| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 171 :: one page |
| Author |
Thread Statistics | Show CCP posts - 42 post(s) |

RON W
Ministry of Destruction SCUM.
1
|
Posted - 2014.04.14 18:17:00 -
[301] - Quote
nice all the guristas ships apart for the worm are screwed over well done *slow claps* |

Jenn aSide
STK Scientific Initiative Mercenaries
5870
|
Posted - 2014.04.14 18:20:00 -
[302] - Quote
Last Wolf wrote:Jenn aSide wrote:Kaarous Aldurald wrote:In market news, the Rattlesnake, previously selling for between 410 and 430 million isk, is now battling between price spikes and undercutting at around 610 mil.
The market has spoken. DAMN IT RISE, you know not to do Battleship threads before I get home, you cost me isk. I'm filling a support ticket for reimbursement!!! Well, after I head down to Blood Raider sapce and start farmin me some 'Snake BPCs lol. Do you mean UP to Guristas space? 
Crap, in my frenzy I was thinking about the Bhaal lol.
OMG, now i'm pissed. I lived in Tribute for more than a year when I was in NCDot and would get Rattlesnake BPCs and be like 'meh', then Goons kicked us out. The loss of Tribute is now stinging my ISK wallets.
In conclusion, grrr Goons.
|

baltec1
Bat Country Goonswarm Federation
11153
|
Posted - 2014.04.14 18:20:00 -
[303] - Quote
RON W wrote:nice all the guristas ships apart for the worm are screwed over well done *slow claps*
And how is the rattle screwed over? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Aglais
Deep Core Mining Inc. Caldari State
494
|
Posted - 2014.04.14 18:23:00 -
[304] - Quote
Sentry/cruise rattlesnakes |

Ralph King-Griffin
Var Foundation inc.
747
|
Posted - 2014.04.14 18:25:00 -
[305] - Quote
baltec1 wrote:RON W wrote:nice all the guristas ships apart for the worm are screwed over well done *slow claps* And how is the rattle screwed over? them quality of life changes man, super-sentries , harsh ,harsh times. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

MeBiatch
GRR GOONS
1820
|
Posted - 2014.04.14 18:32:00 -
[306] - Quote
Kaarous Aldurald wrote:In market news, the Rattlesnake, previously selling for between 410 and 430 million isk, is now battling between price spikes and undercutting at around 610 mil.
The market has spoken.
so what the end mean price will be around 800m taking into account time and supply There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Querns
GBS Logistics and Fives Support Goonswarm Federation
278
|
Posted - 2014.04.14 18:33:00 -
[307] - Quote
baltec1 wrote:RON W wrote:nice all the guristas ships apart for the worm are screwed over well done *slow claps* And how is the rattle screwed over? Their argument is that now that they don't have a 400 m^3 drone bay, they can't carry 11 flights of mining drones, or whatever they were carrying before, in addition to their main flight of sentries.
I guess they don't have mobile depots where they live. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Catherine Laartii
Knights of Xibalba
149
|
Posted - 2014.04.14 18:35:00 -
[308] - Quote
I am amused at how people think the Rattler is getting better. Sure, the dps increase is nice, but they're forgetting the fact that with the new drone bonuses, It's completely vulnerable to getting kited It doesn't even have access to mediums, and while it's technically feasible to put rapid heavy launchers on it, that's entirely impractical as people will likely be using cruise missiles all the time, specifically in a pve setting. So basically if you get dropped on and the mission rats can't take them out, you're screwed. |

Ayallah
SniggWaffe WAFFLES.
163
|
Posted - 2014.04.14 18:37:00 -
[309] - Quote
Catherine Laartii wrote:I am amused at how people think the Rattler is getting better. Sure, the dps increase is nice, but they're forgetting the fact that with the new drone bonuses, It's completely vulnerable to getting kited It doesn't even have access to mediums, and while it's technically feasible to put rapid heavy launchers on it, that's entirely impractical as people will likely be using cruise missiles all the time, specifically in a pve setting. So basically if you get dropped on and the mission rats can't take them out, you're screwed.
I too, kite when I fight sentry boats with launcher hard points -áFear The Tribes |

