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Thread Statistics | Show CCP posts - 2 post(s) |
Amphira
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Posted - 2006.04.19 10:28:00 -
[1]
Edited by: Amphira on 19/04/2006 10:29:34 Anyone think it could be a good idea with player-made corp logos? Use kinda the same system as with alliance logo's, but make it cost like 500m, that way it also includes an isk-sink and not every corp would do it, but i know i would.
And by using the same kinda system as the alliance logo's, any profanity(sp?) and other unwanted things would be ruled out.
Any thoughts on this?
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Splagada
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Posted - 2006.04.19 10:29:00 -
[2]
Edited by: Splagada on 19/04/2006 10:29:53 i'm all for it!
first entry :
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Member of [AAST] |
Raven Aure
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Posted - 2006.04.19 10:30:00 -
[3]
You have nothing better to do with 500m ISK? ______________________
Originally by: ParMizaN i think ive done it a couple of times and nearly done it a lot.
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Amphira
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Posted - 2006.04.19 10:31:00 -
[4]
Originally by: Raven Aure You have nothing better to do with 500m ISK?
sure i do, but i also want a logo no-one else have
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Uther Doull
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Posted - 2006.04.19 12:00:00 -
[5]
do you know how much hassle an alliance logo has to go through? when you send in a logo it has to be reviewed by some1 to make sure it's not offensive etc then a ccp artist has to adjust it so it will fit the eve style then the logo's have to be hardcoded in the client and will only be included with a new client patch, wich might take months...
now think about how many corps are out there in eve... even if only 1/3rd of them wanted a custom logo it would create a huge amount of work for ccp, and every1 would whine that they paid 500m for a logo that doesn't look exactly like the one they sent in and that it takes to long for it to be put in....
even if ccp would automate the process you would still need the human effort of reviewing and editting the logo's
it would be cool to have, but frankly i don't see it happening any time soon
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HippoKing
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Posted - 2006.04.19 12:03:00 -
[6]
Originally by: Raven Aure You have nothing better to do with 500m ISK?
well, i would do it tbh...
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron RAWR!11 Sig Hijack!11 - Imaran |
Swethren
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Posted - 2006.04.19 12:05:00 -
[7]
Originally by: Uther Doull do you know how much hassle an alliance logo has to go through? when you send in a logo it has to be reviewed by some1 to make sure it's not offensive etc then a ccp artist has to adjust it so it will fit the eve style then the logo's have to be hardcoded in the client and will only be included with a new client patch, wich might take months...
now think about how many corps are out there in eve... even if only 1/3rd of them wanted a custom logo it would create a huge amount of work for ccp, and every1 would whine that they paid 500m for a logo that doesn't look exactly like the one they sent in and that it takes to long for it to be put in....
even if ccp would automate the process you would still need the human effort of reviewing and editting the logo's
it would be cool to have, but frankly i don't see it happening any time soon
Why in gods name would you EVER hard code it into a client patch and not just insert it into the DB to be downloaded next time the client logs on? Hell, it doesn't even have to be logged on. The client won't even download the logo till the client requests to see it.
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Shadow Vice
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Posted - 2006.04.19 12:27:00 -
[8]
iam guessing the existing logos are in the client just in parts (the individual conponants that make them up). These are then told how to be put together in what order by the server when needed and the client renders the fisished logo
so i can see why they might need to be hardcoded
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Matthias DuBastyra
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Posted - 2006.04.19 13:42:00 -
[9]
Edited by: Matthias DuBastyra on 19/04/2006 13:42:27
Originally by: Uther Doull do you know how much hassle an alliance logo has to go through? when you send in a logo it has to be reviewed by some1 to make sure it's not offensive etc then a ccp artist has to adjust it so it will fit the eve style then the logo's have to be hardcoded in the client and will only be included with a new client patch, wich might take months...
now think about how many corps are out there in eve... even if only 1/3rd of them wanted a custom logo it would create a huge amount of work for ccp, and every1 would whine that they paid 500m for a logo that doesn't look exactly like the one they sent in and that it takes to long for it to be put in....
even if ccp would automate the process you would still need the human effort of reviewing and editting the logo's
it would be cool to have, but frankly i don't see it happening any time soon
So is that a no?
Too bad, we are a small corp but I would whip my thrulls...er eh...motivate my corpmates to get the 500 mil for it. Sign me up! House Draconis would look real cool with a "Dragon" emblem instead of a unicorn! Matthias DuBastyra Imperiadux of House Draconis
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Righteous Fury
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Posted - 2006.04.19 13:49:00 -
[10]
Originally by: Swethren Why in gods name would you EVER hard code it into a client patch and not just insert it into the DB to be downloaded next time the client logs on? Hell, it doesn't even have to be logged on. The client won't even download the logo till the client requests to see it.
Because that is the way its done to reduce server stress. All corporation logos are made up of three layers of 50-odd preset symbols in 9 different colors that are already installed in a .res file with Eve.
