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Egravant Alduin
Sebiestor Tribe Minmatar Republic
71
|
Posted - 2014.03.31 13:50:00 -
[1] - Quote
Hello everybody, I read a post about a guy that was complaining why bigger ships than battleships can't be in high sec etc and I got this idea.Why we need stargates since space should be huge and fun to explore and not click go here click go there etc.
So my suggestion is to remove stargates totally and since many of you will say aaa the carebear doesn;t want to gate camped so I suggest to remove high sec also.
Since some people like though to PVE i suggest making the space that people will PVE smaller and near the agents .So many unused agents around exist now.
What about carebears and people that can't afford ships to lose? We kick them out from eve or make it real hard for them?
No,concord will exist but will be around the pve areas as it is now. You don't like this option at all and you want concord to be removed ok let's make concord private and only people who pay when they undock they have some protection near stations and agents.
So how will move around space? Well my idea is this .The agents will give missions that will tell you we have seen some angel pirates(for example pirates) near this moon or planet can you go and check what's happening there?You should have some scanning skills to find them else would be a little difficult and you should search or hire someone that will do it for you.
Ok how we move to PVP egravant ?You explained us how you find PVE Well that's tough and any ideas will be appreciated for all my post. My idea is in the map or scan find ships so you can PVP and CCp will give us better scanning and radar so we find ships anywhere in space and fight! |
Corraidhin Farsaidh
Hello-There
326
|
Posted - 2014.03.31 14:00:00 -
[2] - Quote
Stargates are required to hurl your ship across vast tracts of space. Removing hisec would simply cripple industry and totally cripple new players ...pay for concord? How would new players do this?
Hisec is already being nerfed repeatedly and really doesn't need any more. The new stargates that have ben mentioned will hopefully open up new areas of space to explore/pilfer/conquer for all soon... |
Ssoraszh Tzarszh
Eschelon Directive Universal Consortium
56
|
Posted - 2014.03.31 14:03:00 -
[3] - Quote
Trolling much? |
Omnathious Deninard
Novis Initiis
2288
|
Posted - 2014.03.31 14:27:00 -
[4] - Quote
0/10 been suggested before.
For the record, it would take the leopard almost an hour to travel 1 light year. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Daichi Yamato
Xero Security and Technologies
1236
|
Posted - 2014.03.31 15:36:00 -
[5] - Quote
no. for obvious reasons EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Aglais
Deep Core Mining Inc. Caldari State
481
|
Posted - 2014.03.31 16:35:00 -
[6] - Quote
I don't understand your post. This is due to the fact that you are saying absolutely nothing about how you actually get to these agents. Presumably, given the fact that you made reference to underused agents, all of these systems still exist. Without Stargates, how do you REACH THESE SYSTEMS? You don't mean actually warping between systems, right? That's absurd, given that the actual distances between stars in EVE are in fact measured in light years. You make a statement that sounds like it's going to explain what replaces stargates, and then "agents give you missions around planets/moons" which does not address how to travel the extremely long distances stargates make into significantly less.
Furthermore, your PvP "plan" is one degree seperated from "automatically warp you to a hostile ship if you aren't already near one fighting for more than five minutes". This isn't reasonable at all, unless ships cost roughly nothing and are easily replaceable. For a veteran player, this describes most T1 frigates. For people who are starting, this means they're stuck being killed in rookie ships until they decide to quit the game, because the game mechanics prevent them from getting a leg up on the competition at all. It does nothing more than solidify a hierarchy that discourages emergent content creation.
Back to my original point. There are many, many AU in a light year. Enough that a battleship should not even attempt to make these trips between systems because it will take many hours, perhaps days. And since (relative) safety is gone... You take your battleship, with friends, to another location. You AFK the six-seven hour warp because wow, hours of fun 2.5AU/s warping with no player input whatsoever, and then you land in a system. You have the misfortune of appearing somewhere near where there are hostile players. A lot of them. They find you, your entire gang is dead, because the people you ran into just flat out had a better composition than you, and you've wasted hours only to be podded back to where you started from. Not to mention, CONCORD essentially just being beefier station guns you need to pay for makes them entirely pointless. Just cut them, cut any sort of safety that anyone could have and let Goons or whoever curbstomp everyone into not being able to play the game or something.
