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Rod Blaine
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Posted - 2006.05.10 18:04:00 -
[61]
The problem with this is positioning.
If I mine in a system that is not at the edge of the constellation then I will always have advanced warning of the player looking for me, yet that player will never have a chance of actually finding me.
In short, what it does is only remove one side of the local equasion. The side that makes it easier to find targets is removed, the side that makes it easier to evade being a target is actually increased in potency.
I'd ratehr keep things as they are then, seems quite boring to me and I foresee new high times for logoff merchants.
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Tachy
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Posted - 2006.05.10 18:07:00 -
[62]
@Rod Blaine: Intersting point you write there. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
Tachy
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Posted - 2006.05.10 18:13:00 -
[63]
Originally by: j0sephine "Use scan probes to see if someone is in the system while you're moving towards the best scanning place."
You do realize the scan time on long range probes, and that they require you to enter specific ship type to look for... don't you?
... as in j0sephine's industrial or j0sephine's barge? How long do you take to find the normal ships the 08/15 industrialist uses? Once you got the direction you can check for guards with your ship scanner in most situations. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
Luc Boye
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Posted - 2006.05.10 18:15:00 -
[64]
Edited by: Luc Boye on 10/05/2006 18:15:36
Thats even worse then it is today. Instead of hitting safe when you jump in, carebears will be hitting safe when you're 5 jumps away.
EDIT: Rod beat me to it
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DanMck
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Posted - 2006.05.10 18:21:00 -
[65]
Edited by: DanMck on 10/05/2006 18:24:31
i don't understand these threads
a = so i need to fit scan probes to see if there is anyone in local , or hammer the lag creating scanner to find some nice ships that have been in space for ages
b = people that dock when a -10 enters local would leave these systems for good
c = really point b again , a miner in a 500m hulk is gonna mine while scanning every 30 secs , or mine in high sec (ask yourself that question after you lose one)
d = -10 moaning about targets head to 0.0 and you will find plenty /or join an alliance war
e = locater agents tell you the system are you going to nerf those aswell
f = with gang members, alliance members etc off overview , do i need to contstantly ask in TS/alliance chat if everyone is in the same system ? or just keep scanning
g = so 1/3 of my screen is going to be the scanner window open 24/7 to actually know if i am near anyone
h = 25k players scanning every 30 secs = lag
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Wild Rho
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Posted - 2006.05.10 18:25:00 -
[66]
To OP,
I like the idea alot, it leaves "local" intact as far as being a social tool (the intended purpose of local in the first place) but reduces it's "eye of god" effect.
WE ARE DYSLEXIC OF BORG. Refutance is systile. Your ass will be laminated. - Jennie Marlboro
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j0sephine
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Posted - 2006.05.10 18:44:00 -
[67]
Edited by: j0sephine on 10/05/2006 18:45:33
"... as in j0sephine's industrial or j0sephine's barge?"
Yup; in addition to a ratting cruiser, assault cruiser, assault frigate, ot a battleship. That's 6 scans to perform already. And in the end maybe i was just passing through system in a shuttle or the 'shopping bag' interceptor.
Scan probes are just too slow and lack flexibility to be used 'while warping to best scanning place'
edit: oh and iirc barges and industrials have 2+ scan categories each, now that i think of it. So even more hassle...
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Tyranical Teabagger
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Posted - 2006.05.10 20:11:00 -
[68]
Grabs nerf bat and begins randomly hitting everything in sight saying it's overpowered. Maybe think about changing things in non-empire space, but I know it would keep me from ever going to lowsec if you did it in empire. It's already enought of a pain in the arse running missions through it w/o removing my best and many times only way of telling me how cautious I need to be in a system. At least til I had enought disposable income to replace anything that I'd loose. I'm serious Pirates make fun of carebears, but 3/4 of the time the wining to nerf this and nerf that and make me a module that pulls everyone in system w/o it to within 500m and insta pop them so i can take all thier loot. Give me an IWIN button! wahwahwah! It's really annoying what a bunch of babies some of you pirates are when you aren't good enough at what you do to get your way. People know you and avoid you in the systems you call home so move somewhere else, get your security rating up or find a different profession.
end of rant.
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Hunters Presence
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Posted - 2006.05.10 20:54:00 -
[69]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 10/05/2006 16:28:42
Originally by: Hunters Presence
Quote: How i would 'fix' local
Local is not broken. It is a feature that some people disagree with.
My dog wasnt broken either, we still had it 'fixed' though
Just because it aint broken doesnt mean it could be better if changed.
