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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Unezka Turigahl
Det Som Engang Var
148
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Posted - 2014.03.10 16:50:00 -
[631] - Quote
- Paint job costs money and is destroyed on death, offers no benefit beyond cosmetic. - This game is all about blowing up your spaceship over and over, and spending ISK efficiently. - Paint job's initial injection into the game is tied up in a secondary currency no one cares about. - You generally don't see your ship in this game, or anyone else's, as you tend to be zoomed out pretty far. Even if you zoom in on your ship for a bit, the ship models are so dark when undocked you don't get a good look anyway.
Can't see myself using this much, and would be surprised if it becomes popular with the general player base. There are additional reasons I'm not excited about this as well. There are lots of skin swaps in the game already and they usually denote altered stats. This concept will become pretty fuzzy. Sometimes if a ship looks different, it will be different. Sometimes it will not actually be different. When skins that do not alter stats are folded into the default ID and don't have a different name on the overview, then it won't matter as much. Since, again, you don't really see the ships much in this game. I can see this initial implementation being confusing to new players though.
I also wonder if this just creates more work for the artists every time a ship model needs to be upgraded.
I would have rather seen the corp logo generator overhauled, and the option to display your logo on your ship in place of the standard company logo - free of charge.
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Bagrat Skalski
Poseidaon
1061
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Posted - 2014.03.10 23:13:00 -
[632] - Quote
CCP, this starter program is in fact skin changing program. We have CQ instead of WiS, we have not asked for only one room, but for something what will go on par with sandboxy theme of the game, i hope we will have more this time, something what is on par with sandbox, not a themepark. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |
SghnDubh
BattleClinic
18
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Posted - 2014.03.10 23:42:00 -
[633] - Quote
Bohneik Itohn wrote: You spend a lot of time on battleclinic don't you? Go sit in the corner until this discussion is over.
If by this you mean he has a valid point and that it's too tiring for you to reply with anything other than snark, then yes please I second the suggestion. Just sayin.
Killboard, Loadouts, PLEX and EVEMon at BattleClinic |
Adroc Novac
Kraft Lanze Fighter
0
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Posted - 2014.03.11 00:06:00 -
[634] - Quote
My 2 cents:
Skinning ships is pointless if 1, the colors and patterns are predetermined and 2, if the user base is unable to generate skin designs.
for example: Hello Kitty Apocalypse. CCP, please make the Hello Kitty Apocalypse a thing.
Else, I feel it will be another useless thing like 'captains quarters' for example. |
Sakaane Eionell
Intaki Liberation Front Intaki Prosperity Initiative
122
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Posted - 2014.03.11 04:16:00 -
[635] - Quote
Stoked for ship skins.
Not so stoked for the rollout format but I understand it's not necessarily going to be that way forever.
Not so stoked to have to use AUR either. I don't care whether I can use ISK to buy AUR or not. It's just a step I don't really want to do.
I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?
I would rather use LP and/or mission for agent rewards to earn "static" ship skins that are predetermined according to a pattern that matches an NPC corp, like the ones in the devblog. This would make working for certain NPC corps (and grinding standings/LP) more meaningful. I hope for a rig/subsystem that can be fitted to the ship I want to use that skin on.
Like others, I also would also like the ability to custom paint my ship in ways that do not conform to NPC corps. I could maybe grudgingly pay AUR for this but not at the costs proposed. I don't necessarily want to paint whatever I want, but something like the tattoo system, where I can pick from a selection of patterns suitable for each hull, and then subsequently choose from a selection of colors, would be good for me. I would like to be able to apply a "primary" color and a "highlight" color.
If capsuleers can apply and change their facial tattoos at will (nanites), then surely the same kind of technology should be plausibly applied to ship hulls, and that kind of technology should be cheap and offer a lot of options. ;) Suresha
- We are the few, spoken of by many | Solitary Pilot - |
Auk Monnan
Hidden Industrial Group
0
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Posted - 2014.03.11 04:53:00 -
[636] - Quote
I've seen this story before. Once upon a time, The Devs promised customization and the ability for industrialists to differentiate their product on something besides price. What the programmers pooped out was rigs, basically another module slot that can only be sold on contracts once installed. The Devs said oh well and sold it like it was something really new.
My prediction, another set of slots to put skins in that can only be sold on contracts once applied. Except the awesome feature that players can build everything in the game is abandoned.
And the AUR thing. CCP used to be about making a great game, now it is just about making the almighty dollar (or ISK, whatever). What do they need to squeeze more money out of the flock for, just to prove they can?