If the client had to download images on demand, server lag would be through the roof and client-side lag would be about the same.
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Swethren
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Posted - 2006.04.19 14:10:00 -
[11]
I don't see how the server lag would be "through the roof". You would only have to download the img once. In paying 500mil -> 1bil for a custom logo is not something a corp wants to do once a month, so you can be sure it will be almost permanant and you only need to download the logo if you actualy come across a player from the corp. Once you have it, it's on your PC where your client can access it locally.
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Uther Doull
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Posted - 2006.04.19 15:36:00 -
[12]
Originally by: Swethren I don't see how the server lag would be "through the roof". You would only have to download the img once. In paying 500mil -> 1bil for a custom logo is not something a corp wants to do once a month, so you can be sure it will be almost permanant and you only need to download the logo if you actualy come across a player from the corp. Once you have it, it's on your PC where your client can access it locally.
that would be the most logical way to do it, however that's not how it is and thus for the moment i can't see them putting in custom corp logo's any time soon
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Amphira
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Posted - 2006.04.19 16:42:00 -
[13]
It's probably not going to integrated any time soon, if at all, but still nice to "air" the idea. I personally know i would even go as far as to pay rl cash for a service such as that.
I've allways thought it looked silly with NPC corps having uniqe logo's and player corps only have what we have today, where allmost every corp use the biohazard background. Could be fun with some variation.
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Dark Shikari
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Posted - 2006.04.19 16:45:00 -
[14]
Originally by: Righteous Fury If the client had to download images on demand, server lag would be through the roof and client-side lag would be about the same.
So when you open someone's info and look at their portrait, it isn't downloading images?
The lag would be absolutely minimal--there are already thousands of images downloaded every day per client in the form of item images and portraits.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Entity
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Posted - 2006.04.19 16:52:00 -
[15]
Originally by: Dark Shikari So when you open someone's info and look at their portrait, it isn't downloading images?
The lag would be absolutely minimal--there are already thousands of images downloaded every day per client in the form of item images and portraits.
No it's not. the client only receives enough information on how to render the portrait locally using your gfx card, like "This face morph params, this direction, this lighting, this hair, these clothes, on this background". The same goes for planet textures (they are generated based on certain params like solar system layout, star color, etc), and pretty much everything else.
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Dark Shikari
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Posted - 2006.04.19 16:53:00 -
[16]
Edited by: Dark Shikari on 19/04/2006 16:54:55
Originally by: Entity
Originally by: Dark Shikari So when you open someone's info and look at their portrait, it isn't downloading images?
The lag would be absolutely minimal--there are already thousands of images downloaded every day per client in the form of item images and portraits.
No it's not. the client only receives enough information on how to render the portrait locally using your gfx card, like "This face morph params, this direction, this lighting, this hair, these clothes, on this background". The same goes for planet textures (they are generated based on certain params like solar system layout, star color, etc), and pretty much everything else.
Then why does it take 10-20 seconds to download each portrait on a 56k connection, even though the number of parameters for a portrait number in the hundreds of bytes?
Even so, how would this cause lag? Its just downloading an image--which requires basically zero CPU or memory on the server, only bandwidth. Hell, you could even host it on the main EVE-Online website!
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Wrangler
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Posted - 2006.04.19 16:54:00 -
[17]
I doubt this will happen, but if it would it would probably involve a real life cost, not in game cost, since it would mean dev time being spent on it.
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D'hara
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Posted - 2006.04.19 16:56:00 -
[18]
Originally by: Wrangler I doubt this will happen, but if it would it would probably involve a real life cost, not in game cost, since it would mean dev time being spent on it.
Fair enough. I would be willing to pay my hard-earned RL cash on a thingy like this - "Never interrupt your enemy when he is making a mistake." |
Entity
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Posted - 2006.04.19 16:57:00 -
[19]
uhm, the delay between a portrait going from [!] to [image] is because of two things..
- Network latency. Yes it's only a few hundred bytes, but if the carrier pigeons take a detour... well.. - Render speed. Depends on your CPU and gfx card and how busy they are atm.
It takes 1-2 seconds on my machine to generate portraits
Got item? |
Nikolai Nuvolari
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Posted - 2006.04.19 17:20:00 -
[20]
I'd like to see corp logos either use the standard system, or be uploadable in PNG format and work the same way that character portraits do (it's either blank, or you set your client to download it from the database and then you can view it). -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Wrangler
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Posted - 2006.04.19 17:35:00 -
[21]
What I posted was just my own thoughts btw, just so no one thinks anything else.
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Nikolai Nuvolari
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Posted - 2006.04.19 19:53:00 -
[22]
Originally by: Wrangler I doubt this will happen, but if it would it would probably involve a real life cost, not in game cost, since it would mean dev time being spent on it.
I think I'd be willing to pay $5 or $10 for a really kickass GDBT logo. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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