Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 .. 36 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Atum
Eclipse Industrials Quantum Forge
94
|
Posted - 2014.04.11 15:07:00 -
[391] - Quote
Fozzie, when should we expect the revised stats to hit Sisi? Playing on TQ these days is crawling-little-one limited, but the 15-20 minute breathers are great for testing/breaking stuff. |
Kuda Timberline
Alea Iacta Est Universal Brave Collective
3
|
Posted - 2014.04.11 15:31:00 -
[392] - Quote
CCP Fozzie wrote:Hello everyone. Thanks for the great discussion and feedback so far.
We're upgrading Strip Miners and Ice Harvester duration bonus to -4% per level of Mining Barge skill for Covetor and Hulk, and -3% per level of Exhumer skill for Hulk.
+5 PWG and +10 CPU for the Hulk
20% better agility for the Hulk and Covetor
-110 scan res for the Retriever and Mackinaw, -220 scan res for the Procurer and Skiff. This is being done partly to ensure that the Hulk has a small relative lock time advantage and partly to avoid making the Procurer and Skiff too powerful in combat. The lock time of all barges and exhumers is still obscenely good.
60% reduction in mining crystal volume.
The Mining Laser Field Enhancement gang link now increases Survey Scanner range as well as mining laser range.
The OP has been updated.
These changes look great! I'd love to see a bit more CPU added to the Mack in order to better fit T2 mods, but I'll take what I can get this pass!
Not sure how I feel about the Scan Res change, but I'll take your word that it is still good. But long waits to target belt rats and rocks would be frustrating. As long as the lock time is faster than an Orca I'll be happy. The 60% reduction in mining crystal volume is a godsend! Thank you!
Keep up the good work!
|
Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 16:06:00 -
[393] - Quote
mmm.. the lock time on them is now between cruisers and frigates ... 660 is crazy high for a cruiser hull ... is it higher than the venture??? ... 660 is still too high for sure.. 440 is high for a cruiser.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 16:35:00 -
[394] - Quote
how about reducing the mass on the hulk and coveter ? is 30mil mass really necessary? .. surely the RET/MAC would be the biggest and heaviest with their massive ore holds .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Atum
Eclipse Industrials Quantum Forge
94
|
Posted - 2014.04.11 16:41:00 -
[395] - Quote
Harvey James wrote:how about reducing the mass on the hulk and coveter ? is 30mil mass really necessary? .. surely the RET/MAC would be the biggest and heaviest with their massive ore holds .. Well, mass was just reduced to 30M, but you do bring up an interesting question... does the mass of what's in your cargohold affect ship maneuverability? Right now, I'm guessing not, but that is something CCP ought to look into long-term. |
Dave Stark
4881
|
Posted - 2014.04.11 17:16:00 -
[396] - Quote
Mara Rinn wrote:Dave Stark wrote:CCP Fozzie wrote:Omnathious Deninard wrote:Any chance of including a mining drone enhancement for the skiff and procurer with the damage and HP bonus? We considered that, but to make it balanced we'd need to nerf the strip miner yield on those ships, which isn't ideal. but you did, by reversing the slot lay out. And the yield on the Mack is still too damned high.
the yield on the mack isn't massively an issue. the gap between the mack and hulk was the issue. it was too narrow, that has now been addressed. |
Atum
Eclipse Industrials Quantum Forge
95
|
Posted - 2014.04.11 17:32:00 -
[397] - Quote
Dave Stark wrote:the gap between the mack and hulk was the issue. it was too narrow, that has now been addressed. Well, that and the crystals (which has also been addressed). Hulks look like they'll again reward those who stay at the keyboard and micromanage, which is right and proper.
An interesting philosophical discussion would be whether the ProcSkiff or the RetMack should have the higher yield... personally I think they should be roughly the same, since the PS gives up m3/min for tank, while the RM gives it up for the ability to be afk for long periods of time. |
Nikk Narrel
Moonlit Bonsai
4092
|
Posted - 2014.04.11 17:38:00 -
[398] - Quote
Atum wrote:Dave Stark wrote:the gap between the mack and hulk was the issue. it was too narrow, that has now been addressed. Well, that and the crystals (which has also been addressed). Hulks look like they'll again reward those who stay at the keyboard and micromanage, which is right and proper. An interesting philosophical discussion would be whether the ProcSkiff or the RetMack should have the higher yield... personally I think they should be roughly the same, since the PS gives up m3/min for tank, while the RM gives it up for the ability to be afk for long periods of time. I would keep their yield identical, but for completely different reasons.
