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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
615
|
Posted - 2014.04.09 13:54:00 -
[721] - Quote
CCP Rise wrote:Battleships coming soon I'm not sure exactly when we will be able to get this stuff on Singularity but hopefully it won't be too long.
can they please be less disappointing than the frigates and cruisers |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
97
|
Posted - 2014.04.09 13:56:00 -
[722] - Quote
Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile.
Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step.
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Harvey James
The Sengoku Legacy
730
|
Posted - 2014.04.09 14:00:00 -
[723] - Quote
Medalyn Isis wrote:Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile. Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step.
actually it is quite logical as the gurista missions use kin/Therm missiles .. so its following its races lore damage type.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
98
|
Posted - 2014.04.09 14:11:00 -
[724] - Quote
Harvey James wrote:Medalyn Isis wrote:Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile. Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step. actually it is quite logical as the gurista missions use kin/Therm missiles .. so its following its races lore damage type.. It doesn't make sense from a gameplay perspective though. One of the advantages of missiles is that you can choose damage type. Cutting down on the users choice and the ways to influence the fight is surely a bad thing. I just wondered what is the reasoning purely from a gameplay perspective for having such bonuses. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
615
|
Posted - 2014.04.09 14:13:00 -
[725] - Quote
Medalyn Isis wrote:Harvey James wrote:Medalyn Isis wrote:Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile. Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step. actually it is quite logical as the gurista missions use kin/Therm missiles .. so its following its races lore damage type.. It doesn't make sense from a gameplay perspective though. One of the advantages of missiles is that you can choose damage type. Cutting down on the users choice and the ways to influence the fight is surely a bad thing. I just wondered what is the reasoning purely from a gameplay perspective for having such bonuses.
actually that's just an advantage that you made up, because you think you should get all-damage type bonuses all the time. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
98
|
Posted - 2014.04.09 14:15:00 -
[726] - Quote
TrouserDeagle wrote:Medalyn Isis wrote:Harvey James wrote:Medalyn Isis wrote:Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile. Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step. actually it is quite logical as the gurista missions use kin/Therm missiles .. so its following its races lore damage type.. It doesn't make sense from a gameplay perspective though. One of the advantages of missiles is that you can choose damage type. Cutting down on the users choice and the ways to influence the fight is surely a bad thing. I just wondered what is the reasoning purely from a gameplay perspective for having such bonuses. actually that's just an advantage that you made up, because you think you should get all-damage type bonuses all the time. If you are old enough to remember, then actually that was the status quo for many years. It is only recently that we started getting all these missile damage specific bonuses. |
Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
2
|
Posted - 2014.04.09 14:18:00 -
[727] - Quote
Michael Harari wrote:Lisa Sophie d'Elancourt wrote:What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty. Neutrons fit fine. With ions you can even fit double 1600 plate [Vigilant, New Setup 2] Medium Ancillary Current Router II
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
616
|
Posted - 2014.04.09 14:21:00 -
[728] - Quote
Medalyn Isis wrote: If you are old enough to remember, then actually that was the status quo for many years. It is only recently that we started getting all these missile damage specific bonuses.
Edit - 2005 player, so you should know this.
that doesn't mean it's the way it should or should not be. when I think missiles, I think of range versatility, capless, FOFs, useful T2 ammo (unlike LR turrets), and less ewar vulnerability. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1168
|
Posted - 2014.04.09 14:22:00 -
[729] - Quote
Medalyn Isis wrote: If you are old enough to remember, then actually that was the status quo for many years. It is only recently that we started getting all these missile damage specific bonuses.
Edit - 2005 player, so you should know this.
It really isn't. |
Destoya
Sniggerdly Pandemic Legion
257
|
Posted - 2014.04.09 14:32:00 -
[730] - Quote
Morukk Nuamzzar wrote:Michael Harari wrote:Lisa Sophie d'Elancourt wrote:What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty. Neutrons fit fine. With ions you can even fit double 1600 plate [Vigilant, New Setup 2] Medium Ancillary Current Router II
If you can't afford a 40m rig on a 250m cruiser, you can always shore this up with implants. Needing to make actual fitting choices is a good thing, ships shouldn't just be able to automatically fit the largest guns and oversized tank without any fitting help. |
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Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
2
|
Posted - 2014.04.09 14:41:00 -
[731] - Quote
Destoya wrote: If you can't afford a 40m rig on a 250m cruiser, you can always shore this up with implants. Needing to make actual fitting choices is a good thing, ships shouldn't just be able to automatically fit the largest guns and oversized tank without any fitting help.
