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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
realdognose
Biotronics Inc. The Initiative.
15
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Posted - 2011.11.20 02:03:00 -
[121] - Quote
If you have enabled the tactical overview (which i assume the ship is projecting for you) and do a warp, it is affected by the warp effect...
Ths feels a bit wrong, because the rest of the visible GUI stays untouched. |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
30
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Posted - 2011.11.20 22:35:00 -
[122] - Quote
Funny how other ships you see aren't affected, but the on-virtual-screen GUI is. But hey, it's probably funner too look at the way it is, no? |
Avila Cracko
Federal Navy Academy Gallente Federation
115
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Posted - 2011.11.20 22:57:00 -
[123] - Quote
Crucis Cassiopeiae wrote:boost distortions of warp tunnel... please... WHY do you nerf things????? like you don't like your customers happy... :( we want to SEE effects...and not only to know they are here...
+1 |
Hiram Alexander
Seraphim Securities
87
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Posted - 2011.11.20 23:05:00 -
[124] - Quote
Avila Cracko wrote:Crucis Cassiopeiae wrote:boost distortions of warp tunnel... please... WHY do you nerf things????? like you don't like your customers happy... :( we want to SEE effects...and not only to know they are here... +1 +1 here too, plus, I'm not sure if it's just because I was warping through Lonetrek a moment ago (which is damned bright), but...
In previous builds I'd noticed, during warp, that there was a kind-of refraction effect on background stars, where they'd appear to slightly-break into their constituent spectrum instead of being just 'white'... That seems to be gone, or at least, so subtle it's difficult to notice.
It might have been the nebula tricking my eyes though, so it'd be good to hear other opinions on it. |
Moonasha
Red Federation RvB - RED Federation
36
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Posted - 2011.11.20 23:21:00 -
[125] - Quote
IMO the warp effect should be stronger... I love how distorted it looked before. |
Oberine Noriepa
207
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Posted - 2011.11.20 23:58:00 -
[126] - Quote
Moonasha wrote:IMO the warp effect should be stronger... I love how distorted it looked before. Agreed. |
Bayushi Tamago
Caldari High Prime P R I M E
1
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Posted - 2011.11.21 05:40:00 -
[127] - Quote
I'm a little weirded out by the effects on the side of the screen from the warp tunnel. If you look on the left side of these 2 screenshots, you'll see a distorted side of frame. Not sure if it was intentional or not:
[IMG]http://i.imgur.com/eFSYD.jpg[/IMG] [IMG]http://i.imgur.com/tmTQC.jpg[/IMG] |
Oberine Noriepa
211
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Posted - 2011.11.21 07:29:00 -
[128] - Quote
That looks like a glitch. You may want to report it. |
Yasha Aya
Ore Y Plata
1
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Posted - 2011.11.21 07:40:00 -
[129] - Quote
"Boost the Warp Effects Scotty!!!" "She canna take any more Capn!!!" |
BBJ Shepard
158
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Posted - 2011.11.21 08:10:00 -
[130] - Quote
Oberine Noriepa wrote:Moonasha wrote:IMO the warp effect should be stronger... I love how distorted it looked before. Agreed. The first version of the new effect made it seem like you were literally tearing a hole into space. The sun distortion needs to come back as well. Here's a video of said distortion. Please bring this back!
Noooo did they nerf the effect? |
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Crucis Cassiopeiae
EvE-COM
730
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Posted - 2011.11.21 13:28:00 -
[131] - Quote
Yea... they nerfed it... :((( and it was good before... PLEASE CCP BOOST STE EFFECTS SO THAT WE CAN ACTUALLY SEE THEM... |
Elanor Vega
Native Freshfood Minmatar Republic
53
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Posted - 2011.11.21 14:47:00 -
[132] - Quote
Crucis Cassiopeiae wrote:boost distortions of warp tunnel... please... WHY do you nerf things????? like you don't like your customers happy... :( we want to SEE effects...and not only to know they are here...
CCP... please give us response here!!! |
Hiram Alexander
Seraphim Securities
93
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Posted - 2011.11.21 16:45:00 -
[133] - Quote
Looks like there's another new build going up as I type, so I really hope that the effects are going to be back at full-strength...
Edit -- No boost, yet... :( |
Oberine Noriepa
211
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Posted - 2011.11.21 19:18:00 -
[134] - Quote
To me, it seems like the tunnel distortion and dispersion were increased. Maybe it's just me. I don't know.
I'm actually pretty satisfied with how the tunnel looks right now, but the sun distortion needs to make it back in. That was a great effect. |
Hiram Alexander
Seraphim Securities
93
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Posted - 2011.11.21 20:56:00 -
[135] - Quote
Oberine Noriepa wrote:To me, it seems like the tunnel distortion and dispersion were increased. Maybe it's just me. I don't know.
I'm actually pretty satisfied with how the tunnel looks right now, but the sun distortion needs to make it back in. That was a great effect. Oh, the distortion's great, I'm just really hoping that they're actually reading this thread, and that Sun distortion will make its way back in before it's too late... |
BBJ Shepard
163
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Posted - 2011.11.22 03:18:00 -
[136] - Quote
Oberine Noriepa wrote:To me, it seems like the tunnel distortion and dispersion were increased. Maybe it's just me. I don't know.
