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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Kusanagi Kasuga
Ferocious Felines
22
|
Posted - 2012.03.08 15:42:00 -
[2101] - Quote
Allow 'Modify order' to change parameters other than price. Eg. Buy location, buy distance, possibly quantity/minimum. |
Kusanagi Kasuga
Ferocious Felines
22
|
Posted - 2012.03.08 15:57:00 -
[2102] - Quote
Either implement (searchable) tags/folders for items in station (and possibly in cargo holds) Or make all containers searchable with the asset search.
eg. I have EMP L ammo inside a container/ship/folder/tag in a distant station (Let's say Jita}), I search for EMP L in the asset search, I get:
+ Jita 4-4 + Ammo [container] EMP L | 300 | ...
As is now, you can't reasonably manage your items in station without using some kind of container, but as soon as it's in a container, you can't search for it. |
Kusanagi Kasuga
Ferocious Felines
22
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Posted - 2012.03.08 16:11:00 -
[2103] - Quote
Put all mission-relevant stationary objects in one group. Not split between Large Collidable Object , Large Collidable Ship, Large Collidable Structure, and probably others I don't remember off hand. Some of them are so spammy they must be turned off most of the time, except when you have to turn them on just to find the thing the mission's asking for
In fact, the overview settings are a bit of a mess in general. Can you clean it up into more sensible categories and document it properly, at least with tooltips explaining each term clearly? I don't even know what the difference between quite a few of the items in there is
You could even go mad and let us set up more complex/useful filters/colour settings - imagine if you could ask your overview to automatically set any pilot that appears on your overview (while using a mission overview) as a 'yellow flashy' so you don't miss it. Or letting us choose to see sentry guns only in low-sec where they matter to most people. Or letting us set out targets to show the same border as their overview item. (Red flashy targets = bad guys, Green solid targets = good guys
Unless it's for gameplay purposes, the overview hobbles us with a mixture of too little information or too much, and what is there is often poorly presented. |
Kusanagi Kasuga
Ferocious Felines
22
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Posted - 2012.03.08 16:11:00 -
[2104] - Quote
Let us shoot probes in space. They're hard enough to find, and it would be fun. |
Vhan
Taggart Transdimensional Virtue of Selfishness
6
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Posted - 2012.03.08 16:13:00 -
[2105] - Quote
Rionan Nafee wrote:Please, is it possible to make the petition window resizeable? Often it ist very hard to read and answer petitions. Additionaly it would be very helpfull if you can switch zu other windows to check somethings when the petition window is open.
All PI windows would be nice, if they were resizeable, too. :)
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Kusanagi Kasuga
Ferocious Felines
22
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Posted - 2012.03.08 16:15:00 -
[2106] - Quote
Show info on stargates either shows info for the system it goes to (does anyone really want to see the stargate's info?), OR it at least includes the secstatus of the target system, and the names of the systems that system links to. |
Vhan
Taggart Transdimensional Virtue of Selfishness
6
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Posted - 2012.03.08 16:18:00 -
[2107] - Quote
I'd prefer drone buttons that were part of the UI and with that sort of look, but could be separately moved from the module buttons. I like your pic, though. The drone buttons are very informative. You could click them to attack and click them to return, instead of using a context menu. Grouping drones, like weapons, would be awesome.
Someone else mentioned a flag for attacking only specific sizes of ships or prioritizing the drone's next target. I like that idea, as well. They're drones, so they should have automation options. :) |
Shaana Mistique
Republic Military School Minmatar Republic
1
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Posted - 2012.03.08 16:35:00 -
[2108] - Quote
Proper black ops ship that can warp while cloaked tyvm, Its just a normal battleship with a cloak on it atm.. |
Jerrin Swoop
GoonWaffe Goonswarm Federation
6
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Posted - 2012.03.08 18:04:00 -
[2109] - Quote
I would like to be able to search and set a destination without having to open up the map. |
Gilbarun
Free-Space-Ranger Ev0ke
2
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Posted - 2012.03.08 20:50:00 -
[2110] - Quote
Jerrin Swoop wrote:I would like to be able to search and set a destination without having to open up the map.