I would give the RM good yield, to give them more reason to be attentive.
I would give the PS good yield, because it's use is being paid for with expectation of greater risk. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
360
|
Posted - 2014.04.11 17:40:00 -
[399] - Quote
E: the below statement is completely wrong, they are actually identical
unless i'm doing the math wrong in my head, with a -60%, -10%, -10% cycle time on one harvester, the skiff should actually have slightly better yield than -20%, -10%, -10% on two harvesters on the mackinaw, now that they have the same number of low slots
it'll be a pretty small difference though |
Kellaen
Valar Morghulis. Goonswarm Federation
2
|
Posted - 2014.04.11 18:16:00 -
[400] - Quote
Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? |
|
Atum
Eclipse Industrials Quantum Forge
95
|
Posted - 2014.04.11 18:19:00 -
[401] - Quote
Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? Probably, but I don't think it'll happen since that would completely ruin the reason for the Rorq's existence. Better to buff the Orca in other ways (freighter-sized ore hold w/ barge-level agility, perhaps?) |
Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 18:27:00 -
[402] - Quote
Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual?
why would they its just a industrial command ship .. so bonus to links is all it needs Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Dersen Lowery
Laurentson INC StructureDamage
1093
|
Posted - 2014.04.11 18:46:00 -
[403] - Quote
Harvey James wrote:Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? why would they its just a industrial command ship .. so bonus to links is all it needs
If it could use anything, it would be a bigger ore hold. Not urgently, though. Proud founder and member of the Belligerent Desirables. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.11 19:19:00 -
[404] - Quote
Given the updates, I can't think of a reason to be unhappy. Addresses just about every grip I had with this revision and then some. Thanks Fozzie. |
Kellaen
Valar Morghulis. Goonswarm Federation
2
|
Posted - 2014.04.11 19:32:00 -
[405] - Quote
Atum wrote:Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? Probably, but I don't think it'll happen since that would completely ruin the reason for the Rorq's existence. Better to buff the Orca in other ways (freighter-sized ore hold w/ barge-level agility, perhaps?) Considering the compression ability is already being mirrored via a POS array with the summer expansion, I don't see a problem. The Rorqual is not going to become useless overnight if for nothing else than it still has a much larger bonus to mining foreman links while deployed than an Orca (1.5x vs 1.15x).
My suggestion was more along the lines that some people have concerns with restricting the new compression mechanic solely to rorquals or pos modules, which excludes those newer to the industrial side of eve. Instead of it staying as so, or potentially becoming a default station service, give the Orca that ability.
Harvey James wrote:Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? why would they its just a industrial command ship .. so bonus to links is all it needs Why does it have an ore bay, ship maintenance and corp hanger array then? |
Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 20:06:00 -
[406] - Quote
Kellaen wrote:Atum wrote:Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? Probably, but I don't think it'll happen since that would completely ruin the reason for the Rorq's existence. Better to buff the Orca in other ways (freighter-sized ore hold w/ barge-level agility, perhaps?) Considering the compression ability is already being mirrored via a POS array with the summer expansion, I don't see a problem. The Rorqual is not going to become useless overnight if for nothing else than it still has a much larger bonus to mining foreman links while deployed than an Orca (1.5x vs 1.15x). My suggestion was more along the lines that some people have concerns with restricting the new compression mechanic solely to rorquals or pos modules, which excludes those newer to the industrial side of eve. Instead of it staying as so, or potentially becoming a default station service, give the Orca that ability. Harvey James wrote:Kellaen wrote:Has any thought been given to allowing the Orca a compression ability like it's sibling the Rorqual? why would they its just a industrial command ship .. so bonus to links is all it needs Why does it have an ore bay, ship maintenance and corp hanger array then?
good question .. i was thinking the same thing ... perhaps they will remove them eventually .. but since it hasn't been rebalanced for years its function is a little muddled now.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Atum
Eclipse Industrials Quantum Forge
95
|
Posted - 2014.04.11 20:10:00 -
[407] - Quote
Kellaen wrote:Considering the compression ability is already being mirrored via a POS array with the summer expansion, I don't see a problem. The Rorqual is not going to become useless overnight if for nothing else than it still has a much larger bonus to mining foreman links while deployed than an Orca (1.5x vs 1.15x).