I just hate the implication that it's broken and needs fixing. I for one am perfectly happy with it. It works as intended. -----
Lead Games Programmer @ Quasit-Rushyo Games | Me! |
Kilo Paskaa
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Posted - 2006.05.10 21:16:00 -
[70]
Lets take a look at 2 persons. Firstly we have normal carebear and his corporation. They see me coming miles away. They will A: dock and get combat equipment, B: dock and smack so everyone will notice me.
Now my point of view. I enter the constellation, spent 10 minutes looking for target. Run tail between my legs when i see massive carebear blop that is looking for me. GG.
They have enought time to dock with the system we have now so why to give em time to think and plan before i strike? --------
As you can see, i pwned Kieron for iskies. |
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Maya Rkell
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Posted - 2006.05.10 21:32:00 -
[71]
Originally by: Rod Blaine The problem with this is positioning.
<snip>
We agree on this.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
Phelan Lore
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Posted - 2006.05.10 23:46:00 -
[72]
Keep the member count, add a two minute delay to load the memberlist. People jumping in don't see the memberlist and don't show up to others for 2 minutes.
Or just flat out remove the memberlist (which is what I'd do).
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Edhel
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Posted - 2006.05.11 00:18:00 -
[73]
how about the alliance format you can see how many people are in the system just don't know who.. so you'll use the scanner at that point.
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Maya Rkell
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Posted - 2006.05.11 00:36:00 -
[74]
Originally by: Phelan Lore Keep the member count, add a two minute delay to load the memberlist. People jumping in don't see the memberlist and don't show up to others for 2 minutes.
Or just flat out remove the memberlist (which is what I'd do).
This has been gone over time and time again. ALl you are doing is making people station alts by gates, and logging when other people come into local. Because they have literally no other reasonable form of defence (scanner won't warn you until shortly before you have a ceptor finding you then moments later 10 others turning up).
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
Gothikia
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Posted - 2006.05.11 00:41:00 -
[75]
Simple, get rid of local all together and change the whole way of detecting people/objects in system. CCP said they were working on changing the whole scanner thing anyway, and cool features like long-range sensors ect would give the tactical overlay a bigger function if intergrated with that.
For example, you might be able to detect that a person is in the solar system, but only within a certain range ect, blah blah blah, but if worked on by a game designer this could be a nice little area for adding more tactics and strategy into PVP.
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Gamer4liff
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Posted - 2006.05.11 01:43:00 -
[76]
You want to fix local?
Make names only appear if you say something.
Local fixed.
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Maya Rkell
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Posted - 2006.05.11 01:51:00 -
[77]
...and 0.0 populations? Fixed too. As in, there won't BE any outside the hardcore.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
Voculus
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Posted - 2006.05.11 04:07:00 -
[78]
I'd fix it by making it even easier to identify pirates. Add a flashing red border to their chat portrait, so they can be spotted at a glance.
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Gothikia
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Posted - 2006.05.11 04:08:00 -
[79]
Edited by: Gothikia on 11/05/2006 04:08:53
Originally by: Voculus I'd fix it by making it even easier to identify pirates. Add a flashing red border to their chat portrait, so they can be spotted at a glance.
hover > right click > show info
although, showing the STANDINGS around the name would be good...
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Sentinel Eeex
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Posted - 2006.05.11 05:21:00 -
[80]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 10/05/2006 15:30:07
Originally by: Jim McGregor I think alot of you guys needs to see the whole picture. Yes, changing local to what is suggested would be good for fleet battles, but how would it affect other areas of the game?
I had small scale/piracy style combat in mind when i suggested this system as i have little experience (or no recent experience) in fleet combat.
One of the main problems i run into when trying to kill my enemies is that entering local = They all dock. The lovely part with NPC stations is that theres no way we can prevent them from docking so all they have to do is wait till we get bored and continue with what theyre doing.
Leaving a cov ops AFK in system for a few hours works as they usually come out and start NPCing/mining/whatevering so then we kill a battleship or two before they all dock again.
The current system favours the prey, its a perfect danger avoidance system in 0.0 as its 100% accurate all the time. Local currently means that only the lazy and stupid people can be killed, everyone else will know what to do when an enemy pops into local.
While we're at nerfing LOCAL, CCP should also disable bookmarks (instas), and make WCSs useless.
Anything else you pirates want, that would make your point-and-click experience more enjoyable? Maybe all ships should immedately be warp-scrambled as soon as you enter the region? Or maybe just the system?
LOCAL is one of the strongest weapons for us newbies. Take that away, and you've taken chance for many newbies to get out of secure space.
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