Severice
Gallows Humor
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Posted - 2014.03.26 18:04:00 -
[1] - Quote
High sec war definitely needs some work.
The first problem is high sec wars force players to either stop playing or play an aspect of the game they don't want to. Namely PVP ship combat.
The second issue with high sec wars is the cold reality of how they are fought. Station camping and neutral logistics in case something goes wrong, with both sides doing a lot of docking whenever the other side has the upper hand.
War decs are also broken in the opinion of the attacker. It's expensive to dec large groups and it's expensive to deck small groups. 50mil for a 1 man corp is kind of a lot, especially considering they can just drop the corp and make a new one, or just not undock.
Some degree of middle ground needs to be found.
1. Fix station games and neutral logi. Neutral logi going suspect in high sec seems like a decent fix, but the 30 neutrals in local/undock that see him go yellow typically don't do much/anything about it. A warp disruptor preventing docking/gate activation fixes station games pretty well, now all of a sudden that undock button is a lot more dangerous. A station window to look outside would be very helpful in general.
2. Allow corps that have been decked an "automatic" bail out option. They pay the decking corp the cost of the war dec and the war dec ends, they pay double and they can't be decked again for a month. Tripple, three months, and so on up to say a year. This allows the corp that declaraed the declaration to regain lost isk and to go find other targets.
3. Dropping corp during a war deck. For an individual should have a cost. Pay the offender cost of deck/members in corp isk.
4. Give people something to do other than shoot at each other. Mobile bank hacking modules, set em' up at the corporations officers/HQ and siphon Doubles corp taxes and takes EVERYTHING gives it to corp that setup the module If setup at HQ range unlimited it setup at office, players closest to that office get hit. Mobile Broker manipulator, Double brokers fees, the increase is paid to the corp. Mobile tax accountants, sales tax doubled and paid to corp. Mobile Concord Security Augmentors, disables the war dec in a system, can be shot by anyone, must be put online at certain places only 1 per system, shows up on overview system wide, doesn't disable mobile war modules. When the war ends the modules stop being effective.
5. Limits on how long a corp can be war decked. Given all the awesome power the moduels in 4 give you, they need some balance. A corp full of new players that can't defend themselves can easily fimd them selves in a situation where they can't quit the corp, cant buy their way out, and are losing large amounts of isk to what is basically a group of racketeers. War dec length is 1 week with a maximum repeat of 3 times (4 weeks total) with a 1 month cool down per week before you can dec the corp again.
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