My suggestion was more along the lines that some people have concerns with restricting the new compression mechanic solely to rorquals or pos modules, which excludes those newer to the industrial side of eve. Instead of it staying as so, or potentially becoming a default station service, give the Orca that ability. That's the problem... The Rorq is already losing its uniqueness because of POS compression, and if Orcas get it added as well, then what's the point of using the Rorq beyond off-grid foreman boost and jump drive? I haven't seen anything that says new players won't be able to use the POS mods, that'll more likely be up to individual corps and how they allocate roles.
Kellaen wrote:Why does it have an ore bay, ship maintenance and corp hanger array then? Because CCP realized that nobody risks Rorqs in belts, and came up with a half-baked idea for a non-capital industrial command ship. |
Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 20:55:00 -
[408] - Quote
orca prices are certainly too high . then i again i also think exhumers are too expensive .. cheaper mining fleets along with industrial changes would be good this summer .. perhaps give the orca a mining drone bonus so it can actually mine a bit.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Vladimir Norkoff
Income Redistribution Service
361
|
Posted - 2014.04.11 21:07:00 -
[409] - Quote
CCP Fozzie wrote:...partly to avoid making the Procurer and Skiff too powerful in combat. The lock time of all barges and exhumers is still obscenely good. Yeah. Woulda been nice if you could of increased the scan res on Haulers so that they could stand a chance against a mining barge. Before these changes go thru, a combat fit hauler has a hard time against standard mining fit Proc/Skiff. After the changes, haulers will get decimated every time. Final nail in the long dead hobby of can-flipping. Such an awesome sandbox! |
Potions Master
GearBunny
4
|
Posted - 2014.04.11 21:23:00 -
[410] - Quote
Atum wrote:Because CCP realized that nobody risks Rorqs in belts, and came up with a half-baked idea for a non-capital industrial command ship.
The Rorqual has these bays too, and if I remember correctly, the Orca came first, didn't it? The fleet hangar is there for miners to drop their ore directly into the Rorqual/Orca bypassing can mechanics (and ore theft) while the Orca's laser range ganglink makes it easier for the fleet to sit by it while still being able to reach the rocks.
Out in Lawless space, most people park one of these two ships in their tower to put out bonuses 24/7, while using a cheap Miasmos to pick up cans in the belt. Some prefer enormous freight containers, mtu, and a guy throwing the ore into the big can for a freighter to pick up. Even if they force the links to leave the tower, that will just make the Orca/Rorqual sit near a gun cluster on the tower, hoping that no one enters system (or comes to awox them) without being noticed... Or be permanently aligned to the tower and hope there's no bubbles there... As long as it requires siege to give max boost on a rorqual, moving the links out of the tower is probably not in the ship's best interests...
As for the adjustments... You may want to go through the opening paragraphs and fix a few things Fozzie. The proc/skiff paragraph still mentions giving them both another lowslot. I thought it was pretty clear from the +30 cpu that you intended them to be used for Damage Control II's, not another MLU II. Also, have you considered giving the Retriever/Covetor more mid slots? Right now they pretty much have a choice of fitting survey scanners or a shield mod of some sort and have to rely on rigs for any kind of resist or cap stability. Would be nice to have a few more options there, or you may end up with most barge pilots picking the Procurer just to be able to choose something with flexibility...