That is, if they're patient enough to make all of the hideously long warps the lack of stargates would mandate. |
Rowells
Unknown Soldiers Fidelas Constans
377
|
Posted - 2014.03.31 17:05:00 -
[7] - Quote
Bad troll, bad. Back under your bridge! |
Egravant Alduin
Sebiestor Tribe Minmatar Republic
71
|
Posted - 2014.03.31 17:34:00 -
[8] - Quote
Rowells wrote:Bad troll, bad. Back under your bridge!
LOL.Epic for the troll!
Anyway if you don't like it ok I accept that all of you.That's why I told to reduce the space and distances but I understand what you saying.What if all ships had jump drives or something to create their own stargate? |
Owen Levanth
Federated Deep Space Explorations
99
|
Posted - 2014.03.31 17:42:00 -
[9] - Quote
Egravant Alduin wrote:Hello everybody, I read a post about a guy that was complaining why bigger ships than battleships can't be in high sec etc and I got this idea.Why we need stargates since space should be huge and fun to explore and not click go here click go there etc.
So my suggestion is to remove stargates totally and since many of you will say aaa the carebear doesn;t want to gate camped so I suggest to remove high sec also.
Since some people like though to PVE i suggest making the space that people will PVE smaller and near the agents .So many unused agents around exist now.
What about carebears and people that can't afford ships to lose? We kick them out from eve or make it real hard for them?
No,concord will exist but will be around the pve areas as it is now. You don't like this option at all and you want concord to be removed ok let's make concord private and only people who pay when they undock they have some protection near stations and agents.
So how will move around space? Well my idea is this .The agents will give missions that will tell you we have seen some angel pirates(for example pirates) near this moon or planet can you go and check what's happening there?You should have some scanning skills to find them else would be a little difficult and you should search or hire someone that will do it for you.
Ok how we move to PVP egravant ?You explained us how you find PVE Well that's tough and any ideas will be appreciated for all my post. My idea is in the map or scan find ships so you can PVP and CCp will give us better scanning and radar so we find ships anywhere in space and fight!
Your ideas have some merit, but I suggest removing LowSec and NullSec, too. W-Space should be good enough for everything. Just obliterate everything else, really.
Best part: Since W-Space doesn't have gates, CCP doesn't even need to spend time and money to remove them, they just have to delete everything else, problem solved! |
Egravant Alduin
Sebiestor Tribe Minmatar Republic
72
|
Posted - 2014.04.02 11:27:00 -
[10] - Quote
Maybe I can't express it properly by writing in here what I mean.The general idea was to make exploring and space more fun and ships could travel distances with their own jumps and not stargates.Also for the guy that said how new players would be able to pay concord if it was private I'm talking for a very small amount 5-10ks for frigates or according to your montlhly isk received or something that will make it more balanced and possible for everybody that I miss. |
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Corraidhin Farsaidh
Hello-There
331
|
Posted - 2014.04.02 11:30:00 -
[11] - Quote
Someone suggested an idea a while back whereby there are zones of control around systems and once you enter deep space around a system (i.e. leave the range of CONCORD control for that system) it becomes null sec. Maybe this is more what you meant? |
Egravant Alduin
Sebiestor Tribe Minmatar Republic
72
|
Posted - 2014.04.02 11:32:00 -
[12] - Quote
Corraidhin Farsaidh wrote:Someone suggested an idea a while back whereby there are zones of control around systems and once you enter deep space around a system (i.e. leave the range of CONCORD control for that system) it becomes null sec. Maybe this is more what you meant?