Characters and places...
You still have to select solar system, but it's faster than the map |
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Avid Bumhumper
Furian Necromongers
32
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Posted - 2012.03.08 21:27:00 -
[2111] - Quote
After all these years, you still have not fixed NPC alts getting shot on a POS. The alt can have all the +10 standings in the world, but Corp settings towards an individual do not work....
Object bounding spheres that actually have some relation to the object they are bounding....I have to wonder how many newer players die due to invisible walls.
An actual Autopilot, the one we have now is dumber than my first computer.. (Atari 400, 64k, tape drive)
|
Waveshifter
Immortalis Inc. Shadow Cartel
1
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Posted - 2012.03.09 01:26:00 -
[2112] - Quote
1. Make the Ishkur into a real droneboat and give it drone damage bonus instead of hybrid damage bonus!
2. Create some new drone related lowslot modules + rigs that affect the light-, medium- and heavy drones.
3. Create a shortcut function for "Launch Drones".
"Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats." |
Sanche Tehkeli
Bionesis Technologies Electus Matari
0
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Posted - 2012.03.09 17:30:00 -
[2113] - Quote
Ok, let's go for 2 little, really little things :
- fix the damn in-space Context menu > Custom Offices >
ApproachWarp To ! Each time time you undock or jump in the context menu entry is broken. Annoying.
- make a Show Info on a CO to see owner and tax level easily accessible, like on a planet context menu, or the system info, or whatever. If at all possible, from another system / region.
- Drones List : more than one sub-level ! Server-saved ! Make folders behavior in "bay" section different from the "Local Space" section : when I right-click on a folder name to launch its drones, I'd like to see this folder expanded in the Local Space section. Same way, when I call drones back to the bay, folder should collapse or retain its previous "bay" section status.
Done for now. But i'm lurking... |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
102
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Posted - 2012.03.10 01:25:00 -
[2114] - Quote
Bring back sec increases on rat killing for all participants. We have a blog, it is terrible. How to fix Bounty Hunting |
eidenjunior
Nor-rigs
0
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Posted - 2012.03.10 11:20:00 -
[2115] - Quote
the comparsion tool: to be able to drag items from show info window and market. not just items in my hanger. |
Sv Pateyl
Holger Danske Industries
0
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Posted - 2012.03.10 14:40:00 -
[2116] - Quote
Two easy suggestions: 1) Allow searching for solar systems without having to open map 2) show number of jumps from current location in search results |
Rubinia Valeska
Todespropheten T0DESPR0PHETEN
9
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Posted - 2012.03.10 15:06:00 -
[2117] - Quote
Sv Pateyl wrote:Two easy suggestions: 1) Allow searching for solar systems without having to open map
See above, this already works, use people and places window. |
Rubinia Valeska
Todespropheten T0DESPR0PHETEN
9
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Posted - 2012.03.10 15:26:00 -
[2118] - Quote
1. Options to config the default look for a chat channel(font size, character list layout, blink on/off) 2. Options to config the default look for a container/cargo window(column order, column size, list layout) 3. Keyboard shortcut for the Analyze button in the System Scanner window 4. Show debuffs on ship monitor 5. Show debuff source 6. Keyboard shortcuts for overview should also work when it isnt focused but something is selected 7. Option to save manual routes 8. Option to set pinned background scheme 9. Loading indicator in the browser 10. Always update the address bar in the browser when a new page is loaded 11. Allow canceling a cancel of a module 12. Allow grouping of salvagers and other modules 13. Button to get back to character selection 14. Dont change position of characters on char selection screen its confusing 15. Show repair status on each ship in the ship list 16. 'Show info' window should show how many and where i have items of the type 17. Keyboard shortcut to open the directional scanner 18. Move the Analyze and Recall Drones buttons in the System Scanner further apart |
D'Kelle
Federal Navy Academy Gallente Federation
25
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Posted - 2012.03.10 21:16:00 -
[2119] - Quote
Pilk wrote:Put all the shuttles under a single market group. This will save me a half-dozen clicks as I go through each race and try to figure out the cheapest shuttle, rather than being able to have a simple scrolling affair through a group screen to figure out the same thing.
