounts of ISK too many of these dipshits fit to their ships. There is profit in that. So I get that. The problem is that rather than work around the existing mechanics, you're suggesting they be changed "for the benefit of a better game for everyone". How do the changes in mechanics that you're suggesting benefit those who do enjoy mindlessly farming for space bucks?
I'm still confused as to how I'm asking for easier ganks? I'm asking for balanced PvE content, and more avenues for the PvP player. Also more incentives for folks to go suspect means more folks (that aren't carebears) for the PvPers to shoot at.
|

hellokittyonline
Rifterlings Point Blank Alliance
55
|
Posted - 2014.02.28 20:21:00 -
[225] - Quote
Side Note: Do devs even read this stuff? Seems to me they only post in threads that are completely irrelevant to the game. |

Striscio
School of Applied Knowledge Caldari State
13
|
Posted - 2014.02.28 20:24:00 -
[226] - Quote
hellokittyonline wrote:[quote=mechtech]I think you're both right and wrong.
People seem to be under the impression that we gank because we hold some insane grudge against carebears but this is quite simply not the case (most of the time). The fact of the matter is, most of us joined this game thinking that there was an actual PvP profession in which we could fund our fun with something WE CAN ACTUALLY ENJOY DOING. I think I speak for a large portion of the PvP community when I say that we do not enjoy mindlessly farming for space bucks.
"Hereby instead i propose a system tailored on my needs and pleasure, based on an aspects of the game i imagined be possible before actually starting playing. Those who don't like it should be called "carebears", they have no honor and are harmful toward my gameplay based on cherry-picking low menace/high value targets in a continuous loop with efficiency less than 1. There shall be no mining, no bounty and no industry, and the game shall perish in stasis once all the aviable ships are destroyed and people bored of battling in rookie-ships. Because i don't like how they play" |

Kimmi Chan
Tastes Like Purple
1656
|
Posted - 2014.02.28 20:33:00 -
[227] - Quote
hellokittyonline wrote:but this is not the sandbox PvP experience that this game prides itself in. The whole idea is that you should be able to make your own game. not just follow a prescribed tutorial.
So are you suggesting that encouraging a new player to join a corporation such as RvB or Brave Newbies is not sandbox?
hellokittyonline wrote:Kimmi Chan wrote:Most pure ISK(70-80%) comes from bounties in NullSec. Im confused as to how this is relevent
It speaks to Possible Solution #2 in your OP and the idea that Salvage is good for new players so they are rewarded with assets (as opposed to pure isk which inflates prices)
hellokittyonline wrote:It's not so much about whether or not someone will shoot (trust me someone will ALWAYS shoot). It's more about actually having opportunities to go suspect, in front of another player, and it actually effect their game (PvP doesn't always mean pewpew). The more ways there are to go suspect (and legitimately grab someones attention) the more player interaction that results AND the less suspects you'll see in any single avenue of the game.
I'm not sure how you even start going about doing that. From my experience, it is just a flashy yellow guy. You want to be flashy and yellow more often? You also want more ways to make yourself flashy and yellow? How would being flashy and yellow effect their game?
HKO wrote:I'm still confused as to how I'm asking for easier ganks? I'm asking for balanced PvE content, and more avenues for the PvP player. Also more incentives for folks to go suspect means more folks (that aren't carebears) for the PvPers to shoot at.
Asking for balanced PVE content in what way? The only PVE-centric possible solutions were enhanced AI and removing bounties. I am not seeing a connection between that and the balance you are speaking of.
As far as more avenues for PVP. If you're not asking for easier ganks what is you're asking for? What incentives for risk-taking? Understand that your average carebear will not take risks. How specifically do you get someone who won't take risks to just decide that he has enough incentive to take a risk?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

hellokittyonline
Rifterlings Point Blank Alliance
55
|
Posted - 2014.02.28 20:33:00 -
[228] - Quote
@Striscio I never said anything that even resembles any of that. I'm not asking for nerfs to bears, I'm not asking for buffs to pirates, I'm just asking for a happy mediumyou clearly have very low IQ and are completely void of any critical thinking skills. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1019
|
Posted - 2014.02.28 20:34:00 -
[229] - Quote
hellokittyonline wrote:Kimmi Chan wrote:Player based organizations such as RvB, Brave Newbies, and EveUni all offer both training and PvP content for new players. but this is not the sandbox PvP experience that this game prides itself in. The whole idea is that you should be able to make your own game. not just follow a prescribed tutorial. Actually, this is exactly that experience as none of the organizations listed are CCP created or run. They exist as a result of player initiatives and effort. |

admiral root
Red Galaxy Disband.
883
|
Posted - 2014.02.28 20:35:00 -
[230] - Quote
baltec1 wrote:Hasikan Miallok wrote:The biggest thing that prevents EVE being a genuine sandbox is the meta-gaming whereby large (mainly bluesec) entities prefer to coerce CCP into changing/nerfing/buffing aspects of the game to suit their particular needs rather than evolving their own in game solutions.
It can never be a true sandbox when forum whining is allowed to result in game changes. Tell me again how the tech nerf helped us and how we gain from having to give up our afk domi fleets.
Pffff, mere details. You Goon, therefore you nulluminati. No, your rights end in optimal+2*falloff |

Serene Repose
Saanen Freight Service
960
|
Posted - 2014.02.28 20:39:00 -
[231] - Quote
Nice attempt at making ganking seem like adding content! Your post verges on creativity! The only part I believe is the "sociopathic" reference, as the rest of the post reflects that ably.
Well done! May your shrink never make progress! I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Kimmi Chan
Tastes Like Purple
1657
|
Posted - 2014.02.28 20:40:00 -
[232] - Quote
In truth, I think the biggest problem with these discussions is that this side can't comprehend that side at all.
HKO and other PvP Enthusiasts can not ever comprehend how shooting at asteroids or red crosses or whatever could ever be anything but a soul-crushing and mind numbing yawn fest. They don't understand just how risk-averse these Carebears are.
Conversely, Carebears can't grasp the allure of adrenaline that PvP provides. Most of them just want to be left the **** alone to do their little thing in peace and can't comprehend why the PvP Enthusiasts insist on disturbing them.
Try and understand things from the other groups point of view. I know it's difficult - but try and we may all actually get something useful out of this. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

hellokittyonline
Rifterlings Point Blank Alliance
55
|
Posted - 2014.02.28 20:44:00 -
[233] - Quote
Tyberius Franklin wrote:hellokittyonline wrote:Kimmi Chan wrote:Player based organizations such as RvB, Brave Newbies, and EveUni all offer both training and PvP content for new players. but this is not the sandbox PvP experience that this game prides itself in. The whole idea is that you should be able to make your own game. not just follow a prescribed tutorial. Actually, this is exactly that experience as none of the organizations listed are CCP created or run. They exist as a result of player initiatives and effort.
It is in fact a sandpox PvP experience, but it should not be the only one, and the same way a mission bear can bear by himself for hours on end and make a profit, there should be options for a solo PvPer to find his own way to make ends meet.
Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity).
PvEers seem to be under the impression that I'm the one inhibiting new players from joining the game. What they do not realize is their bounty system, combined with crying for nerfs to suspects, only end up removing a new PvPers options for making isk. |

hellokittyonline
Rifterlings Point Blank Alliance
56
|
Posted - 2014.02.28 20:46:00 -
[234] - Quote
Serene Repose wrote:Nice attempt at making ganking seem like adding content! Your post verges on creativity! The only part I believe is the "sociopathic" reference, as the rest of the post reflects that ably.
Well done! May your shrink never make progress!
Because I steal from people, make them eject from their car, and shoot them, in real life.... clueless selfish bears
|

Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.02.28 20:46:00 -
[235] - Quote
Kimmi Chan wrote:In truth, I think the biggest problem with these discussions is that this side can't comprehend that side at all.
HKO and other PvP Enthusiasts can not ever comprehend how shooting at asteroids or red crosses or whatever could ever be anything but a soul-crushing and mind numbing yawn fest. They don't understand just how risk-averse these Carebears are.
Conversely, Carebears can't grasp the allure of adrenaline that PvP provides. Most of them just want to be left the **** alone to do their little thing in peace and can't comprehend why the PvP Enthusiasts insist on disturbing them.
Try and understand things from the other groups point of view. I know it's difficult - but try and we may all actually get something useful out of this.
Sounds about right.
Except one group wants to **** in the other groups cereal. No one wants **** in their cereal! Too much **** in ones cereal makes them stop eating cereal.
|

Kimmi Chan
Tastes Like Purple
1657
|
Posted - 2014.02.28 20:47:00 -
[236] - Quote
hellokittyonline wrote:Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity).
Forgive me HKO. I am not understanding. What change are you wanting to make to loot theft? How are you wanting to make it different than it is currently please?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

firepup82
EVE Protection Agency Bloodline.
0
|
Posted - 2014.02.28 20:49:00 -
[237] - Quote
baltec1 wrote:
They have lost seven million in two years while EVE grows.
they have made more in 1 release than eve has in its entire life "taking only into account subs" soo id rather be making billions and losing millions than possibly growing. everyone states growing yet i bet 25% of the "growth" is people getting more accounts which is not growth at all.
so again your point here i'm not understanding even with millions of subs lost.. id say the turnover rate is just as high if not higher in eve because of people like the op who make it their goal to ruin other players game but that is what makes eve great. and even with the millions lost the player base is still 10 times larger than eve.
and beyond that point i dotn know anyone that plays wow with more than 1 account.. i know eve players with over 10 couple with over 30 so i think saying eve is "growing" can be a bit of a reach |

Kimmi Chan
Tastes Like Purple
1657
|
Posted - 2014.02.28 20:51:00 -
[238] - Quote
Organic Lager wrote:Kimmi Chan wrote:In truth, I think the biggest problem with these discussions is that this side can't comprehend that side at all.
HKO and other PvP Enthusiasts can not ever comprehend how shooting at asteroids or red crosses or whatever could ever be anything but a soul-crushing and mind numbing yawn fest. They don't understand just how risk-averse these Carebears are.
Conversely, Carebears can't grasp the allure of adrenaline that PvP provides. Most of them just want to be left the **** alone to do their little thing in peace and can't comprehend why the PvP Enthusiasts insist on disturbing them.
Try and understand things from the other groups point of view. I know it's difficult - but try and we may all actually get something useful out of this. Sounds about right. Except one group wants to **** in the other groups cereal. No one wants **** in their cereal! Too much **** in ones cereal makes them stop eating cereal.
I would advise caution in your assertions. The Carebear side of this has suggested and had changes implemented to benefit only their gameplay in the past.
CONCORD buffs (you used to be able to tank CONCORD) Drone poop nerfs Exhumer and Barge EHP buffs. Crimewatch 2.0
There is plenty of shitting in everyone's cereal on both sides of this thing. What say we all just stop shitting in cereal and discuss the matter like adults, yea?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
90
|
Posted - 2014.02.28 20:52:00 -
[239] - Quote
No one is ever safe. If OP wants to attack the L4 mission runner in high sec, he has the ability to do so.
The only thing preventing him from attacking someone running a mission in high security space is his own perceived inability to do so.
If he wishes, he could get the help of 20 friends to fit destroyers, have those 20 destroyers warp to his location, and obliterate him before concord arrives. Granted concord will arrive and obliterate those 20 destroyers, but then he could have his Frieghter friend jump in and take all of that loot to redistribute it.
Now if you'll tell a noob corporation that within the confines of the game, war declarations should not be changed to lessen the potential harm done to that noob corporation because there already exists mechanics in game for the noob corporation to "defend" itself and minimize their losses by playing "smart".
How can that same reasoning not be applied to the high sec pvper? He has the ability already. Maybe the suggestion I listed isn't necessarily perfect, but there are ways. It can be done. Since it can be done, what gives you the belief that your desired changes to current high sec mission running are necessary other than your refusing to take the steps that are already available to you?
You asking for changes only highlights your laziness, your ignorance, or your desire to remain anti-social and ask others for help.
I would recommend going to the Adults R' Us store and purchasing a couple years worth of maturity. Maybe search the EVE skill "not a baby" and train it up to level 5. |

firepup82
EVE Protection Agency Bloodline.
0
|
Posted - 2014.02.28 20:54:00 -
[240] - Quote
hellokittyonline wrote:Tyberius Franklin wrote:hellokittyonline wrote:Kimmi Chan wrote:Player based organizations such as RvB, Brave Newbies, and EveUni all offer both training and PvP content for new players. but this is not the sandbox PvP experience that this game prides itself in. The whole idea is that you should be able to make your own game. not just follow a prescribed tutorial. Actually, this is exactly that experience as none of the organizations listed are CCP created or run. They exist as a result of player initiatives and effort. It is in fact a sandpox PvP experience, but it should not be the only one, and the same way a mission bear can bear by himself for hours on end and make a profit, there should be options for a solo PvPer to find his own way to make ends meet. Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity). PvEers seem to be under the impression that I'm the one inhibiting new players from joining the game. What they do not realize is their bounty system, combined with crying for nerfs to suspects, only end up removing a new PvPers options for making isk.
pvp is not directly suppose to make isk . its to put your skills up against another. in your case you want to put your pvp skills up against another s pve skills. if you truly want pvp then go to fw rvb. there are tons of ways you can get pvp. but to call yourself a pvper is far from what you do.. and i dont see you complaining about blobing or any of the other actual problems with the game #1 being the servers. but i have to give it to you this is the best troll thread i have ever seen
edit
and to say the bounty system stops new players from pvping is the best laugh i have gotten so far. thank you for that |

hellokittyonline
Rifterlings Point Blank Alliance
57
|
Posted - 2014.02.28 20:57:00 -
[241] - Quote
Kimmi Chan wrote:hellokittyonline wrote:Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity). Forgive me HKO. I am not understanding. What change are you wanting to make to loot theft? How are you wanting to make it different than it is currently please?
The MAIN CHANGE I am asking for is the removal of the bounty system. BUT NOT COMPLETELY FKING THE CAREBEARS. Instead they need to replace bounties with more salvage/loot and LP.
The REASONS for this are
A) Bounties inject isk into the economy (IE you do not trade a good for someone elses isk, you simply create isk out of thin air) and make ships and plex more expensive, thus raising the bar of entry for new pilots looking for a risky profession, and bottlenecking everyone i.
B) There will be more salvage for up-and-coming pirates to take advantage of |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1020
|
Posted - 2014.02.28 20:58:00 -
[242] - Quote
hellokittyonline wrote:It is in fact a sandpox PvP experience, but it should not be the only one, and the same way a mission bear can bear by himself for hours on end and make a profit, there should be options for a solo PvPer to find his own way to make ends meet. Good luck. Those that do very well and win the majority of engagements can already do this, but allowing the losing side to function on ship to ship PvP alone would either massively devalue isk further or cause some other form of economic destabilization.
hellokittyonline wrote:Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity). We've yet to actually see that 100% safety work out, but assuming it was true, your initiative won't lead to more interaction but rather content abandonment. Things that wind up requiring exceptional effort while still having a high loss risk simply won't be done. This becomes negative to 2 groups, PvE'ers and highsec PvP'ers. PvE'ers lose content and either leave or downshift activity, PvP'ers as a result lose targets and do much the same.
hellokittyonline wrote:PvEers seem to be under the impression that I'm the one inhibiting new players from joining the game. What they do not realize is their bounty system, combined with crying for nerfs to suspects, only end up removing a new PvPers options for making isk. Haven't followed the thread enough to comment on this, so I'll leave it be aside from saying that the more ways there are for a true new player to lose everything before learning why and how to avoid it, which is generally what you accomplish by making things more dangerous, the fewer new players that are likely to stick around to become the predators that engaged them. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1020
|
Posted - 2014.02.28 21:02:00 -
[243] - Quote
hellokittyonline wrote: The MAIN CHANGE I am asking for is the removal of the bounty system. BUT NOT COMPLETELY FKING THE CAREBEARS. Instead they need to replace bounties with more salvage/loot and LP.
The REASONS for this are
A) Bounties inject isk into the economy (IE you do not trade a good for someone elses isk, you simply create isk out of thin air) and make ships and plex more expensive, thus raising the bar of entry for new pilots looking for a risky profession, and bottlenecking everyone i.
B) There will be more salvage for up-and-coming pirates to take advantage of
The last meeting minutes contained CCP stating incoming isk being greater than outgoing isk was good, so in that it helped grow the economy. Additionally, loot and LP being increased only devalues both. In order to supplant bounty income I would think the resulting mass influx of both would crush their relevant markets. |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
90
|
Posted - 2014.02.28 21:03:00 -
[244] - Quote
hellokittyonline wrote:Kimmi Chan wrote:hellokittyonline wrote:Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity). Forgive me HKO. I am not understanding. What change are you wanting to make to loot theft? How are you wanting to make it different than it is currently please? The MAIN CHANGE I am asking for is the removal of the bounty system. BUT NOT COMPLETELY FKING THE CAREBEARS. Instead they need to replace bounties with more salvage/loot and LP. The REASONS for this are A) Bounties inject isk into the economy (IE you do not trade a good for someone elses isk, you simply create isk out of thin air) and make ships and plex more expensive, thus raising the bar of entry for new pilots looking for a risky profession, and bottlenecking everyone i. B) There will be more salvage for up-and-coming pirates to take advantage of
Do you mean player created bounties, or NPC game generated bounties?
Because all bounties on players by players is the complete opposite of isk inflation. It's an isk lock up with a potential for isk transfer. Considering the current billions of isk locked away in potential bounties, that's isk out of the eve system.
Bounties on NPCs? Well then what's the reward for playing the game? No reward for actions = boring. |

Victoria Thorne
Science and Trade Institute Caldari State
79
|
Posted - 2014.02.28 21:04:00 -
[245] - Quote
hellokittyonline wrote:Kimmi Chan wrote:hellokittyonline wrote:Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity). Forgive me HKO. I am not understanding. What change are you wanting to make to loot theft? How are you wanting to make it different than it is currently please? The MAIN CHANGE I am asking for is the removal of the bounty system. BUT NOT COMPLETELY FKING THE CAREBEARS. Instead they need to replace bounties with more salvage/loot and LP. The REASONS for this are A) Bounties inject isk into the economy (IE you do not trade a good for someone elses isk, you simply create isk out of thin air) and make ships and plex more expensive, thus raising the bar of entry for new pilots looking for a risky profession, and bottlenecking everyone i. B) There will be more salvage for up-and-coming pirates to take advantage of
Give mission NPCs tags which can be exchanged for ISK... (Something like sleeper loot.) That would make sense. I don't think inflation is currently considered a problem in the economy, from what I've heard.
I've been scanned down at least a half dozen times while running missions in EVE, I've never actually had a ninja willing to steal, funnily enough. It's probably that I like Omni-tanked, low cost, dual web fits w/ neuts for my mission running. |

Kimmi Chan
Tastes Like Purple
1657
|
Posted - 2014.02.28 21:05:00 -
[246] - Quote
hellokittyonline wrote:Kimmi Chan wrote:hellokittyonline wrote:Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity). Forgive me HKO. I am not understanding. What change are you wanting to make to loot theft? How are you wanting to make it different than it is currently please? The MAIN CHANGE I am asking for is the removal of the bounty system. BUT NOT COMPLETELY FKING THE CAREBEARS. Instead they need to replace bounties with more salvage/loot and LP. The REASONS for this are A) Bounties inject isk into the economy (IE you do not trade a good for someone elses isk, you simply create isk out of thin air) and make ships and plex more expensive, thus raising the bar of entry for new pilots looking for a risky profession, and bottlenecking everyone i. B) There will be more salvage for up-and-coming pirates to take advantage of
Thank you for that clarification. If I am reading this right - the intent is to remove the incentive of bounties as a PvP enthusiasts can not influence that directly. Instead the loot and LP values should be higher so that PvP Enthusiasts (both Combat and Market) can have a more direct effect on other people's play.
I like the concept but (and it's a big but and I can not lie), what of the bounties in NullSec? This is why I earlier pointed out that 70-80% of injected ISK comes from NullSec bounties (source pending as I am taking it second hand). If you remove bounties you run the risk of ISK scarcity. If ISK is not coming from bounties, where is it going to come from?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

hellokittyonline
Rifterlings Point Blank Alliance
57
|
Posted - 2014.02.28 21:05:00 -
[247] - Quote
Tyberius Franklin wrote:hellokittyonline wrote: The MAIN CHANGE I am asking for is the removal of the bounty system. BUT NOT COMPLETELY FKING THE CAREBEARS. Instead they need to replace bounties with more salvage/loot and LP.
The REASONS for this are
A) Bounties inject isk into the economy (IE you do not trade a good for someone elses isk, you simply create isk out of thin air) and make ships and plex more expensive, thus raising the bar of entry for new pilots looking for a risky profession, and bottlenecking everyone i.
B) There will be more salvage for up-and-coming pirates to take advantage of
The last meeting minutes contained CCP stating incoming isk being greater than outgoing isk was good, so in that it helped grow the economy. Additionally, loot and LP being increased only devalues both. In order to supplant bounty income I would think the resulting mass influx of both would crush their relevant markets. Of course they will say this, as it would be an extreme conflict of interest if they were to say otherwise. More isk in the market is good TO A DEGREE, but too much isk raises prices of ships and plex (thus more people are buying plex with real money [thus conflict of interest]) |

hellokittyonline
Rifterlings Point Blank Alliance
57
|
Posted - 2014.02.28 21:08:00 -
[248] - Quote
Kimmi Chan wrote:hellokittyonline wrote:Kimmi Chan wrote:hellokittyonline wrote:Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity). Forgive me HKO. I am not understanding. What change are you wanting to make to loot theft? How are you wanting to make it different than it is currently please? The MAIN CHANGE I am asking for is the removal of the bounty system. BUT NOT COMPLETELY FKING THE CAREBEARS. Instead they need to replace bounties with more salvage/loot and LP. The REASONS for this are A) Bounties inject isk into the economy (IE you do not trade a good for someone elses isk, you simply create isk out of thin air) and make ships and plex more expensive, thus raising the bar of entry for new pilots looking for a risky profession, and bottlenecking everyone i. B) There will be more salvage for up-and-coming pirates to take advantage of Thank you for that clarification. If I am reading this right - the intent is to remove the incentive of bounties as a PvP enthusiasts can not influence that directly. Instead the loot and LP values should be higher so that PvP Enthusiasts (both Combat and Market) can have a more direct effect on other people's play. I like the concept but (and it's a big but and I can not lie), what of the bounties in NullSec? This is why I earlier pointed out that 70-80% of injected ISK comes from NullSec bounties (source pending as I am taking it second hand). If you remove bounties you run the risk of ISK scarcity. If ISK is not coming from bounties, where is it going to come from?
You just answered that question for me... nullsec.. and also incursions. Also I do not see an inherent problem in the rewards of nullsec (and lowsec) greatly outweighing those in high-sec as the risk should be (but may not be in the game's current state but only because there is little incentive to go to null in the first place) far greater
|

Petrus Blackshell
Rifterlings Point Blank Alliance
2990
|
Posted - 2014.02.28 21:09:00 -
[249] - Quote
hellokittyonline wrote:Side Note: Do devs even read this stuff? Seems to me they only post in threads that are completely irrelevant to the game. They do, up to a point. They do not participate because staying neutral is hard. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.02.28 21:10:00 -
[250] - Quote
Kimmi Chan wrote:Organic Lager wrote:Kimmi Chan wrote:In truth, I think the biggest problem with these discussions is that this side can't comprehend that side at all.
HKO and other PvP Enthusiasts can not ever comprehend how shooting at asteroids or red crosses or whatever could ever be anything but a soul-crushing and mind numbing yawn fest. They don't understand just how risk-averse these Carebears are.
Conversely, Carebears can't grasp the allure of adrenaline that PvP provides. Most of them just want to be left the **** alone to do their little thing in peace and can't comprehend why the PvP Enthusiasts insist on disturbing them.
Try and understand things from the other groups point of view. I know it's difficult - but try and we may all actually get something useful out of this. Sounds about right. Except one group wants to **** in the other groups cereal. No one wants **** in their cereal! Too much **** in ones cereal makes them stop eating cereal. I would advise caution in your assertions. The Carebear side of this has suggested and had changes implemented to benefit only their gameplay in the past. CONCORD buffs (you used to be able to tank CONCORD) Drone poop nerfs Exhumer and Barge EHP buffs. Crimewatch 2.0 There is plenty of shitting in everyone's cereal on both sides of this thing. What say we all just stop shitting in cereal and discuss the matter like adults, yea?
High sec should be just that high security, carebear land, hello kitty online, leave me alone to do my own thing.
For those who want pvp there is null and low. I'm sorry if you can't making a living in pvp because no one is willing to risk an expensive boat for mutual pvp but that's pvpers own fault. If no one is flying anything expensive to pvp in why do gankers need those billion isk care bear payouts anyway?
Fact is gankers enjoy the risk free and always having the upper hand life of ganking.
As I mentioned before I do think low/null could use an isk/hour buff to encourage care bears to enter space where it is fully understood you are mutually agreeing to pvp. |

E-2C Hawkeye
State War Academy Caldari State
507
|
Posted - 2014.02.28 21:11:00 -
[251] - Quote
BrundleMeth wrote:Kimmi Chan wrote:BrundleMeth wrote:I do not want Hi-Sec to be 100% safe in any way shape or form. But High-Sec should be safer than it is for the people who want to play there full time. How much safer? I understand what you're saying but it needs a quantifier. How much safer does HighSec need to be, in your opinion? Truthfully? Not a real whole lot I guess. Since I am the first one to say just now much I hate, hate hate, nerfing, I don't want to see any more nerfs. Maybe faster Concord action, and/or more penalties for doing "bad stuff" in hi-sec. Simply, bigger consequences... OR How about this. Make Null so much better so most won't WANT to bother ganking in Hi-Sec. In my humble opinion, Null should ALWAYS have the biggest and best rewards... I agree 100% |

Kimmi Chan
Tastes Like Purple
1657
|
Posted - 2014.02.28 21:12:00 -
[252] - Quote
hellokittyonline wrote:Kimmi Chan wrote:hellokittyonline wrote:Kimmi Chan wrote:hellokittyonline wrote:Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity). Forgive me HKO. I am not understanding. What change are you wanting to make to loot theft? How are you wanting to make it different than it is currently please? The MAIN CHANGE I am asking for is the removal of the bounty system. BUT NOT COMPLETELY FKING THE CAREBEARS. Instead they need to replace bounties with more salvage/loot and LP. The REASONS for this are A) Bounties inject isk into the economy (IE you do not trade a good for someone elses isk, you simply create isk out of thin air) and make ships and plex more expensive, thus raising the bar of entry for new pilots looking for a risky profession, and bottlenecking everyone i. B) There will be more salvage for up-and-coming pirates to take advantage of Thank you for that clarification. If I am reading this right - the intent is to remove the incentive of bounties as a PvP enthusiasts can not influence that directly. Instead the loot and LP values should be higher so that PvP Enthusiasts (both Combat and Market) can have a more direct effect on other people's play. I like the concept but (and it's a big but and I can not lie), what of the bounties in NullSec? This is why I earlier pointed out that 70-80% of injected ISK comes from NullSec bounties (source pending as I am taking it second hand). If you remove bounties you run the risk of ISK scarcity. If ISK is not coming from bounties, where is it going to come from? You just answered that question for me... nullsec.. and also incursions. Also I do not see an inherent problem in the rewards of nullsec (and lowsec) greatly outweighing those in high-sec as the risk should be (but may not be in the game's current state but only because there is little incentive to go to null in the first place) far greater
How does ISK come from Nullsec if you remove all bounties?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1020
|
Posted - 2014.02.28 21:13:00 -
[253] - Quote
hellokittyonline wrote:Tyberius Franklin wrote:hellokittyonline wrote: The MAIN CHANGE I am asking for is the removal of the bounty system. BUT NOT COMPLETELY FKING THE CAREBEARS. Instead they need to replace bounties with more salvage/loot and LP.
The REASONS for this are
A) Bounties inject isk into the economy (IE you do not trade a good for someone elses isk, you simply create isk out of thin air) and make ships and plex more expensive, thus raising the bar of entry for new pilots looking for a risky profession, and bottlenecking everyone i.
B) There will be more salvage for up-and-coming pirates to take advantage of
The last meeting minutes contained CCP stating incoming isk being greater than outgoing isk was good, so in that it helped grow the economy. Additionally, loot and LP being increased only devalues both. In order to supplant bounty income I would think the resulting mass influx of both would crush their relevant markets. Of course they will say this, as it would be an extreme conflict of interest if they were to say otherwise. More isk in the market is good TO A DEGREE, but too much isk raises prices of ships and plex (thus more people are buying plex with real money [thus conflict of interest]) Ship prices in general have shown their greatest fluctuations around factors other than isk influx changes. Plex prices have changed, but this was inevitable as the base of long term players with high isk generating abilities across professions has grown over time. Yes it will be influenced by the amount of isk injected, but will ultimately be decided by the number of players with high income, regardless of whether it's injected isk or not.
|

Striscio
School of Applied Knowledge Caldari State
13
|
Posted - 2014.02.28 21:15:00 -
[254] - Quote
hellokittyonline wrote:@Striscio I never said anything that even resembles any of that. I'm not asking for nerfs to bears, I'm not asking for buffs to pirates, I'm just asking for a happy mediumyou clearly have very low IQ and are completely void of any critical thinking skills.
Delightful, i will take that as confirmation. |

Kaarous Aldurald
ROC Deep Space The ROC
2868
|
Posted - 2014.02.28 21:15:00 -
[255] - Quote
Organic Lager wrote: High sec should be just that high security, carebear land, hello kitty online, leave me alone to do my own thing.
For those who want pvp there is null and low. I'm sorry if you can't making a living in pvp because no one is willing to risk an expensive boat for mutual pvp but that's pvpers own fault. If no one is flying anything expensive to pvp in why do gankers need those billion isk care bear payouts anyway?
Fact is gankers enjoy the risk free and always having the upper hand life of ganking.
As I mentioned before I do think low/null could use an isk/hour buff to encourage care bears to enter space where it is fully understood you are mutually agreeing to pvp.
I'd just like to let you know that you're part of the problem.
You don't get to be safe anywhere. If you think you should be, you're playing the wrong game.
PvP is everywhere. And it should be. The color of the number in the upper left hand of the screen doesn't mean you get stop trying to defend yourself. Not posting on my main, and loving it.-á Because free speech.-á |

hellokittyonline
Rifterlings Point Blank Alliance
58
|
Posted - 2014.02.28 21:16:00 -
[256] - Quote
Organic Lager wrote: High sec should be just that high security, carebear land, hello kitty online, leave me alone to do my own thing.
For those who want pvp there is null and low. I'm sorry if you can't making a living in pvp because no one is willing to risk an expensive boat for mutual pvp but that's pvpers own fault. If no one is flying anything expensive to pvp in why do gankers need those billion isk care bear payouts anyway?
Fact is gankers enjoy the risk free and always having the upper hand life of ganking.
As I mentioned before I do think low/null could use an isk/hour buff to encourage care bears to enter space where it is fully understood you are mutually agreeing to pvp.
The problem is, the high sec you ask for completely deflates any hope for PvP anywhere BUT high-sec. Furthermore, I can make WAY TOO GOOD of a living BECAUSE high-sec PvE is OP. The only person you are hurting is the new players.
Furthermore, the "ganker" only has the upperhand if you give it to him
Furthermore, I'm not even talking about ganking (trading, stealing, and in general transfer of isk from a player to another player). Noone should be able to participate in this sort of Massively Multiplayer game without contributing to the Multiplayer aspect, thinking otherwise is very selfish and is a PRIME EXAMPLE of how PvEers are shitting in the cereal of others. |

Kimmi Chan
Tastes Like Purple
1657
|
Posted - 2014.02.28 21:17:00 -
[257] - Quote
Kaarous Aldurald wrote:Organic Lager wrote: High sec should be just that high security, carebear land, hello kitty online, leave me alone to do my own thing.
For those who want pvp there is null and low. I'm sorry if you can't making a living in pvp because no one is willing to risk an expensive boat for mutual pvp but that's pvpers own fault. If no one is flying anything expensive to pvp in why do gankers need those billion isk care bear payouts anyway?
Fact is gankers enjoy the risk free and always having the upper hand life of ganking.
As I mentioned before I do think low/null could use an isk/hour buff to encourage care bears to enter space where it is fully understood you are mutually agreeing to pvp.
I'd just like to let you know that you're part of the problem. You don't get to be safe anywhere. If you think you should be, you're playing the wrong game. PvP is everywhere. And it should be. The color of the number in the upper left hand of the screen doesn't mean you get stop trying to defend yourself.
I was wondering where you were. You've been missing all the fun. Matrix Skye even asked me to run for CSM. Holy **** can you imagine? LOL.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

hellokittyonline
Rifterlings Point Blank Alliance
58
|
Posted - 2014.02.28 21:18:00 -
[258] - Quote
Tyberius Franklin wrote:hellokittyonline wrote:Tyberius Franklin wrote:hellokittyonline wrote: The MAIN CHANGE I am asking for is the removal of the bounty system. BUT NOT COMPLETELY FKING THE CAREBEARS. Instead they need to replace bounties with more salvage/loot and LP.
The REASONS for this are
A) Bounties inject isk into the economy (IE you do not trade a good for someone elses isk, you simply create isk out of thin air) and make ships and plex more expensive, thus raising the bar of entry for new pilots looking for a risky profession, and bottlenecking everyone i.
B) There will be more salvage for up-and-coming pirates to take advantage of
The last meeting minutes contained CCP stating incoming isk being greater than outgoing isk was good, so in that it helped grow the economy. Additionally, loot and LP being increased only devalues both. In order to supplant bounty income I would think the resulting mass influx of both would crush their relevant markets. Of course they will say this, as it would be an extreme conflict of interest if they were to say otherwise. More isk in the market is good TO A DEGREE, but too much isk raises prices of ships and plex (thus more people are buying plex with real money [thus conflict of interest]) Ship prices in general have shown their greatest fluctuations around factors other than isk influx changes. Plex prices have changed, but this was inevitable as the base of long term players with high isk generating abilities across professions has grown over time. Yes it will be influenced by the amount of isk injected, but will ultimately be decided by the number of players with high income, regardless of whether it's injected isk or not. But isk has to be injected for the amount of high income players to increase. If isk is merely changing hands the amount of high income players remains constant, as does the value of the isk itself, and subsequently the things you purchase with said isk. |