Goldensaver
Lom Corporation Brothers of Tangra
392
|
Posted - 2014.04.14 18:38:00 -
[310] - Quote
Medalyn Isis wrote:Alim Omaristos wrote:Dinsdale Pirannha wrote:AleAlejandro wrote:Straight up buff to the NM <3 Shield incursion runners are dancing in the streets. Armour incursion runners are now looking at dumping any laser boat but the Nightmare. But what about it's impact on null sec... where is all your Grr everything except Highsec drivel. What is going on in this world. Too many people in this thread don't understand basic maths. Bonuses are multiplied and not added. (1.25 * 2 = 2.5) Yeah. It's almost as bad as people thinking the 275% bonus to drones means 5.5 effective drones. The lot of them should go back and take grade 8 math. |

Maximus Andendare
Future Corps Sleeper Social Club
869
|
Posted - 2014.04.14 18:38:00 -
[311] - Quote
Ayallah wrote:Catherine Laartii wrote:I am amused at how people think the Rattler is getting better. Sure, the dps increase is nice, but they're forgetting the fact that with the new drone bonuses, It's completely vulnerable to getting kited It doesn't even have access to mediums, and while it's technically feasible to put rapid heavy launchers on it, that's entirely impractical as people will likely be using cruise missiles all the time, specifically in a pve setting. So basically if you get dropped on and the mission rats can't take them out, you're screwed. I too, kite when I fight sentry boats with launcher hard points Get outta here with that sense. Ain't got no room for that **** here.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Catherine Laartii
Knights of Xibalba
149
|
Posted - 2014.04.14 18:40:00 -
[312] - Quote
Gosti Kahanid wrote:Tau Cabalander wrote:CCP Rise wrote:RATTLESNAKE
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Drones (bandwidth / bay): 50(-75) / 175(-225) Maybe I'm missing something, but you are reducing to two heavy / sentry drones. Why? To me this is a nerf, as instead of recalling one drone that is being attacked and losing 1/5 damage, now we lose 50%. Look at it from the other side. Instead of only 1/5 of your drones, you can now repair 1/2 of your drones with a single RR and don-¦t have to retraw. Also they can now whitstand more damage before the die, so more time to react
It's still going to be utter sh*t for pvp |

Maximus Andendare
Future Corps Sleeper Social Club
869
|
Posted - 2014.04.14 18:41:00 -
[313] - Quote
So does this still mean that Incursion fleets will not want Rattlesnakes? And honestly, why choose a Rattlesnake over a Domi? Wouldn't a Domi's application bonuses be superior for putting the dps down? Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Ralph King-Griffin
Var Foundation inc.
747
|
Posted - 2014.04.14 18:43:00 -
[314] - Quote
Catherine Laartii wrote: It's still going to be utter sh*t for pvp
cos perma-tanked super-sentries are completely useless. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

MeBiatch
GRR GOONS
1820
|
Posted - 2014.04.14 18:44:00 -
[315] - Quote
Catherine Laartii wrote:I am amused at how people think the Rattler is getting better. Sure, the dps increase is nice, but they're forgetting the fact that with the new drone bonuses, It's completely vulnerable to getting kited It doesn't even have access to mediums, and while it's technically feasible to put rapid heavy launchers on it, that's entirely impractical as people will likely be using cruise missiles all the time, specifically in a pve setting. So basically if you get dropped on and the mission rats can't take them out, you're screwed.
1. you can use 5 medium drones including ecm or even 5 light
2. its call a mobile fitting depot
3. get friends. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
636
|
Posted - 2014.04.14 18:45:00 -
[316] - Quote
Maximus Andendare wrote:So does this still mean that Incursion fleets will not want Rattlesnakes? And honestly, why choose a Rattlesnake over a Domi? Wouldn't a Domi's application bonuses be superior for putting the dps down?
no, because a dominix's highslots don't really give you anything in silly pve, while a rattlesnake's highslots give you loads of damage. also just saying, pve should get no consideration when designing or balancing ships imo. |

