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Author |
Thread Statistics | Show CCP posts - 184 post(s) |
Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 18:12:00 -
[361] - Quote
CCP FoxFour wrote:Ideki wrote:Ok, let me try to clarify myself. If I open the PI ingame, then make some changes (ex: change an Extractor program) but I do not validate it yet, then I do a request on the API. What will I see in the API?
- The extractor as is was before the change ?
- The extractor as it is on my screen ?
From your answer I am guessing answer #1. But still, the PI API is extremely useful for me. And I added some neat tricks to my tool for #2. So all in all I cover both sides If by validate you mean submit... then yes #1. :)
fair enough
As I said, I have contingency plans for that. I wrote a small algorithm that can get the extractor info from a screenshot of it. It is integrated to the new version of my tool. Now I just need to integrate you API to make it complete.
Thank you again. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 18:14:00 -
[362] - Quote
unrelated:
Could we have any API (or is there one already) that tells us when posts we follow received new messages? Same for posts we created, can we know when we get new 'likes' ?
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 20:52:00 -
[363] - Quote
I do not see the head count in the /char/PlanetaryPins
This is a really useful data that is missing. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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CCP FoxFour
C C P C C P Alliance
3229
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Posted - 2014.05.15 20:53:00 -
[364] - Quote
Ideki wrote:I do not see the head count in the /char/PlanetaryPins
This is a really useful data that is missing.
In what way is it useful? CCP FoxFour // Game Designer // @regnerba
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6239
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Posted - 2014.05.15 21:15:00 -
[365] - Quote
Below-maximum head counts indicate room for gains in productivity. ;) Priano Trans-Stellar: elegant solutions for the State's needs. |
Ideki
E.A.D Alliance Omega Vector
202
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Posted - 2014.05.15 23:25:00 -
[366] - Quote
CCP FoxFour wrote:Ideki wrote:I do not see the head count in the /char/PlanetaryPins
This is a really useful data that is missing. In what way is it useful?
Computation of CPU/powergrid for the planet. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
97
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Posted - 2014.05.15 23:33:00 -
[367] - Quote
CCP FoxFour wrote:Ideki wrote:I do not see the head count in the /char/PlanetaryPins
This is a really useful data that is missing. In what way is it useful?
I'm guessing he can calculate the CPU and PWG per extractor head to tell you how to optimize your current set up. CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
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CCP FoxFour
C C P C C P Alliance
3232
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Posted - 2014.05.16 00:10:00 -
[368] - Quote
Ideki wrote:CCP FoxFour wrote:Ideki wrote:I do not see the head count in the /char/PlanetaryPins
This is a really useful data that is missing. In what way is it useful? Computation of CPU/powergrid for the planet.
Ah, didn't realize they play a part in that. OK, I will add it to the list of things to do. CCP FoxFour // Game Designer // @regnerba
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Ideki
E.A.D Alliance Omega Vector
203
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Posted - 2014.05.16 01:12:00 -
[369] - Quote
CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Ideki wrote:I do not see the head count in the /char/PlanetaryPins
This is a really useful data that is missing. In what way is it useful? Computation of CPU/powergrid for the planet. Ah, didn't realize they play a part in that. OK, I will add it to the list of things to do.
Thank you Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
203
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Posted - 2014.05.16 01:24:00 -
[370] - Quote
Another one:
I did not see anything related to items stored in Launchpad, Command Center or Storage.
This is useful to be able to track the current state of production. Notably when the planet is setup to feed from the Launchpad instead of extractors for example.
IDs and quantity should be enough. Anyone can use the DB Dump to extract the name of the product associated to the ID, so things like name and volume do not need to be included.
Sorry to be picky and asking a lot. But I have been waiting for this API for a long long time. I had plenty of time to think about what I would need from it. And my tool would really use that API to it full potential. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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Winthorp
Rolled Out
1663
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Posted - 2014.05.16 02:50:00 -
[371] - Quote
I feel that having extra API information available to outside programs for PU would be unbalanced to the game.
Please remove all API data. http://i.imgur.com/crZYiir.jpg |
Ideki
E.A.D Alliance Omega Vector
203
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Posted - 2014.05.16 03:12:00 -
[372] - Quote
Winthorp wrote:I feel that having extra API information available to outside programs for PU would be unbalanced to the game.
Please remove all API data.
You will need to clarify your point, because I do not see why PI should not get more info when you can already get max info on kill mails, wallet, skills and such.
If you do not work with PI, refrain from such comments. If you work on PI, then you need such info to be able to optimize your production. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Winthorp
Rolled Out
1663
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Posted - 2014.05.16 03:19:00 -
[373] - Quote
Ideki wrote:Winthorp wrote:I feel that having extra API information available to outside programs for PU would be unbalanced to the game.