Kaarous Aldurald
ROC Deep Space The ROC
2869
|
Posted - 2014.02.28 21:22:00 -
[259] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Organic Lager wrote: High sec should be just that high security, carebear land, hello kitty online, leave me alone to do my own thing.
For those who want pvp there is null and low. I'm sorry if you can't making a living in pvp because no one is willing to risk an expensive boat for mutual pvp but that's pvpers own fault. If no one is flying anything expensive to pvp in why do gankers need those billion isk care bear payouts anyway?
Fact is gankers enjoy the risk free and always having the upper hand life of ganking.
As I mentioned before I do think low/null could use an isk/hour buff to encourage care bears to enter space where it is fully understood you are mutually agreeing to pvp.
I'd just like to let you know that you're part of the problem. You don't get to be safe anywhere. If you think you should be, you're playing the wrong game. PvP is everywhere. And it should be. The color of the number in the upper left hand of the screen doesn't mean you get stop trying to defend yourself. I was wondering where you were. You've been missing all the fun. Matrix Skye even asked me to run for CSM. Holy **** can you imagine? LOL.
Yeah, I saw that, it was pretty funny. And I've been asleep, I work nights now.
I must say though, I really find some of the comments about what PvE players claim they want to be hilarious.
Because if they're even telling 25% of the truth, they want a single player game. I know all this "you're playing the game wrong! no you are!" point is there, but some people literally are playing the game wrong.
They're playing Super Mario, diving off the bottomless pits, and claiming it's a spelunking simulator rather than admit they're doing it wrong. Not posting on my main, and loving it.-á Because free speech.-á |

Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.02.28 21:25:00 -
[260] - Quote
Kaarous Aldurald wrote:Organic Lager wrote: High sec should be just that high security, carebear land, hello kitty online, leave me alone to do my own thing.
For those who want pvp there is null and low. I'm sorry if you can't making a living in pvp because no one is willing to risk an expensive boat for mutual pvp but that's pvpers own fault. If no one is flying anything expensive to pvp in why do gankers need those billion isk care bear payouts anyway?
Fact is gankers enjoy the risk free and always having the upper hand life of ganking.
As I mentioned before I do think low/null could use an isk/hour buff to encourage care bears to enter space where it is fully understood you are mutually agreeing to pvp.
I'd just like to let you know that you're part of the problem. You don't get to be safe anywhere. If you think you should be, you're playing the wrong game. PvP is everywhere. And it should be. The color of the number in the upper left hand of the screen doesn't mean you get stop trying to defend yourself.
Agreed but what defence is there to a suicide gank? What defence is there from getting out played in a mission ship vs a pvp ship in a LE?
The high sec fights in eve are so 1 sided it's not even worthy of the term pvp
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1020
|
Posted - 2014.02.28 21:25:00 -
[261] - Quote
hellokittyonline wrote:But isk has to be injected for the amount of high income players to increase. If isk is merely changing hands the amount of high income players remains constant, as does the value of the isk itself, and subsequently the things you purchase with said isk. Actually, some of the highest income players make their isk from taking advantage of isk transfers rather than isk injection. And if your plan of transferring bounties to tradable loot actually has any measure of success, it will mean increasing the number of trades greatly creating more room for others to prosper just from that activity alone.
|

E-2C Hawkeye
State War Academy Caldari State
507
|
Posted - 2014.02.28 21:27:00 -
[262] - Quote
Evilishah wrote:I Love Boobies wrote:Funny how OP claims PVE is zero risk, then goes on about how he gets PVE players to leave their ships and so on. Kind of a oxymoron, eh? You are the risk OP, as well as gankers. It's far from zero risk. It isn't though. Eve is such that there is inherent risk in virtually everything. Invest too much in a market that crashes and you can lose a ton of isk. Undock in a spendy ship and there is the possibility of a suicide gank. Take a big ship into low, there's a real chance you could be tackled before you align and warp. That said, high sec is incredibly safe relative to the rest of Eve. So they aren't mutually exclusive (OPs comments and OPs actions), like you seem to think they are. I think OP takes it a bit too far, and I agree with some of the newer player safety nets (like safety and lowsec pop-ups), as sandbox does not necessarily mean "take advantage of a day 1 player for lulz". But OP is correct that this game has an inverse risk/reward set-up. Some of the easiest and safest content in the game is the most valuable (lvl 4s) while some of the most dangerous is less rewarded (90% of low-sec, Nullsec Exploration). I don't think it is unreasonable, nor have I heard one good argument against this, that risk-averse activities should reward less than more dangerous endeavors. No not really. I feel safer in blue sec than in hi-sec. Said it 1000 times and the reasons are obvious. First one is there is just to much information to process in a busy hi-sec system. To many ways to be fooled or decieved in hi-sec.
In blue sec you have intel channels barking out intruders and either they are blue or an enemy. I dont have to wait for a potential enemy to be on grid before I know what might or might not be a bad situation. The only exception is awoxer.
So to say hi-sec is safer than blue-sec would be wrong and mis-leading. You guys seem to confuse the fact of concord stepping in making safer but they only kill the attacker after the gank. |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
91
|
Posted - 2014.02.28 21:28:00 -
[263] - Quote
Kaarous Aldurald wrote: Because if they're even telling 25% of the truth, they want a single player game. I know all this "you're playing the game wrong! no you are!" point is there, but some people literally are playing the game wrong.
If CCP has engineered an environment where someone can play the game as a PvEr, fighting only NPCs, how is that playing the game wrong?
It's a perfectly legitimate play style. Is it single player? No, not even close because they are buying weapons, ships, ammunition which has an impact on the economy.
Obviously the break down with you is you're applying your thought process onto others. You feel that since you do not wish to play the game in a fashion centered around PvE, that anyone who does so is wrong. This is your ignorance, a highlight of your inability to understand what EVE offers and that some people will choose to play differently than you. |

Victoria Thorne
Science and Trade Institute Caldari State
79
|
Posted - 2014.02.28 21:33:00 -
[264] - Quote
Organic Lager wrote:Kaarous Aldurald wrote:Organic Lager wrote: High sec should be just that high security, carebear land, hello kitty online, leave me alone to do my own thing.
For those who want pvp there is null and low. I'm sorry if you can't making a living in pvp because no one is willing to risk an expensive boat for mutual pvp but that's pvpers own fault. If no one is flying anything expensive to pvp in why do gankers need those billion isk care bear payouts anyway?
Fact is gankers enjoy the risk free and always having the upper hand life of ganking.
As I mentioned before I do think low/null could use an isk/hour buff to encourage care bears to enter space where it is fully understood you are mutually agreeing to pvp.
I'd just like to let you know that you're part of the problem. You don't get to be safe anywhere. If you think you should be, you're playing the wrong game. PvP is everywhere. And it should be. The color of the number in the upper left hand of the screen doesn't mean you get stop trying to defend yourself. Agreed but what defence is there to a suicide gank? What defence is there from getting out played in a mission ship vs a pvp ship in a LE? The high sec fights in eve are so 1 sided it's not even worthy of the term pvp
Suicide Gank - Two ways, don't be there or don't be profitable to kill. Preferably, both.
The second, use a ship that is capable of both, if you plan to fight. It will generally hurt your mission running efficiency a bit, though. Most of the time, if your fit is pvp capable, a ninja will scan you, sit for a minute while they think about it, and leave.
|

Yonis Kador
KADORCORP
486
|
Posted - 2014.02.28 21:35:00 -
[265] - Quote
Organic Lager wrote: High sec should be just that high security, carebear land, hello kitty online, leave me alone to do my own thing.
Not just no, but 'hell no' Sir.
Have a great day.
YK
EVE RADIO: Music for the Masses!-á-á chat-áchannel: eve radio |

Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.02.28 21:35:00 -
[266] - Quote
Kaarous Aldurald wrote:Kimmi Chan wrote:Kaarous Aldurald wrote:Organic Lager wrote: High sec should be just that high security, carebear land, hello kitty online, leave me alone to do my own thing.
For those who want pvp there is null and low. I'm sorry if you can't making a living in pvp because no one is willing to risk an expensive boat for mutual pvp but that's pvpers own fault. If no one is flying anything expensive to pvp in why do gankers need those billion isk care bear payouts anyway?
Fact is gankers enjoy the risk free and always having the upper hand life of ganking.
As I mentioned before I do think low/null could use an isk/hour buff to encourage care bears to enter space where it is fully understood you are mutually agreeing to pvp.
I'd just like to let you know that you're part of the problem. You don't get to be safe anywhere. If you think you should be, you're playing the wrong game. PvP is everywhere. And it should be. The color of the number in the upper left hand of the screen doesn't mean you get stop trying to defend yourself. I was wondering where you were. You've been missing all the fun. Matrix Skye even asked me to run for CSM. Holy **** can you imagine? LOL. Yeah, I saw that, it was pretty funny. And I've been asleep, I work nights now. I must say though, I really find some of the comments about what PvE players claim they want to be hilarious. Because if they're even telling 25% of the truth, they want a single player game. I know all this "you're playing the game wrong! no you are!" point is there, but some people literally are playing the game wrong. They're playing Super Mario, diving off the bottomless pits, and claiming it's a spelunking simulator rather than admit they're doing it wrong.
I love market pvp, i love the corp aspect, i love grouping with corp mates for missions, i love small roam pvp, i love the alliance pvp and fw (even though i don't do these they sound awesome.)
I don't love having my billion isk mission ship being blown up when there is nothing i can do about it. I don't love being horrified to touch anything in high sec for fear of turning suspect.
It's nothing to with social interaction or wanting a single player game it's about having a fun, fair, fighting chance.
|

hellokittyonline
Rifterlings Point Blank Alliance
58
|
Posted - 2014.02.28 21:37:00 -
[267] - Quote
Organic Lager wrote: Agreed but what defence is there to a suicide gank? What defence is there from getting out played in a mission ship vs a pvp ship in a LE?
The high sec fights in eve are so 1 sided it's not even worthy of the term pvp
A) Do not give them the LE in the first place
B) Literally everyone in the game can shoot at a suspect, just bring friends
C) In reguards to suicide ganking. Do not fly a ship fit with modules worth roughly 2x the amount of isk it would take to blow you up (as you dont need an x-type shield booster to run missions). |

Kaarous Aldurald
ROC Deep Space The ROC
2870
|
Posted - 2014.02.28 21:39:00 -
[268] - Quote
Organic Lager wrote: Agreed but what defence is there to a suicide gank? What defence is there from getting out played in a mission ship vs a pvp ship in a LE?
The high sec fights in eve are so 1 sided it's not even worthy of the term pvp
You can't be serious.
How about you use that handy little thing called D-scan, to notice when I drop combat probes on you? Maybe when 5 neg tens enter the system, you might want to micro jump away from the entry point?
Nevermind the whole "bother to fit a tank and orbit your asteroid" part.
Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1658
|
Posted - 2014.02.28 21:41:00 -
[269] - Quote
Organic Lager wrote:I love market pvp, i love the corp aspect, i love grouping with corp mates for missions, i love small roam pvp, i love the alliance pvp and fw (even though i don't do these they sound awesome.)
I don't love having my billion isk mission ship being blown up when there is nothing i can do about it. I don't love being horrified to touch anything in high sec for fear of turning suspect.
It's nothing to with social interaction or wanting a single player game it's about having a fun, fair, fighting chance.
Natural Beer, can I call you Natty Light? Benny Ohu has often suggested that PvE ships should be able to fit for PvP without too much impact on their PvE efficiency. I assume by your post that this is something you would agree with. Would I be accurate?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

hellokittyonline
Rifterlings Point Blank Alliance
58
|
Posted - 2014.02.28 21:45:00 -
[270] - Quote
Tyberius Franklin wrote:hellokittyonline wrote:But isk has to be injected for the amount of high income players to increase. If isk is merely changing hands the amount of high income players remains constant, as does the value of the isk itself, and subsequently the things you purchase with said isk. Actually, some of the highest income players make their isk from taking advantage of isk transfers rather than isk injection. And if your plan of transferring bounties to tradable loot actually has any measure of success, it will mean increasing the number of trades greatly creating more room for others to prosper just from that activity alone.
You still fail to realize that the actual amount of high income players (as a % of the population) cannot increase if the amount of pure isk in the economy stays constant in reguard to the amount of players.
If the amount of isk stays constant relative to the amount of players in the game, then one only becomes rich by somehow procuring the riches of others (thus making the "others" less rich and keeping the amount of rich players constant).
|

BeBopAReBop RhubarbPie
The Scope Gallente Federation
269
|
Posted - 2014.02.28 21:45:00 -
[271] - Quote
Nariya Kentaya wrote:right, ive seen dual-rep 250k EHP omni-tanked paladins in bastion mode get ganked in a 0.8 system trying to run missions. took a couple of tornadoes and like 3 catalysts loaded with neuts, so after the tornadoes alphad the rats finished him off before he could come out of bastion, couldnt rep because he was neuted.
0.8 space assuming pre-pulled concord, lets assume 15 second response time. If the catalysts neut the paladin prior to the nado's firing, concord will already be on grid and they'll only get one shot off each. I assume you mean that they had no buffer and a bunch of active hardeners and the "couple" of tornados was actually more than a couple? I call bullshit at least on the way you described it. Even if you aren't exaggerating and a paladin with less than 24K ehp passive buffer against its weakest resist could get up to 250K ehp by turning modules on, that's still a 5v1 fight expending at least 250 million isk. Props to the gankers for organizing that.
I've seen a 32 person gank fleet of catalsyts and talos's fail a gank on a golem (was either a 0,5 or 0.6 system with around 10 concord groups pre-pulled). I really don't think any battleship should be able to tank 12,000 dps for 20 seconds.
New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1020
|
Posted - 2014.02.28 21:51:00 -
[272] - Quote
hellokittyonline wrote:Tyberius Franklin wrote:hellokittyonline wrote:But isk has to be injected for the amount of high income players to increase. If isk is merely changing hands the amount of high income players remains constant, as does the value of the isk itself, and subsequently the things you purchase with said isk. Actually, some of the highest income players make their isk from taking advantage of isk transfers rather than isk injection. And if your plan of transferring bounties to tradable loot actually has any measure of success, it will mean increasing the number of trades greatly creating more room for others to prosper just from that activity alone. You still fail to realize that the actual amount of high income players (as a % of the population) cannot increase if the amount of pure isk in the economy stays constant in reguard to the amount of players. If the amount of isk stays constant relative to the amount of players in the game, then one only becomes rich by somehow procuring the riches of others (thus making the "others" less rich and keeping the amount of rich players constant). You are right there, as the population grows things would stagnate. Of course than means your plan of shifting bounty income to loot would fall on it's face, or rather is one of several reasons. Also it may even have the glorious side effect of ruining individual incomes making ships more relatively expensive compared to the average income, and thus making it more difficult to support PvP, maybe even making people more risk averse.
It would be fun to see that exasperated by isk still funneling out of the economy.
Though I wonder if those reduced plex prices would last with the reduced return on the real money investment.
|

Mara Pahrdi
The Order of Anoyia
649
|
Posted - 2014.02.28 21:55:00 -
[273] - Quote
firepup82 wrote:baltec1 wrote:
They have lost seven million in two years while EVE grows.
they have made more in 1 release than eve has in its entire life "taking only into account subs" soo id rather be making billions and losing millions than possibly growing. everyone states growing yet i bet 25% of the "growth" is people getting more accounts which is not growth at all. so again your point here i'm not understanding even with millions of subs lost.. id say the turnover rate is just as high if not higher in eve because of people like the op who make it their goal to ruin other players game but that is what makes eve great. and even with the millions lost the player base is still 10 times larger than eve. and beyond that point i dotn know anyone that plays wow with more than 1 account.. i know eve players with over 10 couple with over 30 so i think saying eve is "growing" can be a bit of a reach Not going to argue this, although I'm a former WoW player who made a very conscious decision and left a great community for good in order to join EVE. WoW is just a game in ruins. Leaving those ingame friends behind was the hard part. But discussing that would derail the thread and not lead to anything constructive here.
But multiboxing was not that uncommon in WoW. Mostly in battlegrounds and often shamans. Especially elemental shamans were quite popular among multiboxers. People usually fielded groups of 4-6.
Remove insurance. |

ashley Eoner
289
|
Posted - 2014.02.28 21:56:00 -
[274] - Quote
firepup82 wrote:WoW has lost millions of subs in the last two years and every MMO that copies it crashes in less than a month. EVE is the only MMO to do nothing but gro WoW gained 200k subscribers last year.
baltec1 wrote:They have lost seven million in two years while EVE grows.
Come on again? They have 7.8 million current subscribers with a peak of 12 million. In your world that is somehow a loss of 7 million. Do try to use a calculator and see what 12-7.8 is..
baltec1 wrote:When it comes to combat pve high sec offers better rewards than null. You know if your corporation wasn't renting out all those areas and instead you were able to run them you'd make way more in nullsec. Hence the nerfs to nullsec and posts by CCP. You have only your corporation to blame for that.
Eve is nowhere near being a themepark.
|

Kaarous Aldurald
ROC Deep Space The ROC
2871
|
Posted - 2014.02.28 21:57:00 -
[275] - Quote
ashley Eoner wrote: Come on again? They have 7.8 million current subscribers with a peak of 12 million. In your world that is somehow a loss of 7 million. Do try to use a calculator and see what 12-7.8 is..
The person who told me that "literally hundreds" of sandbox MMOs have died for every themepark MMO that has died doesn't get to tell anyone to use a calculator. Not posting on my main, and loving it.-á Because free speech.-á |

hellokittyonline
Rifterlings Point Blank Alliance
60
|
Posted - 2014.02.28 21:59:00 -
[276] - Quote
Tyberius Franklin wrote:hellokittyonline wrote:Tyberius Franklin wrote:hellokittyonline wrote:But isk has to be injected for the amount of high income players to increase. If isk is merely changing hands the amount of high income players remains constant, as does the value of the isk itself, and subsequently the things you purchase with said isk. Actually, some of the highest income players make their isk from taking advantage of isk transfers rather than isk injection. And if your plan of transferring bounties to tradable loot actually has any measure of success, it will mean increasing the number of trades greatly creating more room for others to prosper just from that activity alone. You still fail to realize that the actual amount of high income players (as a % of the population) cannot increase if the amount of pure isk in the economy stays constant in reguard to the amount of players. If the amount of isk stays constant relative to the amount of players in the game, then one only becomes rich by somehow procuring the riches of others (thus making the "others" less rich and keeping the amount of rich players constant). You are right there, as the population grows things would stagnate. Of course than means your plan of shifting bounty income to loot would fall on it's face, or rather is one of several reasons. Also it may even have the glorious side effect of ruining individual incomes making ships more relatively expensive compared to the average income, and thus making it more difficult to support PvP, maybe even making people more risk averse. It would be fun to see that exasperated by isk still funneling out of the economy. Though I wonder if those reduced plex prices would last with the reduced return on the real money investment. This is quite simply not the case as there is already FAR MORE isk injection then there needs to be, and if there needed to be more I'm SUURE CCP would be ENTIRELY willing to inject it.
I want the bounty system removed, but isk still needs to be injected, though relative to the amount of new players and not just at random to give farmers more incentive to play (because more isk means higher prices that they too have to pay thus there's no real increase in incentive, only a decrease in incentive for new players). |

ashley Eoner
289
|
Posted - 2014.02.28 22:00:00 -
[277] - Quote
Kaarous Aldurald wrote:ashley Eoner wrote: Come on again? They have 7.8 million current subscribers with a peak of 12 million. In your world that is somehow a loss of 7 million. Do try to use a calculator and see what 12-7.8 is..
The person who told me that "literally hundreds" of sandbox MMOs have died for every themepark MMO that has died doesn't get to tell anyone to use a calculator. I showed you how that was clearly true and you then proceeded to ignore the entire post. |

Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.02.28 22:00:00 -
[278] - Quote
Kimmi Chan wrote:Organic Lager wrote:I love market pvp, i love the corp aspect, i love grouping with corp mates for missions, i love small roam pvp, i love the alliance pvp and fw (even though i don't do these they sound awesome.)
I don't love having my billion isk mission ship being blown up when there is nothing i can do about it. I don't love being horrified to touch anything in high sec for fear of turning suspect.
It's nothing to with social interaction or wanting a single player game it's about having a fun, fair, fighting chance.
Natural Beer, can I call you Natty Light? Benny Ohu has often suggested that PvE ships should be able to fit for PvP without too much impact on their PvE efficiency. I assume by your post that this is something you would agree with. Would I be accurate?
For sure if i felt my ship could pvp effectively enough to at least give me a chance to win then of course. However what ganker is going to pick a fight they could potentially lose?
I used to play a game where pvp was everywhere there was no safety at all and i loved it. However, the pvp was far simpler and players could warp out at any time making it far harder to erase 10 hours of someones life in xp. There was pretty much no penalty to killing someone and the penalties for dieing were really harsh.
I'm not opposed to player vs player in anyway i'm opposed to player vs pylon |

Kimmi Chan
Tastes Like Purple
1662
|
Posted - 2014.02.28 22:01:00 -
[279] - Quote
hellokittyonline wrote:I want the bounty system removed, but isk still needs to be injected, though relative to the amount of new players and not just at random to give farmers more incentive to play (because more isk means higher prices that they too have to pay thus theirs no real increase in incentive, only a decrease in incentive for new players).
Where is the ISK going to come from if not from bounties? "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Petrus Blackshell
Rifterlings Point Blank Alliance
2990
|
Posted - 2014.02.28 22:01:00 -
[280] - Quote
ashley Eoner wrote:firepup82 wrote:WoW has lost millions of subs in the last two years and every MMO that copies it crashes in less than a month. EVE is the only MMO to do nothing but gro WoW gained 200k subscribers last year. Aion didn't try to copy wow and it crashed spectacularly (after making sales records and such). The reason? Because Ncsoft listened to the hardcore crowd and left it a massive grindfest. Who needs game content (THEME PARKS ARE BAD!!!!)? The playerbase will create it!!! Them lazy carebears want to make it easier DON"T!! The only reason the game rebounded was because Ncsoft stopped listening to the small group of hardcores and went about fixing some aspects of the game. baltec1 wrote:They have lost seven million in two years while EVE grows.
Come on again? They have 7.8 million current subscribers with a peak of 12 million. In your world that is somehow a loss of 7 million. Do try to use a calculator and see what 12-7.8 is.. baltec1 wrote:When it comes to combat pve high sec offers better rewards than null. You know if your corporation wasn't renting out all those areas and instead you were able to run them you'd make way more in nullsec. Hence the nerfs to nullsec and posts by CCP. You have only your corporation to blame for that. Eve is nowhere near being a themepark. I googled "wow subscription graph".
http://www.pcgamesn.com/wow/why-world-warcraft-losing-subscribers-and-how-can-blizzard-fix-it
http://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/
http://www.powerwordgold.net/2013/07/world-of-warcraft-subscribers-2005-2013.html
Those were the top three results. All of them show WoW losing millions of subscribers. 1.8 million lost between Q4 2012 and Q4 2013.
Where's your data from? Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Kaarous Aldurald
ROC Deep Space The ROC
2871
|
Posted - 2014.02.28 22:01:00 -
[281] - Quote
ashley Eoner wrote:Kaarous Aldurald wrote:ashley Eoner wrote: Come on again? They have 7.8 million current subscribers with a peak of 12 million. In your world that is somehow a loss of 7 million. Do try to use a calculator and see what 12-7.8 is..
The person who told me that "literally hundreds" of sandbox MMOs have died for every themepark MMO that has died doesn't get to tell anyone to use a calculator. I showed you how that was clearly true and you then proceeded to ignore the entire post.
You attempted to redefine MMO to mean MUD and GDUs and other such things that are not MMOs. Furthermore, you gave no names, no numbers, no sources, no proof.
And then claimed victory atop a pile of further lies.
Just admit you lied about your "literally hundreds" comment and we can move on. Not posting on my main, and loving it.-á Because free speech.-á |

hellokittyonline
Rifterlings Point Blank Alliance
60
|
Posted - 2014.02.28 22:02:00 -
[282] - Quote
Organic Lager wrote:Kimmi Chan wrote:Organic Lager wrote:I love market pvp, i love the corp aspect, i love grouping with corp mates for missions, i love small roam pvp, i love the alliance pvp and fw (even though i don't do these they sound awesome.)
I don't love having my billion isk mission ship being blown up when there is nothing i can do about it. I don't love being horrified to touch anything in high sec for fear of turning suspect.
It's nothing to with social interaction or wanting a single player game it's about having a fun, fair, fighting chance.
Natural Beer, can I call you Natty Light? Benny Ohu has often suggested that PvE ships should be able to fit for PvP without too much impact on their PvE efficiency. I assume by your post that this is something you would agree with. Would I be accurate? For sure if i felt my ship could pvp effectively enough to at least give me a chance to win then of course. However what ganker is going to pick a fight they could potentially lose? I used to play a game where pvp was everywhere there was no safety at all and i loved it. However, the pvp was far simpler and players could warp out at any time making it far harder to erase 10 hours of someones life in xp. There was pretty much no penalty to killing someone and the penalties for dieing were really harsh. I'm not opposed to player vs player in anyway i'm opposed to player vs pylon
Then why are you participating in it? The "ganker" does not make you shoot, that is a decision YOU made. Whining about the possible consequences of your own decision is childish.
|

Petrus Blackshell
Rifterlings Point Blank Alliance
2990
|
Posted - 2014.02.28 22:03:00 -
[283] - Quote
Kimmi Chan wrote:hellokittyonline wrote:I want the bounty system removed, but isk still needs to be injected, though relative to the amount of new players and not just at random to give farmers more incentive to play (because more isk means higher prices that they too have to pay thus theirs no real increase in incentive, only a decrease in incentive for new players). Where is the ISK going to come from if not from bounties? Follow the rainbow and meet the leprechaun. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

ashley Eoner
289
|
Posted - 2014.02.28 22:05:00 -
[284] - Quote
Petrus Blackshell wrote:ashley Eoner wrote:firepup82 wrote:WoW has lost millions of subs in the last two years and every MMO that copies it crashes in less than a month. EVE is the only MMO to do nothing but gro WoW gained 200k subscribers last year. Aion didn't try to copy wow and it crashed spectacularly (after making sales records and such). The reason? Because Ncsoft listened to the hardcore crowd and left it a massive grindfest. Who needs game content (THEME PARKS ARE BAD!!!!)? The playerbase will create it!!! Them lazy carebears want to make it easier DON"T!! The only reason the game rebounded was because Ncsoft stopped listening to the small group of hardcores and went about fixing some aspects of the game. baltec1 wrote:They have lost seven million in two years while EVE grows.
Come on again? They have 7.8 million current subscribers with a peak of 12 million. In your world that is somehow a loss of 7 million. Do try to use a calculator and see what 12-7.8 is.. baltec1 wrote:When it comes to combat pve high sec offers better rewards than null. You know if your corporation wasn't renting out all those areas and instead you were able to run them you'd make way more in nullsec. Hence the nerfs to nullsec and posts by CCP. You have only your corporation to blame for that. Eve is nowhere near being a themepark. I googled "wow subscription graph". http://www.pcgamesn.com/wow/why-world-warcraft-losing-subscribers-and-how-can-blizzard-fix-ithttp://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/http://www.powerwordgold.net/2013/07/world-of-warcraft-subscribers-2005-2013.htmlThose were the top three results. All of them show WoW losing millions of subscribers. 1.8 million lost between Q4 2012 and Q4 2013. Where's your data from? From Blizzard and Activision's investor information.
A quick google search will show. Unless of course you go with unreliable data from people guessing like some of your links.
I especially liked the link with the cute paint chart where the guy predicts that wow will be dead in 2016. |
|

ISD Tyrozan
ISD Community Communications Liaisons
378

|
Posted - 2014.02.28 22:06:00 -
[285] - Quote
Thread has been moved to Features & Ideas Discussion. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|

Kimmi Chan
Tastes Like Purple
1663
|
Posted - 2014.02.28 22:07:00 -
[286] - Quote
Organic Lager wrote:For sure if i felt my ship could pvp effectively enough to at least give me a chance to win then of course. However what ganker is going to pick a fight they could potentially lose?
I think this is a fair question but not one that I could answer.
Organic Lager wrote:I used to play a game where pvp was everywhere there was no safety at all and i loved it. However, the pvp was far simpler and players could warp out at any time making it far harder to erase 10 hours of someones life in xp. There was pretty much no penalty to killing someone and the penalties for dieing were really harsh.
Part of the allure of Eve is that losses do mean something. I am not convinced that the OP's idea of removing W-Stabs is sufficiently necessary but at the same time - losses mean something - Eve is real. 
Natty Light wrote:I'm not opposed to player vs player in anyway i'm opposed to player vs pylon
I think I understand where you're coming from. A PvP Enthusiast, knowing their PvP fitting will succeed over your PvE fitting, is the pain point in the equation.
I am starting to like Benny Ohu's idea more and more.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Petrus Blackshell
Rifterlings Point Blank Alliance
2991
|
Posted - 2014.02.28 22:11:00 -
[287] - Quote
ashley Eoner wrote:From Blizzard and Activision's investor information.
A quick google search will show. Unless of course you go with unreliable data from people guessing like some of your links.
I especially liked the link with the cute paint chart where the guy predicts that wow will be dead in 2016. You mean this investor information, that quotes:
Quote:During the quarter, BlizzardGÇÖs World of Warcraft remained the No. 1 subscription-based MMORPG in the world, with more than eight million subscribers, although the game saw declines of approximately 1.3 million subscribers, mainly from the East but in the West as well Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Victoria Thorne
Science and Trade Institute Caldari State
80
|
Posted - 2014.02.28 22:11:00 -
[288] - Quote
Kimmi Chan wrote:Natty Light wrote:I'm not opposed to player vs player in anyway i'm opposed to player vs pylon I think I understand where you're coming from. A PvP Enthusiast, knowing their PvP fitting will succeed over your PvE fitting, is the pain point in the equation. I am starting to like Benny Ohu's idea more and more.
+1 There are a few ships that can do that, but not without consequence. (And they are mostly considered horrible PVE ships - I'm looking at you my Legion... ) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1021
|
Posted - 2014.02.28 22:12:00 -
[289] - Quote
hellokittyonline wrote: This is quite simply not the case as there is already FAR MORE isk injection then there needs to be, and if there needed to be more I'm SUURE CCP would be ENTIRELY willing to inject it.
I want the bounty system removed, but isk still needs to be injected, though relative to the amount of new players and not just at random to give farmers more incentive to play (because more isk means higher prices that they too have to pay thus there's no real increase in incentive, only a decrease in incentive for new players).
Is there more than there needs to be? Even without new players, older players are constantly increasing their abilities and expanding into deeper and more expensive activities. Economic growth doesn't just benefit those that are new, but also those that are trying to expand. Expasion requiring those already well experienced and entrenched in all areas of the game will only lead to power stagnation that is only able to be broken from within, a prospect that becomes less likely each time it happens. Meanwhile game play for others is limited to waiting for that moment to come and stagnation abounds.
Also, where are you getting your data from? Where has isk injection been conclusively liked to ship prices? Where is the data actually proving that isk is coming in at an rate so high as to be negative? the only people who have that are the ones you accuse of having an agenda, which makes your entire premise speculative at best.
So you would take a system that works and replace it with one that won't based upon a series of assumptions which run contrary to the words of the people who are in a place to validate you. That's not a good idea. |

