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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Rivr Luzade
Coreli Corporation Ineluctable.
380
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Posted - 2014.04.15 15:32:00 -
[1] - Quote
So, and how do we find out how high the current price for the installation of an industry job on a given station is? Hopefully not by moving around in a freighter full with the stuff required for the manufacturing and checking every desired station individually... then again, as I came to know CCP wants more interaction ... Oh god, what have I done. |
Rivr Luzade
Coreli Corporation Ineluctable.
382
|
Posted - 2014.04.15 15:52:00 -
[2] - Quote
Also, what about the Labs/Hangars/Arrays; can we get the possibility to get the stuff out of them when the tower is reinforced? I am aware of that you wrote in your novel that people should be active and get the stuff out of the modules during the RF process ... but some people are not online 24/7 or hang around their POS all the time, which puts those who do more than industry in EVE and those who don't put their sleep back into the retirement age at a massive disadvantage.
Do you expect that people take down POS when they go to bed or move to another region to do exploration or mission running? |
Rivr Luzade
Coreli Corporation Ineluctable.
382
|
Posted - 2014.04.15 16:06:00 -
[3] - Quote
And another question: When can we expect the replacement of the POS code with something more ... modern ... more intuitive ... less soul crushing? Hopefully before the next decade is half over? |
Rivr Luzade
Coreli Corporation Ineluctable.
382
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Posted - 2014.04.15 16:19:00 -
[4] - Quote
CCP Fozzie wrote:Slappy Andven wrote:CCP Ytterbium wrote:Xaniff wrote: 2. I predict there will be even more abandoned POSes out hogging all the spaces next to the moons. There needs to be some mechanic for these to be abandoned and destroyed in a reasonable amount of time after running out of fuel and failing to be maintained (like the secure containers that are lost, whether they hold goods or not).
Yeah, that's a good point, we'll note that one down. I get the horrible sensation that you think these changes are all good and positive. They are not. The reaction from industrialists that lead to all those abandoned towers will have serious negative effects on the market as well. What will you do when those of us who build things decide it's not worth it anymore and decide to say screw it, we're not building things? Will you just start seeding the market like on Singularity? These changes seem focused on driving up risk for poor return on the reward side. The inability to lock down and safeguard blueprints in a corporate hangar in a station means one thing, and one thing only: You're taking assets that we have spent years and years building, and giving us complete crap in return. Why even bother playing the game with changes like this? We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station.
But they are in the POS... for research ... and production ... and invention ... |
Rivr Luzade
Coreli Corporation Ineluctable.
382
|
Posted - 2014.04.15 17:04:00 -
[5] - Quote
Weaselior wrote:Riela Tanal wrote:You need take access in a corp array in order to build, if you have those roles you can simply steal the bpo. This can be solved by making copies but some bpo copes are still worth a lot of isk and can be still stolen. what ones are worth more than like 20m isk besides supercaps
10 Run BPO BS, BPC, Dread/Carrier BPC, T2 BPC ... shall I continue? |
Rivr Luzade
Coreli Corporation Ineluctable.
382
|
Posted - 2014.04.15 17:14:00 -
[6] - Quote
Weaselior wrote:Rivr Luzade wrote:Weaselior wrote:Riela Tanal wrote:You need take access in a corp array in order to build, if you have those roles you can simply steal the bpo. This can be solved by making copies but some bpo copes are still worth a lot of isk and can be still stolen. what ones are worth more than like 20m isk besides supercaps 10 Run BPO BS, BPC, Dread/Carrier BPC, T2 BPC ... shall I continue? under 10m, like 20-50m, under 10m except probably jf and blops and marauders which run at most like 100m so yes, please continue proving bpcs are simply not a real theft target
Rofl... when was the last time you had a look at full run BS and Cap BPC? And a lot of the T2 BPC for BLOPS/HAC/CS/JF (ofc) are worth more than 20M and if stored in numbers in a POS for production very well a juicy target in addition to the other billions in materials in the POS for the production and invention. |
Rivr Luzade
Coreli Corporation Ineluctable.
382
|
Posted - 2014.04.15 17:16:00 -
[7] - Quote
CCP Ytterbium wrote:Maximus Andendare wrote:This may be in the cost scaling blog, but will the 0-14% cost increase be reflected in the UI in some way, or will we have to learn this from our spreadsheets? The new UI will show you the accurate price before you actually install the job.
