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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Rek Seven
Probe Patrol Ixtab.
1477
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Posted - 2014.04.30 14:57:00 -
[241] - Quote
Rek Seven wrote:In the industry update, will we be able to select multiple BPC to run several invention jobs at once or will we still have to run each job individually?
If it's going to stay the same as it is now, you are doing it wrong CCP. There is no gameplay benefit to the current system and all it does is induce tedium and repetitive strain injury on the player base.
Bump +1 |
Uncle Shrimpa
Pator Tech School Minmatar Republic
20
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Posted - 2014.04.30 15:54:00 -
[242] - Quote
Rek Seven wrote:Rek Seven wrote:In the industry update, will we be able to select multiple BPC to run several invention jobs at once or will we still have to run each job individually?
If it's going to stay the same as it is now, you are doing it wrong CCP. There is no gameplay benefit to the current system and all it does is induce tedium and repetitive strain injury on the player base. Bump
they have answered SEVERAL times
Individually, although the second and future ones are single click
They **want** to do batch runs, but it certainly won't be in summer CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)
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Rek Seven
Probe Patrol Ixtab.
1477
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Posted - 2014.04.30 16:48:00 -
[243] - Quote
Thanks for the information. I would have though batch runs could have been done before adding new features like "teams", but hey... +1 |
Quintessen
Messengers of Judah Socius Inter Nos
398
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Posted - 2014.04.30 20:08:00 -
[244] - Quote
I would really like to know what's going to happen with the existing S&I UI since you said Invention and Reverse Engineering aren't going to be in the summer release.
Are we still going to be able to use the old UI for manufacturing and research? |
Kblackjack54
Mercurialis Inc. RAZOR Alliance
122
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Posted - 2014.05.01 19:11:00 -
[245] - Quote
Quintessen wrote:I would really like to know what's going to happen with the existing S&I UI since you said Invention and Reverse Engineering aren't going to be in the summer release.
Are we still going to be able to use the old UI for manufacturing and research?
Hope so, but don't hold your breath in my view, reading through the various 'Dev Blogs' over the past eighteen months, got the impression that the various groups are in touch with each other less and less as time passes, more a competition now for who can come up with the worst mess they can devise and get it into game the quickest.
Seems the two things they really are scared to approach is PoS and Sov coding, all giving excuses as to why they cannot do this or that and why we have to wait to get things done because of those two issues.
Better in the view of most players to scrub the bling updates for a couple of years and get EVE sorted code and infrastructure wise than muck, 'Polite Description' around like they are doing now, seems taking a Sony to the head really has messed you guys up. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
720
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Posted - 2014.05.02 01:32:00 -
[246] - Quote
I was hoping the new UI would enable way for players to work together.
The game needs a way to indicate i am building this for this persons other job so peoples completed jobs feed other peoples work in process, kinda like PI works.
It also needs a way for community world building so we can click on a object/ station that a player as requested the pilots around him help build and the players can see in game what parts are still needed and how long till the in space item is built.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Khan'nikki
Justified Chaos
1
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Posted - 2014.05.02 03:05:00 -
[247] - Quote
Dear CCP Arrow,
-- On Science
I write about the comment on how most researchers use their BP's to build themselves. Well, its because as a researcher it is not easy to sell your BP's - copies or originals - outside of contracts. There is no UI for this. There is no other market mechanism.
Yeah you could go to a trade channel. You can find ways to do it... But after all is said and done you're pretty much stuck with it. The standard tier levels for ME/PE seem like a step in this direction by changing the grain. I hope so.
T2 bp's are a hard sell as well with their varying ME/PE fixed on create. Would it be nice to be able to improve on T2 BPC's? Once again there is no way to outsource/insource these tasks. Maybe I don't know metallurgy but someone in Corp/Alliance does.
Within a corp BP ownership is a touchy subject. Sometimes corps have an incredible amount of blueprints but in the absence of internal mechanics it is hard to share the knowledge base. Perhaps if I could upload it to the mainframe or Corp Databank the resource would become available to copy/research. Just brainstorming.
Right now science is not supported through the contracts nor through corp interactions. How can I trigger a buyback order on a blueprint that is not identical and is no longer in my inventory ?
-- On Industry It'd be nice to split up large jobs into chunks and get many workers on it.