Petrus Blackshell
Rifterlings Point Blank Alliance
2991
|
Posted - 2014.02.28 22:14:00 -
[290] - Quote
ashley Eoner wrote:Your link also shows 12 million as the peak which also continues to show that the 15 million is bullshit. So a loss of 4.2m subscribers while leaving 7.8m isn't that big of a deal when seen over the course of 3 years. Especially when you consider that some very controversial changes were released. Personally I'm still amazed they didn't lose more. I'm not saying baltec isn't full of exaggerating ****, but WoW is not exactly doing spectacularly either, and that's common knowledge. Losing more than 33% of your subscription base is serious. CCP lost a smaller proportion than that with the Incarna debacle, yet ended up laying off 1/5 of their employees. Granted, CCP doesn't have the built-up wealth of Blizzard, but still.
Not a rosy picture.
What were we talking about again? Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Kimmi Chan
Tastes Like Purple
1663
|
Posted - 2014.02.28 22:15:00 -
[291] - Quote
Petrus Blackshell wrote:ashley Eoner wrote:Your link also shows 12 million as the peak which also continues to show that the 15 million is bullshit. So a loss of 4.2m subscribers while leaving 7.8m isn't that big of a deal when seen over the course of 3 years. Especially when you consider that some very controversial changes were released. Personally I'm still amazed they didn't lose more. I'm not saying baltec isn't full of exaggerating ****, but WoW is not exactly doing spectacularly either, and that's common knowledge. Losing more than 33% of your subscription base is serious. CCP lost a smaller proportion than that with the Incarna debacle, yet ended up laying off 1/5 of their employees. Granted, CCP doesn't have the built-up wealth of Blizzard, but still. Not a rosy picture. What were we talking about again?
This is what happens when you put pandas in your game.
Seriously? ******* pandas?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

ashley Eoner
289
|
Posted - 2014.02.28 22:15:00 -
[292] - Quote
Petrus Blackshell wrote:ashley Eoner wrote:From Blizzard and Activision's investor information.
A quick google search will show. Unless of course you go with unreliable data from people guessing like some of your links.
I especially liked the link with the cute paint chart where the guy predicts that wow will be dead in 2016. You mean this investor information, that quotes: Quote:During the quarter, BlizzardGÇÖs World of Warcraft remained the No. 1 subscription-based MMORPG in the world, with more than eight million subscribers, although the game saw declines of approximately 1.3 million subscribers, mainly from the East but in the West as well Who said WoW didn't lose subscribers in 2012?
I know many developers that wish they only saw a 16% decline in user-base on a 10 year old game that still has a userbase of +7.8m.
|

Kaarous Aldurald
ROC Deep Space The ROC
2871
|
Posted - 2014.02.28 22:16:00 -
[293] - Quote
Organic Lager wrote:
For sure if i felt my ship could pvp effectively enough to at least give me a chance to win then of course. However what ganker is going to pick a fight they could potentially lose?
Laughable.
I fly a Navy Apoc when I mission. I also picked up a Typhoon of late (because Amarr being restricted to Em/Them is freaking stupid given the NPC resist profiles).
I have never been ganked while missioning.
Hell I haven't even died to war targets. I mission during a wardec, and I still don't lose my ship.
Fit your ship correctly, fly it correctly, and don't do stupid things, and you will likely never die.
The fact that I even have to tell you this is simply astonishing to me. And the fact that it's the truth is simply disgusting. The fact that you can basically never die in any part of a sandbox game is just wrong.
Yes, people die in highsec. The vast majority are people who were doing it wrong. You can't tell me, like that liar Hawkeye tries to, that highsec is less safe than anywhere else because pilots whose actions collectively scream "I'm here, shoot me!" die in highsec.
Because the people who are doing it right basically never die. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1663
|
Posted - 2014.02.28 22:18:00 -
[294] - Quote
This discussion of WoW is kind of silly and not really relevant yea?
WoW is not obnoxiously successful because the game is good.
WoW is obnoxiously successful because of smart marketing. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Petrus Blackshell
Rifterlings Point Blank Alliance
2992
|
Posted - 2014.02.28 22:18:00 -
[295] - Quote
Kimmi Chan wrote:This discussion of WoW is kind of silly and not really relevant yea?
WoW is not obnoxiously successful because the game is good.
WoW is obnoxiously successful because of smart marketing. Also because pandas are cute. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1021
|
Posted - 2014.02.28 22:19:00 -
[296] - Quote
Kaarous Aldurald wrote:The fact that you can basically never die in any part of a sandbox game is just wrong. I guess this is another point of contention. To me it doesn't make sense to die just because "sandbox" if you are actively and competently trying to avoid it. |

ashley Eoner
289
|
Posted - 2014.02.28 22:19:00 -
[297] - Quote
Petrus Blackshell wrote:ashley Eoner wrote:Your link also shows 12 million as the peak which also continues to show that the 15 million is bullshit. So a loss of 4.2m subscribers while leaving 7.8m isn't that big of a deal when seen over the course of 3 years. Especially when you consider that some very controversial changes were released. Personally I'm still amazed they didn't lose more. I'm not saying baltec isn't full of exaggerating ****, but WoW is not exactly doing spectacularly either, and that's common knowledge. Losing more than 33% of your subscription base is serious. CCP lost a smaller proportion than that with the Incarna debacle, yet ended up laying off 1/5 of their employees. Granted, CCP doesn't have the built-up wealth of Blizzard, but still. Not a rosy picture. What were we talking about again? Wow is a game that is over 10 years old and still has over 7.8 subscribers and you say that's not doing spectacular. What in god's name would you consider spectacular then?
You know how WoW hit 12m? Cause of chinese subscribers. You know what happened there? The Chinese government shut the game down for a long period of time. The government also keeps blocking content. Guess what happens then? You lose subscribers. Even if you turn the key back on you're still going to lose subscribers because of the lack of confidence in the game being up for long. I'm not going to devote a section of my life to a game when the government has shut it down once already. That's where a big chunk of the losses came from.
It's a myth that incarna saw a mass exodus. CCP was cutting jobs regardless of what was going on with incarna. The current record for concurrent users online is post incarna. |

Kimmi Chan
Tastes Like Purple
1663
|
Posted - 2014.02.28 22:21:00 -
[298] - Quote
Petrus Blackshell wrote:Kimmi Chan wrote:This discussion of WoW is kind of silly and not really relevant yea?
WoW is not obnoxiously successful because the game is good.
WoW is obnoxiously successful because of smart marketing. Also because pandas are cute.
Grrr pandas! *shakes fist vigorously
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kimmi Chan
Tastes Like Purple
1663
|
Posted - 2014.02.28 22:22:00 -
[299] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote:The fact that you can basically never die in any part of a sandbox game is just wrong. I guess this is another point of contention. To me it doesn't make sense to die just because "sandbox" if you are actively and competently trying to avoid it.
Trying to avoid dying or trying to avoid the "sandbox"?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1021
|
Posted - 2014.02.28 22:22:00 -
[300] - Quote
Kimmi Chan wrote:Tyberius Franklin wrote:Kaarous Aldurald wrote:The fact that you can basically never die in any part of a sandbox game is just wrong. I guess this is another point of contention. To me it doesn't make sense to die just because "sandbox" if you are actively and competently trying to avoid it. Trying to avoid dying or trying to avoid the "sandbox"? Trying to avoid dying. |

Kaarous Aldurald
ROC Deep Space The ROC
2872
|
Posted - 2014.02.28 22:23:00 -
[301] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote:The fact that you can basically never die in any part of a sandbox game is just wrong. I guess this is another point of contention. To me it doesn't make sense to die just because "sandbox" if you are actively and competently trying to avoid it.
So, someone actively and competently trying to inflict it means nothing, then?
That's the problem. Competent defense > competent offense. Every time. There are no little tricks I can use to beat you (or even tackle you) if you know what D-scan is, and don't fit and fly your ship like you're mentally handicapped.
The fact that only competent offense > incompetent defense is another aspect of this problem.
Highsec is too safe. It promotes stupid gameplay because you can be doing it wrong and still be alive. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1664
|
Posted - 2014.02.28 22:25:00 -
[302] - Quote
Tyberius Franklin wrote:Kimmi Chan wrote:Tyberius Franklin wrote:Kaarous Aldurald wrote:The fact that you can basically never die in any part of a sandbox game is just wrong. I guess this is another point of contention. To me it doesn't make sense to die just because "sandbox" if you are actively and competently trying to avoid it. Trying to avoid dying or trying to avoid the "sandbox"? Trying to avoid dying.
I may be misinterpreting the discussion here but I don't think anyone goes out with the intention of dying. I think we also need to change dying to explode since we're all immortal. \o/
I think what Kaarous is trying to say is that some people are just terrible at fitting their ships appropriately. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Petrus Blackshell
Rifterlings Point Blank Alliance
2993
|
Posted - 2014.02.28 22:28:00 -
[303] - Quote
Kimmi Chan wrote:Petrus Blackshell wrote:Kimmi Chan wrote:This discussion of WoW is kind of silly and not really relevant yea?
WoW is not obnoxiously successful because the game is good.
WoW is obnoxiously successful because of smart marketing. Also because pandas are cute. Grrr pandas! *shakes fist vigorously I. love. pandas. um, I just (fans self) ..Sorry IGÇÖm getting emotiona;. I love pandas, I love every kind of panda (fans herself) GǪSorry, I just, I REALLY LOVE PANDAS. I just want to hug all of them but I canGÇÖt GÇÿcause thatGÇÖs crazy. I canGÇÖt hug every panda. I just want to, I want to, I want to. IGÇÖm sorry, I just, I get, anytime I hear panda, I just, I love pandas um, WHOO! Promised myself I wouldnGÇÖt cry, um, so anyway, I AM A PANDA LOVER. Um, and I, love to run tears up, pauses um, IGÇÖm sorry, IGÇÖm thinking about pandas again I just, I think about how many donGÇÖt have a home and how I should have them and how cute they are and their ears and the whiskers and the nose. I just love them and I want them and I want them in a basket and with little bow ties I want them to be on a rainbow and in my bed and I just want a house, full of them and I just want us to roll around. I canGÇÖt, I canGÇÖt Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Kimmi Chan
Tastes Like Purple
1664
|
Posted - 2014.02.28 22:30:00 -
[304] - Quote
Petrus Blackshell wrote:Kimmi Chan wrote:Petrus Blackshell wrote:Kimmi Chan wrote:This discussion of WoW is kind of silly and not really relevant yea?
WoW is not obnoxiously successful because the game is good.
WoW is obnoxiously successful because of smart marketing. Also because pandas are cute. Grrr pandas! *shakes fist vigorously I. love. pandas. um, I just (fans self) ..Sorry IGÇÖm getting emotiona;. I love pandas, I love every kind of panda (fans herself) GǪSorry, I just, I REALLY LOVE PANDAS. I just want to hug all of them but I canGÇÖt GÇÿcause thatGÇÖs crazy. I canGÇÖt hug every panda. I just want to, I want to, I want to. IGÇÖm sorry, I just, I get, anytime I hear panda, I just, I love pandas um, WHOO! Promised myself I wouldnGÇÖt cry, um, so anyway, I AM A PANDA LOVER. Um, and I, love to run tears up, pauses um, IGÇÖm sorry, IGÇÖm thinking about pandas again I just, I think about how many donGÇÖt have a home and how I should have them and how cute they are and their ears and the whiskers and the nose. I just love them and I want them and I want them in a basket and with little bow ties I want them to be on a rainbow and in my bed and I just want a house, full of them and I just want us to roll around. I canGÇÖt, I canGÇÖt
Damnit man I can't read all that with the tears in my eyes.  "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1022
|
Posted - 2014.02.28 22:31:00 -
[305] - Quote
Kaarous Aldurald wrote:Tyberius Franklin wrote:Kaarous Aldurald wrote:The fact that you can basically never die in any part of a sandbox game is just wrong. I guess this is another point of contention. To me it doesn't make sense to die just because "sandbox" if you are actively and competently trying to avoid it. So, someone actively and competently trying to inflict it means nothing, then? That's the problem. Competent defense > competent offense. Every time. There are no little tricks I can use to beat you (or even tackle you) if you know what D-scan is, and don't fit and fly your ship like you're mentally handicapped. The fact that only competent offense > incompetent defense is another aspect of this problem. Highsec is too safe. It promotes stupid gameplay because you can be doing it wrong and still be alive. Competent defense > Competent offense isn't highsec specific. It also promotes players learning competent defense, at least amongst those willing to learn the lesson, since it's actually effective. On the other hand reversing it creates a disconnect between preparation and survival, after all if no matter how prepared you are that same guy is always going to get you, why bother? It just doesn't incentivize smart play in the same way, rather reducing it to pure chance. Lastly competent offense > competent defense means you create a scenario where being on the defense is objectively stupid once ways to counter defenses are well known. |

ashley Eoner
289
|
Posted - 2014.02.28 22:31:00 -
[306] - Quote
Kimmi Chan wrote:Petrus Blackshell wrote:Kimmi Chan wrote:This discussion of WoW is kind of silly and not really relevant yea?
WoW is not obnoxiously successful because the game is good.
WoW is obnoxiously successful because of smart marketing. Also because pandas are cute. Grrr pandas! *shakes fist vigorously I admit I face palmed when I found out about pandas. I know they were in WC3 at some point but still. It just seemed like a naked ploy to cash in on the success of the kung fu panda stuff.
I had already quit by that point so it really didn't matter to me.
Point is that despite all our desires for WoW to die horribly it just keeps chugging along ugh. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1022
|
Posted - 2014.02.28 22:32:00 -
[307] - Quote
Kimmi Chan wrote: I may be misinterpreting the discussion here but I don't think anyone goes out with the intention of dying. I think we also need to change dying to explode since we're all immortal. \o/
I think what Kaarous is trying to say is that some people are just terrible at fitting their ships appropriately.
That's why I specifically stated actively and competently as qualifiers. He seemed disgusted that his own competence resulted in him not blowing up. I think his follow up point re-enforced that idea. |

Kimmi Chan
Tastes Like Purple
1664
|
Posted - 2014.02.28 22:37:00 -
[308] - Quote
Tyberius Franklin wrote:Highsec is too safe. It promotes stupid gameplay because you can be doing it wrong and still be alive. Competent defense > Competent offense isn't highsec specific. It also promotes players learning competent defense, at least amongst those willing to learn the lesson, since it's actually effective. On the other hand reversing it creates a disconnect between preparation and survival, after all if no matter how prepared you are that same guy is always going to get you, why bother? It just doesn't incentivize smart play in the same way, rather reducing it to pure chance. Lastly competent offense > competent defense means you create a scenario where being on the defense is objectively stupid once ways to counter defenses are well known.[/quote]
I think this is a good point Master Franklin (and that is rare for the Gallente).
I think what it actually boils down to is that the PvP Enthusiasts is always looking for an advantage. They're always looking for that ***** in the armor. The Carebear is not concerned with limiting the PvP Entusiast's advantage or mending that ***** in the armor. Their more concerned with the next spawn in their mission, whether their tank is holding, and how long before they need tor reload.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kaarous Aldurald
ROC Deep Space The ROC
2872
|
Posted - 2014.02.28 22:37:00 -
[309] - Quote
Tyberius Franklin wrote:
Competent defense > Competent offense isn't highsec specific.
No, it's just highsec exaggerated. In the other areas of space, that is mostly fine. (I believe it to not be the case in wormholes, however)
Highsec is simply the most grievous offender, with the highest, most vocal population.
Quote:It also promotes players learning competent defense, at least amongst those willing to learn the lesson, since it's actually effective.
Which is the problem. It doesn't do that in highsec. Highsec actively discourages learning to be competent, because whether you are competent or not pretty much doesn't matter in highsec.
Quote:On the other hand reversing it creates a disconnect between preparation and survival, after all if no matter how prepared you are that same guy is always going to get you, why bother? It just doesn't incentivize smart play in the same way, rather reducing it to pure chance. Lastly competent offense > competent defense means you create a scenario where being on the defense is objectively stupid once ways to counter defenses are well known.
I'm not saying it needs to be reversed.
I'm saying it needs to be balanced. It's not balanced right now. Not posting on my main, and loving it.-á Because free speech.-á |

Erroch
STK Scientific Initiative Mercenaries
4
|
Posted - 2014.02.28 22:37:00 -
[310] - Quote
ashley Eoner wrote: It appears that you're not familiar with oldschool gaming. Do you know what a MUD is or a BBS?
MUDS were mostly themepark, at least every one of the Diku and derivative based ones I goofed off with during college was.
BBS's weren't games, they were sometimes platforms for "door games", but that's akin to calling twitter or reddit a game.
Sandbox games are pretty few and far between. Most muds, even though "players" were also "staff " creating content, doesn't change the fact that the rank and file were just consuming content produced by the staff. |

Lilliana Stelles
1172
|
Posted - 2014.02.28 22:45:00 -
[311] - Quote
I disagree with the philosophy behind this thread. I don't think it's the problem that OP presents.
HOWEVER.
I love the suggestions. As someone who's participated in quite a bit of both PVE and PVP content, more hardcore PVE really, truly appeals to me. Level 4 missions are too easy; it FEELS LIKE FARMING. I'd really enjoy having the difficulty turned up three or four notches.
This would add value back to meta items, which is great. You couldn't just go out steamroll NPCs for meta 4 items, and it'd actually give more value to salvaging.
I don't think we need ZERO bounties in highsec, but reducing them to lower-than-ratting rates is probably a good idea. 18 mil ticks in highsec are a BAAAAAD idea and should be fixed. Not a forum alt.-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1023
|
Posted - 2014.02.28 22:47:00 -
[312] - Quote
Kaarous Aldurald wrote: I'm not saying it needs to be reversed.
I'm saying it needs to be balanced. It's not balanced right now.
I would say it's not balanced because it's not very deep. In most cases it's either a matter of "are you tackled?" Being that it's so boolean, it's hard to balance.
That said, mashing the DSCAN every 2 sec is not really what i would call the epitome of interactive social gaming. |

Kaarous Aldurald
ROC Deep Space The ROC
2874
|
Posted - 2014.02.28 22:52:00 -
[313] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote: I'm not saying it needs to be reversed.
I'm saying it needs to be balanced. It's not balanced right now.
I would say it's not balanced because it's not very deep. In most cases it's either a matter of "are you tackled?" Being that it's so boolean, it's hard to balance. That said, mashing the DSCAN every 2 sec is not really what i would call the epitome of interactive social gaming.
There are plenty of things that need fixed, is what you're trying to say.
What I'm trying to say is that this is one of them.
The need for, and usefulness of D-scan doesn't go away just because it's "boring". As far as highsec is concerned, the only problem with D-scan is that it requires you to pay any attention at all, the amount is not relevant.
If it can't be done while afk "highsec" at large doesn't want anything to do with it.
Their attitudes are a result of the cradle of safety they've been swaddled in for too long. That needs fixed, then we can actually have an honest discussion about it among the players. Instead of a derailing contest between one group of players, and one group of self interested afk robots.
Because you can't convince people to play the game correctly if the option to play it wrong and still win exists. Not posting on my main, and loving it.-á Because free speech.-á |

Lilliana Stelles
1172
|
Posted - 2014.02.28 22:56:00 -
[314] - Quote
Erotica 1 wrote:The original post clearly states possible solutions. The problem is largely agreed upon. There are plenty of themepark games to choose from. Some of them I would play if they were not themeparks and I had a glimmer of hope they would last, mainly Star Trek and Star Wars.
There is only one EVE.
Once you take EVE too far towards a themepark, then other games look attractive, and the core players actually leave.
People come to EVE after reading of massive space battles, massive ponzis, corporate infiltration, etc. They don't join because they heard about mining lasers and mission grinding.
The awesomely complex economy EVE has needs all player types. But if CCP simply goes back to basics and focuses on what makes EVE special, the rest will take care of itself.
I know I'm like 15 pages behind reading this thread. And I don't often agree with Erotica on points. But this speaks true to the nature of EVE. This is what has killed Elder Scrolls Online for me before even getting ahold of it (You won't be able to pickpocket other players or murder the NPCs randomly? Here I was expecting "criminal" status like Eve and the previous ES games). Eve is unique in that it allows players so much freedom, even if it does have to force them into situations where that freedom can be expressed. And I think that in the end giving players that nudge will actually help new and casual players enjoy the game more, and not scare them away. Not a forum alt.-á |

Kimmi Chan
Tastes Like Purple
1667
|
Posted - 2014.02.28 22:58:00 -
[315] - Quote
Kaarous Aldurald wrote:then we can actually have an honest discussion about it among the players. Instead of a derailing contest between one group of players, and one group of self interested afk robots.
I would love to see a thread like this where the two sides actually had a civil and intelligent discussion on the matter rather than the business as usual that we usually see.
I think everyone wants a better game but one side always sees the other side as trying to "ruin" it regardless of how beneficial the suggested change is to everyone. Too many conspiracy theories - too little trust. Honestly, if people really want to make the game better they need to submit their suggestions with the "others" needs and wants in mind. Otherwise, it will always devolve into a barrage of flying crap.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

ashley Eoner
289
|
Posted - 2014.02.28 22:58:00 -
[316] - Quote
Lilliana Stelles wrote:Erotica 1 wrote:The original post clearly states possible solutions. The problem is largely agreed upon. There are plenty of themepark games to choose from. Some of them I would play if they were not themeparks and I had a glimmer of hope they would last, mainly Star Trek and Star Wars.
There is only one EVE.
Once you take EVE too far towards a themepark, then other games look attractive, and the core players actually leave.
People come to EVE after reading of massive space battles, massive ponzis, corporate infiltration, etc. They don't join because they heard about mining lasers and mission grinding.
The awesomely complex economy EVE has needs all player types. But if CCP simply goes back to basics and focuses on what makes EVE special, the rest will take care of itself. I know I'm like 15 pages behind reading this thread. And I don't often agree with Erotica on points. But this speaks true to the nature of EVE. This is what has killed Elder Scrolls Online for me before even getting ahold of it (You won't be able to pickpocket other players or murder the NPCs randomly? Here I was expecting "criminal" status like Eve and the previous ES games). Eve is unique in that it allows players so much freedom, even if it does have to force them into situations where that freedom can be expressed. And I think that in the end giving players that nudge will actually help new and casual players enjoy the game more, and not scare them away. The freedom you speak of is not unique to eve.
|

Petrus Blackshell
Rifterlings Point Blank Alliance
2994
|
Posted - 2014.02.28 22:58:00 -
[317] - Quote
Lilliana Stelles wrote:And I don't often agree with Erotica on points. I feel the dark side in you. It is goooooooood. Continue down this path and you will have all the power I know you desire. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

ashley Eoner
289
|
Posted - 2014.02.28 23:00:00 -
[318] - Quote
Erroch wrote:ashley Eoner wrote: It appears that you're not familiar with oldschool gaming. Do you know what a MUD is or a BBS?
MUDS were mostly themepark, at least every one of the Diku and derivative based ones I goofed off with during college was. BBS's weren't games, they were sometimes platforms for "door games", but that's akin to calling twitter or reddit a game. Sandbox games are pretty few and far between. Most muds, even though "players" were also "staff " creating content, doesn't change the fact that the rank and file were just consuming content produced by the staff. MUDs were the result of hardware limits. Programmers at the time wished they could present more freedom. Now taken in the perspective of their time MUDs were sandbox compared to the other games available.
Tradewars was not a "door game". Neither were the other games in that vein.
EDIT : If you consider Diku to be a themepark game then there is absolutely no none themepark games in existence today. I recall it being very dungeons and dragons like allowing for a great deal of open gameplay.
Or am I not remembering the right game? |

Kimmi Chan
Tastes Like Purple
1667
|
Posted - 2014.02.28 23:00:00 -
[319] - Quote
Lilliana Stelles wrote:I know I'm like 15 pages behind reading this thread. And I don't often agree with Erotica on points. But this speaks true to the nature of EVE. This is what has killed Elder Scrolls Online for me before even getting ahold of it (You won't be able to pickpocket other players or murder the NPCs randomly? Here I was expecting "criminal" status like Eve and the previous ES games). Eve is unique in that it allows players so much freedom, even if it does have to force them into situations where that freedom can be expressed. And I think that in the end giving players that nudge will actually help new and casual players enjoy the game more, and not scare them away.
Take your time. Thread's not going anywhere. 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

ashley Eoner
289
|
Posted - 2014.02.28 23:01:00 -
[320] - Quote
Kaarous Aldurald wrote:Which is the problem. It doesn't do that in highsec. Highsec actively discourages learning to be competent, because whether you are competent or not pretty much doesn't matter in highsec. You know that's crap as there are consequences for being incompetent. One could take your statement and apply it to nullblocks where individual competence is discouraged because the bees are told what to do. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1024
|
Posted - 2014.02.28 23:08:00 -
[321] - Quote
Kaarous Aldurald wrote:Tyberius Franklin wrote:Kaarous Aldurald wrote: I'm not saying it needs to be reversed.
I'm saying it needs to be balanced. It's not balanced right now.
I would say it's not balanced because it's not very deep. In most cases it's either a matter of "are you tackled?" Being that it's so boolean, it's hard to balance. That said, mashing the DSCAN every 2 sec is not really what i would call the epitome of interactive social gaming. There are plenty of things that need fixed, is what you're trying to say. What I'm trying to say is that this is one of them. The need for, and usefulness of D-scan doesn't go away just because it's "boring". As far as highsec is concerned, the only problem with D-scan is that it requires you to pay any attention at all, the amount is not relevant. If it can't be done while afk "highsec" at large doesn't want anything to do with it. Their attitudes are a result of the cradle of safety they've been swaddled in for too long. That needs fixed, then we can actually have an honest discussion about it among the players. Instead of a derailing contest between one group of players, and one group of self interested afk robots. Because you can't convince people to play the game correctly if the option to play it wrong and still win exists. No, I'm not saying there are plenty of things that need fixed persay, I'm saying that the one you are complaining about, given current fitting and combat realities, doesn't leave room for balancing. That would inherently necessitate changes to provide ways to toggle balance, but that's not really relevant here.
The need for and usefulness of DSCAN being coupled to it's current incarnation is actually, exactly my point on the second part. I'm not sure how you conflated paying attention with "KEEP MASHING BUTTAN," but the 2 are not the same. Most people don't use it due to a combination of effort and probability of attack. If it were passive and part of a more dynamic system I would bet money on increased usage and awareness.
Fixing that would also probably go a really long way towards eliminating these sweeping generalizations that poison these conversations. |

Victoria Thorne
Science and Trade Institute Caldari State
81
|
Posted - 2014.02.28 23:08:00 -
[322] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:then we can actually have an honest discussion about it among the players. Instead of a derailing contest between one group of players, and one group of self interested afk robots. I would love to see a thread like this where the two sides actually had a civil and intelligent discussion on the matter rather than the business as usual that we usually see. I think everyone wants a better game but one side always sees the other side as trying to "ruin" it regardless of how beneficial the suggested change is to everyone. Too many conspiracy theories - too little trust. Honestly, if people really want to make the game better they need to submit their suggestions with the "others" needs and wants in mind. Otherwise, it will always devolve into a barrage of flying crap.
Personally, I'd love to see missions that encourage pvp fits. Require a warp scrambler to keep a mission target from escaping. Make npc spawns more unpredictable & have reinforcements from different factions, encouraging Omni-tanking, rather than mission fitting. |

Kaarous Aldurald
ROC Deep Space The ROC
2875
|
Posted - 2014.02.28 23:14:00 -
[323] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:then we can actually have an honest discussion about it among the players. Instead of a derailing contest between one group of players, and one group of self interested afk robots. I would love to see a thread like this where the two sides actually had a civil and intelligent discussion on the matter rather than the business as usual that we usually see. I think everyone wants a better game but one side always sees the other side as trying to "ruin" it regardless of how beneficial the suggested change is to everyone. Too many conspiracy theories - too little trust. Honestly, if people really want to make the game better they need to submit their suggestions with the "others" needs and wants in mind. Otherwise, it will always devolve into a barrage of flying crap.
I agree, but here's the thing.
Not all of the "needs and wants" are valid. I want CONCORD to go away, or at least be tankable. I recognize that's not going to happen, certainly not the first one.
But when people like me say "The game is too safe" people like Hawkeye or ashley or our new friend Divine Intervention pop up and say things like "well people still die at all so that's not true!".
One is a reasonable statement, the other is an unreasonable one. To suggest that people aren't supposed to die (in highsec, or anywhere) is totally against the spirit of EVE, and the concept of MMO and multiplayer games entirely.
And that's where the real selfishness comes from. Because when I say "more people need to be dying", they think it means them, personally. They cannot take their self interest out of the equation, and as a result are not fit to discuss the topic in the first place, since they stand for a position that should not be allowed to happen.
Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Deep Space The ROC
2876
|
Posted - 2014.02.28 23:25:00 -
[324] - Quote
Tyberius Franklin wrote: not sure how you conflated paying attention with "KEEP MASHING BUTTAN," but the 2 are not the same.
I'll have a longer reply for the rest of your post later, but I just wanted to address this before I get on the road.
It's not "push button, have safety". It's "push button, have to make a determination and a decision".
That's why it's not used by most people in highsec. Because they want some binary guarantee of safety.
If D-scan were something passive, for example, that told you when a warp in on your grid happened, it would give more safety to people who didn't do it correctly, in exchange for nothing on their part. No effort, more safety.
That is bad.
D-scan also has tons of meta uses by using it to hunt people, etc, also. It's a complex tool, and it can't just be replaced by something passive without negatively effecting quite a bit of the game. Not posting on my main, and loving it.-á Because free speech.-á |

ashley Eoner
289
|
Posted - 2014.02.28 23:29:00 -
[325] - Quote
Kaarous Aldurald wrote:Kimmi Chan wrote:Kaarous Aldurald wrote:then we can actually have an honest discussion about it among the players. Instead of a derailing contest between one group of players, and one group of self interested afk robots. I would love to see a thread like this where the two sides actually had a civil and intelligent discussion on the matter rather than the business as usual that we usually see. I think everyone wants a better game but one side always sees the other side as trying to "ruin" it regardless of how beneficial the suggested change is to everyone. Too many conspiracy theories - too little trust. Honestly, if people really want to make the game better they need to submit their suggestions with the "others" needs and wants in mind. Otherwise, it will always devolve into a barrage of flying crap. I agree, but here's the thing. Not all of the "needs and wants" are valid. I want CONCORD to go away, or at least be tankable. I recognize that's not going to happen, certainly not the first one. But when people like me say "The game is too safe" people like Hawkeye or ashley or our new friend Divine Intervention pop up and say things like "well people still die at all so that's not true!". One is a reasonable statement, the other is an unreasonable one. To suggest that people aren't supposed to die (in highsec, or anywhere) is totally against the spirit of EVE, and the concept of MMO and multiplayer games entirely. And that's where the real selfishness comes from. Because when I say "more people need to be dying", they think it means them, personally. They cannot take their self interest out of the equation, and as a result are not fit to discuss the topic in the first place, since they stand for a position that should not be allowed to happen. That's where my "Spelunking Mario" comment comes into play, btw. Because they don't want to play EVE. They want to play something that is not EVE, and they think they get to do it in EVE. They're behaving in a fashion contrary to what the game actually is, and rather than change themselves or how they're playing, they complain and say that there should be trampolines in the formerly bottomless pits. Removal of concord and by extension highsec would result in a very quick death of the game. There's a reason for concord and highsec and anyone that played in beta knows that. People get sick of the 24/7 curbstomp really quickly once they are always on the receiving end. Of course you have no fear of that fate thanks to your connections and current standings so naturally you desire the ability to be the curbstomper.
Since CCP is not allowing you to freely curbstomp the helpless you QQ about those that defend CCP's defense of the helpless. Helpless of course being relative as they are only helpless in the face of your superior numbers and isk.
|

Kimmi Chan
Tastes Like Purple
1669
|
Posted - 2014.02.28 23:39:00 -
[326] - Quote
ashley Eoner wrote:Since CCP is not allowing you to freely curbstomp the helpless you QQ about those that defend CCP's defense of the helpless. Helpless of course being relative as they are only helpless in the face of your superior numbers and isk.
Ashley, I want you to consider how many times we read the phrase, "Why do gankers always go after defenseless ->insert profession archetype here<-"
PvP Enthusiasts do not make people helpless or defenseless. People who do not seek help (i.e. playing solo) or who do not defend their assets (i.e. fitting horrible tanks and blinging out mission fits full of deadspace) make themselves helpless and defenseless. Is this playing solo or poor fitting decisions something you feel we should encourage?
Please consider that for a moment before you reply. I would like a well-thought out and reasoned response not a knee jerk response please.  "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Alvatore DiMarco
Capricious Endeavours Ltd
1822
|
Posted - 2014.02.28 23:43:00 -
[327] - Quote
Posting in a rant thread.
Also: "remove gate guns from lowsec" is pure comedy gold. |

Kimmi Chan
Tastes Like Purple
1669
|
Posted - 2014.02.28 23:45:00 -
[328] - Quote
Alvatore DiMarco wrote:Posting in a rant thread.
Nah. The ranting pretty much dropped right out immediately after it was given the kiss of death of being moved to F&I.  "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

ashley Eoner
289
|
Posted - 2014.02.28 23:46:00 -
[329] - Quote
Kimmi Chan wrote:ashley Eoner wrote:Since CCP is not allowing you to freely curbstomp the helpless you QQ about those that defend CCP's defense of the helpless. Helpless of course being relative as they are only helpless in the face of your superior numbers and isk.
Ashley, I want you to consider how many times we read the phrase, "Why do gankers always go after defenseless ->insert profession archetype here<-" PvP Enthusiasts do not make people helpless or defenseless. People who do not seek help (i.e. playing solo) or who do not defend their assets (i.e. fitting horrible tanks and blinging out mission fits full of deadspace) make themselves helpless and defenseless. Is this playing solo or poor fitting decisions something you feel we should encourage? Please consider that for a moment before you reply. I would like a well-thought out and reasoned response not a knee jerk response please.  You're taking my comments out of context. My comments were merely in the context of an environment where Concord and by extension highsec has been removed.
That means your entire post is meaningless and has no relevance. |

