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Thread Statistics | Show CCP posts - 3 post(s) |
Nemain
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Posted - 2006.05.21 00:29:00 -
[91]
Originally by: keepiru Edited by: keepiru on 21/05/2006 00:19:39 Mmm, well I think the BS beams are fine - I mean, you can fit a full rack on 'poc with AWU 5, which is about what you can do on the 'pest.
The ones that are really screwed are frig beams. You can mount a full rack of beams on a prophecy, the maller was kept from doing it because double 1600 plate pulse mallers were goddamn silly - this was at the time of the MK2 project. Perhaps its time to give the maller & omen a little more grid, but if you take a hard look most turret cruiser get shafted viz. fittings compared to BC/BS and quite a lot of frigs - its a class-wide problem still... overplating is not an excuse anymore with what 1600 plates do to your agility.
Frig beams... they just need to completely reworked. Thing is every time someone manages to draw a comment about them from devs its "o, that would be a lot of work we'll do it next patch".
Something to propose in ships & modules when this patch is in and settled and tux is more receptive, would go well along with a BC agility boost
I also believe the brutix should be able to fit rails and blasters as easily as a megathron does, but arguably its powerful enough in fittings right now, and it would only make the comparison to deimos & thorax more painful.
Yeah I do agree with that, medium beams on any frig and heavy beams on a maller have long been pet peeves of mine. I have to agree about the brutix as well, though hopefully the new blaster changes will be a boost on that front. Still fitting it with rails as it's slow ass speed would sugest it is intended to do, is still going to be a pain. A small grid boost would go a long way to help with that. Well here's hoping somthing like that turns up in patch in the not too distant future
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MMXMMX
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Posted - 2006.05.21 08:51:00 -
[92]
In all the PvP movies i have seen i see Caldari ships blow up real fast :)
In the game is see them go down real fast to :)
Maiby u guys need to nerf them a little more :)
Make ther capacitor 50% smaller and reload 50% les fast .
And there resistance against EM is way to high :)
NERF NERF NERF
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Miss Overlord
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Posted - 2006.05.21 10:00:00 -
[93]
nerf the calderi nah nerf the jove i reckon
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Leandro Salazar
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Posted - 2006.05.21 11:25:00 -
[94]
The problem with caldari ships is not the ships but their pilots... They are the easiest to use and such get a huge chunk of pilots with less than stellar levels of competence.
Caldari ships with good pilots are very scary, some even overpowered, and all nerfing I have seen so far is well deserved.
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Evacuate? In our moment of triumph? |
Logan Grimnar
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Posted - 2006.05.21 12:30:00 -
[95]
Panic's cuz of more extended downtime!
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MajorPMS
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Posted - 2006.05.21 15:02:00 -
[96]
I dont understand why you guys are gunna nerf 2 stat's on the missle's at once, cant you just nerf one at a time and see how things pan out?
I've used the precision missles alot and they still only hit interceptors for like 0.1 damage if its orbiting at a resonable speed, the same goes for vagabond's.
So now our most usefull weapon is gettin nerfed (hopefully it isnt devestating) and with the upcoming patch's Jamming moduals are gettin a nerf as well , so what caldari battleship am I supposed to fly ?
On a seprate note ,I thought you guys wanted to boost assault ships to get them in the game a lil more or give them some role, I doubt this is the right path to take with those .
p.s. GG CCP
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Nachalnik Chukotki
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Posted - 2006.05.21 16:05:00 -
[97]
Originally by: Leandro Salazar The problem with caldari ships is not the ships but their pilots... They are the easiest to use and such get a huge chunk of pilots with less than stellar levels of competence.
Caldari ships with good pilots are very scary, some even overpowered, and all nerfing I have seen so far is well deserved.
All knows. Caldary ships are useless in long range battles. And all knows that fleet battles happening at 100+ range. Matars, Amarrs and galents have close range weapons and long range, But Caldaries have only close range. Where is the balance?
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Kurren
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Posted - 2006.05.21 20:22:00 -
[98]
Quote: The capacitor need of all projectile turrets has been removed.
The base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%.
Yeah, that's exactly what the hardest hitting and farthest hitting guns in Eve need... a damage boost and their cap need taken completely away... Ummm, that's going to wind up somewhere in the book of "Stupid ******* Ideas"... Can you spell IWinButton? Trying to make up for what you did to their ships, huh?
I guess I should reroll my character now? Caldari and Minmitar are the only ones getting love these days. I don't know... maybe y'all thought you could just slip it by us? Maybe its a joke?
--- --- --- ---
SobaKai.com
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Kurren
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Posted - 2006.05.21 20:26:00 -
[99]
Originally by: Nachalnik Chukotki
Originally by: Leandro Salazar The problem with caldari ships is not the ships but their pilots... They are the easiest to use and such get a huge chunk of pilots with less than stellar levels of competence.