The emphasis is on "Neutrons fit fine". Obviously they don't. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
100
|
Posted - 2014.04.09 14:44:00 -
[732] - Quote
Destoya wrote:Morukk Nuamzzar wrote:Michael Harari wrote:Lisa Sophie d'Elancourt wrote:What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty. Neutrons fit fine. With ions you can even fit double 1600 plate [Vigilant, New Setup 2] Medium Ancillary Current Router II If you can't afford a 40m rig on a 250m cruiser, you can always shore this up with implants. Needing to make actual fitting choices is a good thing, ships shouldn't just be able to automatically fit the largest guns and oversized tank without any fitting help. No one is going to swap a Trimark II for an ancillary router just to upgrade the guns. Too much of a trade off for too little gain. |
Abramul
StarFleet Enterprises StarFleet.
19
|
Posted - 2014.04.09 14:48:00 -
[733] - Quote
Cynabal/Angels: Would it be viable to increase the warp deceleration cap for these? Removing it entirely is probably not a good idea, but I could see increasing it by 25-50%. |
Gustav Mannfred
the bring back canflipping corp
95
|
Posted - 2014.04.09 14:49:00 -
[734] - Quote
I find, that the vigilant could use more a tankbonus instead of the web bonus
The gila looks ok, but it is stil hard to fit and with that dronebonus, its like having two Bcs with you. The ashimmu is ok The Phantasm... I suggest to make the 20% bonus to afterburner speed also work for microwarpdrives and maybe increase cap and recharge rate The cynabal is ok, but increase its speed to about 320m/s, that it is faster than a stabber of vagabond, but increase signature radius too. i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Beatrice Ushiromiya
Worst Player Ever.
10
|
Posted - 2014.04.09 14:51:00 -
[735] - Quote
The Cynabal currently has 0.42 inertia modifier, the OP says it gets .45(-.0045). I believe either the first number or the one in brackets needs to be corrected. |
Howard Atkins
Gentlemen Pirates Ratting Senseless
2
|
Posted - 2014.04.09 14:57:00 -
[736] - Quote
Great job ruining the Gila. The only fun drone boat that had enough drone bay to bring all those useful little helpers (5 shield/armor/hull repair drones, salvage drones, light-med-heavy-sentry DPS drones in flavours). You could fly in high, low and 0.0 without refitting and adapt (<= people here like that word) to situations by bringing a drone pool.
Way to CCPee all over a ship that, for a change, actually works good in the game, again. And don't get me started on Ishtars.
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Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
601
|
Posted - 2014.04.09 15:00:00 -
[737] - Quote
Gustav Mannfred wrote:I find, that the vigilant could use more a tankbonus instead of the web bonus
The Vigilant as other Serpentis ships was never about tanking, it was about damage and damage application at close range. Both the damage and the web bonus support this - a tank bonus fits more on a T2 ship like Deimos.
Quote:The Phantasm... I suggest to make the 20% bonus to afterburner speed also work for microwarpdrives and maybe increase cap and recharge rate
There's a reason that kind of a bonus applies to only one type of engine. The AB bonus is quite strong, as the ship gets considerable speed boost at no sig penalty. |
Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
13
|
Posted - 2014.04.09 15:08:00 -
[738] - Quote
For those of you are interested, i have some paper values of "regular fitting(s)"
these fits assume no implants / boosts / drugs or bananas
RLM fit.
[Gila Post patch, pvp]
Damage Control II Drone Damage Amplifier II (x3)
Experimental 10MN Microwarpdrive I Warp Disruptor II Drone Navigation Computer II (eg of mid drone mod use) Adaptive Invulnerability Field II Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile (x4) Medium Diminishing Power System Drain I
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 (after the done changes these will be going 3 276m/s with the drone navi mod and )
this fit has 2 CPU and <3 grid spair DPS: 790~ (170 missls / 620 drones) all lvl 5 skills could push this to 800 easy Tank: 52 000~ EHP Buffer (12 700 shield HP / EM:64 TH:61 KI:71 EX:75) passive 100 DPS regen Speed: 1.75km/s Targeting: 72.5km / 344 scan res
fits with HAMs and HMLs don't change the DPS much the main meat is the drones of course fitting HAMs or HMLs will require CPU rig as well as the loss of the med nos and slight drop in tank. |
TinkerHell
Nocturnal Romance Cynosural Field Theory.
132
|
Posted - 2014.04.09 15:11:00 -
[739] - Quote
Oh Hi CCP Rise,
Thanks for the changes...but...there is one thing that im not happy with generally in life. Could you help me out a bit?
