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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
ChaseTheLasers
Ekchuah's Shrine Comporium
19
|
Posted - 2011.11.17 09:48:00 -
[751] - Quote
Modules that take charges - currently if you right click on the HUD and select 'show info' it will show the info for the launcher / turret / probe launcher / whatever
To get the 'show info' for the charge, you have to open the fittings window, and use the show info on the charge there (which is actually pretty annoying in it's own right as it has small icons close together).
Could we have a 'show module info' and a 'show charge info' when right clicking on the launcher / turret and so on please? |
Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
1
|
Posted - 2011.11.17 09:52:00 -
[752] - Quote
Black Dranzer wrote: 1) Some feedback when I double click to change my ship's flight path would be nice. I'm Australian, so it often takes me a couple of seconds to actually see my ship move, and I'm never 100% sure if the game has registered my doubleclick or not. Just a little beep or a flicker of the interface somewhere. Anything.
2) When I right click my portrait in local and click show info, I WANT TO VIEW THE INFO WINDOW THAT EVERYBODY ELSE SEES. No, really, I don't want to open the character sheet. If I wanted to open the character sheet I'd open the bloody character sheet.
7) This is incredibly insipid, but when your pod bursts, rather than simply showing a loading bar and acting as if I just activated a clone jump whilst in the middle of space, the screen should flicker, flash, go dark and silent, and then slowly and blurrily fade back in.
Those are some really good ideas! Simple to implement, eh CCP?
Kataira wrote:i'd also like to have a button (like the guns/boosters/repairs) for my current drones in space, so i can move it around to one of the f1-f8/+alt/+ctrl positions. don't really like to have more shortcuts than really needed.
yup...an activate-drones-in-space-on-target button = good
How about a remote on the couch in the CQ with a "slouch" option when sitting? I'm listening to-áBj+¦rk, playing EVE, eating fishsticks, and I'm cold....this is immersion gaming. |
Abigail Sagan
Active Fusion Cold Fusion.
0
|
Posted - 2011.11.17 10:13:00 -
[753] - Quote
Some (maybe all) of the below have already been suggested, but hopefully not all of them. They are in no particular order.
Drones should not forget what they are doing. They have computers for brain, so they should be able to remember one simple command like: "Attack that ship" or "Mine that Roid". Drone shields, armor and structure should be visible while they are in drone bay.
If there are containers in POS hangars, I would like to be able to access the stuff inside them without having to take the container out of the hangar.
Some warning light/symbol blinking on the screen when you are pointed/scrambled/bubbled (green = no point/scramble/bubble, yellow = pointed, but negated by Warp Core Stabs or the like, Red = Warp drive overpowered). Clicking the warning light/symbol could allow us to start targeting one of those warp drive disrupting factors. The warning symbol could even have an additional audio signal, but please add an on/off option to it. Similar system for ECM and other EW, with option to target the latest Jammer. Latest could also work on Warping threats.
Instead of Ice Belts, we could have new kind of grav site with Ice instead or in addition to regular ore; It would reduce botters I think and add stuff to do for some explorers. Perhaps those Ice Sites could exist even in Wormholes. I see no in-character reason for Ice to be in Wormholes, and I don't have clear vision for the game mechanical/balance 'benefits' of not having Ice in WHs either. I guess there is some, but please reconsider it.
Add some tank to ORE mining ships. Currently they go pop when someone sneezes at them and thus the butterfly effect trailer lies; There is no way to save the hulk in the video. Once you arrive, it is already dead (and looted and salvaged if the attackers want more than the KM.)
And finally: Jump clone medical personnel should not be allowed to change my clothes while I am not using that clone. I don't know if other capsuleers like it, but I don't - not especially. I hate it when they have switched me to some nonfashionable clothes for their own pleasure.
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Moonaura
Swedish Aerospace Inc The Kadeshi
39
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Posted - 2011.11.17 10:25:00 -
[754] - Quote
Locupleto wrote:When orbiting a planet I want to visually see the moons in space. When at a moon I want to visually see its planet and perhaps the other moons.
You already can see them. They are just a bit smaller than what we see the earth and moon, but please consider that even from our moon, earth looked incredibly small to our expectations. However, I get what are saying, and wouldn't mind that sort of effect.
http://mmmmmoo.com/files/EarthRise-1.jpg |
Ciar Meara
Virtus Vindice
286
|
Posted - 2011.11.17 10:27:00 -
[755] - Quote
This might be blasphemy for some but I don't like the directional scanner spam.