Please remove all API data. You will need to clarify your point, because I do not see why PI should not get more info when you can already get max info on kill mails, wallet, skills and such. If you do not work with PI, refrain from such comments. If you work on PI, then you need such info to be able to optimize your production.
Just like the goons did with our API request i don't need a reason to get my point to drown out others, i merely keep posting that it is unfair you have it and then i get it taken away.
ISN'T THAT RIGHT CCP FOXFOUR? http://i.imgur.com/crZYiir.jpg |
Ideki
E.A.D Alliance Omega Vector
203
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Posted - 2014.05.16 03:21:00 -
[374] - Quote
Winthorp wrote:Ideki wrote:Winthorp wrote:I feel that having extra API information available to outside programs for PU would be unbalanced to the game.
Please remove all API data. You will need to clarify your point, because I do not see why PI should not get more info when you can already get max info on kill mails, wallet, skills and such. If you do not work with PI, refrain from such comments. If you work on PI, then you need such info to be able to optimize your production. Just like the goons did with our API request i don't need a reason to get my point to drown out others, i merely keep posting that it is unfair you have it and then i get it taken away. ISN'T THAT RIGHT CCP FOXFOUR?
So you are just shooting down other people ideas because your own idea was shot down by someone else? If that's not it, then I really do not understand your point. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Winthorp
Rolled Out
1663
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Posted - 2014.05.16 03:29:00 -
[375] - Quote
Ideki wrote:Winthorp wrote:Ideki wrote:Winthorp wrote:I feel that having extra API information available to outside programs for PU would be unbalanced to the game.
Please remove all API data. You will need to clarify your point, because I do not see why PI should not get more info when you can already get max info on kill mails, wallet, skills and such. If you do not work with PI, refrain from such comments. If you work on PI, then you need such info to be able to optimize your production. Just like the goons did with our API request i don't need a reason to get my point to drown out others, i merely keep posting that it is unfair you have it and then i get it taken away. ISN'T THAT RIGHT CCP FOXFOUR? So you are just shooting down other people ideas because your own idea was shot down by someone else? If that's not it, then I really do not understand your point.
And i doubt you ever will.
Bump
http://i.imgur.com/crZYiir.jpg |
Ideki
E.A.D Alliance Omega Vector
203
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Posted - 2014.05.16 03:36:00 -
[376] - Quote
found more issues:
* extractors do not list their product This is from the API for one of my extractors
Quote:row latitude="-0.0452920337238" longitude="-0.0452920337238" contentQuantity="0" contentTypeName="" contentTypeID="0" expiryTime="2012-06-09 11:29:37" installTime="2012-06-06 01:29:37" quantityPerCycle="4214" cycleTime="60" lastLaunchTime="2012-06-06 01:29:37" schematicID="0" typeName="Lava Extractor Control Unit" typeID="3062" pinID="1006690492578" On that planet I have 2 types of extractors: Base Metal and Heavy Metal. The API does not show what this extractor is doing.
* Storage structures (Command center, launchpad, storage) do not show their content this is from the API for one of my launchpad
Quote:row latitude="-6.26493794253" longitude="-6.26493794253" contentQuantity="0" contentTypeName="" contentTypeID="0" expiryTime="0001-01-01 00:00:00" installTime="0001-01-01 00:00:00" quantityPerCycle="0" cycleTime="0" lastLaunchTime="0001-01-01 00:00:00" schematicID="0" typeName="Lava Launchpad" typeID="2555" pinID="1006690492579" That Launchpad currently store 535 Construction Blocks.
* Factories content listing does not match what is shown ingame This is from the API for one of my factories
Quote:row pinID="1006690551722" typeID="2469" typeName="Lava Basic Industry Facility" schematicID="126" lastLaunchTime="2012-06-06 00:58:12" cycleTime="0" quantityPerCycle="0" installTime="0001-01-01 00:00:00" expiryTime="0001-01-01 00:00:00" contentTypeID="2267" contentTypeName="Base Metals" contentQuantity="183" longitude="-6.27486605901" latitude="-6.27486605901" For this facility, it list 183 units of Base Metal. I have 6 factories on that planet: only 2 process Base Metal, and none of them have that quantity in stock. 1 of them as 0 in stock, the other one 2799 units.
* Advanced factories have more than 1 input, and the current API structure does not seem to support that.
This is useful to be able to track the current state of production. Notably when the planet is setup to feed from the Launchpad instead of extractors for example.
IDs and quantity should be enough. Anyone can use the DB Dump to extract the name of the product associated to the ID, so things like name and volume do not need to be included.
