Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 111 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
|
Posted - 2011.11.25 22:59:00 -
[1111] - Quote
Contracts Void Insurance
But you can still trade them and no insurance loss. This really bugs me, i carry my friend's ship home because he needs to go AFK, but i cant contract it to him for when he comes back... |
Lyrka Bloodberry
Spybeaver
72
|
Posted - 2011.11.26 00:39:00 -
[1112] - Quote
When selling an item I'd like to have focus on the "Ask Price" Window. Would be even nicer if the default price were marked/selected so that one can just type in the new price overwriting the old.
I find it annoying to sell 200 Items and every single time have to double click the ask price window to enter my own price. Spybeaver |
bornaa
GRiD.
107
|
Posted - 2011.11.26 01:09:00 -
[1113] - Quote
Zifrian wrote:CCP Soundwave wrote:Sorry for the delay, this week turned out to be pretty hectic. I've gone through the entire thing and taken notes :)
I have about two pages of features I think are super high quality, thanks guys :) Any chance we can see this list? I think it'd be nice to see what you chose out of the thread so maybe in the future I can make suggestions that fit more to your liking or what you are looking for specifically (if my suggestions didn't make it). Of course people will flame you for choosing the "wrong" things as well but I won't
signed |
Dielax
Aliastra Gallente Federation
34
|
Posted - 2011.11.26 02:08:00 -
[1114] - Quote
Name changes. |
Tanya Powers
Science and Trade Institute Caldari State
856
|
Posted - 2011.11.26 02:26:00 -
[1115] - Quote
Empress Regina wrote:Mine might not be a little thing...but here goes: Orca Allow for customization of the cargoholds (setup) Right now she has 3 basic holds Ore Main Cargo Corp Cargo And of course the luxurious ship maintenance bay What I suggest is that we be able to customize the layout ie: change the configuration so that I could add or remove space from each of the holds You could have some sort of formula that trades one type of hold to create another......it would not be take 50,000 m3 ore and convert to 50,000m3 corp but perhaps subtract a percentage from that for "conversion" You could also use this as an ISK sink or AUR sink by charging for the customization, if this week i need Orca an uber hauler then its $X.XX amount of ISK or AUR to reconfigure. Next week I want storage to move more ships then $X.XX amount to configure. You could also install this as a job - since we know that getting out the welding tools will take time, perhaps a refit time - a week maybe longer depending on what you are doing, and of course we would have to pay for the shipyard time as my precious is being refitted.......... Another down side to the reconfig (trying to get balance) is that changes to the basic configuration (lets call it Stock Orca) mean that she is not the hull tank she currently is - ie: for each % of change there is a corresponding loss on the armor and hull HP. Meaning that your uber hauler becomes more of a house of cards (making it a more lucrative target). I find this to be one of the most useful ships in EvE.....it has many purposes which I find very handy, its almost a "mid sized" freighter which BTW is missing. now lots of people have been asking for a Pony or a Kitty.....maybe even a Puppy. Empress wants a mid Sized Providence for Xmas - give it a 250-400K size hold.....a bit more agility and speed......god forbid maybe a fitting or two......and I promise to jump up and down with joy Thank you CCP
More or less this for Orca.
Very often (almost always) that ore hold I don't need it at all, I'd like to convert this one either in cargo hold or CorpHangar, but ship hangar I'm in doubt...don't know if this would be fair for freighters but why not. |
Leskit
The Night Wardens Viro Mors Non Est
5
|
Posted - 2011.11.26 04:40:00 -
[1116] - Quote
)Instead of having everyone read a large wall of text, (see page 46, post 907) I will suggest solutions instead of presenting problems:
Give the legion covert subsystem a 5% bonus to medium energy turret per level and remove the cap use bonus. (this brings it inline with the other cloaky subsystems) Do the same thing with the Legion drone subsystem. give the Proteus drone subsystem 100Mbit bandwidth. move the utility hi slot from the sacrilege to a low slot. give Loki immobility drivers one more high slot
make the sacrilege 5% faster and give small agility buff. tech 2 hurricane, harbinger, drake, myrmidon
all those fancy ships given as alliance tournament prizes..the Vangel, Adriestria, etc. have there always be 50 copies in game. if one dies, have one show up in contracts, say, in the capital system of that race, for some isk (2 bil? 10 bil?) so they are actually used. If they're going to be more than hanger decorations, have the opportunity for another pilot to get it if the original owner loses it. or conversely, have a contract available to them with a replacement ship for some isk (5 or 10 bil?) and if they can't buy it, have it go to public auction. I'd love to get my hands on a vangel and actually use it...