And can I get an answer in that regard to my question? How are we supposed to compare stations in regard to the different cost levels without ferrying the stuff around? Or have you also not thought this through? |
Rivr Luzade
Coreli Corporation Ineluctable.
382
|
Posted - 2014.04.15 17:29:00 -
[8] - Quote
CCP Nullarbor wrote:Rivr Luzade wrote:CCP Ytterbium wrote:Maximus Andendare wrote:This may be in the cost scaling blog, but will the 0-14% cost increase be reflected in the UI in some way, or will we have to learn this from our spreadsheets? The new UI will show you the accurate price before you actually install the job. And can I get an answer in that regard to my question? How are we supposed to compare stations in regard to the different cost levels without ferrying the stuff around? Or have you also not thought this through? You will be able to get a quote from a station you are not at, with a blueprint you don't even own. More details to follow in the UI blog.
Nice, that is finally good news.
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Rivr Luzade
Coreli Corporation Ineluctable.
382
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Posted - 2014.04.15 17:44:00 -
[9] - Quote
Weaselior wrote:Imiarr Timshae wrote:Boltorano wrote: That lost income to mission runners will most likely result in more income for miners, which is something I'm completely fine with. "Mining with guns." should never have been a thing, and CCP has slowly been correcting that error.
Yeah. Seems reasonable to me. Create a "Sandbox", let people create their own professions and then remove them. Sure it's corrective. But "sandbox" it is not. sandbox means you can never change anything ever, said nobody with an ounce of sense ever seriously is there a single time that anyone has ever used sandbox in a post in one of these threads where their post didn't amount to whining that anything could possibly change
I think what people complain about is that CCP stated several times that "no gameplay is removed", yet they remove gameplay. That has nothing to do with change happening or not. It just shows that CCP doesn't think things through. |
Rivr Luzade
Coreli Corporation Ineluctable.
393
|
Posted - 2014.04.16 09:22:00 -
[10] - Quote
Dormio wrote:CCP Fozzie wrote:[quote=Slappy Andven][quote=CCP Ytterbium][quote=Xaniff] We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station. That would mean that office price on lab stations will skyrocket. One of the main reasons for POS in hisec is availability of labs for copy. Removing slots you will remove that reason, will be the efficency enough reason to keep the POS ?
This is actually a reason not to rent a corp office. If I cannot use it to store and access my BPs from there for research/invention/manufacturing in the POS, I don't need a corp office to begin with in a 1-man corp. That is a good change, I have to admit, because it potentially saves me millions in ISK. |
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Rivr Luzade
Coreli Corporation Ineluctable.
393
|
Posted - 2014.04.16 10:04:00 -
[11] - Quote
Tippia wrote:Quote:A POS is in space, and if you don't take care of it then it should be at great risk. It already is. If you're not willing to fight for your POS, you will lose it. That's the whole point of wardecs, after all. That's also why actual willingness to defend the POS, or lack thereof, is a valid measure of abandonment, whereas just sitting offline is not. One is a state with no meaning; the other is a show of intent.
And blocking people's access to moons is no intent? |
Rivr Luzade
Coreli Corporation Ineluctable.
393
|
Posted - 2014.04.16 10:42:00 -
[12] - Quote
Bad Bobby wrote:Aeonidis wrote:all T2 Invention should be worthwhile to the new inventor and even more worthwhile to the high skilled inventor. So you want it to be a press button recieve bacon situation? That no matter how over-produced a specific T2 item is, it should always be profitable to produce for the new player and even more profitable to produce for the experienced player? How is that ever going to work in a free market sandbox? Doesn't that go totally against everything EVE is about? What you need is for CCP to keep up with the continuous rebalancing effort, so that more and more T2 products become usefull and all T2 prices are set by the inventors.
Inventors cannot set the prices on all the items. It is impossible for them to undercut BPOs in most cases.
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Rivr Luzade
Coreli Corporation Ineluctable.
394
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Posted - 2014.04.16 10:56:00 -
[13] - Quote
Bad Bobby wrote:Rivr Luzade wrote:Inventors cannot set the prices on all the items. It is impossible for them to undercut BPOs in most cases. That doesn't matter when T2 BPOs cannot meet demand.
