|
Author |
Thread Statistics | Show CCP posts - 21 post(s) |
|
LeMonde
|
Posted - 2006.04.25 20:19:00 -
[1]
The second alliance PVP tournament will be held next July over two weekends. This thread will be updated with additional information as it becomes available.
General rules:
Single-elimination format will be used, just like last time. The first round will be held on July 14th and 15th. The second round will be heond on July 16th. The third round will be held on July 21st The fourth, fifth and sixth rounds will be held on July 22nd. The seventh and final round will be held on July 23rd. 128 alliances will be allowed to parttake. A two week long registration will be opened up in June. Alliances will be allowed entry on a first-come first-serve basis. The top 16 alliances from the first tournament have a guaranteed spot in the tournament. Each alliance will be allowed to send 5 pilots. Each alliance will be allowed one frigate, on destroyer, one cruiser, one battlecruiser and one battleship. No substitute pilots will be allowed. Corporations/pilots are encouraged to form alliances to be eligible for competition. Should we have less than 128 alliances wanting to compete, the top alliances from the previous tournament will recieve first-round byes.
Ships/fitting rules:
All available ships in Eve are allowed. (Tech 2, faction etc.) T2 modules are allowed. Faction, deadspace and officer modules are not allowed All forms of electronic warfare is disallowed. This includes drones that might have these functions. This does not include stasis webifiers. More to come...
Questions/suggestions/comments are welcome. There is plenty of time to discuss everything that has to do with this event and I hope for as much input as you can give. The last tournament was a blast, let's make this one ever better.
|
|
|
LeMonde
|
Posted - 2006.04.26 17:49:00 -
[2]
Updated with some more/clearer information.
|
|
|
LeMonde
|
Posted - 2006.04.28 18:27:00 -
[3]
Exact times/dates can be found here. All times are Eve-time.
The most we can do is 128 alliances, and giving some alliances the chance to submit two teams makes it unfair for those who don't. This is the most we can do with the manpower available.
Regarding faction modules, like people have pointed out with certain modules you can create near-indestructible setups (given 5 ships are shooting at it). In order to keep the tournament running smoothly and to prevent the events team from "overheating", we don't want the fights to last more than 10-15 minutes.
The matches are scheduled in GMT-friendly times, I know. This is because that is when we have enough staff avilable to complete this in the way intended. All of the fights are scheduled on weekends, hopefully that will allow some to compete that otherwise wouldn't have been able to.
Atleast you have 10 weeks to prepare this time around :)
|
|
|
LeMonde
|
Posted - 2006.05.03 18:51:00 -
[4]
Originally by: Seleene
Originally by: Seleene If the point of this thing is an "Alliance" PvP Tournament, then why would you encourage people to form a temporary, meaningless alliance to participate? If a group of five players starts an alliance for this thing and wins, then just goes back to thier original alliance after it is over... I'm sorry, but that's going to look silly.
I'm still waiting on an answer to this one... At the rate things look now, after this tournament there will be 30-50 "dead" alliances.
Quote:
Originally by: LeMonde No substitute pilots will be allowed.
Originally by: Seleene I think this rule is silly TBH and each team should be allowed at least one alternate player to compensate for RL emergencies, natural disasters or random Acts of God.
And this one.
If I am playing in the tournament and a family member has a heart attack, my son has to go to the doctor or I break my leg slipping on kladkakka (sp?!), I guess that just screws my entire team?
The reason for no substitute pilots is simple. We're expecting to have 128 teams, each fielding 5 pilots. This means that a total of 640 people will be competing. Each team is also allowed a spectator, which I'm expecting around half the alliances to do, and that bumps it up to 700. So with spectators, DJ's, contestants, staff and reporters, we could have up to 750 people involved in this in one way or another. Adding another 128 as backups, will most likely just delay the process of things (we have a tight schedule to follow).
I realize things can come up, but getting around them shouldn't be hard either. Finding somebody you trust and transferring your character to their account is one way, another is to l*t th*m pl*y y**r a**ount.
The issue of dead alliances will remain whether we allow people to create alliances for the tourney or not, its a matter of filtering out the dead ones. I'll bring this up with somebody who has the power to change it. Allowing people to filter out alliances with less than X members would be one way, simply having alliances deleted after some ammount of inactive time would be another.
|
|
|
LeMonde
|
Posted - 2006.05.04 00:13:00 -
[5]
Originally by: Rod Blaine Edited by: Rod Blaine on 03/05/2006 20:58:33 Why not instead allow spectators to be subsitutes if neccesary ?
They'd only have to be allowed to hop into pre-prepared subsitute ships (or take over the ship of the contender that forfeits) if required. No additional people involved that way are there ?
Also removes the eula innuendo thing you mentioned. Require each team to have a replacement ship for each contender prepared at a station of choice, in the care of the spectator/substitute. If neccesary, the substitute is transported to that station to take the required ship and transported back as contender.
Delay: 10 mins max Pro: no forfeits due to rl emergencies of one contender in a team Con: can be abused to adapt tactics unless you enforce a deadline for subsitution.
Of course, the spectator slot for a team that substitutes is made void. That's the penalty: no outside team member that gives advice on adaptation of tactics while the rest is busy doing their thing.
Great idea, I'll update the rules with that.
|
|
|
LeMonde
|
Posted - 2006.05.14 05:09:00 -
[6]
The implants are definitely going to be allowed, no rule changes regarding them will be made.
|
|
|
LeMonde
|
Posted - 2006.06.03 02:48:00 -
[7]
Originally by: Horsefly Who's allowed in the actual gang for the fight? Will there be spectators allowed in the gang? Will CCP Officials be in the gang themselves? I'm also wondering how will smartbombs affect the rules. I know its been asked before but will podding someone while using a smartbomb continuasly cause you to be disqualified?
