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Kyreax
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Posted - 2006.05.03 23:46:00 -
[1]
Anybody already cover this topic? I wish this forum had a search feature like every other one in the world...
So, any ideas out there to get some more love to us morons who chose to train charisma to 23?
Like, a skill that increases the amount of isk paid out for bounties?
maybe a skill that lets you fast-talk your way out of a player pirate ransom? I dunno. Thoughts? Am I beating a dead horse with a sledgehammer? |
GC13
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Posted - 2006.05.04 02:11:00 -
[2]
A fun one for CEOs would increase the cost to war dec their corp. Maybe +2.5M to the base per level (yes, I definitely think war decs are WAY too cheap as is).
Skills for cheaper labs and factories at NPC stations would be nice too, as would be a skill to reduce the refining tax. I'd suggest a skill to drop repair costs, but nobody uses the repair feature anyway.
An Informant skill that allowed you to place informants in stations a'la jump clones (but without any standing restriction; +1 informant galaxy-wide per skill level) and have them give you a readout of what people in a specific buddy list folder are in the system would be cool.
How about one that gave a small bonus (2.5%?) off of purchases from NPC corps?
A skill that raises your effective security level by +1 per level (or an effective static +5%/level boost?) for purposes of where CONCORD will let you go (but NOT whether the sentries protect you)?
That's all I got for now. What say the devs to these?
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New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide. |
Ankenor Tackses
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Posted - 2006.05.04 05:29:00 -
[3]
I think this would fit under charisma....
I really want to see a 'formation flying' ability. Like with permission from gang members, you can force theyre ship to fly your speed, and follow your movements, from a certain point. This would be useful for putting sheild transfer and Ewar guys in back. The possibilitys on uses for this are endless.... Maybe even on a larger scale you could direct alliance battles and such using formation skills. -------------------------
I be a pirate in real life... thats why I like to role play a pirate hunter in game. |
Yossar
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Posted - 2006.05.04 07:25:00 -
[4]
Sex Appeal: Increased standings with agents of the opposite sex.
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Micia
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Posted - 2006.05.04 09:36:00 -
[5]
Originally by: Kyreax Anybody already cover this topic? I wish this forum had a search feature like every other one in the world...
Yah, seriously.
Something like that text-entry box on the top-right of the screen, that is labeled "Search".
I'd kill for that.
_______
But yes. fellow Charisma buddy. A couple of points behind you, but I'd like to know what is coming out for Charisma peeps beyond gang benefits and fleet command ships, too.
_______
I brake for Veldspar |
PeopleDamager
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Posted - 2006.05.04 09:48:00 -
[6]
All the Leadership skills. including tech 2 battlecruisers (they require leadership) have charisma as attribute. Making a charisma trained pilot able to train up for that really fast. Although thats just the only usefull option i can think off at the moment.
Some charisma skills also decrease market tax and broker fee from npc corps, effectively letting your earn more isk.
Also, you can train up agent standings a lot faster, but that is kinda useless since most people rather do those few extra missions, than wasting precious skill training time on that.
PD
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Jin Entres
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Posted - 2006.05.04 10:09:00 -
[7]
Originally by: PeopleDamager All the Leadership skills. including tech 2 battlecruisers (they require leadership) have charisma as attribute. Making a charisma trained pilot able to train up for that really fast.
Completely untrue. Below are the requirements for a Gallente Field Command Ship. I have highlighted the ones that use charisma.
Gallente Cruiser V (1,280,000 SP) Gallente Frigate IV (90,510 SP) Command Ships I (2,000 SP) Battlecruisers V (1,536,000 SP) Squadron Command IV (271,530 SP) Leadership V (256,000 SP) Spaceship Command V (256,000 SP) Heavy Assault Ships IV (271530 SP) Assault Ships IV (181020 SP) Engineering V (256,000 SP) Mechanic V (256,000 SP) Weapon Upgrades V (512,000 SP) Gunnery II (1,414 SP)
Total SP required: 5,170,004 SP Charisma based SP required: 527,530 SP Percentage of charisma based SP from total amount: 10.2%
A good perception and willpower is again most important like for every other ship out there. Even those two leadership skills have a secondary attribute to decrease the need for charisma.
Can you say wow what a leadership specialization?
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Micia
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Posted - 2006.05.04 10:25:00 -
[8]
Originally by: Jin Entres Total SP required: 5,170,004 SP Charisma based SP required: 527,530 SP Percentage of charisma based SP from total amount: 10.2%
Any chance you could factor in the Cha-related SPs required to make use of gang-assist modules and skills that really make those ships shine?
I know first-hand (sadly) that being technically qualified to fly a ship does not equate being able to fly it well.