Kimmi Chan
Tastes Like Purple
1670
|
Posted - 2014.02.28 23:48:00 -
[330] - Quote
ashley Eoner wrote:Kimmi Chan wrote:ashley Eoner wrote:Since CCP is not allowing you to freely curbstomp the helpless you QQ about those that defend CCP's defense of the helpless. Helpless of course being relative as they are only helpless in the face of your superior numbers and isk.
Ashley, I want you to consider how many times we read the phrase, "Why do gankers always go after defenseless ->insert profession archetype here<-" PvP Enthusiasts do not make people helpless or defenseless. People who do not seek help (i.e. playing solo) or who do not defend their assets (i.e. fitting horrible tanks and blinging out mission fits full of deadspace) make themselves helpless and defenseless. Is this playing solo or poor fitting decisions something you feel we should encourage? Please consider that for a moment before you reply. I would like a well-thought out and reasoned response not a knee jerk response please.  You're taking my comments out of context. My comments were merely in the context of an environment where Concord and by extension highsec has been removed. The person I responded to had stated such an environment as being his wish/desire. That means your entire post is meaningless and has no relevance.
I see. So in the context of Kaarous' dreamworld then?
Fair enough.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

ashley Eoner
289
|
Posted - 2014.02.28 23:51:00 -
[331] - Quote
Kimmi Chan wrote:ashley Eoner wrote:Kimmi Chan wrote:ashley Eoner wrote:Since CCP is not allowing you to freely curbstomp the helpless you QQ about those that defend CCP's defense of the helpless. Helpless of course being relative as they are only helpless in the face of your superior numbers and isk.
Ashley, I want you to consider how many times we read the phrase, "Why do gankers always go after defenseless ->insert profession archetype here<-" PvP Enthusiasts do not make people helpless or defenseless. People who do not seek help (i.e. playing solo) or who do not defend their assets (i.e. fitting horrible tanks and blinging out mission fits full of deadspace) make themselves helpless and defenseless. Is this playing solo or poor fitting decisions something you feel we should encourage? Please consider that for a moment before you reply. I would like a well-thought out and reasoned response not a knee jerk response please.  You're taking my comments out of context. My comments were merely in the context of an environment where Concord and by extension highsec has been removed. The person I responded to had stated such an environment as being his wish/desire. That means your entire post is meaningless and has no relevance. I see. So in the context of Kaarous' dreamworld then? Fair enough. Proper fitting wouldn't even matter as undocking without a fleet to back you up would be a death sentence. If anything it would encourage bad fits and bad players as skill would be a non factor. Newbie starting areas would be camped 24/7 and no new players would stay longer then the first couple times being ganked on undock. It would be exceedingly dumb as witnessed +10 years ago. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1024
|
Posted - 2014.02.28 23:51:00 -
[332] - Quote
Kaarous Aldurald wrote:Tyberius Franklin wrote: not sure how you conflated paying attention with "KEEP MASHING BUTTAN," but the 2 are not the same.
I'll have a longer reply for the rest of your post later, but I just wanted to address this before I get on the road. It's not "push button, have safety". It's "push button, have to make a determination and a decision". That's why it's not used by most people in highsec. Because they want some binary guarantee of safety. If D-scan were something passive, for example, that told you when a warp in on your grid happened, it would give more safety to people who didn't do it correctly, in exchange for nothing on their part. No effort, more safety. That is bad. D-scan also has tons of meta uses by using it to hunt people, etc, also. It's a complex tool, and it can't just be replaced by something passive without negatively effecting quite a bit of the game.
Tyberius Franklin wrote:If it were passive and part of a more dynamic system I would bet money on increased usage and awareness. Allow me to expound upon this as it apparently didn't have the intended meaning. DSCAN needs reworked as part of a complete overhaul of situational awareness tools. It, like other things, needs to be decoupled from perfect intel so that it's power isn't only limited by pure annoyance.
But really, the term "people in highsec" is getting pretty presumptuous at this point. The only reason I don't use DSCAN more often is the interface with the tool. I can't be the only one. Furthermore you can't accurately qualify what people will do with information they aren't currently getting. |

Maekchu
Black Rebel Rifter Club The Devil's Tattoo
19
|
Posted - 2014.03.01 00:00:00 -
[333] - Quote
hellokittyonline wrote:People seem to be under the impression that we gank because we hold some insane grudge against carebears but this is quite simply not the case (most of the time). The fact of the matter is, most of us joined this game thinking that there was an actual PvP profession in which we could fund our fun with something WE CAN ACTUALLY ENJOY DOING. I think I speak for a large portion of the PvP community when I say that we do not enjoy mindlessly farming for space bucks. After having read most of the thread, I stumbled upon this part, which I think captures an essential problem. Now, I don't want to engage in an online catfight between "griefers" and carebears, since I think both have a valid playstyle. Just do what you enjoy.
However, I also think that the game needs some love when it comes to smaller scale PvP. Especially for frigate enthusiasts like myself :P But personal gains aside, small scale PvP really needs some more focus.
With the addition of the POCOs in highsec, it is clear CCP wants more PvP. I think it was a great addition. Just not one affecting myself, since some of us, prefer smaller engages or solo PvP.
FW was that promise, and sure it was exciting. But it has devolved into a farm fest. If you want to play with stabs and cloaks, be my guest. But such complexes needs to be flagged, so I can make a judgement whether I want to chase a ghost , before I warp into the plex. Cause when 80-90% of the times I warp into a plex, just to find out he is stabbed or cloaked. I just start to get physically sick. I just want a "good fight". If anyone takes the time to look up my killboard, they will see that I don't give a damn about my killboard efficiency. I just want a place to fight, whether I win or die. I honestly don't give a damn, since I have 50 more Rifters just waiting to get exploded.
And EVE just don't have such a place for people anymore (FW is garbage, sec tags just didn't attract enough people and Null is empty... Like really empty). There is some PvP to be had for bigger alliances, struggling over in-game resources (be that POCOs or SOV). But for us lonely pirates, that just wants to fly around space blowing **** up, while enjoying our freedom from major corporations and their power struggle... We are only left with blowing up the random miner, explorer, cyno, ratter or otherwise "lost" traveler in space.
I'm not saying that there are no fights to be had. But you really need to look hard and long for them. Maybe, I'm just doing something wrong. If I do, please educate me and show me the way for good pew pew (pre-arranged fights is not a way). However, my experience tells me, that even being in a permaflashy T1 frigate just sitting in space, is not enough to make people engage you.
I might play this game the wrong way. But since it's a sandbox, I suppose solo (frigate) PvP is also a valid way of playing. I'm not asking CCP to change to game to cater to my "kind". All I want, is just a few more tools to work with.
It's very hard to build a beautiful sandcastle with my broken shovel and littered sand. Throw in some more new tools, so all of us kids get a chance to get a new shovel to play with! :D |

Kimmi Chan
Tastes Like Purple
1670
|
Posted - 2014.03.01 00:01:00 -
[334] - Quote
Tyberius Franklin wrote:Allow me to expound upon this as it apparently didn't have the intended meaning. DSCAN needs reworked as part of a complete overhaul of situational awareness tools. It, like other things, needs to be decoupled from perfect intel so that it's power isn't only limited by pure annoyance.
But really, the term "people in highsec" is getting pretty presumptuous at this point. The only reason I don't use DSCAN more often is the interface with the tool. I can't be the only one. Furthermore you can't accurately qualify what people will do with information they aren't currently getting.
I think there is a consensus and it may in fact be a generalization that people in HighSec are lazy and have a sense of entitlement. Now, before you hit reply and start calling me anything but my name, please hear me out.
I've seen posts (and I am happy to dig for them) where people say things similar to the following:
In regards to mining:
I shouldn't have to fit a tank. I should be able to fit for max yield.
In regards to Jita gates:
I shouldn't have to go somewhere else. I shouldn't have to use a scout. I shouldn't have to sit on the gate.
I will agree, Tyberius, that the D-Scan is the most valuable tool that has the worst interface. Speaking as the Devil's Advocate, since I reside full-time in HighSec but am trying to understand the "opposition" in these matters, they use it constantly in Low and Null and WH. Why should we not use it High?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

ashley Eoner
289
|
Posted - 2014.03.01 00:04:00 -
[335] - Quote
Kimmi Chan wrote:Tyberius Franklin wrote:Allow me to expound upon this as it apparently didn't have the intended meaning. DSCAN needs reworked as part of a complete overhaul of situational awareness tools. It, like other things, needs to be decoupled from perfect intel so that it's power isn't only limited by pure annoyance.
But really, the term "people in highsec" is getting pretty presumptuous at this point. The only reason I don't use DSCAN more often is the interface with the tool. I can't be the only one. Furthermore you can't accurately qualify what people will do with information they aren't currently getting. I think there is a consensus and it may in fact be a generalization that people in HighSec are lazy and have a sense of entitlement. Now, before you hit reply and start calling me anything but my name, please hear me out. I've seen posts (and I am happy to dig for them) where people say things similar to the following: In regards to mining: I shouldn't have to fit a tank. I should be able to fit for max yield. In regards to Jita gates: I shouldn't have to go somewhere else. I shouldn't have to use a scout. I shouldn't have to sit on the gate. I will agree, Tyberius, that the D-Scan is the most valuable tool that has the worst interface. Speaking as the Devil's Advocate, since I reside full-time in HighSec but am trying to understand the "opposition" in these matters, they use it constantly in Low and Null and WH. Why should we not use it High? You know you can do the same thing with the nullbears right?
I shouldn't have to go somewhere else to make isk I should make massive isk just because I sit in a big blue donut in safety because I risked getting here or something (RISK REWARD!!!) You know even though it's their corporation/alliance policies that result in the decreased earnings..
I shouldn't have to dock up cause of afk cloak I shouldn't have to sit on a gate to find a seal to club.
etc etc
IT's safe to say feeling entitled is a normal state of humanity and as such it exists on all sides of this game.
Why not use it in highsec? Well unlike in WHs or Nul DSCan is useless. In null and WH you know who the enemy is. In highsec you have no idea who you enemy is and all Dscan does is show you what you already know in local. |

Kimmi Chan
Tastes Like Purple
1670
|
Posted - 2014.03.01 00:07:00 -
[336] - Quote
Maekchu wrote:hellokittyonline wrote:People seem to be under the impression that we gank because we hold some insane grudge against carebears but this is quite simply not the case (most of the time). The fact of the matter is, most of us joined this game thinking that there was an actual PvP profession in which we could fund our fun with something WE CAN ACTUALLY ENJOY DOING. I think I speak for a large portion of the PvP community when I say that we do not enjoy mindlessly farming for space bucks. After having read most of the thread, I stumbled upon this part, which I think captures an essential problem. Now, I don't want to engage in an online catfight between "griefers" and carebears, since I think both have a valid playstyle. Just do what you enjoy. However, I also think that the game needs some love when it comes to smaller scale PvP. Especially for frigate enthusiasts like myself :P But personal gains aside, small scale PvP really needs some more focus. With the addition of the POCOs in highsec, it is clear CCP wants more PvP. I think it was a great addition. Just not one affecting myself, since some of us, prefer smaller engages or solo PvP. FW was that promise, and sure it was exciting. But it has devolved into a farm fest. If you want to play with stabs and cloaks, be my guest. But such complexes needs to be flagged, so I can make a judgement whether I want to chase a ghost , before I warp into the plex. Cause when 80-90% of the times I warp into a plex, just to find out he is stabbed or cloaked. I just start to get physically sick. I just want a "good fight". If anyone takes the time to look up my killboard, they will see that I don't give a damn about my killboard efficiency. I just want a place to fight, whether I win or die. I honestly don't give a damn, since I have 50 more Rifters just waiting to get exploded. And EVE just don't have such a place for people anymore (FW is garbage, sec tags just didn't attract enough people and Null is empty... Like really empty). There is some PvP to be had for bigger alliances, struggling over in-game resources (be that POCOs or SOV). But for us lonely pirates, that just wants to fly around space blowing **** up, while enjoying our freedom from major corporations and their power struggle... We are only left with blowing up the random miner, explorer, cyno, ratter or otherwise "lost" traveler in space. I'm not saying that there are no fights to be had. But you really need to look hard and long for them. Maybe, I'm just doing something wrong. If I do, please educate me and show me the way for good pew pew (pre-arranged fights is not a way). However, my experience tells me, that even being in a permaflashy T1 frigate just sitting in space, is not enough to make people engage you. I might play this game the wrong way. But since it's a sandbox, I suppose solo (frigate) PvP is also a valid way of playing. I'm not asking CCP to change to game to cater to my "kind". All I want, is just a few more tools to work with. It's very hard to build a beautiful sandcastle with my broken shovel and littered sand. Throw in some more new tools, so all of us kids get a chance to get a new shovel to play with! :D
Good post Maekchu. I was in BRRC for a short time. Good people. I can't give you a lot of good advice since PvP isn't my thing but I can tell you what I would do.
Fit a Navy BS with a bunch of shiny and start up a L4 mission and then wait. Osmon, Lanngisi, and Apanake will likely give you your shortest wait times. Have a 2nd alt account with your Rifter standing by orbiting a station and wait for another PvP enthusiast to nick your loot and go suspect. Warp in Rifter and start scramming and shooting.
I agree it's not the most ideal situation but it is one suggestion.
Good luck!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Rowells
Unknown Soldiers Fidelas Constans
257
|
Posted - 2014.03.01 00:10:00 -
[337] - Quote
hellokittyonline wrote:PTL;DR - Make players have to learn about the game and its mechanics in order to be successful. So, force players to do something they may or may not want to do. That doesnt sound very sanbox-like to me. If they don't want to learn anything new that's up to them. Examples of people who do not like being forced into a different playstyle:
Mission runners Miners Industrialists Traders Non-mission PVE'ers PVP'ers Player leadership Everybody
Summary: Nobody wants to be forced into a playstyle they don't like. If i have found a way to have fun and do it well (reducing risk/increasing effectiveness through skills, investments, tactics) then who is anyone else to tell me to do it any other way? I have multiple accounts just for this reason. Sometimes I enjoy blowing things up/getting blown up. Sometimes I enjoy crunching numbers and streamlining processes for my own benefit. A player should NEVER be forced to play a different way simply because someone else wants them to.
If someone doesn't want to play like you do, that is essentially a sandbox at it's best. Making someone play a different way than they want is not a sandbox. |

Alvatore DiMarco
Capricious Endeavours Ltd
1824
|
Posted - 2014.03.01 00:11:00 -
[338] - Quote
Maekchu wrote: If anyone takes the time to look up my killboard, they will see that I don't give a damn about my killboard efficiency.
Confirming the above statement.
|

Kimmi Chan
Tastes Like Purple
1670
|
Posted - 2014.03.01 00:16:00 -
[339] - Quote
ashley Eoner wrote:You know you can do the same thing with the nullbears right?
I shouldn't have to go somewhere else to make isk I should make massive isk just because I sit in a big blue donut in safety because I risked getting here or something (RISK REWARD!!!) You know even though it's their corporation/alliance policies that result in the decreased earnings..
I shouldn't have to dock up cause of afk cloak I shouldn't have to sit on a gate to find a seal to club.
etc etc
IT's safe to say feeling entitled is a normal state of humanity and as such it exists on all sides of this game.
I suppose that's true. Unfortunate, but true.
ashley Eoner wrote:Why not use it in highsec? Well unlike in WHs or Nul DSCan is useless in highsec. In null and WH you know who the enemy are so when you see them on the scan it matters. In highsec you have no idea who you enemy is and all Dscan does is show you what you already know in local.
I think that is the point of contention that Kaarous may be speaking of. The safety in HighSec is such that most of the tools that other people are using are completely ignored in HighSec, again as a result of the safety side of the argument.
Understand Ashley, I am not advocating for either side of this issue. I would just like to see people engage in the discussion without all the blather of personal attacks, repetition of the "party line", or any speculative or ideological rhetoric. I hope you don't mind.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1024
|
Posted - 2014.03.01 00:17:00 -
[340] - Quote
Kimmi Chan wrote:I will agree, Tyberius, that the D-Scan is the most valuable tool that has the worst interface. Speaking as the Devil's Advocate, since I reside full-time in HighSec but am trying to understand the "opposition" in these matters, they use it constantly in Low and Null and WH. Why should we not use it High? We've already established that it has use in highsec. As for why people don't use it? It's up to aggressor activity to make that worthwhile. If they don't see the reward on a particular target as being worthwhile enough to put them in a situation where DSCAN can be leveraged, that isn't inherently an issue that needs solving. |

Alvatore DiMarco
Capricious Endeavours Ltd
1825
|
Posted - 2014.03.01 00:47:00 -
[341] - Quote
One reason I don't tend to use dscan in highsec is that with how populated it is, useful results tend to also come with a lot of noise. |

Evilishah
Native Freshfood Minmatar Republic
9
|
Posted - 2014.03.01 00:59:00 -
[342] - Quote
Organic Lager wrote: I don't love having my billion isk mission ship being blown up when there is nothing i can do about it. I don't love being horrified to touch anything in high sec for fear of turning suspect.
I'd be inclined to agree up to a point.
There is a problem though. High sec isn't just safe (relatively), it is insanely profitable.
Were high sec 100% safe, it should be hugely nerfed for profitability requiring runs into low and null to even have a chance at purchasing something like a Marauder. In either case, we are both pipe-dreaming.
Eve is incredibly unique in that not only is our starter area also our "end game", it is the easiest activity in Eve, the most profitable activity in Eve, and one of the safest activities in Eve. |

Kaarous Aldurald
ROC Deep Space The ROC
2878
|
Posted - 2014.03.01 01:20:00 -
[343] - Quote
Rowells wrote: So, force players to do something they may or may not want to do. That doesnt sound very sanbox-like to me. If they don't want to learn anything new that's up to them.
Learning to play the game isn't about "forced". If you don't want to actually play the game, then don't log in.
Yes, it is up to "them" if they want to autopilot, if they want to not fit tank, if they want to haul waaaay too much stuff.
There are consequences to doing stupid things, however. Trying to take the consequences away isn't acceptable. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Deep Space The ROC
2878
|
Posted - 2014.03.01 01:23:00 -
[344] - Quote
Evilishah wrote:Organic Lager wrote: I don't love having my billion isk mission ship being blown up when there is nothing i can do about it. I don't love being horrified to touch anything in high sec for fear of turning suspect.
I'd be inclined to agree up to a point. There is a problem though. High sec isn't just safe (relatively), it is insanely profitable. Were high sec 100% safe, it should be hugely nerfed for profitability requiring runs into low and null to even have a chance at purchasing something like a Marauder. In either case, we are both pipe-dreaming. Eve is incredibly unique in that not only is our starter area also our "end game", it is the easiest activity in Eve, the most profitable activity in Eve, and one of the safest activities in Eve.
This is part of the argument.
Highsec almost is 100% safe. The only reason people die at all is from doing stupid things and actively failing to take care of themselves.
Not posting on my main, and loving it.-á Because free speech.-á |

Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.03.01 01:31:00 -
[345] - Quote
Kaarous Aldurald wrote:Kimmi Chan wrote:Kaarous Aldurald wrote:then we can actually have an honest discussion about it among the players. Instead of a derailing contest between one group of players, and one group of self interested afk robots. I would love to see a thread like this where the two sides actually had a civil and intelligent discussion on the matter rather than the business as usual that we usually see. I think everyone wants a better game but one side always sees the other side as trying to "ruin" it regardless of how beneficial the suggested change is to everyone. Too many conspiracy theories - too little trust. Honestly, if people really want to make the game better they need to submit their suggestions with the "others" needs and wants in mind. Otherwise, it will always devolve into a barrage of flying crap. I agree, but here's the thing. Not all of the "needs and wants" are valid. I want CONCORD to go away, or at least be tankable. I recognize that's not going to happen, certainly not the first one. But when people like me say "The game is too safe" people like Hawkeye or ashley or our new friend Divine Intervention pop up and say things like "well people still die at all so that's not true!". One is a reasonable statement, the other is an unreasonable one. To suggest that people aren't supposed to die (in highsec, or anywhere) is totally against the spirit of EVE, and the concept of MMO and multiplayer games entirely. And that's where the real selfishness comes from. Because when I say "more people need to be dying", they think it means them, personally. They cannot take their self interest out of the equation, and as a result are not fit to discuss the topic in the first place, since they stand for a position that should not be allowed to happen. That's where my "Spelunking Mario" comment comes into play, btw. Because they don't want to play EVE. They want to play something that is not EVE, and they think they get to do it in EVE. They're behaving in a fashion contrary to what the game actually is, and rather than change themselves or how they're playing, they complain and say that there should be trampolines in the formerly bottomless pits.
The issue is if you're going to blow up 10 hours of my life i spent farming missions for isk, i want it to be more fun then scram, web, and wait to die because i touched a yellow box i shouldn't have. There is also the classic get 1 shotted by a couple nados, that's always a fun way to lose 10 hours of my life.
I want a fighting chance, i want the high sec gankers to put as much at risk as i am. I want a chance to learn something in pvp that isn't well i shouldn't have done that and now i'm boned by someone who does this for a living.
|

ashley Eoner
292
|
Posted - 2014.03.01 01:33:00 -
[346] - Quote
Kaarous Aldurald wrote:Evilishah wrote:Organic Lager wrote: I don't love having my billion isk mission ship being blown up when there is nothing i can do about it. I don't love being horrified to touch anything in high sec for fear of turning suspect.
I'd be inclined to agree up to a point. There is a problem though. High sec isn't just safe (relatively), it is insanely profitable. Were high sec 100% safe, it should be hugely nerfed for profitability requiring runs into low and null to even have a chance at purchasing something like a Marauder. In either case, we are both pipe-dreaming. Eve is incredibly unique in that not only is our starter area also our "end game", it is the easiest activity in Eve, the most profitable activity in Eve, and one of the safest activities in Eve. This is part of the argument. Highsec almost is 100% safe. The only reason people die at all is from doing stupid things and actively failing to take care of themselves. Sounds like you need to engage in some "emergent gameplay" then!
What shall we do about the great blue wall in nullsec that makes whole sections almost to 100% safe? |

Alvatore DiMarco
Capricious Endeavours Ltd
1826
|
Posted - 2014.03.01 01:42:00 -
[347] - Quote
Reset standings and burn it down?
I really don't understand people who live in deep null and don't see that bluesec is an order of magnitude safer than highsec. |

Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.03.01 01:45:00 -
[348] - Quote
Evilishah wrote:Organic Lager wrote: I don't love having my billion isk mission ship being blown up when there is nothing i can do about it. I don't love being horrified to touch anything in high sec for fear of turning suspect.
I'd be inclined to agree up to a point. There is a problem though. High sec isn't just safe (relatively), it is insanely profitable. Were high sec 100% safe, it should be hugely nerfed for profitability requiring runs into low and null to even have a chance at purchasing something like a Marauder. In either case, we are both pipe-dreaming. Eve is incredibly unique in that not only is our starter area also our "end game", it is the easiest activity in Eve, the most profitable activity in Eve, and one of the safest activities in Eve.
I agree high sec profitability needs to be toned down to encourage missioners to travel to null. I don't agree with dropping the security features in high sec to allow for easier ganking as the OP wants. |

Rowells
Unknown Soldiers Fidelas Constans
258
|
Posted - 2014.03.01 01:59:00 -
[349] - Quote
Kaarous Aldurald wrote:Learning to play the game isn't about "forced". If you don't want to actually play the game, then don't log in.
Yes, it is up to "them" if they want to autopilot, if they want to not fit tank, if they want to haul waaaay too much stuff.
There are consequences to doing stupid things, however. Trying to take the consequences away isn't acceptable. Define playing the game then. There are so many aspects to eve that I consider playing. That's why I love this game. There are so many things to do. In 4 years time i still haven't done everything. I haven't learned everything. So you're also going to have to define learning the game as well while you're at it. Learn what specifically? is there a certain skillpath and playstyle everyone was supposed to start from the beginning? Did half of Eve players mess up when they decided not to go down the same road as you?
On that note, define doing stupid things. This is a sandbox. If someone is good at something, no matter what it's related too, how is it stupid? Is it because it's not what you like to do? Is it because you think it's boring? Why is doing something that you don't want to do stupid?
And who's taking away the consequences? and for that matter, consequences for what? What have they done wrong by playing the game how it was made? How have they broken any rules or put anyone else at a disadvantage? You say consequences as if someone playing the game the way they enjoy it is wrong or bad. I'm not suggesting you take away consequences for amnything. They are already there. If you think someone is doing something wrong, then go fix it yourself. It's not CCP's job to enforce the playstyle you believe in. |

Kaarous Aldurald
ROC Deep Space The ROC
2878
|
Posted - 2014.03.01 02:02:00 -
[350] - Quote
Organic Lager wrote: The issue is if you're going to blow up 10 hours of my life i spent farming missions for isk, i want it to be more fun then scram, web, and wait to die because i touched a yellow box i shouldn't have. There is also the classic get 1 shotted by a couple nados, that's always a fun way to lose 10 hours of my life.
I want a fighting chance, i want the high sec gankers to put as much at risk as i am. I want a chance to learn something in pvp that isn't well i shouldn't have done that and now i'm boned by someone who does this for a living.
Heh, well, firstly, you're being awfully defensive about "10 hours of my life". You're clearly too attached to your ship, for whatever reason.
Secondly, you're talking about this like you think you should get an honorable 1v1 at the sun. You don't get some honorable gudfite like that. If you actually want that, you should give the duel system a try.
You want them to put in as much risk as you are? Then fit and fly right. You won't even get a second look. it's as easy as that.
You're looking at it from the closing act, because that's all you personally see. But by the time the hammer falls, you've likely already lost. The whole ounce of prevention thing applies pretty heavily on this kind of thing. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Deep Space The ROC
2878
|
Posted - 2014.03.01 02:06:00 -
[351] - Quote
Quote:On that note, define doing stupid things.
Autopilot's a big one. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1675
|
Posted - 2014.03.01 02:15:00 -
[352] - Quote
Organic Lager wrote:I agree high sec profitability needs to be toned down to encourage missioners to travel to null. I don't agree with dropping the security features in high sec to allow for easier ganking as the OP wants.
The objective is not getting missioners into NullSec. The objective is to get more alts of NullSec residents back into NullSec.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Daichi Yamato
Xero Security and Technologies
1139
|
Posted - 2014.03.01 02:16:00 -
[353] - Quote
Organic Lager wrote:
The issue is if you're going to blow up 10 hours of my life i spent farming missions for isk, i want it to be more fun then scram, web, and wait to die because i touched a yellow box i shouldn't have. There is also the classic get 1 shotted by a couple nados, that's always a fun way to lose 10 hours of my life.
I want a fighting chance, i want the high sec gankers to put as much at risk as i am. I want a chance to learn something in pvp that isn't well i shouldn't have done that and now i'm boned by someone who does this for a living.
if no'1 in the OP becomes a reality, this will be half solved. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1026
|
Posted - 2014.03.01 02:26:00 -
[354] - Quote
Daichi Yamato wrote:Organic Lager wrote:
The issue is if you're going to blow up 10 hours of my life i spent farming missions for isk, i want it to be more fun then scram, web, and wait to die because i touched a yellow box i shouldn't have. There is also the classic get 1 shotted by a couple nados, that's always a fun way to lose 10 hours of my life.
I want a fighting chance, i want the high sec gankers to put as much at risk as i am. I want a chance to learn something in pvp that isn't well i shouldn't have done that and now i'm boned by someone who does this for a living.
if no'1 in the OP becomes a reality, this will be half solved. That's kinda questionable. PvP fits vary. And what performs well against one target may not perform as well against another, or perhaps even more of the same. I can see how more PvP like PvE could result in better PvP capable fittings, but that doesn't change the fact that an intruding aggressor is now closer to a 2v1 PvP scenario when you were fitted for a 1v1. |

Rowells
Unknown Soldiers Fidelas Constans
258
|
Posted - 2014.03.01 02:27:00 -
[355] - Quote
Kaarous Aldurald wrote:Autopilot's a big one. Could you elaborate? Seems to me like it can and is used as a smart tool. |

Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.03.01 02:28:00 -
[356] - Quote
Kaarous Aldurald wrote:Organic Lager wrote: The issue is if you're going to blow up 10 hours of my life i spent farming missions for isk, i want it to be more fun then scram, web, and wait to die because i touched a yellow box i shouldn't have. There is also the classic get 1 shotted by a couple nados, that's always a fun way to lose 10 hours of my life.
I want a fighting chance, i want the high sec gankers to put as much at risk as i am. I want a chance to learn something in pvp that isn't well i shouldn't have done that and now i'm boned by someone who does this for a living.
Heh, well, firstly, you're being awfully defensive about "10 hours of my life". You're clearly too attached to your ship, for whatever reason. Secondly, you're talking about this like you think you should get an honorable 1v1 at the sun. You don't get some honorable gudfite like that. If you actually want that, you should give the duel system a try. You want them to put in as much risk as you are? Then fit and fly right. You won't even get a second look. it's as easy as that. You're looking at it from the closing act, because that's all you personally see. But by the time the hammer falls, you've likely already lost. The whole ounce of prevention thing applies pretty heavily on this kind of thing.
No one likes to lose their ship, especially when it takes so long to save up to buy and fit a proper l4 ship.
No i don't think it's fair someone in a pvp fit ship worth 1/10 the price should be able to completely wreck me
I should always run with a warp scram and a web?
Players don't learn anything in high sec pvp except trust no one, don't touch anything and warp off if someone comes to your site. As you put it, "you've already lost before the hammer falls."
I'm not saying there is anything wrong with high sec as it is now security wise. I don't think we should even be considering dropping the shields to allow easier missioner bullying as this post is about. Randomizing triggers, increasing pirate ai or lowering the rewards to make null more appealing. Any of these are fine ways to encourage missioners to check out other game features and prevent the semi-afk style play. |

Kaarous Aldurald
ROC Deep Space The ROC
2878
|
Posted - 2014.03.01 02:28:00 -
[357] - Quote
Kimmi Chan wrote:Organic Lager wrote:I agree high sec profitability needs to be toned down to encourage missioners to travel to null. I don't agree with dropping the security features in high sec to allow for easier ganking as the OP wants. The objective is not getting missioners into NullSec. The objective is to get more alts of NullSec residents back into NullSec.
Bingo. Right now, between the safety and profitability of highsec, there is little incentive to generate personal income anywhere else.
All areas of space need to be viable to LIVE in. Not just hang around and day trip now and then. Not posting on my main, and loving it.-á Because free speech.-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1026
|
Posted - 2014.03.01 02:29:00 -
[358] - Quote
Kaarous Aldurald wrote:This is part of the argument.
Highsec almost is 100% safe. The only reason people die at all is from doing stupid things and actively failing to take care of themselves. Can you explain this? The only real difference between highsec and other space is that unsolicited engagement guarantees ship loss (well, that and the increased population adding noise to intel tools) but the ability to engage is still there. What about that balance is so off to you?
|

Kaarous Aldurald
ROC Deep Space The ROC
2879
|
Posted - 2014.03.01 02:40:00 -
[359] - Quote
Organic Lager wrote:
No one likes to lose their ship, especially when it takes so long to save up to buy and fit a proper l4 ship.
It's not really that bad. You can get into a Raven and start blowing through missions with less than 250 mil. Now if you're talking bling, then it's a different ballgame.
Quote:No i don't think it's fair someone in a pvp fit ship worth 1/10 the price should be able to completely wreck me
Luckily for game balance as a whole, pricetag doesn't determine who wins fights. Nor should it. Because even a hint of something like that might as well be telling new players that they shouldn't bother, ever.
Quote:I should always run with a warp scram and a web?
Depends on your fit, of course. If you're intending to attack anything, certainly.
Quote:Players don't learn anything in high sec pvp except trust no one, don't touch anything and warp off if someone comes to your site. As you put it, "you've already lost before the hammer falls."
Likely already lost, btw. Nothing is guaranteed. And you need to think about something else:
Because of CONCORD, suicide ganking is a very binary thing. Kill the guy and win, or fail to kill him and lose. Either way, the ganker's ship is gone. CONCORD is the very reason why they fight the way they do, with overwhelming force. That's why if you encounter one, they drop the hammer. They aren't incentivized to play any other way.
CONCORD is the problem with what you're talking about.
Not posting on my main, and loving it.-á Because free speech.-á |

Alvatore DiMarco
Capricious Endeavours Ltd
1827
|
Posted - 2014.03.01 02:48:00 -
[360] - Quote
Organic Lager wrote:I agree high sec profitability needs to be toned down to encourage missioners to travel to null. I don't agree with dropping the security features in high sec to allow for easier ganking as the OP wants.
Overwhelmingly, missioners didn't follow L5s into lowsec. They will certainly be even less likely to travel to null. What will happen is the same as what always happens: either they will continue to mission despite the reduced income or they will simply quit EVE altogether. |