Can't I just activate my sensors to scan every second or two in the direction that I want and have an updated list of things that are approaching?
Can't I have an alert if a certain type of ship/blip is closing
Can't I tie that to my overview?
Am I just to lazy? Or is it plausible that in the future, I am commanding a ship almost alone in a pod and amidst all those automated processes I still have to spam my scanner in stead of configuring it and activating it like one would? - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Moonaura
Swedish Aerospace Inc The Kadeshi
39
|
Posted - 2011.11.17 10:35:00 -
[756] - Quote
CCP Soundwave, oh bearded one (still digging the beard btw), I would like it so that on April the 1st 2012, the 'Door' opens. To reveal... ANOTHER 'Door'.
You've already blown up the monument, so may as well go the distance! |
Moonaura
Swedish Aerospace Inc The Kadeshi
39
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Posted - 2011.11.17 10:38:00 -
[757] - Quote
Also, two real suggestions here...
Ability to assign scout roles and track them on the map. DotLan has a clunky way of doing this, but I give them 10 out of 10 for doing it. In game would be better.
Secondly, an in game mechanic that allows Logistics Pilots to get on official kills. I am tired of seeing DPS drones in logistics and guns on scimitars because of the way kill mechanics work.
Should be simple - if the ships doing the DPS are in any way getting logistics support - the logistics are added to the killmail Simplez!
BOOM - Headshot. Thank you, I'm hear all week. |
Jarnis McPieksu
Aliastra Gallente Federation
12
|
Posted - 2011.11.17 11:20:00 -
[758] - Quote
Vortexo VonBrenner wrote:Black Dranzer wrote: 2) When I right click my portrait in local and click show info, I WANT TO VIEW THE INFO WINDOW THAT EVERYBODY ELSE SEES. No, really, I don't want to open the character sheet. If I wanted to open the character sheet I'd open the bloody character sheet.
Those are some really good ideas! Simple to implement, eh CCP?
This is already coming in Crucible. If you check some of the dev threads, this came up and dev just randomly fixed it. Now you'll get Show Info if you Show Info yourself and for character sheet you have to, you know, click the buttan! (Character Sheet)
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Jarnis McPieksu
Aliastra Gallente Federation
12
|
Posted - 2011.11.17 11:23:00 -
[759] - Quote
Moonaura wrote: Secondly, an in game mechanic that allows Logistics Pilots to get on official kills. I am tired of seeing DPS drones in logistics and guns on scimitars because of the way kill mechanics work.
This. Logis want to get in on the KM jamboree as well. Pass down KM "rights" to anyone repping a ship that gets on a a mail. Simple as that. May be hard to code, but that's why you have those code monkeys that get paid the big bucks!
(Well, or after they do some more EPIC WIN fixes like this, they can go ask Hilmar for those big bucks, showing that, hey, subs are up again etc...)
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Linas IV
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.11.17 11:43:00 -
[760] - Quote
I know, I'm quite late in this thread, but hopefully I will get heard aswell.
There are basically only two thing that need to be done, in order to improve the game greatly for my kind.
1. Rethink (Reduce) the effectiveness of Logistic ships in Small / Med-Scale Combat (5-20 ppl.)
- As it stands at the moment, any Fleet consisting of 10-20 players needs at least some logistics to be competitive, no matter if its Battleships, Battlecruisers, or Hacs. There should be other alternatives to be successful
- Logistics make asymetrical warfare ( for example 10 vs 20 ) nearly impossible, because once the Enemy has more Rep than you got Dps in your fleet, the fight is over, or even worse, it won't happen at all in the first place. => not fun
2. As often said before: Ganglinks should only work on grid
- Semi invulnerable multi-link T3, or command ships in Poses are a terrible game mechanic, that drastically shifts balance in many PVP scenarios, and can't be countered properly within the game mechanics.
- Ganglink alts as new standard for "solo"-PVP are stupid as well, since they give a bigger bonus than Pirate implants and Faction-fitting combined, while being very save under most conditions.
Thanks for the attention, i hope it will be heard.
