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Maximus Martinus
The Scope Gallente Federation
7
|
Posted - 2014.03.03 12:56:00 -
[1] - Quote
I've been invited to my first PvP (frigate) punch-up. I'm looking forward to it but a bit apprehensive. Can anybody give me a link or suggest some very basic things that will allow me to survive for more than a minute? I'm thinking optimum overview setting, how to avoid being podded, er - and anything else I should know but probably don't.
Morituri te salutamus (as my old Latin teacher once told me)
MM |
J'Poll
CDG Playgrounds Affirmative.
3761
|
Posted - 2014.03.03 13:31:00 -
[2] - Quote
Where will you be fighting...I want to join. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Centis Adjani
The Scope Gallente Federation
72
|
Posted - 2014.03.03 16:09:00 -
[3] - Quote
Look at the range of your weapons (mouseover the weapon in HUD). Try to orbit the enemy within this range and hold the range.
Fit buffer tank. The more buffer, the higher chance to survive the fight. |
Haedonism Bot
Revolutionary Front
884
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Posted - 2014.03.03 16:21:00 -
[4] - Quote
Cheat. Bring a friend with logi. Or a Falcon, if you aren't doing this in highsec. All's fair in EVE. everevolutionaryfront.blogspot.com |
Qalix
Long Jump.
141
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Posted - 2014.03.03 18:04:00 -
[5] - Quote
http://wiki.eveuniversity.org/Overview_Guide |
Thomas Builder
Center for Advanced Studies Gallente Federation
439
|
Posted - 2014.03.03 18:29:00 -
[6] - Quote
As for surviving longer than a minute: frigate fights rarely last that long. With some 150-200 dps hitting some 4k EHP, most are over within 30 seconds. Of course, there are some frigates which can fit a much larger tank if you which so, but they usually pay for it by having less dps. If you like that style, look at the Merlin, Incursus, Punisher.
Cheating is of course always an option. A max skill off-grid booster can boost your EHP by almost 50%, providing a truly unfair advantage - if you have a friend that can provide it.
If we are talking fleet fights, things become very different, as you should look into synergy with the other members of the fleet. Usually you won't make this decision yourself but chose between fits selected by your FC. If you really have to chose yourself, you can look at Agony's doctrines for some ideas. Be aware that those fits are meant for specific fleets. (E.g. BASIC is a large frigate roam with mostly unexperienced pilots, those fits might not work in a 3 man gang.)
http://www.agony-unleashed.com/wiki/index.php?title=Recommended_Ship_Setups_for_BASIC http://www.agony-unleashed.com/wiki/index.php?title=Gang_Setups
To get your pod out: 1) Have a GTFO overview tab preset that presents warpable objects. 2) (ideally) prepare a safe-spot in the system before the fight - it doesn't have to be a good safe-spot. 3) When things get sour (= just before you explode), select something from that tab (avoid the sun and stations) and spam the "warp to" button. As your pod warps instantly, you should enter warp as soon as your pod is ejected and be able to get away. As soon as you arrive at that object, warp to your safe-spot. If your safe-spot is weak, create a new, better safe-spot while warping to it and then warp to that better spot.
This way, you should get your pod out unless your in null-sec and there's a bubble. (Once in a while you might hit a lag-spike and still get caught, but that's very rare.) |
Petrus Blackshell
Rifterlings Point Blank Alliance
3010
|
Posted - 2014.03.03 18:40:00 -
[7] - Quote
http://www.thewholefrigate.com/2012/03/what-is-pvp-fit.html
Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Cameron Zero
Red Federation
315
|
Posted - 2014.03.03 22:49:00 -
[8] - Quote
Thomas Builder wrote:To get your pod out: 1) Have a GTFO overview tab preset that presents warpable objects. 2) (ideally) prepare a safe-spot in the system before the fight - it doesn't have to be a good safe-spot. 3) When things get sour (= just before you explode), select something from that tab (avoid the sun and stations) and spam the "warp to" button. As your pod warps instantly, you should enter warp as soon as your pod is ejected and be able to get away. As soon as you arrive at that object, warp to your safe-spot. If your safe-spot is weak, create a new, better safe-spot while warping to it and then warp to that better spot.
