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ToxicFire
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Posted - 2006.05.17 15:45:00 -
[121]
Edited by: ToxicFire on 17/05/2006 15:52:20
Originally by: ToxicFire
Originally by: Skarsnik
Originally by: ToxicFire
Not once have I said it takes too long to train everything im saying specialising in one "profession" should be equal to speciallisng in another. if ya hiked training to an exhumer upto the same level of training to a carrier from raw level. Then all is well.
As for CCP wanting people to train and specialise in things that are rare, Hulks are "rare" Carriers aren't Rare, just the ability to fly them is at the moment, give a year they'll be comparable to HAC's now.
But carriers are NOT a profession. And please stop comparing T1 and T2. Hulks are not rare they are only expensive for what they are. It's a lot less time to get into a top level Covetor which is T1.
Oveur if your reading this please do a database query on how many hulks and carriers there are in-game atm please. 
Can tell you theres quite a few at the moment, Geeklab from BRS got two of the bpo's swaffers been chucking them out like a rabbit on viagra, He's working on gettin his personal motherhship.
As you can see you asked about hulks and i responded about hulks
Age doesn't make you wise.
There are a number of carriers about because alot of players were working on dreads pre RMR and we're on that boundry and carriers were just a short hop heck we had 12 dread fleets running around the same time as RMR hit.
But to counter your point of the Top end players suffering because they don't constantly have new content to strive and play for. Look at the bottom end of it a new player comes into the game goes ohhhh a carrier "I want one I want one" then looks at the training time required, and goes feck that im gonna play WoW where I can be in the same league as the vets inside of a year. (For reference I don't play WoW, and I know that n00bs can quite easilly take out carriers, if operating in large enough groups with T1 frigs). Now eve is a newbie heavy game, ie there are more lower level characters than higher level characters as point out from the dev blog oveur did of the skill point lay out in eve.
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Shayla Sh'inlux
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Posted - 2006.05.17 15:46:00 -
[122]
Quote:
Thought you had work rofl.
Still have. You're just too entertaining to read and I work from home.
Quote:
You've actually merged two issues that had nothing to do with each other, the skill training time had nothing to do with the point about mining ops until you brought it in.
Which you brought in in the first place
Quote:
The comments where other ships were brought in for the mining op were only in reference to the mining guide where the BC and Hauler were swapped for a carrier, which was always in the original post. Stealth mining with a cyno feild, already been pointed out by opening a cyno up in the middle of hostile territory and not even gettin a blink from the locals. Nothing happend to the hulk its in the carriers ship maintence bay until the carriers completed its jump to the cheap little ship on the alt with the mining skills and cyno skills.
Yes you posted all that silly stuff in support of your argument that brining in 92mil+ and hour with an Exhumer somehow is just as good as having a carrier in your fleet.
Quote:
As for gang mods in one of the posts prior to you editting it you did attempt to fit a gang mod to a hulk... which kinda requires 5000 cpu. gonna have fun with that , and now you've resorted to basicly trolling.
And blatant lying too! I never ever posted one should fit a gangmod on a Hulk.
FFS I fit the things daily, but what would I know; I've been a mere alliance director for the best part of a year. You, sir, are the wisdom. I bow to your greatness.
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Skarsnik
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Posted - 2006.05.17 15:53:00 -
[123]
Originally by: ToxicFire
Originally by: ToxicFire
Originally by: Skarsnik
Originally by: ToxicFire
Not once have I said it takes too long to train everything im saying specialising in one "profession" should be equal to speciallisng in another. if ya hiked training to an exhumer upto the same level of training to a carrier from raw level. Then all is well.
As for CCP wanting people to train and specialise in things that are rare, Hulks are "rare" Carriers aren't Rare, just the ability to fly them is at the moment, give a year they'll be comparable to HAC's now.
But carriers are NOT a profession. And please stop comparing T1 and T2. Hulks are not rare they are only expensive for what they are. It's a lot less time to get into a top level Covetor which is T1.
Oveur if your reading this please do a database query on how many hulks and carriers there are in-game atm please. 
Can tell you theres quite a few at the moment, Geeklab from BRS got two of the bpo's swaffers been chucking them out like a rabbit on viagra, He's working on gettin his personal motherhship.
As you can see you asked about hulks and i responded about hulks
Actually I asked about Hulks AND Carriers, you didn;t state which in your response. However I notice you didn't, nay, couldn't argue with the rest of my statement. ------------------------------------------------- AWMCorp is Recruiting
EVE-Ink - An Tattoo Project Based on EVE-Online |