Kaarous Aldurald
ROC Deep Space The ROC
2880
|
Posted - 2014.03.01 02:52:00 -
[361] - Quote
Rowells wrote:Kaarous Aldurald wrote:Autopilot's a big one. Could you elaborate? Seems to me like it can and is used as a smart tool.
You don't realize that if you autopilot, you are giving anyone who cares to shoot you 15km worth of time to do it?
It's quite literally the dumbest thing you can do in the game. Not posting on my main, and loving it.-á Because free speech.-á |

Daichi Yamato
Xero Security and Technologies
1139
|
Posted - 2014.03.01 02:54:00 -
[362] - Quote
Tyberius Franklin wrote: That's kinda questionable. PvP fits vary. And what performs well against one target may not perform as well against another, or perhaps even more of the same. I can see how more PvP like PvE could result in better PvP capable fittings, but that doesn't change the fact that an intruding aggressor is now closer to a 2v1 PvP scenario when you were fitted for a 1v1.
i dnt get what u mean...
that mission runners are vulnerable when out numbered? if it is that, then: No ****. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1026
|
Posted - 2014.03.01 02:57:00 -
[363] - Quote
Daichi Yamato wrote:Tyberius Franklin wrote: That's kinda questionable. PvP fits vary. And what performs well against one target may not perform as well against another, or perhaps even more of the same. I can see how more PvP like PvE could result in better PvP capable fittings, but that doesn't change the fact that an intruding aggressor is now closer to a 2v1 PvP scenario when you were fitted for a 1v1.
i dnt get what u mean... that mission runners are vulnerable when out numbered? if it is that, then: No ****. No, more that PvP fits are typically purpose tailored and as such aren't any more likely to withstand unexpected PvP intrusions than PvE tailored fits, especially in the middle of a fight. |

Victoria Thorne
Science and Trade Institute Caldari State
85
|
Posted - 2014.03.01 02:59:00 -
[364] - Quote
Tyberius Franklin wrote:Daichi Yamato wrote:Organic Lager wrote:
The issue is if you're going to blow up 10 hours of my life i spent farming missions for isk, i want it to be more fun then scram, web, and wait to die because i touched a yellow box i shouldn't have. There is also the classic get 1 shotted by a couple nados, that's always a fun way to lose 10 hours of my life.
I want a fighting chance, i want the high sec gankers to put as much at risk as i am. I want a chance to learn something in pvp that isn't well i shouldn't have done that and now i'm boned by someone who does this for a living.
if no'1 in the OP becomes a reality, this will be half solved. That's kinda questionable. PvP fits vary. And what performs well against one target may not perform as well against another, or perhaps even more of the same. I can see how more PvP like PvE could result in better PvP capable fittings, but that doesn't change the fact that an intruding aggressor is now closer to a 2v1 PvP scenario when you were fitted for a 1v1.
With the current agro rules, if done right, it's a 2 to 1 in favor of the missioner. Rats HATE any e-war, including warp scrambling.
|

Kimmi Chan
Tastes Like Purple
1677
|
Posted - 2014.03.01 03:01:00 -
[365] - Quote
Kaarous Aldurald wrote:And you need to think about something else:
Because of CONCORD, suicide ganking is a very binary thing. Kill the guy and win, or fail to kill him and lose. Either way, the ganker's ship is gone. CONCORD is the very reason why they fight the way they do, with overwhelming force. That's why if you encounter one, they drop the hammer. They aren't incentivized to play any other way.
I had never considered this. I'm going to consider this point for a bit I think and try and respond later.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Daichi Yamato
Xero Security and Technologies
1140
|
Posted - 2014.03.01 03:01:00 -
[366] - Quote
Tyberius Franklin wrote: No, more that PvP fits are typically purpose tailored and as such aren't any more likely to withstand unexpected PvP intrusions than PvE tailored fits, especially in the middle of a fight.
id say sometimes ppl do change their fits, or take specific counters in PvP when they know what they are up against. but u dnt always know what ur fighting in PvP. there are plenty of cookie cutter fits and plenty of times players will have a 'go to' fit that they use as their standard. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.03.01 03:04:00 -
[367] - Quote
Kaarous Aldurald wrote: It's not really that bad. You can get into a Raven and start blowing through missions with less than 250 mil. Now if you're talking bling, then it's a different ballgame.
A basic raven worth 250m could make what 30m/hour tops? That's still 8 hours which is quite a lot to just lose in a second
Quote: Luckily for game balance as a whole, pricetag doesn't determine who wins fights. Nor should it. Because even a hint of something like that might as well be telling new players that they shouldn't bother, ever.
For sure this is needed for mutual pvp but it gives those ganking in high a huge edge over mission boats and you want to make it even easier for them?
Quote: Depends on your fit, of course. If you're intending to attack anything, certainly.
I don't intend on attacking anything when running mission that's the whole point. If i want to attack something i go to low. There is no way i can kill someone in a mission boat without them warping off making the LE totally one sided.
Quote: Likely already lost, btw. Nothing is guaranteed. And you need to think about something else:
Because of CONCORD, suicide ganking is a very binary thing. Kill the guy and win, or fail to kill him and lose. Either way, the ganker's ship is gone. CONCORD is the very reason why they fight the way they do, with overwhelming force. That's why if you encounter one, they drop the hammer. They aren't incentivized to play any other way.
CONCORD is the problem with what you're talking about.
Remove concord and every gate turns into a camp fest, markets collapse because no one can get to jita to trade. No i don't think anyone likes that idea. |

Ines Tegator
Towels R Us
403
|
Posted - 2014.03.01 03:05:00 -
[368] - Quote
hellokittyonline wrote:Hey CCP- you should shoot yourself in the foot by pissing off your single largest subscriber segment.
FIFY
- Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Kimmi Chan
Tastes Like Purple
1677
|
Posted - 2014.03.01 03:22:00 -
[369] - Quote
Ines Tegator wrote:hellokittyonline wrote:Hey CCP- you should shoot yourself in the foot by pissing off your single largest subscriber segment. FIFY
I find your post ironic considering that the OP is to some extent suggesting the same kind of changes you are suggesting in the thread linked in your signature. In fact, I suspect that if the two of you worked together you could come up with some pretty good ideas.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Daichi Yamato
Xero Security and Technologies
1140
|
Posted - 2014.03.01 03:23:00 -
[370] - Quote
Organic Lager wrote:
A basic raven worth 250m could make what 30m/hour tops? That's still 8 hours which is quite a lot to just lose in a second
u'd have to be quite reckless to lose a raven every 8 hours of playtime.
or dnt use a raven? u and ur friends could get together in drakes and be quite formidable. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.03.01 03:29:00 -
[371] - Quote
Daichi Yamato wrote:Organic Lager wrote:
A basic raven worth 250m could make what 30m/hour tops? That's still 8 hours which is quite a lot to just lose in a second
u'd have to be quite reckless to lose a raven every 8 hours of playtime. or dnt use a raven? u and ur friends could get together in drakes and be quite formidable.
Damn near impossible under the current system which is why I'm saying don't change it, don't encourage more high sec pvp. |

Daichi Yamato
Xero Security and Technologies
1140
|
Posted - 2014.03.01 03:39:00 -
[372] - Quote
if u dnt like PvP, one has got to ask: why are u playing eve? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1026
|
Posted - 2014.03.01 03:45:00 -
[373] - Quote
Daichi Yamato wrote:if u dnt like PvP, one has got to ask: why are u playing eve?
Tyberius Franklin wrote: Personally, because so much else appeals to me:
Spaceships Fitting spaceships Flying spaceships Buying new spaceships Flying those new spaceships Changing fittings on those spaceships as changes are made Flying those spaceships again Visual appeal of certain spaceships Visual appeal of the game in general Passive skill training Skill system appeals to me more than the character level system Not restricted to any sort of "class" with a particular character Never not able to trade/sell something because "soulbound" Never not able to play with others I know who play the game because of different servers
Yay post history saving me from retyping! |

Rowells
Unknown Soldiers Fidelas Constans
258
|
Posted - 2014.03.01 04:05:00 -
[374] - Quote
Kaarous Aldurald wrote:Rowells wrote:Kaarous Aldurald wrote:Autopilot's a big one. Could you elaborate? Seems to me like it can and is used as a smart tool. You don't realize that if you autopilot, you are giving anyone who cares to shoot you 15km worth of time to do it? It's quite literally the dumbest thing you can do in the game. The same could be said for undocking. Anyone who wants to shoot you has an oppurtunity. Doesn't mean everybody is going to pop my shuttle though. It's not as dumb as you think. There are worse things you could do. and in my personal experience, no one has ever shot at me when i autopiloted. So while somebody could shoot me, theres also a strong possibility they won't. If done improperly almost anything done in Eve can be stupid. Do it right and you're smart. Same basic action. Different results. |

Kaarous Aldurald
ROC Deep Space The ROC
2882
|
Posted - 2014.03.01 04:06:00 -
[375] - Quote
Organic Lager wrote: For sure this is needed for mutual pvp but it gives those ganking in high a huge edge over mission boats and you want to make it even easier for them?
Cheap ships being remotely effective compared to expensive ones is good for everyone. Gank ships don't have a "huge advantage" over anyone who is awake. If it were as prevalent as you seem to think it is...
no one could mission. And yet people do. The market is flooded with faction ammo, mods, and implants. Clearly, despite the supposed huge advantage gank ships have, it's getting done.
Quote:Remove concord and every gate turns into a camp fest, markets collapse because no one can get to jita to trade. No i don't think anyone likes that idea.
And yet, I didn't say that.
What I said was, you need to consider that the very thing that makes highsec safer is the reason why you are complaining that you can't get fair fights, or fight anyone worthwhile.
Because CONCORD makes it into a binary equation for pretty much the only real way to kill someone. They can dodge a wardec, they can refuse a duel, so ganking is the only avenue left.
They fly and fight the way they do because that's the best option left. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Deep Space The ROC
2882
|
Posted - 2014.03.01 04:13:00 -
[376] - Quote
Rowells wrote:Kaarous Aldurald wrote:Rowells wrote:Kaarous Aldurald wrote:Autopilot's a big one. Could you elaborate? Seems to me like it can and is used as a smart tool. You don't realize that if you autopilot, you are giving anyone who cares to shoot you 15km worth of time to do it? It's quite literally the dumbest thing you can do in the game. The same could be said for undocking.
No, not really. There isn't a better alternative to undocking that makes you much safer.
There is for autopilot. Not posting on my main, and loving it.-á Because free speech.-á |

Abyss Azizora
Astro Industrial Technologies
80
|
Posted - 2014.03.01 04:20:00 -
[377] - Quote
March rabbit wrote:mooom, they don't play with me! MAKE THEN PLAY WITH MEEEEE
/thread |

Markku Laaksonen
EVE University Ivy League
368
|
Posted - 2014.03.01 04:21:00 -
[378] - Quote
OP is a sucker for marketing buzzwords. Also an Erotica 1 alt. Just look at the eyes. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Kaarous Aldurald
ROC Deep Space The ROC
2882
|
Posted - 2014.03.01 04:27:00 -
[379] - Quote
Abyss Azizora wrote:March rabbit wrote:mooom, they don't play with me! MAKE THEN PLAY WITH MEEEEE /thread
Remember when I said that carebears want to pretend it's a single player game?
Prime example right here. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10223
|
Posted - 2014.03.01 04:42:00 -
[380] - Quote
Organic Lager wrote:
A basic raven worth 250m could make what 30m/hour tops? That's still 8 hours which is quite a lot to just lose in a second
60 mil basic, they can net you at least 90 mil when done right in level 4s. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rowells
Unknown Soldiers Fidelas Constans
260
|
Posted - 2014.03.01 04:56:00 -
[381] - Quote
Kaarous Aldurald wrote:No, not really. There isn't a better alternative to undocking that makes you much safer.
There is for autopilot. The safer alternative is not undocking. |

Kaarous Aldurald
ROC Deep Space The ROC
2882
|
Posted - 2014.03.01 05:02:00 -
[382] - Quote
Rowells wrote:Kaarous Aldurald wrote:No, not really. There isn't a better alternative to undocking that makes you much safer.
There is for autopilot. The safer alternative is not undocking.
The difference being that using warp to zero doesn't equate to not playing the game.
Unless you really love that market interface, anyway? Not posting on my main, and loving it.-á Because free speech.-á |

Rowells
Unknown Soldiers Fidelas Constans
260
|
Posted - 2014.03.01 05:05:00 -
[383] - Quote
Kaarous Aldurald wrote:Rowells wrote:Kaarous Aldurald wrote:No, not really. There isn't a better alternative to undocking that makes you much safer.
There is for autopilot. The safer alternative is not undocking. The difference being that using warp to zero doesn't equate to not playing the game. Unless you really love that market interface, anyway? There are people who do. And oddly enough thats all they do. At least on that character. |

Tacomaco
Federal Navy Academy Gallente Federation
8
|
Posted - 2014.03.01 07:47:00 -
[384] - Quote
hellokittyonline wrote: EHP of miners was buffed because we were suiciding too many miners, CONCORD was buffed because we were suiciding too many industrials
Hm, maybe CONCORD should work like the real police. They don't always catch the criminals. This would mean you could use better ships to kill all this buffed miners and industrials.
But if they catch you, they should throw you in jail for some time and pay a fine for the damage you caused. Because when you run somebody over with your car, the police doesn't just get your car, they throw you in jail.
Any PvP-ers with balls want to try it this? Escape CONCORD or go to jail?
|

hellokittyonline
Rifterlings Point Blank Alliance
63
|
Posted - 2014.03.01 08:08:00 -
[385] - Quote
Tacomaco wrote:hellokittyonline wrote: EHP of miners was buffed because we were suiciding too many miners, CONCORD was buffed because we were suiciding too many industrials Hm, maybe CONCORD should work like the real police. They don't always catch the criminals. This would mean you could use better ships to kill all this buffed miners and industrials. But if they catch you, they should throw you in jail for some time and pay a fine for the damage you caused. Because when you run somebody over with your car, the police doesn't just get your car, they throw you in jail. Any PvP-ers with balls want to try it this? Escape CONCORD or go to jail? We already know how to escape concord, but CCP nerfed it. Also HOLY AWESOME THANK YOU GUYS FOR DISCUSSING. I've been at work all day and it's awesome to see that this thread has actually evolved into a somewhat coherent discussion. |

hellokittyonline
Rifterlings Point Blank Alliance
63
|
Posted - 2014.03.01 08:26:00 -
[386] - Quote
Rowells wrote:hellokittyonline wrote:PTL;DR - Make players have to learn about the game and its mechanics in order to be successful. So, force players to do something they may or may not want to do. That doesnt sound very sanbox-like to me. If they don't want to learn anything new that's up to them. Examples of people who do not like being forced into a different playstyle: Mission runners Miners Industrialists Traders Non-mission PVE'ers PVP'ers Player leadership Everybody Summary: Nobody wants to be forced into a playstyle they don't like. If i have found a way to have fun and do it well (reducing risk/increasing effectiveness through skills, investments, tactics) then who is anyone else to tell me to do it any other way? I have multiple accounts just for this reason. Sometimes I enjoy blowing things up/getting blown up. Sometimes I enjoy crunching numbers and streamlining processes for my own benefit. A player should NEVER be forced to play a different way simply because someone else wants them to. If someone doesn't want to play like you do, that is essentially a sandbox at it's best. Making someone play a different way than they want is not a sandbox.
Choosing to remain ignorant about game mechanics is not a "play style". The fact of the matter is, whether you like it or not, learning how to defend yourself (ex: dont shoot flashies in a PvE ship and don't autopilot shineys in an untanked industrial) is (and should be) a basic requirement of every profession.
Claiming that you should be able to make poor decisions and not face the consequences is extremely selfish. You are playing a multiplayer game. Remember other players contribute to your game by buying your goods and conversely selling you the items that you need in order to be successful. So you should be able to play by yourself and not return the favor? I support industrialists every day by literally BLOWING isk on ships. The only reason you can even sell goods is because myself and others like me either blow up someone elses goods, or lose our own.
Now with this being said is it really fair for you to be able to reap the rewards of a thriving multiplayer environment and in turn not contribute? |

Rivr Luzade
Coreli Corporation Ineluctable.
239
|
Posted - 2014.03.01 08:57:00 -
[387] - Quote
hellokittyonline wrote: Choosing to remain ignorant about game mechanics is not a "play style". The fact of the matter is, whether you like it or not, learning how to defend yourself (ex: dont shoot flashies in a PvE ship and don't autopilot shineys in an untanked industrial) is (and should be) a basic requirement of every profession.
Claiming that you should be able to make poor decisions and not face the consequences is extremely selfish. You are playing a multiplayer game. Remember other players contribute to your game by buying your goods and conversely selling you the items that you need in order to be successful. So you should be able to play by yourself and not return the favor? I support industrialists every day by literally BLOWING isk on ships. The only reason you can even sell goods is because myself and others like me either blow up someone elses goods, or lose our own.
Now with this being said is it really fair for you to be able to reap the rewards of a thriving multiplayer environment and in turn not contribute?
For the first paragraph: and how do changes to PVE teach players common sense? 
For the second paragraph: And because it's a MMO means that you should not be allowed to play it on your own and for yourself? This makes you a person I would frown at in RL for being an attention *****. This is a sandbox, where people may interact with each other and can do so when and where and how they like, but you are not forced to interact with each other in every instance/minute you play this game. Claiming that and going so far to demand that and accuse other people of them playing the game wrongly "is extremely selfish" on your part. You are free to demand your favor back, but you should not expect it to be returned. You are not forced to blow up ships or fancy-bling them with shiny modules, it all happens because you want it to. And the same logic should be applied on how other players play this sandbox. If you can do that, that is. 
For the third paragraph: Yes, it is. Besides, you are lying to yourself by thinking that. Every dumb player contributes to the game by giving gankers easy targets and juicy kill mails. They pour money into the market by buying expensive mods to compensate for thingsGäó. They put certain modules on the market that you cannot get otherwise. Industrialists provide you with the stuff to blow up and pay with ganked barges, freighters, POS or mineral speculation price surges.
And since I have read it again, nerf Concord that is: m0o. Enough said to that part. |

hellokittyonline
Rifterlings Point Blank Alliance
63
|
Posted - 2014.03.01 08:59:00 -
[388] - Quote
Organic Lager wrote: I want a fighting chance, i want the high sec gankers to put as much at risk as i am. I want a chance to learn something in pvp that isn't well i shouldn't have done that and now i'm boned by someone who does this for a living.
Yet again another common misconception. The only risk you face is that of your own ignorance.
Also, you may not realize this but if I am baiting your mission then I also have an easily-scannable, PvP incapable ship, floating in space worth 15-20x that of your mission boat. That is equally susceptible to all of the same risks that you are complaining about. The key difference is that I have invested the thought required to understand how best to minimize this risk (using knowledge, modules, and mechanics that you have equal access to).
FURTHERMORE, you fail to realize the inherent risk of what I do in that I need 3 accounts in order to even be mildly capable of participating in the profession I have chosen and that my profession guarantees me absolutely no success, while your profession only requires one account, and as long as you put in the time your reward is guaranteed. |

hellokittyonline
Rifterlings Point Blank Alliance
63
|
Posted - 2014.03.01 09:01:00 -
[389] - Quote
Rivr Luzade wrote:hellokittyonline wrote: Choosing to remain ignorant about game mechanics is not a "play style". The fact of the matter is, whether you like it or not, learning how to defend yourself (ex: dont shoot flashies in a PvE ship and don't autopilot shineys in an untanked industrial) is (and should be) a basic requirement of every profession.
Claiming that you should be able to make poor decisions and not face the consequences is extremely selfish. You are playing a multiplayer game. Remember other players contribute to your game by buying your goods and conversely selling you the items that you need in order to be successful. So you should be able to play by yourself and not return the favor? I support industrialists every day by literally BLOWING isk on ships. The only reason you can even sell goods is because myself and others like me either blow up someone elses goods, or lose our own.
Now with this being said is it really fair for you to be able to reap the rewards of a thriving multiplayer environment and in turn not contribute?
For the first paragraph: and how do changes to PVE teach players common sense?  For the second paragraph: And because it's a MMO means that you should not be allowed to play it on your own and for yourself? This makes you a person I would frown at in RL for being an attention *****. This is a sandbox, where people may interact with each other and can do so when and where and how they like, but you are not forced to interact with each other in every instance/minute you play this game. Claiming that and going so far to demand that and accuse other people of them playing the game wrongly "is extremely selfish" on your part. You are free to demand your favor back, but you should not expect it to be returned. You are not forced to blow up ships or fancy-bling them with shiny modules, it all happens because you want it to. And the same logic should be applied on how other players play this sandbox. If you can do that, that is.  For the third paragraph: Yes, it is. Besides, you are lying to yourself by thinking that. Every dumb player contributes to the game by giving gankers easy targets and juicy kill mails. They pour money into the market by buying expensive mods to compensate for thingsGäó. They put certain modules on the market that you cannot get otherwise. Industrialists provide you with the stuff to blow up and pay with ganked barges, freighters, POS or mineral speculation price surges. And since I have read it again, nerf Concord that is: m0o. Enough said to that part. Nobody is forcing you to PvP or even suggesting that it should be such. I am merely suggesting that one should not be able to completely avoid PvP without having to give it any forethought or taking any precautions.
|

Lephia DeGrande
Luxembourg Space Union
261
|
Posted - 2014.03.01 09:06:00 -
[390] - Quote
To say Eve become a Themepark is just a stupid excuse to make such Threads.
Eve development stands still since the Incarna Expansion, so you can easily say, Eve Online is a Themepark make it a Sandbox, which makes more sense.
To be honest i am all for more Sand, but we should demand more Toys, we do have some kind of freedom, especially in Nullsec but only in SOV Space and yes it is player driven, but not created from players.
The tools to make "some Eve ours" are limited, i know most bitter vets here n forum will disagree, but thats the truth.
CCP give us TOOLS, to create our own rules beyond the Sandbox, but instead player beging for some meta changes to bank more easily in Highsec... |

Kaarous Aldurald
ROC Deep Space The ROC
2884
|
Posted - 2014.03.01 09:18:00 -
[391] - Quote
Rivr Luzade wrote:And since I have read it again, nerf Concord that is: m0o. Enough said to that part.
I find it really funny that whenever people talk about changing the heavy handed, immersion breaking, binary mechanic of CONCORD, people like you bring up a 20 man gatecamp.
Freaking hilarious. Not posting on my main, and loving it.-á Because free speech.-á |

Rivr Luzade
Coreli Corporation Ineluctable.
239
|
Posted - 2014.03.01 09:21:00 -
[392] - Quote
hellokittyonline wrote: Nobody is forcing you to PvP or even suggesting that it should be such. I am merely suggesting that one should not be able to completely avoid PvP without having to give it any forethought or taking any precautions.
Well, as stated, it is already impossible to avoid PVP all the time. Gankers, Duellers and Wartargets are everywhere and if you are shiny enough or not cautious enough, they get you, which means that you are already forced to PVP and to make forethought or take any precautions. But common sense is not something everyone is gifted with and regardless of the game changes, this fact will never change. |

Kaarous Aldurald
ROC Deep Space The ROC
2884
|
Posted - 2014.03.01 09:29:00 -
[393] - Quote
Rivr Luzade wrote:hellokittyonline wrote: Nobody is forcing you to PvP or even suggesting that it should be such. I am merely suggesting that one should not be able to completely avoid PvP without having to give it any forethought or taking any precautions.
Well, as stated, it is already impossible to avoid PVP all the time.  Gankers, Duellers and Wartargets are everywhere and if you are shiny enough or not cautious enough, they get you, which means that you are already forced to PVP and to make forethought or take any precautions. But common sense is not something everyone is gifted with and regardless of the game changes, this fact will never change.
2 of those things you listed are entirely voluntary and avoidable.
So yeah, it damn near is possible to avoid PvP all the time. If you add in not flying too much bling and not autopiloting/being afk, that takes care of the vast majority of ganks. Not posting on my main, and loving it.-á Because free speech.-á |

hellokittyonline
Rifterlings Point Blank Alliance
64
|
Posted - 2014.03.01 09:32:00 -
[394] - Quote
Rivr Luzade wrote:hellokittyonline wrote: Nobody is forcing you to PvP or even suggesting that it should be such. I am merely suggesting that one should not be able to completely avoid PvP without having to give it any forethought or taking any precautions.
Well, as stated, it is already impossible to avoid PVP all the time.  Gankers, Duellers and Wartargets are everywhere and if you are shiny enough or not cautious enough, they get you, which means that you are already forced to PVP and to make forethought or take any precautions. But common sense is not something everyone is gifted with and regardless of the game changes, this fact will never change. Then don't be shiney enough (without an appropriate tank) and be cautious. |

Rivr Luzade
Coreli Corporation Ineluctable.
239
|
Posted - 2014.03.01 09:34:00 -
[395] - Quote
Kaarous Aldurald wrote: 2 of those things you listed are entirely voluntary and avoidable.
So yeah, it damn near is possible to avoid PvP all the time. If you add in not flying too much bling and not autopiloting/being afk, that takes care of the vast majority of ganks.
Fortunately, Duellers and Wartargets are not the majority. And, as you say, if you don't fly too much bling or autopilot, you actively do something to avoid PVP, which was fluffykitty's point, wasn't it?  |

Kaarous Aldurald
ROC Deep Space The ROC
2884
|
Posted - 2014.03.01 10:03:00 -
[396] - Quote
Rivr Luzade wrote:Kaarous Aldurald wrote: 2 of those things you listed are entirely voluntary and avoidable.
So yeah, it damn near is possible to avoid PvP all the time. If you add in not flying too much bling and not autopiloting/being afk, that takes care of the vast majority of ganks.
Fortunately, Duellers and Wartargets are not the majority. And, as you say, if you don't fly too much bling or autopilot, you actively do something to avoid PVP, which was fluffykitty's point, wasn't it? 
You confuse "not acting like a mental deficient" with "actively" doing anything. Not posting on my main, and loving it.-á Because free speech.-á |

Rivr Luzade
Coreli Corporation Ineluctable.
239
|
Posted - 2014.03.01 10:17:00 -
[397] - Quote
That's a matter of perspective, I daresay. If you argue with that logic, it can also be said that mindlessly attacking everything that's not docked in station or jumped or in warp is "acting like a mental deficient" and not "actively doing anything". |

Kaarous Aldurald
ROC Deep Space The ROC
2884
|
Posted - 2014.03.01 10:47:00 -
[398] - Quote
Rivr Luzade wrote:That's a matter of perspective, I daresay. If you argue with that logic, it can also be said that mindlessly attacking everything that's not docked in station or jumped or in warp is "acting like a mental deficient" and not "actively doing anything".
No, and your deliberate mischaracterization aside, there is a difference between doing something right, and not doing it wrong.
Not posting on my main, and loving it.-á Because free speech.-á |

Tacomaco
Federal Navy Academy Gallente Federation
8
|
Posted - 2014.03.01 11:00:00 -
[399] - Quote
hellokittyonline wrote: Far too many players are mindlessly farming NPCs in an all-but-0-risk environment and there is no longer any incentive for those players to enter a risky environment
So, the OP problems is: Too few targets to gank. You do know there is the other side of the fence than your point of view, right? Most of police don't run around with guns, police does that.
Or too risky to gank them in high-sec and wants from CCP easy mode gank for high sec.
How about you should get your character locked up for a week when you attack miners with some 2mil crap of ship? And when you log in, your character is in a prison cell. |

Alvatore DiMarco
Capricious Endeavours Ltd
1831
|
Posted - 2014.03.01 11:10:00 -
[400] - Quote
Highsec is safe enough as it is. It may even be 20% too safe. However, Crimewatch 2.0 isn't to blame for highsec's supposed safety - it didn't really make things safer; it simply untangled the crime system and made it more straightforward and accessible. The safety switch system may feel like it's making things safer, but in reality it keeps people like me who actually bother to answer new player questions from having to repeat the same long and drawn-out explanation of things 20 times. Saying "just keep your safety green if you don't ever want anyone to be able to legally attack you" is so much easier than what I'd have to say otherwise.
With regards to ships blowing up or not, please don't quote information from 2011 when it's now 2014. That's just silly and you know it. Additionally, be sure that you aren't misquoting the line about exhumers and barges blowing up at historic low levels, deliberately saying "ships" to be generic when CCP and the CSM were specific about it being mining ships.
As for nerfing highsec's profitability, don't confuse highsec incursions with highsec income as a whole. With the sole exception of Incursions (since nobody runs nullsec Incursions, which would level out the data) nullsec is much more profitable than highsec. If nobody in nullsec wants to capitalize on that profitability, it's not anyone else's fault but their own. |

Corraidhin Farsaidh
Hello-There
227
|
Posted - 2014.03.01 11:12:00 -
[401] - Quote
Just read the initial post and not the rest to not colour my response. The only point I can agree with is on changing missions. I would much prefer random mission with random NPC's (tuned to the mission level of course) that then require more than reading eve-survival and fitting the specific resists.
Missions that behave more like PvP players in a limited and controlled engagement would be great too as they would introduce players to PvP concepts and make them more likely to fly to losec etc as they have a better understanding of what is required. As it stands currently you learn PvP by jumping right in and being killed a lot which will put many people off even trying. Being blown up in seconds by someone who knows what they are doing just isn't fun. Learning in tough missions (and losing ships on the way) would be very good preparation for this playstyle, and if combined with higher level missions that cyno you into losec and leave you to fight your way clear afterwards would be another good stepping stone.
I can't understand peoples opposition to WCS though, surely if somebody fits them to avoid combat that is also PvP since they are thwarting the plans of those who wish to stop them by selecting the appropriate fit for the job? |

Loki Feiht
Feiht Family Clan
178
|
Posted - 2014.03.01 11:19:00 -
[402] - Quote
I'm of the persuasion that added NPC content could actually increase risk taking, after all if all the really interesting content is in lower security areas players will want to see it, as well as multiple ways of gaining suspect and limited engagement timers through missions and/or incursion type AI (Non sanshas major/minor) and so on.
More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Rivr Luzade
Coreli Corporation Ineluctable.
241
|
Posted - 2014.03.01 11:33:00 -
[403] - Quote
Kaarous Aldurald wrote: No, and your deliberate mischaracterization aside, there is a difference between doing something right, and not doing it wrong.
Care to explain? Because "doing it right" and "not doing it wrong" is very ample and, as I've learned in this forum, allows for very broad interpretation.
|

BrundleMeth
Caldari Provisions Caldari State
66
|
Posted - 2014.03.01 13:14:00 -
[404] - Quote
Divine Entervention wrote:...or your desire to remain anti-social by refusing to ask others for help. Yep... I fly alone...
|

Damien White
Sonnenlegion Shadow Cartel
146
|
Posted - 2014.03.01 13:30:00 -
[405] - Quote
Changing missions would just push PvE more into 0.0 space ,where you can already make a fortune without any risk at all, especialy since there are even more specialized fitts possible than you could ever field in Highsec.
But yes, we need a complete overhaul of the PvE system, it is kind of broken right now but not exclusevly in Highsec. 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |

Arya Regnar
Darwins Right Hand
365
|
Posted - 2014.03.01 14:03:00 -
[406] - Quote
Original poster, you can't even imagine how much I identify with your problem.
I've been playing *your* game for years and noticed the downfall of creative ways to play this game. Too much bubble wraps for carebears.
EvE-Mail me if you need anything.
|

hellokittyonline
Rifterlings Point Blank Alliance
73
|
Posted - 2014.03.01 15:24:00 -
[407] - Quote
Alvatore DiMarco wrote:Highsec is safe enough as it is. It may even be 20% too safe. However, Crimewatch 2.0 isn't to blame for highsec's supposed safety - it didn't really make things safer; it simply untangled the crime system and made it more straightforward and accessible. The safety switch system may feel like it's making things safer, but in reality it keeps people like me who actually bother to answer new player questions from having to repeat the same long and drawn-out explanation of things 20 times. Saying "just keep your safety green if you don't ever want anyone to be able to legally attack you" is so much easier than what I'd have to say otherwise.
With regards to ships blowing up or not, please don't quote information from 2011 when it's now 2014. That's just silly and you know it. Additionally, be sure that you aren't misquoting the line about exhumers and barges blowing up at historic low levels, deliberately saying "ships" to be generic when CCP and the CSM were specific about it being mining ships.
As for nerfing highsec's profitability, don't confuse highsec incursions with highsec income as a whole. With the sole exception of Incursions (since nobody runs nullsec Incursions, which would level out the data) nullsec is much more profitable than highsec. If nobody in nullsec wants to capitalize on that profitability, it's not anyone else's fault but their own. Okay, so I agree with you to a degree on the green safety thing, it makes things easier and more straight-forward (though I think the system by itself already took care of the straight-forward part, giving people an easy-button just discourages players from having to become informed).
Your second point is moot.
Nullsec should be far more profitable than high-sec. If it were to the right degree so, more people would be out there, and it would also be more risky. The problem is that high-sec has become too profitable, so null sec is empty, and subsequently has less risk. High-seccers love to make the argument that "WELL NULL SEC IS SAFE TOO AND THEY MAKE MORE ISK". Null sec is safe only because there isn't enough incentive, to bring enough people, to make it dangerous. |

Daichi Yamato
Xero Security and Technologies
1140
|
Posted - 2014.03.01 15:38:00 -
[408] - Quote
hellokittyonline wrote:Null sec is safe only because there isn't enough incentive, to bring enough people, to make it dangerous.
i'd add local to that EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Rivr Luzade
Coreli Corporation Ineluctable.
243
|
Posted - 2014.03.01 15:50:00 -
[409] - Quote

