Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 111 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Chrome Weasel
Pator Tech School Minmatar Republic
0
|
Posted - 2014.03.04 02:52:00 -
[3271] - Quote
A L L I A N C E
B O O K M A R K S |
Ivy greene
Brave Newbies Inc. Brave Collective
113
|
Posted - 2014.03.04 02:58:00 -
[3272] - Quote
I'd like to see supply/ammo crates that could be hot-dropped on a planet for dust players. Not sure if it would be possible, but I can dream. |
Whittorical Quandary
The Asteroid is Depleted Cucarachas Enojadas
2
|
Posted - 2014.03.04 04:11:00 -
[3273] - Quote
Something I wrote a week or two back:
Some more little things:
One of the most difficult parts for me to fully enjoy getting into the game, has been the user interface. Having so many windows to open and close can be overwhelming, and the amount of windows needing to be opened to do certain things, seems cumbersome, unnecessary, and challenging for a new player.
These are hopefully some new minor suggestions that would add up to an easier to use UI:
-Key combinations that intuitively represent the wording of of the window your are opening.
Things like alt-f for fitting, alt-a for assets, alt-o for ore, alt-m for market, etc. Coming back to the game, the default shortcuts felt like a bunch of random keys for each window. I've had to reassign nearly every shortcut to make the windows manageable.
- Stop switching focus to a newly opened window. (one of the most frustrating things with the ui)
If the cursor is in a text box, let it to stay there. Likewise, if windows are unfocused, don't change focus when a new one opens. It helps when you want to assign a single letter key for a shortcut or type multiple window shortcuts in a row. Also helps if your opening windows via shortcut and wanting to continue typing in chat box without having to re-click on it.
-Have a bar in the bottom center console, next to where you would have mining turrets, that represent the ore bay capacity and how full it is, without having to keep another window open.
Hovering the mouse over it would show m3 amount contained, and max capacity. Clicking on it would open the ore bay if you needed to transfer or see ore type in bay. This would negate the need to have an ore bay window open at all times when mining.
-In map view, combine the star map button with star map options and solar system button with solar system options.
The star map button, would combine to show the visual star map, and the star map display options. The solar system button, would combine the visual map of the solar system, with the solar system display options.
Right now it seems excessive and confusing to have to click twice for star map>star map options or solar system>solar system options.
-Isk your character has shown in market view. Clicking on it brings up wallet.
I'm in the market to buy things, no need to have another window just to see my isk at the same time.
-When selecting to sell an item, automatically attempt to repackage and sell the item if the item is not insured or is not damaged.
-Be able to select solar system information, right click on a planet/orbital body and bring up a menu to warp to it.
-All mission npc conversations displayed in a new window, not displayed in both local chat/small popup. So to be able to read mission text and enemy npc without it clogging up local, and adding a seperate window, as it does now.
-Able to turn in mining missions with mission ore item in ore bay.
Currently have to transfer to item bay, but all other missions can be turned in without moving items.
-Dual time clocks that show your local time zone, Am-Pm clock + Eve time I would like to be able to keep track of both eve time and local time in lower left menu.
Did some photoshop on what a few ideas might look like:
https://dl.dropboxusercontent.com/u/63259213/EVE.jpg |
Caviar Liberta
Moira. Villore Accords
472
|
Posted - 2014.03.04 05:28:00 -
[3274] - Quote
Kaeda Maxwell wrote:Can we have a 'prefer < 0,01' setting for the autopilot so it routes trough 0.0? For those days when a man (or woman) feels like 'lets roam to Omist'.
Auto pilot, traveling gate to gate and null. What could go wrong with this. |
Rashnu Gorbani
Federal Navy Academy Gallente Federation
15
|
Posted - 2014.03.04 09:52:00 -
[3275] - Quote
Put back celestial brackets when Alt is pressed. IIRC this is how it used to work and it was useful. |
xHjfx
The Legion of Spoon Curatores Veritatis Alliance
4
|
Posted - 2014.03.06 08:18:00 -
[3276] - Quote
More standings slots! |
Les Strout
Federal Navy Academy Gallente Federation
1
|
Posted - 2014.03.06 11:04:00 -
[3277] - Quote
Stop giving me a noob ship + an evemail from insurance everytime i dock in pod. I see the need for a noob ship if you are broke, but then have a button to request one.
Removes tons of unwanted ships and evemails in Eve universe, and gives better performance <3 |
acemastr Ocer
Enlightened Industries Goonswarm Federation
22
|
Posted - 2014.03.06 11:09:00 -
[3278] - Quote
Ability to contract more than 200 items in one go.
Keywords: Contract, Item exchange, limit
|
Almethea
Trans Stellar Express
93
|
Posted - 2014.03.06 11:12:00 -
[3279] - Quote
Les Strout wrote:Stop giving me a noob ship + an evemail from insurance everytime i dock in pod. I see the need for a noob ship if you are broke, but then have a button to request one.
