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Crakachunky
Demon-War-Lords Fatal Ascension
30
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Posted - 2014.04.07 22:14:00 -
[1] - Quote
30 second log off delay already in-place, 30 second log in delay (but appear in local) if already in space? |
Silvetica Dian
Manson Family Advent of Fate
913
|
Posted - 2014.04.07 22:25:00 -
[2] - Quote
RIP proteus i read the post and looked up the kill that was making you cry. Pretty sure 100% of this threads readers will do the same. and then laugh happily and go about there day. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |
Zappity
Stay Frosty. A Band Apart.
949
|
Posted - 2014.04.07 23:07:00 -
[3] - Quote
It was a decent drop too. Zappity's Adventures for a taste of lowsec. |
Alundil
Sky Fighters Sky Syndicate
461
|
Posted - 2014.04.07 23:39:00 -
[4] - Quote
Hehe nope Clone mechanics enchancements Deep Space Probe Revival |
Cloak n'all
Royal Amarr Institute Amarr Empire
34
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Posted - 2014.04.08 00:10:00 -
[5] - Quote
lol. You are funny. That is a terrible idea. Sorry for your loss btw. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2619
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Posted - 2014.04.08 00:31:00 -
[6] - Quote
Crakachunky wrote:30 second log off delay already in-place, 30 second log in delay (but appear in local) if already in space?
So you want to further punish literally everyone who has ever disconnected, right? |
King Rothgar
Aegis Interplanetary .Inc Sanguis Ignis Prosperitum
396
|
Posted - 2014.04.08 04:21:00 -
[7] - Quote
Confirming being DC'd in the middle of combat is no fun. This would make it even less fun. Not supported. Also, don't be down about it. You aren't the first to have this done to you and you certainly won't be the last. Fireworks and snowballs are great, but what I really want is a corpse launcher. |
HandelsPharmi
Science and Trade Institute Caldari State
522
|
Posted - 2014.04.08 05:00:00 -
[8] - Quote
Crakachunky wrote:30 second log off delay already in-place, 30 second log in delay (but appear in local) if already in space?
Watchlist ftw? you will get the hint, that the neut / red has NOT left the system by jumping out. He has LOGGED off, amazing, what will he do next? hm, let me see? ... shoot you out of your Tengu! |
PrettyMuch Always Right
University of Caille Gallente Federation
5
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Posted - 2014.04.08 06:51:00 -
[9] - Quote
King Rothgar wrote:Confirming being DC'd in the middle of combat is no fun. This would make it even less fun. Not supported. Also, don't be down about it. You aren't the first to have this done to you and you certainly won't be the last. You have a combat flag in that situation thus your ship remains in space. Not quite the same situation as logging off without a timer.
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sci0gon
Kaira Innovations Superior Eve Engineering
19
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Posted - 2014.04.08 10:16:00 -
[10] - Quote
Crakachunky wrote:30 second log off delay already in-place, 30 second log in delay (but appear in local) if already in space? nope, not needed
log in traps have been in the game for a long time, you weren't the first and you wont be the last this affects.
having the login system changed like you are suggesting will make things bad not just for those who like doing this sort of play style but fleet fights will be a pain in the rear when trying to relog / log in from disconnect. also you would be putting more power into goons and their puppets hands since they love flooding systems till node crashes and something like this would cause them to do that a lot more. |
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King Rothgar
Aegis Interplanetary .Inc Sanguis Ignis Prosperitum
398
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Posted - 2014.04.08 11:16:00 -
[11] - Quote
PrettyMuch Always Right wrote:King Rothgar wrote:Confirming being DC'd in the middle of combat is no fun. This would make it even less fun. Not supported. Also, don't be down about it. You aren't the first to have this done to you and you certainly won't be the last. You have a combat flag in that situation thus your ship remains in space. Not quite the same situation as logging off without a timer.
Congrats, you have no clue what we are discussing here. Fireworks and snowballs are great, but what I really want is a corpse launcher. |
Crakachunky
Demon-War-Lords Fatal Ascension
30
|
Posted - 2014.04.08 17:56:00 -
[12] - Quote
Silvetica Dian wrote:RIP proteus i read the post and looked up the kill that was making you cry. Pretty sure 100% of this threads readers will do the same. and then laugh happily and go about there day.
lol at the people who are proud at looking at killboards and assuming they have the emotional highground because I lost a tengu, I'd hardly come here randomly having never encountered this situation before would I? think before you post, makes you look like a prick, or better yet don't post, comments like yours are copy'd and paste'd about 100 times a day
on the actual point I raised fair cop on people DC'ing and logging back in, on that note it is a bad idea, does anyone else have better suggestions?