Meh, I have that stack of AUR they gave me for free, that would buy me a couple skins since nobody is ever going to see my amazing tushy in a set of designer leather pants. |
T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
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Posted - 2014.03.11 04:55:00 -
[637] - Quote
If anyone feels like spinning these "new" ships (most of these alternate paint jobs have existed for years), along with about 1200 others you can do so here: www.caldariprimeponyclub.com - you'll need a webgl compatible browser.
The CCP art department has done a fabulous job with a lot of these ships, especially the Gallente Police.
Thanks Art Team :3 Much love
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mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
522
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Posted - 2014.03.11 09:05:00 -
[638] - Quote
i have a fed navy comet . will blue lights be blinky? and also i want a siren some of those paint jobs look sweet real gamers only need one toon-á |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
392
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Posted - 2014.03.11 09:54:00 -
[639] - Quote
mr ed thehouseofed wrote:i have a fed navy comet . will blue lights be blinky? and also i want a siren some of those paint jobs look sweet
I would pay extra for a siren. Especially if it could be a selection of sirens. I want the "Ghostbuster" siren. EEEeeeeeee EEEeeeeee EEEEeeee EEEeeee |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
392
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Posted - 2014.03.11 10:02:00 -
[640] - Quote
Sakaane Eionell wrote: I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?
When buying a car, certain colours or paint type or colour schemes DO cost extra. They're optional. They offer nothing but a cosmetic finish (no performance) and is purely down to taste and current style. Sounds very familiar to this idea. Also, a car is a little bit smaller than a battle ship. |
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Kusum Fawn
State War Academy Caldari State
431
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Posted - 2014.03.11 19:20:00 -
[641] - Quote
Spugg Galdon wrote:Sakaane Eionell wrote: I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?
When buying a car, certain colours or paint type or colour schemes DO cost extra. They're optional. They offer nothing but a cosmetic finish (no performance) and is purely down to taste and current style. Sounds very familiar to this idea. Also, a car is a little bit smaller than a battle ship.
the problem is the price of the paint job, relative to the price of the item that is being painted.
In general one does not paint a vehicle with paint that costs more then the vehicle. a $30K paint job on a $25k car is a bit much no? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Sakaane Eionell
Intaki Liberation Front Intaki Prosperity Initiative
122
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Posted - 2014.03.11 23:55:00 -
[642] - Quote
Kusum Fawn wrote:Spugg Galdon wrote:Sakaane Eionell wrote: I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?
When buying a car, certain colours or paint type or colour schemes DO cost extra. They're optional. They offer nothing but a cosmetic finish (no performance) and is purely down to taste and current style. Sounds very familiar to this idea. Also, a car is a little bit smaller than a battle ship. the problem is the price of the paint job, relative to the price of the item that is being painted. In general one does not paint a vehicle with paint that costs more then the vehicle. a $30K paint job on a $25k car is a bit much no? This. Suresha
- We are the few, spoken of by many | Solitary Pilot - |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
392
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Posted - 2014.03.12 09:49:00 -
[643] - Quote
Kusum Fawn wrote:Spugg Galdon wrote:Sakaane Eionell wrote: I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?
When buying a car, certain colours or paint type or colour schemes DO cost extra. They're optional. They offer nothing but a cosmetic finish (no performance) and is purely down to taste and current style. Sounds very familiar to this idea. Also, a car is a little bit smaller than a battle ship. the problem is the price of the paint job, relative to the price of the item that is being painted. In general one does not paint a vehicle with paint that costs more then the vehicle. a $30K paint job on a $25k car is a bit much no?
You will be surprised how much people will pay for custom paint jobs or modifications that do nothing but add a cosmetic touch the vehicle. I've seen -ú500 cars drive around with the best part of -ú10k in modifications on that do nothing for the performance of the vehicle |
Chiana Dar'Ago
Helix Pulse Brothers of Tangra
0
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Posted - 2014.03.12 11:12:00 -
[644] - Quote
Finally after years and years of waiting ... we move an inch. But thats ok. I hope this works out well. But I would guess this will be limited so the devs can figure out a different deployment method instead of having to reframe the architecture going foward.