Sorry to be picky and asking a lot. But I have been waiting for this API for a long long time. I had plenty of time to think about what I would need from it. And my tool would really use that API to it full potential. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Chi'Nane T'Kal
Interminatus Aeterna Anima
266
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Posted - 2014.05.16 08:09:00 -
[377] - Quote
Ideki wrote: * Storage structures (Command center, launchpad, storage) do not show their content
* Factories content listing does not match what is shown ingame
I'm not convinced that this data actually belongs into the API, since it is dynamic data.
Position of your installations won't change after you log out, so the API delivers the same information remebering your setup would. Anything exceeding that would give you information that you should login to gain.
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Max Kolonko
High Voltage Industries Ash Alliance
409
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Posted - 2014.05.16 08:48:00 -
[378] - Quote
Ideki wrote:stuff about quanities missmatch
Are you taking api results than look at the planet and compare? If so you will not get right results, as this api have information on what happened on planets and corect quantities untill you open planet view in game (game computes it then, so that information is not available anywhere until you open planet and trigger the recalculation in game) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.16 12:26:00 -
[379] - Quote
Max Kolonko wrote:Ideki wrote:stuff about quanities missmatch
Are you taking api results than look at the planet and compare? If so you will not get right results, as this api have information on what happened on planets and corect quantities untill you open planet view in game (game computes it then, so that information is not available anywhere until you open planet and trigger the recalculation in game)
I understand that. Expect that I am looking at a planet that is 'sleeping'. No extractor or factories are doing any work.
So even if there is computation when opening the planet view, I think that what is stored in the database should reflect the current state until we open it.
Everything else I can compute on my own (my tool does it actually). I just need current stock for each facility/storage.
Anyway, in the worst case I can do without. Having the planet setup is already more than I could hope for.
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.16 12:30:00 -
[380] - Quote
Also, I believe that the command center data does not show the level of the command center. I will have to check next time I am ingame to make sure. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.16 12:56:00 -
[381] - Quote
Another problem.
On one of my gas planets, it looks like I have 2 facilities with the same pinID. I thought that the pinID was a unique identifier for each structure. Am I wrong ?
This is the data:
Quote:row latitude="-3.72316839216" longitude="-3.72316839216" contentQuantity="40" contentTypeName="Electrolytes" contentTypeID="2390" expiryTime="0001-01-01 00:00:00" installTime="0001-01-01 00:00:00" quantityPerCycle="0" cycleTime="0" lastLaunchTime="2012-06-06 00:45:53" schematicID="68" typeName="Gas Advanced Industry Facility" typeID="2494" pinID="1006678347864"
row latitude="-3.72316839216" longitude="-3.72316839216" contentQuantity="20" contentTypeName="Oxygen" contentTypeID="3683" expiryTime="0001-01-01 00:00:00" installTime="0001-01-01 00:00:00" quantityPerCycle="0" cycleTime="0" lastLaunchTime="2012-06-06 00:45:53" schematicID="68" typeName="Gas Advanced Industry Facility" typeID="2494" pinID="1006678347864"
What is interesting here is that they have the same latitude and longitude (but you cannot do that ingame), but different contentTypeName.
Unless that is the way you use to specify different input components for the same facility? Could it be that this is how you show the content of the storage ? Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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CCP FoxFour
C C P C C P Alliance
3235
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Posted - 2014.05.16 12:59:00 -
[382] - Quote
Ideki wrote:Another problem. On one of my gas planets, it looks like I have 2 facilities with the same pinID. I thought that the pinID was a unique identifier for each structure. Am I wrong ? This is the data: Quote:row latitude="-3.72316839216" longitude="-3.72316839216" contentQuantity="40" contentTypeName="Electrolytes" contentTypeID="2390" expiryTime="0001-01-01 00:00:00" installTime="0001-01-01 00:00:00" quantityPerCycle="0" cycleTime="0" lastLaunchTime="2012-06-06 00:45:53" schematicID="68" typeName="Gas Advanced Industry Facility" typeID="2494" pinID="1006678347864"
row latitude="-3.72316839216" longitude="-3.72316839216" contentQuantity="20" contentTypeName="Oxygen" contentTypeID="3683" expiryTime="0001-01-01 00:00:00" installTime="0001-01-01 00:00:00" quantityPerCycle="0" cycleTime="0" lastLaunchTime="2012-06-06 00:45:53" schematicID="68" typeName="Gas Advanced Industry Facility" typeID="2494" pinID="1006678347864" What is interesting here is that they have the same latitude and longitude (but you cannot do that ingame), but different contentTypeName. Unless that is the way you use to specify different input components for the same facility? Could it be that this is how you show the content of the storage ?
You got it. It's terrible but it's kind of the best I could do without another endpoint for content...
