Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 171 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 42 post(s) |
Mike Voidstar
Voidstar Free Flight Foundation
610
|
Posted - 2014.04.28 16:53:00 -
[2101] - Quote
I will have to check it out when I get home and try some comparisons on things like tracking with it.
If it stays a fghter I dont think it will get the superdrone bonus, so its inflated heavies/sentries vs. One of these. Seems neat though. |
Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 16:56:00 -
[2102] - Quote
Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Shhhsh... Now, now.... Thats enough of your nonsense.
If you have properly trained a snake you already have near perfect skills for Gallente ships as well. More obvious idiocy. I am not trained into armor tanking nor hybrid weapons at all. Thanks for invalidating yourself even more. Proving me correct with every post you make. Awww, poor Roddy. I guess my grade school explanation was too advanced. I am sorry little guy, I thought you were better than that. If you are 'near perfect' in training for a Rattlesnake, you have about half the skills needed for armor tanking.. Hybrids are another matter. You will sure have to show us how big you can be to use those... Getting to Large Hybrids will take another whole week. You see! It can be ok if you just try and be a little soldier!
and now you contradict yourself.
Also, merely being able to equip and use large hybrids isn't what we are talking about. We both know you ****** up. Now gtfo before you make yourself look even more stupid. people like you can't be taken seriously. Get a life. |
stoicfaux
4622
|
Posted - 2014.04.28 16:56:00 -
[2103] - Quote
Mike Voidstar wrote:I will have to check it out when I get home and try some comparisons on things like tracking with it.
If it stays a fghter I dont think it will get the superdrone bonus, so its inflated heavies/sentries vs. One of these. Seems neat though. 0.53 tracking. It's definitely a heavy drone and not a fighter.
Personally, I wouldn't be surprised if it turns out to be a Tournament prize.
edit: tracking is 0.53, not 0.59. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Kueyen
Garoun Investment Bank Gallente Federation
85
|
Posted - 2014.04.28 17:04:00 -
[2104] - Quote
stoicfaux wrote:Personally, I wouldn't be surprised if it turns out to be a Tournament prize It would somewhat surprise me (since there's already two Guristas ships slated for use as AT XII prizes), but it would most definately severely disappoint me.
|
Harvey James
The Sengoku Legacy
774
|
Posted - 2014.04.28 17:10:00 -
[2105] - Quote
stoicfaux wrote:Doggy Dogwoofwoof wrote:Kueyen wrote:The rattlesnake plot thickens... a new, superheavy Guristas faction drone has been spotted in the market list, the Gecko.
- looks like a Dragonfly (the caldari fighter) and is even listed as a variant thereof, but:
- 50m-¦ size, 50mbit bandwidth, 1010/990/2560 hp, 128x2.05 dmg (split evenly amonst the 4 damage types), 1820 m/s
Link and Picture? 1. Start EVE. 2. Login. 3. Select character to login with. 4. Open Market window. 5. Search on "Gecko" or drill down to Drones / Combat Drones / Heavy Attack Drones / Faction & Storyline -> Gecko. 6. Click on the info button. 7. Type one handed...
mm.. omni damage and omni tanked .. well mainly structure tanked anyway .. faster and better tracker than ogre .mm.. odd
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1203
|
Posted - 2014.04.28 17:17:00 -
[2106] - Quote
Mournful Conciousness wrote:At last, a response.
I agree that a shield rattlesnake is (a little) stronger than a shield navy dominix. In counterpoint, the shield navy dominix is putting out something like 1800dps, which I think we can agree is probably worth the little extra tanking risk it runs.
When we compare a shield rattlesnake to an armour dominix, the difference becomes less clear.
The fact that a rattlesnake "can carry a neut" and "can almost achieve the same damage with implants and drugs" seems to me to be a somewhat weak endorsement of its intended fearsome pirate ship persona.
The Vindicator and Bhaalgorn are really bad news to be anywhere near. A Machariel is really bad news if you let it out of scram range.
In a (small) fleet engagement, a rattlesnake will be on the list of ships to kill, but nowhere near the top. It's just not dangerous enough. My view is that the dev team have been lazy. They know that this ship is lacklustre, but can't be bothered to change it now.
Damn shame.