It would be nice to buy/sell directly from MOONS/PLANETS and have it support industry (and science). Just like the fuel block was a home run, adding a paid fuel/mat transfer at these points would be wonderful. We wouldnt get that Daytona high 100 octane smell in space though. Maybe something like a Cigar Machine, you pay, out comes container with goods. Also a purchaser - we buy fuel blocks at 'x' price, insert block into bin, Ka-ching!
However, would be nice to see which mats I'm missing to build something and place an order for it right from the BP. It would be nice to click from the BP and have it 'find in inventory' or 'find in corp' that Sylramic Fiber I need. I know I have a boatload somewhere.
It would be nice to know what was the last price I paid for a mat with one click too ( Find in Wallet transactions ).
It would be nice to have a history of the mats that went into the job, and the result. If we can get an estimate on the Kill Mail .. we should get one on the Build Mail.
From the wallet/transactions it would be nice to jump to where the stuff went so I can contract courier it.. .. and when I'm in space and click a station to place a buy order on the market, that it copy that price, that station.
When stuff does arrive in the corp deliveries it'd be nice to have a 'Deliver To' better than what we have now. I can't imagine a corp with 1000 ppl using a dropdown/scrolling window to pick to whom it goes. With few ppl it was challenging.
Most of my private contracts go to the same ppl/corps. Favorites over Search please. Yes, there are other Characters with 'KHAN' in the name .. but only one Khan'nikki.
Doing great.
Thanks!
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Rivr Luzade
Coreli Corporation Ineluctable.
473
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Posted - 2014.05.02 12:23:00 -
[248] - Quote
Just seen it in the FF2014 stream, why is there so much wasted space in the Industry preview window when an item is shown that has no 3D model? Why not make it consistent and don't show the 3D model and instead the Icon altogether, like in the first concept? There would be so much more space for displaying useful information. It is, furthermore, not like you see a lot in this tiny preview window to begin with. |
Terminator 2
Omega Boost
2
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Posted - 2014.05.03 00:50:00 -
[249] - Quote
I can only hope you have thought about people using low resolutions and that the new UI is not fixed width and will scale accordingly to be usable.
There are industry people with multibox research and trade setups afterall. |
Aluka 7th
139
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Posted - 2014.05.03 06:14:00 -
[250] - Quote
So can someone confirm that new summer expansion will be deployed on June 3rd? I thought summer is the period from the summer solstice (usually 20 or 21 June in the Northern Hemisphere) to the autumn equinox. |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3155
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Posted - 2014.05.03 10:39:00 -
[251] - Quote
Aluka 7th wrote:So can someone confirm that new summer expansion will be deployed on June 3rd? I thought summer is the period from the summer solstice (usually 20 or 21 June in the Northern Hemisphere) to the autumn equinox.
June 3rd.
The last summer expansion.
(They're moving to a more flexible 6 week release cadence.) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Banko Mato
Republic University Minmatar Republic
7
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Posted - 2014.05.03 14:00:00 -
[252] - Quote
Might have missed it, but will we be able to look into all POS modules remotely? Meaning that we can still start jobs from another system according to our network skill? |
HighlanderUK
Interstellar Business Machines Corp.
2
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Posted - 2014.05.03 15:00:00 -
[253] - Quote
would be extremely helpful to up the limits of LAB & FACTORY jobs -- been playing for 10 years, and 11 of each job is a joke, especially factory jobs, where i'm doing a lot of building/selling for the local region/systems.
Even allowing the same with Contracts, have corp based and individual jobs. |
SpacePhenix
KnownUnknown
0
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Posted - 2014.05.03 15:50:00 -
[254] - Quote
NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO |
Nalha Saldana
DEAD JESTERS The Harlequin's
800
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Posted - 2014.05.03 20:54:00 -
[255] - Quote
I hope you realize that there are 45 different combinations of input items to invent, for example, a Medium Remote Armor Repairer and you will need a awesome UI for me to be able to compare these. |
Odoya
Aeon Abraxas Abraxas Industrial
2
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Posted - 2014.05.05 10:31:00 -
[256] - Quote
Centurax wrote:Looks really good, cant wait to try it out.
The thing I would still like to see is maybe a unit/batch cost based off of the market average and a job total based on that, then maybe have a comparison against the market item (to see if it is even worth building the product).