Also, any thoughts on adding a tech 2 version of the Venture? Maybe trading it's +2 warp core strength for covops ability and a little more ore/gas hold (5.5k?) (Can call it the 'Ninja' class :P) |
|
Atum
Eclipse Industrials Quantum Forge
95
|
Posted - 2014.04.11 21:36:00 -
[411] - Quote
Potions Master wrote:The Rorqual has these bays too, and if I remember correctly, the Orca came first, didn't it? The fleet hangar is there for miners to drop their ore directly into the Rorqual/Orca bypassing can mechanics (and ore theft) while the Orca's laser range ganglink makes it easier for the fleet to sit by it while still being able to reach the rocks. ... Also, any thoughts on adding a tech 2 version of the Venture? Maybe trading it's +2 warp core strength for covops ability and a little more ore/gas hold (5.5k?) (Can call it the 'Ninja' class :P) Nope, Rorq came first. There's even a bit in the Orca's description about how it's an adaptation of tech originally developed for the Rorq.
The T2 Venture is an interesting thought, but let's get barges/exhumers right first. |
Patrick Yaa
Starcade Group Elemental Tide
10
|
Posted - 2014.04.11 21:58:00 -
[412] - Quote
Here's my praise: HELL **CKING YEAH!!!! that's a change I can live with! |
Rowells
Unknown Soldiers Fidelas Constans
430
|
Posted - 2014.04.11 21:58:00 -
[413] - Quote
Atum wrote:Potions Master wrote:The Rorqual has these bays too, and if I remember correctly, the Orca came first, didn't it? The fleet hangar is there for miners to drop their ore directly into the Rorqual/Orca bypassing can mechanics (and ore theft) while the Orca's laser range ganglink makes it easier for the fleet to sit by it while still being able to reach the rocks. ... Also, any thoughts on adding a tech 2 version of the Venture? Maybe trading it's +2 warp core strength for covops ability and a little more ore/gas hold (5.5k?) (Can call it the 'Ninja' class :P) Nope, Rorq came first. There's even a bit in the Orca's description about how it's an adaptation of tech originally developed for the Rorq. The T2 Venture is an interesting thought, but let's get barges/exhumers right first. Too bad they won't be playing with rorq this expansion. Makes me sad |
Potions Master
GearBunny
4
|
Posted - 2014.04.11 22:03:00 -
[414] - Quote
Okay, so the Rorqual was indeed first...
Looking at it's description, I wonder what Deep Core Mining has been working on since then... :) |
Kellaen
Valar Morghulis. Goonswarm Federation
2
|
Posted - 2014.04.11 22:03:00 -
[415] - Quote
I almost forgot, where's the Industrial Core II at? |
Darkblad
Hilfe is like Free Entertainment
173
|
Posted - 2014.04.11 23:22:00 -
[416] - Quote
Potions Master wrote:[Quote=Atum]Also, any thoughts on adding a tech 2 version of the Venture? Maybe trading it's +2 warp core strength for covops ability and a little more ore/gas hold (5.5k?) (Can call it the 'Ninja' class :P) I still Prospect some news regarding a T2 Mining frigate, given the look into the Magic Crystal Ball (spells SDE).
EVE Infolinks -+-áOld and new-áPortraits |
Atum
Eclipse Industrials Quantum Forge
95
|
Posted - 2014.04.11 23:40:00 -
[417] - Quote
Potions Master wrote:Looking at the Orca's description, I wonder what Deep Core Mining has been working on since then... :) Probably trying to figure out how to mine mercoxit without spawning enviro damage ever since the skiff lost its role bonus. |
Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.12 00:09:00 -
[418] - Quote
CCP Fozzie wrote:Omnathious Deninard wrote:Any chance of including a mining drone enhancement for the skiff and procurer with the damage and HP bonus? We considered that, but to make it balanced we'd need to nerf the strip miner yield on those ships, which isn't ideal. I don't see that as a bad thing. It's just getting its ore yield from drones more than the single strip miner, which makes more sense in an RP kinda way at least X |
Tau Cabalander
Retirement Retreat Working Stiffs
3426
|
Posted - 2014.04.12 03:22:00 -
[419] - Quote
With cycle reduction bonuses you MUST give capacitor bonuses! |
Kellaen
Valar Morghulis. Goonswarm Federation
3
|
Posted - 2014.04.12 05:20:00 -
[420] - Quote
Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard. Mining Foreman Link - Harvester Capacitor Efficiency II |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 .. 36 :: one page |
First page | Previous page | Next page | Last page |