thank you. |
Oraac Ensor
School of Applied Knowledge Caldari State
442
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Posted - 2014.03.12 12:44:00 -
[645] - Quote
Spugg Galdon wrote:You will be surprised how much people will pay for custom paint jobs or modifications that do nothing but add a cosmetic touch the vehicle. I've seen -ú500 cars drive around with the best part of -ú10k in modifications on that do nothing for the performance of the vehicle Even if that were true, which I doubt, I'd bet any amount that they weren't entered in a destruction derby. |
Xutel
Astro Industrial Technologies
0
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Posted - 2014.03.12 12:48:00 -
[646] - Quote
I honestly like the idea of painted ships though I see lag being an issue in major battles. Also, Micro-Transactions suck, even if it's not pay to win. "Aur" can go shove it's ass deep in the depths of the unmentionable. |
Voxinian
32
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Posted - 2014.03.12 12:53:00 -
[647] - Quote
Batolemaeus wrote:Microtransactions in a subscription mmo. Just what we needed.
Also, you are polluting both market categories and the typeid pool with those vanity items.
It's not that I wouldn't like a pink archon, but I'm not going to participate in a terrible microtransaction scheme for you to nickle and dime me while I'm still paying you monthly. I am unimpressed.
+1 Ship skins is nice, but it is a money grab scheme imo. Is me paying for a sub not enough CCP? I went to the info page about the skins and immediately saw plex this and that if you want a skin. Just yesterday when I logged in I get an advert banner in my face from CCP if I want to spend a plex on writing some words in a time capsule... Why are players being milked for any new feature/improvement/thingy? Just add more content to EVE and get more players and thus more revenue instead of milking the existing players for every frikkin thing you add. You did not add ship skins for the sake of making EVE better, but to generate more money. |
Navarho
Justified Chaos
0
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Posted - 2014.03.12 14:23:00 -
[648] - Quote
I really like the new possibility to be more individual and i'm pretty sure, most people will like it. Looking forward for more skins! +1
On the other hand i think flooding the market with vanity items, wich got the same stats as their unpainted counterparts, will bring far more confusion into it as it should. Also using a blueprint, wich needs Industry I (skill), to 'create' a new ship is kinda awkward.
Wouldnt it be easier, to create a new slot (for example i name it 'painting'), into wich i can drop the skin BP. If i wanna remove it, it will be destroyed, as it like it is on rigs, also in different sizes (small, medium, large). |
GeeShizzle MacCloud
456
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Posted - 2014.03.12 16:23:00 -
[649] - Quote
Honestly i think this pilot program will be a relative success but it can be so much more! if you are to use this as a piloting program as you intend, whats to become of the BPC ship skinning process if its deemed to rigid a process for you, CCP, to fully leverage the micro-transaction potential. And for us, the personalisation level that we players will ultimately want to distinguish ourselves?
Sure visual personalisation has its limits based on base ship cost to an extent. Most wont place a 1Bil worth of personalisations on anything less than a Faction/T2 BS or even supercarrier, but we most certainly wont put it on a disposable frigate, so some level of price spread and throttling will be needed.
Having the ability to be able to add multiple levels of personalisation would also add complexity and diversity to customisation, and after all, the entire idea of customisation and personalisation to any MMO is to be able to make something yours, not just by ownership but by having a sense of uniqueness. Something we all to some extent strive for in any game of significant size.
One of the better personalisation examples that has been shown is the one on most peoples lips, the Police Pursuit Comet. Not in its texturing or colourings but in its lighting (police red and blue lights) and other dynamic effects (eg the night rider style front scanner).
So much more can be done with personalisation of ships than just texturing and colouring, when you include lightings (more than just flickering nav lights) and other dynamic effects you can start to bring together some wonderful looks at a relatively cheap investment of art assets, and coupled with independent texturing / colouring of a hull the breadth of customisation multiplies.
One additional thing however, as much as personalisation can make us feel unique, within Eve Online uniqueness is a trait that is often preyed upon, and is why i believe the piloting program here will only be moderately successful. Gankers would much more likely go for an Ishukone Watch Scorpion (for example) than a regular scorpion as just from the name they know its a higher priced rare item. from the pilots perspective its a huge risk undocking such a ship as it attracts unwarranted attention, so the ship become more likely a mantelpiece item rarely if ever to be used as there's little to no performance benefit over the stock version. Same may well be said for the Police Pursuit Comet in time.
If players are to customise their ship, there would be significantly more customisation bought and utilised if their ship doesn't go through a fundamental name change, broadcasting its worth to the rest of eve from up to 700+km away in space (on grid).