I'm actually pretty satisfied with how the tunnel looks right now, but the sun distortion needs to make it back in. That was a great effect.
. |
Oberine Noriepa
212
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Posted - 2011.11.22 15:00:00 -
[137] - Quote
Just wondering if we could get a developer's response to the latest demand. |
Hiram Alexander
Seraphim Securities
93
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Posted - 2011.11.22 15:03:00 -
[138] - Quote
Oberine Noriepa wrote:Just wondering if we could get a developer's response to the latest demand. I'm chatting to Art Dev's in Jita just now (with an alt I had logged in...)
Apparently it wouldn't take a lot of work to re-instate it, but I'm hoping for an official response here, too... :) |
Oberine Noriepa
212
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Posted - 2011.11.22 15:11:00 -
[139] - Quote
Hiram Alexander wrote:Oberine Noriepa wrote:Just wondering if we could get a developer's response to the latest demand. I'm chatting to Art Dev's in Jita just now (with an alt I had logged in...) Apparently it wouldn't take a lot of work to re-instate it, but I'm hoping for an official response here, too... :) Link them to this thread. |
Hiram Alexander
Seraphim Securities
93
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Posted - 2011.11.22 15:17:00 -
[140] - Quote
Oberine Noriepa wrote:Hiram Alexander wrote:Oberine Noriepa wrote:Just wondering if we could get a developer's response to the latest demand. I'm chatting to Art Dev's in Jita just now (with an alt I had logged in...) Apparently it wouldn't take a lot of work to re-instate it, but I'm hoping for an official response here, too... :) Link them to this thread.
The one I was chatting with has logged off, but I linked the thread twice.. Sisi's rebooting in 15 minutes, so I'll go make something to eat and post the chat-log when I get back (not much in it though...) |
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Hiram Alexander
Seraphim Securities
93
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Posted - 2011.11.22 16:13:00 -
[141] - Quote
There were a few conversations going on in local, so I've snipped anything that didn't have some kind of relation to this (chats about State Ravens, and Jove ships, for example...)
I've X'd out my Alt (no big secret, though...) ;)
(snip) n++[ 2011.11.22 14:23:45 ] CCP Mankiller > no, sorry, I am just a gfx programmer in Reykjavik wokring on the trails atm (snip) n++[ 2011.11.22 14:25:18 ] XXXXXXXXX XXXXX > CCP Mankiller, if you're working with the gfx team, could you ask them to fix the warp tunnel, so that it distorts the sun again...? That was amazing... n++[ 2011.11.22 14:26:08 ] CCP Mankiller > you think so? we actually agreed on NOT doing this.... n++[ 2011.11.22 14:26:16 ] XXXXXXXXX XXXXX > aaargh n++[ 2011.11.22 14:26:33 ] XXXXXXXXX XXXXX > it was superb n++[ 2011.11.22 14:26:54 ] CCP Mankiller > cause technically the sun's lensflares are a camera lens effect, therefore happen only in the camera and are not distorted by some warp tunnel n++[ 2011.11.22 14:27:52 ] The Antiquarian > In a sense, we capsuleers are using camera drones to look at the universe/space, so it's logical to have the sun's lensflare effect! n++[ 2011.11.22 14:27:56 ] XXXXXXXXX XXXXX > not sure if we're talking about the same effect -- it looked like a fireball when you warped - the way planets do (only fiery) n++[ 2011.11.22 14:28:11 ] CCP Mankiller > yes, we are talking about the same n++[ 2011.11.22 14:28:22 ] XXXXXXXXX XXXXX > Aargh... plz bring it back. n++[ 2011.11.22 14:28:55 ] The Antiquarian > and the effect complies "lore wise" as well, with the use of camera drones. The space we are seeing are with camera drones =P n++[ 2011.11.22 14:29:09 ] XXXXXXXXX XXXXX > there's a thread here about it... n++[ 2011.11.22 14:29:12 ] XXXXXXXXX XXXXX > https://forums.eveonline.com/default.aspx?g=posts&m=398830#post398830 (snip) n++[ 2011.11.22 14:53:55 ] XXXXXXXXX XXXXX > CCP GFX Ppl... 2 Questions...1. How much work would it take to switch sun-warp-distortion back on..? and2. My Merlin has three engine nozzles (on wings), but only two flames, is that deliberate? n++[ 2011.11.22 14:55:31 ] CCP Mankiller > 1. Not much.... Question is what the art director says... n++[ 2011.11.22 14:55:35 ] CCP Mankiller > 2. checking..... (snip) n++[ 2011.11.22 15:00:02 ] XXXXXXXXX XXXXX > CCP Mankiller, I'm not sure who the Art Director is, but could you please ask him/her to re-consider switching it back on, please? And to reply to this thread, if possible... n++[ 2011.11.22 15:00:07 ] CCP Mankiller > hm, the merlin i am in atm has 5 flames n++[ 2011.11.22 15:00:12 ] CCP Mankiller > 2 left, 1 middle, 2 right n++[ 2011.11.22 15:00:14 ] XXXXXXXXX XXXXX > rgr n++[ 2011.11.22 15:00:20 ] XXXXXXXXX XXXXX > two at each side n++[ 2011.11.22 15:00:30 ] XXXXXXXXX XXXXX > but each side has three nozzles n++[ 2011.11.22 15:00:45 ] XXXXXXXXX XXXXX > fly slower, and look at engines n++[ 2011.11.22 15:01:39 ] CCP Mankiller > ah, ok! artist sitting across me says: "by design!" n++[ 2011.11.22 15:01:57 ] XXXXXXXXX XXXXX > oh, okay... thx :) n++[ 2011.11.22 15:02:18 ] XXXXXXXXX XXXXX > (thread for Art Director...) n++[ 2011.11.22 15:02:20 ] XXXXXXXXX XXXXX > https://forums.eveonline.com/default.aspx?g=posts&m=398830#post398830 (snip) n++[ 2011.11.22 15:03:43 ] CCP Mankiller > gotta go n++[ 2011.11.22 15:03:54 ] XXXXXXXXX XXXXX > o/ |