CCP Rise wrote: Vigilant:
Keeping the web bonus finally giving it decent lock range
Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
CCP Rise wrote: Cynabal:
Warp speed multiplier increased (moves through space more like a frigate now) Can the Adrestia also have its warp speed back? Please, please, please? (It was 6AU/s but got nerfed to 3AU/s in the warp speed patch)
Thanks.
Much love.
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
617
|
Posted - 2014.04.09 15:15:00 -
[740] - Quote
TinkerHell wrote: Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
nerfing links would also fix your problem |
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Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.09 15:18:00 -
[741] - Quote
Sieonigh wrote:For those of you are interested, i have some paper values of "regular fitting(s)"
these fits assume no implants / boosts / drugs or bananas
RLM fit.
[Gila Post patch, pvp]
Damage Control II Drone Damage Amplifier II (x3)
Experimental 10MN Microwarpdrive I Warp Disruptor II Drone Navigation Computer II (eg of mid drone mod use) Adaptive Invulnerability Field II Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile (x4) Medium Diminishing Power System Drain I
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 (after the done changes these will be going 3 276m/s with the drone navi mod and )
this fit has 2 CPU and <3 grid spair DPS: 790~ (170 missls / 620 drones) all lvl 5 skills could push this to 800 easy Tank: 52 000~ EHP Buffer (12 700 shield HP / EM:64 TH:61 KI:71 EX:75) passive 100 DPS regen Speed: 1.75km/s Targeting: 72.5km / 344 scan res
fits with HAMs and HMLs don't change the DPS much the main meat is the drones of course fitting HAMs or HMLs will require CPU rig as well as the loss of the med nos and slight drop in tank.
kind of confirms that the drone bonus is too high... have you tried using any BCU's instead of all DDA's? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
TinkerHell
Nocturnal Romance Cynosural Field Theory.
132
|
Posted - 2014.04.09 15:22:00 -
[742] - Quote
TrouserDeagle wrote:TinkerHell wrote: Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
nerfing links would also fix your problem
Nope :(
Adrestia point range before links using a Domination Warp Disrupter = 60km, pre heat. Adrestia lock range = 45km, with skills 56km. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
306
|
Posted - 2014.04.09 15:23:00 -
[743] - Quote
Medalyn Isis wrote:Just edited EveHQ, and one thing is for certain, the Ashimmu is going to be a hell of a lot of fun with those endless vampires. It has just enough PG to sustain a full rack of nuets / vamps with two med armour reppers. Unfortunately no plate though, but with enough cap to sustain two active reppers, that makes up for it. Thank you Rise, cannot wait to try out this beast. It is finally going to be good at what is it meant to be good at, nueting out a target and being a complete ***** to kill. The endless nuets will give it a whole new niche of its own.
your insane. right now the ashimmu does its role just fine. without the 90% web everything will just burn away. 2 medium armor reps? you cant be serious that wont last in any serious fight. RIGHT NOW the ashimmu is fine with 2 1600's 5 medium neuts and 1 or 2 90% webs. its perfect for switching off logi chains as we speak. the proposed change will make it useless. as all targets will litterly afterburner away from it. it has to sacrafice 2 mids for webs just to hold down a logi.
o yeah 2 reps? so what is that like 600 dps tank under links? so 2 vexor navy's will just kill you. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
306
|
Posted - 2014.04.09 15:26:00 -
[744] - Quote
CCP Rise wrote:Battleships coming soon I'm not sure exactly when we will be able to get this stuff on Singularity but hopefully it won't be too long. if the macherial isnt nerfed enough.....
all these angel cartel players have had years of free bumps and ccp announced in the past the nerf is coming so yeah. i await tears. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
618
|
Posted - 2014.04.09 15:29:00 -
[745] - Quote
TinkerHell wrote:TrouserDeagle wrote:TinkerHell wrote: Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
nerfing links would also fix your problem Nope :( Adrestia point range before links using a Domination Warp Disrupter = 60km, pre heat. Adrestia lock range = 45km, with skills 56km.
oh. I guess sensor integrity then. I think that the short lock range, like with the serpentis ships, is CCP's failed attempt to get people to use blasters. I think they should try harder. |
Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
13
|
Posted - 2014.04.09 15:37:00 -
[746] - Quote
Harvey James wrote:Sieonigh wrote:For those of you are interested, i have some paper values of "regular fitting(s)"
these fits assume no implants / boosts / drugs or bananas
RLM fit.
