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inSpirAcy
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Posted - 2006.05.13 21:33:00 -
[1]
Edited by: inSpirAcy on 13/05/2006 21:34:09 Level 3's are my cosy fallback ISK generators and I've been doing them long enough that they're all boring as hell. I want something that can blaze through them, freeing up my ISKies and time for PvP. I fly Caldari and Amarr up to BS, but I'd like to get into Minny battleships. I know there's a rather large SP dilution issue at hand, but fun takes priority!
A search turns up lots of nice L4 setups for both ships but the issue gets a bit cloudy for L3, where cruiser targets become a priority. Sniping becomes a lot less desirable, so ACs start looking nicer. Now Tux is screwing with the phoon bonuses...
Any clues which ship might serve me better, or some L3 setups on either?
Cheers
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Sarmaul
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Posted - 2006.05.13 21:37:00 -
[2]
firstly I would say muninn. failing that, the typhoon can run a monster tank, has ample drone bay for heavies, medium and light drones to deal with all sizes of ships, has 4 missile launchers which will be better with the rof bonus, and space for 4 autocannons/nos.
it's going to become a great ship for npcing.
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smallgreenblur
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Posted - 2006.05.13 21:55:00 -
[3]
Originally by: Sarmaul firstly I would say muninn. failing that, the typhoon can run a monster tank, has ample drone bay for heavies, medium and light drones to deal with all sizes of ships, has 4 missile launchers which will be better with the rof bonus, and space for 4 autocannons/nos.
it's going to become a great ship for npcing.
Aye, 4 cruise and 4 425mmIIs in highs will pwn cruisers, especially with the ability to select damage in npcing. 7 lows makes for a nice tank too, plus drone bay :)
Raven's still better tho
sgb
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inSpirAcy
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Posted - 2006.05.13 23:36:00 -
[4]
'Phoon it is! I've thrown this together (can't test it yet, finishing up training) for fighting Guristas in Caldari L3s. Some of those guys orbit at 35km, so I don't think 425's will work.
4x Dual 650mm Repeating Artillery II (<- these appear to be ACs ) 4x Cruise Missile Launcher II
1x 100MN Afterburner II 3x Cap Recharger II
1x Large Armor Repairer II 3x Active Hardeners 2x Ballistic Control System II 1x Gyrostabilizer II
5x T2 Lights 5x T2 Mediums
Shouldn't need a fantastic tank; I've got by with triple hardeners / solo repper in my Apoc. Is this along the right lines for a Minny newbie?
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Shanzem
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Posted - 2006.05.13 23:52:00 -
[5]
i would also point out that the changes to the typhoon are now NOT happening due to TUX and devs unable to change this.
do yourself a favour m8 train for a cladari raven.
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Harry MacDougal
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Posted - 2006.05.13 23:55:00 -
[6]
Where are those changes posted? TO the OP, try 4x 720 II instead of the autocannons, that should free up room for a second large armor rep.
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inSpirAcy
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Posted - 2006.05.14 00:12:00 -
[7]
I already have the skills for a Raven, I just can't bring myself to fly the thing. I'd rather take something a little less effective but a little more exotic.
Regarding 720mm's, I played around with these for a minute. The tracking scares me (I'm used to lasers), but the signature is more appropriate and the lower ammo use is appealing. Could always drop cram a tracking computer in there if it's problematic.
I'll give them a shot.
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9854365
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Posted - 2006.05.14 00:15:00 -
[8]
Originally by: inSpirAcy 'Phoon it is! I've thrown this together (can't test it yet, finishing up training) for fighting Guristas in Caldari L3s. Some of those guys orbit at 35km, so I don't think 425's will work.
4x Dual 650mm Repeating Artillery II (<- these appear to be ACs ) 4x Cruise Missile Launcher II
1x 100MN Afterburner II 3x Cap Recharger II
1x Large Armor Repairer II 3x Active Hardeners 2x Ballistic Control System II 1x Gyrostabilizer II
5x T2 Lights 5x T2 Mediums
Shouldn't need a fantastic tank; I've got by with triple hardeners / solo repper in my Apoc. Is this along the right lines for a Minny newbie?
Drop the big guns and missle launchers.. 4 720's and 4heavy launchers..work better for killing frigs and cruisers.
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Baalic
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Posted - 2006.05.14 00:27:00 -
[9]
Cruise launchers arent going to do much more damage than heavies since you never fight any BS in a level 3 just cruisers and frigs. If you are going to use cruise launchers you'll need a painter or two and a webber.
You are looking to rip through these as fast as possible, so DPS should take priority over tanking. If you are popping everything in 1 or 2 volleys you wont need to tank much anyway. Maybe save 2 slots for tanking load the rest up with webbers, painters, BCS, Gyros and tracking computers (if needed).