Really? Ok, let's tear this apart:
Quote:Nullsec should be far more profitable than high-sec. ... The problem is that high-sec has become too profitable, so null sec is empty, and subsequently has less risk.
How much more profit do you want from ratting and other 00 activities? You only need a couple of hours/days to gather the money for a carrier, ie. billions of ISK in a very short amount of time. That is only rivaled by Incursions, although you need more effort and invest more ISK in getting started in certain cases. With ratting you make 30M/20 minutes or even less time.
Quote:If it were to the right degree so, more people would be out there, and it would also be more risky ... and subsequently has less risk. High-seccers love to make the argument that "WELL NULL SEC IS SAFE TOO AND THEY MAKE MORE ISK". Null sec is safe only because there isn't enough incentive, to bring enough people, to make it dangerous..
You are ignoring again, as so many people before you, that a lot of people simply don't want to go to 00 for various reasons, be it RL, time constraints, no interest in the volatility of 00 politics. That cannot be changed with more incentives to come to 00. And you contradiction yourself by saying that people do not go to 00 because of risk, but want it to be riskier by more people being there. |

Damien White
Sonnenlegion Shadow Cartel
148
|
Posted - 2014.03.01 15:59:00 -
[410] - Quote
0.0 space risky?
For PvE Carebears?
lol... you have no idea how PvE in 0.0 space works, do you?
I can, at any given time, tell exactly how save it is to do PvE in a system, as long as I keep an eye on the local. Is it empty or all blue, nothing to fear about. Is there a neutral or red, lets go to the POS.
In the empire everyone may be a possible ganker, griefer or both. 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |

Mike Voidstar
Voidstar Free Flight Foundation
410
|
Posted - 2014.03.01 15:59:00 -
[411] - Quote
Its not about risk or the lack of risk.
Its about tools and hassle to manage that risk. EVE PvP is very binary when it concerns PvE players... Options are to either stop playing or die to provide content for the PvP player. There is almost zero chance of even damaging your opponent.
To make Low and Null sec worth its risk/reward ratio with the current state of PvP you would have to make those areas worth millions per minute, because as soon as a potential hostile is in system you have to stop playing until he decides to go away(possibly for hours), or start playing an entirely different playstyle that most are simply not in any way interested in, and even that becomes mind numbing as the pirate usually wont engage a fight, just an easy kill. I am not interested in playing grabass with some mouth breather all night just to finish a single mission, so I just dont go there.
Its not about the money, its about the fun. I am not interested in victimizing anyone, nor in playing the victim in someone elses domestic abuse fantasy. You dont get to slap me around just because I dont want to play like you. |

Damien White
Sonnenlegion Shadow Cartel
149
|
Posted - 2014.03.01 16:10:00 -
[412] - Quote
Well, and you can get two stupid missions in a row, forcing you to either stop or look for another agent. 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |

DrysonBennington
Eagle's Talon's
60
|
Posted - 2014.03.01 16:15:00 -
[413] - Quote
Well you know what happens when a sand box becomes popular don't ya.......MEOW! |

Rivr Luzade
Coreli Corporation Ineluctable.
243
|
Posted - 2014.03.01 16:25:00 -
[414] - Quote
Damien White wrote:0.0 space risky?
For PvE Carebears?
Risk is not only limited to PVP gangs ruin your day. It's a large concern, but if you look at the recent trend in dead-zoning stations, your valuable assets can be unreachable just like that. Or sov just drops, alliances get disbanded and suddenly you are stuck in a station you cannot access anymore or are neutral and free to shoot, or you lose your stuff due to awoxxers (also a risk in other sec levels, but it can be a lot more hampering in 00). Not to speak of the logistical efforts living in deep 00 requires.
@Mike Voidstar
That's the attitude that I'd like to see in more people, but it's not going to happen. 
@rysonBennington
Requests to allow duckfaces in the portraits?
|

Dr Sraggles
The Covenant of Blood
75
|
Posted - 2014.03.01 16:29:00 -
[415] - Quote
hellokittyonline wrote:PREFACE FOR PERSPECTIVE: I have made (and continue to make) all of my isk PvPing by baiting high-sec mission runners and stealing their ships. I use this isk to fund hellokittyonline's endless rampage in low-sec and PLEX my 3 accounts.
SKILLS MY PROFESSION REQUIRES THAT PVE DOESN'T:
1. People Skills - the socio-path-like ability to talk someone into doing something completely stupid
2. Knowledge of Game Mechanics - pinning a battleship with a frigate while tanking his entire lvl 4 mission (though this is much easier than it sounds... most of the time)
3. Creativity - because only an idiot would fall for that... right?
4. Risk Management - training 3 accounts and making a large initial investment so that you can execute a ridiculous scheme with no guarentee that this scheme will pay-out enough to plex said accounts or even pay for your initial investment.
THE PROBLEM: Far too many players are mindlessly farming NPCs in an all-but-0-risk environment and there is no longer any incentive for those players to enter a risky environment because they can make far too much bank with little-to-no knowledge about combat or game mechanics. Now this in and of itself wouldn't be a problem in your typical MMO but in EvE these actions slowly but surely dilute the sandbox aspect of the game as players are not required to use any creativity, knowledge, or people skills to move forward in the game. One merely has to play by themselves (IN AN MMO) for a few hours a day in order to afford pretty much anything they desire. Furthermore, the longer players have access to the I-Win button(s), the more subscriptions CCP stands to lose by taking it away (ie: balancing their game becomes a conflict of interest).
CCPs STANCE: Has been to continuously bubble-wrap the risk-averse making it increasingly difficult (in extremely superficial ways) for us content-creators to inject risk into their environment. EXAMPLES: Swapping ships with an orca was nerfed because we were killing too many mission runners, EHP of miners was buffed because we were suiciding too many miners, CONCORD was buffed because we were suiciding too many industrials, mission NPCs aggro mechanics were changed because we were stealing too many LEWTS, crimewatch (and the green safety) was added because too many players were dying inadvertently (even though it was already completely avoidable by simply understanding aggro mechanics). Even when CCP decides to throw us PvPers a bone (Faction Welfare) it all-but-immediately devolves into a cloaked, stabbed, farm-fest. Furthermore, when they add content for the PvEers (Incursions) the isk/hr is completely out of hand, liquid, and 100% riskless.
POSSIBLE SOLUTIONS:
1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved.
4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming.
TL;DR - Make players have to learn about the game and its mechanics in order to be successful.
ROFL OP HAS NEVER BEEN TO WH SPACE. Sleeper AI. No Safety Net. Complicated mechanics. Rivers of Isk.
Everything you ask for is there and available to every single Eve player at anytime. Why aren't more there? Because we like other people to play with and WH space is empty.
All the OP is, is another cry for nerfs so that he can Role Play GTA4 the bad man space pirate while exploiting game mechanics with more individual people for victims, more easily.
"Nerf Concord!" Yet he depends on Concords protection and Station Guns every single day.
"Nerf Mission Bounties!" Because he cannot steal them. O wait. He can do the damn mission himself. O wait. Too Lazy.
"Nerf Complicated Green Buttone!" ROFL?
"Nerf Stabs!" Get some faction points and friends you *****.
Every single thing you want is in Null or WH space. The amount of ISK that can be earned builds Titans as fast as the station can make them. You are just too much of a lazy care bear to go out there, have no friends and don't want a fleet of dreads dropped on your Golem.
Someone else said it best: Sociopath tears are the best tears.
Cry moar tough guy. |

Dr Sraggles
The Covenant of Blood
75
|
Posted - 2014.03.01 16:38:00 -
[416] - Quote
double post |

Evilishah
Native Freshfood Minmatar Republic
9
|
Posted - 2014.03.01 17:46:00 -
[417] - Quote
Mentioning Null as a problem is just bringing up a new issue. It doesn't affect this issue ie they are not mutually exclusive.
I think most of us can agree that Null has become the new high sec in some sense and that the blue ring is bad for all of us. Hopefully this is something being considered by CCP.
That said, it still doesn't change high sec profit to risk ratio which is ******* high... really high. There are a few threads that have crunched numbers to show that high sec is one of the most profitable activities in the game. Add to that the safety of high sec, and in many cases you are risking nothing for said profitability. |

Dr Sraggles
The Covenant of Blood
75
|
Posted - 2014.03.01 18:07:00 -
[418] - Quote
Evilishah wrote:Mentioning Null as a problem is just bringing up a new issue. It doesn't affect this issue ie they are not mutually exclusive.
I think most of us can agree that Null has become the new high sec in some sense and that the blue ring is bad for all of us. Hopefully this is something being considered by CCP.
That said, it still doesn't change high sec profit to risk ratio which is ******* high... really high. There are a few threads that have crunched numbers to show that high sec is one of the most profitable activities in the game. Add to that the safety of high sec, and in many cases you are risking nothing for said profitability.
This is a thread about a can flipper that is complaining that can flipping in high sec is too hard, no more, no less.
If you think Null is the new high sec tell it to Pandemic Legion or Test. They found it more risky than we can dream of.
Have this little can flipper who made this thread go deep into Goon Space and try flipping some cans. |

Damien White
Sonnenlegion Shadow Cartel
150
|
Posted - 2014.03.01 18:24:00 -
[419] - Quote
Well, he doesnt need to flip cans in Lowsec or 0.0, he can start shooting right away.
The problem is he doesnt have the protection either and will most likely be killed and that is something he wants to avoid at any cost. 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |

Rowells
Unknown Soldiers Fidelas Constans
264
|
Posted - 2014.03.01 19:28:00 -
[420] - Quote
hellokittyonline wrote:Choosing to remain ignorant about game mechanics is not a "play style". The fact of the matter is, whether you like it or not, learning how to defend yourself (ex: dont shoot flashies in a PvE ship and don't autopilot shineys in an untanked industrial) is (and should be) a basic requirement of every profession.
Claiming that you should be able to make poor decisions and not face the consequences is extremely selfish. You are playing a multiplayer game. Remember other players contribute to your game by buying your goods and conversely selling you the items that you need in order to be successful. So you should be able to play by yourself and not return the favor? I support industrialists every day by literally BLOWING isk on ships. The only reason you can even sell goods is because myself and others like me either blow up someone elses goods, or lose our own.
Now with this being said is it really fair for you to be able to reap the rewards of a thriving multiplayer environment and in turn not contribute? No where have I said that players should not receive consequences for their actions or inactions. I don't know where you're getting that.
Yes defending yourself is a basic skill most people need to learn. There are exceptions like station traders and industrialists, who are capable of staying stations for very long periods of time (some people find that stuff fun or necessary).
Using your example of highsec ratters (the ones who don't fall for your bait) I fail to see where they have gone wrong. And so what if someone wants to play by themself and avoid other people as much as possible? Isn't that the "sandbox" at its finest? No one is forced to cooperate with anyone they don't want to. Freedom of choice. If I want to go do solo things in some backwater system that only sees traffic maybe once or twice a week, that's up to me.
I would like to see an example of some rule a player breaks, that doesnt have consequences. Or show me something a player does wrong that will cannot be take advantage of by another player. All actions have consequences and sometimes the same action doesnt get the same consequences and thats either really good playing or luck.
I'm especially interested to see an example that's tied to your OP since this whole thread seems to be a little off-topic right now. |

Panda Arrr
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.03.01 21:37:00 -
[421] - Quote
CCP needs tears too. And guess who's providing them OP? You are. Let the tears flow. YES. YES.
I got very little sympathy for someone that PVPs in hisec by baiting people. That's probably the lamest thing in the game IMHO. |

Evilishah
Native Freshfood Minmatar Republic
9
|
Posted - 2014.03.01 23:06:00 -
[422] - Quote
Dr Sraggles wrote:
This is a thread about a can flipper that is complaining that can flipping in high sec is too hard, no more, no less.
If you think Null is the new high sec tell it to Pandemic Legion or Test. They found it more risky than we can dream of.
Have this little can flipper who made this thread go deep into Goon Space and try flipping some cans.
Maybe, but that doesn't necessarily invalidate his points. High sec is safe and one of the most profitable places in Eve.
You also don't really address the Null issue. Yeah, it's dangerous for people like me who fly into Null uninvited to hack sites, but if I chose to join a Goon affiliated corp... Null just got a whole, whole lot safer.
|

Dr Sraggles
The Covenant of Blood
79
|
Posted - 2014.03.01 23:33:00 -
[423] - Quote
Evilishah wrote:Dr Sraggles wrote:
This is a thread about a can flipper that is complaining that can flipping in high sec is too hard, no more, no less.
If you think Null is the new high sec tell it to Pandemic Legion or Test. They found it more risky than we can dream of.
Have this little can flipper who made this thread go deep into Goon Space and try flipping some cans.
Maybe, but that doesn't necessarily invalidate his points. High sec is safe and one of the most profitable places in Eve. You also don't really address the Null issue. Yeah, it's dangerous for people like me who fly into Null uninvited to hack sites, but if I chose to join a Goon affiliated corp... Null just got a whole, whole lot safer.
For sure, and plexing deep in Goon Space is as safe as it gets as a member of GSF etc. I agree.
Just saying, that they do fight wars in Null and they are costly. Years of work *poof*. All kinds of stuff can go wrong and does happen. People are safe for years, then it is all gone.
I just find all this "I'm a bad man!" posturing by the can flipper OP that doesn't have the sack for low sec pathetic. They exist in High Sec only due to the protection Concord gives them and operate via exploitation of Station and Concord mechanics that allows them to do anything....safe it up for *1 minute* then dock and laugh in local about about what leet ninjas they are.
The only reason more people don't do it is because it is pathetic.
In low he could never cut it if he cries about can flipping being too hard.
|

hellokittyonline
Rifterlings Point Blank Alliance
73
|
Posted - 2014.03.01 23:36:00 -
[424] - Quote
To answer about 10 posts at once, I'm not saying my profession is too hard at all (at least not for a seasoned professional like myself) the main problem i have with the nerfs pointed at players in my profession is that they only serve to shut out new players, us veterans are fine as we have the capital and experience to adapt.
AND YET AGAIN FOR THE 1 ******* MILLIONTH TIME, any balancing that I propose for missions DOES NOT ******* HELP ME, the poorer the bears, the poorer the baiter, the less bears, the less targets. The main thing I'm pushing for as far as missions are concerned is a reevaluation of the rewards given in respect for the extremely small amount of knowledge, preparation, and risk required to participate. This is mainly due to the fact that pouring isk into the easiest professions devalues LITERALLY EVERY OTHER ASPECT OF THE GAME. Also in response to the "OMG THATS NOT REAL PVP" bullshit, welcome to the sandbox. I quite vividly remember stomping an RvB blob in "real pvp" around a month ago, get off your high horse.
To the person saying I "dont have the sack for low sec" I am quite literally posting on my low sec pvp alt right now. |

Phaade
The Lonetrek Militia Rapidus Incitus Pactum
149
|
Posted - 2014.03.01 23:49:00 -
[425] - Quote
they need a second tier of missions, and the current missions to pay out far less / be easier.....
So that we can implement higher paying, much more risky, PvE like you described in point 1.
Level 4's shouldn't be 50 ****** battleships, 20 ****** battle cruisers 20 ****** cruisers, and 15 ****** frigates.
There should be far fewer, but they should web, scram, long point, TD, neut, Nos, use Ancillary reppers, mwd, paint, SD, and be dirty motherfuckers that are hard to kill and overall a pain in the ass.
They should also stay away from directly splitting rewards, ie capping a plex in FW with two pilots gives each pilot half. This directly inhibits people grouping up and playing together....because you can earn SO much more for doing **** alone.
The FW corporations would understand this, and adjust their payouts accordingly. 2 players in a novice get 80% reward, 3 65%, 4 50%, (whatever is appropriate).
The problem is that CCP has no idea how to appropriately create incentives.
Eve could be 3 times the game it is (though it's still pretty damn good), but they have a massive lack of vision and creativity, it seems.
|

hellokittyonline
Rifterlings Point Blank Alliance
76
|
Posted - 2014.03.02 00:28:00 -
[426] - Quote
Phaade wrote:they need a second tier of missions, and the current missions to pay out far less / be easier.....
So that we can implement higher paying, much more risky, PvE like you described in point 1.
Level 4's shouldn't be 50 ****** battleships, 20 ****** battle cruisers 20 ****** cruisers, and 15 ****** frigates.
There should be far fewer, but they should web, scram, long point, TD, neut, Nos, use Ancillary reppers, mwd, paint, SD, and be dirty motherfuckers that are hard to kill and overall a pain in the ass.
They should also stay away from directly splitting rewards, ie capping a plex in FW with two pilots gives each pilot half. This directly inhibits people grouping up and playing together....because you can earn SO much more for doing **** alone.
The FW corporations would understand this, and adjust their payouts accordingly. 2 players in a novice get 80% reward, 3 65%, 4 50%, (whatever is appropriate).
The problem is that CCP has no idea how to appropriately create incentives.
Eve could be 3 times the game it is (though it's still pretty damn good), but they have a massive lack of vision and creativity, it seems.
I really like the idea of fewer but harder NPCs as it gives the PvEer more combat relevant feedback and allows them to learn what they may be doing wrong and would likely result in questions a bit more in depth than "what dmg type i fire at angels??".
As far as FW is concerned, the main problem for me isn't the rewards but more the fact that it revolves around killing npcs and insentivizes avoiding PvP as apposed to participating in it. |

Dr Sraggles
The Covenant of Blood
79
|
Posted - 2014.03.02 02:45:00 -
[427] - Quote
hellokittyonline wrote:
To the person saying I "dont have the sack for low sec" I am quite literally posting on my low sec pvp alt right now.
The point is not that you can't fly around with your bros and gank FW nubs, the point is that you, yourself, make your living in Hi-Sec as detailed in your original post. That makes you a Care Bear enjoying the protection of Concord for your convenience like every other wannabe tough guy that actually has an Indy Alt etc. and wants some easy mode risk free isk farming when it suits him.
Ganking missioners is as risk free as it gets.
I am sorry that can-flipping missions has gotten harder for you. Maybe it's time to grow up and move out to low permanently? Maybe step into a WH and start soloing some Sleeper Sites? |

Ines Tegator
Towels R Us
404
|
Posted - 2014.03.02 04:34:00 -
[428] - Quote
So, I made one smartass reply earlier, but generally didn't think this thread was worth any more then that. It's just another 'nerf highsec' thread. Or troll attempt. They are impossible to distinguish these days.
Neither side understands the other. Neither side has any clue how to address their respective complaints. Neither side is making any consideration of how their requests will impact the game as a whole or CCP's bottom line. The conversation has not changed in the 2+ years I've been following it.
also, /popcorn. Now get this GD trash out of F+I forum. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Evilishah
Native Freshfood Minmatar Republic
9
|
Posted - 2014.03.02 05:30:00 -
[429] - Quote
Phaade wrote:they need a second tier of missions, and the current missions to pay out far less / be easier.....
I would love to see the entire mission system overhauled. Right now, difficulty doesn't really go up, so much as the size of the ship you fly does. It would be cool to have missions increase in difficulty in ship class as well. Right now, sub-BSs are almost 100% forgot about as far as PvE content goes. All ship classes up to the BS or T2 (like Hac/CS) are just stepping stones.
Something that would be way ******* cool would be PvP missions. Something that requires you to go to low sec and actually interact. Who knows.
@Ines Tegator
I don't think you are 100% correct. I am largely a bear. These days I do mostly Null exploration, but that vast, vast majority of my time has been in High Sec. And though I think it is incredibly important to accommodate high sec exclusive players, I think it is in keeping with Eve that risk brings reward and that is the position I argue for.
The problem is when a handful of extremists on both sides want to change the game to 100% suit their play style... like those that want to remove highsec completely vs those that want to eliminate any player caused deaths in highsec.
|

Rivr Luzade
Coreli Corporation Ineluctable.
243
|
Posted - 2014.03.02 07:28:00 -
[430] - Quote
Missions that end up in player interaction? Isn't that something you have in Faction Warfare? |

hellokittyonline
Rifterlings Point Blank Alliance
76
|
Posted - 2014.03.02 08:05:00 -
[431] - Quote
Dr Sraggles wrote:hellokittyonline wrote:
To the person saying I "dont have the sack for low sec" I am quite literally posting on my low sec pvp alt right now.
The point is not that you can't fly around with your bros and gank FW nubs, the point is that you, yourself, make your living in Hi-Sec as detailed in your original post. That makes you a Care Bear enjoying the protection of Concord for your convenience like every other wannabe tough guy that actually has an Indy Alt etc. and wants some easy mode risk free isk farming when it suits him. Ganking missioners is as risk free as it gets. I am sorry that can-flipping missions has gotten harder for you. Maybe it's time to grow up and move out to low permanently? Maybe step into a WH and start soloing some Sleeper Sites? Get mad. |

Petrus Blackshell
Rifterlings Point Blank Alliance
3000
|
Posted - 2014.03.02 08:05:00 -
[432] - Quote
Rivr Luzade wrote:Missions that end up in player interaction? Isn't that something you have in Faction Warfare? http://i.imgur.com/wJufCHR.jpg Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Lephia DeGrande
Luxembourg Space Union
265
|
Posted - 2014.03.02 08:09:00 -
[433] - Quote
The only thing i dont like on Highsec Ganking is the fact you can do it solo, to be honest increase the cost of Mining barges for more tank, so 1-2 ganker cant destroy that ship, on the other hand if a small gang of ganker working together its fine.
The current mechanic simply boost solo playstyle which is pretty stupid for a MMO.
Beside that i would also apriciate if solo mining would be more aktiv so botting is harder and make solo mining more unprofitable.
TL;TR - Solo highsec mining and solo highsec miner ganking is broken or atleast could be better. |

Josef Djugashvilis
Acme Mining Corporation
2025
|
Posted - 2014.03.02 08:13:00 -
[434] - Quote
My sandbox has too many pixel hard-men whinging that others will not play the way they want them to. This is not a signature. |

hellokittyonline
Rifterlings Point Blank Alliance
76
|
Posted - 2014.03.02 08:14:00 -
[435] - Quote
yes i can solo with 3 accounts... that i have to play... just like you can mine with 3 accounts... that you dont have to play... totally unfair nerf gankers. |

hellokittyonline
Rifterlings Point Blank Alliance
76
|
Posted - 2014.03.02 08:15:00 -
[436] - Quote
Josef Djugashvilis wrote:My sandbox has too many pixel hard-men whinging that others will not play the way they want them to. yes because i totally care what you do and want to nerf you. |

Lephia DeGrande
Luxembourg Space Union
265
|
Posted - 2014.03.02 08:18:00 -
[437] - Quote
hellokittyonline wrote:yes i can solo with 3 accounts... that i have to play... just like you can mine with 3 accounts... that you dont have to play... totally unfair nerf gankers.
Hey its not my fault that CCP is a greedy ALT promoting ...., if this was my game i would remove all kind of ISKBoxer with or without Tools.
Edit: BTW i did also mention to nerf highsec solo and afk and bot mining, but thankyou for not Reading anything whats not pleasing you... |

Rivr Luzade
Coreli Corporation Ineluctable.
243
|
Posted - 2014.03.02 08:18:00 -
[438] - Quote
Phaade wrote:they need a second tier of missions, and the current missions to pay out far less / be easier.....
So that we can implement higher paying, much more risky, PvE like you described in point 1.
Level 4's shouldn't be 50 ****** battleships, 20 ****** battle cruisers 20 ****** cruisers, and 15 ****** frigates.
There should be far fewer, but they should web, scram, long point, TD, neut, Nos, use Ancillary reppers, mwd, paint, SD, and be dirty motherfuckers that are hard to kill and overall a pain in the ass.
They should also stay away from directly splitting rewards, ie capping a plex in FW with two pilots gives each pilot half. This directly inhibits people grouping up and playing together....because you can earn SO much more for doing **** alone.
The FW corporations would understand this, and adjust their payouts accordingly. 2 players in a novice get 80% reward, 3 65%, 4 50%, (whatever is appropriate).
The problem is that CCP has no idea how to appropriately create incentives.
Eve could be 3 times the game it is (though it's still pretty damn good), but they have a massive lack of vision and creativity, it seems.
You like to joke, don't you? Just admit it. That's something not even L5s have, and L5 missions are far more broken than L4s in terms of Risk/Reward ratio. You can literally warp a carrier in them, kill a feeble structure and warp out again and get the LP/Isk reward of 3 L4s in a matter of minutes. This is so fast, not even well skilled combat probers often have a chance to get to you in time, let alone the dead space limitations to cynos.
So, in a sense, low sec with its L5s already offers a huge incentive to go there and get rich faster than you could anywhere else. |

Josef Djugashvilis
Acme Mining Corporation
2025
|
Posted - 2014.03.02 08:19:00 -
[439] - Quote
hellokittyonline wrote:Josef Djugashvilis wrote:My sandbox has too many pixel hard-men whinging that others will not play the way they want them to. yes because i totally care what you do and want to nerf you.
You started the thread deary, so this suggests that you do care.
I do not mind what you and your fellow pixel hard-men do or do not do in-game.
But please, stop making threads trying to show off how tough you are. This is not a signature. |

hellokittyonline
Rifterlings Point Blank Alliance
77
|
Posted - 2014.03.02 08:21:00 -
[440] - Quote
Josef Djugashvilis wrote:hellokittyonline wrote:Josef Djugashvilis wrote:My sandbox has too many pixel hard-men whinging that others will not play the way they want them to. yes because i totally care what you do and want to nerf you. You started the thread deary, so this suggests that you do care. I do not mind what you and your fellow pixel hard-men do or do not do in-game. But please, stop making threads trying to show off how tough you are. you obviously have the IQ of a squirrel. |

hellokittyonline
Rifterlings Point Blank Alliance
77
|
Posted - 2014.03.02 08:22:00 -
[441] - Quote
Rivr Luzade wrote:Phaade wrote:they need a second tier of missions, and the current missions to pay out far less / be easier.....
So that we can implement higher paying, much more risky, PvE like you described in point 1.
Level 4's shouldn't be 50 ****** battleships, 20 ****** battle cruisers 20 ****** cruisers, and 15 ****** frigates.
There should be far fewer, but they should web, scram, long point, TD, neut, Nos, use Ancillary reppers, mwd, paint, SD, and be dirty motherfuckers that are hard to kill and overall a pain in the ass.
They should also stay away from directly splitting rewards, ie capping a plex in FW with two pilots gives each pilot half. This directly inhibits people grouping up and playing together....because you can earn SO much more for doing **** alone.
The FW corporations would understand this, and adjust their payouts accordingly. 2 players in a novice get 80% reward, 3 65%, 4 50%, (whatever is appropriate).
The problem is that CCP has no idea how to appropriately create incentives.
Eve could be 3 times the game it is (though it's still pretty damn good), but they have a massive lack of vision and creativity, it seems.
You like to joke, don't you? Just admit it. That's something not even L5s have, and L5 missions are far more broken than L4s in terms of Risk/Reward ratio. You can literally warp a carrier in them, kill a feeble structure and warp out again and get the LP/Isk reward of 3 L4s in a matter of minutes. This is so fast, not even well skilled combat probers often have a chance to get to you in time, let alone the dead space limitations to cynos. So, in a sense, low sec with its L5s already offers a huge incentive to go there and get rich faster than you could anywhere else. Except you cant do this in low sec. Pandering to sheep, all ccp does. |

Josef Djugashvilis
Acme Mining Corporation
2025
|
Posted - 2014.03.02 08:27:00 -
[442] - Quote
hellokittyonline wrote:Josef Djugashvilis wrote:hellokittyonline wrote:Josef Djugashvilis wrote:My sandbox has too many pixel hard-men whinging that others will not play the way they want them to. yes because i totally care what you do and want to nerf you. You started the thread deary, so this suggests that you do care. I do not mind what you and your fellow pixel hard-men do or do not do in-game. But please, stop making threads trying to show off how tough you are. you obviously have the IQ of a squirrel.
Cyril Burt would like a word with you, he also manipulated information to get the results he wanted. This is not a signature. |

hellokittyonline
Rifterlings Point Blank Alliance
77
|
Posted - 2014.03.02 08:31:00 -
[443] - Quote
Josef Djugashvilis wrote:hellokittyonline wrote:Josef Djugashvilis wrote:hellokittyonline wrote:Josef Djugashvilis wrote:My sandbox has too many pixel hard-men whinging that others will not play the way they want them to. yes because i totally care what you do and want to nerf you. You started the thread deary, so this suggests that you do care. I do not mind what you and your fellow pixel hard-men do or do not do in-game. But please, stop making threads trying to show off how tough you are. you obviously have the IQ of a squirrel. Cyril Burt would like a word with you, he also manipulated information to get the results he wanted. K |

Rowells
Unknown Soldiers Fidelas Constans
271
|
Posted - 2014.03.02 08:42:00 -
[444] - Quote
and here we see, ladies and gents, the final death throes of a thread that has reached it's end, as players begin abandoning reason and become more interested in personal matters which may or may not be loosely tied to the original topic proposed by the OP.
May we all bow our heads in a moment of silence... |

Rivr Luzade
Coreli Corporation Ineluctable.
243
|
Posted - 2014.03.02 10:16:00 -
[445] - Quote
hellokittyonline wrote: Except you cant do this in low sec. Pandering to sheep, all ccp does.
People do that all the time.
Or what exactly do you refer to? |

Vaju Enki
Secular Wisdom
1242
|
Posted - 2014.03.02 10:48:00 -
[446] - Quote
Interesting read. The Tears Must Flow |

Dr Sraggles
The Covenant of Blood
80
|
Posted - 2014.03.02 17:54:00 -
[447] - Quote
hellokittyonline wrote:Dr Sraggles wrote:hellokittyonline wrote:
To the person saying I "dont have the sack for low sec" I am quite literally posting on my low sec pvp alt right now.
The point is not that you can't fly around with your bros and gank FW nubs, the point is that you, yourself, make your living in Hi-Sec as detailed in your original post. That makes you a Care Bear enjoying the protection of Concord for your convenience like every other wannabe tough guy that actually has an Indy Alt etc. and wants some easy mode risk free isk farming when it suits him. Ganking missioners is as risk free as it gets. I am sorry that can-flipping missions has gotten harder for you. Maybe it's time to grow up and move out to low permanently? Maybe step into a WH and start soloing some Sleeper Sites? Get mad.
This ain't my QQ thread bro. It's yours.
|

hellokittyonline
Rifterlings Point Blank Alliance
79
|
Posted - 2014.03.03 00:06:00 -
[448] - Quote
Vaju Enki wrote:Interesting read. Thank you ^^ |

baltec1
Bat Country Goonswarm Federation
10253
|
Posted - 2014.03.04 08:13:00 -
[449] - Quote
Evilishah wrote:Dr Sraggles wrote:
This is a thread about a can flipper that is complaining that can flipping in high sec is too hard, no more, no less.
If you think Null is the new high sec tell it to Pandemic Legion or Test. They found it more risky than we can dream of.
Have this little can flipper who made this thread go deep into Goon Space and try flipping some cans.
Maybe, but that doesn't necessarily invalidate his points. High sec is safe and one of the most profitable places in Eve. You also don't really address the Null issue. Yeah, it's dangerous for people like me who fly into Null uninvited to hack sites, but if I chose to join a Goon affiliated corp... Null just got a whole, whole lot safer.
We lost around 250 ratting ishtars alone last month. Stats show that null is 4 times more deadly than high sec despite having 1/5 the population of highsec.
Null sec being safer than high sec is a myth. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4945
|
Posted - 2014.03.05 01:22:00 -
[450] - Quote
baltec1 wrote:We lost around 250 ratting ishtars alone last month. Stats show that null is 4 times more deadly than high sec despite having 1/5 the population of highsec.
So AFK ratters lose ships, is that what you're saying? Would those Ishtars have been lost if the players were paying attention to intel channels?
Day 0 advice for new players: Day 0 Advice for New Players |

JetStream Drenard
EVE University Ivy League
40
|
Posted - 2014.03.05 01:35:00 -
[451] - Quote
I cant read this whole threadnaught but YES! Good Kitty! I cant agree more.
Erotica 1 wrote:The original post clearly states possible solutions. The problem is largely agreed upon. There are plenty of themepark games to choose from. Some of them I would play if they were not themeparks and I had a glimmer of hope they would last, mainly Star Trek and Star Wars.
There is only one EVE.
Once you take EVE too far towards a themepark, then other games look attractive, and the core players actually leave.
People come to EVE after reading of massive space battles, massive ponzis, corporate infiltration, etc. They don't join because they heard about mining lasers and mission grinding.
The awesomely complex economy EVE has needs all player types. But if CCP simply goes back to basics and focuses on what makes EVE special, the rest will take care of itself. This is why I started playing eve!! CCP stop catering to pansies!! My First MMO, maybe my last unless CCP makes this game harder to play, more challenging, more of an adrenaline pumped holy ******* **** did that just happen happy fun fest. I want the challenge, I crave it. Like Erotica says there are plenty of pansy ass games out there, CCP just tell the whining carebears pukes to go **** themselves: Please?
|