Could have also been another rowset in the page now that I think about it... crap... I will have to review it. Stupid API and not supporting versioning. :/ CCP FoxFour // Game Designer // @regnerba
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Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.16 13:27:00 -
[383] - Quote
Ok. But in that case it is not consistent. Because I have more than 1 facility with stored products waiting for more before starting their work. Yet I found a case of duplicated id only once across all my planets.
It's like it does it once, and then forget to check about the rest of the facility for their stores.
I see that the API itself as a version
Why don't you introduce a versioning at the result level? Each result could have its own version, then you would save yourself some troubles.
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.16 14:20:00 -
[384] - Quote
Or why not creating a new API just to query the status of a structure?
It would take the planet and structure ID as parameters.
Then it would return what the structure as in store (ID + quantity) and what the structure is producing (ID + quantity) (if possible because the Launchpad does not produce anything for example)
That way you skip the whole version issue.
No ?
Also, it could potentially reduce the amount of data transiting from the API. Because once you have the setup of the planet, you can just query for the structures you need/want an update from (ex: extractors and factory). Instead of having to request the whole planet data each time. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Suki Kyoshi
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.16 14:57:00 -
[385] - Quote
Ideki wrote:Also, I believe that the command center data does not show the level of the command center. I will have to check next time I am ingame to make sure. This information is in the PlanetaryColonies endpoint (upgradeLevel) where Level 0 means basic, after setting up the commandcenter and Level 5 with a full upgrade (skill level 5).
Ideki wrote:What is interesting here is that they have the same latitude and longitude (but you cannot do that ingame), but different contentTypeName. @CCP FoxFour could you please revisit that values.
Idea: add the length of a link in the PlanetaryLinks endpoint Description: It would be the easiest way to calculate the cpu/PG need of a link, so you don't need to calculate it from the longitute/latitute values.
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Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.16 15:06:00 -
[386] - Quote
Suki Kyoshi wrote:Ideki wrote:Also, I believe that the command center data does not show the level of the command center. I will have to check next time I am ingame to make sure. This information is in the PlanetaryColonies endpoint (upgradeLevel) where Level 0 means basic, after setting up the commandcenter and Level 5 with a full upgrade (skill level 5). Ideki wrote:What is interesting here is that they have the same latitude and longitude (but you cannot do that ingame), but different contentTypeName. @CCP FoxFour could you please revisit that values. Idea: add the length of a link in the PlanetaryLinks endpoint Description: It would be the easiest way to calculate the cpu/PG need of a link, so you don't need to calculate it from the longitute/latitute values.
Hum, I will have to check with my command centers, because I did not see a correlation there.
Also, what is the CPU/Powergrid cost per unit of length of the link ? My tool could use that info too, because at the moment I have to let the user put a percentage of the planet CPU/Grid. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Suki Kyoshi
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.16 15:18:00 -
[387] - Quote
Ideki wrote:...
Also, what is the CPU/Powergrid cost per unit of length of the link ? My tool could use that info too, because at the moment I have to let the user put a percentage of the planet CPU/Grid.
Base per link: CPU=15tf and PG=10MW CPU: 1tf per 5km PG: 1MW per 7km
all values on linkLevel 0 means no upgrade on link
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Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.16 15:34:00 -
[388] - Quote
Suki Kyoshi wrote:Ideki wrote:...
Also, what is the CPU/Powergrid cost per unit of length of the link ? My tool could use that info too, because at the moment I have to let the user put a percentage of the planet CPU/Grid. Base per link: CPU=15tf and PG=10MW CPU: 1tf per 5km PG: 1MW per 7km all values on linkLevel 0 means no upgrade on link
Oh nice. Very usefull info. Thanks a lot Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.16 20:45:00 -
[389] - Quote
Suki Kyoshi wrote:Ideki wrote:Also, I believe that the command center data does not show the level of the command center. I will have to check next time I am ingame to make sure. This information is in the PlanetaryColonies endpoint (upgradeLevel) where Level 0 means basic, after setting up the commandcenter and Level 5 with a full upgrade (skill level 5).
I confirm this. But I would have expected it at the command center level instead of the planet level. Does not change much, just not too logic in my opinion. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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CCP FoxFour
C C P C C P Alliance
3235
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Posted - 2014.05.16 21:08:00 -
[390] - Quote
Ideki wrote:Suki Kyoshi wrote:Ideki wrote:Also, I believe that the command center data does not show the level of the command center. I will have to check next time I am ingame to make sure. This information is in the PlanetaryColonies endpoint (upgradeLevel) where Level 0 means basic, after setting up the commandcenter and Level 5 with a full upgrade (skill level 5). I confirm this. But I would have expected it at the command center level instead of the planet level. Does not change much, just not too logic in my opinion.
Yea, doesn't make much sense but it's how the data is stored in the DB. /me shrugs CCP FoxFour // Game Designer // @regnerba
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