Hi Corraidhin, How are you?I need something which will give us more freedom and better travels as space should be and not everywhere borders and dots to fly. |
Corraidhin Farsaidh
Hello-There
331
|
Posted - 2014.04.02 11:36:00 -
[13] - Quote
I'm good thanks for asking, and you want something like this then :
https://forums.eveonline.com/default.aspx?g=posts&t=310880
Also you may get your wish when they introduce the player built stargates and new systems. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
81
|
Posted - 2014.04.02 11:38:00 -
[14] - Quote
Aglais wrote:I don't understand your post. This is due to the fact that you are saying absolutely nothing about how you actually get to these agents. Presumably, given the fact that you made reference to underused agents, all of these systems still exist. Without Stargates, how do you REACH THESE SYSTEMS? You don't mean actually warping between systems, right? That's absurd, given that the actual distances between stars in EVE are in fact measured in light years. You make a statement that sounds like it's going to explain what replaces stargates, and then "agents give you missions around planets/moons" which does not address how to travel the extremely long distances stargates make into significantly less.
Furthermore, your PvP "plan" is one degree seperated from "automatically warp you to a hostile ship if you aren't already near one fighting for more than five minutes". This isn't reasonable at all, unless ships cost roughly nothing and are easily replaceable. For a veteran player, this describes most T1 frigates. For people who are starting, this means they're stuck being killed in rookie ships until they decide to quit the game, because the game mechanics prevent them from getting a leg up on the competition at all. It does nothing more than solidify a hierarchy that discourages emergent content creation.
Back to my original point. There are many, many AU in a light year. Enough that a battleship should not even attempt to make these trips between systems because it will take many hours, perhaps days. And since (relative) safety is gone... You take your battleship, with friends, to another location. You AFK the six-seven hour warp because wow, hours of fun 2.5AU/s warping with no player input whatsoever, and then you land in a system. You have the misfortune of appearing somewhere near where there are hostile players. A lot of them. They find you, your entire gang is dead, because the people you ran into just flat out had a better composition than you, and you've wasted hours only to be podded back to where you started from. Not to mention, CONCORD essentially just being beefier station guns you need to pay for makes them entirely pointless. Just cut them, cut any sort of safety that anyone could have and let Goons or whoever curbstomp everyone into not being able to play the game or something.
That is, if they're patient enough to make all of the hideously long warps the lack of stargates would mandate. Actually, it would be quite simple to alter the warp speed so that the ship would not take hours, but perhaps minutes to traverse the distance required. Also certain ships would take longer than others, for instance an interceptor may take a minute, cruisers, 2 minutes, battleships, 5 minutes, capital ships, half an hour. Would solve the current issue with is being too easy to project power. I actually quite like the idea, although it would completely change the game as we know it. |
Egravant Alduin
Sebiestor Tribe Minmatar Republic
72
|
Posted - 2014.04.07 10:11:00 -
[15] - Quote
Medalyn Isis wrote:Aglais wrote:I don't understand your post. This is due to the fact that you are saying absolutely nothing about how you actually get to these agents. Presumably, given the fact that you made reference to underused agents, all of these systems still exist. Without Stargates, how do you REACH THESE SYSTEMS? You don't mean actually warping between systems, right? That's absurd, given that the actual distances between stars in EVE are in fact measured in light years. You make a statement that sounds like it's going to explain what replaces stargates, and then "agents give you missions around planets/moons" which does not address how to travel the extremely long distances stargates make into significantly less.
Furthermore, your PvP "plan" is one degree seperated from "automatically warp you to a hostile ship if you aren't already near one fighting for more than five minutes". This isn't reasonable at all, unless ships cost roughly nothing and are easily replaceable. For a veteran player, this describes most T1 frigates. For people who are starting, this means they're stuck being killed in rookie ships until they decide to quit the game, because the game mechanics prevent them from getting a leg up on the competition at all. It does nothing more than solidify a hierarchy that discourages emergent content creation.
