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Thor66777
Obstergo Red Coat Conspiracy
60
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Posted - 2014.03.12 04:48:00 -
[1] - Quote
Currently when you jump into a system you get a list of all the sigs in the system. You can refresh this list to show new sigs by spamming the Show Anomalies button. I propose the you still get the initial scan when you jump into system like is it currently, but the Show Anomalies button does not update the sigs. To get new sigs in system you either need to leave system and come back or have probes out activity scanning for new sigs (like the old way).
This will make it so you still get the initial list when you jump into system but requires someone with active probes out scanning rather than having someone without probes able to detect new sigs. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2568
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Posted - 2014.03.12 10:44:00 -
[2] - Quote
This does nothing but make ratting more annoying. Deliberately making the game more annoying is not a way to improve anything. |
Xe'Cara'eos
A Big Enough Lever
83
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Posted - 2014.03.12 11:55:00 -
[3] - Quote
at least do this for WH's - atm WH's are too safe, isolate yourself, and you've got maybe 10s between someone coming through an incoming WH and that new signature flashing up telling all the miners/w-bears to get back to POS For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
Thor66777
Obstergo Red Coat Conspiracy
61
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Posted - 2014.03.12 20:14:00 -
[4] - Quote
Danika Princip wrote:This does nothing but make ratting more annoying. Deliberately making the game more annoying is not a way to improve anything.
It requires some one with probes in a system to detect new sigs. Seems overpowered that a ship that does not have scanner probes, can detect new sigs. |
Anhenka
Daktaklakpak. Red Coat Conspiracy
351
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Posted - 2014.03.12 20:18:00 -
[5] - Quote
Thor66777 wrote:Danika Princip wrote:This does nothing but make ratting more annoying. Deliberately making the game more annoying is not a way to improve anything. It requires some one with probes in a system to detect new sigs. Seems overpowered that a ship that does not have scanner probes, can detect new sigs.
Given a 50$ telescope and a quick google, I can detect the ISS or mars at night.
That a kilometer long ultra advanced high tech space ship can detect massive structure like those in anomalies with ease is completely unsurprising. |
Thor66777
Obstergo Red Coat Conspiracy
61
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Posted - 2014.03.12 20:38:00 -
[6] - Quote
Anhenka wrote:Thor66777 wrote:Danika Princip wrote:This does nothing but make ratting more annoying. Deliberately making the game more annoying is not a way to improve anything. It requires some one with probes in a system to detect new sigs. Seems overpowered that a ship that does not have scanner probes, can detect new sigs. Given a 50$ telescope and a quick google, I can detect the ISS or mars at night. That a kilometer long ultra advanced high tech space ship can detect massive structure like those in anomalies with ease is completely unsurprising.
:realism: This isn't a space sim. |
Anhenka
Daktaklakpak. Red Coat Conspiracy
351
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Posted - 2014.03.12 20:43:00 -
[7] - Quote
Thor66777 wrote: :realism: This isn't a space sim.
Well... Ok then.
From a gameplay perspective, I don't think it's overpowered. Now we both have our equally useless personal opinion out in the open.
Voicing of personal opinions over, I'm going to go make a sandwich. |
Praxis Ginimic
Vessels of the Line Bask of Fail
778
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Posted - 2014.03.12 20:58:00 -
[8] - Quote
Anhenka wrote:Thor66777 wrote: :realism: This isn't a space sim.
Well... Ok then. From a gameplay perspective, I don't think it's overpowered. Now we both have our equally useless personal opinion out in the open. Voicing of personal opinions over, I'm going to go make a sandwich.
The opinion stated isn't useless at all. This is a huge issue for w-space players. Almost the entire w-space can town hall meeting revolved around just this issue.
Just saying... the fact that its a pointless matter to you doesn't make it pointless to everyone. |
Anhenka
Daktaklakpak. Red Coat Conspiracy
355
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Posted - 2014.03.12 21:10:00 -
[9] - Quote
Praxis Ginimic wrote: The opinion stated isn't useless at all. This is a huge issue for w-space players. Almost the entire w-space can town hall meeting revolved around just this issue.
Just saying... the fact that its a pointless matter to you doesn't make it pointless to everyone.
Not exactly what I meant. It certainly effects me as well. But "I don't like it" has never been a solid argument for changing something.
So far the OP has proposed a change, and gave a brief outline of one situation where it would effect someone. He did not give any arguments for WHY it should be changed, and HOW it would change, and WHERE the effects would apply. So far it's just proposing a change without backing it up, and saying it's good.
Is this restricted to WH space? Does it apply to nullsec/highsec/lowsec as well? Why should be implement this? What about the effect it would have on ______? Are those negative changes minor enough to accept it as collateral damage, or how can we remove that negative only aspect for those players? Actually explaining your idea is kind of an important thing in the F&I section you know.
Just off the top of my head, I see no significant gameplay issues with delaying the spawn of WH sigs within WH's. But the reasoning and effects of the idea needs to be explained quite a bit more. |
Thor66777
Obstergo Red Coat Conspiracy
61
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Posted - 2014.03.12 21:21:00 -
[10] - Quote
Anhenka wrote:Praxis Ginimic wrote: The opinion stated isn't useless at all. This is a huge issue for w-space players. Almost the entire w-space can town hall meeting revolved around just this issue.
Just saying... the fact that its a pointless matter to you doesn't make it pointless to everyone.
Not exactly what I meant. It certainly effects me as well. But "I don't like it" has never been a solid argument for changing something. So far the OP has proposed a change, and gave a brief outline of one situation where it would effect someone. He did not give any arguments for WHY it should be changed, and HOW it would change, and WHERE the effects would apply. So far it's just proposing a change without backing it up, and saying it's good. Is this restricted to WH space? Does it apply to nullsec/highsec/lowsec as well? Why should be implement this? What about the effect it would have on ______? Are those negative changes minor enough to accept it as collateral damage, or how can we remove that negative only aspect for those players? Actually explaining your idea is kind of an important thing in the F&I section you know. Just off the top of my head, I see no significant gameplay issues with delaying the spawn of WH sigs within WH's. But the reasoning and effects of the idea needs to be explained quite a bit more.
Why: The current system allows for instant new sig discovery on any ship in a system regardless if they have probes or not. I feel as that is overpowered especially in wormhole space, as that allows anyone to detect new sigs incoming into a system.
How: Stated in my OP
Where: Everywhere
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