Some reasonable comments here. I agree that the RS still lacks a true "special" feature that good small gang pirate ships have. However, its ability to project damage greatly outweighs those of its competitors. It won't be at the top of the list to kill partially because of that lack of special ability, but also because it doesn't have to go close up to apply damage and make use of a special ability (Vindi) and mostly because it's just so tough.
On the fleet scale, the advantages in tank and damage projection make it far stronger than a Navy Domi. I've never heard of NavyDomi fleet being a thing, and it remains to seen whether RS fleet will be actually used, so this may be academic, but its advantage in EHP, resists and projection cannot be described as small. It might find some interesting niche use as a bait fleet, with Pantheon Chimeras on standby.
Personally, my criticism would more go towards the Nightmare. The AB bonus isn't hugely useful, it offers nothing special in terms of damage or tank and I can't really see a role for it.
|
Mike Voidstar
Voidstar Free Flight Foundation
614
|
Posted - 2014.04.28 17:19:00 -
[2107] - Quote
Fabulous Rod wrote:Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Shhhsh... Now, now.... Thats enough of your nonsense.
If you have properly trained a snake you already have near perfect skills for Gallente ships as well. More obvious idiocy. I am not trained into armor tanking nor hybrid weapons at all. Thanks for invalidating yourself even more. Proving me correct with every post you make. Awww, poor Roddy. I guess my grade school explanation was too advanced. I am sorry little guy, I thought you were better than that. If you are 'near perfect' in training for a Rattlesnake, you have about half the skills needed for armor tanking.. Hybrids are another matter. You will sure have to show us how big you can be to use those... Getting to Large Hybrids will take another whole week. You see! It can be ok if you just try and be a little soldier! and now you contradict yourself. Also, merely being able to equip and use large hybrids clearly isn't what we are talking about. We both know you ****** up. Now gtfo before you make yourself look even more stupid. How can you expect to be taken seriously? Time for you to get a clue or get a life, you've lost this one.
Lol, its impossible to take even yourself seriously when answering widdle Roddy.
You want to fixate on the silliest things, like a child being tricked out of dimes because pennies are physically bigger.
You seem confused as to how hard it is to active tank. Armor Repair and decent core cap skills that are universal gets the job done. To be good at it you want the 4 compensation skills, they start to really contribute around level 3, and level 4 is where many stop until the day they run out of higher priorities.
I said it would take more time. I understand you have some kind of attention deficit, and possibly something more severe as well, but you should take all of what an adult tells you into consideration. We dont speak in one sentence sound bites, you should put out effort to more completely understand as well.
Just equipping them would replace the lost launchers. You get a bonus from the hull, vs. Your higher skilled but lacking a hull bonus launchers. Its even better than you think, since the bonus you had was velocity you should be all aflutter at the thought of turrets and instant damage. Thats real target switching power! |
Mournful Conciousness
Embers Children TOHA Conglomerate
732
|
Posted - 2014.04.28 17:43:00 -
[2108] - Quote
Gypsio III wrote:Mournful Conciousness wrote:At last, a response.
I agree that a shield rattlesnake is (a little) stronger than a shield navy dominix. In counterpoint, the shield navy dominix is putting out something like 1800dps, which I think we can agree is probably worth the little extra tanking risk it runs.
When we compare a shield rattlesnake to an armour dominix, the difference becomes less clear.
The fact that a rattlesnake "can carry a neut" and "can almost achieve the same damage with implants and drugs" seems to me to be a somewhat weak endorsement of its intended fearsome pirate ship persona.
The Vindicator and Bhaalgorn are really bad news to be anywhere near. A Machariel is really bad news if you let it out of scram range.
In a (small) fleet engagement, a rattlesnake will be on the list of ships to kill, but nowhere near the top. It's just not dangerous enough. My view is that the dev team have been lazy. They know that this ship is lacklustre, but can't be bothered to change it now.
