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Author |
Thread Statistics | Show CCP posts - 42 post(s) |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1498
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Posted - 2014.03.05 19:41:00 -
[91] - Quote
CCP Punkturis wrote:Akrasjel Lanate wrote:I'm happy for the 75% of small things in this devblog Compact list for stations... HELL YEA whaaaat only 75%???
Haha... beacause only three of those thing is what i wanted and it can make life easier.
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JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
23
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Posted - 2014.03.05 21:28:00 -
[92] - Quote
CCP Punkturis wrote:Obscurity X wrote:Please, for the love of god:
Make it so I can refine ore/ice in a station container that stays in that container.
Start blueprint runs from inside a station container.
And reprocess within a station container. noted!
And while we're talking about reprocessing within a station container, it'd be nice to be able to Repackage and Sell within one also. CCP: 10+ years of Harvesting players Tears -á(latest efforts being Source Limited Edition, and Alliance Logo Revised Policies) |
Megarom
Illustrious Continuum
9
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Posted - 2014.03.05 21:29:00 -
[93] - Quote
Steve Ronuken wrote:CCP Punkturis wrote:PalmarS wrote:Is there any chance we could get a copy ship fit to/from cilpboard like pyfa has. Would make it so much easier to import/export fits instead of going through import/export both in Eve and pyfa/eft. I will ask CCP Tuxford what he thinks about this This would be nice, even if it's in the dna format
I'd be interested in getting my current ship fit in DNA format to my clipboard. I just checked that it's kind of possible to get the modules fitted to clipboard tab separated, but to steps to do it are: 1) drag the current fit from fitting window to somewhere that takes links 2) click the link just created 3) Ctrl+A in the window 4) Ctrl+C to copy
The downside is that the ship information isn't included. |
Merida DunBrogh
Center for Advanced Studies Gallente Federation
13
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Posted - 2014.03.05 21:34:00 -
[94] - Quote
JP Nakamura wrote:CCP Punkturis wrote:Obscurity X wrote:Please, for the love of god:
Make it so I can refine ore/ice in a station container that stays in that container.
Start blueprint runs from inside a station container.
And reprocess within a station container. noted! And while we're talking about reprocessing within a station container, it'd be nice to be able to Repackage and Sell within one also.
And Trash... |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
692
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Posted - 2014.03.05 22:00:00 -
[95] - Quote
Is the in station count not appearing until you click on the tabs a bug or is its current functionality the way it will be on TQ. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Sabriz Adoudel
Mission BLITZ
2197
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Posted - 2014.03.05 22:20:00 -
[96] - Quote
I would sacrifice a cute, furry animal on webcam for the ability to fit up to 100 identical ships at once.
UI wise, I'd like to be able to right-click an already open fitting window, and have the option "Assemble copies of this ship". Then, the game provides you one warning about rigs (if your UI is set up to do so), then brings up something like the manufacturing materials needed interface, showing only your repackaged hulls and repackaged modules and ammo and repackaged drones and rigs.
If you have enough materials, it assembles all the ships for you and names them "Talos 1" "Talos 2"... "Talos 23". If you don't have enough materials, it gives the same feedback on what you are missing as the manufacturing window. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
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CCP Punkturis
C C P C C P Alliance
4944
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Posted - 2014.03.05 22:46:00 -
[97] - Quote
Salpun wrote:Is the in station count not appearing until you click on the tabs a bug or is its current functionality the way it will be on TQ.
a bug, thank you Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
4944
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Posted - 2014.03.05 22:46:00 -
[98] - Quote
Sabriz Adoudel wrote:I would sacrifice a cute, furry animal on webcam for the ability to fit up to 100 identical ships at once.
UI wise, I'd like to be able to right-click an already open fitting window, and have the option "Assemble copies of this ship". Then, the game provides you one warning about rigs (if your UI is set up to do so), then brings up something like the manufacturing materials needed interface, showing only your repackaged hulls and repackaged modules and ammo and repackaged drones and rigs.
If you have enough materials, it assembles all the ships for you and names them "Talos 1" "Talos 2"... "Talos 23". If you don't have enough materials, it gives the same feedback on what you are missing as the manufacturing window.
