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Li Huang
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Posted - 2006.05.10 09:17:00 -
[1]
Hi, Something I would find interesting would be a way to be able to carry players from one place to another in our ship, for a small fee of course. This way this can leads to players doing taxy missions. Thanks
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Nelix Trist
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Posted - 2006.05.10 09:39:00 -
[2]
There thinking of doing "Interbus". This is an NPC run Taxi company, works a bit like Clone Jumps, but im guessing you wait in a que for about 2 mins then it takes you. Emm?"Cant touch this" den der der dum, der dum der dum KILLING THE BUG'S, BEFORE THEY KILL YOU |

Li Huang
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Posted - 2006.05.10 09:55:00 -
[3]
Can you explain me what exactly is clone jump? I haven't really figured out how it works. You mean they are making such a taxy company? Would be fine if they can succeed...
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Nelix Trist
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Posted - 2006.05.10 10:09:00 -
[4]
Clone jumps are a form of moving through out the Eve Universe, without traveling there in a ship. Basicly you set a "Jump Clone" in a station some where you know you go often (Standing apply). All you have to do then is open up the "medical" tab and select the jump clone you want to move to and your there. Emm?"Cant touch this" den der der dum, der dum der dum KILLING THE BUG'S, BEFORE THEY KILL YOU |

paulcdb
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Posted - 2006.05.10 10:39:00 -
[5]
Originally by: Nelix Trist There thinking of doing "Interbus". This is an NPC run Taxi company, works a bit like Clone Jumps, but im guessing you wait in a que for about 2 mins then it takes you.
you mean you wait half an hour before 2 turn up 
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Li Huang
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Posted - 2006.05.10 12:09:00 -
[6]
Originally by: Nelix Trist Clone jumps are a form of moving through out the Eve Universe, without traveling there in a ship.
Aren't there any drawback to use clone jump? If not, it seems far too easy...
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Rod Blaine
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Posted - 2006.05.10 12:25:00 -
[7]
Originally by: Li Huang
Originally by: Nelix Trist Clone jumps are a form of moving through out the Eve Universe, without traveling there in a ship.
Aren't there any drawback to use clone jump? If not, it seems far too easy...
Only once per 24 hours, maximkum of 5 jumpclones, and you need high standings to one station somewhere to be allowed to get a jump clone in the first place. Effectively only very old agent runners or people with access to player-owned outposts can use these atm.
Other then that, no drawbacks. The drawbacks in place are good tho, it would otherwise indeed be far too easy.
Also interbus, last I heard, was about transporting goods for players, not players.
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Beletre
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Posted - 2006.05.10 12:38:00 -
[8]
Real trouble comes from asking what happens to the transported player if a ship gets blown up mid-trip? Or if they get 'kidnapped'. 'Yeah, you paid me to take you to Jita, but you know what? Think I'm just going to warp to this bookmark of mine in the middle of nowhere, and then log off, unless to transfer an additional 2 million to my account...'
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Aluthin
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Posted - 2006.05.10 14:54:00 -
[9]
you just make it an automatic destination set that can't be cleared except by completition, plus as for being blown up mid route introduce travel insurance and automatic lifepods for the passengers....
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