logging in is hardly effort for a kill and doesn't afford the unlucky guy to get trapped much in the way of tactical choice |
Crakachunky
Demon-War-Lords Fatal Ascension
30
|
Posted - 2014.04.08 17:57:00 -
[13] - Quote
Zappity wrote:It was a decent drop too.
by decent what do you mean ? |
Crakachunky
Demon-War-Lords Fatal Ascension
30
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Posted - 2014.04.08 18:01:00 -
[14] - Quote
would you care to expand? |
Cloak n'all
Royal Amarr Institute Amarr Empire
34
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Posted - 2014.04.08 18:07:00 -
[15] - Quote
You really should try to think about things from all angles before suggesting them here. Otherwise your thread just dies, and no one cares. Also, I would suggest making a forum alt. :D |
Agondray
Dark Forge Enterprise Ninja Unicorns with Huge Horns
89
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Posted - 2014.04.08 18:10:00 -
[16] - Quote
Purpose log off traps is or was bannable, I remember hearing several groups of people that have been banned in my time by having a scout and the fleet staring at their character screen waiting to click and blap the guy the scout tackled or stuck in a bubble. "Sarcasm is the Recourse of a weak mine" -Dr. Smith |
Crakachunky
Demon-War-Lords Fatal Ascension
30
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Posted - 2014.04.08 18:11:00 -
[17] - Quote
Cloak n'all wrote:lol. You are funny. That is a terrible idea. Sorry for your loss btw.
thankyou
Danika Princip wrote: So you want to further punish literally everyone who has ever disconnected, right?
didn't realise this good point
King Rothgar wrote:Confirming being DC'd in the middle of combat is no fun. This would make it even less fun. Not supported. Also, don't be down about it. You aren't the first to have this done to you and you certainly won't be the last.
everyone assumes I'm upset by it lol, I've lost tengus before :P It's just the first time I've encountered this kind of drop before and thought "there was only one outcome to this and no choice I could of made save not playing Eve could of stopped it" therefore I conclude it isn't acceptable gameplay
HandelsPharmi wrote: Watchlist ftw? you will get the hint, that the neut / red has NOT left the system by jumping out. He has LOGGED off, amazing, what will he do next? hm, let me see? ... shoot you out of your Tengu!
this assumes that I a) hadn't just logged in myself, how long should I wait to see if a neut logs in and out again before I'm allowed to play? b) have ever seen the character before c) haven't just jumped into system
but aside from those 3 major points then your incredible advice is flawless! well done
sci0gon wrote:nope, not needed
log in traps have been in the game for a long time, you weren't the first and you wont be the last this affects.
having the login system changed like you are suggesting will make things bad not just for those who like doing this sort of play style but fleet fights will be a pain in the rear when trying to relog / log in from disconnect. also you would be putting more power into goons and their puppets hands since they love flooding systems till node crashes and something like this would cause them to do that a lot more.
this is a good point, but just because something has been around for a long time doesn't mean it's the best way to do things |
Crakachunky
Demon-War-Lords Fatal Ascension
30
|
Posted - 2014.04.08 18:13:00 -
[18] - Quote
Cloak n'all wrote:You really should try to think about things from all angles before suggesting them here. Otherwise your thread just dies, and no one cares. Also, I would suggest making a forum alt. :D
the other angle(s) is(are) ? thread didn't die=win? you cared enough to post people complain about forum alts stop trying to create a paradox
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Crakachunky
Demon-War-Lords Fatal Ascension
30
|
Posted - 2014.04.08 18:15:00 -
[19] - Quote
Agondray wrote:Purpose log off traps is or was bannable, I remember hearing several groups of people that have been banned in my time by having a scout and the fleet staring at their character screen waiting to click and blap the guy the scout tackled or stuck in a bubble.
for reals? any GM's around care to confirm this? save me writing a potentially pointless petition
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Cloak n'all
Royal Amarr Institute Amarr Empire
35
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Posted - 2014.04.08 18:24:00 -
[20] - Quote
Crakachunky wrote:Cloak n'all wrote:You really should try to think about things from all angles before suggesting them here. Otherwise your thread just dies, and no one cares. Also, I would suggest making a forum alt. :D the other angle(s) is(are) ? thread didn't die=win? you cared enough to post people complain about forum alts stop trying to create a paradox Forum alts just protect you from getting called out like you did, that is all. The other angles have been presented but here is a short recap: 1. DC in combat, your ship is flagged and will not leave space, but now you have to wait another 30 sec. to get back so why even log in? 2. log in traps: you see them 30 sec's before they log in so jump to were they were (assuming you know, or scan it down in 5 seconds with combat probes) and gank them when they are still getting there bearings. 3. makes life easier for Awoxxers as you cant do anything for another 30 seconds. In short giving them 30 seconds longer to log in after down time. If you want any more reasons why this would not work and is not a good idea, please read the posts you are getting. :D |
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Crakachunky
Demon-War-Lords Fatal Ascension
30
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Posted - 2014.04.08 18:48:00 -
[21] - Quote
Cloak n'all wrote:Crakachunky wrote:Cloak n'all wrote:You really should try to think about things from all angles before suggesting them here. Otherwise your thread just dies, and no one cares. Also, I would suggest making a forum alt. :D the other angle(s) is(are) ? thread didn't die=win? you cared enough to post people complain about forum alts stop trying to create a paradox Forum alts just protect you from getting called out like you did, that is all. The other angles have been presented but here is a short recap: 1. DC in combat, your ship is flagged and will not leave space, but now you have to wait another 30 sec. to get back so why even log in? 2. log in traps: you see them 30 sec's before they log in so jump to were they were (assuming you know, or scan it down in 5 seconds with combat probes) and gank them when they are still getting there bearings. 3. makes life easier for Awoxxers as you cant do anything for another 30 seconds. In short giving them 30 seconds longer to log in after down time.If you want any more reasons why this would not work and is not a good idea, please read the posts you are getting. :D
1. already answered to that read thread 2. what if your already in warp? 3. if the awoxer is in space then either a) log in at the same time (same thing as now) or b) log in from station where there is no timer applied (i.e. read thread) as far as who I post on, either way I'm targeted personally rather than the issue itself being de-constructed
Quote:If you want any more reasons why this would not work and is not a good idea, please read the posts you are getting. :D
your calling me out for not reading a thread where I've answered every reply? how about you go read |
El Space Mariachi
Love Squad Pasta Syndicate
64
|
Posted - 2014.04.08 19:01:00 -
[22] - Quote
Crakachunky wrote:Cloak n'all wrote:Crakachunky wrote:Cloak n'all wrote:You really should try to think about things from all angles before suggesting them here. Otherwise your thread just dies, and no one cares. Also, I would suggest making a forum alt. :D the other angle(s) is(are) ? thread didn't die=win? you cared enough to post people complain about forum alts stop trying to create a paradox Forum alts just protect you from getting called out like you did, that is all. The other angles have been presented but here is a short recap: 1. DC in combat, your ship is flagged and will not leave space, but now you have to wait another 30 sec. to get back so why even log in? 2. log in traps: you see them 30 sec's before they log in so jump to were they were (assuming you know, or scan it down in 5 seconds with combat probes) and gank them when they are still getting there bearings. 3. makes life easier for Awoxxers as you cant do anything for another 30 seconds. In short giving them 30 seconds longer to log in after down time.If you want any more reasons why this would not work and is not a good idea, please read the posts you are getting. :D 1. already answered to that read thread 2. what if your already in warp? 3. if the awoxer is in space then either a) log in at the same time (same thing as now) or b) log in from station where there is no timer applied (i.e. read thread) as far as who I post on, either way I'm targeted personally rather than the issue itself being de-constructed Quote:If you want any more reasons why this would not work and is not a good idea, please read the posts you are getting. :D your calling me out for not reading a thread where I've answered every reply? how about you go read
same . |
Zappity
Stay Frosty. A Band Apart.
950
|
Posted - 2014.04.08 20:13:00 -
[23] - Quote
[quote=Crakachunkyon the actual point I raised fair cop on people DC'ing and logging back in, on that note it is a bad idea, does anyone else have better suggestions?
logging in is hardly effort for a kill and doesn't afford the unlucky guy to get trapped much in the way of tactical choice[/quote] OK, being more serious for a moment. I concur that leaving the game in order to play the game is not the result of good mechanics. It is bad.
The problem lies in the perfection of local intel (at least in null) so putting a delay on local would do the job. Until everybody starts spamming dscan to compensate as they do in wormholes. So delay dscan!
It boils down to the search for a counter to the counter of perfect intel. Can't do much about it I'm afraid. Zappity's Adventures for a taste of lowsec. |
Silvetica Dian
Manson Family Advent of Fate
921
|
Posted - 2014.04.08 22:11:00 -
[24] - Quote
Zappity wrote:Crakachunky wrote:on the actual point I raised fair cop on people DC'ing and logging back in, on that note it is a bad idea, does anyone else have better suggestions?
logging in is hardly effort for a kill and doesn't afford the unlucky guy to get trapped much in the way of tactical choice OK, being more serious for a moment. I concur that leaving the game in order to play the game is not the result of good mechanics. It is bad. The problem lies in the perfection of local intel (at least in null) so putting a delay on local would do the job. Until everybody starts spamming dscan to compensate as they do in wormholes. So delay dscan! It boils down to the search for a counter to the counter of perfect intel. Can't do much about it I'm afraid.