Back to my original point. There are many, many AU in a light year. Enough that a battleship should not even attempt to make these trips between systems because it will take many hours, perhaps days. And since (relative) safety is gone... You take your battleship, with friends, to another location. You AFK the six-seven hour warp because wow, hours of fun 2.5AU/s warping with no player input whatsoever, and then you land in a system. You have the misfortune of appearing somewhere near where there are hostile players. A lot of them. They find you, your entire gang is dead, because the people you ran into just flat out had a better composition than you, and you've wasted hours only to be podded back to where you started from. Not to mention, CONCORD essentially just being beefier station guns you need to pay for makes them entirely pointless. Just cut them, cut any sort of safety that anyone could have and let Goons or whoever curbstomp everyone into not being able to play the game or something.
That is, if they're patient enough to make all of the hideously long warps the lack of stargates would mandate. Actually, it would be quite simple to alter the warp speed so that the ship would not take hours, but perhaps minutes to traverse the distance required. Also certain ships would take longer than others, for instance an interceptor may take a minute, cruisers, 2 minutes, battleships, 5 minutes, capital ships, half an hour. Would solve the current issue with is being too easy to project power. I actually quite like the idea, although it would completely change the game as we know it.
Yup thank you this can be done also.
|
Arthur Aihaken
Arsenite
3239
|
Posted - 2014.04.07 12:57:00 -
[16] - Quote
W-+T-+F-+? I am currently away, traveling through time and will be returning last week. |
Samillian
Angry Mustellid
484
|
Posted - 2014.04.07 13:13:00 -
[17] - Quote
Arthur Aihaken wrote:W-+T-+F-+?
I concur. NBSI shall be the whole of the Law |
Agondray
Dark Forge Enterprise Ninja Unicorns with Huge Horns
88
|
Posted - 2014.04.07 14:06:00 -
[18] - Quote
Let's remove stations while we are at it!
Not really, this is another nerf high sec thread of lameness. Not sure about spawns near a certain point, eve shows planet rings move, so maybe everything else move but looks static because of sync orbits or they left out and only picked certain physics. "Sarcasm is the Recourse of a weak mine" -Dr. Smith |
seth Hendar
I love you miners
516
|
Posted - 2014.04.07 14:23:00 -
[19] - Quote
Corraidhin Farsaidh wrote:Stargates are required to hurl your ship across vast tracts of space. Removing hisec would simply cripple industry and totally cripple new players ...pay for concord? How would new players do this?
Hisec is already being nerfed repeatedly and really doesn't need any more. The new stargates that have ben mentioned will hopefully open up new areas of space to explore/pilfer/conquer for all soon... higsec nerfed repeatedly? really?
it get boosted coninusly, update after update, either directly or indirectly.
want a proof? just look at how many ppl left low and null and are now in high....it is beyond ridiculous at this point...... |
Corraidhin Farsaidh
Hello-There
345
|
Posted - 2014.04.07 16:08:00 -
[20] - Quote
people living in hisec doesn't mean it is most profitable, hell the last major battle in null destroyed how much? I don't think that isk was made in hisec...the latest few patches implemented or upcoming have changed various things, loot refining, upcoming barge rebalance etc etc...hisec has the lowest value ores, exploration and anomalies. The POS structures have few of the bonuses that the losec/nullsec structures have. I'm still new to eve so would appreciate an explanation of why hisec is more profitable than lo and null, and how the refining changes etc aren't nerfing hisec in favour of losec and null.
I think people are moving to hisec more because they dislike flying in losec or null rather than for the profit. |
|
Precentor Saggitus
Planet Express Transport
18
|
Posted - 2014.04.07 18:01:00 -
[21] - Quote
Corraidhin Farsaidh wrote: I'm still new to eve so would appreciate an explanation of why hisec is more profitable than lo and null, and how the refining changes etc aren't nerfing hisec in favour of losec and null.
Its not more profitable. It never has been for as long as I've been playing. It merely has somewhat less risk. Low risk, low reward. How profitable it is has been nerfed (for example there are less sources of the rare minerals in high sec than before) but not to a level where its completely worthless, nor should it be.