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Strucker
Rapalje Tear Extraction And Reclamation Service
4
|
Posted - 2011.11.17 12:01:00 -
[761] - Quote
Don't know if it has been said: When disabling a weapon on the last run when there is no more ammo it should not automatically reload PI: Default survey slider to max of selected type |
Gefgarion Ankatar
Lamellar Vorpal's Edge
3
|
Posted - 2011.11.17 12:09:00 -
[762] - Quote
Fix large missiles. ie Torps and Cruise missiles are useless in PvP Fix Faction Warfare Fix lowsec Fix Corp and Alliance roles Add real diplomacy options and roles Fix AF's 5th Subsystem for T3's T3's should be allowed to refit at a POS as well as be able to swap rigs without destroying them, actually T3's could use a bit of rebalance love Rebalance certain ship bonuses. ie why do Minmatar have a TP bonus on ships and Caldari dont? Fix Drone AI Show Bookmarks in space.... Heck, allow a semi-customizable AI like other MMO's Fix Railguns... even with these proposed changes rails are useless Rework Eagle... its a worthless ship Fix Nighthawk... its a worthless ship
Figure out a new log program. Lots of times issues exist that players all know about and experience/document, but the Dev's still respond that the logs show nothing.
There are more, and most of them have all been on the CSM prioritization lists... I'm still skeptical that this winter expansion is anything more than a stopgap to appease the players and dont hold a lot of belief that anything will really get fixed after this winter expansion. I mean how long has faction warfare been ignored, and yet again it drops off the fix list. |
Moonaura
Swedish Aerospace Inc The Kadeshi
41
|
Posted - 2011.11.17 12:22:00 -
[763] - Quote
Linas IV wrote:I know, I'm quite late in this thread, but hopefully I will get heard aswell.
There are basically only two thing that need to be done, in order to improve the game greatly for my kind.
1. Rethink (Reduce) the effectiveness of Logistic ships in Small / Med-Scale Combat (5-20 ppl.)
- As it stands at the moment, any Fleet consisting of 10-20 players needs at least some logistics to be competitive, no matter if its Battleships, Battlecruisers, or Hacs. There should be other alternatives to be successful
- Logistics make asymetrical warfare ( for example 10 vs 20 ) nearly impossible, because once the Enemy has more Rep than you got Dps in your fleet, the fight is over, or even worse, it won't happen at all in the first place. => not fun
2. As often said before: Ganglinks should only work on grid
- Semi invulnerable multi-link T3, or command ships in Poses are a terrible game mechanic, that drastically shifts balance in many PVP scenarios, and can't be countered properly within the game mechanics.
- Ganglink alts as new standard for "solo"-PVP are stupid as well, since they give a bigger bonus than Pirate implants and Faction-fitting combined, while being very save under most conditions.
Thanks for the attention, i hope it will be heard.
Agree with Point 2.
However, Point 1, I strongly disagree with and is not needed.
The solution already exists in game, you probably just aren't use it or enough of it, and relying on pure DPS tactics.
It is called ECM, and all Logistics are extremely vulnerable to cap drain mechanics, as well as sensor dampening if they are at range. Guardians are easy to jam with racial Amarr ECM, Scimitars are jammable with non racial ECM they have such low sensor strength, Oneiros are extremely cap vulnerable, rarely fitted with ECCM, and Basilisk have the largest signature and lowest EHP for a logistics of that is supposed to be like the guardian but with shields - and it needs fixing to be remotely viable. It is also extremely vulnerable to cap drain even when paired, as it is only just cap stable. |
Kmelx
Applied Creations The Fendahlian Collective
2
|
Posted - 2011.11.17 12:29:00 -
[764] - Quote
Rebalance Gallente ewar, it's pretty crap atm.
Rebalance the Nighthawk, its very bad compared to the other command ships in pew.
Probes/Scanner interface. Move the Start Scan Button further away from the Recall Probes Button, they are too close together and one misclick means the probe pattern you've just setup gets recalled to your ship, it can be very annoying if its taken you a while to zero in on a scan sig, a small gap on the bar would make it almost impossible to acidentally recall your probes
The option for drones to be repaired whilst in the bay when in space would be good, if your ship has nanite repair paste or wants to divert some of its active tanked repping power to fix the drones when they are inside the ship you should be able to do so.
