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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Tightass Trixie
Burning Skull Syndicate Viro Mors Non Est
4
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Posted - 2011.12.10 05:42:00 -
[1351] - Quote
easy one. make the show info 3d preview picture show the right color background for the race of the item. this is most obvious in ship and drones.
example:
Warrior II drone shows up in a target overview with a red minmatar background. On the market the icon has a red minmatar background. In the show info screen it has a red minmatar background.... but... if you click on the picture in the show info screen to get a preview 3d picture of the object (zoom/rotate), it renders with a blue caldari background.
same for all ships and drones that I tried. all show the 3d picture in the caldari blue background. me no likey. |
Temo Pher
7
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Posted - 2011.12.10 09:54:00 -
[1352] - Quote
1) Fix item descriptions so they all follow a unified format. That would be very nice.
2) Fix the sticky outy bit on the right side of the thorax model so that it looks like a part of the hull rather then a plank they straped on just to support the guns.
3) Fix the cloking effect so that it looks like it did in trinity.
4) Give us the ability to warp to co-ordinates of our choosing (with limitations).
5) Give yourselves a brake, have a nice cuppa and a sit down. Only joking, back to work you lot. |
Sheik Nanook
Villanova Junction
7
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Posted - 2011.12.10 13:06:00 -
[1353] - Quote
Dear CCP Soundwave,
I resubbed to EVE after a 1-year break and rerolled this new toon, just to find out that you performed a change that has left me pretty puzzled.
Previously I was able to reset the Overview settings (to their most native state) in such a manner as to allow the display of targets in the Overview list in the order in which they appeared (e. g. newer mission rat spawns always appeared at the bottom; destroying 1 target created a wreck right at the bottom of the list etc.). I am pretty sure you know what I am talking about.
At the moment however I find myself forced to sort objects by either one of the columns (icon, distnace, name, type etc.). This change is so stupid that I find myself unable to formulate a proper insult to the moron that came up with this idea.
Sincerly yours, Nanook |
YuuKnow
151
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Posted - 2011.12.10 14:17:00 -
[1354] - Quote
I hate how we can't change our character's muscularity or weight when we recustomize. A guy/girl can workout in RL right? Get breast/calve implants in RL? Why can't we alter the body shapes when we recustomize?
I'ld even pay a several million isk fee if that's what it took. |
Terimanus Isu
Terminators. GREATER ITAMO MAFIA
1
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Posted - 2011.12.10 15:04:00 -
[1355] - Quote
Chat channels should have an option to allow based on standings rather than password or a list. That way I don't have to add 50 corps and 50 personal people to my allowed list and then add and remove allowed as the standings list change or have a password that can get leaked. I just need to set to blue status and anyone who is blue can join, anyone not blue can not join. |
Dominique Andromeda
School of Applied Knowledge Caldari State
1
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Posted - 2011.12.10 17:45:00 -
[1356] - Quote
Sort the saved fittings list alphabetically Allow us to select a container to dump/exchange modules for fittings window, instead of just the main station items hangar. Update drone statistics on deployed drones. Optimal, falloff, damages, etc. I'd like to know how effective they truly are, and at what ranges for t2 sentries deployed. |
Marcus Wilde
The Scope Gallente Federation
36
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Posted - 2011.12.10 19:38:00 -
[1357] - Quote
I love the new route thingy on the top left of the screen, but it would be great if we had the option to remove the constellation names from it, I don't really see the point of having them there as most people don't really need to know what constellation they're currently in and it's a little bit of information overload tbh, just a readout of the system and region would be awesome. Tears + Bucket = Win |
DooDoo Gum
Center for Advanced Studies Gallente Federation
15
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Posted - 2011.12.11 00:03:00 -
[1358] - Quote
Expanding the functionality of the bookmarks window by adding an 'align to' and a 'warp to' button, and possibly a 'delete bookmark' option as well [the delete button should be set away from the other buttons]
This would reduce the effort of wading through right click menu's
The 'add location' button is great, since you can easily access it on the fly
'Create folder' - not so necessary as a button [could be a right click option as it is not an option that one uses all the time] |
bongpacks
Mudbug Acquisition Of Empire
26
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Posted - 2011.12.11 06:39:00 -
[1359] - Quote
Marcus Wilde wrote:I love the new route thingy on the top left of the screen, but it would be great if we had the option to remove the constellation names from it, I don't really see the point of having them there as most people don't really need to know what constellation they're currently in and it's a little bit of information overload tbh, just a readout of the system and region would be awesome.