They can easily meet the demand in many markets. Not Jita, but who cares about Jita when you can make huge profits elsewhere with a lot less effort? |
Rivr Luzade
Coreli Corporation Ineluctable.
398
|
Posted - 2014.04.17 07:29:00 -
[14] - Quote
With regards to the remote comparison of station's installation costs for industry jobs, will we be able to have sort of favorites (ie. stations we always want to compare to the current location) or will it be region/constellation/system-based only? |
Rivr Luzade
Coreli Corporation Ineluctable.
398
|
Posted - 2014.04.17 08:44:00 -
[15] - Quote
Tau Cabalander wrote: Bumping and ganking do add to gameplay, at least in my opinion. They are also fun for at least one party involved.
Standing grind also adds to gameplay: It gives standing for the POS, it gives LP to exchange for items and subsequently ISK, it gives mission runner hunters a chance for a shiny kill. Missions are also fun or at least a good pastime for many players. So... with the grind 2 parties win over your "1 side wins in ganks". We should remove ganks, as it is providing an inferior amount of fun compared to missions.
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Rivr Luzade
Coreli Corporation Ineluctable.
407
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Posted - 2014.04.21 16:00:00 -
[16] - Quote
Probably no devs reading in here anymore, but anyways:
Corp offices are still requirement for POS after the patch? I know you dread your own code these days and this is probably an ancient relic with devilish powers that could annihilate all Iceland in one go, but with the coming changes this should be removed.
Otherwise you pay ISK to the station owner/NPC sink for the office + ISK to the NPC sink for production/Invention/research if you want to use a tower and actually do what you want us to do: use your dreaded and fearmongering mechanics. This added double punishment is unlikely to sit well with the community, and makes you appear in a not so pleasant light (not that this was the case with these changes, but hey... )
So: Remove the station office requirement for POS usage with the expansion. |
Rivr Luzade
Coreli Corporation Ineluctable.
410
|
Posted - 2014.04.22 10:55:00 -
[17] - Quote
Malcanis wrote: Are you going to dispute that, at present, S&I is massively and overwhlemingly more profitable in hi-sec?
Are you going to dispute that only a very small minority cares about S&I in 00 sec? For those, a buff without this ridiculous stuff happening around High sec S&I would have been enough.
I also point back to this question in expectation of a satisfying answer. |
Rivr Luzade
Coreli Corporation Ineluctable.
411
|
Posted - 2014.04.22 13:37:00 -
[18] - Quote
Corraidhin Farsaidh wrote:Urziel99 wrote:Malcanis wrote: Are you going to dispute that, at present, S&I is massively and overwhlemingly more profitable in hi-sec?
Are you going to dispute that moon mining, gas harvesting, drug manufacturing, ore mining (when it happens), exploration, ratting, plexing, salvaging and npc missions are massively and overwhelmingly more profitable in nullsec? Are you also going to dispute that in order to be "massively and overwhelmingly profitable" in S&I that I have to put orders of magnitude more isk on the table than any of those activities in nullsec? I await your meager defense with baited breath. Would be interesting to see the stats on capital investment compared to return on that too for nullsec activities compared to losec and hisec...
That's a simple answer: not high enough.
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Rivr Luzade
Coreli Corporation Ineluctable.
411
|
Posted - 2014.04.22 15:49:00 -
[19] - Quote
Weaselior wrote:Rivr Luzade wrote:Are you going to dispute that only a very small minority cares about S&I in 00 sec? For those, a buff without this ridiculous stuff happening around High sec S&I would have been enough. a very small minority of people in 0.0 care about industry because industry is impractical in 0.0 so those people get bored and leave are you going to dispute that people receiving cancer treatment often die, cancer treatment kills people stop doing it
No, and that's not what I implied at all. Read and try to understand again.
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Rivr Luzade
Coreli Corporation Ineluctable.
411
|
Posted - 2014.04.22 16:09:00 -
[20] - Quote
You surely know it best. I don't see how my point (make 00 industry better and more competitive, while keeping High sec intact and competitive) is bad, but you are probably right. |
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Rivr Luzade
Coreli Corporation Ineluctable.
411
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Posted - 2014.04.22 16:32:00 -
[21] - Quote
Querns wrote:Rivr Luzade wrote:You surely know it best. I don't see how my point (make 00 industry better and more competitive, while keeping High sec intact and competitive) is bad, but you are probably right. The proposed changes do just this.