So high 4x cruise 2x AC 1x Large Smartbomb 1x Tractor beam
mid 2x painter 1x AB 1x Webber
Low 2x BCS 2x Gyro 1x tracking comp 1x armor 1x armor repper
With a setup like that you should be able to pop things as fast as you can target them, even faster with the smartbomb toasting the occasional frig zerg.
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Harry Voyager
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Posted - 2006.05.14 00:30:00 -
[10]
My lvl 3 Tempest uses a relatively similar rig, 6x D650s, 100mn AB, 1x Web, batch fo Cap IIs, 1x Large armour rep, 3x hards, and 2x Gyros. I think I've also got a couple L Nos in the highs, but I don't use them much. Also, bring 5x Medium and 5x Light drones.
Modus Operande is simple: web and ram. Use the drones to kill any webbers, so you've got full mobility, and just barrel up and web any targets that try to keep away from you, and barrel away and web any targets that try to get close. Wait for transversal to hit 0 or near enough, and open fire.
Everything dies.
You might also consider switching the Gyros for Nano Fibres, simply because most of yourtime is spent humping it from one spot to the next, but the concept is still the same. I really haven't been using it lately, so I haven't tried that yet.
Harry Voyager
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Dark Whisper
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Posted - 2006.05.14 02:10:00 -
[11]
get a Cerb if you want to blaze through them, buy 1 with the profits from the abaddon bpo
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Nefrin Maldoes
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Posted - 2006.05.14 03:18:00 -
[12]
ok, just curious as to the time difference between running a lvl 3 in a BS and running one in my current setup. I fly lvl 3's in a Wolf, current setup:
4x 200mm tech 2 (Nuclear Ammo) 1x Limos Standard Launcher (Sabertooth missiles) Cold Arc Gas Jet AB Named Webber (can't remember name, but it's the good one) Tech 2 Small armor repairer 400mm Plates (bumps armor up to about 1200 points) Last two low slots are reserved for varying passive resistance mods for armor
With this setup, I can do a lvl 3 mission in about 1-1.5 hours (taking into account that I have to jump back 2-3 times to drop off loot, or come back at the end and pick it up in a hauler). Only mission I have not been able to do solo is Portal To War.
I'm just curious as to how fast one can run through a lvl 3 mission compared to the above. I feel that I do them fairly quickly, tho it takes full attention and some heavy manipulation of my cap.
Oh, and I don't have any BS skills at all. I rarely fly cruisers as it is.
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Baalic
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Posted - 2006.05.14 04:14:00 -
[13]
Originally by: Nefrin Maldoes ok, just curious as to the time difference between running a lvl 3 in a BS and running one in my current setup.
With this setup, I can do a lvl 3 mission in about 1-1.5 hours
A BC can do most level 3s in 15-20 minutes. You'd have triple the dps of your wolf and dont have to come back for loot.
I'm sure a BS is even faster.
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Svenholio
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Posted - 2006.05.14 05:54:00 -
[14]
might be faster if you include a couple of tractor beams for the loot, otherwise you will spend a long time getting it all together
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Foulis
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Posted - 2006.05.14 06:18:00 -
[15]
Originally by: inSpirAcy 'Phoon it is! I've thrown this together (can't test it yet, finishing up training) for fighting Guristas in Caldari L3s. Some of those guys orbit at 35km, so I don't think 425's will work.
4x Dual 650mm Repeating Artillery II (<- these appear to be ACs ) 4x Cruise Missile Launcher II
1x 100MN Afterburner II 3x Cap Recharger II
1x Large Armor Repairer II 3x Active Hardeners 2x Ballistic Control System II 1x Gyrostabilizer II
5x T2 Lights 5x T2 Mediums
Shouldn't need a fantastic tank; I've got by with triple hardeners / solo repper in my Apoc. Is this along the right lines for a Minny newbie?
Essentialy what I use for my 0.0 hunting phoon 'cept for a few changes.
Highs: Are perfect. Mids: I don't use an AB. Simple reason, my cap skills suck. If I don't warp in at 30 or less I choose a new range. 4x Cap rechargers mean I can tank for longer. Lows: Here it comes down to a matter of preference. I like 4x hardeners instead of 3x and another BCU. This is because I get a larger number of BS in 0.0 hunting than you would in your average lvl 3. Really it's up to you, especially if you have better cap/tanking skills than me (not hard at all). ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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GOLDEN LAMB
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Posted - 2006.05.14 10:50:00 -
[16]
For above posted setup:
I would drop some cap recharger for a dual Web. Lots of frigs around so they will keep your allready ammo hungry ac from hitting just air. With some hardener in lows, i hardly ever use my repper in lvl3 and im even fine w/o cap recharger (including Portal to War 2, here i use a short 800er boost before entering 2nd stage though). Also i prefer 5*Heavy Drones (for Cruiser) and 5*Med (Frigs).