[Gila Post patch, pvp]
Damage Control II Drone Damage Amplifier II (x3)
Experimental 10MN Microwarpdrive I Warp Disruptor II Drone Navigation Computer II (eg of mid drone mod use) Adaptive Invulnerability Field II Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile (x4) Medium Diminishing Power System Drain I
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 (after the done changes these will be going 3 276m/s with the drone navi mod and )
this fit has 2 CPU and <3 grid spair DPS: 790~ (170 missls / 620 drones) all lvl 5 skills could push this to 800 easy Tank: 52 000~ EHP Buffer (12 700 shield HP / EM:64 TH:61 KI:71 EX:75) passive 100 DPS regen Speed: 1.75km/s Targeting: 72.5km / 344 scan res
fits with HAMs and HMLs don't change the DPS much the main meat is the drones of course fitting HAMs or HMLs will require CPU rig as well as the loss of the med nos and slight drop in tank. kind of confirms that the drone bonus is too high... have you tried using any BCU's instead of all DDA's?
use of BCUs would be pointless as the thier CPU consumption is too high |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
101
|
Posted - 2014.04.09 15:38:00 -
[747] - Quote
Flyinghotpocket wrote:Medalyn Isis wrote:Just edited EveHQ, and one thing is for certain, the Ashimmu is going to be a hell of a lot of fun with those endless vampires. It has just enough PG to sustain a full rack of nuets / vamps with two med armour reppers. Unfortunately no plate though, but with enough cap to sustain two active reppers, that makes up for it. Thank you Rise, cannot wait to try out this beast. It is finally going to be good at what is it meant to be good at, nueting out a target and being a complete ***** to kill. The endless nuets will give it a whole new niche of its own. your insane. right now the ashimmu does its role just fine. without the 90% web everything will just burn away. 2 medium armor reps? you cant be serious that wont last in any serious fight. RIGHT NOW the ashimmu is fine with 2 1600's 5 medium neuts and 1 or 2 90% webs. its perfect for switching off logi chains as we speak. the proposed change will make it useless. as all targets will litterly afterburner away from it. it has to sacrafice 2 mids for webs just to hold down a logi. o yeah 2 reps? so what is that like 600 dps tank under links? so 2 vexor navy's will just kill you. The PG makes it difficult to buffer tank it now. And with the endless supply of cap, making it active armour tanked is the best way. No way is it going to be able to fit dual 1600mm plate. |
Lloyd Roses
Blue-Fire
561
|
Posted - 2014.04.09 15:44:00 -
[748] - Quote
Would be pretty sweet if the ashimmu's webbing bonus would still be up for debate :( I mean, especially given the longrangewebs, shouldn't the slotlayout allow for armor/shieldtanking equally? Not lore-wise, no - but from a gameplay-perspective should be interesting. Like 4/5/6 instead of 5/4/6, given you'd have big troubles already getting 5 med neuts into the highs while armortanking. Small tweak to the per-neut-amount and the crowd is back to kissin' feet ;)
Ashimmu had a great trademark-feeling with that closerange superwebs / neut-combo, switching it to the currently proposed might work (like the geddon played out very fine), but doesn't look at all as if it would.
The Gila-revamp appears to be largely depending on the new moa/eagle/onyx/gila-hull you surely want to release this summer \o/ "I honestly thought I was in lowsec"
Moving pictures |
Hannott Thanos
Notorious Legion
817
|
Posted - 2014.04.09 15:46:00 -
[749] - Quote
Flyinghotpocket wrote: your insane. right now the ashimmu does its role just fine. without the 90% web everything will just burn away. 2 medium armor reps? you cant be serious that wont last in any serious fight. RIGHT NOW the ashimmu is fine with 2 1600's 5 medium neuts and 1 or 2 90% webs. its perfect for switching off logi chains as we speak. the proposed change will make it useless. as all targets will litterly afterburner away from it. it has to sacrafice 2 mids for webs just to hold down a logi.
o yeah 2 reps? so what is that like 600 dps tank under links? so 2 vexor navy's will just kill you.
Two ships can kill one, color me surprised....
Webs are useless because every player in the game only fit ab's and drift away before you can kill them. This is true for every ship.
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Carmen Electra
Drunk Chaos
325
|
Posted - 2014.04.09 15:54:00 -
[750] - Quote
TrouserDeagle wrote:TinkerHell wrote: Can the Adrestia also get this? Currently its point range bonus means it can point further than it can lock. It is slightly annoying.
nerfing links would also fix your problem
Teamwork OP. |
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