Other forms of viewing customisations can be done without it being 'handed to gankers on a silver plate'. including actually viewing it in space from up to 100km away. or even previewing it through the show info window (especially if a 'show ship customisations in space' graphic option has been turned off in the ESC menu).
This form of previewing customisations via show info window may also be used when selling a customised ship via contracts. However that's delving into details i've been thinking of that's far beyond the scope of this feedback.
plz plz plz dont push this feature into the realms of ultra restrictive high profile micro-transactions as it entirely defeats the purpose and denies us of pretty things and you of potential additional revenue! micro-transactions only work if they are indeed micro and done en mass!
<333333 |
Deriah Book
Native Freshfood Minmatar Republic
29
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Posted - 2014.03.12 17:43:00 -
[650] - Quote
*** ALL I REALLY WANT ***
Is the freakin' black carbon fiberish finish back on my Republic Fleet Firetail.
Why you ever changed that is beyond me. It was the coolest looking ship in Eve. Now it ranks among the most comical.
(Unless the idea is that the ship can fly in atmo and we are intending to hide it in the forest.) |
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asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
30
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Posted - 2014.03.12 22:47:00 -
[651] - Quote
Anyone do up the numbers on what these things cost after today's blitz on AUR tokens? (for those that don't want/can't buy a full PLEX to convert to buy single skin) |
Arthur Aihaken
Arsenite
3056
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Posted - 2014.03.13 01:50:00 -
[652] - Quote
asteroidjas wrote:Anyone do up the numbers on what these things cost after today's blitz on AUR tokens? (for those that don't want/can't buy a full PLEX to convert to buy single skin) $48-$58 million ISK for a battleship skin, although the majority of battleship hulls are now running about $20-million more as well. I am currently away, traveling through time and will be returning last week. |
Zero Krikhaar
Vehement Insanity Forward Unto Glory
2
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Posted - 2014.03.13 02:29:00 -
[653] - Quote
Auk Monnan wrote:I've seen this story before. Once upon a time, The Devs promised customization and the ability for industrialists to differentiate their product on something besides price. What the programmers pooped out was rigs, basically another module slot that can only be sold on contracts once installed. The Devs said oh well and sold it like it was something really new.
My prediction, another set of slots to put skins in that can only be sold on contracts once applied. Except the awesome feature that players can build everything in the game is abandoned.
And the AUR thing. CCP used to be about making a great game, now it is just about making the almighty dollar (or ISK, whatever). What do they need to squeeze more money out of the flock for, just to prove they can?
Meh, I have that stack of AUR they gave me for free, that would buy me a couple skins since nobody is ever going to see my amazing tushy in a set of designer leather pants.
This is my concern also What I expect to see: league of legends tier 25 dollar skin Dev money grab.
^^^ Don't make it this and your player's will be very happy AND buy a lot of skins! (I'm much more willing to spend 5 dollars 5 times than I am 25 dollars once...just saying XD)
What I'd like to see: It'd be nice if you just gave ALL the ships a stripe option or two with a couple of color options (if you have to overhaul your skinning system anyways because of the marketid issue I don't see why this is a big stretch).
BUT, I'm not getting my hopes up.... |
Securis Unus
The Scope Gallente Federation
9
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Posted - 2014.03.13 09:02:00 -
[654] - Quote
This appears to become TF2, want something cool that is useless in game buy your hat (in this case ship skin). It wasn't bad enough you took the Comets light and now you give it back, oh wait only if you are an Incursion bear who is already raping EVE for isk and LP. This is a neat idea but come on, don't take something away only to give it back at a cost. The other ships yeah that's cool since they weren't skinned before. |
Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
29
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Posted - 2014.03.13 21:19:00 -
[655] - Quote
Adding my voice to something that has been mentioned, but often with poor communication skills. I've played a lot of MMO's that offered cosmetics so let me try to explain something that I've noticed occurs.
There is a low price ceiling on cosmetic items. Beyond that price ceiling, the cosmetic items will be mildly popular but will also cause a lot of ill will with the player base, because they feel the developer is being greedy or grasping for money. Below that price ceiling, players will not care one whit and the items will sell ridiculously well. There is a breaking point where cosmetic items become so cheap that players just don't care, it becomes inconsequential, and more players will not only purchase cosmetics, but are likely to purchase far more of them.
I don't think you've ducked under that price ceiling for the majority of players, CCP. I'm fine with the current prices because with my playstyle I won't be flying my flashy ships where I could possibly lose them, meaning these cosmetics are nearly a permanent purchase for me.