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Kaylana Syi
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Posted - 2006.05.14 13:23:00 -
[17]
I think the cyclone is a much better ship for lvl 3s. 720mm with a bonus and a shield tank that can be godly... and still the ability to use drones and missiles that will do great damage to frigs and cruisers... kind of a no brainer.
Originally by: "Oveur" I don't react to threats any better than you do
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inSpirAcy
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Posted - 2006.05.14 13:48:00 -
[18]
Regarding frigs, my T2 lights tear through them; I've no need to dedicate extra firepower to them. Seriously, anyone running missions should get Drones V, Scout Drone Op V and Drone Interfacing IV (five's a pig, but 20% bonus per level...). The difference in drone damage is quite astounding; even the inties don't cause me problems.
I honestly can't see a Cyclone doing L3s faster than a Typhoon. I've not flown one, I admit, but if it's similar to the Raven/Ferox or Apoc/Prophecy issue then the BS is significantly faster. Being able to nail cruisers in a few volleys with drones taking down the frigs equally fast is a godsend.
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Talos Munjab
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Posted - 2006.05.14 14:30:00 -
[19]
Edited by: Talos Munjab on 14/05/2006 14:31:25 ok first the guy can fly a raven, he wants to fly the garbage can, this is fineif you can fly a ship made of sticky tape and scrap metal then whoot, go for auto cannons with the fastest tracking bonus get a webber on there too and you can kill pretty much everything thats close range, you have 4 missle slots for the far waya stuff, but heavys hit better against cruisers than well cruise, also fit a drone control unit to increase the range of your t2 drones that way your drones will be able to tackle anything with out worring about how far away they are. I think that ppl dont read the posts that well and seem to forget its for lv3 missions not lv4 but if you want to crash lv3¦s fast DOMI 4TW also wtf you need that kind of tank for there only lv3 mission rats ffs lose the charges and hardners put in painters webbers and use passive in low and a relay
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Reinala
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Posted - 2006.05.14 15:58:00 -
[20]
6x1400mm Tempest if you don't mind the looting with other ship (if you not looting at all - you will be in heaven). With SB you got 100km target/shoting range, on 100-40km ship size is irrevelent (but careful with timing), cruisers can be killed even on 5km with active maneuvering (if you not under the web), anything else - drones dinner.
AC for 3 lvl is overall slow IMO, there are manny missions where you will need to fly closer (or wait for them), and AC eats too much ammo.
Actualy... even an low SP (500-800k in Gunnery) artillery Tempest is so much overkill for 3 lvl, that it don't need to "tank" more than Med Rep and Damage Control for most hardest nonfraction missions. After getting that minimum BS4, LPT4, MP4 and such - it is as boring, safe and fast as 1 lvl in Cruiser.
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Kaylana Syi
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Posted - 2006.05.14 18:08:00 -
[21]
Originally by: inSpirAcy Regarding frigs, my T2 lights tear through them; I've no need to dedicate extra firepower to them. Seriously, anyone running missions should get Drones V, Scout Drone Op V and Drone Interfacing IV (five's a pig, but 20% bonus per level...). The difference in drone damage is quite astounding; even the inties don't cause me problems.
I know... I have DI lvl 5
Quote:
I honestly can't see a Cyclone doing L3s faster than a Typhoon. I've not flown one, I admit, but if it's similar to the Raven/Ferox or Apoc/Prophecy issue then the BS is significantly faster. Being able to nail cruisers in a few volleys with drones taking down the frigs equally fast is a godsend.
I can fly every tech 1 ship and faction ship in this game and after extensive testing on lvl 3 missions I have found the Cyclone to be the creme of the crop.
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 258 | 24] 720mm Howitzer Artillery II > [ 258 | 24] 720mm Howitzer Artillery II > [ 258 | 24] 720mm Howitzer Artillery II > [ 258 | 24] 720mm Howitzer Artillery II > [ 258 | 24] 720mm Howitzer Artillery II > [ 7 | 15] 'Malkuth' Standard Missile Launcher I > [ 7 | 15] 'Malkuth' Standard Missile Launcher I > [ 7 | 15] 'Malkuth' Standard Missile Launcher I
MED-SLOTS : ~~~~~~~~~~~ > [ 55 | 25] 10MN Afterburner II > [ 165 | 115] Large Shield Booster II > [ 0 | 44] Invulnerability Field II > [ 0 | 44] Invulnerability Field II > [ 1 | 35] Tracking Computer II
LOW-SLOTS : ~~~~~~~~~~~ > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 0 | 15] Power Diagnostic System II > [ 0 | 15] Power Diagnostic System II
This is a defacto standard Cyclone setup that can trounce any lvl 3 mission and can get better and better on faction equipment if you want to pimp a lvl 3 ship up. Its already overkill but hey some people like to bling.
Originally by: "Oveur" I don't react to threats any better than you do
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