Fix the corp management, manufacturing and POS interfaces.
|
Archetype 66
Pleasure and Pain Ares Protectiva
5
|
Posted - 2011.11.17 12:45:00 -
[765] - Quote
Do not force the fleet window to close when you leave a fleet. It's boring you are switching of fleets. |
Hustomte
The Scope Gallente Federation
1
|
Posted - 2011.11.17 13:06:00 -
[766] - Quote
Not a small fix:
Would like to see some small bonuses to frigates for logistics. There seem to be some for probing/exploration, mining, and e-war, but having a rep-range bonus seems to be not-there.
Only at Cruiser level do new players get to try it. All us "healer" player-types would like to get our feet wet early. |
Sparkus Volundar
Applied Creations The Fendahlian Collective
0
|
Posted - 2011.11.17 13:06:00 -
[767] - Quote
Dear Soundwave,
Thanks for your post. Here are some suggestions (sorry for mass of text):
Apply the combat agro timer that prevents docking/jumping to remote repair.
Please continue to increase the breath of activities that Corp Tax is applicable to. Currently it basically penalises people that want to learn shooty skills whereas that's the cornerstone of Eve.
Permit T3 sub-system changing in WHs. In the short term, please limit that to POS modules and non-combat ships with refitting option. Probably a big thing to think about the impact on front-line PvP if it was doable via Carriers.
Permit multiple Orbit/Keep At Range settings to be saved. Then allow a fitted ship to be linked to a setting.
Shrink the Mach. It's silly that that it's Gate-sized :)
Allow a single Vote to be applied to multiple similar things. Specifically, one Vote being possible for all BPOs no matter what they make (we can already select them all in the Vote window anyway). It's not going to give an advantage over others to an already docked piloted. But it will increase the quality of their experience massively.
When calling a vote on a single BPO, please stop the list jumping up and down (maybe this applies to other types of votes GÇô I donGÇÖt know). ItGÇÖs frustrating to keep track of which one you have just interacted with as different ones end up under your mouse pointer, which is onto op the lag between votes making multiple votes a headache.
If neither of the previous two options can be introduced easily, please at least allow CEOs to be able to do what non-Directors with roles can do: When trying to rent an Office at a Station with an impounded Office (non payment of bills) that has locked-down BPOs in it, the CEO has to instigate and complete individual Votes to unlock all the BPOs before re-opening the Office. But the non-Director Corp mate with roles has a "Rent Office" option that actually instantly un-impounds the Office and places all the locked BPOs and unlocked items (e.g. BPCs and ships) in the same section of the hanger. Meaning that not only can the non-Director Corp mate do more than the CEO and much more easily, that person is in a position to steal the non-locked down things. Bad.
Please do not quickly bring in an instant/fast Switch Character option. It will mess with wars, roaming pvp and scouting in a big way. That may or may not be bad but it should be thought about carefully and not just brought in to offer convenience if that was being considered.
A larger icon size for the overloading option.
Modules, which are active and which are de-activated mid-cycle could stop flashing to give more indication that the de-activation has been registered.
Bring in a way to start uncloaking and start locking a target more easily than having to start moving in space before being able to start locking.
A fix that fellow Alliance members in a different Corp to one that has a POS equipment hanger are able to use the hanger if the owner Corp says they can. IIRC the option is there in POS Management but it is broken (or I have been very successfully trolled by my mates lol).
Allow closing of non-FW NPC Corp chat after x months of game play. If it's an alt who isn't interacting with the community, I think they only damage it by being forced to lurk there.
A reduction in the brightness of that eye-burning cloud-like effect* as seen with the Sansha ships in room one of Worlds Collide (*I'd give a better description if I wasn't zoomed out and looking in the other direction...).
A small increase to the effectiveness of the Sig bonus on the Hyena. Not to be like Inties but at the moment they still seem rather on the fragile side.
If I have a station container in my hanger that is empty, please let me be able to trash/sell it in a shorter period of time.
A way to search for system names without opening the Map would be great.
D-Scan range input in AU would be great.
If one doesn't exist (I failed to find one - sorry if I just failed), please bring in a grantable role that permits a non-Director to see what system and ship fellow Corp mates are in.