It is not the case. If it was the case, these changes wouldn't happen. |
Rivr Luzade
Coreli Corporation Ineluctable.
411
|
Posted - 2014.04.22 19:43:00 -
[22] - Quote
Soldarius wrote:How much isk and effort did anyone in hisec have to spend to enjoy the perfect refineries with sub-par skills, level 4 missions, multiple stations per system with hundreds of manufacturing and research slots and dozens of offices in almost every system, gate guns, station guns, faction police, no bombs, no bubbles, and the ultimate mother-lode of all protection services, CONCORD?
Then complain to CCP that they should have fixed that earlier. I never understood why they put such terrible stations into the game in the first place or at least have upgraded them long ago. CONCORD exists in 00 sec. But as it is player driven, you actually have to be in fleets to respond to threats.
You also compare the wrong regions. Instead of the least busy 00 region and the busiest region in the game you should have compared the either busiest regions of High sec and 00 sec (which is an entirely different region and would make The Forge look less extreme.) or the least busy regions, where High sec and such 00 regions look very much alike.
Querns wrote:Where in this adorable vignette does the ice miner get paid? Where does the PI guy get paid? Those people don't mine for the benefit of the alliance alone -- they want money for their efforts, or they're not going to do it. Furthermore, anyone doing this is under no coercion to sell to the alliance even IF it is buying -- if our prices aren't competitive with Jita minus JF fees, it doesn't go to us.
If you think that any sane individual would agree to be held to any of those demands, you're part of a lengthy object lesson in why we have nullsec, and you don't.
Sure, they want money, and you can give them money. Even Jita prices. And it would still be cheaper and less effort for you, since you don't have to ferry all the stuff from Jita to 00 sec - you only have to ferry it around in 00 sec with your JBs.
Soldarius wrote: For the record, there are 358 50% refineries in the Forge alone.
In all of nulsec, there are 487. They are all Conquerable Outposts or NPC stations, rather than Player-Built Stations. This does not include any 50% player built stations. But those are few and far between because guess what, with 40% refinery, level 4 specialty skills and a 1% implant, you could get perfect refine/reprocessing.
Very interesting numbers. And now we level the game on the 00 sec numbers where player were and still are too lazy to build proper outposts? Or where players failed to demand better stations to make industry more worthwhile a long time ago? |
Rivr Luzade
Coreli Corporation Ineluctable.
411
|
Posted - 2014.04.22 20:05:00 -
[23] - Quote
Querns wrote:Rivr Luzade wrote:Querns wrote:Where in this adorable vignette does the ice miner get paid? Where does the PI guy get paid? Those people don't mine for the benefit of the alliance alone -- they want money for their efforts, or they're not going to do it. Furthermore, anyone doing this is under no coercion to sell to the alliance even IF it is buying -- if our prices aren't competitive with Jita minus JF fees, it doesn't go to us.
If you think that any sane individual would agree to be held to any of those demands, you're part of a lengthy object lesson in why we have nullsec, and you don't. Sure, they want money, and you can give them money. Even Jita prices. And it would still be cheaper and less effort for you, since you don't have to ferry all the stuff from Jita to 00 sec - you only have to ferry it around in 00 sec with your JBs. If you think any appreciable bulk of goods goes through jump bridges in freighters, you're dreaming. Jump bridges are one-per-system now, which means those freighters have to take gates. All goods are moved to, from, and in between nullsec systems via Jump Freighter. The funny thing about Jump Freighters is that they aren't more work to go to Jita than they are to go to a nullsec market hub. Given the choice between an anemic nullsec market hub and Jita, which would you choose?
Right, you naturally use the JF. Unless you have set up a JB specifically for such a purpose, which is what I would do for a couple of systems to make mining this ice easier.
Unfortunately I would chose Jita as well. But why is the 00 market hub anemic to begin with? Is it really that easy to jump stuff from Jita to Tenal or Period Basis all the time? |
Rivr Luzade
Coreli Corporation Ineluctable.
411
|
Posted - 2014.04.22 20:27:00 -
[24] - Quote
Weaselior wrote:the standard factory station in highsec is a 50 slot 50% refinery and there are like eight per system in most factory systems in highsec
that is literally impossible to build in nullsec (you can get 50 slots in a refinery OR 50% refines), and you are limited to one station per system
I am not sure which systems you are talking about, but it must be in Caldari space. I don't know a lot of systems sought of Kaaputenen with that many stations and these specifications.