Caldari ships with good pilots are very scary, some even overpowered, and all nerfing I have seen so far is well deserved.
All knows. Caldary ships are useless in long range battles. And all knows that fleet battles happening at 100+ range. Matars, Amarrs and galents have close range weapons and long range, But Caldaries have only close range. Where is the balance?
Caladari can use turrets. In fact... lots of their ships get turret bonuses. Nobody makes people use missiles. They choose to because missiles are so easily maxed out. --- --- --- ---
SobaKai.com
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Joerd Toastius
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Posted - 2006.05.21 22:34:00 -
[100]
Originally by: Nachalnik Chukotki
Originally by: Leandro Salazar The problem with caldari ships is not the ships but their pilots... They are the easiest to use and such get a huge chunk of pilots with less than stellar levels of competence.
Caldari ships with good pilots are very scary, some even overpowered, and all nerfing I have seen so far is well deserved.
All knows. Caldary ships are useless in long range battles. And all knows that fleet battles happening at 100+ range. Matars, Amarrs and galents have close range weapons and long range, But Caldaries have only close range. Where is the balance?
I don't think that's a proper characterisation of the situation. Caldari "close-range" weapons (ie torps) actually have a pretty substantial range. It's just that they're not useful in focus-fire situations because of the time-to-target issue. And Eve isn't just fleet combat.
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SpaceDrake Storyteller
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Posted - 2006.05.21 23:20:00 -
[101]
Originally by: Kurren Yeah, that's exactly what the hardest hitting and farthest hitting guns in Eve need... a damage boost and their cap need taken completely away... Ummm, that's going to wind up somewhere in the book of "Stupid ******* Ideas"... Can you spell IWinButton? Trying to make up for what you did to their ships, huh?
I guess I should reroll my character now? Caldari and Minmitar are the only ones getting love these days. I don't know... maybe y'all thought you could just slip it by us? Maybe its a joke?
Maybe you missed the part where the Blasterthron was basically given fellatio? Besides, us poncy space french get the Dominix and the Moros. In terms of racial balance, I'm not about to complain. -------------- What good are actions if there's no one to tell the tale afterward?
Player of the character "Andre Ricard". |
Kurren
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Posted - 2006.05.22 05:26:00 -
[102]
Originally by: SpaceDrake Storyteller
Originally by: Kurren Yeah, that's exactly what the hardest hitting and farthest hitting guns in Eve need... a damage boost and their cap need taken completely away... Ummm, that's going to wind up somewhere in the book of "Stupid ******* Ideas"... Can you spell IWinButton? Trying to make up for what you did to their ships, huh?
I guess I should reroll my character now? Caldari and Minmitar are the only ones getting love these days. I don't know... maybe y'all thought you could just slip it by us? Maybe its a joke?
Maybe you missed the part where the Blasterthron was basically given fellatio? Besides, us poncy space french get the Dominix and the Moros. In terms of racial balance, I'm not about to complain.
Because all Gallente use Blasters?? Even so... We've never had a bed buddy good enough to remove our capacitor needs AND give us a damage bonus. Maybe I missed something... oh wait.. I use railguns... I miss just about everything... --- --- --- ---
SobaKai.com
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Sebroth
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Posted - 2006.05.22 06:26:00 -
[103]
Originally by: Kurren
Quote: The capacitor need of all projectile turrets has been removed.
The base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%.
Yeah, that's exactly what the hardest hitting and farthest hitting guns in Eve need... a damage boost and their cap need taken completely away... Ummm, that's going to wind up somewhere in the book of "Stupid ******* Ideas"... Can you spell IWinButton? Trying to make up for what you did to their ships, huh?
I guess I should reroll my character now? Caldari and Minmitar are the only ones getting love these days. I don't know... maybe y'all thought you could just slip it by us? Maybe its a joke?
Thats the small artys not the big ones. Yeah the big ones are good even if they have a poor DOT. But the small artys, the 250, 650, and 1200 are just a joke. I have never run any calculations on them but I have fitted them all on my ships and the diffrent is extrem atm. You just dont use them unless you have low fittingskills. And take a look at all the changes one more time and you will see some changes for your gallente guns to, they may not be all you hoped for but the same goes for my hopes about the minmatar guns.
// Yeah. My english suck, so what. //
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SpaceDrake Storyteller
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Posted - 2006.05.22 07:13:00 -
[104]
Originally by: Kurren Because all Gallente use Blasters?? Even so... We've never had a bed buddy good enough to remove our capacitor needs AND give us a damage bonus. Maybe I missed something... oh wait.. I use railguns... I miss just about everything...
