Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sarkazeoh
Robotics Anonymous
2
|
Posted - 2014.04.16 11:19:00 -
[1] - Quote
What if ore spawned in gigantic grav sites instead of in static belts. Take all of the ore that spawns in a constellation in a week and put it into one grav site. Have the spawn rate tweaked so the amount of ore possible to mine is roughly the same as it is now. Highsec/Lowsec/Nullsec conversion for all belts. The increased efficiency in ore production due to the convenience of it all being in one place would have to be balanced out, so perhaps less than the entire constellation could be available in this spot to compensate for ore that doesn't get mined normally
Upsides:
1. Miners would have to mine in close proximity to each other encouraging social stuff. 2. It would allow the formation of extremely large mining fleets which are not as productive in current belts. 3. Larger mining corps could form with the increased usefulness of large fleets of miners. 4. Small mining boomtown star systems would form near, or in these systems which could make for more interesting mineral market dynamics.
Downsides:
1. These sites would be a haven for ganker/griefer corps/players. 2. It could spawn in systems without stations (mostly just a pain). 3. Without belts ratting would lose some ground.
To me this would make mining a more active thing to do. Search, move, set-up, mine, sell/use the ore.
Since the number of people that would be in these sites would be much higher the rats that spawn could be more challenging, further encouraging group efforts even in highsec. The highest sec would be the tamest, but a real challenge must exist in highsec otherwise it will remain the boring thing it is today. It may also help to cull out the macro user population if the spawns were designed properly.
Solo mining should doable in highsec, but make it so that max, or near max tank/drone skills would be required to do so in .5 space with high attention required.
Low and null rats would still taper up in strength, but not quite at the gradient as from 1.0-.5 space. More of the challenge of mining in low and null should come from other players in my opinion. Camping of these sites by players in low would be the most pressing issue for miners, but if the potential rewards are designed properly it would be worth taking control of the system. Granted the sites in null would be treated no differently than the grav sites in high industry sov space. |
Karak Bol
Low-Sec Survival Ltd.
174
|
Posted - 2014.04.16 19:59:00 -
[2] - Quote
Could work if the belts spread over grid borders. So one could burn off grid, bookmark an mine there. Without that Mining in low gets even deader. |
Loraine Gess
Confedeferate Union of Tax Legalists
216
|
Posted - 2014.04.16 20:23:00 -
[3] - Quote
If only there was a features and idea forum where such bad "ideas" could get posted.... |
Sarkazeoh
Robotics Anonymous
2
|
Posted - 2014.04.16 20:35:00 -
[4] - Quote
Loraine Gess wrote:If only there was a features and idea forum where such bad "ideas" could get posted....
Could you explain why you think it's a bad idea? |
Nalelmir Ahashion
Omen Industries -Entropy-
267
|
Posted - 2014.04.16 23:09:00 -
[5] - Quote
whole point of mining is that is repetitive expected gameplay like mission running. when u take the expected part of daily spawned belts and make 1 site u make a farm for gankers to harvest tears > hence less people will mine and one there will mine will be ISOBoxers and bots.
We already have random mining sites spawning all over the place. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |
Netan MalDoran
0minous Space Horde of Interstellar Terrorists Northern Associates.
4
|
Posted - 2014.04.18 00:28:00 -
[6] - Quote
I like to see that people are thinking if ideas, but no, BAD IDEA!
1: Mining in nullsec is hard enough, now there will be hundreds of mini-wars just to hold a belt and miner prices would skyrocket from less mining and more ships being shot.
2: This would hurt ratting a lot since it involves farming many belts just to get some profit. This is one of the main ways to make money in null. |
Tenchi Sal
Dust Bunnies 514
192
|
Posted - 2014.04.18 11:27:00 -
[7] - Quote
I think just before CCP Soundwave left for Riot, he mentioned that this was being talked about. Reducing the number of belts and Making 1 or 2 giant belts. This is a very bad idea though, its going to be like shooting fish in a barrel. Even if you are careful miner and have all the local gankers on your watch list, doesnt mean crap if they come in your system and insta-warp to your location. I can see a lot of rage quitting if they go forward and implement this. |
Jur Tissant
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.04.22 02:15:00 -
[8] - Quote
No. First off, people need reasons to visit the thousands of different systems in the game. Consolidating all of the resources into a select few sites would take that away. Secondly, part of mining in null/low is finding an obscure place to operate. What you're describing is a ganker's paradise.
Mining is not a social activity unless you're doing it in a fleet. In many ways it benefits from being an anti-social activity. |
Cyniac
Twilight Star Rangers
186
|
Posted - 2014.04.24 10:35:00 -
[9] - Quote
It might actually fly if you do this in some constellations (say 10-15% of EVE) that will give a bit more colour to the whole mining business without forcing people who like the current plenty-o-belts model to have to be disturbed.
Frankly it is a bit weird that every single system in EVE is so consistent (relatively) when it comes to belts - yeah I know some systems don't have belts but overall belts are very very similar to each other, just the size of the rocks changes (and even that is kinda weird). |
Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
190
|
Posted - 2014.04.24 15:17:00 -
[10] - Quote
1) This idea, or versions similar, has been proposed a few times that I can recall. 2) Should be in Features & Ideas section.
3) I don't like it. Makes ganking too easy. Depending on the size of the ore field, You might see smartbombing take out the entire field of miners in one go. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |
|
Felicity Love
Whore and Peace
1708
|
Posted - 2014.04.26 16:09:00 -
[11] - Quote
"Fish in a barrel" mechanic... all miners in one spot ?
TiDi is bad enough in places, nevermind invoking it where it would only **** off a higher number of players at once.
So, "no" and "non".
... and I was just saying the other day, "Damn, I miss Soundwave"....
|
Nalelmir Ahashion
Omegon 42nd Core
302
|
Posted - 2014.04.26 17:03:00 -
[12] - Quote
Also one of the thing serious miner does is having a station or base near his operation of mining with required gear, crystals and ships + standings for refining on station....
It takes plenty of time to set up successful spot making it random will suck royally and it will be much easier to do L3 in drake while afk instead. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |
Barbara Nichole
Cryogenic Consultancy
581
|
Posted - 2014.04.28 15:31:00 -
[13] - Quote
Quote:What if ore spawned in gigantic grav sites instead of in static belts. what if instead of that all ore spawned in just one gigantic asteroid....
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |