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Flaming Forum Spammer
Imperial Academy Amarr Empire
4
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Posted - 2014.03.13 21:53:00 -
[1] - Quote
So, I see some blinky yellow suspect in a ship outside station that I can rip to shreds -yes, unless they redock and get some massive pvp monster to squat me... but back to it. I see them flashing yellow skull, I can shoot them...
will I get suspect flagged and shootable by anyone will friends of guy with suspect flag I attack be able to attack me
I'm not sure entirely of the mechanics and what-not of the Suspect Flag, help appreciated -other than 'just shoot them and find out' -main doesn't have much sec status to burn trying. |
Sabriz Adoudel
Mission BLITZ
2242
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Posted - 2014.03.13 22:04:00 -
[2] - Quote
If you shoot someone with a suspect flag:
- You cannot dock or use stargates for 60 seconds - The suspect can shoot any ship (including escape capsules) you are in legally for 5 minutes - Anyone that provides them active remote assistance (remote sensor boosts, remote repairs, remote ECCM etc) will become suspect flagged - Anyone that provides them passive remote assistance (warfare links) can do so without consequences.
Your best bet is to ship scan them first. Then, assess whether you can one-shot them in a Tornado (remember, they WILL have off-grid boosts). If you can, undock your Tornado, blap them, then get the hell out of there to a safe spot and spend five minutes warping from safe to safe.
Expect them to have increased locking range, movement speed and EWAR range from their off-grid booster too. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
Glorious Winged Phhageet
Federal Navy Academy Gallente Federation
0
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Posted - 2014.03.13 23:34:00 -
[3] - Quote
Sabriz Adoudel wrote:If you shoot someone with a suspect flag:
- You cannot dock or use stargates for 60 seconds - The suspect can shoot any ship (including escape capsules) you are in legally for 5 minutes - Anyone that provides them active remote assistance (remote sensor boosts, remote repairs, remote ECCM etc) will become suspect flagged - Anyone that provides them passive remote assistance (warfare links) can do so without consequences.
Your best bet is to ship scan them first. Then, assess whether you can one-shot them in a Tornado (remember, they WILL have off-grid boosts). If you can, undock your Tornado, blap them, then get the hell out of there to a safe spot and spend five minutes warping from safe to safe.
Expect them to have increased locking range, movement speed and EWAR range from their off-grid booster too.
take advice from this risk averse fella |
Sabriz Adoudel
Mission BLITZ
2244
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Posted - 2014.03.13 23:55:00 -
[4] - Quote
Glorious Winged Phhageet wrote:
take advice from this risk averse fella
You know that every suspect in busy highsec is a trap. Avoiding an obvious trap is not being 'risk adverse' any more than not autopiloting your Slave set through highsec in a Leopard is. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
Raiz Nhell
Veni Vidi Vici Reloaded
323
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Posted - 2014.03.14 02:40:00 -
[5] - Quote
I fell for this trap... engaged a flashy yellow that was jammed on the station, thinking they were AFK...
They weren't, he docked, repaired, undocked... and I blew up :)
But I had a good chat with the guy who trapped me and got some good tips and tricks from him... There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |
Hanz Riemannder
Stay Frosty.
16
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Posted - 2014.03.14 08:45:00 -
[6] - Quote
Flaming Forum Spammer wrote:So, I see some blinky yellow suspect in a ship outside station that I can rip to shreds -yes, unless they redock and get some massive pvp monster to squat me... but back to it. I see them flashing yellow skull, I can shoot them...
will I get suspect flagged and shootable by anyone will friends of guy with suspect flag I attack be able to attack me
I'm not sure entirely of the mechanics and what-not of the Suspect Flag, help appreciated -other than 'just shoot them and find out' -main doesn't have much sec status to burn trying.
No you won't be suspect flagged. No not everyone will be able to shoot at you. No his friends won't be able to just shoot you, unless they provide logi support on him. Then they inherit the flags / timers he has. Meaning they get a limited engagement on you.
You get a weapons timer, meaning you can't dock or use stargates for 60 seconds for as long as you are engaging in pewpew. You and the yellow flashy dude both get a 'limited engagement timer' meaning you and the fellow you are shooting can attack each other without security penalties, and without concord interfering.
If anyone in a logi decides to help out, either you or the suspect player, they inherit the flags of the person they are helping. Meaning if someone helps the suspect player, they inherit the suspect and limited engagement timers (not the weapons timer)
In short, seeing someone suspect near a starbase usually means it is a trap. Unless you are sure you can insta kill them or whatever, don't be a hero and start the pewpew without thinking.
Tales of a newb pirate in New Eden |
Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
2
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Posted - 2014.03.14 10:07:00 -
[7] - Quote
Hanz Riemannder wrote: No his friends won't be able to just shoot you, unless they provide logi support on him. Then they inherit the flags / timers he has. Meaning they get a limited engagement on you.
Are you sure? |
Hanz Riemannder
Stay Frosty.
16
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Posted - 2014.03.14 10:25:00 -
[8] - Quote
Morukk Nuamzzar wrote:Hanz Riemannder wrote: No his friends won't be able to just shoot you, unless they provide logi support on him. Then they inherit the flags / timers he has. Meaning they get a limited engagement on you.
Are you sure?
I thought I was, now you're making me unsure
https://wiki.eveonline.com/en/wiki/NPTS_-_Crimewatch#Flag_Inheritance
Quote:Flag Inheritance
When remotely assisting another player, you will inherit most of their flags, except for the Suspect, Criminal, and Limited Engagement Timers. You will instead gain the timers they have with the current time remaining on them, unless you already have an identical timer with time left on them.
Think that is what I mean no?