Give the EAF's love. the Ashimmu could use a little as well, a little more PG or more armor should fix that i think.
the ability to see cloaked fleet members on screen and overview...i've decloaked plenty of fleet mates and enemies, making for some interesting fights, but mostly just headaches.
be able to separate corporate and ship maintenance hangers into more than 7 tabs. 10 minimum, 20 would be Ideal. being able to select the number as needed is the key here.
switch characters without logging off. |
Bearilian
Man Eating Bears
100
|
Posted - 2011.11.26 09:52:00 -
[1117] - Quote
-give a note to someone. (much like email. but would be stored in notepad)
when you create a note, and right click it you get an option to "rename" or "delete", just add the option to give to player/corp/alliance. if they accept the gift they will now have the note without having to create it themselves.
i realize this is really lazy, but hey, its the little things that count. |
Kosta Shadow
N7 Corp Argon Federation
20
|
Posted - 2011.11.26 11:33:00 -
[1118] - Quote
So I would like to start with the problem of formal wars are corporations or alliances to announce to each other. I am already tired of the war and for them lost all desire to play the course of the war should be, but they must have different goals. At the moment, most wars are declared in order to type his easy victories or in order to get easy money. To do this, already have systems with low security. A system with a high level of security should be a safe haven. War must be declared in the disputed territories and spheres of influence, and other interests that influence the development or corporate alliances. For example 2 Alliance claims to the same system at the zeros of a weaker alliance alliance B, and he wants to disrupt the supply of eg goods empire in alliance B and vice versa, thus weakening the enemy. That's one reason why the normal sound of the war. How can we try to correct this situation A) obtained the victory in the war not to post on sites such as battleclinic and the like. Prohibit players to blackmail each other wars to get the money obtained through foreclosure. Still propose to introduce some improvements to the game 01) Players who want to fight with each other by mutual consent must dispose of the container, it's uncomfortable, I think, how to make this process easier but very easy to enter in the menu to invite the player to fight the same way as is done when we want to invite someone the conversation. 02) Add a game bars, casinos, shops and the like why then came up with the cabin if the players can not communicate with the stations. 03) Fail to translate the Russian version of the client to the Russian language 04) It would be so in the game were aliens, and then a galaxy of some descendants of people looks like it is not plausible. 05) Ships Minmatar are the fastest in the game they should have the right look, the only ship hurikane appearance is normally drawn, it looks fast and swift his appearance matches its characteristics. 06) Ships Caldari cruisers particularly would like to add more symmetry. 07) Make a pvp arena in the high sectors, such as the arena team players flies and start killing each other, the last survivors receive a valuable prize realties. 08) Add implements a hybrid of ammunition that can shoot EM and Explosive Minmatar have the same ammunition fired all kinds of damage to why hybrids do not shoot all kinds of damage. 09) Add the possibility to invite a friend and a better friend to his cabin at the station. 10) Make it more interesting mission agents, as it is not believable when you attack 20 battleships and you can not do harm, to do one with the accompaniment of 2-4 ships a little less, but that he was as strong as 20 and so it was not so easy kill, and of reward for his head to the corresponding. 11) Add the possibility to insure T2 T3 and factional ships 12) Allow such as titanium ships, aircraft carrier, fly into a dreadnought in the high sector, but prohibit them from there and shoot some lead or fighting with the players. 13) Add the mission of agents of the 5th level systems with high security |
Friendly Corpse
Rep-X Bringers of Death.
8
|
Posted - 2011.11.26 11:34:00 -
[1119] - Quote
Target Re-Sequence idea.
Say I have 5 targets locked and I would like to kill them in a specific order, using the rollback.
Perhaps consider that I want drag my targets into sequence in such a way, similar to fittling mods, ya'know drag and drop?