This way, you should get your pod out unless your in null-sec and there's a bubble. (Once in a while you might hit a lag-spike and still get caught, but that's very rare.)
Couple of things to note:
Pods don't actually warp instantly, but it's pretty close to that. They can still be caught by someone who's prepared for them.
Spamming warp to can cause the interface to lag due to the large number of requests you are making. This can actually cause you to lose your pod, instead of saving it.
Otherwise, good advice. :) "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |
Sabriz Adoudel
Mission BLITZ
2174
|
Posted - 2014.03.03 23:27:00 -
[9] - Quote
Cameron Zero wrote:Thomas Builder wrote:To get your pod out: 1) Have a GTFO overview tab preset that presents warpable objects. 2) (ideally) prepare a safe-spot in the system before the fight - it doesn't have to be a good safe-spot. 3) When things get sour (= just before you explode), select something from that tab (avoid the sun and stations) and spam the "warp to" button. As your pod warps instantly, you should enter warp as soon as your pod is ejected and be able to get away. As soon as you arrive at that object, warp to your safe-spot. If your safe-spot is weak, create a new, better safe-spot while warping to it and then warp to that better spot.
This way, you should get your pod out unless your in null-sec and there's a bubble. (Once in a while you might hit a lag-spike and still get caught, but that's very rare.) Couple of things to note: Pods don't actually warp instantly, but it's pretty close to that. They can still be caught by someone who's prepared for them. Spamming warp to can cause the interface to lag due to the large number of requests you are making. This can actually cause you to lose your pod, instead of saving it. Otherwise, good advice. :)
Pods warp in less than one second, and there is a one second delay between achieving a target lock and being able to fire or activate a warp scrambler. Thus it is impossible in lag-free conditions to kill a pod outside a bubble before it can get away.
However, that applies only in lag-free conditions.
It is also possible (and common) to catch a pod in the time between it warping to a station or gate and it docking/jumping. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
J'Poll
CDG Playgrounds Affirmative.
3774
|
Posted - 2014.03.04 16:41:00 -
[10] - Quote
Sabriz Adoudel wrote:Cameron Zero wrote:Thomas Builder wrote:To get your pod out: 1) Have a GTFO overview tab preset that presents warpable objects. 2) (ideally) prepare a safe-spot in the system before the fight - it doesn't have to be a good safe-spot. 3) When things get sour (= just before you explode), select something from that tab (avoid the sun and stations) and spam the "warp to" button. As your pod warps instantly, you should enter warp as soon as your pod is ejected and be able to get away. As soon as you arrive at that object, warp to your safe-spot. If your safe-spot is weak, create a new, better safe-spot while warping to it and then warp to that better spot.
This way, you should get your pod out unless your in null-sec and there's a bubble. (Once in a while you might hit a lag-spike and still get caught, but that's very rare.) Couple of things to note: Pods don't actually warp instantly, but it's pretty close to that. They can still be caught by someone who's prepared for them. Spamming warp to can cause the interface to lag due to the large number of requests you are making. This can actually cause you to lose your pod, instead of saving it. Otherwise, good advice. :) Pods warp in less than one second, and there is a one second delay between achieving a target lock and being able to fire or activate a warp scrambler. Thus it is impossible in lag-free conditions to kill a pod outside a bubble before it can get away. However, that applies only in lag-free conditions. It is also possible (and common) to catch a pod in the time between it warping to a station or gate and it docking/jumping.
Lag-free....EVE....Whut? Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
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Maximus Martinus
The Scope Gallente Federation
7
|
Posted - 2014.03.04 16:41:00 -
[11] - Quote
I'm not sure where the reply I did yesterday has gone.
Thanks for all the replies.
J'Poll - you'd be welcome if I knew where the action will be. I'm waiting on that.