Tales of a newb pirate in New Eden |
Danalee
Sebiestor Tribe Minmatar Republic
543
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Posted - 2014.03.14 10:29:00 -
[9] - Quote
Hanz Riemannder wrote:Quote:Flag Inheritance
When remotely assisting another player, you will inherit most of their flags, except for the Suspect, Criminal, and Limited Engagement Timers. You will instead gain the timers they have with the current time remaining on them, unless you already have an identical timer with time left on them. Think that is what I mean no?
No, you meant Limited Engagement Timers but they are not inheritted.
It could be fun if they were, someone engages a suspect, I rep suspect and get to shoot the one engaging him for free... I'd fit a small rep on anything that has a spare hislot if it was the case.
D.
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Hanz Riemannder
Stay Frosty.
16
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Posted - 2014.03.14 10:38:00 -
[10] - Quote
Danalee wrote:Hanz Riemannder wrote:Quote:Flag Inheritance
When remotely assisting another player, you will inherit most of their flags, except for the Suspect, Criminal, and Limited Engagement Timers. You will instead gain the timers they have with the current time remaining on them, unless you already have an identical timer with time left on them. Think that is what I mean no? No, you meant Limited Engagement Timers but they are not inheritted. It could be fun if they were, someone engages a suspect, I rep suspect and get to shoot the one engaging him for free... I'd fit a small rep on anything that has a spare hislot if it was the case. D.
Oh
The "You will instead gain the timers they have with the current time remaining on them" got me confused then. Tales of a newb pirate in New Eden |
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Batelle
HOMELE55
2242
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Posted - 2014.03.14 15:19:00 -
[11] - Quote
Hanz Riemannder wrote:Oh The "You will instead gain the timers they have with the current time remaining on them" got me confused then.
The logi inherits everything but the limited engagement flag (PVE, PVP, suspect, criminal (if there is one on the target ie concord in hisec), weapons flag aka cannot dock). If you shoot the logi (who is now a suspect), then a limited engagement starts, meaning you can continue to shoot him and he can shoot you back. A logi cannot get the right to shoot you merely by repping a target, you have to attack him first. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Hanz Riemannder
Stay Frosty.
16
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Posted - 2014.03.14 19:07:00 -
[12] - Quote
Batelle wrote:Hanz Riemannder wrote:Oh The "You will instead gain the timers they have with the current time remaining on them" got me confused then. The logi inherits everything but the limited engagement flag (PVE, PVP, suspect, criminal (if there is one on the target ie concord in hisec), weapons flag aka cannot dock). If you shoot the logi (who is now a suspect), then a limited engagement starts, meaning you can continue to shoot him and he can shoot you back. A logi cannot get the right to shoot you merely by repping a target, you have to attack him first.
Aha. Thank you all for correcting me. I have edited my original reply accordingly
o7
Tales of a newb pirate in New Eden |
Flaming Forum Spammer
Imperial Academy Amarr Empire
4
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Posted - 2014.03.14 19:27:00 -
[13] - Quote
So, the baiter with the suspect flag can dock at any time, get new ship and engage...
bait can have off grid warfare links boosting them -I've seen a few command ships floating afk 5k off station on scan but not visible. After so much time I'd've thought CCP would make warfare links only work on-grid... oh well.
I shoot bait, warfare linker and others in gang are not flagged suspect even though what they are doing is aiding them as much as a logi pilot... k
Basically, it's a trap not even worth trying to spring unless you've got 8 accounts in tornados to splat that vindicator fit with officer mods outside the station for 3 hours.
thanks |
Malcolm Shinhwa
Bad Touches
1328
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Posted - 2014.03.17 17:37:00 -
[14] - Quote
In the immortal words of my friend John E. Normus, "I always try. launch on that fool and roll the dice." Following that advice cost me a Jaguar recently, but I did learn a little more about station games for the low cost of 20mil isk.
If you engage the guy and he docks, GTFO immediately. He can't undock for at least 10s which is plenty of time for you to warp away. Warp around a bit until weapons timer is finished, then you can dock.
Station games, whether suspect or wartargets, are mostly about getting the other guy to shoot first. Whoever shoots first is locked out of the station and you have 60s to burn them. If you can't burn them in 60s then it is best, in my opinion, not to engage on the station. But if he can't kill you in 60s and you follow my advice above, then fire all weapons. Roll the dice.
One word of advice for suspect gamers: Don't play your games when RvB Ganked is forming up on Saturday. Poor Vindicator pilot. As I recall the reason he died is because a couple of the RvB pilots were ready on the undock and bumped him out of docking range. So if you have alts or friends, that is a useful tactic. I know violence isn't the answer. I got it wrong on purpose. |
Commander Thrawn
Fluffy Rabbit Killers
0
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Posted - 2014.03.17 18:19:00 -
[15] - Quote
If you engage on a station and can't either, warp off/fly away when he docks, or last longer then the 50 odd seconds while your flag counts down after he docks/undocks, then you're flying the wrong ship.
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voetius
BITB Support Services
200
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Posted - 2014.03.17 21:46:00 -
[16] - Quote
Flaming Forum Spammer wrote:So, the baiter with the suspect flag can dock at any time, get new ship and engage...
bait can have off grid warfare links boosting them -I've seen a few command ships floating afk 5k off station on scan but not visible. After so much time I'd've thought CCP would make warfare links only work on-grid... oh well.
I shoot bait, warfare linker and others in gang are not flagged suspect even though what they are doing is aiding them as much as a logi pilot... k
Basically, it's a trap not even worth trying to spring unless you've got 8 accounts in tornados to splat that vindicator fit with officer mods outside the station for 3 hours.
thanks
well you could always scan down their booster, ship scan it (hope they are multi-boxing and not looking at the screen) and if they are all fit with command processors and links, drop a tornado on them and blap them :)
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