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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Fischig
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.04.06 00:02:00 -
[2251] - Quote
Keyboard shortcut for Launch Drones (like the current recall drones and engage target shortcuts).
If the ship has more than 1 wave of drones a checkbox for the group you want launched first or making the groups draggable into an order (top group is launched when using the shortcut).
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AFK Hauler
State War Academy Caldari State
26
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Posted - 2012.04.06 01:45:00 -
[2252] - Quote
If you ever do get to read this far into the list.... because I didn't - some things I'd like to see.
1. Incoming damage indicator (looks like an audio frequency meter you might see on your home stereo). It would be 4 bars for each of the damage types and be parts of 100% of the incoming damage. It would average over a few seconds so you can see with relative ease what damage type is most important. this is not a damage meter as it does not indicate the amount of damage, just the type.
2. Grid Chat similar to /say in other MMOs
3. A DISLIKE BUTTON on the forums to vote an idea thread up and down. Currently we have like buttons for each player's response, but we do not have a Like/dislike button for a topic. This has been requested many times for several years. Remember - We are not asking to dislike a person, but the thread an idea has been proposed. I would suggest that this be a new thread selection option when creating a new thread. Give the author the choice to have their ideas voted up or down. It will help you too in the long run...
4. Better Drone Control (launch drones, etc). Plenty of others have elaborated on this.
5. DEFENSIVE ACTION AGAINST AGGRESSION. Allow corpmates to defend their brothers who are being ganked in High Sec. Currently, if Player C helps a corp mate (player A) while Player B is ganking, then Player C is CONCORDed. Seconds count, and sometimes CONCORD is too slow!
6. Re-tool the UI with smoother edge graphics. It needs a facelift and simple updating will help. I do like the idea of a graphical representation on active targets to indicate optimal transverse/tracking for efficiency. Arguments are that the information is in the spreadsheet of the overview, but to read it requires covering half of the pretty screen to calculate the information. There should be a better way to display this information - even if it's extra numbers below the active target, and not in the overview panel.
I'm sure I have more, but this is enough for now. |
Hroya
26
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Posted - 2012.04.06 01:54:00 -
[2253] - Quote
Here is an oldie if not meantioned allready.
Jestcans only the size of your cargohold with current size the absolute maximum.
oh yeah, in an age of spaceflight wouldnt be to hard to find someone to fix that door in my cabin. It appears to be broken and i dont see a restroom inside my cabin so far.
You go your corridor but. |
Caladan Rake
Industrial Strength Killers Apocalyptic Legion.
14
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Posted - 2012.04.06 02:11:00 -
[2254] - Quote
Have the option to rename the tabs in your carrier whatever you want, not whatever your corp feels is worthwhile. |
SabotNoob
Sabot Industries
43
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Posted - 2012.04.06 14:47:00 -
[2255] - Quote
SabotNoob wrote:When updating a market order, when you right click and go to Modify Order, the amount in the Modify Order window is not highlighted/selected. Can you please make that amount highlighted/selected by default, so we don't have to double click on it to highlight it? It really will save a step in updating orders. You can then just enter the new amount, rather than doing Control+A or double clicking on it to select the amount first. A minor change but very tedious if you are doing over 100 orders.
To recap:
Current (bad) method: Modify Order Double click on existing amount (or Ctrl+A) in order to highlight/select it for changing Enter new amount
Proposed (good!) method if amount is pre-highlighted in the Modify Order pop-up window: Modify Order Enter new amount Done!