Other people go through ships like a man drinks water in the desert. You may not be able to get that person to purchase a skin for every ship they lose, but they should at least feel like losing a couple when they want to show off is no big deal.
Finding the right price is kind of like getting the sweet spot for a viral internet video. It's tricky, but once you do it the results are big. Please use this pilot program to find the right price for the majority of your players so that this project can be a success for both the developers and the community. |
epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
681
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Posted - 2014.03.13 21:37:00 -
[656] - Quote
To start, i think that the availability of custom skins is an excellent idea.
I have concerns however as to what you are actually trying to measure.
The problem is by tying this to the store, at the stated prices, and limited ships, what are you actually going to measure?
Is it the price point, or that people are going to use the store given enough incentive? Or the ships themselves, or whether players are interested? and then with all that trying to decide which variable is the relevant one?
You are going to get conflicting data, and have an extremely difficuilt job of determining which point actually affects it. You are making your own job needlessly complicated.
If you really want to decide desirability, give one random, skin blueprint free to each player from those you have made available, make it tradeable,and see how the market and players react.
That will give you much cleaner data, and also create interest for your future decision. There is one EvE. Many people. Many lifestyles. WE are EvE |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
742
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Posted - 2014.03.14 02:21:00 -
[657] - Quote
Nice to see the devs are finally looking at this considering it's been a possibility since V3 came out.
I am sure different hulls for each paint scheme isn't going to happen due to the overhead, both coding and player ( because who wan't so have to troll through the market for the specific one of a dozen variants of a vessel. if that happened nobody would bother to buy and sell alternate schemes).
I am hoping for something like a righ slot that changes the ship skin. I am hoping we have limited customization to make our own scheme, though rather than just being stuck with various corporate/faction skins. As much as I love the KK paint scheme, I would like to have the ability to be able to set a pattern a, base color a secondary color and a trim color for instance. Plenty of customization options there. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1128
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Posted - 2014.03.14 08:46:00 -
[658] - Quote
I don't mind micro transactions for vanity items like skins, but I am really offended by the whole plex for a message in the time capsule laptop. I guess 6years of subs doesn't make me worthy enough to put in even a short message. Dumbing down of Eve Online will result in it's destruction... |
Voxinian
34
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Posted - 2014.03.14 10:45:00 -
[659] - Quote
Little Dragon Khamez wrote:I don't mind micro transactions for vanity items like skins, but I am really offended by the whole plex for a message in the time capsule laptop. I guess 6years of subs doesn't make me worthy enough to put in even a short message. I would not mind if they were truly micro, but hte prices are hefty.. for a texture. I think anyone that assmbles a ship for the first time should haver the option to choose a preset of cheap or free skins... and then add some collectable rare skins for a bit higher price, but still 'micro' and not the price of half a plex or more. This does make CCP look good to the already paying customers.
And I agree about the plex for some words in a time capsule. |
Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
31
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Posted - 2014.03.14 12:55:00 -
[660] - Quote
First I need to say this: Just drop the idea that gankers are suddenly going to start going nuts over skinned ships. The increase in value a BS skin adds is very minimal in comparison to, say... The three faction ballistic controls and deadspace shield modules you keep throwing on there to make your "grinding" more "tolerable"....
Another note that I think a lot of people are forgetting to point out in their haste to critique other aspects of this program.
Please don't change the name of the painted ships in the overview. It clutters our overview making it harder to parse information and make important decisions in high risk or combat situations. These ships serve exactly the same purpose in a fight as their unpainted counterparts and there is no reason to obfuscate that with unnecessary text. If this was going to change the attributes of the ship, change it's typical use or anything of that sort, changing the name of a skinned ship would be necessary and welcome. Skinning does none of these things, and therefore skinned ships don't need to be differentiated from the standard.
If I'm scouting hostiles and spot a small gang of a dozen to 15 ships I need to know the composition of the fleet immediately so that either I or the FC can make a decision immediately as to whether to engage, run, who the primaries are, etc... If that small gang is aligning towards my small gang getting ready to warp, and my overview is filled with a bunch of Suukuuvestaa this and Nugoeihuvi that.... That is an artificial barrier preventing me from getting critical information that is needed immediately. Fleet composition is 100% critical in small gang fights, and the FC needs that information immediately in many situations. If all I can get out of my overview is "What the FUUUUUU is all of this garbage in my overview, who did this crap?!" over voice chat before they warp, that's a fight that we lost because of cosmetic items.
Standard names in the overview PLEASE! |
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