Dave Stark
4882
|
Posted - 2014.04.14 18:45:00 -
[317] - Quote
Maximus Andendare wrote:So does this still mean that Incursion fleets will not want Rattlesnakes? And honestly, why choose a Rattlesnake over a Domi? Wouldn't a Domi's application bonuses be superior for putting the dps down?
they never wanted rattlesnakes to begin with.
they still won't; it uses missiles. |

Catherine Laartii
Knights of Xibalba
150
|
Posted - 2014.04.14 18:47:00 -
[318] - Quote
Ralph King-Griffin wrote:Catherine Laartii wrote: It's still going to be utter sh*t for pvp
cos perma-tanked super-sentries are completely useless.
I suppose I could see it being used as a super-sniper. The dps output is going to be absurd, and assuming its drones don't get jammed in a fight (TD'd by crucifier, sent etc) it might be fairly viable for bombardment at range. I guess after seeing some good points I'll reverse my opinion after being so jaded on the gila rebalance. |

MeBiatch
GRR GOONS
1822
|
Posted - 2014.04.14 18:51:00 -
[319] - Quote
Maximus Andendare wrote:So does this still mean that Incursion fleets will not want Rattlesnakes? And honestly, why choose a Rattlesnake over a Domi? Wouldn't a Domi's application bonuses be superior for putting the dps down?
afaik
domi
5 x 1.5 = 7.5 effective drones + 6 turrets but has a bonus to damage application
snake:
2 x 3.75 = 7.5 plus the 5 missile * 1.5 = 7.5 effective missiles.
hmm now that you mention it does seem a tad low for missing the tracking/optimal range bonus for a 1.5 more turret/missile
now if that missile bonus was a generic rate of fire bonus or if they upped the snake role bonus to 300 % that in theory make up for the lack of optimal range and tracking for drones. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Ralph King-Griffin
Var Foundation inc.
748
|
Posted - 2014.04.14 18:51:00 -
[320] - Quote
Catherine Laartii wrote:Ralph King-Griffin wrote:Catherine Laartii wrote: It's still going to be utter sh*t for pvp
cos perma-tanked super-sentries are completely useless. I suppose I could see it being used as a super-sniper. The dps output is going to be absurd, and assuming its drones don't get jammed in a fight (TD'd by crucifier, sent etc) it might be fairly viable for bombardment at range. I guess after seeing some good points I'll reverse my opinion after being so jaded on the gila rebalance.
hopefully my sarcasm senses are giving a false positive here. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Catherine Laartii
Knights of Xibalba
150
|
Posted - 2014.04.14 18:59:00 -
[321] - Quote
After looking some things over, my initial reaction of disgust has turned around, and I am somewhat pleased with how this has turned out, especially with the rattler which I am still scratching my head over.
Nightmare: 10% extra ab speed on top on the standard 20 is going to be awesome, especially considering how cheap domination ab's are. Good balance, and the extra low will come in handy for a multitude of roles.
Bhaal looks great; it will benefit immensely from the nos changes, and it looks like it got its cap and drones buffed a bit. Drones in particular look good now that it can field a full flight of sentries. +1
After some initial rage over the rattler being forced into grouped drone dps, I calmed down a bit and realized that not only does it have quite a lot of drone space left over even with 2 backups, it can fit a full compliment of mediums and lights. I still have some serious concerns about its drones space, but aside from that the extra dps from its missiles are going to be phenomenal. I just wish rapid heavies didn't have the burst mechanic, otherwise they'd be wonderful in a pvp setting with these. They still might be, we'll have to see.
Vindi looks good as always, extra cap and lock range will be nice.
Still disappointed with the mach. While not nerfing its fitting was a good idea, a weapon reduction and bonus increase would have been a good way to go. I am displeased at the lack of creativity on the angel line, and would have liked to see this happen with the macharial specifically:
Drop the number of guns to 5, change role bonus to 100% damage following dramiel line (same with the cynabal, except 3 guns). Drop 2 highs in favor of mid slots, so you have a 6/7/7 slot loadout. Former damage bonus for minmatar turns into a tracking speed bonus, which would be nice as currently no battleships exist with a large projectile tacking speed bonus, and it would make the mach extremely potent as a gunship. |