[frig] [hauler] [titan] [stargate] [container]
locking times differ, and my dps needs to be on the titan, but i can pop the anonying frig for giggles
so, select frig and do a target shuffle
[stargate] [container] [hauler] [titan] [frig]
with that set, I can get my velator into optimal and fix a transversal. yarr!!
oh noes!!! a falcon has uncloaked !!!
nvmd ignore this post, im in station now -.-
FUUUUUUUUU |
flapie 2
The Circle G00DFELLAS
2
|
Posted - 2011.11.26 12:49:00 -
[1120] - Quote
Hmmm not sure how to look at the title tbh, but i think i got the clue now so here goes a post with a few little things:
Current list little bugs:
- Ship rotation: ships getting stuck inside of eachother turning out to having 2 ships in the center of your screen.
- Client Focus: when using 2 client on a dual monitor setup there are a lot of time outs or packages lost, resulting into the overvieuw not showing correct distances (iow, you warp to a gate and it keeps sorting the gate at the bottom even tho you have sort for object that are close to be on the top of the list.) Also when targeting focus isnt aplyed correctly, i have this issue the most when running 2 clients on fixed window setting.
- Chat windows: Every time i start up my client i have to resort all my chats cause its not saving the location and order at witch i have my chat windows setup. Would be nice iff i dint have to spend 5/10 minutes redoing everything once i get to log in.
- Drones: They just simply dont listen annymore, there going all over the place and even after telling them to kill a target when a target is destroyed they tend to bugger of and pick there own target. Focus option seems to not work all the time. Happens a lot if you dont wait for 5/10 seconds after killing a target, if there back into idle state they tend to actually listen more often but its not 100% of the time.
- Warp tunnels: When using the dual monitor setup and swapping between clients, the current warp tunnel gets bugged and either doesnt show, or shows verry porely with pieces of animation missing. This also tend to warp your ship backwards/side ways and prity much anny wierd oriented warp you can think of.
- POS Guns: Controlling POS guns is kinda wierd in total, i cant seem to lock annyhting with in the locking range that is mentioned in the guns description. And for some reason 1 controlled gun always seems bugged, i even managed to shoot my own POS without having anny locked targets what so ever.
- Fleet: Making things lock true clicking things in broadcast holding down the lock hotkey ??
List of things i havnt heard about since 2006 and beyond:
- Industrie: System wide astroid belts ?? what happent to this idee ?
- Industrie: POS structures that would be based on the previously mentioned Systemwide astroid belts.
- Industrie: Capital miners, yeah you heard it right, i have seen this mentioned with the systemwide astroid belts, but it died just as fast. There being rementioned almost every patch that brings a capital class industial ship, saying there not here yet .... wonder why its taking so damn long tbh.
- SOV Stuff: Where are the alliance controlled gate guns, destructable stargates, costumizable gates, taxable gates etc etc etc ?
Random little things:
- Cyno's: Great work on the effects btw, still loving them. How ever i think the way this mechanic works is kinda broken, there is a huge step needed to be made to get into a capital ship atm (unless your in a big corp/alliance). And that step mainly contains the (in)famous "Cyno Alts", would be lovely if there is a mechanic thought up where its easyer to manage a jump to a certain place. I mean why would a person need to make 4/6 alts to be able to make it worth while to get a Capital/SCapital. Its also closy related to holding chars, witch i also things is kinda tarded, Capitals tend to get a "im super rich" tag this way, i really dont see it fitting into there roll on the battlefield. Hope this doesnt upset to manny alt rich players in the game :P
- Afk cloackers: there still here and still nothing to counter them, they can just cloack up in you system and keep you from doing your daily stuff for hours on end. Here is a small suggestion i found rather fair to deploy:
Make the cloack its "thickness" wear of after say 15min of idle playing, so that if someone goes totaly AFK on a save spot, you can acually scan them down at some point. This way active playing cloackes are still able to use the cloack like it should be used, and people that simply place an alt in hostile areas to disrupt there daily jobs can be hunted down and killed with some team efforts. Dont get me wrong, properly flow cloacky chars are valid tactic in my point of vieuw, its just the "lets go AFK all day here" tards that are kinda not fitting into the gameplay atm.