Regards, Sparks
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Sturmwolke
40
|
Posted - 2011.11.17 13:42:00 -
[768] - Quote
More (general) additions :
- Anchor function for ship in space - can be done as simple as double-clicking on the speed bar and turn it all red for anchor.
- Industry job count - when can I stop counting MANUALLY how many research/manufacturing jobs that I've got left to assign. Real-time update please.
- Separate ship ammo box - T2/faction laser crystals are a pain in the ass to handle when you mix them up.
- Drones dmg notification turn on/off - need a way to be turned off. You don't always want to display it.
- Selected ship box (in station) - needs to be bold and/or color for better distinction.
- Transition to space delay (during undock) - no one likes dark empty screen. Put up some backround or even a nice quick undock graphics.
- Personal wallet - carrying billions in your main wallet is hazardous with all the scams running around. Flogging a dead horse, yet again.
- Corp/Alliance at war indicator - put up a clickable icon in corp/alliance info when you show info for its war details. No icon when not at war. The current UI for this should be mothballed.
- Show Time to align/warp - show them or have an option to show them. It doesn't need to be voodoo science or have folks lookup EFT/Pyfa to get thaat info.
- Overload UI - though shortcuts for them exists, the UI for overheat is a complete rubbish. Fix it.
- Weapon/mods lag fix - in many cases, you need to wait 1 extra cycle to free up the weapon after a target is dead or try to shoot a different target. ECM mods are almost stuck auto-cycling after a target is dead.
- Ganglink bonus display - green ticks just don't cut it. Please flesh it with detailed stats.
- Amarr solar system (and other empire's capital) - as the center of the Amarr empire, it's as vanilla as other systems (same old stations, etct etc.). Jamyl Sarum is unimpressed.
- EVE Galactopedia - market UI performs part of this function, but it does not diplay everything out there in the EVE universe. The manual alternative is tedious.
- Session change/GCC/aggression status - needs to be more scalable/customizable for better visibility. The way it's positioned now is out of the eye focus area (esp true for large screens).
- Repackage pop-up window - needs to be more explicit that "this item". Ideally, when you repackage e.g an Orca, it should say "Orca" in bold.
- Production improvements, single touch manufacturing - slotted BPO/BPCs. Example, when producing from an Orca BPO, you have the option to slot-in all the component BPOs (inc multiples) for a single touch manufacturing direct from minerals. There is no longer any need to mess around with separate individual component lines. Production time can be balanced by having the option of player specifying how many slots they're willing to commit to produce the Orca using that method.
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Mr Bigwinky
Click Click BOOM 4U Holdings Inc
30
|
Posted - 2011.11.17 13:49:00 -
[769] - Quote
Sick of wall of texts so i'm going to limit myself to 3 (pretty kind of me, right?)
GÇó Drone AI - is definitely f***** because as said before they drop targets, target others, take a while to do what they're told etc.
GÇó Windows moving as if you have dragged them some times when you click (sometimes several windows at once) - just me?
GÇó Name of bookmarks when you look at them in your map no longer show up (you broke this with incarna too)
- Winky GÖÑ Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
Aghira
Systech Astromantics Shipyard Inc. Smacked Alliance
4
|
Posted - 2011.11.17 13:59:00 -
[770] - Quote
Why one can't propose a lockdown vote or unlock vote for more than one blueprint?
It sucks if you have 200+ blueprints locked in a corporation hangar and have to start a vote for every single blueprint to unlock it. |
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Vincent Gaines
Macabre Votum Morsus Mihi
113
|
Posted - 2011.11.17 14:15:00 -
[771] - Quote
Moonaura wrote: Secondly, an in game mechanic that allows Logistics Pilots to get on official kills. I am tired of seeing DPS drones in logistics and guns on scimitars because of the way kill mechanics work.
Should be simple - if the ships doing the DPS are in any way getting logistics support - the logistics are added to the killmail Simplez!
BOOM - Headshot. Thank you, I'm hear all week.
This. This right here.
I'd probably add a little more though
if:
You are reparing the ship that provided DPS to a kill
-and-
The dead ship had redboxed the aforementioned DPS ship
That would be a logi pilot's dream.
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Vincent Gaines
Macabre Votum Morsus Mihi
113
|
Posted - 2011.11.17 14:24:00 -
[772] - Quote
Oh, an idea for this thread... compile all the things we had here (regardless of intent to implement them) and edit the first post so we can get a good rundown of what was already said.