Quote:I think people are moving to hisec more because they dislike flying in losec or null rather than for the profit.
Several things behind this I figure. First is more new players joining, and old players leaving. Lots of my null sec corp mates have left the game. this is typical of any MMO. Null sec sometimes seems pretty static as well. There's not a lot of room for new factions to muscle in. After all, how long have some of the current holders held their territory? Either way, don't matter, that's just how the game emerges.
Medalyn Isis wrote:This isn't reasonable at all, unless ships cost roughly nothing and are easily replaceable. For a veteran player, this describes most T1 frigates. For people who are starting, this means they're stuck being killed in rookie ships until they decide to quit the game, because the game mechanics prevent them from getting a leg up on the competition at all. It does nothing more than solidify a hierarchy that discourages emergent content creation.
Exactly. Lots of veteran players don't seem to remember how daunting EVE can be to a new player. Especailly with the mechanics of EVE. One should keep in mind that due to all of the criminal playstyles that are valid gameplay in EVE, old players need to be wary of new characters and the learning curve is steep enough that newb players are going to do a lot of losing ships in the process and need somewhat of means of earning isk before one gets a leg in the door of the more profitable realms of EVE play. You can't expect that they always fall back to ratting or mining in a rookie frig to earn ISK. Who really believes that would be fun for everyone.
For me I figure my ISK generating capability would sustain a daily T1 cruiser loss, but I only have that ISK generating capability with the ability to risk better ships than that on other ventures, since I also have built up enoug of a buffer as it were to sustain a short time weekly BS, T2 loss as well. The lessons in making sure one's own logistical capabilities remain is one even many veteran player out there don't sometimes appreciate enough. I'm not sure how one could expect a new player to get it right off the start. Few people understand the psycology of a highway traffic cop. Your average speeder will panic and immediately pull over to the side. This is wrong. It arouses contempt in the cop heart. Make the bastard chase you. He will follow. |
Cloak n'all
Royal Amarr Institute Amarr Empire
34
|
Posted - 2014.04.07 19:16:00 -
[22] - Quote
Samillian wrote:Arthur Aihaken wrote:W-+T-+F-+? I concur. Seconded... |
Cloak n'all
Royal Amarr Institute Amarr Empire
34
|
Posted - 2014.04.07 19:33:00 -
[23] - Quote
Corraidhin Farsaidh wrote:Stargates are required to hurl your ship across vast tracts of space. Removing hisec would simply cripple industry and totally cripple new players ...pay for concord? How would new players do this?
Hisec is already being nerfed repeatedly and really doesn't need any more. The new stargates that have ben mentioned will hopefully open up new areas of space to explore/pilfer/conquer for all soon... Where have you seen CCP say there making new star gates? |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.04.07 20:14:00 -
[24] - Quote
Precentor Saggitus wrote:Corraidhin Farsaidh wrote: I'm still new to eve so would appreciate an explanation of why hisec is more profitable than lo and null, and how the refining changes etc aren't nerfing hisec in favour of losec and null. Its not more profitable. It never has been for as long as I've been playing. It merely has somewhat less risk. Low risk, low reward. How profitable it is has been nerfed (for example there are less sources of the rare minerals in high sec than before) but not to a level where its completely worthless, nor should it be. Quote:I think people are moving to hisec more because they dislike flying in losec or null rather than for the profit. Several things behind this I figure. First is more new players joining, and old players leaving. Lots of my null sec corp mates have left the game. this is typical of any MMO. Null sec sometimes seems pretty static as well. There's not a lot of room for new factions to muscle in. After all, how long have some of the current holders held their territory? Either way, don't matter, that's just how the game emerges. Medalyn Isis wrote:This isn't reasonable at all, unless ships cost roughly nothing and are easily replaceable. For a veteran player, this describes most T1 frigates. For people who are starting, this means they're stuck being killed in rookie ships until they decide to quit the game, because the game mechanics prevent them from getting a leg up on the competition at all. It does nothing more than solidify a hierarchy that discourages emergent content creation.