- Bump tactics: This is getting kinda old tbh, it was a good tactic for ages but with the new bigger ships these days im starting to doubt the logic in this. Lets take for example a frigate and a titan, the frigate warps into the titan, and bounces the titan away with 2k m/s. Lets see how this would work in RL, a mini cooper races into a big truck or train does the truck/train bounce of with a insance amount of speed in the oposit direction ?? Dont think so, the mini cooper and its drive are gonna get wasted, and he wont be able to tell the story. Ok now i do think you dont need to blow up on bumping a larger object, how ever i do think that a sorta collision dmg should be apleid to armor and or structure. Lets say that same frigate warped into the Titan again, and got to half armor and structure on impact and bounce of the titan. I recon the next time this pilot does a warp to a larger ship he is gonna think twice about what range to warp to. This can also be aplyed to empire, but also should be thought out a bit futher, befor we get bitter vets to race into newbs with a big BS insta popping the new frigate without shooting and without getting concord penaltys.
(Ran out of tekst ill post more at some point) Kind Regards Flapie 2 |
|
Buzzmong
Aliastra Gallente Federation
155
|
Posted - 2011.11.26 14:06:00 -
[1121] - Quote
Another one I've thought of:
Static DED complexes.
They should use the just-about-to-be-added despawn mechanism which is being applied to non statics to prevent farming, all that seemingly should be needed is just a small alteration to make sure they respawn in the same system.
Just another thing to stop farmers/botters having an easy time of it.
Of course, that's providing CCP don't go through with their plans to remove them all. |
Random McNally
The Vogon Poet's Armada Punch Drunk Lemmings
7
|
Posted - 2011.11.26 15:54:00 -
[1122] - Quote
Thought of something else.
There is a bug involved in the Jamming indicator bar. When going against Guristas, sometimes the the jamming indicator bar stays after the offending ship has been destroyed.
Sometimes, it lasts after the mission is complete. Showing the countdown timer even though the ships have long since been toasted.
|
Seismic Stan
58
|
Posted - 2011.11.26 15:54:00 -
[1123] - Quote
I've summarised the community Blog Banter on this subject here: Blog Banter 30 Review: Crucible 1.0 Patch Notes. Blogger on Freebooted. Co-Creator of Tech4 podcast and website. Author of Incarna: The Text Adventure. |
Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2011.11.26 17:09:00 -
[1124] - Quote
Dear CCP Soundwave
EVE could use some cleaning up, many modules that once served a purpose are now obsolete. Some can be changed into something useful. Others are beyond hope and should be removed.
1) All the "basic versions" of modules and their named variants are redundant ("Basic Capacitor Power Relay" etc). Remove them in the name of reducing market clutter.
2) T1 frigates and cruisers: most of the ships in this category need help.
3) Signal Amplifiers, the low slot version of Sensor Boosters, don't compare favorably to their med slot brothers and are underused for this reason.
4) Similarly, Sensor Backup Arrays, the low slot version of ECCM modules, don't compare favorably to their med slot brothers either.
The idea seems to be that low slot modules need to be worse than the med slot equivalent. The problem is, they're much worse (ECCM modules are twice as good as Sensor Backup Arrays), and the same slot could be filled with another type of module where this idea doesn't apply (heat sinks, etc). So I think in the end, this idea is flawed.
5) Speaking about ECCM: Omni ECCM modules makes all the racial ECCM modules redundant, which is fine. Just remove the racial ECCM in the name of reducing market clutter.
6) Automated Targeting systems are redundant.
7) Capacitor Batteries. They are extremely limited in their usefulness. Their fitting requirements are disproportionally high. They should in theory be the module equivalent to Semiconductor Memory Cells.
8) Defender Missiles don't really work well and are also not nearly as strong as Tracking Disrupters on a per-module basis. Consider replacing the entire concept with Point Defense Systems.
9) Regenerative Platings are another orphan module. |
Micia
Minmatar Ship Construction Services Ushra'Khan
14
|
Posted - 2011.11.26 17:51:00 -
[1125] - Quote
When sorting by distance, in the d-scanner, far-away objects with no exact distance (the ones marked with a dash) are all listed above objects with actual numerical distances.
These should be at the bottom of the list. Frontier: Prelude To Darkness - An animated scifi web-series, featuring me! Watch it :) ...and coming soon, play Wing Commander Saga: Darkest Dawn. Also, with me. :) |
Fearless M0F0
Incursion PWNAGE Asc
12
|
Posted - 2011.11.26 19:44:00 -
[1126] - Quote
How about a right-click option to show a channel's motd?