I could be mistaken, but I believe I remember that you can already do this by right clicking on the blank space on the neocom between the last button and the clock/calendar and there should be some relevant settings in that context menu somewheres. Good luck! |
Serleanka Darkwater
Biber Enterprise Shadow of xXDEATHXx
4
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Posted - 2011.12.11 07:26:00 -
[1360] - Quote
I wont look through 68 pages - thats your job - but here's my ideas:
I want different effects on my ship when enemy lasers/rockets/whatever hit the shield and armor. Some barrier like the one using a shield booster should appear when something crashes into the shield.
I want to be able to fly my ship in a precise way. A Doubleclick is NOT precise. Optimal solution would be some optional WASD or Joystick controls. Another way would be setting destination coordinates right into space like you do with scan probes (but a little more comfortable and faster).
Some big things, cause big things are big:
Physics and moar realism! I want gravity, moving solar systems, ships crushing into suns when stupidly warping through them (this would be fun^^). I want to get rid of this stupid Idea of maximum speed in Space. Just change m/s to m/s-¦ and everythings fine. Solar Systems are quite big - use the Space! I want to get my mighty Battleship in the way of gunfire to protect a smaller ship. I want friendly fire and I want to use fleet formations. Those "Blobs" just look extremely stupid. I also want flak cannons on big ships to get rid of small **** like drones and dramiels. Making ultra expensive Battleships totally vulnerable to ultra cheap ships does not sound like a realistic development (think out of the proportions of mega-rich pod pilots). Of course there should be something to counter stuff like that and this is where my last point comes in: The possibility for smaller ships to attack subsystems of greater ships directly - not only modules fitted on that ship but also stuff like communications (chat windows goodbye) or sensors (goodbye overview).
I want a lot and I'm sure I get it sooner or later because sooner or later you'll run out of other ideas :) |
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Marcus Wilde
The Scope Gallente Federation
36
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Posted - 2011.12.11 12:19:00 -
[1361] - Quote
bongpacks wrote:Marcus Wilde wrote:I love the new route thingy on the top left of the screen, but it would be great if we had the option to remove the constellation names from it, I don't really see the point of having them there as most people don't really need to know what constellation they're currently in and it's a little bit of information overload tbh, just a readout of the system and region would be awesome. I could be mistaken, but I believe I remember that you can already do this by right clicking on the blank space on the neocom between the last button and the clock/calendar and there should be some relevant settings in that context menu somewheres. Good luck! Nah, nothing for constellation dude.
Tears + Bucket = Win |
Lord Okinaba
23
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Posted - 2011.12.11 13:01:00 -
[1362] - Quote
The ability to move the damage logs from the top center of the screen to anywhere else. |
Silence iKillYouu
The Innocent Criminals Late Night Alliance
142
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Posted - 2011.12.11 17:07:00 -
[1363] - Quote
We can't mute ppl on eve voice in player chanels http://fw-frontline.blogspot.com/ |
Silence iKillYouu
The Innocent Criminals Late Night Alliance
142
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Posted - 2011.12.11 17:08:00 -
[1364] - Quote
My legion flys backwards http://fw-frontline.blogspot.com/ |
Keras Authion
Science and Trade Institute Caldari State
69
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Posted - 2011.12.11 17:26:00 -
[1365] - Quote
The player ship icons could use some love. At the moment they are just a box that tells you that the ship belongs to a player. Of course there are minor differences, but it's literally a matter of a few pixels.
The space could be used more efficiently with tactical icons for ship classes in the style of Homeworld or Supreme Commander. This way you could easily see the ship types and free some room from the ship type column in the overview. |
Lord Okinaba
23
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Posted - 2011.12.11 18:45:00 -
[1366] - Quote
Handbrake for the Dominix. Sick of wandering off by accident. |
MeBiatch
Republic University Minmatar Republic
186
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Posted - 2011.12.11 23:14:00 -
[1367] - Quote
tech II cyno mod... lasts 5 min and 2.5 min on a recon...
you need cyno theory V to use it... |
Leisen
Deep Core Mining Inc. Caldari State
30
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Posted - 2011.12.12 00:35:00 -
[1368] - Quote
Improve interface to make it easier to see at a glance both friendly and unfriendly effects (buffs/neuts, etc..)