Damn shame. Some reasonable comments here. I agree that the RS still lacks a true "special" feature that good small gang pirate ships have. However, its ability to project damage greatly outweighs those of its competitors. It won't be at the top of the list to kill partially because of that lack of special ability, but also because it doesn't have to go close up to apply damage and make use of a special ability (Vindi) and mostly because it's just so tough. On the fleet scale, the advantages in tank and damage projection make it far stronger than a Navy Domi. I've never heard of NavyDomi fleet being a thing, and it remains to seen whether RS fleet will be actually used, so this may be academic, but its advantage in EHP, resists and projection cannot be described as small. It might find some interesting niche use as a bait fleet, with Pantheon Chimeras on standby. Personally, my criticism would more go towards the Nightmare. The AB bonus isn't hugely useful, it offers nothing special in terms of damage or tank and I can't really see a role for it.
hmm I almost agree with you vis-a-vis damage projection, but there is no sentry range bonus so that projected damage looks limited to missiles. Waiting for combat drones to arrive cannot reasonably be classified as "projecting damage".
Of course there are already navy ships that project damage *awesomely*, the navy raven being one.
So if we're going to look for a reason to fly a pirate rattlesnake over a mere navy battleship the reasons for doing so start to get thin on the ground.
I too am sceptical of the nightmare but I'm waiting to see. I do actually often use an AB to help in tanking in skirmish pvp so part of me believes it may work in some cases.
As for the reasonableness of my post, please do take a look back through the last 4 pages of the thread and examine my posts. I try to be reasonable and reasoned. If you see anything that falls below that standard please do bring it to my attention.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 17:43:00 -
[2109] - Quote
Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Fabulous Rod wrote:Mike Voidstar wrote:Shhhsh... Now, now.... Thats enough of your nonsense.
If you have properly trained a snake you already have near perfect skills for Gallente ships as well. More obvious idiocy. I am not trained into armor tanking nor hybrid weapons at all. Thanks for invalidating yourself even more. Proving me correct with every post you make. Awww, poor Roddy. I guess my grade school explanation was too advanced. I am sorry little guy, I thought you were better than that. If you are 'near perfect' in training for a Rattlesnake, you have about half the skills needed for armor tanking.. Hybrids are another matter. You will sure have to show us how big you can be to use those... Getting to Large Hybrids will take another whole week. You see! It can be ok if you just try and be a little soldier! and now you contradict yourself. Also, merely being able to equip and use large hybrids clearly isn't what we are talking about. We both know you ****** up. Now gtfo before you make yourself look even more stupid. How can you expect to be taken seriously? Time for you to get a clue or get a life, you've lost this one. Lol, its impossible to take even yourself seriously when answering widdle Roddy. You want to fixate on the silliest things, like a child being tricked out of dimes because pennies are physically bigger. You seem confused as to how hard it is to active tank. Armor Repair and decent core cap skills that are universal gets the job done. To be good at it you want the 4 compensation skills, they start to really contribute around level 3, and level 4 is where many stop until the day they run out of higher priorities. I said it would take more time. I understand you have some kind of attention deficit, and possibly something more severe as well, but you should take all of what an adult tells you into consideration. We dont speak in one sentence sound bites, you should put out effort to more completely understand as well. Just equipping them would replace the lost launchers. You get a bonus from the hull, vs. Your higher skilled but lacking a hull bonus launchers. Its even better than you think, since the bonus you had was velocity you should be all aflutter at the thought of turrets and instant damage. Thats real target switching power!
Funny you are still comparing the two bonuses to each other, as if that was the issue. Your one-demesional thinking has cost you again. I am not comparing them at all, idiot. I'm saying there is no reason for the snake to lose its missile velocity bonus at all.
You are making stupid assumptions and interjecting them along with your limited understandings of how Rattlesnakes are played.
Haven't you made yourself look stupid enough? |
Arthur Aihaken
Erebus Solia
3375
|
Posted - 2014.04.28 18:02:00 -
[2110] - Quote
Wow, Gecko! Quick comparison: 1820m/sec velocity, 2.05x damage modifier, 0.53 rad/sec tracking and about 25% more hit points than a Federation Navy Ogre. Screw sentries - I'm loving the Snake! The inscription of "ED-209" is hilarious! I am currently away, traveling through time and will be returning last week. |
|
Mike Voidstar
Voidstar Free Flight Foundation
614
|
Posted - 2014.04.28 18:06:00 -
[2111] - Quote
Velocity is just a range bonus. Analogous in just about every way to an optimal bonus. The other exremely minor benefit it offers is useless to instant hitting turrets.