Forgot to add, please do the same thing when selling an item. Please make the amount in the Sell Item window highlighted, as I asked above for the amount to be highlighted in the Modify Order window. It eliminates the step of double clicking (or Ctrl+A) in both instances, which helps when you have a long list of orders to update or items to sell. |
ChYph3r
Multiplex Gaming SpaceMonkey's Alliance
46
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Posted - 2012.04.06 15:08:00 -
[2256] - Quote
I want to see CCP to give empire dungeon dwellers more things to cry about. That is all. FREE THE MITTANI ---- 10058 AMP - Angry Monkey Podcast |
Ibeau Renoir
Colonial Fleet Services Independent Faction
24
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Posted - 2012.04.06 22:24:00 -
[2257] - Quote
It should be possible to broadcast "In Position", "At Location" and "Travel To" while docked. Ceci n'est pas un sig. |
Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
50
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Posted - 2012.04.07 00:32:00 -
[2258] - Quote
I'd like to see more information in space around the targeting reticle of your currently selected target. An arrow showing the ship's vector and velocity, specifically. It might also be cool if there was the same shown for our own ship, since, you know, we all play zoomed out when in fleet fights.
Edit: also, TiDi shouldn't affect your neocom windows. |
Tarn Kugisa
Space Mongolian Pinked
55
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Posted - 2012.04.07 18:48:00 -
[2259] - Quote
Add X/Y/Z Movement for anchorable Modules/Containers It is a nuisance to get a large amount of GSC's in a nice configuration. All that needs to be added is a interface like the one for scan probes, except snapping to a 1 KM Grid.
Allow overview tab splitting I want to utilize my 2 monitors and have 2 or more overview tabs side by side Real Caldari Hull Tank (And Win doing so) Support the EVE Version of Source Recoder! |
Frederick Sanger
GoonWaffe Goonswarm Federation
50
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Posted - 2012.04.07 18:59:00 -
[2260] - Quote
I propose a new feature that automatically purchases the most recent grade clone the player had previously purchased when they get podded. This would reduce one of the more tedious and unnecessary aspects of pvp and remove something that is somewhat unnecessarily punishing. This feature could be toggled on or off as an option. The current clone pricing structure could remain the same or even be increased to reflect a premium cloning service.
Essentially, when someone with a Beta clone gets podded they automatically revive in whatever appropriate station with a new Beta level clone and the cost of the new Beta clone is automatically deducted from the player's wallet.
This would be a small but significant quality of life improvement to help ease the sting of defeat and get the immortal pod jockey back to the action sooner rather than later.
Thank you for your consideration. |
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Silence iKillYouu
The Innocent Criminals Late Night Alliance
157
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Posted - 2012.04.07 19:56:00 -
[2261] - Quote
My legion flys backwards http://fw-frontline.blogspot.com/ |
Large Collidable Object
morons.
1243
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Posted - 2012.04.07 23:16:00 -
[2262] - Quote
Silence iKillYouu wrote:My legion flys backwards
Clear your cache.
Still waiting for some basic del-key functionality... You know... morons. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1194
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Posted - 2012.04.07 23:17:00 -
[2263] - Quote
Remove some redundancy from the invention/manufacturing interface. |
Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
52
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Posted - 2012.04.08 03:10:00 -
[2264] - Quote
In the assets window, I'd like to be able to sort by order on the currently selected route. |
mechtech
Ice Liberation Army
161
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Posted - 2012.04.08 03:28:00 -
[2265] - Quote
Turning in RP for datacores remotely, especially considering most people who do research have multiple RP alts |
Minmat Sebtin
House of Sebtin
5
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Posted - 2012.04.08 03:33:00 -
[2266] - Quote
mechtech wrote:Turning in RP for datacores remotely, especially considering most people who do research have multiple RP alts
Liking this with the fury of a thousand suns. |
Zombie132
Science and Trade Institute Caldari State
0
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Posted - 2012.04.08 11:17:00 -
[2267] - Quote
The Fleet option should be under 'Business' in the eve menu. Because when I join a fleet, it's all business, baby.
Also
:seriouspost: time
Please make explosions more awesome.
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Full Impact
Kador Systems
1
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Posted - 2012.04.08 12:13:00 -
[2268] - Quote
Not sure if its been mentioned, but can we have letters and numbers added to corp logo creation tool set please? |
Vosz
Foundation Science and Trade
0
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Posted - 2012.04.08 12:35:00 -
[2269] - Quote
- Fitting: if I drag an item onto a slot that's already fitted, just have the new mod replace the old one. Don't tell me the slot is busy because I can already see that. "There is already something in that location" - it's cheeky and massively irritating.