A way to sort assets window by number of jumps would be really useful (EDIT: Fail, drop down to sort by jumps is there )
POS hangars used to remember their window's last position when opened. When you have a research POS with many labs it gets old really fast having to open each hangar and move its window twice a day for every POS. I bug reported this like 2 years ago. (EDIT: Fixed on crucible \o/) |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
791
|
Posted - 2011.11.26 20:23:00 -
[1127] - Quote
Some hairstyles and clothing styles are not available to all races. I'd really like it if they were. Clothing styles being restricted by race are kinda nonsensical but hairstyles is just ridiculous. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Elder Ozzian
Stargates and Smuggler Barons
25
|
Posted - 2011.11.26 21:59:00 -
[1128] - Quote
3rd post here; Wormhole effects shouldn't be on background; 2nd star should behave same as the primary star; Ships cast shadows from it and it should be warpable object. Like blackholes. |
zcar300
SERCO Group
12
|
Posted - 2011.11.26 22:17:00 -
[1129] - Quote
Bentakhar wrote:First of all CPP did amazing stuff with this expansion!!!! Congratz. Here's a couple (more) ideas for the road ahead... Inportant Ingame stuff:-DRONE FORMATIONS AND DRONE HUD:DRONE HUD AND FORMATIONS PREVIEWbasically: > Drones in groups should behave that way, just liked grouped guns. > Drones in groups should fly in formation to look awesome > Different kinds of formations give different small bonuses : speed OR RoF OR defence > It'll look awesome and make flying drones interesting and an active task. > Drones taking dmg make a beeping sound > Drones get realistic flight paths while engaging their target and point at their target when they shoot > Drone groups have a limit of 5 units(?) > Managing several groups, with each their own HUD in a carrier is a real task but will be real fun (?) -Missile launchers need visible modules when fitted on ships (badly) -Switch characters without logging Not so Important Ingame stuff:
-Give the PRIMAE some use: its one of the best looking ships and its uselss. Invent a lowslot module that only the primae can fit: the 'ORE Planetary Hold' it requires the ORE skill ( the one needed for the noctis that can't be trained on trials). Each level of that skills allows for one additional 'ORE Planetary hold' fitted. Each ORE planetary hold adds... hmmm... let's say 2000m3 or 3000m" to your PI resource hold. Give the primae 5 lows , 1 med , 1 highslot. Release Primae BPOs from ORE stations. If PI's gonna be a thing then we need a ship to do it in ;) Outside of game stuff:- Add more to the concept art section of your website. Eve's concept art is what got me to play. This section hasnt been updated for about a decade.
THIS ^^ |
Rawls Canardly
Phoenix Confederation
22
|
Posted - 2011.11.27 00:12:00 -
[1130] - Quote
Just something that popped in my head while navigating around... an option on the star map called "Mark", that keeps whatever note you want for that system visible. As well as a "Mark for corporation" option, for directors and comms officers. Seriously would help make sense of the map. |
|
Ussell
Red Federation RvB - RED Federation
5
|
Posted - 2011.11.27 03:56:00 -
[1131] - Quote
Apologies if already suggested:
- CHARACTER SHEET -- On the "Attributes" tab, where it shows the date of the next available neural re-map, can you also display the equivalent in days, hours, minutes. -- Skills: Please allow us to inject skills that we cannot yet use/train. And allow us to queue those skills as long as all pre-requisites are met beforehand in the current skill queue.
Edit: Also, another +1 for Bentakhar's Drone HUD suggested earlier in this thread (or something similar). Nice |
Filskit
Dreddit Test Alliance Please Ignore
6
|
Posted - 2011.11.27 10:27:00 -
[1132] - Quote
1- my wallet / orders / FOLDER MANAGEMENT
2 - fixing that broken pin window feature, I don't want anything translucent when I pin stuff. I'm not using the feature because I can't see anything clearly once it's translucent. Also pinned windows should not re-size by themselves no matter what.
3 - chat windows - member list - option to remove face icons and have a more narrower list so less scrolling is needed.
4 - people & places / places - better folder management, the new window that opens after double clicking a folder, should remember its re-sizing, same for fleet watchlist. I'm constantly resizing windows in Eve and it's driving me nuts.