The only semi-limited thinking here is coming from you, Rod, in your attempts to troll. As no one is taking you even a little seriously now, you should probably just go play quietly out of the way while people actually interested in discussing the changes talk.
Rod, You have not had anything new to contribute in untold pages, because you keep causing them to be pruned about a dozen at a time. This has actually cost valuable comments as we tried to ignore your incessant and useless bleating. You are the only person here looking foolish, and it is pretty obvious that you are doing so intentionally.
Many of us have attempted to discuss the changes with you, even ignoring your childish attention seeking antics to try and find some meat in your blatherings, as sometimes even a blind pig finds an acorn. You arent even trying to enter into the discussion though, just disrupt it with offensive and abusive name calling and idiotic jibberings like a toddler squatting in a pile of its own excrement with a big smile.
Its obvious you have little skill at the game, or thats just another part of your troll. You show small grasp of even basic game concepts, and seem to feel entitled as if you actually owned a Rattlesnake and were being forced into accepting a factory recall. Did you perchance purchase that character and ship rather than training and earning the old fashioned way? Is that why you feel so cheated and abused? I cant think of anything else other than being a hysterionic high functioning autistic 6 year old that you would behave that way. |
KaDa en Bauldry
Aliastra Gallente Federation
14
|
Posted - 2014.04.28 18:10:00 -
[2112] - Quote
Mike Voidstar wrote:As no one is taking you even a little seriously now. If so, why do you keep replying?
I thought you were
Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1203
|
Posted - 2014.04.28 18:11:00 -
[2113] - Quote
Mournful Conciousness wrote:
hmm I almost agree with you vis-a-vis damage projection, but there is no sentry range bonus so that projected damage looks limited to missiles. Waiting for combat drones to arrive cannot reasonably be classified as "projecting damage".
Nah, the sentries will be fine without a range bonus. If anything the missiles will be the problem on the fleet scale. |
Arthur Aihaken
Erebus Solia
3375
|
Posted - 2014.04.28 18:14:00 -
[2114] - Quote
That Gecko is awesome! These things are going to be tough as nails...! I am currently away, traveling through time and will be returning last week. |
Mike Voidstar
Voidstar Free Flight Foundation
614
|
Posted - 2014.04.28 18:16:00 -
[2115] - Quote
KaDa en Bauldry wrote:Mike Voidstar wrote:As no one is taking you even a little seriously now. If so, why do you keep replying? I thought you were
I get bored at work. I am done feeding him. I wont make any more attempts to include him in any posts relevant to the thread or any other posters. I already had to reconstruct a couple of days worth of conversation with a few others because I had tangentitally included something to or from him.
I figure anything involving him will just get deleted anyway. So I pass the time amusing myself trying to explain the flaws in his thinking. If nothing else, maybe he will become a more entertaining troll. Every villiage needs an idiot. |
Mike Voidstar
Voidstar Free Flight Foundation
615
|
Posted - 2014.04.28 18:20:00 -
[2116] - Quote
Gypsio III wrote:Mournful Conciousness wrote:
hmm I almost agree with you vis-a-vis damage projection, but there is no sentry range bonus so that projected damage looks limited to missiles. Waiting for combat drones to arrive cannot reasonably be classified as "projecting damage".
Nah, the sentries will be fine without a range bonus. If anything the missiles will be the problem on the fleet scale.
Its not sentries that need a range bonus. Get away from Gards and they all hit well outside Drone Control Range. Its DCR that needs the bonus, or a logical change in the mechanics that let drones attack anything they want as long as the drones are incide the control range. Its pretty weird given sentry stats that the target must be as well. |
Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 18:20:00 -
[2117] - Quote
Mike Voidstar wrote:Velocity is just a range bonus. Analogous in just about every way to an optimal bonus. The other exremely minor benefit it offers is useless to instant hitting turrets.
The only semi-limited thinking here is coming from you, Rod, in your attempts to troll. As no one is taking you even a little seriously now, you should probably just go play quietly out of the way while people actually interested in discussing the changes talk.
Rod, You have not had anything new to contribute in untold pages, because you keep causing them to be pruned about a dozen at a time. This has actually cost valuable comments as we tried to ignore your incessant and useless bleating. You are the only person here looking foolish, and it is pretty obvious that you are doing so intentionally.