Oberine Noriepa
212
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Posted - 2011.11.22 16:41:00 -
[142] - Quote
Lens flare I can get, but the distortion doesn't make a lot of sense. Your camera drones are in the warp bubble with you. The warp bubble is distorting the light from the sun. Surely the drones would see this? I mean, the bubble distorts light from everything else to begin with and the drones see it.
If a dev needs clarification, here's a video for what we're talking about. (Clicky)
EDIT: Oh wait. You can see the lens flare distorting as well. Hmm. Maybe it's a little trickier than I thought. I suppose at this point I'm fine with either result. |
Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
154
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Posted - 2011.11.22 17:25:00 -
[143] - Quote
I still haven't seen a response from a Dev about why there are no engine trails in warp. If you have trails at subwarp speeds, it seems completely nonsensical that they don't also appear at warp speed. |
Logan LaMort
Black Rebel Rifter Club
1114
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Posted - 2011.11.22 17:30:00 -
[144] - Quote
I don't really care about it being immersive or not... I just think the distorted sun was really cool, and I imagine engine trails in warp would be too. |
Hiram Alexander
Seraphim Securities
96
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Posted - 2011.11.22 17:36:00 -
[145] - Quote
Logan LaMort wrote:I don't really care about it being immersive or not... I just think the distorted sun was really cool, and I imagine engine trails in warp would be too. I've put up a post in General Discussion, and hopefully it'll help... |
BlindFury
Genbuku. Nulli Secunda
5
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Posted - 2011.11.22 18:40:00 -
[146] - Quote
Daedalus Arcova wrote:I still haven't seen a response from a Dev about why there are no engine trails in warp. If you have trails at subwarp speeds, it seems completely nonsensical that they don't also appear at warp speed.
This was how engine trails functioned back in 2003. The reason is because you are going to fast for them to display.
BF |
Aethlyn
46
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Posted - 2011.11.22 19:39:00 -
[147] - Quote
Daedalus Arcova wrote:I still haven't seen a response from a Dev about why there are no engine trails in warp. If you have trails at subwarp speeds, it seems completely nonsensical that they don't also appear at warp speed. They slow down the moment they leave your ship, so you're just flying too fast to see them forming a trail.
Newton: Actio = Reactio
Means: The faster your ship moves forward, the faster the engine trail particles fly backwards (in the opposite direction). It's not exactly the same speed as your ship (because they start at your own speed), but it should as well mean that they'll fly faster than in normal space, which means the trails will be a lot longer/thinner/harder to see while in warp. Looking for more thoughts? Read my blog or follow me on Twitter. |
Montevius Williams
Eclipse Industrial Inc
124
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Posted - 2011.11.22 22:21:00 -
[148] - Quote
Yea, I was wondering why the warp effect looked nerfed - this is why, no Sun warp effect is was REALLY REALLY cool....C'mon CCP, bring it back |
Solhild
Republic Military School Minmatar Republic
86
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Posted - 2011.11.22 22:23:00 -
[149] - Quote
Warp is initiated by a warp core (or something), a few seconds of engine trail is stretched across multiple AU in the warp tunnel behind you and wouldn't be visible but you should still see something leaving your ship - perhaps even a different effect that is unique to warp. In fact watching other ships warping off grid should show a cool effect around the departing ship rather than simply, ship speeds up and disappears.
As far as the sun effect is concerned, it looked great when everything outside the warp tunnel was disrupting all over the place. Warping toward the inner parts of each system showed the sun as a boiling mass throwing layers across the warp effect, looked fantastic - current sun = meh! |
Lone Gunman
Forhotea Corporation
8
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Posted - 2011.11.23 01:29:00 -
[150] - Quote
iiiiiiiiiissssssss Back. Red\Blue doppler shift effect. Although the Blue is hard to see in Lonetrek, I would assume the same for the red shift in Minmi space. But in Black Rise, no problem. |
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