If a drone is locked by someone, have it flash yellow in the drone window, if a drone is being attacked, have it flash red. |
Solstice Project
I'm So Meta Even This Acronym
1422
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Posted - 2011.12.12 01:05:00 -
[1369] - Quote
The ability to recover toons that got deleted, for a charge of like ... 50 bucks. :)
That's pretty expensive, but it's absolutely fair considering the fact that the toon got deleted on purpose. :) Inappropriate signature removed. Spitfire |
Hershman
Creeper Collective
144
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Posted - 2011.12.12 01:17:00 -
[1370] - Quote
It would be great if we could get a slight update to the Planetary Interaction interface.
There are a few things that make it uncomfortable to control.
- Extractor Control Unit heads have a flashing effect when placing them, and unfortunately the opacity of the outer edges is the dynamic result. This makes it nearly impossilbe to place the head close to each other (without overlapping mistakenly) against any bright background. If you would shorten the cycle of the opacity 'flash,' from say happening every 5 seconds, to a much higher frequency like every 0.5 seconds it would be more visible without even having to adjust the color and opacity.
- The slider within the extractor control unit settings that dictates how long a cycle is should also have definite presets under it. (Eg. One Hour, One Day, Three Days, One Week, Two Weeks.) So if you want 1 day cycles, you wont have to steadily adjust over 22:15 hours and 1 day 15 minutes back and forth until it finally says exactly 1 day.
- Storage units should function as backup space as they are generally useless right now. If you create a route to a storage destination, and it goes through several storage units, once the destination is full of resources the last storage unit should begin to buffer the space by temporarily holding the resources until there is enough room. They do not have that much storage space anyway, so this would be their only logical use: As a buffer.
- Slight decrease in Link power cost over large distances. Since some planets are literally 10x the size of others, a particularly long link on a large planet can easily be multiplied to have the power usage of nearly a full level 5 command center. Links power and cpu usage should be based more on their relative distance across a surface rather than the real life conversion of planet radius to distance in Km on the surface.
- Also the ability to use Corporation wallet division funds to pay for transfers and construciton costs... If said member has the accounting role of course.
- Please remove session change timers between importing and exporting good to and from planets. If this is not possible, then allow pilots to export from multiple different launchpads at the sametime. Make the right side of the viewport for customs/launch pad storage have a 'show all launchpads' in the drop down menu, and make this the default selection. Because Launch pads are the only facility that makes primary use of a command centers CPU, a logical colony setup will use multiple launch pads to utilize extra CPU. Thus it is a common necessary optimization to merge the multiple processes of launch pad export, into one single process for all exports on a planet.
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Lubricious Cain
Black Ice Recon
1
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Posted - 2011.12.12 01:26:00 -
[1371] - Quote
I would still like to be able to see the fleet bonuses being received. It would be nice to be able at the very least see the bonuses in the tooltip.
Also, the compare tool needs to be improved and made more readily accessible. If we could open the tool, and drag modules from the ship, hanger, market, etc to compare it would be great. Right now its hidden and difficult to use. |
KrakizBad
Eve Defence Force Fatal Ascension
432
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Posted - 2011.12.12 02:47:00 -
[1372] - Quote
Would be great to drag the invention or manufacturing tab from a blueprint to the market bar. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |
Eliminatti
Andromeda Nights
2
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Posted - 2011.12.12 05:49:00 -
[1373] - Quote
I believe InterBus still needs a LP store, please correct me if I am wrong, have not looked lately.
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Deriah Book
Fox Clan Inari Kimon
7
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Posted - 2011.12.12 07:52:00 -
[1374] - Quote
- Intellegent Skill Training Cue. Ok, so I have Gallente BS IV in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put GBS V in the cue? I should think the skill cue could just check to see that IV is finished before starting V.
- My character does not wear shoes, boots, socks... Ya'll went to the trouble of modeling the feet. Please let us go barefoot.
- Drone Bay S/A/S Meters. Would be very nice. I would think assessing damage on my drones would be as easy when they are on board my ship as when they are in space.