Exactly. Lots of veteran players don't seem to remember how daunting EVE can be to a new player. Especailly with the mechanics of EVE. One should keep in mind that due to all of the criminal playstyles that are valid gameplay in EVE, old players need to be wary of new characters and the learning curve is steep enough that newb players are going to do a lot of losing ships in the process and need somewhat of means of earning isk before one gets a leg in the door of the more profitable realms of EVE play. You can't expect that they always fall back to ratting or mining in a rookie frig to earn ISK. Who really believes that would be fun for everyone. For me I figure my ISK generating capability would sustain a daily T1 cruiser loss, but I only have that ISK generating capability with the ability to risk better ships than that on other ventures, since I also have built up enoug of a buffer as it were to sustain a short time weekly BS, T2 loss as well. The lessons in making sure one's own logistical capabilities remain is one even many veteran player out there don't sometimes appreciate enough. I'm not sure how one could expect a new player to get it right off the start. You have your quotes mixed up. I did not say that. |
Precentor Saggitus
Planet Express Transport
18
|
Posted - 2014.04.08 00:15:00 -
[25] - Quote
My bad. Fixed. Few people understand the psycology of a highway traffic cop. Your average speeder will panic and immediately pull over to the side. This is wrong. It arouses contempt in the cop heart. Make the bastard chase you. He will follow. |
Egravant Alduin
Sebiestor Tribe Minmatar Republic
115
|
Posted - 2014.04.08 12:12:00 -
[26] - Quote
The general idea is for everybody to be able to explore whole space high sec,low sec,null sec and have fun not afraid everything except high sec.Stargates are preventing you cause people are afraid of gate camps .In my opinion there should only be a few stargates for some distant places to reach each other and nothing more.Stargates and systems restrictions really limit the space frontiers. |
Zintex
NERV Reborn Independent Stars Allied Forces
6
|
Posted - 2014.04.08 12:20:00 -
[27] - Quote
Cloak n'all wrote:Samillian wrote:Arthur Aihaken wrote:W-+T-+F-+? I concur. Seconded...
third ... removing the stargate's will never happen.. the only thing i can think of they might do is change how they work.. |
Corraidhin Farsaidh
Hello-There
347
|
Posted - 2014.04.08 12:23:00 -
[28] - Quote
If you want to skip stargates the use WH's to travel around. The stargates are required as they link the fixed WH between systems. Ships simply don't have the power required to warp the distance between planets in any reasonable time. The gate building ships that create new gate pairs still use a WH to jump through and then fix it in place at the other end as far as I know.
Rather than removing the current (and working) sec system I wouldn't be averse to opening up deep space around systems beyond CONDORD patrol perimeters. The ability to anchor deep space stations fromed from mobile deployables at scanned down langrange points could be fun. |
Egravant Alduin
Sebiestor Tribe Minmatar Republic
115
|
Posted - 2014.04.08 17:04:00 -
[29] - Quote
Corraidhin Farsaidh wrote:If you want to skip stargates the use WH's to travel around. The stargates are required as they link the fixed WH between systems. Ships simply don't have the power required to warp the distance between planets in any reasonable time. The gate building ships that create new gate pairs still use a WH to jump through and then fix it in place at the other end as far as I know.
Rather than removing the current (and working) sec system I wouldn't be averse to opening up deep space around systems beyond CONDORD patrol perimeters. The ability to anchor deep space stations fromed from mobile deployables at scanned down langrange points could be fun.
They can make ships have more power to travel with their own jump systems.Maybe smaller ships have less power to do that and need someone to travel them as the logic and sci fi themes general say. |
Bane Nucleus
Sky Fighters Sky Syndicate
1417
|
Posted - 2014.04.08 17:15:00 -
[30] - Quote
To the OP,:
Being a good troll is an art. As it stands, you have about as much artistic skill as a guy holding a paintbrush while having a seizure.
0/10. No trolling please |
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