Bedrock
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Posted - 2006.05.17 15:59:00 -
[124]
Dont have time to read the entire thread, but to the OP: Let us hope that CCP implement Boosters that can alter our attributes to shave off a few of those days. Let us hope that it comes with Kali. In fact, I'm hoping for a lot in Kali. Research & Boosters is the only thing I care about. ------------------
Frustrated: 
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ToxicFire
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Posted - 2006.05.17 16:09:00 -
[125]
Originally by: Bedrock Dont have time to read the entire thread, but to the OP: Let us hope that CCP implement Boosters that can alter our attributes to shave off a few of those days. Let us hope that it comes with Kali. In fact, I'm hoping for a lot in Kali. Research & Boosters is the only thing I care about.
Aye you seen them in the DB 10 attribute points for 4 hours is sweet
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Lord WarATron
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Posted - 2006.05.17 16:13:00 -
[126]
Originally by: ToxicFire
Originally by: Bedrock Dont have time to read the entire thread, but to the OP: Let us hope that CCP implement Boosters that can alter our attributes to shave off a few of those days. Let us hope that it comes with Kali. In fact, I'm hoping for a lot in Kali. Research & Boosters is the only thing I care about.
Aye you seen them in the DB 10 attribute points for 4 hours is sweet
How is it going to work? Guy trains stops training titan 5, takes booster, restarts titan 5. After 4 hours, the game does not change back the training time? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

ToxicFire
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Posted - 2006.05.17 16:18:00 -
[127]
Originally by: Lord WarATron
Originally by: ToxicFire
Originally by: Bedrock Dont have time to read the entire thread, but to the OP: Let us hope that CCP implement Boosters that can alter our attributes to shave off a few of those days. Let us hope that it comes with Kali. In fact, I'm hoping for a lot in Kali. Research & Boosters is the only thing I care about.
Aye you seen them in the DB 10 attribute points for 4 hours is sweet
Dunno how its gonna work just know the figures in the DB How is it going to work? Guy trains stops training titan 5, takes booster, restarts titan 5. After 4 hours, the game does not change back the training time?
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SolarKnight
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Posted - 2006.05.17 16:23:00 -
[128]
Comparing Cap ships to Battleships is a bit flawed IMO, there were posts on this forum in the past saying how the devs didn't like the fact that Battleships were too common in high sec and wanted to make sure cap ships couldn't either make Battleships obsolete or become as common as Battleships.
Plus cap ships are bigger then Battleships, so they should be proportinately longer to train for. The bonuses those ships provide to fleets, or the fact that they are heavily specialised means that they are very valuable assets to have.
But lets not forget these are fleet support ships, they should never be used solo, small to mid sized gangs at least, and if they were easier to train for, then people would use them solo, and people would be filling the forums with posts crying how their dread/carrier got owned by pirates. The Light in the Darkness
Origin Systems is Recruiting http://Origin.zapto.org |

ToxicFire
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Posted - 2006.05.17 16:24:00 -
[129]
Originally by: SolarKnight Comparing Cap ships to Battleships is a bit flawed IMO, there were posts on this forum in the past saying how the devs didn't like the fact that Battleships were too common in high sec and wanted to make sure cap ships couldn't either make Battleships obsolete or become as common as Battleships.
Plus cap ships are bigger then Battleships, so they should be proportinately longer to train for. The bonuses those ships provide to fleets, or the fact that they are heavily specialised means that they are very valuable assets to have.
But lets not forget these are fleet support ships, they should never be used solo, small to mid sized gangs at least, and if they were easier to train for, then people would use them solo, and people would be filling the forums with posts crying how their dread/carrier got owned by pirates.
Yup but they also made threads saying hac's were too rare as well so. =/
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SolarKnight
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Posted - 2006.05.17 16:58:00 -
[130]
Edited by: SolarKnight on 17/05/2006 16:58:42 HACs i can appreciate, but its not the same situation, carriers can be built by anyone with skills, HACs need the BPos and until the number of BPos grows with the player base, they wont become much more common.
Also people will always try soloing, but just because you can, doesnt mean you should. you would probably be a lot better off in a BS for solo mission running then a carrier, especially with jump fuel, carrier speed and agility etc.
a carrier will always be better suited to fleet ops then solo mission running. The Light in the Darkness
Origin Systems is Recruiting http://Origin.zapto.org |

Drizit
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Posted - 2006.05.17 16:59:00 -
[131]
Edited by: Drizit on 17/05/2006 17:02:42 I think it would be really hilarious to watch someone trying to solo a carrier. You did want to stay in one system forever didn't you?
Edit: spelling. --
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SolarKnight
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Posted - 2006.05.17 17:01:00 -
[132]
Thats the other thing, no cyno, no jump, stuck forever in one system. The Light in the Darkness
Origin Systems is Recruiting http://Origin.zapto.org |

