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The Sinister
Eve Minions
61
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Posted - 2014.04.08 16:24:00 -
[1] - Quote
Easy ! New Module Idea...
Tracking Device Launcher will carry a load of 10 Tracking Device ammo. Hi slot required 5 PWG, 20 CPU
How it works? Target a ship and Fire the Tracking Device, This Tracking Device will stay active for 15 minutes after it gets fired upon the Enemy Vessel Hull allowing the interceptor who fired it to wart to that signal.
1. Target enemy ship 2. Fire Tracking Device 3. If enemy manages to escape you can still Warp to his signal for 15 minutes.
Note: this module can only be fitted to Interceptors.
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Last Wolf
Umbra Wing
76
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Posted - 2014.04.08 16:26:00 -
[2] - Quote
Would make more since to fit it to a cov-ops or force-recon. Vacuums suck. |
The Sinister
Eve Minions
61
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Posted - 2014.04.08 16:29:00 -
[3] - Quote
Last Wolf wrote:Would make more since to fit it to a cov-ops or force-recon.
Yes I just thought Interceptors would benefit the most from such a module since their role is to intercept. |
Lephia DeGrande
Luxembourg Space Union
323
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Posted - 2014.04.08 16:37:00 -
[4] - Quote
I like the idea overall. +1 Support Comet Mining! |
The Sinister
Eve Minions
62
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Posted - 2014.04.08 17:05:00 -
[5] - Quote
I agree with a friend's suggestion that this module should not be intended for interceptors but instead for Covert Ops ships that have Probing abilities.
1. Buzzard 2. Helios 3. Cheetah 4. Anathema
Probe down a ship, Decloak, Target, Fire Tracking Device, and Follow......
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Daichi Yamato
Xero Security and Technologies
1321
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Posted - 2014.04.08 20:08:00 -
[6] - Quote
sounds good.
- How many ships can track it? the painter ship only? his fleet? anyone with a combat probe? (i'd prefer the latter, but could be a problem) - and will a ship know its being tracked and how long is left? - will it cause a weapons timer? get u concorded in high sec? or make the painter ship suspect? (again, suspect would be my preference) EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
masternerdguy
State Protectorate Caldari State
1557
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Posted - 2014.04.08 23:51:00 -
[7] - Quote
I like this idea. Things are only impossible until they are not. |
Abyss Azizora
Astro Industrial Technologies
93
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Posted - 2014.04.09 02:05:00 -
[8] - Quote
Short of your idea of adding it to interceptors (They are already way overpowered as it is after recent changes.) I really like the idea too. |
Rowells
Unknown Soldiers Fidelas Constans
400
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Posted - 2014.04.09 02:08:00 -
[9] - Quote
"guysGǪ i've been tagged"
*kicked from fleet
Still like the idea though |
King Rothgar
Aegis Interplanetary .Inc Sanguis Ignis Prosperitum
401
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Posted - 2014.04.09 02:24:00 -
[10] - Quote
Cool idea, I like it but how would it interact with cloaking and changing systems? Fireworks and snowballs are great, but what I really want is a corpse launcher. |
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Senjiu Kanuba
Asians Only
2
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Posted - 2014.04.09 02:40:00 -
[11] - Quote
And docking. If it stays on, what if you undock in a different ship? :) |
Rowells
Unknown Soldiers Fidelas Constans
401
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Posted - 2014.04.09 04:43:00 -
[12] - Quote
Senjiu Kanuba wrote:And docking. If it stays on, what if you undock in a different ship? :) "why do I keep warping to station?? He left system 3 minutes ago!" |
Adrie Atticus
Unicorn Love Hurts
59
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Posted - 2014.04.09 10:02:00 -
[13] - Quote
King Rothgar wrote:Cool idea, I like it but how would it interact with cloaking and changing systems?
I'd expect them to have the tag for 15 minutes and be fully warpable during that time.
Outside of capitals, what kind of cloaky would get tagged outside of player mistakes?
To expand on the idea: Have the tracking device be locked in frequency to the launcher it was fired from. Removing the module or swapping ships would cause you to lose the signal. Popping the inty after it has tagged you should render the tag harmless for obvious reasons. |
The Sinister
Eve Minions
63
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Posted - 2014.04.10 17:41:00 -
[14] - Quote
King Rothgar wrote:Cool idea, I like it but how would it interact with cloaking and changing systems?
1. It will still keep working even if you Jumped to next system, the Covert Ops ship that tagged you will need to be in same system to be able to warp to the signal ovbiously.
2. The signal will still be warpable to even if the tagged ship cloakes, all thoo the cloaked ship might keep its cloak if the tagger ship dosnt land within 2000 meters of it.
3. If the tagged ship docks the Covert Ops ship that tagged it will warp to the staition where the tagged ship is located.
4. The tagged ship can be cleaned of the tag timer by repackaging it or wait the 15 minute.
And yes this is a Cover Ops ship module Adding it to an Interceptor would make it way OP.
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The Sinister
Eve Minions
63
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Posted - 2014.04.10 17:43:00 -
[15] - Quote
Daichi Yamato wrote:sounds good.
- How many ships can track it? the painter ship only? his fleet? anyone with a combat probe? (i'd prefer the latter, but could be a problem)
Only the tagger ship with the Tracking Device Launcher can warp to the signal. |
The Sinister
Eve Minions
63
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Posted - 2014.04.10 17:47:00 -
[16] - Quote
Daichi Yamato wrote:sounds good.
- and will a ship know its being tracked and how long is left?
No the tagged ship will not know if its tagged. |
The Sinister
Eve Minions
63
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Posted - 2014.04.10 17:50:00 -
[17] - Quote
Daichi Yamato wrote:sounds good.