As said, it boggles my mind why CCP hasn't changed at least the slots and stats of 00 outpost earlier to make them competitive with High sec stations. |
Rivr Luzade
Coreli Corporation Ineluctable.
411
|
Posted - 2014.04.22 20:53:00 -
[25] - Quote
Rain6637 wrote:because there's like, 2 people working on mechanics changes
It's been how many years now that the inferiority of 00 sec outposts is known?
But you are right ... CCP had to add incursions, NEX, Captains Quarters, more NEX, ship skins, and so on before fixing that. |
Rivr Luzade
Coreli Corporation Ineluctable.
411
|
Posted - 2014.04.22 21:10:00 -
[26] - Quote
Weaselior wrote:Rivr Luzade wrote:Rain6637 wrote:because there's like, 2 people working on mechanics changes It's been how many years now that the inferiority of 00 sec outposts is known? But you are right ... CCP had to add incursions, NEX, Captains Quarters, more NEX, ship skins, and so on before fixing that. why do you think we've been bitching about it for years
That is the problem... but suddenly it is a hot topic and everyone wants changes that could and should have been made a lot earlier. |
Rivr Luzade
Coreli Corporation Ineluctable.
412
|
Posted - 2014.04.23 09:38:00 -
[27] - Quote
Zappity wrote:Since we're focusing on risk vs reward I'm assuming wormhole industry is going to be absolutely fantastic.
Looking forward to the figures dev blog.
As you mention it... since CONCORD is not able to provide direct chat access in W-space, how is the SCC or any other NPC corp (assuming that the fees for jobs are paid to these NPC entities) supposed to collect the fees from W-space POS? Of course, it's just a game and logic only goes so far; but how could the SCC reach W-space to collect fees when it's mighty mother company CONCORD cannot access W-space? |
Rivr Luzade
Coreli Corporation Ineluctable.
412
|
Posted - 2014.04.23 10:37:00 -
[28] - Quote
Steve Ronuken wrote:Rivr Luzade wrote:Zappity wrote:Since we're focusing on risk vs reward I'm assuming wormhole industry is going to be absolutely fantastic.
Looking forward to the figures dev blog. As you mention it... since CONCORD is not able to provide direct chat access in W-space, how is the SCC or any other NPC corp (assuming that the fees for jobs are paid to these NPC entities) supposed to collect the fees from W-space POS? Of course, it's just a game and logic only goes so far; but how could the SCC reach W-space to collect fees when it's mighty mother company CONCORD cannot access W-space? @Soldarius (or shall I say Hibana?) Wonderful post of you. I just hope you give me reason to put my ignorance away, because as things stand there is no reason to show 00 sec any less of it. Because all your banking is done in K-Space, and they just garnish your income?
And how does SCC learn about your fees incuring activities if you are in W-space, where the subspace beacons who relay that kind of information in K-space are not reachable? |
Rivr Luzade
Coreli Corporation Ineluctable.
419
|
Posted - 2014.04.25 16:42:00 -
[29] - Quote
LHA Tarawa wrote:Dinsdale Pirannha wrote: Please....the dev's have made it explicitly clear that null sec stations and POS's will enjoy far lower mfg costs that high sec because of this ridiculous idea that sov null sec has more inherent risk than high sec.
There is not just risk in null, there is cost too. The cost of transporting goods to high sec. The cost of rent. The cost of sitting in station 75% of your play time becuase there is NOTHING you can do about a cloaky camper other than stay docked. If null is so great, with no draw backs, then why is such a high % of the player base still in high? Because hull is NOT that great!
-º1: Wrong.
-º2: Wrong
-º3: Because you don't think. |
Rivr Luzade
Coreli Corporation Ineluctable.
419
|
Posted - 2014.04.25 17:20:00 -
[30] - Quote
LHA Tarawa wrote:Rivr Luzade wrote:LHA Tarawa wrote:Dinsdale Pirannha wrote: Blah
His blah with lots of spaces.! My Blah. Apparently there are THOUSANDS of us null-carebears (I do not consider it an insult, I own it) that do not think, because we all sit around in station or POS commenting that there is NOTHING we can do to deal with that mother father null camper AGAIN! Nothing. can't find them. Can't kill them. Can't prevent them from pulling up beside you and lighting a cyno. So, we just go back to high sec, where we can actually, you know, play the game! Cloaky camper... the #1 killer of null profit, and the #1 thing that keeps people in high sec.