Many of us have attempted to discuss the changes with you, even ignoring your childish attention seeking antics to try and find some meat in your blatherings, as sometimes even a blind pig finds an acorn. You arent even trying to enter into the discussion though, just disrupt it with offensive and abusive name calling and idiotic jibberings like a toddler squatting in a pile of its own excrement with a big smile.
Its obvious you have little skill at the game, or thats just another part of your troll. You show small grasp of even basic game concepts, and seem to feel entitled as if you actually owned a Rattlesnake and were being forced into accepting a factory recall. Did you perchance purchase that character and ship rather than training and earning the old fashioned way? Is that why you feel so cheated and abused? I cant think of anything else other than being a hysterionic high functioning autistic 6 year old that you would behave that way.
you are ignoring the logic of my arguments and continuing with your long-winded, nonsensical rants.
It is understandable you can't really argue. can you?
First you claim that if I am trained for to fly a Ratlesnake, therefore I am trained for fly for Gallente ships as well.
Fact: I am not trained for the hybrid weapons, armor tanking and rigging that Gallente uses.
Second you tried to twist my argument into something you thought you could win by acting as if I was comparing only the DPS of the new missile damage bonus to the missile velocity bonus.
In regards to my claims about the Rattlesnake losing its versatility, I gave examples of how the missile velocity bonus helped the snake, since many people did not seem to care about losing it. These examples were the facts that the bonuses greatly extended torpedo range and increased DPS when using cruise missiles at long ranges, since the faster a target blows up after a salvo, the faster you can switch targets.
It is clear to me you are a stupid person since you seem to continually confuse this issue or refuse to admit you were wrong, despite being corrected.
Some silly kids have claimed that you should always know when your last shot is going to kill something. To those clowns: get real
|
Arthur Aihaken
Erebus Solia
3376
|
Posted - 2014.04.28 18:26:00 -
[2118] - Quote
OK, I can't get over this Gecko. Has anyone else checked out the stats? 128 hp damage (32 EM, 32 explosive, 32 kinetic and 32 thermal) with a 2.05x damage modifier. As in 2.66x more damage than an Ogre II. I am currently away, traveling through time and will be returning last week. |
Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 18:27:00 -
[2119] - Quote
Arthur Aihaken wrote:OK, I can't get over this Gecko. Has anyone else checked out the stats? 128 hp damage (32 EM, 32 explosive, 32 kinetic and 32 thermal) with a 2.05x damage modifier. As in 2.66x more damage than an Ogre II.
Do you have to vent every single thought you have?
Try to stay on topic, kid. Or try to make some friends. |
Arthur Aihaken
Erebus Solia
3376
|
Posted - 2014.04.28 18:32:00 -
[2120] - Quote
Fabulous Rod wrote:Get a life. Really. Do you have to vent every single thought you have? Try to stay on topic, kid. Or go outside or something. Wow, if that isn't the pot calling the kettle black... The Gecko is a new heavy drone (not sure about availability), so it's entirely applicable to the Rattlesnake. I am currently away, traveling through time and will be returning last week. |
|
Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 18:39:00 -
[2121] - Quote
Arthur Aihaken wrote:Fabulous Rod wrote:Get a life. Really. Do you have to vent every single thought you have? Try to stay on topic, kid. Or go outside or something. Wow, if that isn't the pot calling the kettle black... The Gecko is a new heavy drone (not sure about availability), so it's entirely applicable to the Rattlesnake.
lets discuss things we do know instead entertaining every silly thought or rampant speculation that pops into your head, shall we?
it could be a tournament prize. It is irrelevant until we know for sure. Common sense. Get some. |
Mike Voidstar
Voidstar Free Flight Foundation
615
|
Posted - 2014.04.28 18:56:00 -
[2122] - Quote
Rod, the problem is that your whining does not have any logic in it. It is just noise and attention seeking nonsense.
You are indeed trained for Gallente ships. You are not trained for Hybrids, Armor Tanking or (lol)some rigs.
Functional use of Hybrids at the levels that unbonused launchers got you previously will take maybe two weeks, but I doubt it. Who cares? You have blathered whole novels about what you are after is drone performance. Guns or Launchers are a side issue at best in your ridiculous attention seeking. I suppose its not worth considering why someone trained in Caldari ships might not have trained hybrids to at least basic levels? Lol.