Centis - Thank you. Is there a way to input a distance into the "keep at range" list rather than choose one?
HB & Qalix - I have slightly cheated. An EVE expert emailed me his Overview settings - very useful.
Thomas - As also suggested in Rufus' article, it will likely be over very quickly. So why do people bother? I assume I will be resurrected in my SP type clone which will be several jumps away. I'm not keen on taking through the badlands. I've looked at the Agony fits and will use one of their suggestions.
Rufus - Thank you. Very useful.
Cameron/Sabriz - I will be pressing the "S" button in a calm but frequent manner.
MM |
J'Poll
CDG Playgrounds Affirmative.
3774
|
Posted - 2014.03.04 17:01:00 -
[12] - Quote
You can set manual Warp to / keep at range / orbit system by:
Selecting anything, now right click on the button in the "selected item" window and it should give you the option to "set default".
This means you can manually set a range to that button. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Maximus Martinus
The Scope Gallente Federation
7
|
Posted - 2014.03.04 17:29:00 -
[13] - Quote
Thanks J'Poll - that's been puzzling me for ages. Should have paid more attention in class.
MM |
Khanh'rhh
GoonWaffe Goonswarm Federation
2918
|
Posted - 2014.03.04 18:45:00 -
[14] - Quote
There's a 95% chance you will lose, don't let it put you off, everyone does at first.
Do it again and again until you win.
Good luck! "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
Thomas Builder
Center for Advanced Studies Gallente Federation
440
|
Posted - 2014.03.04 19:41:00 -
[15] - Quote
Maximus Martinus wrote:Thomas - As also suggested in Rufus' article, it will likely be over very quickly. So why do people bother? Everyone has his own motivations. Even if it's short, it's full of adrenalin. And the hunt (i.e. finding a fight that you can win) can be more important than the actual fight.
Maximus Martinus wrote:I assume I will be resurrected in my SP type clone which will be several jumps away. I'm not keen on taking through the badlands. Even if you don't mind being podded, I'd still suggest you try to avoid it - as practice. It'll help you get your pod out when your medical clones starts costing several million ISK - or when you forget to jump into your clean clone and notice in the middle of null-sec that you have 2 billions worth of implants in your head.
Maximus Martinus wrote:I've looked at the Agony fits and will use one of their suggestions. As I've said, their fits are meant for a specific purpose.
E.g the BASIC fits are for large frigate fleet null-sec roams that usually fights battleships. As such, they make several choices that make sense in that context but not necessarily in a solo frigate fight. E.g. they aim for an optimal of over 6km, as they need to avoid smart bombs. While in a 1v1 frigate fight, you usually (but not always) want to get much closer and use short-range weapons. They also fit very little tank, instead relying on EWAR and speed to avoid damage. While you are probably better off with more tank. Etc.
I didn't see a section for solo fits, so if you are going for frigate 1v1, you'll have to find other fits. |
Lucas Padecain
Black Rebel Rifter Club The Devil's Tattoo
5
|
Posted - 2014.03.04 19:44:00 -
[16] - Quote
Cameron Zero wrote:Thomas Builder wrote:To get your pod out: 1) Have a GTFO overview tab preset that presents warpable objects. 2) (ideally) prepare a safe-spot in the system before the fight - it doesn't have to be a good safe-spot. 3) When things get sour (= just before you explode), select something from that tab (avoid the sun and stations) and spam the "warp to" button. As your pod warps instantly, you should enter warp as soon as your pod is ejected and be able to get away. As soon as you arrive at that object, warp to your safe-spot. If your safe-spot is weak, create a new, better safe-spot while warping to it and then warp to that better spot.
This way, you should get your pod out unless your in null-sec and there's a bubble. (Once in a while you might hit a lag-spike and still get caught, but that's very rare.) Couple of things to note: Pods don't actually warp instantly, but it's pretty close to that. They can still be caught by someone who's prepared for them. Spamming warp to can cause the interface to lag due to the large number of requests you are making. This can actually cause you to lose your pod, instead of saving it. Otherwise, good advice. :)
To be even more on the safe side, when you realize without doubt that you're going to blow up select a celestial and click "align" first, then spam warp. The pod takes ~1 second to align but if you are already aligned it'll be a nearly instant warp.