Removes tons of unwanted ships and evemails in Eve universe, and gives better performance <3 holy **** yes !!!!! WTS BPO : https://forums.eveonline.com/default.aspx?g=posts&t=307169 |
acemastr Ocer
Enlightened Industries Goonswarm Federation
22
|
Posted - 2014.03.06 11:13:00 -
[3280] - Quote
Helia Tranquilis wrote:Move "Amarr home worlds" text in the map browser further away from the Amarr starsystem. Setting destination there is more difficult than it should.
Keywords: UI, Map
Second this, really find it difficult to navigate when there's a giant 'THE FORGE' written over the systems (for reference, I don't visit Jita.... ever... but you get the idea ;) ) |
|
Helia Tranquilis
State War Academy Caldari State
11
|
Posted - 2014.03.06 13:50:00 -
[3281] - Quote
Likely already suggested feature, but
Ability to make notes on corporations and alliances, star systems (?) in same manner as on individuals. More than several times I find myself wondering why have I red-listed corporation x, alliance y and, in addition, why am I avoiding star system z.
Keyword: Notes, UI |
Luthar Carrock
Elessar Unbound
4
|
Posted - 2014.03.06 18:41:00 -
[3282] - Quote
Visual indication of reactivation timers.
For example, if I just used my MJD, gray it out and have a countdown timer circle running counter-clockwise to let me know when it will be available for use again.
Thanks for all of the little things you do! I look forward to your batches of changes as much as anything else in the game, and your contributions make the game better every time. |
Coresus
Dreddit Test Alliance Please Ignore
0
|
Posted - 2014.03.06 21:36:00 -
[3283] - Quote
You should be able to right-click corpses and access pilot info. It would make it an awful lot easier to see who you have in your collection. |
Xeator
soldiers.fi
15
|
Posted - 2014.03.08 05:49:00 -
[3284] - Quote
One of the most irritating features for me is when docked and in CQ. I like to watch my ships float about sometimes so,The problem:
Ship scaling is just crazy. A Firetail looks bigger than a Stabber. How is that even possible?
In hangar mode ships float in the middle, but in CQ they seem to be closer the smaller they are. Im guessing they are still supposedly floating above that little circular thing so why do frigates etc all of a sudden expand enormously?
Could all ships float at the same distance while retaining scale in CQ mode? Pretty please.
|
Dynewind Aylet
In Over Our Heads Greater Western Co-Prosperity Sphere
1
|
Posted - 2014.04.22 17:07:00 -
[3285] - Quote
Sorry if this has been mentioned before.
I'd like to propose a new drone that allows player to control lighting in a greater degree - similar to how character creation is. This will help people who want to take pictures and show their ship in a positive light.
What: Camera-Lighting-Drone Why: Awesome photo-shoot |
Rob Kashuken
School of Applied Knowledge Caldari State
24
|
Posted - 2014.04.22 22:18:00 -
[3286] - Quote
I'd very much like a keyboard shortcut that will create a bookmark at my current location.
A bonus would be to be able to do it from the solar system map screen
|
Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
18
|
Posted - 2014.04.23 09:14:00 -
[3287] - Quote
1) The colour used to highlight the next autopilot gate icon on the overview is pale yellow, when the normal icon colour is white. For those with not so great colour vision, or a badly calibrated monitor, it's almost impossible to detect. Enable this (and other) overview colours to be user configured to something usable.
2) The ships in space now display a red halo displaying relative incoming damage. Add an icon to the overview ewar notification area to display this also.
3) Persist the sorting of overview tabs. I want my Travel tab sorted by icon and my Combat tab sorted by distance. Having to manually resort every tab every single time I switch to it goes quite some way to defeating the whole point of having configurable tabs in the first place. (This is also a perfect example of CCP adding a new feature and then never completing it).
4) Create keyboard shortcuts for opening the Star Map and System Map directly. Having to first open the Star Map before I can then click another button to open the System Map is shite UI design.
5) Create keyboard shortcuts for Approach, Orbit (default range), Orbit (current range), Keep at Distance etc. How the hell in a 10 year old spaceship game can we still not have basic keyboard shortcuts for controlling our ships? (Another example of CCP not finishing anything properly).
6) On the Drone context menu put the options to engage, scoop and retrive drones at the top of the menu and not buried 10 entries down. Trying to scoop individual drones before they popped is made much more difficult by having to try to find the right entry towards the end of a large context menu.
7) On the constellation view of the Map Browser add the system security level to the tooltip that displays the system name.
8) Enable the user to disable the sensor overlay. It serves no purpose. It obscures the otherwise pretty graphics. Makes it too easy for pibears to direction scan explorers. It doesn't show you anomalies/sigs that are behind you and if I'm in the mood to explore then I'll have the scanner window open which displays what anomalies/sigs are actually present as opposed to just what anomalies/sigs are in front of you.
|
John Bishop
Choke-Hold Choke New Eden
5
|
Posted - 2014.04.23 11:13:00 -
[3288] - Quote
CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go!
i want my god damn jukebox back. thats it |
KnowUsByTheDead
Sunlight...Through The Blight.
