
KIllerJon
The Scope Gallente Federation
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Posted - 2011.11.15 20:12:00 -
[1] - Quote
ok a few people have thrown the idea of a FW change , and i agree it would be imo a more attractive prospect for a wider range of players if there was more of an incentive scheme in place to encourage more players to chose FW as a path. some possible ideas: 1, A joinable FW alliance for corps and players under management of either an elected member (ISD/ exalted BH?) or NPC with set goal systems for said alliance say for example amarr to secure a border system or assist the caldari in a campaign (possible FW based campaign map)- [as a result more reason/need for fight participation] .. leads on to point 2.
2, Give FW'ers a reason to fight for more space for their faction and themselves, (bragging rights and good fights aint enough).
an incentive just by example would be , give each faction a value in isk / assets which can correlate to discounts on low-sec faction owned station purchases/ sales (input a buyback scheme aka.. 500 rifters get bought out of minmatar stocks [at a discount] so they create a market increase in demand , to a point there would be an extra suppliers market providing the needs of each faction. this may go against player markets but it doesnt deviate to far from player driven markets). now the actual incentive to taking systems .. the more space owned by a faction obviously the more resources and wealth would be available to the faction making for bigger discounts - cheaper ships/ammo/drones etc... which consequently would add more recyclability of ships for newer players who cant afford to replace their precious laser-dominix . [ as a result easier stepping stone into FW for newer players, more profit to be made and participation and an actual tangible reason to go out and fight for your faction for older characters] 3, Fix the plexes and respawns .. make them more lucrative and exclusive (kills of a hostile faction member inside the plex lowers the timer by an increment for example) and generally look and improve on the current system.
4, last one but this isnt exactly a small thing , "adaptive security upon a graded time scale"- aka factions able to branch out into 0.0.. after a set period of time of holding sov and owning a station on behalf of said faction, would send an application to concord to bump the system up to a 0.1 [ consequently more fights of a less monotonous nature for those wanting to try different tactics/ships, it would balance and more so stretch the resources of a faction to fight opposing factions and hold low sec space as well as invade + hold a 0.0 system from the threat of pirates + space holding alliances]
just a few ideas and i know they arnt perfect yet so feel free to flame my ass off ... but even if only 1 part of a single idea gets used at least its some semblance of progress
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