Catherine Laartii
Knights of Xibalba
150
|
Posted - 2014.04.14 19:02:00 -
[322] - Quote
Ralph King-Griffin wrote:Catherine Laartii wrote:Ralph King-Griffin wrote:Catherine Laartii wrote: It's still going to be utter sh*t for pvp
cos perma-tanked super-sentries are completely useless. I suppose I could see it being used as a super-sniper. The dps output is going to be absurd, and assuming its drones don't get jammed in a fight (TD'd by crucifier, sent etc) it might be fairly viable for bombardment at range. I guess after seeing some good points I'll reverse my opinion after being so jaded on the gila rebalance. hopefully my sarcasm senses are giving a false positive here.
No; I was going into this excepting to have a bad opinion about the rattler changes. I am legitimately changing my opinion after looking over it and the other good points brought up in the thread more closely. Unlike a lot of people in this game, my opinion changes quite easily if good points are brought up. |

Vadeim Rizen
TYR. Exodus.
33
|
Posted - 2014.04.14 19:04:00 -
[323] - Quote
I for one will say I did a LOT of complaining over the faction cruiser changes.
But I will say that I LOVE the changes to the battleships. LOVE them. Well done. Don't say all I do is complain over the changes!
But please, dont kill the cynabal :) |

Catherine Laartii
Knights of Xibalba
150
|
Posted - 2014.04.14 19:05:00 -
[324] - Quote
CCP Rise wrote:Harvey James wrote:why do some have 19 slots and the mach/vindi has 20? I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match. Wouldn't be too hard to give the nightmare an extra high slot and some missile launchers. Sansha NPCs in-game all seem to have some launchers doing em damage, so it would be nice to see some in there as aux dps. To be fair, they all armor tank too, which actually is a bit more viable with the extra low slot. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.14 19:17:00 -
[325] - Quote
Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. |

MeBiatch
GRR GOONS
1822
|
Posted - 2014.04.14 19:19:00 -
[326] - Quote
Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there.
back when i did havens my snake was fit with torps...
i wonder how much dps the torp/orge snake will do now...
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.14 19:24:00 -
[327] - Quote
MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now... Mine is currently cruise fit, and with the increase from 4 to 7.5 effective launchers it means some testing to see where a new balance falls will be needed. Fitting a 4th DDA over a BCU was a given but after the changes not so much. There is also some other splits to consider, TP's vs Omni's/DLA's comes to mind. Rigors got more attractive on the hull too. |

Arthur Aihaken
Perkone Caldari State
3314
|
Posted - 2014.04.14 19:34:00 -
[328] - Quote
I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus. I am currently away, traveling through time and will be returning last week. |

Last Wolf
Umbra Wing
111
|
Posted - 2014.04.14 19:36:00 -
[329] - Quote
Tyberius Franklin wrote:MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now... Mine is currently cruise fit, and with the increase from 4 to 7.5 effective launchers it means some testing to see where a new balance falls will be needed. Fitting a 4th DDA over a BCU was a given but after the changes not so much. There is also some other splits to consider, TP's vs Omni's/DLA's comes to mind. Rigors got more attractive on the hull too.
Somehow, I just now realized that the snake only does 6.25% less missile DPS than a stock raven. The current rattle does exactly half the missile dps of a Raven. Granted the Raven has more range and does the same damage with all 4 damage types. Vacuums suck. |

Pesadel0
the muppets DARKNESS.
84
|
Posted - 2014.04.14 19:38:00 -
[330] - Quote
Thank you so much for not nerfing the mach all other changes seem fine. |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 171 :: one page |
| First page | Previous page | Next page | Last page |