Bliz'ard
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.03.09 19:33:00 -
[452] - Quote
Chopper Rollins wrote:hellokittyonline wrote:...
SKILLS MY PROFESSION REQUIRES THAT PVE DOESN'T:
1. People Skills - the socio-path-like ability to talk someone into doing something completely stupid .... Wanna-be sociopath tears are quite simply the platinum standard of tears, don't you know?
THIS. This over and over and over again. OMFG, THIS ^^^^
As a proud carebear from 2006 until today there is LITERALLY no better feeling than knowing that I'm pissing off some loser whose idea of "creating content" is abusing people who know less about the rules than he does. It's just, oh man, this is why I came to the forums today! Thank you for making my day.
Also, what the OP is doing is anti-social, not sociopathic. Anti-social behavior is not a good thing and if all a "sandbox" game has to offer is said anti-social behavior then, really, how is that even a game? If I wanted to be around douchebags all day I'd ... go back to highschool?
I'm (obviously) all for solo play (yes even in an MMO) and I often position my chat channel so that all that annoying text is off the screen. What *I* enjoy (yeah, because you care, right?) is buying low, selling high, mining stuff and moving goods around. I have an impact when I move millions of ISK from one region to another. I don't need anyone else to enjoy myself in game. I have moved the chat channel up a few times to listen and speak, but hey, that's my right too - I get to play how I like, when I like. That's a sandbox.
But as another player said earlier, the OP is basically saying "MOOOOOOM! Some people don't want to play with meeeee!!! Force them to play with me or I'm going to cut myself."
Dig in, junior - Eve will be better when you're gone.
Check my NPC corp! Deep Core Mining forever! |

Damien White
Sonnenlegion Shadow Cartel
188
|
Posted - 2014.03.09 19:48:00 -
[453] - Quote
baltec1 wrote:Evilishah wrote:Dr Sraggles wrote:
This is a thread about a can flipper that is complaining that can flipping in high sec is too hard, no more, no less.
If you think Null is the new high sec tell it to Pandemic Legion or Test. They found it more risky than we can dream of.
Have this little can flipper who made this thread go deep into Goon Space and try flipping some cans.
Maybe, but that doesn't necessarily invalidate his points. High sec is safe and one of the most profitable places in Eve. You also don't really address the Null issue. Yeah, it's dangerous for people like me who fly into Null uninvited to hack sites, but if I chose to join a Goon affiliated corp... Null just got a whole, whole lot safer. We lost around 250 ratting ishtars alone last month. Stats show that null is 4 times more deadly than high sec despite having 1/5 the population of highsec. Null sec being safer than high sec is a myth.
How many of them are bots? O.o
No, srsly, how can someone be this stupid to loose 250 Ishtars in a month (nearly 9 a day) and still not realize to look at the intel and local chat? I know, more than one person lost an Ishtar but how many braindead people do you have in your corp?
These Ishtars where not lost due to 0.0 beeing a dangerous place, these Ishtars where either lost to stupid bots or stupid players. 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |

hellokittyonline
Rifterlings Point Blank Alliance
89
|
Posted - 2014.03.10 20:08:00 -
[454] - Quote
Yet again another person quoting me out of context and responding to only what he chooses to read. Childish really. Had you read any more of the post, and not simply taken everything at face value (a very common mistake among those with low intellect it seems) you'd realize that I'm in support of mechanics that encourage bears to learn more about the game. Also, I fully expect you to take everything I just typed out of context and assume that I'm talking about mechanics that force carebears to PvP, but that's quite simply not the case.
Honestly I think one of the largest factors inhibiting EvE's progress is this "white knight" mentality. Just because someone does something you do not agree with (IN A VIDEO GAME), does not mean that you are obligated to "defend the greater good of everyone (read: everyone with an IQ of 2)" by raging incoherently. This also has the byproduct of leading CCP to believe that they need to do more to protect you (at the expense of other players OMG OMG THIS IS A SANBOX I DO WUT I WAN), when in reality you're simply too dense to protect yourself. |

hellokittyonline
Rifterlings Point Blank Alliance
89
|
Posted - 2014.03.10 20:17:00 -
[455] - Quote
and in response to the inevitable "UR TRYIN TO RUIN PVE 4 TEH GREATER GUD OF PVP, UR A HIPPOKRITE" post. Read the thread. Utilize critical thinking skills. |

Bliz'ard
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.03.10 21:07:00 -
[456] - Quote
hellokittyonline wrote:Yet again another person quoting me out of context and responding to only what he chooses to read. Childish really. Had you read any more of the post, and not simply taken everything at face value (a very common mistake among those with low intellect it seems) you'd realize that I'm in support of mechanics that encourage bears to learn more about the game. Also, I fully expect you to take everything I just typed out of context and assume that I'm talking about mechanics that force carebears to PvP, but that's quite simply not the case. Honestly I think one of the largest factors inhibiting EvE's progress is this "white knight" mentality. Just because someone does something you do not agree with (IN A VIDEO GAME), does not mean that you are obligated to "defend the greater good of everyone (read: everyone with an IQ of 2)" by raging incoherently. This also has the byproduct of leading CCP to believe that they need to do more to protect you (at the expense of other players OMG OMG THIS IS A SANBOX I DO WUT I WAN), when in reality you're simply too dense to protect yourself.
Oh I read it all, but I do admit my comprehension might have been harmed by all the joy I got knowing that someone who Quote:[made] (and continue to make) all of my isk PvPing by baiting high-sec mission runners and stealing their ships. doesn't like things like the green safety button. Golly, it must be so hard for you to plex those three accounts instead of just paying three subscriptions. Tell me how it feels to be poor and would you please try to drop your wonderful tears onto my face? They're just so yummy!!!!
Maybe you just don't get it - your pain, is my joy. Literally.
Quote:CCPs STANCE: Has been to continuously bubble-wrap the risk-averse making it increasingly difficult (in extremely superficial ways) for us content-creators to inject risk into their environment. You consider yourself a CONTENT CREATOR!? I mean, dude come on; how awesome is that logic?!
Quote:Well you see, what I do is steal from people and make them learn about the game, which is extra content for them! Also, when I liter in real life I'm a job creator because someone has to clean that up, and when I beat my wife I'm allowing her body to get stronger and more efficient at healing! So, I'm also a doctor. I mean just how broken must your mind be to consider the abuse of game mechanics and other people's stupidity to be a moral positive?! Like you're helping CCP out and they just keep making it harder for you to help them by making the game safer for the people who actually pay $15 a month for the game. You know, those people who are actually better than you because they do real things in the real world and are rewarded with money. Then they use that money to fund this game, which wouldn't exist except for their actual money paid? THOSE are the people you deign to "correct" into getting "smarter"?
But those people are suckers, amiright? Anyone who can't rip off 1.7 billion ISK from other people per month to fund PLEXes for three accounts is just playing the game wrong and is dumb and if ONLY they'd learn your ways they would be Smart and Eve would be better and CCP might finally recognize your awesomeness.
So, onto your possible solutions: 1. Those NPC are called Sleepers. Kthx! 2. Bounties do enable tangible rewards - your ship exploding is something most decent players sincerely enjoy and wish to encourage over and over again. We're even willing to pay for it. 3. Enh, whatever 4. Man that green safety button must have significantly reduced the number of tricks you can use to steal from people who are missioning. More tears please! Tears like rain!!!
|

Bliz'ard
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.03.10 21:13:00 -
[457] - Quote
If anyone needs me, I'll be squatting in the bathroom "creating content" for hellokittyonline. |

hellokittyonline
Rifterlings Point Blank Alliance
89
|
Posted - 2014.03.10 21:50:00 -
[458] - Quote
^this is a great representation of the IQ required to be successful at High-Sec PvE. |

Nevyn Auscent
Broke Sauce
1135
|
Posted - 2014.03.10 22:35:00 -
[459] - Quote
baltec1 wrote:
We lost around 250 ratting ishtars alone last month. Stats show that null is 4 times more deadly than high sec despite having 1/5 the population of highsec.
Null sec being safer than high sec is a myth.
Stats also show Null Sec makes more income than High sec, despite that people ratio you mentioned.... Null Sec being lower income than high sec is a myth. (Using exactly the same argument you just tried to use, and CCP figures)
Op started from a faulty premise and the entire thread was going to go downhill from there.
Green safety always existed. It now just exists in a much more sensible form than it used to. And was part of a change to stop neutral logi abuses in high sec, which were true carebearing. Now you actually at least sort of risk your logi (Not that it's normally a real risk, but there is at least a theoretical risk)
Orca ship swapping was nerfed because it was being abused to dodge other game mechanics such as suspect timers.
Mining barges (Actually some of them weren't buffed) were buffed to create three separate lines of barges all of which had a purpose. (I'd have just given them actual cruiser level fittings like a Maller, starting tank like a Maller and hard capped strip miners & maybe MLU's also, which would create even more ganker crying as Miners could actually have a real fit then).
Mission Agro was changed to avoid the 'warp in the tank first, then use totally untanked DPS ships to kill' type environment and was actually designed to make mission runners have a HARDER life.
And lastly, Incursions are certainly not riskless. The fact some people have gotten very good at them does not make them riskless, and it requires a very good understanding of a large portion of game mechanics to become very good at incursions. Which means those doing so are actually doing what you want already and learning.
So yea.... Revert to start premise, fix start premise, then you might get somewhere. |

hellokittyonline
Rifterlings Point Blank Alliance
89
|
Posted - 2014.03.10 22:56:00 -
[460] - Quote
Nevyn Auscent wrote:baltec1 wrote:
We lost around 250 ratting ishtars alone last month. Stats show that null is 4 times more deadly than high sec despite having 1/5 the population of highsec.
Null sec being safer than high sec is a myth.
Stats also show Null Sec makes more income than High sec, despite that people ratio you mentioned.... Null Sec being lower income than high sec is a myth. (Using exactly the same argument you just tried to use, and CCP figures) Op started from a faulty premise and the entire thread was going to go downhill from there. Green safety always existed. It now just exists in a much more sensible form than it used to. And was part of a change to stop neutral logi abuses in high sec, which were true carebearing. Now you actually at least sort of risk your logi (Not that it's normally a real risk, but there is at least a theoretical risk) Orca ship swapping was nerfed because it was being abused to dodge other game mechanics such as suspect timers. Mining barges (Actually some of them weren't buffed) were buffed to create three separate lines of barges all of which had a purpose. (I'd have just given them actual cruiser level fittings like a Maller, starting tank like a Maller and hard capped strip miners & maybe MLU's also, which would create even more ganker crying as Miners could actually have a real fit then). Mission Agro was changed to avoid the 'warp in the tank first, then use totally untanked DPS ships to kill' type environment and was actually designed to make mission runners have a HARDER life. And lastly, Incursions are certainly not riskless. The fact some people have gotten very good at them does not make them riskless, and it requires a very good understanding of a large portion of game mechanics to become very good at incursions. Which means those doing so are actually doing what you want already and learning. So yea.... Revert to start premise, fix start premise, then you might get somewhere. The green safety has nothing to do with logistics (they already implemented a warning pop-up for logi before the safety was implemented) and everything to do with allowing people to be safe without doing their research.
The orca swap had nothing to do with suspect timers (literally... nothing) and everything to do with making it harder for mission baiters (but really didn't make it harder at all... except if you're a new player looking to get into mission baiting).
The Mission Agro mechanics were changed to avoid 'warp in and steal the loot'. Had CCP done it for the reason you stated the NPCs would engage based on dps/tank ratio (and my 0 dps salvage ship wouldn't be considered a threat).
Incursions certainly are riskless in that you only have to learn how to do them once, and then you face no more risk for all of eternity (and if you did your research before-hand there was no risk in the first place). CCP has made extra effort to cut off all forms of player interference as far as incursions are concerned and I think if that is going to be the case, the rewards should be adjusted as such. |

Kaarous Aldurald
ROC Deep Space The ROC
3030
|
Posted - 2014.03.10 22:58:00 -
[461] - Quote
"Orca ship swapping" is a nerf to highsec? That's one of the funniest things I've heard in a while.
And as for Incursions, they aren't "hard" in any real way. They are what other MMOs refer to as, a "gear check". They are expensive to startup, certainly, they require specific fittings, sure.
But they aren't "hard". They're still just shooting red crosses. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

hellokittyonline
Rifterlings Point Blank Alliance
89
|
Posted - 2014.03.10 23:02:00 -
[462] - Quote
Also regarding the (extremely off-topic) nullsec vs highsec discussion. Nullsec makes more isk, but highsec is as close to riskless as one can get... so how do you reward infinitely higher risk?
either Infinitely higher reward for nullsec or Infinitely lower reward for highsec
EDIT: or Infinitely higher risk in highsec |

Kaarous Aldurald
ROC Deep Space The ROC
3033
|
Posted - 2014.03.10 23:26:00 -
[463] - Quote
hellokittyonline wrote:Also regarding the (extremely off-topic) nullsec vs highsec discussion. Nullsec makes more isk, but highsec is as close to riskless as one can get... so how do you reward infinitely higher risk?
either Infinitely higher reward for nullsec or Infinitely lower reward for highsec
EDIT: or Infinitely higher risk in highsec
Nevermind the fact that by focusing on isk, he is dishonestly trying to steer the conversation away from the bottomless LP fountain of highsec. Because he knows that right now, LP payouts are indefensible.
Yes, LP is an isk sink across the board. But in terms of personal income, LP is what makes the biggest impact on this discussion. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

hellokittyonline
Rifterlings Point Blank Alliance
89
|
Posted - 2014.03.10 23:32:00 -
[464] - Quote
shhhh how is he supposed to stay blissfully ignorant if you keep spilling the beans? |

Corraidhin Farsaidh
Hello-There
273
|
Posted - 2014.03.10 23:44:00 -
[465] - Quote
hellokittyonline wrote:Also regarding the (extremely off-topic) nullsec vs highsec discussion. Nullsec makes more isk, but highsec is as close to riskless as one can get... so how do you reward infinitely higher risk?
either Infinitely higher reward for nullsec or Infinitely lower reward for highsec
EDIT: or Infinitely higher risk in highsec
Do you mean the whole of hisec or just certain elements (such as missions). If you mean missions I would agree that they need a complete overhaul, make them random, make them surprise players, introduce real risk into the whole mission area. Anything that can be scripted into something like eve-survival or simply walked over by following a specific doctrine of bring x ship with y fitting needs an overhaul.
If you are referring to S&I it takes effort and time to generate profit from this and I feel the balance is about right here.
As for the risk in hisec I feel this is also about right...if you try to haul anything valuable you had better be prepared to defend it as you will likely be ganked. The whole ganking side of things puts a natural limit on how much a character can make. Increased profit relies upon moving more/higher isk density goods and ganking limits this without bringing friends of one form or another.
i can agree with some points but not those about CCP changes making life harder for someone trying to drag people into idiocy. The PvP community like to tell the PvE folks they need to adapt to survive. Surely this works both ways? |

Nevyn Auscent
Broke Sauce
1136
|
Posted - 2014.03.10 23:51:00 -
[466] - Quote
Kaarous Aldurald wrote:
Nevermind the fact that by focusing on isk, he is dishonestly trying to steer the conversation away from the bottomless LP fountain of highsec. Because he knows that right now, LP payouts are indefensible.
Yes, LP is an isk sink across the board. But in terms of personal income, LP is what makes the biggest impact on this discussion.
Been there, done the maths, even including LP averages Nullsec still wins. And since loot in Null Sec is the big money, not the bounties and I didn't even touch onto loot in the Null Sec maths.... Yea, your argument quite simply falls flat on it's face. You have provided no figures, faulty premise, and terrible conjecture. Even Baltec at least provided some real figures.
Quite simply, none of the stuff you are talking about is turning EVE into a Theme park, and your proposed changes would utterly kill the game. |

hellokittyonline
Rifterlings Point Blank Alliance
89
|
Posted - 2014.03.11 00:27:00 -
[467] - Quote
Thank you for the coherent post Corraidhin Farsaidh. CCP hasn't made it harder for me at all. The only real change is that what I do is much less accessible to new players (by being more expensive). I also feel that a few of the changes made avoiding risk in high sec much easier (in the wrong way IE: click safety and forget).
I do not mind more transparent mechanics, I do mind repeated pointed attempts at (all-but-removing) one form of play while simultaneously over-buffing-the-**** out of it's counterplay.
I also feel the need to make note that some of the baiters I used to fly with now simply suicide gank mission runners instead of baiting. Is that more fun for the mission runner? Is it more immersive to be simply 1-shot? It's certainly not likely that a new PvPer is going to have enough resources to field endless tornados (and accounts). |

Kaarous Aldurald
ROC Deep Space The ROC
3035
|
Posted - 2014.03.11 00:47:00 -
[468] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Nevermind the fact that by focusing on isk, he is dishonestly trying to steer the conversation away from the bottomless LP fountain of highsec. Because he knows that right now, LP payouts are indefensible.
Yes, LP is an isk sink across the board. But in terms of personal income, LP is what makes the biggest impact on this discussion.
Been there, done the maths, even including LP averages Nullsec still wins. And since loot in Null Sec is the big money, not the bounties and I didn't even touch onto loot in the Null Sec maths.... Yea, your argument quite simply falls flat on it's face. You have provided no figures, faulty premise, and terrible conjecture. Even Baltec at least provided some real figures. Quite simply, none of the stuff you are talking about is turning EVE into a Theme park, and your proposed changes would utterly kill the game.
Every time anyone ever asks you to provide these supposed numbers, you dissemble and ultimately fail to provide them.
I have no choice but to conclude you're just spouting off to try and defend your golden goose.
"My proposed changes"? Do you even know what they are? My only proposed change was that dec dodging be eliminated and harshly punished.
Basically everything in your post is wrong. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Barbara Nichole
Cryogenic Consultancy
526
|
Posted - 2014.03.11 08:07:00 -
[469] - Quote
hellokittyonline wrote:POSSIBLE SOLUTIONS:
1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.. I'm thinking I want NPC's to be strong enough and smart enough to take out a frigate in a level 4 mission....
Quote:2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time. Removing bounties is not good with me... I want NPC bounty hunters to have smart enough AI to come after players for their bounties.... oh you mean rat bounties. well, I want rats that are as smart as players so all bounties should always apply.
Quote:3. Incentivize risk-taking. Whether it be a risky market endeavor or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endeavors need to fall in line with the risk involved. Sorry but the game already does this, perhaps not as steeply or as viciously as you would like but...where to move that line is always being debated.
Quote:4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivize knowledge of game mechanics, and player interaction, not solo-farming. Isn't part of the knowledge of the game knowing how to use the very named mechanics here you want to remove? Tell me why this idea isn't just a poor pirate trying to make his job easier by crying, "nerf". -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Nevyn Auscent
Broke Sauce
1136
|
Posted - 2014.03.11 09:12:00 -
[470] - Quote
Kaarous Aldurald wrote:
Every time anyone ever asks you to provide these supposed numbers, you dissemble and ultimately fail to provide them.
You mean except the time I did, complete with the full process I went through including the method to generate the amount of LP earned, and you tried to pretend it was wrong just because it came out with null earning more so therefore it 'had' to be wrong.
I just don't feel like dumping several pages of maths into a forum post every time this comes up and I imagine most people don't feel like reading it every time either, but I know you read it, or you claimed to have read it anyway.
And when you consider I was addressing gross income levels in my maths, and that null has 4-5 times fewer people, that means that null was earning something like 5-6 times the per capita income. So even if my maths was wrong by a factor of 2 (Which would be huge given the margins I was working with so I doubt it was out that much as a gross figure) then Null still earns more per capita, though possibly marginally less as a gross product.
Quite simply, you and the bunch of people you constantly rally in support vastly over quote High sec income.
Of course, this is all based on the figures from 2013 Fanfest. If 2014 Fanfest shows a massive change in these figures attributable to anything specific showing high sec is earning vast amounts more then I'll side with the maths on that imbalance. But considering I've posted the most in depth analysis of gross income from Null/WH/High/Incursions that I've seen anyone bother to on these forums, unless your prepared to match with a real data analysis based off CCP released figures rather than 'Our database says' you really don't have a leg to stand on, just a corner soap box crying doom. |

hellokittyonline
Rifterlings Point Blank Alliance
90
|
Posted - 2014.03.11 15:36:00 -
[471] - Quote
Barbara Nichole wrote: I'm thinking I want NPC's to be strong enough and smart enough to take out a frigate in a level 4 mission....
bounty hunters to have smart enough AI to come after players for their bounties.... oh you mean rat bounties. well, I want rats that are as smart as players so all bounties should always apply.
Sorry but the game already does this, perhaps not as steeply or as viciously as you would like but...where to move that line is always being debated.
Isn't part of the knowledge of the game knowing how to use the very named mechanics here you want to remove? Tell me why this idea isn't just a poor pirate trying to make his job easier by crying, "nerf".
1. Sure, but they obviously shouldn't target a ship that isn't aggressing them (especially not ALL of them, while the MR gets to sit there and pewpew away while his mission gets tanked for him). Also your spill about "bounty hunters" shows how little you know about the game.
2. It does to a degree, the main problem is there are too many rewards for a few of the riskless professions (lvl 4 missions and incursions).
4. 200bil destroyed 20bil lost. The only thing that CCP is nerfing is the ability for new players to get in on the fun. High-sec PvP combat should consist of more than just suicide ganking (and believe me this is in both of our best interests).
Your post is pretty stereotypical of a clueless carebear. Next time you should try reading through the thread and posting something constructive. Also if high-sec is SO risky then how come you know nothing about aggro mechanics? Bounty Hunters... LOL |

hellokittyonline
Rifterlings Point Blank Alliance
90
|
Posted - 2014.03.11 15:40:00 -
[472] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Every time anyone ever asks you to provide these supposed numbers, you dissemble and ultimately fail to provide them.
You mean except the time I did, complete with the full process I went through including the method to generate the amount of LP earned, and you tried to pretend it was wrong just because it came out with null earning more so therefore it 'had' to be wrong. I just don't feel like dumping several pages of maths into a forum post every time this comes up and I imagine most people don't feel like reading it every time either, but I know you read it, or you claimed to have read it anyway. And when you consider I was addressing gross income levels in my maths, and that null has 4-5 times fewer people, that means that null was earning something like 5-6 times the per capita income. So even if my maths was wrong by a factor of 2 (Which would be huge given the margins I was working with so I doubt it was out that much as a gross figure) then Null still earns more per capita, though possibly marginally less as a gross product. Quite simply, you and the bunch of people you constantly rally in support vastly over quote High sec income. Of course, this is all based on the figures from 2013 Fanfest. If 2014 Fanfest shows a massive change in these figures attributable to anything specific showing high sec is earning vast amounts more then I'll side with the maths on that imbalance. But considering I've posted the most in depth analysis of gross income from Null/WH/High/Incursions that I've seen anyone bother to on these forums, unless your prepared to match with a real data analysis based off CCP released figures rather than 'Our database says' you really don't have a leg to stand on, just a corner soap box crying doom.
It actually doesn't matter how much isk null makes if you can make enough isk in high-sec without having to prepare, or risk anything. You also GREATLY underestimate the amount of isk Null-Sec players have to spend on things other than their PvE boat, compared to a High-Sec mission runner who buys a 200mil battleship once and then farms for all of eternity. |

Corraidhin Farsaidh
Hello-There
273
|
Posted - 2014.03.11 15:51:00 -
[473] - Quote
hellokittyonline wrote: It actually doesn't matter how much isk null makes if you can make enough isk in high-sec without having to prepare, or risk anything. You also GREATLY underestimate the amount of isk Null-Sec players have to spend on things other than their PvE boat, compared to a High-Sec mission runner who buys a 200mil battleship once and then farms for all of eternity.
That is just one aspect of hisec though and I agree completely that missions should be made harder with more risk. Preferably they should be randomized with much better PvP like AI for at least the boss ships.
Industry in hisec is more work intensive to make real profits and to make real money you need to utilize losec and nullsec components either by gathering them yourself or buying them which creates the demand.
This is why I promote better and more difficult PvE rather than changing the current hisec dynamic. I would really like missions to require a much more PvP like fit. I also believe this would be more likely to help retain new players as long as the difficulty is set right alongside giving them a much better grounding in what to expect from other players. |

hellokittyonline
Rifterlings Point Blank Alliance
91
|
Posted - 2014.03.11 16:14:00 -
[474] - Quote
I agree Corraidhin, and also do not have a problem with industry at all as you are utilizing game knowledge to make your isk while also taking notable risk. |

Organic Lager
Devils Diciples League of Infamy
18
|
Posted - 2014.03.11 20:43:00 -
[475] - Quote
hellokittyonline wrote: 2. It does to a degree, the main problem is there are too many rewards for a few of the riskless professions (lvl 4 missions and incursions).
4. 200bil destroyed 20bil lost. The only thing that CCP is nerfing is the ability for new players to get in on the fun. High-sec PvP combat should consist of more than just suicide ganking (and believe me this is in both of our best interests).
Your post is pretty stereotypical of a clueless carebear. Next time you should try reading through the thread and posting something constructive. Also if high-sec is SO risky then how come you know nothing about aggro mechanics? Bounty Hunters... LOL
2. Why should mind numbing farming in high sec be a high risk profession? Make low/null relatively more profitable to encourage the risk vs reward model, don't make high sec less secure.
4. Yes high sec pvp should be more then suicide ganking. However, i don't see how using lame/cheap tactics to bait an unwilling mission ship into a fight they don't want by removing the warnings is any different. You are just asking for free kills on those who have less experience then yourself, which in a sense is worse then suicide ganking.
|

Hasikan Miallok
Republic University Minmatar Republic
413
|
Posted - 2014.03.11 22:26:00 -
[476] - Quote
Organic Lager wrote:[quote=hellokittyonline]
4. Yes high sec pvp should be more then suicide ganking. However, i don't see how using lame/cheap tactics to bait an unwilling mission ship into a fight they don't want by removing the warnings is any different. You are just asking for free kills on those who have less experience then yourself, which in a sense is worse then suicide ganking.
You would just end up with losec, where basically PvP takes three forms, raid mission runners, sit on a gate camp and try and catch people you can out gun, or try and gatecamp proof your ship with cloaks and nanos and run away.
It's not as if losec PvP is even a communal activity as often as not a gatecamp will consists of the same guy with three alts, a low SP scout on one side of the gate in a rookie ship or shuttle, and two alts on the other side in some sort of tackle+alpha combo (astero and 'nado for example). |

hellokittyonline
Rifterlings Point Blank Alliance
91
|
Posted - 2014.03.12 00:19:00 -
[477] - Quote
Organic Lager wrote:hellokittyonline wrote: 2. It does to a degree, the main problem is there are too many rewards for a few of the riskless professions (lvl 4 missions and incursions).
4. 200bil destroyed 20bil lost. The only thing that CCP is nerfing is the ability for new players to get in on the fun. High-sec PvP combat should consist of more than just suicide ganking (and believe me this is in both of our best interests).
Your post is pretty stereotypical of a clueless carebear. Next time you should try reading through the thread and posting something constructive. Also if high-sec is SO risky then how come you know nothing about aggro mechanics? Bounty Hunters... LOL
2. Why should mind numbing farming in high sec be a high risk profession? Make low/null relatively more profitable to encourage the risk vs reward model, don't make high sec less secure. 4. Yes high sec pvp should be more then suicide ganking. However, i don't see how using lame/cheap tactics to bait an unwilling mission ship into a fight they don't want by removing the warnings is any different. You are just asking for free kills on those who have less experience then yourself, which in a sense is worse then suicide ganking. I think mind numbing farming shouldn't be a profession at all. Maybe difficult farming with variables, but no free rides, and DEFINITELY not free rides that pay as well as mission running does.
As far as increasing risk, I have not presented a single idea that increases risk for an informed player. Ganking uninformed players is not the same thing as ganking new players. I target specifically level 4 missions and rarely bait a character less than 5 years old. Furthermore, I encounter 5+ year old toons on a very regular basis that still don't know a thing about tracking/transversal/explosion velocity, how to control their drones, or how aggression mechanics work. Pilots should have to learn the basics of combat before they're plexing their account with combat oriented PvE.
It seems to me like you're refusing to comprehend anything that is not in line with your personal interests. I have just as much of a right to do what I do as a mission runner does to farm and my right should not take the back seat just because carebears refuse to learn. You can have your cake, and you can even eat it by simply learning how (like the rest of us have to do) but you cannot take away my cake because you want it easy. |

Ryan Easte
Multiplex Gaming Li3 Federation
14
|
Posted - 2014.03.12 00:33:00 -
[478] - Quote
I stopped reading at " I PLEX my 3 accounts "
IMO Why should the opinion of someone that doesn't financially support this great games opinion even be considered ?
I would hope you at least pay for 1 Account. |

Ryan Easte
Multiplex Gaming Li3 Federation
14
|
Posted - 2014.03.12 01:18:00 -
[479] - Quote
I'm sorry, i've not had my morning coffee terribly out of character for me |

hellokittyonline
Rifterlings Point Blank Alliance
91
|
Posted - 2014.03.12 01:39:00 -
[480] - Quote
Because if people like me weren't buying them for isk, people like you wouldn't be able to sell them for isk... but you still have the right to blindly hate me for reasons you've made up in your head... you know... if that's your thing. |

Meandering Milieu
FML LLC
15
|
Posted - 2014.03.12 03:18:00 -
[481] - Quote
I'm gonna rant; it's gonna be stupid; it's gonna be anecdotal; I'm gonna get flamed/ignored. Don't mind me, I already know I'm an idiot.
I actually wouldn't mind missions being harder, some of them being more pvp like, definitely more like Dread pirate scarlet (random high dps/lots of jamming), and so on.
I make roughly 40-70m an hour, depending on whether or not I get a bad string of missions. This is including loot/salvage/LP, not liquid isk.
Though I will say this, on good missions I get 10-15m ticks, and I'm likely to get two tops. Usual missions give between 4-8m ticks. Because of salvage time for some missions, this is not always in a "every 15-20 minutes" . Further, you have to factor in making the several trips to a trade hub with several hundreds of millions worth of isk in a hauler. Then there is a time required to actually sell off my LP if I don't want to sell to buy orders.
So really the number 40-70m/hour, just like some people boasting 100m/hour for missions, doesn't factor in the logistics, traveling, and so on. I've found a similar thing with people and startup costs for a large indy setup. They say they make this much per/hour/day/month, but don't really factor in startup costs, and all those other little nagging costs that get in the way.
Anyways, I wouldn't mind more engaging PVE, and I guess I should say I've never ran an incursion before. However what I will say is that, if you are going to make me risk losing a 200-300m bs, really challenge me and make me work for it, the payout is gonna have to be raised. I don't mind a hostile environment, but not everyone runs incursions and SoE missions. If I have a reasonable chance to lose a ship, just like null or low, I think the payout should be similar. I know for a fact that people can rat in belts and make 8-9m isk per tick easily in null, I've seen it. Anoms and other activities blow it out of the water. I've seen people do solo activities that get near close to 100m/hour. The risk is greater, the pay makes sense, so I'm ok with nullsec outshining highsec.
But if you want highsec to be less safe, people to lose more ships, the money made has to be higher. More ships get blown up more often = higher demand for ships/mods/rigs and less money being made. This equates to an inflation of price via demand and a deflation of isk being generated. If I'm going to have to fight super rats almost as tough as a pvper, it needs to pay out a tad bit better than most of the junk missions out there.
Lastly not everyone missions for 6+ hours/day. Many do so to pay for their pvp, aka their risk taking. So a lot of hate on the safety of highsec, its income, and so on, but it seems like you neglect what that safety services. That safety services nullsec empires through jump freighter hauls of goods that are reasonably safe from production to shipment, which is one of the reasons localized manufacturing in nullsec is rarely emphasized. (for better or worse. ) It's the relative safety that lets people grind billions of isk to spend on pirate BSes/ded items/and so on obtained from null. It's that safety that lets people grind the isk to spend on rifters for their first time pvping, or a small fleet of cruisers to go get destroyed in lowsec for fun, or to finally fit an exploration ship and dip into a WH/low/null.
Many here clamoring for highsec to be more dangerous, to be less profitable, to be harder. It really comes across as saying " nerf highsec till no one wants to be there anymore. It seems to ignore what the safety of highsec does for the entire game's economy.
Still, I wouldn't mind a harder, less safe highsec, if it meant payouts enough to compensate and replace my ships when I eventually lose them. |

hellokittyonline
Rifterlings Point Blank Alliance
91
|
Posted - 2014.03.12 04:01:00 -
[482] - Quote
I'm not even vouching for a "less safe" high-sec, i'm vouching for an "as dynamic as it can be while still being safe" high-sec. I feel some of the content is simply too easy and too profitable to warrant a new player choosing any path other than a high-sec mission/incursion runner. Sure if shooting at NPCs is your thing you should be able to do it, but doing it behind the safety of concord needs to remain balanced so that other professions are equally viable. |