You can tank Gallente Drone ships on shields just fine. Regular Domi gets 5 mids, Navy Domi 6. If you are some kind of Rattler Wunderkid I am sure you can figure out how to put together a decent tank with that many slots.
You fly a Rattler and cant rig for Drones? Wut? How about shields? I promise you a Domi haz them, lol. Engineering? Do you even play this game, or do you get all your fits off Battleclinic and dont really understand how things work.
I am not twisting your arguments into anything. You dont have any argument to twist, just inane words strung together almost as if you thought you were people. Its cute.
You have loudly and repeatedly claimed missile velocity had an effect on dps. It does not. It has at best a one or two second effect on kill time with completely random fluxuation from zero to very minor effect. The only way velocity could improve your time switching targets is if you are bad at EVE and you have failed to count volleys in PvE.
Just so we are on the same page, DPS is Damage Per Second. It is calculated by dividing the damage your weapon does by the Rate of Fire in seconds. The bonuses that will affect this are Rate of Fire and Damage....notice that velocity is no where in that calculation. You did not even start arguing that you meant the minor benefit of getting an extra volley in between rep cycles is what you meant until it was pointed out to you as the only possible way it would help, and that against only a few enemies with high active repairing tanks. Even so, effectively doubling missile damage completely washes that particular minor advantage away. There are only one or two extreemly rare and unpredictable edge cases where velocity would have a measureable effect on kill time and target switching, assuming you dont use missiles like a 3 hour old caldari newbie.
Protip, divide your weapons into two groups, when you have fired enough missiles to kill your target, switch one bank to a new one. And let the other fire a shot or two to be sure of your kill... Or switch them all and if they dont die put some drones on them. Or switch to a turret ship and avoid the problem entirely. |
Fabulous Rod
Darkfall Corp
43
|
Posted - 2014.04.28 18:59:00 -
[2123] - Quote
Mike Voidstar wrote:Rod, the problem is that your whining does not have any logic in it. It is just noise and attention seeking nonsense.
You are indeed trained for Gallente ships. You are not trained for Hybrids, Armor Tanking or (lol)some rigs.
Functional use of Hybrids at the levels that unbonused launchers got you previously will take maybe two weeks, but I doubt it. Who cares? You have blathered whole novels about what you are after is drone performance. Guns or Launchers are a side issue at best in your ridiculous attention seeking. I suppose its not worth considering why someone trained in Caldari ships might not have trained hybrids to at least basic levels? Lol.
You can tank Gallente Drone ships on shields just fine. Regular Domi gets 5 mids, Navy Domi 6. If you are some kind of Rattler Wunderkid I am sure you can figure out how to put together a decent tank with that many slots.
You fly a Rattler and cant rig for Drones? Wut? How about shields? I promise you a Domi haz them, lol. Engineering? Do you even play this game, or do you get all your fits off Battleclinic and dont really understand how things work.
I am not twisting your arguments into anything. You dont have any argument to twist, just inane words strung together almost as if you thought you were people. Its cute.
You have loudly and repeatedly claimed missile velocity had an effect on dps. It does not. It has at best a one or two second effect on kill time with completely random fluxuation from zero to very minor effect. The only way velocity could improve your time switching targets is if you are bad at EVE and you have failed to count volleys in PvE.
Just so we are on the same page, DPS is Damage Per Second. It is calculated by dividing the damage your weapon does by the Rate of Fire in seconds. The bonuses that will affect this are Rate of Fire and Damage....notice that velocity is no where in that calculation. You did not even start arguing that you meant the minor benefit of getting an extra volley in between rep cycles is what you meant until it was pointed out to you as the only possible way it would help, and that against only a few enemies with high active repairing tanks. Even so, effectively doubling missile damage completely washes that particular minor advantage away. There are only one or two extreemly rare and unpredictable edge cases where velocity would have a measureable effect on kill time and target switching, assuming you dont use missiles like a 3 hour old caldari newbie.
Protip, divide your weapons into two groups, when you have fired enough missiles to kill your target, switch one bank to a new one. And let the other fire a shot or two to be sure of your kill... Or switch them all and if they dont die put some drones on them. Or switch to a turret ship and avoid the problem entirely.