I'd love to see accounting functionality added to these UI changes, like the ability to assign a cost to set of minerals or parts that go into a build, along with the ability to track a 'batch cost" per builds. I'd even argue to tie this accounting function to toon skill books to unlock these portions of the UI. This type of accounting functionality would pull me back into the game UI and away from Google docs... |
Echo Mande
66
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Posted - 2014.05.05 10:50:00 -
[257] - Quote
Overall this UI looks like a big improvement over what we have now. I've been running a manufacturing POS for a few years so except for the remote copy issue I'm not really worried overall. There is one thing I'm wondering (and worried) about.
Is it possible to force a delay into the start of a job? What I'm talking about is: is it possible to set up a job (any job) so that it only starts a set time after being submitted?
With the current slot system one of the things I like is that when I'm inventing (with several toons) I can stack sets of jobs so that I can load jobs and go do something else for several hours. With the upcoming system it looks like I might end up loading a bunch of jobs and have to come back every 75 minutes as well as having to pay a small fortune in lab load charges.
Forcing job delays should make for more efficiently run POSses by spreading loads (copy, invention, manufacture) out over time, especially time when the player(s) are asleep/at work/at school/getting mindbogglingly drunk/shooting each other.
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Quintessen
Messengers of Judah Socius Inter Nos
401
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Posted - 2014.05.05 18:39:00 -
[258] - Quote
SpacePhenix wrote:NO NO NO NO NO... NO
YES YES!
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Kusum Fawn
State Protectorate Caldari State
455
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Posted - 2014.05.07 06:08:00 -
[259] - Quote
Is there a fast way to sort bpc on the hanger floor of the personal hanger? deliver to personal cans from the personal hanger floor?
Say i have a mixed bunch of pbc and i want to sort them by number of runs remaining. any way to move them from the UI to cans?
currently there is no way to see how many runs are on a bpc other then right clicking it, If i have a mixed group I can see that i have a mixed group in the current UI but there is no way to sort them into cans from the S&I interface. and so i must still right click everything to get the right bpc into the correct locations.
does your new S&I interface actually have any useability changes? or is it all flashy lights to distract us from the fact its not useful? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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DetKhord Saisio
Seniors Clan
58
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Posted - 2014.05.10 01:42:00 -
[260] - Quote
Althalus Stenory wrote:2,850,000 ^This number format.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3194
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Posted - 2014.05.10 02:00:00 -
[261] - Quote
DetKhord Saisio wrote:Althalus Stenory wrote:2,850,000 ^This number format.
2 850 000 is the better format.
Or have it tied into the windows language formats.
Some places use , for the decimal divider, and . for the thousands seperator.
http://en.wikipedia.org/wiki/Decimal_mark Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Lors Dornick
Kallisti Industries Solar Assault Fleet
1098
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Posted - 2014.05.10 16:00:00 -
[262] - Quote
Steve Ronuken wrote:DetKhord Saisio wrote:Althalus Stenory wrote:2,850,000 ^This number format. 2 850 000 is the better format. Or have it tied into the windows language formats. Some places use , for the decimal divider, and . for the thousands seperator. http://en.wikipedia.org/wiki/Decimal_mark Indeed.
It's a bit of a pain having to twiddle with national settings when importing formatted numerical data.
And let's not get started on time and date formats .... :(
CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.
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TopTrader
Tech3 Company Avaricious Cartel
0
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Posted - 2014.05.10 16:44:00 -
[263] - Quote
It's sad, new industry UI is still not on the testserver as they said on fanfest... |
Rivr Luzade
Coreli Corporation Ineluctable.
491
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Posted - 2014.05.11 06:37:00 -
[264] - Quote
DetKhord Saisio wrote:Althalus Stenory wrote:2,850,000 ^This number format.
How about no? This maybe good for you, but is complete rubbish in the rest of the world. Locale specific number formats only depending on your language settings.
Also, on a more related note to the new Industry UI:
Will we be able to pin certain stations/installations as sort of favorites between which we can compare installation cost easily? I am aware of that you want us to roam around big time in our expensive freighters, but I know that I don't want to play after you fairly daft idea. Which is why I will only use a small set of stations for my industry activities and henceforth only need to compare prices for a small set of stations. Now, it would be very annoying and irritating to constantly have to search through a quite long list of stations for instance for the Tash-Murkon or Sinq Laison region all the time to find the always same stations.