I'll forward your request/ideas to Game Design Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Sabriz Adoudel
Mission BLITZ
2197
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Posted - 2014.03.05 22:57:00 -
[99] - Quote
CCP Punkturis wrote:I'll forward your request/ideas to Game Design
Great, let them know which type of animal to forward too :) https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
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CCP Punkturis
C C P C C P Alliance
4945
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Posted - 2014.03.05 23:09:00 -
[100] - Quote
Sabriz Adoudel wrote:CCP Punkturis wrote:I'll forward your request/ideas to Game Design Great, let them know which type of animal to forward too :)
you can only "sacrifice" animals if you're going to eat them Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
692
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Posted - 2014.03.05 23:13:00 -
[101] - Quote
CCP Punkturis wrote:Salpun wrote:Is the in station count not appearing until you click on the tabs a bug or is its current functionality the way it will be on TQ. a bug, thank you
A bug report was submitted number unknown. Use case most effect is players that combine ships and items tabs in the station menu. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
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CCP Punkturis
C C P C C P Alliance
4947
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Posted - 2014.03.05 23:18:00 -
[102] - Quote
Salpun wrote:CCP Punkturis wrote:Salpun wrote:Is the in station count not appearing until you click on the tabs a bug or is its current functionality the way it will be on TQ. a bug, thank you A bug report was submitted number unknown. Use case most effect is players that combine ships and items tabs in the station menu.
thanks! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Alphea Abbra
Common Sense Ltd Nulli Secunda
669
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Posted - 2014.03.05 23:42:00 -
[103] - Quote
CCP Punkturis welcome back, I missed you! Did you multiply?
I hope you're well, and obviously you're ready to get back into being awesome.
Thanks for the graph! |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
80
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Posted - 2014.03.06 01:06:00 -
[104] - Quote
Would be AMAZING if us folks who do R&I could be able to copy the materials requirements like you can with DScan. Ya know, the whole tab delimited copypasta that can go right into Excel/GoogleDocs/OpenOffice/websites. Currently you can only "copy" one section at a time in a row...either name OR amount, not both and most definitely not the entire thing. CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
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Captain StringfellowHawk
Forsaken Reavers
104
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Posted - 2014.03.06 01:39:00 -
[105] - Quote
I just got one little things request For those that do Epic arcs. A Date of Completion. With the Epic Arcs having a 3 month Gate on it before you can get into it again, it would be nice in the client if you can find your last completion of it. Shouldn't have to be searching for a 2013 Calendar to find out when I last did a mission! otherwise Awesome work peeps! |
Valterra Craven
153
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Posted - 2014.03.06 01:54:00 -
[106] - Quote
CCP Punkturis wrote:Obscurity X wrote:Please, for the love of god:
Make it so I can refine ore/ice in a station container that stays in that container.
Start blueprint runs from inside a station container.
And reprocess within a station container. noted!
And while your at it, could you also give the refine window an isk total much like the item windows.... PLEASE :)
Also, Could you tell us what it would take to get a team of you and clones like you working on little things like this full time non-stop year round, instead of just in your free time...? |
Vyktor Abyss
Abyss Research Abyss Alliance
434
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Posted - 2014.03.06 02:47:00 -
[107] - Quote
Nice one!
And welcome back... Were you away making miniture gelfling?
Particularly like the station guest compacted list and filter. Counting docked war targets just got much easier. Thanks. |
Arisidana
Amadari Traders
31
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Posted - 2014.03.06 05:18:00 -
[108] - Quote
Nice changes and additions, CCP Pinkturis |
Valterra Craven
153
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Posted - 2014.03.06 05:58:00 -
[109] - Quote
Just had another one come to me, it would be cool if when you right clicked people in your fleet you could set a destination to them if they weren't in same sys just like you do when talking to agents from far away. |
Stop Looking
Universal Trading Conglomerate
2
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Posted - 2014.03.06 06:47:00 -
[110] - Quote
Nice changes. How about bringing the ability to set windows snap distances back? |
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Twentyone 12
Test For Echo
6
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Posted - 2014.03.06 07:28:00 -
[111] - Quote
War Dolphin wrote:Nice changes, any chance to get a BIGGER icons in the fleet window for broadcasting: Need Armor / Shield etc? They are soooooo small.
Many people set a hot key for it. Like "A" for armor and "S" for shield. Its quite handy. |
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CCP Punkturis
C C P C C P Alliance
4970
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Posted - 2014.03.06 08:47:00 -
[112] - Quote
Valterra Craven wrote:CCP Punkturis wrote:Obscurity X wrote:Please, for the love of god:
Make it so I can refine ore/ice in a station container that stays in that container.
Start blueprint runs from inside a station container.