Rearrange the default tab order on the market details screen: for sell orders, it should be: Jumps (ascending) Price (ascending)
So that the top of the screen is the cheapest one in station.
For buy orders, you want simply: Price (descending)
So that the top of the screen is the highest-priced buy order; since there's not an "applicability due to range" column, this is the closest you can get to seeing to what order(s) you would be selling if you did an immediate sell order right now.
--P
As far as shuttles go, why oh why do we even need different racial types for goodness sake; a shuttle is just that, a very basic utility vehcle and the only ship in EVE that surely did not ever need to be "factionised" they are simply one step up from a pair of roller skates. Just set one design up for all uses and call it the Concorde shuttle. |
D'Kelle
Federal Navy Academy Gallente Federation
25
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Posted - 2012.03.10 21:23:00 -
[2120] - Quote
Shaana Mistique wrote:Proper black ops ship that can warp while cloaked tyvm, Its just a normal battleship with a cloak on it atm..
That might be an idea for future development esp when dust is fully integrated as then you may need to drop spy satelites and / or supplies, special forces etc. behind the lines to help either your invasion or to help stop someone elses invasion of your planets. |
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D'Kelle
Federal Navy Academy Gallente Federation
25
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Posted - 2012.03.10 21:31:00 -
[2121] - Quote
Kusanagi Kasuga wrote:Either implement (searchable) tags/folders for items in station (and possibly in cargo holds) Or make all containers searchable with the asset search.
eg. I have EMP L ammo inside a container/ship/folder/tag in a distant station (Let's say Jita}), I search for EMP L in the asset search, I get:
+ Jita 4-4 + Ammo [container] EMP L | 300 | ...
As is now, you can't reasonably manage your items in station without using some kind of container, but as soon as it's in a container, you can't search for it.
Now that would be very useful and worth investing some database resources in. |
Agromos nulKaedi
Open University of Celestial Hardship Art of War Alliance
4
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Posted - 2012.03.10 23:07:00 -
[2122] - Quote
Better bookmark handling in People and Places!
Nesting folders in Bookmarks. You have them in the market quickbar, why can't you have them in bookmarks??
Better ordering of bookmark folders when adding BM's. At the very least make them alphabetical, preferably give something like a tree view. As it is, I get this random list of a few zillion folders for all the systems i've ever visited with no apparent order to them - and I haven't even traveled all that many places yet!
Filters for bookmarks and bookmark folders - i'd like the ability to say, not show any bookmarks that are not in the system i'm in, and not see folders that have BM's in them but none in the system i'm in, maybe unless they are in a 'favorites' folder. Other filters would also be nice. Right now I just have a vast list. Maybe filter by name, so I can key out by my naming conventions. But some way to sort is needed.
Better handling of new bookmark names. If I already have a bookmark "Spot in XYZ System", please don't make the next default bookmark I put down come up offering the name "Spot in XYZ System". At the least stick some sort of identifier on it, like "Spot 0013 in Jorund" so that I can sort them out easier after I just dropped three of the things in short order.
Also, have it come up highlighted so that I don't have to go highlighting and deleting a long string of text before I can type the identifier for the bookmark i'm dropping. |
Katy Ling
Crimnson Concept Flame Flaming Nebula
5
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Posted - 2012.03.11 02:19:00 -
[2123] - Quote
I would like a better NOTE PAD on the eve client.
A) The current one is very basic, and after several notes, you just take to long to search for them. Making folders in you're client cache, becomes delete sometime.
1 - I would like a side root folder organization, with possibility of dragging notes between folders 2 - Sorting notes by name or alphabetically 3 - Color tagging notes or icon tagging (*** symbol on note side, for importance)
b) The mail typing is broken again - fixing it, would be very nice Selecting a parcel and copy-pasting, doesn't always correspond to the right letters ...