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Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
9
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Posted - 2011.12.12 09:01:00 -
[1375] - Quote
Things IGÇÖd love to see in EVE.
Keep making it easier to play, without making it tactically or strategically less complex. Keep making the windows function like they should from 5-10 years ago. Make it easier to find things, add drop down lists, let me sort with more options, etc. Make drones easier to use, make the drone box more functional. Try to eliminate right clicks, especially with functions I would need to do quickly in a combat situation. Make the UI easier to use, especially the HUD in combat, specifically the Heat stuff. UI better, then better again. Give some love to CEOGÇÖs and Directors, fix corp tab, well almost everything. Balance Faction Warfare, check back in 2 months rebalance, repeat as necessary until tactics, effort, and strategy are what are determining the outcome, not who is best at exploiting the game in unintended ways. 4th Assault frigate bonus Smuggling Bounty Hunting Texas HoldGÇÖem poker in Incarna 2 ways to mine, the current chat friendly way, and another more active way. Always have a way for an independent pilot to harvest all their own materials, such as a ship or module that could ninja mine a moon. T3 Battleship, T3 frigate, T3 modules take your time though. Have all highslot modules that have an effect, especially missile launchers have a GÇ£turretGÇ¥ Go back over the last 5 + years and just put in good versions of the features you wanted to but had to cut. But only after the game is balanced and working. Cheaper T2 rigs More destroyer love, as in tier 2 destroyer. Custom ship skins Fleet formations Sort the show info windows so it is easier to compare ships and modules, such as having all the resists given in order, optimal and falloff listed together. Put the info you need in combat at the top. Boost Lowsec More Epic Arc missions, or long mission chains, with story. Bonus good voice over for the story so you donGÇÖt have to read when shooting pirates.
Custom warp destinations, for some reason the ship wonGÇÖt go x distance, in xyz direction when I tell it to. This is dumb I should be able to do this. Maybe have some minimum distance this would work for, so we still need a stealth ship, ceptor or good planning to warp on top of a sniping fleet on grid.
Dream stuff:
Give all the various factions at least 3 faction ships a frigate, cruiser, and battleship. Have all the T1 ships have an Empire Navy faction equivalent. Or at least add another frigate, a destroyer and battlecruiser. Unnerf the Black Ops and Marauders more, so they are more viable in PvP. Or make a tier 3 tech 2 battleship that is meant for straight up combat with strong T2 resists, fitting and such, without some fatal flaw that smaller T2 combat ships donGÇÖt have. Nerf Projectiles so they are limited to Explosive and Kinetic damage, in line with all other guns. Or rebalance and buff hybrid and energy weapons Rebalance Amarr ships with laser cap use bonuses to give them actual 2nd bonus, feel free to make them 10-50% more cap stable while youGÇÖre at it. Eventually have some subcap ships with 8 8 8 layouts Possibly not limit ships to 8 slots Ship Crews, at least officers. Eventually. 1 to 3 ships for each race that are as good/cool as the Alliance tournament ship, maybe a million or more LP and a really high required standing, not everyone will ever have the chance to fly in the tournament or be able to afford to buy one afterwards, but everyone should be able to work to get a awesome stat ship, and others would be able to make them cry. Make tracking work right. A ship orbiting a stationary target shouldnGÇÖt be suffering for its own movement, we have tech from 30,000 years in the future, and the ship canGÇÖt account for its own movement? Midslot module that does to missiles what a tracking disruptor does to turrets. Or if you love Amarr just add it to the tracking disruptor.
Something I never understood, why did Minmatar develop web bonuses to slow down slow Amarr ships, instead of tracking disruptors to disrupt the most turret heavy race? And why didnGÇÖt Amarr develop web bonuses to slow down the fastest ships? That just always seemed backwards.
And a bunch of stuff I canGÇÖt even think of and may edit in later.
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Xorv
Questionable Acquisitions
167
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Posted - 2011.12.12 09:56:00 -
[1376] - Quote
Little Things: (well maybe some are medium-ish )
Trivial Things:
* Make Character's Faction and Corp Standings visible to all (reversing the change earlier in the year)
High Sec:
* Reverse the P alliance Wardec nerf (short term fix for broken Highsec and Wardecs)
* Remove Incursions from Highsec until you make a way for Shansha Loyalists and other players to fight on the side of the Sansha.