Because of density. There are tons of way to go around AFK cloakers, search my posts in F&ID and you'll find a list, or search for topics around removing AFK cloaking in F&ID and you find lists. I don't care about AFK cloakers because I have the means to nullify them. If you are incapable of doing that, you should consider playing another game. |
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Rivr Luzade
Coreli Corporation Ineluctable.
419
|
Posted - 2014.04.25 17:35:00 -
[31] - Quote
Weaselior wrote:Rivr Luzade wrote:Because of density. There are tons of way to go around AFK cloakers, search my posts in F&ID and you'll find a list, or search for topics around removing AFK cloaking in F&ID and you find lists. I don't care about AFK cloakers because I have the means to nullify them. If you are incapable of doing that, you should consider playing another game. yes yes yes, we all know the "flee to highsec" one you've been such a fan of
I am not at all a fan of that. If you would study my corp history and my killboard you would know where I live and what I do. But that's too much to ask form such an important person like you. |
Rivr Luzade
Coreli Corporation Ineluctable.
419
|
Posted - 2014.04.25 18:16:00 -
[32] - Quote
LHA Tarawa wrote: Yep... Spent a bunch of time on F&ID, trying to wade through the hundreds of threads, all quickly locked by ISD as duplicate.
Didn't see and lists of ideas, but.... 1) It is clear that CCP has no intention of cloaky camping. 2) this isn't the game for me.
I'll be cancelling auto resubscribe again. No reason to pay for 4 accounts to sit in station or POS because there is STILL nothing that can be done about cloaky camping.
I've quit for this before, a couple time. 6 months go by, I start to miss my friends that play... I think, meh, let's play EVE again. I resub accounts. I get set up somewhere.... then a cloaky shows up, I'm unable to play..... so I again drop sub....
Peace out.... again.
That's your choice, and a good one if you feel that the game doesn't offer you a good pastime. Nothing is worse than getting bitter and don't be able to enjoy the game.
Btw. and this, only two of the lists. |
Rivr Luzade
Coreli Corporation Ineluctable.
419
|
Posted - 2014.04.25 20:00:00 -
[33] - Quote
ST Mahan wrote: 3) Yes, you can leave BPO's in research stations and make BPC's. This may be a better option for high value BPO's. Copy times are supposed to shorten. We need to wait and see the upcoming blog postings. 4) You will have to pay at tax at your POS, but I suspect you can mitigate the tax because your POS will be less congested than the stations. We need to wait and see the upcoming blog postings to see. My guess is that multiple arrays (even with no slots) will lower 'congestion' and the tax rate at your POS. Again though we need to wait and see the upcoming blog postings.
You cannot research BPC.
The fact that you have to pay money to whatever AT ALL on YOUR stick is an outrage. |
Rivr Luzade
Coreli Corporation Ineluctable.
427
|
Posted - 2014.04.26 16:44:00 -
[34] - Quote
Nevyn Auscent wrote:Petrified wrote:I am very, very curious what the in-game reason will be for some third party taxation of research jobs run by a corporation in a POS. Are we paying for researchers to research for us (in which case, do we need research skills? )? The reason would have to be consistent across Empire, Null Sec, and Wormhole space. Do we need to supply researchers for the POS? Apart from that... Could you please make POS inventories truly unified? As in: Materials in Mobile lab 1 can be used by Mobile lab 2 and if that Assembly array is short Tritanium it can pull it from Mobile Lab 3 because the inventory is unified? This would simplify POS industrial management considerably. Think about it as a line cost more than a 'tax'. Since the money is vanishing to thin air, not going to an entity. So doing jobs actually costs isk. you have to pay 'workers', buy materials, etc. The more congested the facility is, the more it costs to add an extra 'worker'. Once you put it in that kind of mindset, it stops being unreasonable that a POS has to pay costs also.
WTF is that logic. My POS uses Drones and Robots, they get fueled and provided with energy by the tower. I already pay for that with POS Fuel. Now what? |
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