C) laser guns, cap usage and powergrid fitting could use some review ...
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Elzon1
Shadow Boys Corp Bloodbound.
11
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Posted - 2012.03.11 04:37:00 -
[2124] - Quote
Here is an old one I haven't heard recently:
You know how when you go into warp it takes a little time for your warp drive to get up to full speed and the same thing occurs when your warp drive is slowing down?
Yeah that, make that quicker please.
It helps everyone move a bit faster and it gives a more relevant advantage to those ships whom warp very fast.
Doable?
|
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2012.03.11 13:16:00 -
[2125] - Quote
I think its been mentioned already. An import/export ship fittings between saved fittings and programs like EFIT would be fanastic. |
Kusanagi Kasuga
Ferocious Felines
22
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Posted - 2012.03.11 20:06:00 -
[2126] - Quote
Would it be easier to change the warp code to insta-warpspeed, than it would be to implement scaling on warp acceleration? I remember CCP saying that it was very difficult to implement variable warp acceleration, but how difficult would it be to strip out warp acceleration entirely and simply have the warp drive blast you to max-warp speed instantly?
Other than some lore inconstancies (new technology fixes this), this wouldn't cause any problems and would fix the problem where an interceptor warps at almost exacltly the same average speed as everything else. |
Research32
Tolarian Academy
0
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Posted - 2012.03.11 21:53:00 -
[2127] - Quote
Would be helpful for low/null sec scanners if you could separate the D-Scan window from the main System Scanner. This way we can keep an eye on D-Scan even while scanning down stuff.
Also, a shortcut for 'Analyze' and 'Recall probes' would be handy too. |
Elzon1
Shadow Boys Corp Bloodbound.
11
|
Posted - 2012.03.11 22:46:00 -
[2128] - Quote
Kusanagi Kasuga wrote:Would it be easier to change the warp code to insta-warpspeed, than it would be to implement scaling on warp acceleration? I remember CCP saying that it was very difficult to implement variable warp acceleration, but how difficult would it be to strip out warp acceleration entirely and simply have the warp drive blast you to max-warp speed instantly?
Other than some lore inconstancies (new technology fixes this), this wouldn't cause any problems and would fix the problem where an interceptor warps at almost exacltly the same average speed as everything else.
I was generally going for a faster warp drive acceleration for all ships identically since the time to get to warp seems to be the same for all ships. I'm not sure about insta-warspeed, but I am for reducing the time it takes to get to full speed down to a minimum.
Not only does minimizing the get to warp speed affect fast warping ships it also makes fleet warp ins more surprising.
Nowadays when you get a fleet on scan you have the speed of their warp drives to consider and then there is the lag for them to actually get out of warp which gives you plenty of time to react... plenty is too much, seconds count in EVE. |
Kusanagi Kasuga
Ferocious Felines
22
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Posted - 2012.03.12 05:08:00 -
[2129] - Quote
Adrian Dixon wrote:I think its been mentioned already. An import/export ship fittings between saved fittings and programs like EFIT would be fanastic. Adrian, this already exists if I understand what you're asking for (an export option that can be imported into EFT). What's the difference between this (you'll find the export/import buttons on your saved fittings window) and what you want? |
James Amril-Kesh
4S Corporation RAZOR Alliance
81
|
Posted - 2012.03.12 09:22:00 -
[2130] - Quote
Show damage to T2 and faction frequency crystal ammo!
More specifically, make it so that we're able to check the damage state anywhere. The attributes tab of the info window is one possible way, other ideas are in the thread in my signature (which has unanimous support).
Currently the only way to check the damage of the ammo is to either fit them to guns on a ship, undock, ungroup weapons and check the tooltip when you mouse over them, or put them into contracts to check. That's kind of ridiculous.
Come on CCP, this one's pretty much a no-brainer. :P Support showing T2 and faction frequency crystal damage in the info window! |
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