- Saved fittings: if I select a saved fitting and don't have the mods in the hanger but in my ship's hold, then retrieve them automatically from the hold. This drives me crazy whenever I'm doing a lot of hauling and have to manually swap cargo expanders for inertial stabilizers from my hold all the time. Also very useful for pvp fits where you carry a few alternate mods in the hold. |
KBRacer
Tree Of Heaven
0
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Posted - 2012.04.08 16:12:00 -
[2270] - Quote
The cargo hold item in the main menu (next to the shield / armor / hull) could indicate the amount of used cargo hold. In order to see that right now i do have to click it to get to the information e.g. 14/500 m-¦ in a new dialog window. This click could be avoided by simply making the cargo hold item blue dependent on the amount of used cargo hold (so you have an icon 30% blue, 70% grey when your cargo hold is 30% full). Potentially add a mouse over effect with the exact amount. So when flying in space I do have a rough idea how full my cargo hold is and how many loot I can add to it (without having this additional window blocking my screen). Less popup windows means more beautiful eve ;) |
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Jupix
3
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Posted - 2012.04.08 17:25:00 -
[2271] - Quote
- In the "Show Info" window for NPC corporations, add "X jumps" and system security indicators to the "Settled Systems" and "Agents" tabs
- On EVE GATE, when I open it in the IGB, log me in automatically as the character I'm playing
- In the "Show Info" window for mission agents, add a system security indicator to the "Agent Info" tab, "Location" row
- When ship is underway via a manual command, disable the "auto-approach when user activates jump, open container, etc. button" feature
- Fix the right click menu in fleet window, it's too cluttered, stuff like "promote", "add to watch list" gets lost in there and it takes ages to do anything
- Add right click functionality to the "taskbar" -> Mail would have "Settings" and "Compose", Channels would have "Join Channel", Market would have a quick search popup, Browser would list some or all bookmarks in there, etc etc.
- When you've got Journal "minimized" in a corner of your screen, and focus elsewhere, pressing the big Journal icon in your taskbar does not maximize it. Fix this :)
- When you're docked, go to the repairshop, and select a ship, it displays: "Avg. X % Damaged". If it's >0, overlay this number in the "Ships" window large icons! Or in the Fitting window...
- Make "Unlocked" the default behavior for non-secured Station Containers!
- Make it more intuitive to get your weapon/ammo stats in space. For example, getting your exact missile range at a glance is a *****. And you usually only get your turret/launcher stats, not ammo stats
- In Wallet, rename the "Date" field to make clearer what it's the date FOR. Or preferably, replace it with "From [ ... ] To [ ... ]" fields
- In Assets, add a system security indicator
- In Large Icon views, for t1 modules, overlay a similar graphic for meta levels as you do tech levels
- In Overview, make it possible to filter the display of Wrecks by Size
- In Market -> Rigs, display how much they consume calibration, the same way you display CPU/PG for modules
- In Space, in the "Nearest Celestial" panel, when near a Stargate, display more than the neighboring system's name ... this broke when you dropped "Stargate" from the stargate objects' name
- In "Show Info" window for Stargates, add the other system's Security
- In "Show Info" window for Solar Systems, in the "Adjacent Solar Systems" tab, add security status indicators (while you're at it, add a "Stations in System" tab...)