ToxicFire
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Posted - 2006.05.17 17:32:00 -
[133]
People really need to read the fact that the cyno feild was always covered by an alt account. Alot of people with personal carriers already do that
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Valrandir
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Posted - 2006.05.17 17:49:00 -
[134]
Edited by: Valrandir on 17/05/2006 17:51:12 Edited by: Valrandir on 17/05/2006 17:50:17
Originally by: Joshua Foiritain ~35 days left on my thanatos 
You had to say it euh? 0 day left on my Phoenix 
Edit: oupp's it's page V already -------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware.
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Nillun
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Posted - 2006.05.17 17:59:00 -
[135]
I still vote for the group ship idea!
"Why doesn't CCP introduce ships witch are flown by 2 or more players? Like the first one would fly it, the second had to controll the weapons, the third the electronic warfare stuff.. and so on.. that would be a groovy feeling. Especially now that they want to introduce an ingame voice-chat, sutch a scenario would be possible and feel like true sci-fi flying.
The idea is, that in this way, each member of the crew has his own skill requirements to fullfill.. so that training time to fly big/special ships would decrease, but you have to plan ahead in a group/corporation to reach this goal."
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Minsc
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Posted - 2006.05.17 18:13:00 -
[136]
Exhumers and Carriers aren't even remotly near the same type of ship, they're not even the same tech level. Capital class ships should not be considered along-side any other normal ship type. They are meant as tools to be used by large corps and alliances, regardless of whether they are actually used for that or not.
Exhumers may be the CURRENT top-tier mining ships, but they are not a capital class ship. Chances are that CCP will eventually release a capital class mining ship and when that happens you can compare the training times. Until that happens you can kindly STFU.
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Seethee Later
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Posted - 2006.05.17 18:14:00 -
[137]
Carriers do take an extraordinary amount of time to train for but they're there to give older players something to train their skills for. Because of the rather shallow skill system that exists in this game, you can't put all of your efforts into training to be 'the best frigate pilot' or 'the best battleship pilot'. Sooner or later you're forced to train for other races and/or other ship types.
There are no elite players in EVE because everyones plodding slowly towards being a jack-of-all-trades. If you could truly specialise you'd have amazing frigate pilots with incredible evasive manoeuvres skills dodging cruise missiles and torps - and not the laughable 'every missile hits but not for as much if you're small' (which has to be the single worst example of game mechanics I've ever witnessed).
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Shayla Sh'inlux
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Posted - 2006.05.17 18:48:00 -
[138]
You should have been there in Castor. Now THAT was broken game mehcanics defined.
There has been a lot of missile discussion, suggestions, whining and yelling. CCP experimented with missile agility to reach the effect of what you describe, but it caused the server to start smoking.
'Back then' we had dual MWD and oversized AB's to survive missiles, but after that change missiles were the I-win-button for almost 9 months. Raven BPC's sold for 6mil, Arba Siege reached 75mil, named BCU's 300mil (neither had a t2 variant in existance yet).
While the current missile mechanics don't make much sense, they're a lot more balanced and balance > making sense as far as I'm concerned. And the pure missile ships Kestrel/Caracal/Raven are still too good within their shipclass anyway.
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ToxicFire
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Posted - 2006.05.17 19:27:00 -
[139]
Aye, Balancing is an ongoing process its just one of my personal belief cap ship training is still a bit out of whack it needs to be reduced a bit but perhaps not on so a large a scale to make it perhaps a little less extreme
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000Hunter000
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Posted - 2006.05.17 19:31:00 -
[140]
27d till caldari BS L5... lovely, just lovely 
U know, i wish there was a single ship outthere which needed: frig L5, destroyer L5, cruiser L5, Battlecruiser L5 and Battleship L5 (hell throw in industrial L5 as well )
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MadNite
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Posted - 2006.05.17 19:37:00 -
[141]
How do i change this to my main char?
well, anyway, everyone thats upset with the op of this post please ignore him wile his ceo slaps him upside the head when he enters the game. Thank you.
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ToxicFire
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Posted - 2006.05.17 19:46:00 -
[142]
Originally by: MadNite How do i change this to my main char?
well, anyway, everyone thats upset with the op of this post please ignore him wile his ceo slaps him upside the head when he enters the game. Thank you.
Was well and truely ***** slapped, but who the heck cares what a single forum ***** says, all rantings postings within this forum unless otherwise stated do not reflect the opinions TCC or any corp/member/associate there in.
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Insomniac
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Posted - 2006.05.17 20:14:00 -
[143]
Tbh goto the buy/sell section of the forum and get a char that isn't a noobie. GL and HF
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ToxicFire
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Posted - 2006.05.17 20:48:00 -
[144]
Originally by: Insomniac Tbh goto the buy/sell section of the forum and get a char that isn't a noobie. GL and HF
Wanna lend me that Hulk BPO so i can generate some isk for it then :P
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Skarsnik
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Posted - 2006.05.17 21:21:00 -
[145]
Originally by: ToxicFire
Originally by: MadNite How do i change this to my main char?
well, anyway, everyone thats upset with the op of this post please ignore him wile his ceo slaps him upside the head when he enters the game. Thank you.
Was well and truely ***** slapped, but who the heck cares what a single forum ***** says, all rantings postings within this forum unless otherwise stated do not reflect the opinions TCC or any corp/member/associate there in.
Toxic I truly hope you didn't get too much of a slap from the CEO. IMO Everyone is entitled to thier opinion (Even if it's wrong ) I have to admit I enjoyed the wrangle and arguements that were used to great effect to keep this thread alive  ------------------------------------------------- AWMCorp is Recruiting
EVE-Ink - An Tattoo Project Based on EVE-Online |

ToxicFire
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Posted - 2006.05.17 21:27:00 -
[146]
Aye was a good bit of fun. Nice bit of forum banter always is.
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