_______
I brake for Veldspar |
Queen Hades
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Posted - 2006.05.04 11:16:00 -
[9]
Originally by: Yossar Sex Appeal: Increased standings with agents of the opposite sex.
...and female Minmatar would have level 5 from the beginning on that.
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Jin Entres
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Posted - 2006.05.04 12:41:00 -
[10]
Originally by: Micia
Originally by: Jin Entres Total SP required: 5,170,004 SP Charisma based SP required: 527,530 SP Percentage of charisma based SP from total amount: 10.2%
Any chance you could factor in the Cha-related SPs required to make use of gang-assist modules and skills that really make those ships shine?
I know first-hand (sadly) that being technically qualified to fly a ship does not equate being able to fly it well.
First off Field Command Ships are hardly ever used with gang mods. Fleet Command Ships more because of the built in command processors, and the skills needed to use one race's mods well are (using Gallente for an example):
Information Warfare V (512,000 SP) Information Warfare Specialist IV (226275 SP)
Adding this to the SP amounts and we have:
Charisma based SP needed: 1,265,805 SP Total SP needed: 5,908,279 SP Charisma based SP in total amount: 21.4%
That is in my opinion still quite pathetic to be worth being called specialization for that attribute. Simply put: charisma sucks and is imbalanced with other attributes. I have had to experience this first hand, being an Intaki with maxed charisma from the beginning.
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GC13
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Posted - 2006.05.04 17:12:00 -
[11]
That's it, ignore any and all constructive suggestions in favor of griping or arguing.
Ah, how I love the Internet.
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New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide. |
Angus Torg
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Posted - 2006.05.05 06:47:00 -
[12]
Originally by: Kyreax So, any ideas out there to get some more love to us morons who chose to train charisma to 23?
I am not a moron.
I am an uber moron. Charisma 26. And I want Advanced Sex Appeal skill then.
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Rick Dentill
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Posted - 2006.05.05 07:25:00 -
[13]
Edited by: Rick Dentill on 05/05/2006 07:25:43 I was rather hoping for a charisma amnesty, let me trade in a few of my Charisma points for a few points in Willp and Perc. I would go for a 2:1 swap. hmmm well maybe 3:2. _______
http://x-universe.kiwi.nu/page.php?id=dd |
Shadowei
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Posted - 2006.07.26 00:47:00 -
[14]
I feel the same way started the game like so many others with above average sp in Charisma. So in other words am contemplating throwing away my character because of lack of memory or int because charisma is at a peak. Talk to any who have started a character with a high charisma, and you will hear most likely ya i threw him/her away and started again new, not much you can do. What a waste. Now would be a good time to find a purpose for Charisma or get rid of it. Why not have a skills that will allow a trade in attributes. That would be to perfect though hey guys. Could you imagine being allowed to trade in 3-1 charisma to memory. It could be done but i would rather see something better come of it. Like required skills (new skills) that will be used in flying new ships that are not available yet. I don't really know what im saying but there is tons of ideas out there, why waste an attribute that in real life is a usefull one. Newbie Shadowei
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Malena
Perpetual Dawn
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Posted - 2006.07.26 01:19:00 -
[15]
Linkage
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.07.26 13:02:00 -
[16]
Originally by: Micia
Originally by: Jin Entres Total SP required: 5,170,004 SP Charisma based SP required: 527,530 SP Percentage of charisma based SP from total amount: 10.2%
Any chance you could factor in the Cha-related SPs required to make use of gang-assist modules and skills that really make those ships shine?
I know first-hand (sadly) that being technically qualified to fly a ship does not equate being able to fly it well.
I have 4 specialist trees at level 4 and the 5th at level 4 of the base, and have squad command 5. As I recall thats 4.8mil skill points. So, still thats more perc/willpower stuff. To make great use of the fleet commands, you'd want a spec tree at 5 and cybernetics 5. Level on a spec is another 1mil skillpoints, and cybernetics is a rank 3 skill, but intel/memory... Still doesn't come out good for charisma - even when trying to use the charisma tree! --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Kyreax
Gallente
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Posted - 2006.07.26 20:09:00 -
[17]
Ok, well. I see that there are a few others like me that thought Charisma would actually have something to do with this game when they started their character. Now, for me, 10 million skill points later, its way too late to toss the character, and I'm attached to it. So....further ideas for NEW CHARISMA primary skills?
Here's mine:
Increased ability to sneak drugs / contraband past Customs and such. Maybe link it with the black market skill. Kind of a "talk your way out of it" sort of thing. Maybe 5% per level?
a skill that gives a +2% bonus per level towards ALL leadership skills ability. Sort of a "Learning" skill of the Leadership catagory.
Need more Charisma-Primary skills!
Don't let your meatloaf. |
Janus Ovellian
Minmatar
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Posted - 2006.07.27 00:08:00 -
[18]
Originally by: Jin Entres
Originally by: Micia
Originally by: Jin Entres Total SP required: 5,170,004 SP Charisma based SP required: 527,530 SP Percentage of charisma based SP from total amount: 10.2%
Any chance you could factor in the Cha-related SPs required to make use of gang-assist modules and skills that really make those ships shine?
I know first-hand (sadly) that being technically qualified to fly a ship does not equate being able to fly it well.
First off Field Command Ships are hardly ever used with gang mods. Fleet Command Ships more because of the built in command processors, and the skills needed to use one race's mods well are (using Gallente for an example):
Information Warfare V (512,000 SP) Information Warfare Specialist IV (226275 SP)
Adding this to the SP amounts and we have:
Charisma based SP needed: 1,265,805 SP Total SP needed: 5,908,279 SP Charisma based SP in total amount: 21.4%
That is in my opinion still quite pathetic to be worth being called specialization for that attribute. Simply put: charisma sucks and is imbalanced with other attributes. I have had to experience this first hand, being an Intaki with maxed charisma from the beginning.
Also note that siege warfare and skirmish warfare have willpower primary attribute and charisma secondary. The specialist skills are still charisma primary and willpower secondary.
But that means those training siege warfare or skirmish warfare for the gang mods only need train 753,805 SP of charisma based skills, which reduces the % of total skills to a mere 12.75% dedicated to charisma.
Interesting times await... |
Jin Entres
Sharks With Frickin' Laser Beams
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Posted - 2006.07.27 07:24:00 -
[19]
As each skill has a primary and a secondary attribute, the skillpoints should be weighed accordingly - 2/3 primary and 1/3 secondary. So if the "charisma based" SP is 1,265,805 total, out of which 512,000 SP (Siege/Skirmish) was as charisma secondary and 753,805 as charisma primary, the weighed amount of charisma used would be:
512,000 / 3 + 753,805 / 3 * 2 = 673,203.32 SP which comes out to 11.4% of the total requirement (5,908,279 SP). This is quite sad. ---
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Raider Zero
Minmatar
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Posted - 2006.07.27 16:53:00 -
[20]
Originally by: Jin Entres As each skill has a primary and a secondary attribute, the skillpoints should be weighed accordingly - 2/3 primary and 1/3 secondary. So if the "charisma based" SP is 1,265,805 total, out of which 512,000 SP (Siege/Skirmish) was as charisma secondary and 753,805 as charisma primary, the weighed amount of charisma used would be:
512,000 / 3 + 753,805 / 3 * 2 = 673,203.32 SP which comes out to 11.4% of the total requirement (5,908,279 SP). This is quite sad.
And keep in mind that the discussion is around areas that actually use charisma at all. This is the area where charismatic guys are supposed to NOT suck.
I like the idea of a smuggler bonus-look at Han Solo and Lando- now tell me that Billy D. Williams wasn't a charismatic guy. He was pimpin at that city!
Existing char skills could simply have advanced variants added. That would help with the charisma-heavy guys a little. Advanced Fast Talk: Really get your sec status back up quickly after you shoot noobs......for an example.
Maybe a charisma skill that allows you to somehow better interact with NPC's. I'm dreaming out loud about a skill that would allow a player to buy mercs from NPC factions to do his bidding. Keep in mind that this was purely a brainstorm and not realistic.
Maybe the new sub-professions like hacking and salvage will use skills based on charisma. I know a guy who owns a junkyard. He's fun to talk to.
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Outcast Secundus
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Posted - 2006.07.27 21:55:00 -
[21]
-2% to ss lose per kill in high sec per lvl
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Actanna Levh
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Posted - 2006.07.28 10:12:00 -
[22]
Originally by: Queen Hades
Originally by: Yossar Sex Appeal: Increased standings with agents of the opposite sex.
...and female Minmatar would have level 5 from the beginning on that.
Nonsense, I've been working this Amarr agent and he keeps giving me crap missions for crap pay and... hang on. Maybe he's one of those.
I do like the idea about a bonus from the agents of the opposite sex though. Otherwise I'm racking my brain thinking that charisma based skills should allow discounts or perks. Anchoring POS in empire comes to mind. Perhaps improved access to high sec space for those with a low security rating Or perhaps pirate drones that didn't always attack right away would be nice
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Norris Neophitus
Minmatar
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Posted - 2006.07.28 14:07:00 -
[23]
I read that contracts in kali will mean a few new skills and i suspect they will all have charisma as a primary since its also mentioned that these contracts would give you a rating in the future. Now i see a skill that give you a better rating for every contract completed and less negative when you fail on a contract. Helping you look better to the rest of your corp or something.
Sounds like an honour or trust worthyness rating to me.
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