Are you aware of what current Large Arty cap/sec use is? It's slightly more notable on ACs, but really, removing cap use from projectiles is a formality. You can sustain fire a rack of 1400s at roughly 2% capacitor ATM. And as noted, this damage boost is only on the small arties to make them worth a damn.
That said, I won't argue that certain types of railgun could stand to be looked at... not all, mind you, but some. -------------- What good are actions if there's no one to tell the tale afterward?
Player of the character "Andre Ricard". |
Juan Andalusian
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Posted - 2006.05.22 08:45:00 -
[105]
Originally by: Shamis Orzoz No iterdiction sphere fixes No logout aggro timer fixes No skiff changes
No fighters mwding back to the ship fix
**Pain is meant to be felt** |
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Mephysto
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Posted - 2006.05.22 09:14:00 -
[106]
Patch notes updated. Tachyons have a slight damage improvement.
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Ting Tong
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Posted - 2006.05.22 11:01:00 -
[107]
Originally by: Shamis Orzoz No iterdiction sphere fixes No logout aggro timer fixes No skiff changes
I observed this snipet in the "Known Issues" section:
Interdictor ship descriptions are missing the sphere launcher bonus. The bonus itself is correctly applied.
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Rodj Blake
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Posted - 2006.05.22 11:04:00 -
[108]
Originally by: Mephysto Patch notes updated. Tachyons have a slight damage improvement.
\o/
Dulce et decorum est, pro imperator mori |
General Shock
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Posted - 2006.05.22 11:23:00 -
[109]
GG on the heavy precision missile nerf.. just wtf do you think to obtain with it ? if flying at decent speed, it's already hard enough to get good damage on an intie with precision heavies, this patch really screws it up...
good job CCP , why did we spend so many time training for the skills ?
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Dupac
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Posted - 2006.05.22 11:35:00 -
[110]
Hopefully, CCP start these threads to listen to the feedback :)
In which case - no one has asked for a nerf to AF sig radius - no has replied on this thread saying it's a good idea - AF's are already regarded as a bit of a lame duck so why nerf them even further? I see no problem with AF's having a smaller sig radius than Tech 1 counterparts - that's why they are more expensive and require more skills to fly.
I'd like to see the AF sig left as is, as a number of other threads have discussed, plenty of AF's need a boost not a nerf.
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Jimmy Doe
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Posted - 2006.05.22 11:52:00 -
[111]
Originally by: Kurren
Originally by: Nachalnik Chukotki
Originally by: Leandro Salazar The problem with caldari ships is not the ships but their pilots... They are the easiest to use and such get a huge chunk of pilots with less than stellar levels of competence.
Caldari ships with good pilots are very scary, some even overpowered, and all nerfing I have seen so far is well deserved.
All knows. Caldary ships are useless in long range battles. And all knows that fleet battles happening at 100+ range. Matars, Amarrs and galents have close range weapons and long range, But Caldaries have only close range. Where is the balance?
Caladari can use turrets. In fact... lots of their ships get turret bonuses. Nobody makes people use missiles. They choose to because missiles are so easily maxed out.
.............lots of caldari ships get turret bonuses....... did i miss something? lets see
t1 ships only:
1 of 6 frigates (merlin +10% to small hybrid turret optimal range per level) 1 of 1 destroyers (cormorant -25% turret rate of fire, +50% optimal range) 1 of 4 cruisers (Moa +10% medium hybrid turret optimal range) 1 of 1 battlecruiser (Ferox +10% md hybrid turret opt range) 0 of 0 battleships.
if you want to count all ships flyable by caldari pilots, then youre talking 10 out of 44 ships that get turret bonuses and none of them are battleship class ships.
and no, we choose missiles because thats what our ships give bonuses for you ninny. our only viable dmg dealing BS gives bonuses to cruise missiles and torpedos not turrets.
and as for this argument of long and short range damage dealing, well lets see, with optimimal skills a good pilot can snipe at 250km in an eagle with t2 ammo, and i personally, at this time, can plant a cruise missile on your doorstep at 170km and my range skills arent even maxed, time to target is a totally different story.
missiles so easily maxed out? missile launcher operation rank 1 guided missile precision rank 5 target navigation prediction rank 2 rapid launch rank 2 missile bombardment rank 2 missile projection rank 4 warhead upgrades rank 5
gunnery controlled bursts rank 2 motion predistion rank 2 sharpshooter rank 2 surgical strike rank 4 trajectory analysis rank 5 rapid firing rank 2 gunnery rank 1
total missile launcher ranks 21 total gunnery ranks 18
seems to me that training missiles properly takes a wee bit longer could be that i am an idiot though.
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Scorpyn
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Posted - 2006.05.22 13:25:00 -
[112]
Originally by: Kurren They choose to because missiles are so easily maxed out.