5 - bigger session change timer icon (it's tiny and located top left above system name at the moment). |
mingetek
Carebear and Cutthroats Quafe Bar
64
|
Posted - 2011.11.27 11:19:00 -
[1133] - Quote
Bring Stabity wrote:1) Delete the idea of a "shield-slave" equivalent in eve, it is not needed. 2) Make shield bonuses apply properly 3) Delete supercaps? 4) Revisit frigates and cruisers. Make cruisers tougher, and frigates faster. The Dramiel wasn't overpowered, all the other frigates were strictly worse. Frigates should be very fast, Interceptors have the advantage of being harder to hit as well. More speed is more fun, and frigates should be the most fun. 5) More T3 ships!
1. i agree altho if they do a shield version of slaves then there should be a armour version of crystals. 2-4 meh 5. yes please. frigs and bc's no bs's as they will be op for now. .. |
Keen Aresi
BooM Monkeys
18
|
Posted - 2011.11.27 11:20:00 -
[1134] - Quote
Since you have been ever so generous to us as of late may I request that you make it so that our buy/sell orders are highlighted in the market list.
It would make things for us market jews that bit quicker plus it probably is a simple change requiring minimal coding (not that I know anything about coding...!).
Thank you in advance,
Keen Aresi Market Jew Extraordinaire |
sYnc Vir
Wolfsbrigade
160
|
Posted - 2011.11.27 11:53:00 -
[1135] - Quote
- Setting Jobs at a station into a POS, "Select Location" auto returns to BPC location, pretty annoying when doing 100 jobs a day.
- On the Pos topic. Any chance of having everything runable from the pos. So adding a ammo array adds a new Hold to the tower instead of having run around a Pos full of arrays, you just have to warp to the tower. Small thing, but getting bumped in a frighter and Transport ship has lost the funny.
- Its not small but needs saying FACTION WARFARE!!
- Stackable BPCs/BPOs with matching ME, PE, Runs please.
- Look at mining ships again. Would be nice if you raised the cost of ganking a hulk to something at lease able to see the cost of the ship rather then the 5m worth of Thrashers it currently takes. (Think 4th high slot and Powergrid for a LSE 2)
- To stop the moaning, remove Pirate Frigs for FW minor plexes. Atm, he who comes in Dram wins. Alittle boring for those guys.
- The Scaling of the Mac, seeing it next to a Carrier and almost being the same size is alittle stupid. Either make the mac smaller or a Carrier much bigger.
- An easier way to see if you pointed, webs TD, TP, Damped and so on. Small Icons on the overview don't really cut it. Icons above your cap and modules would be nice.
- Rorqual in high sec????? What, Or at lease a way to Compress ore in high sec. In some cases the Ore can be worth more then the mins.
- Remove Drone drops.
|
Avila Cracko
Federal Navy Academy Gallente Federation
169
|
Posted - 2011.11.27 12:29:00 -
[1136] - Quote
Please remove drone poo drops!!! Please... no minerals from drones!!! |
Filskit
Dreddit Test Alliance Please Ignore
6
|
Posted - 2011.11.27 13:05:00 -
[1137] - Quote
Stargates provide the user with a short invulnerability cloak, how about giving the same feature to the much more powerful jump bridges. |
Real Poison
Aura of Darkness Nulli Secunda
92
|
Posted - 2011.11.27 14:16:00 -
[1138] - Quote
a bit late maybe...
when interacting with items in hangars somewhere should be a display of m3 of the current selected items.
kind of annoying having to use ship cargoholds or containers to see the volume of items.
maybe add the container status to the normal station items hangar (minus the limit ofc) |
Buzzmong
Aliastra Gallente Federation
155
|
Posted - 2011.11.27 17:15:00 -
[1139] - Quote
More ship/turret preview window stuffs:
Can we have an option (slider, right click menu) on the preview window to edit the intensity of the light source?
Some models are really quite dark and need some stronger/harsher lighting to be able to pick out details (Noctis is one), it would be nice, even if it's just choosing between 3 presets, to be able to see them clearly.
Same darkness issues also does apply to the actual static ship images, some are rather dark. |
Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
|
Posted - 2011.11.27 19:11:00 -
[1140] - Quote
If you log out with the corp wallet or deliveries windows open on your main (with access to corp wallet / deliveries), it will give you errors when you login with your alt who might not even be in the same corp.
It seems to try and restore windows that were open on the other characters |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 111 :: one page |
First page | Previous page | Next page | Last page |