Fair comment. I agree hot drops and log in traps are cheesy but how else can we catch people that warp to a POS as soon as a neut enters local. It is the same reason we have to do that cloaky camping rubbish. It isn't especially fun but when you want to harrass a null entity much larger than you and they can see the moment you enter local our tactics are limited to these things. A delayed local (maybe by a much as a minute) would see log off traps, much cloaky camping and hot drops diminish sharply as we could catch people more easily by conventional means. This could be countered by scouts ofc but then if people are taking the trouble to place scouts they should be rewarded with greater safety. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |
Daichi Yamato
Xero Security and Technologies
1321
|
Posted - 2014.04.09 00:41:00 -
[25] - Quote
confirming, local encourages those who can adapt to use tactics that those who cannot adapt dnt like. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
292
|
Posted - 2014.04.09 07:09:00 -
[26] - Quote
Different idea to OP, how about log in space (not including inside a POS) will land you anywhere with a 250Km radius of where you logged out, instead of the current 1.5Km to 2.5Km? Might give the chance of shaking off/killing the tackler before they get to you. May even land them in the next grid :) Which might actually help the guys that got DC'd in Combat... So may have to give an exception to people that log off with an aggression timer and log back in when the aggression timer is still active to use the current mechanic, otherwise they might get away for free :) |
Luwc
Biohazard. WINMATAR.
85
|
Posted - 2014.04.09 07:09:00 -
[27] - Quote
Crakachunky wrote:30 second log off delay already in-place, 30 second log in delay (but appear in local) if already in space?
-FA- plz... |
Crakachunky
Demon-War-Lords Fatal Ascension
30
|
Posted - 2014.04.10 20:26:00 -
[28] - Quote
Silvetica Dian wrote:Zappity wrote:Crakachunky wrote:on the actual point I raised fair cop on people DC'ing and logging back in, on that note it is a bad idea, does anyone else have better suggestions?
logging in is hardly effort for a kill and doesn't afford the unlucky guy to get trapped much in the way of tactical choice OK, being more serious for a moment. I concur that leaving the game in order to play the game is not the result of good mechanics. It is bad. The problem lies in the perfection of local intel (at least in null) so putting a delay on local would do the job. Until everybody starts spamming dscan to compensate as they do in wormholes. So delay dscan! It boils down to the search for a counter to the counter of perfect intel. Can't do much about it I'm afraid. Fair comment. I agree hot drops and log in traps are cheesy but how else can we catch people that warp to a POS as soon as a neut enters local. It is the same reason we have to do that cloaky camping rubbish. It isn't especially fun but when you want to harrass a null entity much larger than you and they can see the moment you enter local our tactics are limited to these things. A delayed local (maybe by a much as a minute) would see log off traps, much cloaky camping and hot drops diminish sharply as we could catch people more easily by conventional means. This could be countered by scouts ofc but then if people are taking the trouble to place scouts they should be rewarded with greater safety.
people who watch local actively and constantly should not be easy to catch, getting bogged down in the girt of the subject: no effort intel forces pvp types to resort to no effort tactics that much I can see as well
but a change in the log in mechanics to deter log in traps should not be tied to a change in "local intel" otherwise nothing will ever get done
again I state, people who are active should not be caught, fly interceptors and catch idiot carriers (because they are not intended ratters) that can't align fast enough everything else should be down to whether the pilot is paying enough attention to his own safety
edit: hot drops are cool I like those, but even that needs a change in cloaky mechanics, no one should be able to be an effective influence on other players whilst not actually playing |
Crakachunky
Demon-War-Lords Fatal Ascension
30
|
Posted - 2014.04.10 20:28:00 -
[29] - Quote
Daichi Yamato wrote:confirming, local encourages those who can adapt to use tactics that those who cannot adapt dnt like.
who's encouraged? what tactics? who's not adapting? and how should they be adapting?
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Crakachunky
Demon-War-Lords Fatal Ascension
30
|
Posted - 2014.04.10 20:29:00 -
[30] - Quote
Luwc wrote:Crakachunky wrote:30 second log off delay already in-place, 30 second log in delay (but appear in local) if already in space? -FA- plz...
at least you've heard of us
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