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Nariya Kentaya
Phoenix funds
1223
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Posted - 2014.04.29 20:42:00 -
[1] - Quote
ShahFluffers wrote:Under your logic OP... all skills should be gotten rid of. Turret/Missile support skills... ship skills... astrometric skills... industry skills... they all prevent a newbie from performing well.
The problem with your reasoning OP is that it doesn't stop until everyone can do everything equally with any ship, mod, or equipment in any activity from the very first second they start playing.
Stop looking and skills as something you NEED and something to work around. Find solutions to compensate for your lacking skills... be creative in the ways you fit and use your ships... because that is pretty much the point behind the skill system as is; you are supposed to learn how to use your head in order to play rather than rely on the "need more skills for max effectiveness!" mentality. Exactly, I used to PvP just fine back in the day (mainly wormholes). Never really noticed myself killing or dying any faster than any other member of the fleet.
wasnt until after I retired from that corp that I realized (to my great embarassment as a dedicated Amarr-ship pilot) most of my fitting related skills, and skills involving capacitor, were at 3 or 4.
Skillpoints are less important than knwoing what you have and what your fighting, and what your options are because of it.
The training time prevents players from throwing on T2 or more expensive modules rigth of the bat and losing them, it forces you into weaker ships where you are REQUIRED to learn your own capabilities, so that once you ARE able to fit higher-grade equipment, you are MUCH less likely to lose it
in theory anyways, in practice its all noobs inviting noobs to their noob corp then telling them theya rent allowed to really play until every skill is V, because we let too many dumbasses interact with newbs and make them hate the game |
Nariya Kentaya
Phoenix funds
1232
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Posted - 2014.05.01 20:06:00 -
[2] - Quote
Nhod Whic wrote:The waiting time until you can fly anything that would be a threat solo is huge. Six individual one week old newbies in thrashers make a mess out of most mission running BS, all with minimal training. If they would train Social Interaction to at least III right off the bat, they would be much better off. Cerise Chan wrote:Even the lower ships like t1 frigs and t1 destroyers can hardly be fit properly without having high engineering skills.
The waiting time for training until you can fly something that can actually be a threat to <2009 accounts is huge If brand new characters werent a threat to anything, we woudlnt have suicide gankers all over highsec killing anythign with mroe module value than hull value |
Nariya Kentaya
State Protectorate Caldari State
1245
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Posted - 2014.05.07 18:08:00 -
[3] - Quote
Already said it once in this thread, will say it again, If SP was a problem than trial-account infinite Gank Alts woudlnt be a thing.
but they are very much a thing, so obviously a new character has no trouble posing a threat. |
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