Corraidhin Farsaidh
Hello-There
274
|
Posted - 2014.03.12 04:02:00 -
[483] - Quote
From my point of view I think the hisec/losec security balance and risk level is about right but can't comment on null. Hisec needs to be stable for new players to learn the various careers and for industry to thrive (new and established players). It's just the farmability of missions that I don't like and agree that the risk /reward ratio may need rebalancing. However this would give an opportunity to give newer players to PvP whether they are new or those who've never gone down that route an environment to learn where the rewards match the risk.
Low level missions would be limited to frigs/dessies, stepping up to higher level missions where the boss has logi support etc. Access gate restrictions would be applied in the same way as the DED rated structures (maybe use DED ratings for the PvP like missions). The PvP missions could be interspersed through the missions offered by agents so that the frequency could be balanced to ensure that the isk generated by such missions doesn't bloom unexpectedly. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
105
|
Posted - 2014.03.12 04:39:00 -
[484] - Quote
I always thought that PVE and PVP should not be two different gameplay.
You should be able to pass from PVE to PVP instantly and in some cases, it should be exactly the same thing.
NPCs should work as players work, The most ISK rewarding missions could have a PVP risk like going in low sec to find and kill a NPC, (50% of the reward could be an item looted on this NPC)
Farming Anomalies is boring as mining is boring. I think CCP should really work on this aspect of the game that is a great part of the time we spend to play.
|

Organic Lager
Devils Diciples League of Infamy
18
|
Posted - 2014.03.12 13:37:00 -
[485] - Quote
hellokittyonline wrote:Organic Lager wrote: 2. Why should mind numbing farming in high sec be a high risk profession? Make low/null relatively more profitable to encourage the risk vs reward model, don't make high sec less secure.
4. Yes high sec pvp should be more then suicide ganking. However, i don't see how using lame/cheap tactics to bait an unwilling mission ship into a fight they don't want by removing the warnings is any different. You are just asking for free kills on those who have less experience then yourself, which in a sense is worse then suicide ganking.
I think mind numbing farming shouldn't be a profession at all. Maybe difficult farming with variables, but no free rides, and DEFINITELY not free rides that pay as well as mission running does. As far as increasing risk, I have not presented a single idea that increases risk for an informed player. Ganking uninformed players is not the same thing as ganking new players. I target specifically level 4 missions and rarely bait a character less than 5 years old. Furthermore, I encounter 5+ year old toons on a very regular basis that still don't know a thing about tracking/transversal/explosion velocity, how to control their drones, or how aggression mechanics work. Pilots should have to learn the basics of combat before they're plexing their account with combat oriented PvE. It seems to me like you're refusing to comprehend anything that is not in line with your personal interests. I have just as much of a right to do what I do as a mission runner does to farm and my right should not take the back seat just because carebears refuse to learn. You can have your cake, and you can even eat it by simply learning how (like the rest of us have to do) but you cannot take away my cake because you want it easy.
Maybe I miss understood you but to me your post read as "I'm a high sec pirate who wants to profit off those who have no interest in interacting with me. CCP keeps making it easier to for these "carebears" to avoid me by adding warnings and changing aggro mechanics that prevent me from cheesing them into a fight they can't win. Please remove the warnings and drone aggro changes so i can continue to grief the unwilling while taking zero risk myself. Blah, blah, WoW trigger word, blah, carebear"
If you want to talk about making high sec missions harder i'm 100% behind you. As an SoE lp blitzer i make far to much cash for far to little effort and risk. That effort and risk should NOT come from other players (that's what low/null are for) it should come from randomized triggers and dynamic ai fights. |

Oswald Bolke
Brave Newbies Inc. Brave Collective
29
|
Posted - 2014.03.12 14:09:00 -
[486] - Quote
Natassia Krasnoo wrote:Uhm....you just contradicted yourself. You want to take a sandbox and remove tools from that sandbox that others use for content creation. Essentially forcing others into your play style. That is a theme park.
So just another why can't everyone play my way thread.
yep you got it! another "PVP OR DIE!! PLEASE CCP FIX!!!!!" post. I'm kinda a little sick of the pvp snobbery post. I don't think anyone who is really space rich could say they made all that money purely blowing up ships all day. OP is again, advocating changes so there is "risk" involved in high sec activities. This might sound innocent, but lets stop and think who is going to be the "risk", and, why wouldn't you know! OP!...conflict of interest? You can bet your bottom dollar! |

Fourteen Maken
VipeRs Pit
134
|
Posted - 2014.03.12 14:12:00 -
[487] - Quote
hellokittyonline wrote:
1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
I'm all for rewarding risk... but that one comment shows you're not looking for a fair fight just more advantages to make ganking noobs in mission sites even easier.
-1 |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
59
|
Posted - 2014.03.12 14:48:00 -
[488] - Quote
I have mixed feelings about original post, are you willing to pay CCP for losing all those that just want to play to relax and to be lazy? A huge portion of players don't want to put a thousand hours into becoming Eve Gods that know every little formula in the game that can calculate spreadsheets in their mind. If you make that the requirement for playing "your" game then you'll quickly find that you have to pay 900% more in subscription because the 90% of the most casual players go away. Who are you supposed to shoot when you have chased away all the targets from the game? Who are you going to shoot at when everyone will be better at eve than you? I think you'll make another thread when you get tricked and killed by mission-runners that you forced to learn the game. |

Luwc
Easy Co. Fatal Ascension
70
|
Posted - 2014.03.12 15:04:00 -
[489] - Quote
Fourteen Maken wrote:hellokittyonline wrote:
1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
I'm all for rewarding risk... but that one comment shows you're not looking for a fair fight just more advantages to make ganking noobs in mission sites even easier. -1
What he said.
I love PVP and retrieving Empire Publord Tears.
There have been some valid points like making the rats more dangerous but everything else sounds a bit butthurt tbh. |

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
24
|
Posted - 2014.03.12 15:57:00 -
[490] - Quote
Read the first post. And I'm sorry, but there's 25 pages of 5-10 minute monologues. It would take me all day to read this thread.
So here is my excessively long post to add to the problem.
I think, OP, it would help to consider the type of player most mission grinders are. Most of them are never going to like PvP, have no interest in trying it, and prefer doing in video games exactly what they're doing: mindless grinding of ineffectual enemies. Because a part of Eve allows you to do this they try to ignore the rest of the game. Please remember that we all ignore certain aspects of the game. I ignore mission grinding unless I need station perks in a specific area or something from the LP store. I imagine you avoid it like the plague.
Edit: Here I should point out that you might also consider that the devs made, and keep, NPC's as boring and 1-dimensional as possible to encourage other players that DO wish to get more from their gameplay to look elsewhere for that dynamic experience. If the security missions were more interesting, that would just mean more people would spend more time grinding them because their overall appeal can reach a wider audience.
I know it's hard to believe that there are so many people who enjoy that, but they do. Those people were never going to leave high sec no matter how much they understood about game mechanics. Years ago they would've quit Eve after their first month, now they have something to keep them interested and you are provided with at least "some" content by their presence. Better than nothing? Ehh.... Debatable.
Low and null are empty, and WH space is WH space. This isn't because people can make a lot of money in high sec, it's because those players in high sec have no interest in USING the game mechanics required to survive and enjoy low, null, and elsewhere. It's not in their scope of what they call entertainment to begin with.
Now here's another problem: I said most.... So what's happening to the rest of the players who would potentially be interested in experiencing the rest of the game? They get driven away because they get griefed in their current gameplay experience while still trying to either wrap their head about how to get out into low and null without screwing themselves and making the game unenjoyable to them, or while trying to pad their purse so that they can get out there and learn by trial and error without, again, screwing themselves and making the game unenjoyable.
Sooo... Maybe the problem isn't that high sec income is broken, but you just suck at recruiting people to make even more in low?
These people already enjoy ratting, and there is plenty of ratting to be done in low. I travel through systems in low every day with 6-15 anomalies on the scanner, and nobody to be seen for several jumps. Why aren't you recruiting mission runners, taking them out there to rat, and introducing them to PvP mechanics from the inside of the system instead of beating them over the head with screwed up high sec mechanics from the outside?
You keep mentioning "my" sandbox "my" content "my" this and that. Guess what? PvE players also have the potential to be "Your" assets. You can get them to work for you and help support your style of gameplay and it would take less effort than high sec shenanigans. Ratters make great bait to pull in other PvPers in low. Having PvPers jump on you while you're ratting is a great POSITIVE motivator to learn about real PvP mechanics, and not high sec BS. Having people flip your cans in a security mission is just seen as a negative form of harassment by these players.
You keep saying these people should come out to low/null sec, but you offer them nothing for doing so. They don't see that you offer them training in interesting aspects of the game, they don't see that there is any benefit to living or even spending a moderate amount of time out there in comparison to the risks, and they don't see any reason to associate with anyone out in low/null whereas in high sec they have at least a little casual camaraderie with random people in local. All they see is just how much of a **** you can be without any provocation.
Potential recruits and new players are assets. You acquire them just like any other asset, and try to keep them. You can't steal players from high sec, you can't loot them, you can't chase them out of high sec. All you can do is chase them out of the game. Every player you chase out of the game is a lost asset. You protect every other asset associated with your account. Your ISK, your SP, your ship, your implants if you're not in a JC.
Don't ask why the nest stinks when you're the one that crapped in it. Clean it up or deal with it. Start encouraging and compelling players to enjoy PvP and low sec, and stop trying to force them. You can't force anyone to like anything about a video game, they always have the option to log off. |

hellokittyonline
Rifterlings Point Blank Alliance
93
|
Posted - 2014.03.12 20:24:00 -
[491] - Quote
How are you guys still misrepresenting what I say? I'm not asking for a single mechanic that forces a carebear to PvP. I'm not asking for a single mechanic that gets me any more kills. I'm merely asking for balance. For instance when I say the rewards shouldn't be liquid isk, that doesn't necessarily mean TAKE AWAY ALL UR BOUNTIES, it could actually mean remove bounties and replace it with a combination of more loot and more LP.
I mean even the guy above me is obviously just responding to what he thinks the thread is about. He even said he didn't read it. "You keep saying these people should come out to low/null sec, but you offer them nothing for doing so." When did I say this? I never once said carebears should come out to low/null nor do I expect them to. I did however say that the rewards in mission should be in line with the risk, so there's actually incentive to go to low/null. That doesn't necessarily mean NERF MISSIONS SO CAREBEARS HAVE TO GO TO NULL and could very well mean add low/null content for those looking to make a living doing something other than shooting at ******* rats and asteroids.
Honestly it's hopeless. Almost every carebear that's posted in this thread has failed to see the forest for the trees. You pick one thing I say, only comprehend half of it, then post some ignorant bullshit about me looking for easy kills or trying to make you fight me.
Running missions is broken, too easy, too rewarding, doesn't require the carebear to learn a SINGLE DAMN THING about the game. I'm asking for the reward:difficulty ratio to be re-evaluated (which doesn't mean nerf missions, and could even mean make them more fun but of course you all will whine and cry that I'm asking to nerf your isk faucet). I'm also asking that CCP stops nerfing my profession because a bunch of entitled fuckwits are whining about risks that are 100% avoidable.
Honestly, by now, I should fully expect this level of idiocy. It is how I make my isk afterall. |

Shampka
0
|
Posted - 2014.03.12 22:28:00 -
[492] - Quote
Lets be honest, this is just a bad idea. The game already has it's high risk environments, and NPC farming people are given the choice to play that way if they chose to have such a dull/specialized gaming experience.
As a seasoned PVPer myself, I think your idea of making rats fight like seasoned PvPers is one of the most insane ideas I've ever heard. A wide range of difficulties for rats already exists.
I think what you really want to do is remove people's ability to remain relatively safe from harassment without giving heavy hitting PvPers to make short work of the highsec pvp bears, who themselves chose to remain in highsec to avoid lowsec and nullsec level pvp risks... All the mechanics allowing you to harass noobs or pve players are already in place. There are better ways to spend CCPs energy than trying to please your interests in expanding your bullying of pve-specialized players.
As a mentor, I would also like to say that noobs already have a hard enough time in eve, it's the reason why Eve remains still a relatively niche game for the most part, with fairly poor retention of new players. In time, CCPs business model will have to expand to be able to retain casual individuals, and keeping game options relatively wide. The cult-ure of EvE will have to become more accepting of diverse player interests if it is to tap into a wider market. Surely, there's no way your in game character represents anything about your real life self. |

Infinity Ziona
Cloakers
1779
|
Posted - 2014.03.12 23:12:00 -
[493] - Quote
hellokittyonline wrote:PREFACE FOR PERSPECTIVE: I have made (and continue to make) all of my isk PvPing by baiting high-sec mission runners and stealing their ships. I use this isk to fund hellokittyonline's endless rampage in low-sec and PLEX my 3 accounts.
SKILLS MY PROFESSION REQUIRES THAT PVE DOESN'T:
1. People Skills - the socio-path-like ability to talk someone into doing something completely stupid
2. Knowledge of Game Mechanics - pinning a battleship with a frigate while tanking his entire lvl 4 mission (though this is much easier than it sounds... most of the time)
3. Creativity - because only an idiot would fall for that... right?
4. Risk Management - training 3 accounts and making a large initial investment so that you can execute a ridiculous scheme with no guarentee that this scheme will pay-out enough to plex said accounts or even pay for your initial investment.
THE PROBLEM: Far too many players are mindlessly farming NPCs in an all-but-0-risk environment and there is no longer any incentive for those players to enter a risky environment because they can make far too much bank with little-to-no knowledge about combat or game mechanics. Now this in and of itself wouldn't be a problem in your typical MMO but in EvE these actions slowly but surely dilute the sandbox aspect of the game as players are not required to use any creativity, knowledge, or people skills to move forward in the game. One merely has to play by themselves (IN AN MMO) for a few hours a day in order to afford pretty much anything they desire. Furthermore, the longer players have access to the I-Win button(s), the more subscriptions CCP stands to lose by taking it away (ie: balancing their game becomes a conflict of interest).
CCPs STANCE: Has been to continuously bubble-wrap the risk-averse making it increasingly difficult (in extremely superficial ways) for us content-creators to inject risk into their environment. EXAMPLES: Swapping ships with an orca was nerfed because we were killing too many mission runners, EHP of miners was buffed because we were suiciding too many miners, CONCORD was buffed because we were suiciding too many industrials, mission NPCs aggro mechanics were changed because we were stealing too many LEWTS, crimewatch (and the green safety) was added because too many players were dying inadvertently (even though it was already completely avoidable by simply understanding aggro mechanics). Even when CCP decides to throw us PvPers a bone (Faction Welfare) it all-but-immediately devolves into a cloaked, stabbed, farm-fest. Furthermore, when they add content for the PvEers (Incursions) the isk/hr is completely out of hand, liquid, and 100% riskless.
POSSIBLE SOLUTIONS:
1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
3. Incentivize risk-taking. Whether it be a risky market endeavor or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endeavors need to fall in line with the risk involved.
4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivize knowledge of game mechanics, and player interaction, not solo-farming.
TL;DR - Make players have to learn about the game and its mechanics in order to be successful. Disagree. Stop being risk averse yourself and go to null. There are mission runners there and you don't even have to convince them to let you engage them. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kaarous Aldurald
ROC Deep Space The ROC
3090
|
Posted - 2014.03.13 00:01:00 -
[494] - Quote
Infinity Ziona wrote: Disagree. Stop being risk averse yourself and go to null. There are mission runners there and you don't even have to convince them to let you engage them.
Your ignorance is beyond hilarious. The Rifterlings live in lowsec, and roam around outside their own territory frequently. I've come across kitty a few times myself.
You're only point is that you didn't bother to read it, or do any research. Which is par for the course for you, obviously, but I don't mind calling you out on your bullshit.
hellokittyonline wrote:Honestly it's hopeless. Almost every carebear that's posted in this thread has failed to see the forest for the trees. You pick one thing I say, only comprehend half of it, then post some ignorant bullshit about me looking for easy kills or trying to make you fight me.
Running missions is broken, too easy, too rewarding, doesn't require the carebear to learn a SINGLE DAMN THING about the game. I'm asking for the reward:difficulty ratio to be re-evaluated (which doesn't mean nerf missions, and could even mean make them more fun but of course you all will whine and cry that I'm asking to nerf your isk faucet). I'm also asking that CCP stops nerfing my profession because a bunch of entitled fuckwits are whining about risks that are 100% avoidable.
Honestly, by now, I should fully expect this level of idiocy. It is how I make my isk afterall.
Welcome to dealing with carebears. Separating their self interest from their opinion really is asking too much. It's why they accuse you of doing it, afterall, because they cannot countenance someone making suggestions in honesty, without an ulterior motive.
A thief will always believe that another will steal, and all that. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Minty Aroma
Nisroc Angels The Obsidian Front
18
|
Posted - 2014.03.13 00:01:00 -
[495] - Quote
A few comments:
The Bad:
Bounties are a way of injecting money into the game. If all cash came from loot, and loot is sold from one player to another, no cash is injected. Meanwhile once a ship blows up, iskies are lost from the game. Therefore deflation would take place and a lot of people would not be able to afford anything. This would lead to you personally loosing all chance of gaining cash as they would not be flying nicely fitted ships. A simple understanding of economics would help you see why removing bounties is a bad idea.
Some of the safety nets are fairly ideal. IMO, EVE should be more newbie friendly whilst they are learning (especially when it comes to the first steps in pvp - the tutorial is crap at anything to do with pvp), but not at the detriment of the majority of players once they have learnt enough. Therefore I think the green safety is not a bad thing as it stops newbies from pew pewing people they would get concorded/security status hits for before they have even heard of Concord or sec status.
The Good:
Rats need to be a lot harder - really I think they should keep people on their toes and not just be a boring grind. I was an old WoW vet and I remember that game being a lot more fun when npcs could actually beat you as opposed to alphaing them in 2 shots, then rinse and repeat. EVE should take a lesson from WoW's mistakes!
Risk taking needs to be promoted a lot more - highsec has so little risk (as long as you're not a complete dipshit) and such a high reward. Either buff isk intake from low or null or nerf highsec (not stealthily!) |

Weasel Leblanc
Center for Advanced Studies Gallente Federation
30
|
Posted - 2014.03.13 09:58:00 -
[496] - Quote
hellokittyonline wrote:1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
3. Incentivize risk-taking. Whether it be a risky market endeavor or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endeavors need to fall in line with the risk involved.
4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivize knowledge of game mechanics, and player interaction, not solo-farming.
TL;DR - Make players have to learn about the game and its mechanics in order to be successful. 1- You're also proposing to lower the number of NPCs, right? Because with smart, hard NPCs at the current numbers, missions would be nothing but dogpiling competitions, and dogpiling competitions are boring messes that involve very little individual piloting skill.
2- Bounties could stand a nerf, yeah, but there need to be isk faucets to compete with the huge number of sinks in the game. Construction is a sink. PI setup is a sink. Cashing in LP for stuff to sell to your fellow players is a sink.
3- It really doesn't matter how much you try to incentivize bears. You're not going to get them to fly into your guns, because they know that your guns are there, and they know how vanishingly small their chances of victory are if you catch them, and they know that it's pretty damn hard to not get caught at gates if the camp is any good, and they sure as hell don't have the patience to hunt wormholes all day just to get into lowsec without hopping gates. Since cheap, disposable ships with a decent ability to evade gatecamps are lousy at most activities, and everything else is extremely likely to be a loss, flying into pewspace for reasons other than pewing other people will always be viewed (rightly) as a fool's wager.
4- Let me explain, individually, why removing each of the three things you called out as "safety nets" would be bad for your play experience.
Green safeties are there for the benefit of new kids who don't even realize Concord is a THING yet, let alone realize what will make space cops explode their ships. Getting Concordokened before having any understanding of why that happens causes new kids to not waste any more time on that awful game that can't be bothered to explain how to not get blown up by space cops, thus depriving you of potential targets.
Removing gate guns skews the odds at gatecamps even more in favor of the camper, thus making it even more of a fool's gamble to enter pewspace (even for would-be pewers, who have to use bigger dogpiles or jump fewer gates to avoid being on the losing end of the Gatecamp Equation), thus leaving you with even fewer people to shoot at.
WCS are a genuine problem... in Faction Warfare, due to the nature and layout of FW complexes, which is a problem that can be solved in numerous ways that don't involve removing WCS from the game. Outside of FW, they are a legitimate counter-fitting option with meaningful costs, which you can still beat out by using more scrams (it even takes two of their slots to counter your one). More to the point, they are a counter-fitting option that makes potential targets feel safer, thus making them less likely to view pewspace as a fool's wager, thus making more targets available to you. Sure, they're slippery targets, but that just makes it more satisfying to catch them.
All in all, I get the feeling that you don't have as much of an understanding of human psychology as you think. |

Corraidhin Farsaidh
Hello-There
279
|
Posted - 2014.03.13 10:14:00 -
[497] - Quote
This covers my reasoning for missions that cyno the runner into losec to run a mission before making their own way back. Give them the ability to actually arrive at the mission site ad they are far more likely to go there and then try to fight clear
There will be many other ways to get people to go to losec by choice. At the moment the perceived risk is too high for many ,if we find ways to either change that perception or give newer players the skills and confidence to challenge their own conceptions of losec we will see more players visiting and ultimately moving to losec.
None of this should come at the expense of the current balance though as many people have very valid reason for a hisec life. |

Infinity Ziona
Cloakers
1781
|
Posted - 2014.03.13 12:39:00 -
[498] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote: Disagree. Stop being risk averse yourself and go to null. There are mission runners there and you don't even have to convince them to let you engage them.
Your ignorance is beyond hilarious. The Rifterlings live in lowsec, and roam around outside their own territory frequently. I've come across kitty a few times myself. You're only point is that you didn't bother to read it, or do any research. Which is par for the course for you, obviously, but I don't mind calling you out on your bullshit. hellokittyonline wrote:Honestly it's hopeless. Almost every carebear that's posted in this thread has failed to see the forest for the trees. You pick one thing I say, only comprehend half of it, then post some ignorant bullshit about me looking for easy kills or trying to make you fight me.
Running missions is broken, too easy, too rewarding, doesn't require the carebear to learn a SINGLE DAMN THING about the game. I'm asking for the reward:difficulty ratio to be re-evaluated (which doesn't mean nerf missions, and could even mean make them more fun but of course you all will whine and cry that I'm asking to nerf your isk faucet). I'm also asking that CCP stops nerfing my profession because a bunch of entitled fuckwits are whining about risks that are 100% avoidable.
Honestly, by now, I should fully expect this level of idiocy. It is how I make my isk afterall. Welcome to dealing with carebears. Separating their self interest from their opinion really is asking too much. It's why they accuse you of doing it, afterall, because they cannot countenance someone making suggestions in honesty, without an ulterior motive. A thief will always believe that another will steal, and all that. Interesting. So concord and suiciding is a low sec thing? You are wise beyond your years.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Aruyouni
Pwn 'N Play Nulli Secunda
17
|
Posted - 2014.03.13 14:04:00 -
[499] - Quote
I have come to the conclusion you don't understand the word sandbox. |

Notorious Fellon
Republic University Minmatar Republic
256
|
Posted - 2014.03.13 15:20:00 -
[500] - Quote
EVE is a game. People play games for FUN. Thus, they only hope of luring more people to low/null/wh space is to do one of the following:
- Show them how much fun can be had in those places. YOU have to step up and do this. Stop being lazy.
- CCP has to add new *fun* in low/null/wh space.
Notice how neither of those options including railroading people into a playstyle they do not find fun? Notice how neither of those options include taking away other people's fun?
OP: your suggestion is akin to me saying I want to destroy all the pvp fun in low and nullsec because there isn't enough targets flying through my wormholes. You obviously are not good enough yet to handle the loss of instant local so it would be unfair of me to force you to play in the sandbox the way I want you to play. What is it that you are asking for? Oh right... |

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
26
|
Posted - 2014.03.13 15:56:00 -
[501] - Quote
hellokittyonline wrote:How are you guys still misrepresenting what I say? I'm not asking for a single mechanic that forces a carebear to PvP. I'm not asking for a single mechanic that gets me any more kills. I'm merely asking for balance. For instance when I say the rewards shouldn't be liquid isk, that doesn't necessarily mean TAKE AWAY ALL UR BOUNTIES, it could actually mean remove bounties and replace it with a combination of more loot and more LP.
I mean even the guy above me is obviously just responding to what he thinks the thread is about. He even said he didn't read it. "You keep saying these people should come out to low/null sec, but you offer them nothing for doing so." When did I say this? I never once said carebears should come out to low/null nor do I expect them to. I did however say that the rewards in mission should be in line with the risk, so there's actually incentive to go to low/null. That doesn't necessarily mean NERF MISSIONS SO CAREBEARS HAVE TO GO TO NULL and could very well mean add low/null content for those looking to make a living doing something other than shooting at ******* rats and asteroids.
Honestly it's hopeless. Almost every carebear that's posted in this thread has failed to see the forest for the trees. You pick one thing I say, only comprehend half of it, then post some ignorant bullshit about me looking for easy kills or trying to make you fight me.
Running missions is broken, too easy, too rewarding, doesn't require the carebear to learn a SINGLE DAMN THING about the game. I'm asking for the reward:difficulty ratio to be re-evaluated (which doesn't mean nerf missions, and could even mean make them more fun but of course you all will whine and cry that I'm asking to nerf your isk faucet). I'm also asking that CCP stops nerfing my profession because a bunch of entitled fuckwits are whining about risks that are 100% avoidable.
Honestly, by now, I should fully expect this level of idiocy. It is how I make my isk afterall.
No misinterpretation here, I get exactly what you're saying. Let me boil my post down for you, since you seem to have misread MY post.
Carebears are going to stay where they are. The problem is there are a lot of people in that community that get completely turned off by PvP because of how high sec griefers act, who would otherwise make their way out to low and null. From their perspective they have their side of the game in which they choose to shmoe it up until they decide to get serious, and you are directly forcing your style of gameplay on them for your own entertainment in an abusive and derogatory fashion.
This is a completely one-sided exchange with only marginal benefits for the winning side. They can't force you to run security missions, and you're losing a lot of people who could otherwise be tempted to at least try some risky gameplay for a month or two. If those players never try to get out of high sec, you have cost yourself game content. Low sec is empty because high sec mission griefers have gone for the immediate reward of getting a watered down variety of PvP today, instead of seeding the ground with plenty of PvP players for tomorrow. Null sec is just a mess all around, let's not get into that.
There's always talk about the learning curve of Eve, but no one ever stops a moment to consider that just because some people are slower on the uptake doesn't mean that once they start to climb that hill they won't have just as firm a grasp of the mechanics as people who take it in strides and leaps. If everyone who is already on the hill is standing in the middle kicking people in the face as soon as they begin their ascent, most people aren't going to bother trying to climb beyond that point.
As I said, if it weren't for security missions and Concord watching the minefields, carebears would just cancel their accounts. CCP gave you a huge pool of fish to pull recruits from, and all you do is dump poison in the pond.
Sweet Jeebus how am I going to get a short post in here? |

Corraidhin Farsaidh
Hello-There
282
|
Posted - 2014.03.13 16:19:00 -
[502] - Quote
It's also worth pointing out that many of the hisec folks have no interest in PvP as they like the industry side of things, acquiring in game wealth and empire building. They will always avoid PvP (in the combat sense) as they will not have the ships or the skills for it. In avoiding combat PvP they are actually winning the PvP engagements they escape since they are acheiving their goal whilst defeatig others.Just because they didn't blow someone up doesn't mean they didn't 'win' the engagement.
People need to be encouraged into riskier activity and have the free choice to do so otherwise they will be even more firmly against it. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
268
|
Posted - 2014.03.13 17:20:00 -
[503] - Quote
Infinity Ziona wrote:hellokittyonline wrote:PREFACE FOR PERSPECTIVE: I have made (and continue to make) all of my isk PvPing by baiting high-sec mission runners and stealing their ships. I use this isk to fund hellokittyonline's endless rampage in low-sec and PLEX my 3 accounts.
SKILLS MY PROFESSION REQUIRES THAT PVE DOESN'T:
1. People Skills - the socio-path-like ability to talk someone into doing something completely stupid
2. Knowledge of Game Mechanics - pinning a battleship with a frigate while tanking his entire lvl 4 mission (though this is much easier than it sounds... most of the time)
3. Creativity - because only an idiot would fall for that... right?
4. Risk Management - training 3 accounts and making a large initial investment so that you can execute a ridiculous scheme with no guarentee that this scheme will pay-out enough to plex said accounts or even pay for your initial investment.
THE PROBLEM: Far too many players are mindlessly farming NPCs in an all-but-0-risk environment and there is no longer any incentive for those players to enter a risky environment because they can make far too much bank with little-to-no knowledge about combat or game mechanics. Now this in and of itself wouldn't be a problem in your typical MMO but in EvE these actions slowly but surely dilute the sandbox aspect of the game as players are not required to use any creativity, knowledge, or people skills to move forward in the game. One merely has to play by themselves (IN AN MMO) for a few hours a day in order to afford pretty much anything they desire. Furthermore, the longer players have access to the I-Win button(s), the more subscriptions CCP stands to lose by taking it away (ie: balancing their game becomes a conflict of interest).
CCPs STANCE: Has been to continuously bubble-wrap the risk-averse making it increasingly difficult (in extremely superficial ways) for us content-creators to inject risk into their environment. EXAMPLES: Swapping ships with an orca was nerfed because we were killing too many mission runners, EHP of miners was buffed because we were suiciding too many miners, CONCORD was buffed because we were suiciding too many industrials, mission NPCs aggro mechanics were changed because we were stealing too many LEWTS, crimewatch (and the green safety) was added because too many players were dying inadvertently (even though it was already completely avoidable by simply understanding aggro mechanics). Even when CCP decides to throw us PvPers a bone (Faction Welfare) it all-but-immediately devolves into a cloaked, stabbed, farm-fest. Furthermore, when they add content for the PvEers (Incursions) the isk/hr is completely out of hand, liquid, and 100% riskless.
POSSIBLE SOLUTIONS:
1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.
2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.
3. Incentivize risk-taking. Whether it be a risky market endeavor or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endeavors need to fall in line with the risk involved.
4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivize knowledge of game mechanics, and player interaction, not solo-farming.
TL;DR - Make players have to learn about the game and its mechanics in order to be successful. Disagree. Stop being risk averse yourself and go to null. There are mission runners there and you don't even have to convince them to let you engage them.
But that would be too risky, they might shoot back. Don't Panic.
|

Hal Bhread
Caldari Provisions Caldari State
1
|
Posted - 2014.03.13 17:42:00 -
[504] - Quote
I don't where you've defined a problem or why you see this as a problem. How another player plays the game is up to them. Trying to make people play like you'd like them to is counter productive to maintaining subscriptions. The game needs to address different types of players and play styles. The game has a very steep learning curve and some folks want to mine, other PVE, some prefer production activities. Making someone learn the hard core PVP aspect just because that's your preference of play doesn't make anymore sense than making you learn the ins and outs of manufacturing before you can buy something on the market.
Rather than force people to learn PVP, content needs to be added, that encourages but not dictates, people to do more PVP. Implementing your suggestions would remove players from the game and your "victims" would be fewer. The other consequences would be higher costs of goods as the miners and missions runners move onto other MMOs.
|

Aglais
Deep Core Mining Inc. Caldari State
476
|
Posted - 2014.03.13 18:41:00 -
[505] - Quote
If we could get challenging, dynamic missions with high non-ISK payouts, doable in a wide variety of shiptypes (because frigates and destroyers are NOT 'noob tier' ships- they're relevant at EVERY POINT in EVE as fast tackle, or even quick DPS in wolfpacks, especially the new iterations of the pirate faction frigates), I'd be enjoying 'PvE' a lot more than I do today. It'd be great practice for when I've got enough ISK stockpiled for running into low/null with some friends and trying to find some solid fights, too.
So I definitely support making missions dynamic and challenging, rather than the current situation, in which evesurvival can exist and you're basically set forever.
I also don't understand at all how everyone else is getting "YOU JUST WANT MORE PEOPLE TO GANK YOU DUMB GANKER" out of your post. To be honest, combat in highsec in general needs to be reworked. All there seems to be is suicide ganking, which does not appeal to large groups of people (including myself, despite very much wanting to get back into PvP in general once I have more time for EVE in the summer), and makes other groups with knowledge of how highsec works wholly unfightable (The New Order). Which ties somewhat into your 'make things more about player interaction' point.
Lots of people want to fight the New Order. Why don't they? The rules of highsec. They operate in ways that essentially make attacking them conventionally an effort doomed to failure. Clouds of cheaply fit destroyers (or occasionally T3 BCs for larger targets). There's no counter to this that can be deployed in highsec. The bad news is, there's really no way to bring unconventional tactics against them, either. As stated before, you really only have two choices: pay that 10 million, or get podded into whenever year you started.
I'm not against the New Order- but I would like to see their actions spawn even more player generated content, rather than the 'pay or die' that is happening now.
As for the other possible solutions, I generally agree. Loss of gate guns in lowsec would mean new populations of ships could fight at chokepoints throughout this security bracket. It still wouldn't feel like null, because you can't put bubbles up. Further I believe that ship and pod kills in lowsec should carry less powerful security status losses, just in case there are any people out there who are discouraged by this fact. As for the warp core stabilizer, it's already a hallmark that someone is crap and doesn't know what they're doing, as having the thing active stomps your ability to lock, forcing you to wait longer, and get closer. Not to mention, it's taking up a low slot, which could be occupied by a damage mod, or a nanofibre, or armor tank... And only for +1 warp core strength at the T2 level. It may look like a safety net but if you're in a group really it's a liability to the target. |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 .. 17 :: [one page] |