1685
|
Posted - 2014.04.23 13:27:00 -
[3289] - Quote
Still want modulated drones.
Been waiting 3 years for 'em.
Get on it CCP!!!!!!!!!!
Once you realize what a joke everything is, being the comedian is the only thing that makes sense. -á-á-á-á-á-á-á |
Wulfgar WarHammer
Imperium Research Inc
124
|
Posted - 2014.04.23 13:36:00 -
[3290] - Quote
There's 165 pages, so I'm not going through them, but I would like to add my QoL idea -
Jump Clones.
Why do I have to manually leave my ship and pause my training queue, and then restart my training queue?
The intention is pretty obvious when I decide to jump to a new clone. I want to leave my current ship in whatever station, and keep training the same skill.
This should be handled by code, not forcing me to do it manually each time....
jumpToClone(){ LeaveShip(); PauseSkillQueue(); //warp pod to new station StartSkillQueue(); } |
|
Sphit Ker
Dreddit Test Alliance Please Ignore
200
|
Posted - 2014.04.24 03:26:00 -
[3291] - Quote
I would like to open a bridge from the jump portal generator module itself. Screw you, right-clicky-thingy. |
Riyria Twinpeaks
Reasonable People Of Sound Mind
1902
|
Posted - 2014.04.24 03:44:00 -
[3292] - Quote
Neutrino Sunset wrote: 5) Create keyboard shortcuts for Approach, Orbit (default range), Orbit (current range), Keep at Distance etc. How the hell in a 10 year old spaceship game can we still not have basic keyboard shortcuts for controlling our ships? (Another example of CCP not finishing anything properly).
Approach, Orbit (default) and keep at distance are in the game, see here: link
Is there even an "Orbit at current range" command in game at all? It sure would be convenient sometimes, I'm all for that. |
Serene Repose
1309
|
Posted - 2014.04.24 05:06:00 -
[3293] - Quote
Does this Soundwave guy even exist anymore? Welcome to eterna-thread. You don't really think management is reading any of this...do you? I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
Swiftstrike1
Swiftstrike Incorporated
663
|
Posted - 2014.05.23 18:22:00 -
[3294] - Quote
Posting a link to my forum thread here. Chat channel shortcuts. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Aralez
Epidemic. Nulli Secunda
8
|
Posted - 2014.05.23 18:40:00 -
[3295] - Quote
Chribba wrote:RAINBOW MINING!
Would you be suggesting a "Cow level/Anomaly" in Eve would be a hilarous way to distribute ship skins :P |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1421
|
Posted - 2014.05.23 22:34:00 -
[3296] - Quote
Xeator wrote:One of the most irritating features for me is when docked and in CQ. I like to watch my ships float about sometimes so,The problem:
Ship scaling is just crazy. A Firetail looks bigger than a Stabber. How is that even possible?
In hangar mode ships float in the middle, but in CQ they seem to be closer the smaller they are. Im guessing they are still supposedly floating above that little circular thing so why do frigates etc all of a sudden expand enormously?
Could all ships float at the same distance while retaining scale in CQ mode? Pretty please.
All the interior models need to change, in the amarr cq they are not floating above the pad, but close to the balcony that you can't even see in the hanger view, consistency of scaling and positioning is much needed. Dumbing down of Eve Online will result in it's destruction... |
Webvan
All Kill No Skill
5716
|
Posted - 2014.05.24 00:32:00 -
[3297] - Quote
John Bishop wrote:i want my god damn jukebox back. thats it ^^
Serene Repose wrote:Does this Soundwave guy even exist anymore? Welcome to eterna-thread. You don't really think management is reading any of this...do you? ^^
|
Shiloh Templeton
Center for Advanced Studies Gallente Federation
127
|
Posted - 2014.05.24 03:53:00 -
[3298] - Quote
1) a small icon at the top of the local chat window that will clear the conversation. (instead of having to do the menu thing)
2) When you initiate a trade -- do not position the trade window over the inventory window when it opens. |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
139
|
Posted - 2014.05.24 09:26:00 -
[3299] - Quote
Replace the "Map" button at the Neocom menu with a "Maps" one that splits into "System map" and "Star map" when hovered by the mouse, just like the Business button splits into Contracts, Market, etc. Having to change maps through the Map window can be quite tedious, specially when you don't remember where did you put it last time. |
TheSmokingHertog
TALIBAN EXPRESS
229
|
Posted - 2014.05.26 03:03:00 -
[3300] - Quote
Nice you all still comment here, but I would recomment the new thread.
Maybe we can find an ISD to close this one. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 111 :: one page |
First page | Previous page | Next page | Last page |