Mods and Ships:
* Allow Probes to be fired out at once and the ability to keep positional patterns probes. Maybe slow down scan time a little to compensate.
* Address Near unprobable T3 Ganglink ships (The Buffbots of EVE). Make ECCM and Ganglinks incompatible on the same Ship, might be an easy beginning.
* Reverse the NOS nerf on ships with bonuses to them. (Amarr and Blood Raider) So we see these mods used again.
* Drones, add damage rigs and implants, make them less easy to scan down, more appropriate to their size.
* Remove cans as a means of de-cloaking a ship.
* Means to Jam a ship from lighting a Cyno. I would make it an additional feature of Scrams/Disruptors, but if that goes too far make a new short range EWAR mod instead.
* Look at AFs, EAFs, and Black-Ops, all could use various degrees of improvements.
Big Things (everyone else is listing them)
* Get working on that CCP Null Sec Revamp we saw sometime ago and have heard nothing about since. Was lots of good ideas there. Of particular interest to me is NPC Nullsec, make siding with Pirate Factions and not farming them give very real benefits and the reverse give penalties in these regions of space. Add more NPC Nullsec, not all of it Pirate.
* Revamp DScan and remove Local Chat from Null and Low Sec.
* Integrate Faction Warfare into all aspects of High Sec life (not the obscure isolated minigame you have now) Any form of combat whether PvE or PvP in Empire space should have consequences in regards to those that rule there, the NPC Factions.
* Make NPC Bounties drop as physical tags that need to be taken to a station and traded in for the Bounty reward of ISK |
ThatOleSerpent
Rebirth. THE GOD SQUAD
6
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Posted - 2011.12.12 11:09:00 -
[1377] - Quote
Bribe Concord? i was thinking something like social V and Fast Talk V with a -10.0 costing a cool billion isk to be set to zero, and make it an adventure in game to bribe concord some how.
I was also thinking of a solution for all these windows.... It is difficult to describe but I will try my best. I was thinking that the chats overview, selected items, fleet, drones, watch-list, scanner, and cargo could originate in a small orb that uses holographic looking method to present all these semi transparent to transparent borders and information, and perhaps turning the long lists of people and objects in a smooth high tech Rolodex kind of fashion. Then upgrade the capacitor to feel more like space ship hub, maybe even modify it to different class ships...no sense in a frigate having the same controls as a carrier or battleship.
: ) T.F.B.F. |
Xavier duLac
Volition Cult The Volition Cult
30
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Posted - 2011.12.12 13:44:00 -
[1378] - Quote
Overview Settings
Please, please, please provide the ability to save and restore the ENTIRE overview setup, I.e. tabs, columns, colours, icons etc.
Surely if the format is in XML this should be a piece of cake.
I'm sick and tired of applying a patch and having to set up my overview all over again, particularly as I have about 5 different client setups over 2 separate machines, and would be REALLY nice to be able to import the complete config.
Thanks.
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Xavier duLac
Volition Cult The Volition Cult
30
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Posted - 2011.12.12 13:54:00 -
[1379] - Quote
Chat Windows -A New Layout Idea
The tabbed window approach works for many windows, however for the chat window it has always seemed rather clunky to me.
I was looking at it and the thought struck me that it might look and operate better if the tabs were arranged vertically down the side as opposed to horizontally across the top.
This would allow the full text for the chat window to be displayed and for the list to grow/shrink as appropriate. Giving the user the ability to expand/shrink the tab section would also be handy so that the user can choose to lose some of the window text in preference to more screen space or vice versa.
It would also be an idea to allow for the shading of the active tab and window to be different (in fact this would be a good idea for ALL tabbed windows) in order to make the focus more prominent. The setting of the active tab colour could be an option available on the same menu as the 'blink' option.
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Harkconnan
Virtual Warriors IMPERIAL LEGI0N
1
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Posted - 2011.12.12 19:41:00 -
[1380] - Quote
Could we have a box which tells us all remote effects on our ships? i.e.
- being remote shield repaired by XXXX - being warp scrambled by XXXXX - Being remote Sensor Bosted by XXXXXX
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