If you're fighting in low/high sec, there is pretty much no reason you should ever get podded (barring smartbombs) if you use this technique. |
Maximus Martinus
The Scope Gallente Federation
7
|
Posted - 2014.03.04 22:30:00 -
[17] - Quote
An interesting experience. 1 and 3/4 hours being fleeted through about 50 low sec systems looking for someone to fight. I fired 7 rounds of very expensive ammo at one NPC. Then I jumped through a gate and found some happy campers with big guns. Half of the modest fleet went up in smoke straightaway. I should have jumped back through the gate but foolishly assumed my cloak would hide me. I guess I was scanned or something as I was podded in about 2 seconds. I am now a statistic on a killboard. I learned a little about fleets and a lot about the enormous universe of EVE and how overwhelming it (currently) is. I need to find a corporation which takes on novices.
Onwards and upwards and thanks again for your help and suggestions.
MM |
Khanh'rhh
GoonWaffe Goonswarm Federation
2918
|
Posted - 2014.03.05 10:40:00 -
[18] - Quote
Outside of FW lowsec can be a bit dry for frigate PVP, as most fights would start on a gate / station, leaving you unable to aggress due to gate guns.
NPC 0.0 is typically a lot better for roaming, though bubbles and a higher prevalence of gangs could leave you frustrated until you learn to pick your fights.
I would highly recommend either FW or RvB for a great way to PVP with low skills. FW is also an amazing money spinner once you have enough SP to fly a bomber and blitz the missions. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
Yarda Black
Epidemic. Psychosomatic.
64
|
Posted - 2014.03.05 11:03:00 -
[19] - Quote
This may be true for all subcap ships (I think it is anyway) but definately for smaller ships; NEVER sit still. Move move MOVE!! |
J'Poll
CDG Playgrounds Affirmative.
3778
|
Posted - 2014.03.05 17:13:00 -
[20] - Quote
Thomas Builder wrote:Maximus Martinus wrote:Thomas - As also suggested in Rufus' article, it will likely be over very quickly. So why do people bother? Everyone has his own motivations. Even if it's short, it's full of adrenalin. And the hunt (i.e. finding a fight that you can win) can be more important than the actual fight. Maximus Martinus wrote:I assume I will be resurrected in my SP type clone which will be several jumps away. I'm not keen on taking through the badlands. Even if you don't mind being podded, I'd still suggest you try to avoid it - as practice. It'll help you get your pod out when your medical clones starts costing several million ISK - or when you forget to jump into your clean clone and notice in the middle of null-sec that you have 2 billions worth of implants in your head. Maximus Martinus wrote:I've looked at the Agony fits and will use one of their suggestions. As I've said, their fits are meant for a specific purpose. E.g the BASIC fits are for large frigate fleet null-sec roams that usually fights battleships. As such, they make several choices that make sense in that context but not necessarily in a solo frigate fight. E.g. they aim for an optimal of over 6km, as they need to avoid smart bombs. While in a 1v1 frigate fight, you usually (but not always) want to get much closer and use short-range weapons. They also fit very little tank, instead relying on EWAR and speed to avoid damage. While you are probably better off with more tank. Etc. I didn't see a section for solo fits, so if you are going for frigate 1v1, you'll have to find other fits.
This.
Agony BASIC's fit is called a Hydra fleet. After the Greek mythological creature where if you cut a head off it will grow 2 back.
The idea with the Hydra fleet is speed tanking and redundancy. If you kill a frigate with a tackle/damp/track, another in the fleet will just take its place (or was already on you).
This makes it a great setup to be used in groups (where 10 is kind of the minimum you want for redundacy) because it gives you options to have backup Ewar. Their setup is FAR from useful if you are going solo or even with 2 or 3 friends.
Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
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