- will it cause a weapons timer? get u concorded in high sec? or make the painter ship suspect? (again, suspect would be my preference)
Yes to the weapons timer.
No! it wont get you concorded.
No! it wont make you suspect. |
Corraidhin Farsaidh
Hello-There
351
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Posted - 2014.04.10 17:56:00 -
[18] - Quote
The Sinister wrote:
No! it wont make you suspect.
How could it not be a suspicious activity??? 'Don't worry dude, i'm just curious where you travel...'.
Not being made suspect means you can just follow them whilst guiding in a kill fleet with no recourse. Engaging a target painter get's you into a limited engagement, why would this be no different?
I'm not particularly keen on the idea but use of such a module would *have* to be classed as an aggressive act. |
The Sinister
Eve Minions
63
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Posted - 2014.04.10 17:59:00 -
[19] - Quote
Corraidhin Farsaidh wrote:The Sinister wrote:
No! it wont make you suspect.
How could it not be a suspicious activity??? 'Don't worry dude, i'm just curious where you travel...'. Not being made suspect means you can just follow them whilst guiding in a kill fleet with no recourse. Engaging a target painter get's you into a limited engagement, why would this be no different? I'm not particularly keen on the idea but use of such a module would *have* to be classed as an aggressive act.
Agreed I was unsure about this issue but Yes it will make you suspect.
Yes it will get you suspect timer! |
Lucine Delacourt
The Covenant of Blood
136
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Posted - 2014.04.10 18:20:00 -
[20] - Quote
I like it. Would make being untaggable a potential future bonus for a ship or ship line. |
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FT Diomedes
The Graduates RAZOR Alliance
359
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Posted - 2014.04.11 04:46:00 -
[21] - Quote
Interesting idea, but it would pretty much ruin fleet combat and hit and run tactics. This is my signature. There are many like it, but this one is mine. |
Alvatore DiMarco
Capricious Endeavours Ltd
1974
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Posted - 2014.04.11 06:54:00 -
[22] - Quote
Ban it from highsec. Then it doesn't matter if you go suspect or not. |
Corraidhin Farsaidh
Hello-There
353
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Posted - 2014.04.11 10:36:00 -
[23] - Quote
Lucine Delacourt wrote:I like it. Would make being untaggable a potential future bonus for a ship or ship line.
New module, Teflon non-stick armour... |
The Sinister
Eve Minions
67
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Posted - 2014.04.11 15:55:00 -
[24] - Quote
So here is the final product of our brain storming!
New Module: Tracking Device Launcher
Requires: Hi slot, 5 PWG, 20 CPU
Ammo Type: Tracking Device (10 charges)
Can only be fitted to Covert Ops ship Class: - Buzzard - Helios - Cheetah - Anathema
1. Once the Tracking Device is fired upon enemy ship the device signal will last 15 minutes giving the Tagger ship the ability to warp to the signal.
2. The tagged ship will not know it has been tagged, only the tagger ship gets the 15 minute timer.
3. Jumping to another solar system nor docking nor cloaking will affect the tracking device. Only way to remove the tracking device of the ship is by repackaging it.
4. It will still be active even if the Tagged ship is cloaked.
5. It will still be active even if the ship is docked in a staition, the tagger ship will warp to the staition where the signal is located. (Note: the tracking device only tags the ship not the pilot)
6. The Tagger ship will get weapons timer, and Suspect timer, but will NOT get concorded.
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KiithSoban
Big Johnson's Red Coat Conspiracy
42
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Posted - 2014.04.11 16:19:00 -
[25] - Quote
Support +1.
There could be coding difficulties. Only drawback I see. I think that if you have the skill to sneak up on somebody once than it would not be a problem balance-wise to find the same guy again.
I'm all for "more ways to generate pvp" which really means "more ways to catch carebears". I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
The Sinister
Eve Minions
69
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Posted - 2014.04.11 16:27:00 -
[26] - Quote
Also this new module will give the Covert Ops ship class a PVP Role, wich at this moment lacks.
Now we wait and HOPE CCP takes a look at it and gives it a GO! |
Snupe Doggur
Republic University Minmatar Republic
50
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Posted - 2014.04.11 16:49:00 -
[27] - Quote
Next time, bring tackle.
But if you really must have this, I think you shouldn't be able to attach anything to my hull while I still have armor and shield. And an active cloak should nerf the signal. |
The Sinister
Eve Minions
69
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Posted - 2014.04.11 16:55:00 -
[28] - Quote
Snupe Doggur wrote:Next time, bring tackle.
But if you really must have this, I think you shouldn't be able to attach anything to my hull while I still have armor and shield. And an active cloak should nerf the signal.
Sometimes tackle is not enought, there are these modules called Warp Core Stabilizers! and in regard to the Cloak nerfing the signal that is a subject that still needs a bit more thinking. |
Lucine Delacourt
The Covenant of Blood
137
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Posted - 2014.04.11 21:00:00 -
[29] - Quote
True carebears will start docking up whenever they see a CovOp decloak on grid. They will wait out the timer(Whether they got tagged or not) and then go back to what they were doing. It will function as a disruption more than people actually using it to warp to people. |
The Sinister
Eve Minions
70
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Posted - 2014.04.15 15:59:00 -
[30] - Quote
Lucine Delacourt wrote:True carebears will start docking up whenever they see a CovOp decloak on grid. They will wait out the timer(Whether they got tagged or not) and then go back to what they were doing. It will function as a disruption more than people actually using it to warp to people.
Carebears will always be carebears LOL
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