19.2M sp is easy? ____________________ 45545555555555555555 |
Isabella Inari
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Posted - 2006.05.22 13:39:00 -
[113]
I'm worried about what the nerf to precision will do to Stealth Bombers. They're pretty gimped already with pathetic grid and weak armour, their only redeeming feature was to cause pain to...T1 frigates and maybe inties if lucky. But now, there's one less reason to train a SB. And it takes quite a lot to train an SB for it to be used properly.
CCP, Stealth Bombers need LOVE!!
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Kurren
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Posted - 2006.05.22 15:31:00 -
[114]
Originally by: Jimmy Doe
Originally by: Kurren
Originally by: Nachalnik Chukotki
Originally by: Leandro Salazar The problem with caldari ships is not the ships but their pilots... They are the easiest to use and such get a huge chunk of pilots with less than stellar levels of competence.
Caldari ships with good pilots are very scary, some even overpowered, and all nerfing I have seen so far is well deserved.
All knows. Caldary ships are useless in long range battles. And all knows that fleet battles happening at 100+ range. Matars, Amarrs and galents have close range weapons and long range, But Caldaries have only close range. Where is the balance?
Caladari can use turrets. In fact... lots of their ships get turret bonuses. Nobody makes people use missiles. They choose to because missiles are so easily maxed out.
.............lots of caldari ships get turret bonuses....... did i miss something? lets see
t1 ships only:
1 of 6 frigates (merlin +10% to small hybrid turret optimal range per level) 1 of 1 destroyers (cormorant -25% turret rate of fire, +50% optimal range) 1 of 4 cruisers (Moa +10% medium hybrid turret optimal range) 1 of 1 battlecruiser (Ferox +10% md hybrid turret opt range) 0 of 0 battleships. <stuff> Quote: Ummm...
1) Caldari have 2 battleships. 2) One of those BSs is a Scorpion... which is a turret boat. --- --- --- ---
SobaKai.com
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Kurren
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Posted - 2006.05.22 15:33:00 -
[115]
Edited by: Kurren on 22/05/2006 15:34:46
Originally by: Scorpyn
Originally by: Kurren They choose to because missiles are so easily maxed out.
19.2M sp is easy?
Easier than turrets which is my argument. Yes it takes time, but not as much time as turrets... in turn... making it "easier." --- --- --- ---
SobaKai.com
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Caryna
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Posted - 2006.05.22 16:24:00 -
[116]
Originally by: Kurren
2) One of those BSs is a Scorpion... which is a turret boat.
... with turret bonus ???
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Kurren
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Posted - 2006.05.22 16:30:00 -
[117]
Originally by: Caryna
Originally by: Kurren
2) One of those BSs is a Scorpion... which is a turret boat.
... with turret bonus ???
Ouch, that's gotta sting. I withdraw what I said, but still maintain that you don't have to use missiles. You can still get up close in Ravens. I have a few friends whose shield tanks rival those of Dreads and Titans. But, I was wrong about the Scorpion. /nods --- --- --- ---
SobaKai.com
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Gorufuno Bara
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Posted - 2006.05.22 19:50:00 -
[118]
Edited by: Gorufuno Bara on 22/05/2006 19:51:12 If "the base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%", does this mean that any 'double-up' variants based on these guns (say, the Dual 650mm Repeating Artillery ) get the benefit of the bonus too?
I guess not, but no harm in asking.
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Turiel Demon
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Posted - 2006.05.23 00:17:00 -
[119]
Originally by: Gorufuno Bara Edited by: Gorufuno Bara on 22/05/2006 19:51:12 If "the base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%", does this mean that any 'double-up' variants based on these guns (say, the Dual 650mm Repeating Artillery ) get the benefit of the bonus too?
I guess not, but no harm in asking.
Nope, fraid not.
Anyway, the dual 650 is an autocannon, despite its name and 'singular' form.
On another note... why hasn't any mod cleared away that all VCR's double posts? ----
nothing to see here, move along nicely now, is that a pink dread out there. aaww you just missed it -eris It's not an Eidolon with 5 Basic Miner's on it, that's for certain.(FF04) ~kieron No love for me? :'( - Wrangler If you can't beat Eris, join her, hmmm that sounded so much better in my head - Cortes Cuddles Eeyore. He's soooo cute and doesn't play EVE. perfect -eris Eve-online Forum mods arn't Pokemon, you don't need to collect them all - Ductoris Here's my autograph - now do I get some groupie lub? Jacques' Don't be greedy :P -Capsicum |
1ron Maiden
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Posted - 2006.05.23 00:51:00 -
[120]
Those beams do so much damage anyway ive seen hits up to 1900 damage.. another 4% will do a bitmore..
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