Ok all the silly questions in my head are out now
You can be ganged with whoever you like, including the spectator.
Podding with smartbombs is a very gray area, and should such a case come up we will assess the circumstances and deal with the incident appropriately. Generally I would advise against the use of smartbombs. We will also place a beacon where those in pods can warp to straight after their ship gets blown up.
|
|
|
LeMonde
|
Posted - 2006.06.03 21:38:00 -
[8]
Originally by: Mysti Knight The original post says regestration will be opened in June...
Is there a secret place to register? :) Or is it just not opened yet?
It should open next week, there will be an announcement in the in-game news when it does.
|
|
|
LeMonde
|
Posted - 2006.06.05 15:30:00 -
[9]
We are considering adding an ammunition can in the center of the arena. It has not been decided yet though, so I recommend you bring a full cargo hold of ammo.
|
|
|
LeMonde
|
Posted - 2006.06.07 10:24:00 -
[10]
Originally by: Samoht Nenik
Originally by: LeMonde We are considering adding an ammunition can in the center of the arena. It has not been decided yet though, so I recommend you bring a full cargo hold of ammo.
Thanks for answering part of my question... but what about the rest of the quote?
Are there time limits to fights?
Will the winner be the team with the most standing at the end?
There are forseeable scenarios of BS's being able to tank each other indefinately, even with a AF or Interdictor left to help them.
What happens if it appears to be a stalemate?
I would just like a lil help in deciding whether I should carry cap charges, if so, how much space should i leave for ammo?
Can a fight end without all of the other teams ships being destroyed?
For example something like this;
Battleship = 5 points Battlecruiser = 4 Cruiser = 3 Destroyer = 2 Frigate = 1
What are you gonna do if 2 laser ships are left against 1 laser ship and neither can break the others tank? This should be discussed now rather than the judges arbitrarily awarding a win for something not in the rules.
1. The official time limit is 15 minutes, although like last time, more time will usually be awarded if needed.
2. We have tried to come up solutions to what could be done should there be a stalemate, here is what will be done:
- Have the team with the most remaining ships win. - If both teams have the same ammount of ships left, the team with the biggest ships will win. - If both teams have the same ammount of ships left and they are all the same size we could:
A) Flip a coin B) Let the competing alliances send an interceptor pilot. They would then duel to decide the outcome. (Rules would be same as in tournament, no EW) C) Have the ship(s) with the least expensive modules win. D) If one ship is a faction ship, and the other isn't, we could let the regular ship win.
Please discuss these options or bring up new ones, we will read all the input and make a decision based on it.
3. A fight will usually not end without all of one teams ships being destroyed, but if there is a stalemate and we decide to go to interceptor duels, blowing up the battleship which was tanking in the previous fight would seem kind of cruel.
Players are allowed to switch ship types and classes between fights.
I hope that answers most if not all of your questions.
|
|
|
|
LeMonde
|
Posted - 2006.06.09 18:09:00 -
[11]
Sign ups have now started, and will be open for two weeks or until June 23rd at 18:00.
More information here.
|
|
|
LeMonde
|
Posted - 2006.06.19 17:08:00 -
[12]
There was a typo in the news announcement, which as now been corrected. The tournament starts on the 14th, as scheduled. The only foreseeable changes to the schedule right now have to do with decreasing the time between the semi-finals and finals.
|
|
|
LeMonde
|
Posted - 2006.06.23 22:46:00 -
[13]
The rules have recieved updates regarding format clarification and stalemate proceedures. I recommend reading them over carefully. If you have any questions, or see anything wrong/missing, don't hesitate to point it out.
|
|
|
LeMonde
|
Posted - 2006.06.23 23:36:00 -
[14]
Originally by: Hllaxiu
Originally by: LeMonde The rules have recieved updates regarding format clarification and stalemate proceedures. I recommend reading them over carefully. If you have any questions, or see anything wrong/missing, don't hesitate to point it out.
Quick clarification: Are there any restrictions on the interceptor pilot? Must he be a member of the 6 person team, or could anyone from the alliance fly it?
Anybody in the alliance. Same fitting restrictions as in the tournament.
|
|
|
LeMonde
|
Posted - 2006.07.04 22:05:00 -
[15]
I want to remind all pilots to join the alliance they are fighing for before July 7th. Players who are not members of the alliance they are competing for by then risk being disqualified from the tournament.
|
|
|
LeMonde
|
Posted - 2006.07.06 22:23:00 -
[16]
Originally by: QwaarJet I need some urgent response about some stuff I need cleared up.
1. Is the Substitute separate from the spectator? Does this mean you can have 2 subs?
2. If we have prior warning to someone not showing up, can we replace as many team members as needed?
A quick response would be much appreciated by tux or someone involved, I need this cleared up.
There is only one substitute for each team.
The list of pilots is final, and cannot be changed. The list will be up on the official site this week, though you can also find it on BIG's betting site here.
I realize some people might have to wait 24 hours to join the alliance they need, and we will be contacting the one's who haven't joined before the deadline to make sure they know about it.
|
|
|
LeMonde
|
Posted - 2006.07.20 02:37:00 -
[17]
Originally by: Elve Sorrow Yea, i assume its the result of the confrontation between the two.
Could be # of ships killed though, or # of ships lost, or kill:death ratio...
We currently go by a Ships destroyed: ships lost ratio. If it's still equal, the confrontation between the alliances in question will be used to decide which alliance goes through.
|
|
|
LeMonde
|
Posted - 2006.07.22 02:32:00 -
[18]
I looked into it, here is what we will be using:
We go by: 1) Greatest number of points 2) Kill/loss difference 3) Greatest number of kills 4) Result of match between the two involved alliances
Updating the rules with these changes.
|
|
|
|
|