Do you actually expect anyone to read your long-winded rants when you totally avoid the rational and logical arguments that conclude that you are a moron?
you are even dumber than I thought. |
Arthur Aihaken
Erebus Solia
3376
|
Posted - 2014.04.28 19:05:00 -
[2124] - Quote
Where is that troll spray when you really need it?
I am currently away, traveling through time and will be returning last week. |
motie one
Aliastra Gallente Federation
1
|
Posted - 2014.04.28 19:07:00 -
[2125] - Quote
Arthur Aihaken wrote:Wow, Gecko! Quick comparison: 1820m/sec velocity, 2.05x damage modifier, 0.53 rad/sec tracking and about 25% more hit points than a Federation Navy Ogre. Screw sentries - I'm loving the Snake! The inscription of "ED-209" is hilarious! Now if we can just do something about that infernal launcher symmetry...
If that is real, there is the missing rattlesnake super drone. I thought it should have been a flight of 4 Gila class super drones, But that will do nicely. |
Arthur Aihaken
Erebus Solia
3376
|
Posted - 2014.04.28 19:12:00 -
[2126] - Quote
motie one wrote:Arthur Aihaken wrote:Wow, Gecko! Quick comparison: 1820m/sec velocity, 2.05x damage modifier, 0.53 rad/sec tracking and about 25% more hit points than a Federation Navy Ogre. Screw sentries - I'm loving the Snake! The inscription of "ED-209" is hilarious! Now if we can just do something about that infernal launcher symmetry... If that is real, there is the missing rattlesnake super drone. I thought it should have been a flight of 4 Gila class super drones, But that will do nicely. Don't forget the damage: 32 to each of EM, Explosive, Kinetic and Thermal. Now it's just a question of how much ISK it's going to set us back... I am currently away, traveling through time and will be returning last week. |
afkalt
Republic Military School Minmatar Republic
5
|
Posted - 2014.04.28 19:13:00 -
[2127] - Quote
Arthur Aihaken wrote:Where is that troll spray when you really need it?
Or a Bat ISD-signal |
stoicfaux
4626
|
Posted - 2014.04.28 19:15:00 -
[2128] - Quote
Arthur Aihaken wrote:OK, I can't get over this Gecko. Has anyone else checked out the stats? 128 hp damage (32 EM, 32 explosive, 32 kinetic and 32 thermal) with a 2.05x damage modifier. As in 2.66x more damage than an Ogre II. Gecko also uses 50Mbit of bandwith and 50m^3 of bay space, i.e. it's "two" heavy drones.
Gecko does (32 * 4) * 2.05 = 262 damage, whereas an Ogre II will do 64 * 1.92 * 1.08 (drone specialization) = 132.7 * 2 drones = 265 damage.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Mike Voidstar
Voidstar Free Flight Foundation
615
|
Posted - 2014.04.28 19:16:00 -
[2129] - Quote
Rod, I am not ranting. I am explaining. I am sorry if reading is hard for you. It gets easier with practice.
I am not, and never have, comparing damage vs. velocity, that was you, over and over. Sorry little guy.
What I have done is explain why every statement you have made concerning the benefit of the velocity bonus somehow improving dps or having any sort of use related to damage is wrong. I am not missing any point you have made, you have just been wrong every single time. Its probably due to that reading disability. Keep practicing little guy, you will get better.
I am truly honored that you think I am dumb, and will give a chuckle that dont see the irony of saying so in a post where you also claim I am long winded. |
Arthur Aihaken
Erebus Solia
3376
|
Posted - 2014.04.28 19:23:00 -
[2130] - Quote
stoicfaux wrote:Gecko also uses 50Mbit of bandwith and 50m^3 of bay space, i.e. it's "two" heavy drones.
Gecko does (32 * 4) * 2.05 = 262 damage, whereas an Ogre II will do 64 * 1.92 * 1.08 (drone specialization) = 132.7 * 2 drones = 265 damage.
However, the Gecko goes 1,820 m/s versus the summer Ogre's 1,200 m/s and with a tracking of 0.53 versus 0.36. All valid points. But it's still cool. I am currently away, traveling through time and will be returning last week. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 171 :: one page |
First page | Previous page | Next page | Last page |