I'm sure a community manager can do that.. oh, wait. |
Xavier duLac
Volition Cult The Volition Cult
8
|
Posted - 2011.11.17 14:26:00 -
[773] - Quote
Solar Systems In Space and Overview
Probably not a 'small' one but one which would add to the immersion when in space...
Now that we can see remote system stars in the backdrop, add 'solar system' to the list of items that can be added to the overview and brackets in space, so we can use them as reference points when in space - particularly null-sec.
The distance would, of course, be in Light Years and the system would not be warpable to, but would allow interaction with the system info, etc. by use of right-click (or an info-pop-up overlay (IPO.) in that new whizzy graphical HUD that you're designing)! |
Marcel Devereux
Aideron Robotics
62
|
Posted - 2011.11.17 15:12:00 -
[774] - Quote
Show the velocity of a targeted ship below the range. Maybe even the angular and transversal velocity. |
Faith Sunstrider
Manufact Co.
3
|
Posted - 2011.11.17 15:22:00 -
[775] - Quote
It may be already posted but...
I WANT TO SEE THE DOCKING ANIMATIONS FROM THE OLD VIDEOS |
Linas IV
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.11.17 15:30:00 -
[776] - Quote
Moonaura wrote: Agree with Point 2.
However, Point 1, I strongly disagree with and is not needed.
The solution already exists in game, you probably just aren't use it or enough of it, and relying on pure DPS tactics.
It is called ECM, and all Logistics are extremely vulnerable to cap drain mechanics, as well as sensor dampening if they are at range. Guardians are easy to jam with racial Amarr ECM, Scimitars are jammable with non racial ECM they have such low sensor strength, Oneiros are extremely cap vulnerable, rarely fitted with ECCM, and Basilisk have the largest signature and lowest EHP - and it needs fixing to be on par with the guardian. It is also extremely vulnerable to cap drain even when paired, as it is only just cap stable.
After being in R&K i know what I'm talking about. ^^
A Bunch of Guardians with ECCM, ECCM-Ganglink, and eventually ECCM-Implants are virtually unjammable. At least long enough until every Falcon, Rook or Scorpion on the field is dead. Check the numbers if you don't believe me.
Additionally, Reps on Logistics: 70km // Heavy Neut: 25 km It needs at least two SDs per logistic to force them into Neutrange, so much for that vulnerability.
If the Logistics are doing their job good, there is close to nothing you can do about them with even numbers, period. |
Salpun
Paramount Commerce
62
|
Posted - 2011.11.17 15:33:00 -
[777] - Quote
Be able to reorder the Scan results columns in teh scan results window. Have more filters to chose from, or have a better indication that you can make custom filters. Is there a short cut for the analys button so i do not have to move my mouse so much?
If so it needs to be in the tool tip or have a UI opton to show/ remove all short cuts during mouse over. |
formtief
Nyan Cats
0
|
Posted - 2011.11.17 15:42:00 -
[778] - Quote
dont know, if its been said already, but
a must have: why dont you let us UNSTACK items? stacking makes sense, but you (well, at least i) do often have to unstack 40 or more items by hand. that sucks!
a nice to have: editing the time, bookmarks are available. when creating a bookmark, there could be a menu to select the time, bookmarks are available. standard should be for ever, in case you dont have much time (eg creating an offscan BM in warp). but it would be nice, if you could select sth like 1 day, 1 week, 4ever. when you select 1 day, the bm will be automatically deleted after 1 day. makes sense, if you are in a wormhole scanning exit whs for example.
Quote:D-Scan range input in AU would be great. best one for me so far. |
E man Industries
SeaChell Productions
131
|
Posted - 2011.11.17 15:55:00 -
[779] - Quote
Selecting ammo for ranges can confusing.
Please sort crystals and other ammo by range...short range at the top, long at the bottom. also please add 20+35 number beside each ammo to show optimal and fall off.
Currently it is not easy to show info to get this info or is avaiable on the over lay or have EFT open.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |
Jafit McJafitson
Dreddit Test Alliance Please Ignore
35
|
Posted - 2011.11.17 15:56:00 -
[780] - Quote
Allow custom corp logos like we have custom alliance logos. |
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