Do we have such a pin to top functionality or is this kind of important feature not planned? |
Niko Lorenzio
United Eve Directorate
335
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Posted - 2014.05.14 18:09:00 -
[265] - Quote
Not sure if it's been mentioned but please make sure that you include cancelled jobs in the industry history along with who cancelled it. Currently cancelled jobs do not show up. |
Michael Ignis Archangel
Caveat Emptor Technologies LP Spaceship Samurai
43
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Posted - 2014.05.27 22:48:00 -
[266] - Quote
Apologies in advance if this was already mentioned in the 14 pages above.
Since
1) I'm hoarding raw ore like a squirrel at the moment to be squished in the new nifty compressed blocks (I can't be the only one) 2) While I love the compression mechanics being introduced, I also can't be the only one noticing the decidedly one-way nature of reprocessing now.
In this beautiful new UI feature, if it's not a horrific amount of work, would it be possible to have the UI calculate or show via some other color, the current "proposed" output from the reprocessing window?
Example for clarity: I'm building 10 Rokhs, and am short on a random batch of minerals. I have a stash of compressed ore recently shipped in, and I want to keep my loose mineral pile small because extra m3 are liabilities if you need to cut a quick exit. I would be infinitely grateful if, as I went to reprocess those blocks, their proposed output filled up the incomplete bars (in some other color, w/e).
To be extra clear I'm not looking for the game to optimize it for me - being smart about that is part of the gameplay in my eyes. But given the trend towards increased visual info delivery, I think this would be a welcome addition. |
Simili
Kaira Innovations Superior Eve Engineering
2
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Posted - 2014.06.28 14:51:00 -
[267] - Quote
Odoya wrote:Centurax wrote:Looks really good, cant wait to try it out.
The thing I would still like to see is maybe a unit/batch cost based off of the market average and a job total based on that, then maybe have a comparison against the market item (to see if it is even worth building the product).
I'd love to see accounting functionality added to these UI changes, like the ability to assign a cost to set of minerals or parts that go into a build, along with the ability to track a 'batch cost" per builds. I'd even argue to tie this accounting function to toon skill books to unlock these portions of the UI. This type of accounting functionality would pull me back into the game UI and away from Google docs...
I'm all for that.
With the current UI on singularity, you can "Copy material information", which seems to contain those info: MineralstypeID Item Available Required Est. Unit price
What I would like to see is the same thing with the "Total Job Cost " added to that copy option! Also, it would be extremely nice if we could copy that information from a running job as it is currently set! If that information could also contain the item produced and quantity of it then it would be really easy to keep track of our inventory outside of the game. What would be even better would be to multi-select jobs in the "Jobs" tab and be a able to extract that information in 1 click for multiple jobs!!
This is so close to reduce manual work using excel sheets or other services to plan and produce production.
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Zuul Achura
Stampeding Beasts
5
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Posted - 2014.07.22 15:42:00 -
[268] - Quote
New UI Looks great but is VERY SLOW! Unbearably slow. Is there away to use the old UI? Like the option to not load station environment? Thanks! |
El Zylcho
Republic University Minmatar Republic
18
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Posted - 2014.07.22 18:52:00 -
[269] - Quote
Is there any way to minimize or resize the upper graphic portion of the industry screen? It does NOT give useful feedback most of the time for the massive amount of screen real estate is consumes.
Various modifiers on the jobs are represented, so the UI isn't really removing complexity because I cannot see a summary of various fees, my skills impacts on them, etc. Also values like install costs go away once the job is running. Why?
It'd be nice to have the graphic part as a pop over sub window that can be moved once an item in the table view is selected / double clicked. As it is, it'll be hard to single view of jobs because of the icon portion of the UI. |
Ergentii Juhar
Veria Ltd.
0
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Posted - 2014.08.01 10:45:00 -
[270] - Quote
Zuul Achura wrote:New UI Looks great but is VERY SLOW! Unbearably slow. Is there away to use the old UI? Like the option to not load station environment? Thanks!
I totally agree. The new UI is terribly slow. Also, it resets the input and output locations for each different BP, making a new choice needed for a different BP - in my case that's more than a minute.
It looks really fancy and easy to use, but it's performance makes it a big drawback. Please, give us the option to use the old quick system, something like: right click -> manufacture right click -> copy right click (on bpc) -> invention.
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