And reprocess within a station container. noted! And while your at it, could you also give the refine window an isk total much like the item windows.... PLEASE :) Also, Could you tell us what it would take to get a team of you and clones like you working on little things like this full time non-stop year round, instead of just in your free time...?
There was a Team BFF, doing exactly that for a pretty long time - I was on that team Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Edward Olmops
Sirius Fleet
141
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Posted - 2014.03.06 09:35:00 -
[113] - Quote
Another one: a long time ago, our corp decided to buy a set of all (243?) Rig Blueprints to allow members to rig their ships. Therefore we wanted to lock those BPOs. DONT. EVER. Each of this blueprint causes a shareholder vote about locking or not locking. Now your shareholders all have to vote YES for 243 times. It's a clickfest, ok. (changing this might not exactly be a small thing)
Currently you get a list of all 200+ votes and you don't see the details which means you have to open each vote to vote or to see whether you already voted. And the worst: whenever you click "vote", the whole list refreshes, collapses all and scrolls to the top. And you have to go back trying to find whether you just confirmed item 157 or 158. The only workaround is to use the vote creation times for orientation, but there may easily be 8 or 10 that started at the same time. Can you please make it so that when you see your list of votes, you at least know which ones you already voted for? (highlight them, whatever) Alternatively or better additionally, please stop the list from closing everything and jumping around.
I think in all my EVE experience, this bit is the most painful UI experience ever. (needless to say, the same thing happens again when you want to unlock them all) |
TheSmokingHertog
TALIBAN EXPRESS
195
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Posted - 2014.03.06 09:35:00 -
[114] - Quote
CCP Punkturis wrote:Valterra Craven wrote:CCP Punkturis wrote:Obscurity X wrote:Please, for the love of god:
Make it so I can refine ore/ice in a station container that stays in that container.
Start blueprint runs from inside a station container.
And reprocess within a station container. noted! And while your at it, could you also give the refine window an isk total much like the item windows.... PLEASE :) Also, Could you tell us what it would take to get a team of you and clones like you working on little things like this full time non-stop year round, instead of just in your free time...? There was a Team BFF, doing exactly that for a pretty long time - I was on that team
Time to instant re-instate! ;)
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CCP Tuxford
C C P C C P Alliance
631
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Posted - 2014.03.06 09:48:00 -
[115] - Quote
CCP Punkturis wrote:PalmarS wrote:Is there any chance we could get a copy ship fit to/from cilpboard like pyfa has. Would make it so much easier to import/export fits instead of going through import/export both in Eve and pyfa/eft. I will ask CCP Tuxford what he thinks about this
I think there is almost as much effort to move this into crest. I just have to find the time (or find someone with time) to do it. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Rek Seven
Probe Patrol Awakened.
1397
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Posted - 2014.03.06 10:40:00 -
[116] - Quote
Welcome back! Baby pic or it didn't happen. +1 |
Saint Michaels Soul
PCG Enterprises
0
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Posted - 2014.03.06 10:41:00 -
[117] - Quote
All great stuff, making the game more logical.
However, please help me witha small change to the overview:
Can we change "Add to Overview" in the right click menu to have two options "Add to all Overview Tabs" plus "Add to active overview tab only"? That would make the job of customising your overview easy, rather than the fight against the UI it is now. It seems like this would be possible, without changing the format or structure of the underlying XML?
Perhaps having the ability to lock a tab in the overview from being changed/added to would do the same thing but could require something that changes the underlying XML
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CCP Punkturis
C C P C C P Alliance
4976
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Posted - 2014.03.06 10:51:00 -
[118] - Quote
Rek Seven wrote:Welcome back! Baby pic or it didn't happen.
there are some on my twitter!
and thank you Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
4976
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Posted - 2014.03.06 10:52:00 -
[119] - Quote
Saint Michaels Soul wrote:All great stuff, making the game more logical.
However, please help me witha small change to the overview:
Can we change "Add to Overview" in the right click menu to have two options "Add to all Overview Tabs" plus "Add to active overview tab only"? That would make the job of customising your overview easy, rather than the fight against the UI it is now. It seems like this would be possible, without changing the format or structure of the underlying XML?
Perhaps having the ability to lock a tab in the overview from being changed/added to would do the same thing but could require something that changes the underlying XML
I'll look into this, don't get your hopes up though - the overview is a fragile little flower Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Michael Harari
Genos Occidere HYDRA RELOADED
1120
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Posted - 2014.03.06 11:25:00 -
[120] - Quote
Could we get locator agents to link the character name and station? |
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