- In "Show Info" window for Stations, add "Agents on this Station" tab
- In Browser, open new tab when tab bar is doubleclicked. Also, remove the "Close Tab" button and instead display one in each tab
- In "Show Info" window for Ships, under Attributes/Shield, also display recharged hp / sec, ditto for Capacitor
- In "Show Info" window for Modules, under Variations, display meta level
- In Assets -> Items In Container, add the same column options as in local containers, e.g. Meta Level
- In Assets -> Ship, make possible to view and save and publish the ship's fittings using the fitting window
- In Assets -> Search, make possible to search by ship name, not just hull name |
koll Kalmasji
Ministry of War Amarr Empire
0
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Posted - 2012.04.08 18:31:00 -
[2272] - Quote
Confirming that the newly re-named Scourge missiles are still called Trauma missiles in the show info tab. |
Ugleb
Sarz'na Khumatari Ushra'Khan
186
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Posted - 2012.04.08 21:44:00 -
[2273] - Quote
Show the membership count of alliances in game. How many corps and how many total characters between them. DOTLAN can tell me, show info doesn't. Hmm... http://uglebsjournal.wordpress.com/ |
MadMuppet
Kerguelen Station
236
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Posted - 2012.04.08 22:08:00 -
[2274] - Quote
Please teach my helmsman to turn on or off the afterburners all at the same time instead of one at a time. Right now, when orbiting something, when you turn on or off an afterburner your ship feels the need to chose a random new direction. While I have been blaming Ensign Smith XVIII (Or was is XIX, I lose track) I found that no amount of airlock reeducation has improved the situation. I don't always finish my commentary, but when I do |
Nalha Saldana
Eternity INC. Goonswarm Federation
204
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Posted - 2012.04.08 22:12:00 -
[2275] - Quote
Make the "Fit" button on saved fittings work properly, make it remove everything and reapply them. Have you ever tried fitting another T3 fit with saved fits? Its buggy like hell. |
Khergit Deserters
Center for Advanced Studies Gallente Federation
22
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Posted - 2012.04.09 01:35:00 -
[2276] - Quote
AFK key for chat |
Malus Cygina
Public Liability
5
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Posted - 2012.04.09 01:46:00 -
[2277] - Quote
Mining love:
1. Add a new menu item under "Jettison" called "Jettison with preset stamp and open" or similar. It would automatically rename the can to " My Ship '16:03' " and open its contents window.
Right now I have to jettison, and then find the appropriate "Cargo Container" in overview, right-click it and and click rename. Then type in a name and click OK. And then find it in overview again and then click to open it. This has to be done for every full can, for every toon, my gosh thats alot of clicking and ridiculous micro-management.
2. Add a new skill (Anchoring 4 or 5 prereq) that adds +4k to the size limit of jetcans per level. So level 5 would give you 47k jetcans.
3. Where is the T2 Industrial Core? So many other T2 mods were released, no love for the miners? |
Mathias Hex
Hillcrest Armaments
31
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Posted - 2012.04.09 02:04:00 -
[2278] - Quote
.../unzips pants I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |
Senshi Hawk
Occupational Hazzard Ushra'Khan
12
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Posted - 2012.04.09 04:12:00 -
[2279] - Quote
Station Containers in nullsec. Or SC blueprints. |
Utremi Fasolasi
La Dolce Vita
51
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Posted - 2012.04.09 05:26:00 -
[2280] - Quote
The civilian items given by career agents seem to not be able to be bought and sold on the market, specifically:
Civilian Analyzer Civilan Codebreaker Civilian Salvager
This seems like an oversight because other items can be marketed like:
Civilian Afterburner Civilian Mining Drone Civilian Miner (!?) Civilian Shield Booster
This seems to negatively affect the NPE as follows.
A friend of mine started a trial today and when he got to the Balancing the Books mission 7, he got a little confused and went off and got killed and lost the module. He got really frustrated because there does not seem to be a way to acquire another one. You can't just use an Analyzer I in the mission that requires the Civilian Analyzer even.
I found one on one of my alts and plan to contract it over but this was a lot more difficult than it had to be and I only hope he doesn't decide to quit over this.
If even the Civilian Miner can be bought and sold when you can just create them at will, something is missing here.
So, this little thing boils down to:
1. Either allowing these modules to be traded on the market OR 2. Allow the non civilian versions to work in these missions. |
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