Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Major RoadAhead
P.I.E.
2
|
Posted - 2014.04.30 17:15:00 -
[1] - Quote
I am a solo industrial player. I log in a few times a week to build stuff / collect minerals / do market stuff / maybe some invention etc.
I know other players hate me 'this is a multi player game dude go join a corp and quit whining'... I know CCP hates me, they want everyone to pew pew in null sec so they can do their the XXX captures YYY system headlines which sounds exciting.
I don't WANT to join a Corp. It's my choice isn't it? I prefer to be solo. If my preference changes one day then so be it but I don't like feeling I am being forced in that direction by a game that I pay to play.
With the upcoming changes looming is there still a place in Eve for solo players like me? I'm thinking not. |
Iosue
Black Sky Hipsters
284
|
Posted - 2014.04.30 17:22:00 -
[2] - Quote
what changes in particular are you referring to? tbh, i was actually hoping they would add features that encourage industrial co-operation between players, but don't see anything like that yet. not clear how any of the proposed changes will impact solo players, please elaborate. |
Nalelmir Ahashion
Omegon 42nd Core
346
|
Posted - 2014.04.30 17:28:00 -
[3] - Quote
In truth when they first said there will be "Teams" blog I thought there will be a change which will boost the teamwork of indy players instead it's another solo activity so which activity does the changes ruin so you can't solo anymore? "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |
350125GO
Transcendent Sedition Dustm3n
37
|
Posted - 2014.04.30 17:33:00 -
[4] - Quote
Major RoadAhead wrote:I am a solo industrial player.
I'm a solo industrialist too, I've never relied on others to help with that aspect of my gaming, but I've always been in a corp.
The changes, however, look like the solo industrialist/small group industrialists will have a harder time, unless the profit margins overall somehow increase as a result of these changes, which some ppl are predicting.
At current profit margins, a lot of goods just went completely out of bounds for small builders. |
Owen Levanth
Federated Deep Space Explorations
126
|
Posted - 2014.04.30 17:35:00 -
[5] - Quote
As someone who groomed a solo industrial alt for building stuff for fun, I'm disagreeing strongly. The new changes have me all exited with new possibilities: Just one example: When I started skilling up my industrial alt, I already planned on building and selling T2 ships. To be as self-sufficient as possible, I planned to make my own space-shipyard at a POS.
Then I found out advanced ship assembly arrays take 10% more materials and my idea was dead. Right now I build almost everything except the actual ships -the ships I've to build at a NPC-station, which kind of annoys me.
One of the proposed changes takes away this idiotic space tax and gives (a still not really set in stone) reduction instead. Now I can make my old dream come true, which is fantastic.
Everything else sounds great, too. I really look forward to try and stealthily snatch super-specialiced work-teams for my system just because no-one else wants them and other shenannigans. The copy and slot changes help me out greatly, too: No longer do I have to decide if I need to add new labs just for an additional copy slot.
I could go on like this for a while, but you get the drift. |
350125GO
Transcendent Sedition Dustm3n
38
|
Posted - 2014.04.30 17:38:00 -
[6] - Quote
Owen Levanth wrote: To be as self-sufficient as possible, I planned to make my own space-shipyard at a POS..
I was a POS fuel monkey for a while, no desire to go back to that. I spend most of my time in PVP. This may work out for full-time industry folks, but I don't think it will help get people into industry. |
Owen Levanth
Federated Deep Space Explorations
127
|
Posted - 2014.04.30 18:06:00 -
[7] - Quote
350125GO wrote:Owen Levanth wrote: To be as self-sufficient as possible, I planned to make my own space-shipyard at a POS.. I was a POS fuel monkey for a while, no desire to go back to that. I spend most of my time in PVP. This may work out for full-time industry folks, but I don't think it will help get people into industry.
Babysitting a POS isn't what I want to do all the time, too. Which is why I made an alt on another account just for this. My main is mostly on the other side of New Eden the entire time. As far away from my POS as possible. (I like to pretend he's disgusted by the mere thought of wrangling with the complicated POS-UI. )
New people can now have fun, too: As I started out doing invention, I had to actually wait until I had the funds for a small tower, since every NPC-research slot was forever blocked. Now people can just try it out without waiting for months or buying their own POS just to start up. |
Katherine Raven
ALTA Industries Intergalactic Conservation Movement
144
|
Posted - 2014.04.30 18:09:00 -
[8] - Quote
Being a solo industrialist, you have some advantages, if you're staying in NPC corps, you're immune to war decs, that will never change. If you're in your own corp, you have a lot of control and flexibility that most people don't.
The changes will certainly affect you, but if you are dynamic and willing to adapt, I think you'll be fine, in fact you might even get MORE out of the changes than larger groups.
If you are willing to become at least partially nomadic with your industry setup, then you can roam around and follow the best teams and take advantage of systems that will benefit you the most, and move on when that time passes. Bigger groups tend to be tied to one area and will be working to make that system better for themselves, but not really able to leave for greener pastures as easily as you could.
POS ownership is a real question, now that standings won't matter, anyone can have a POS as long as they have a player corp. As a solo player, you wouldn't have to worry about someone stealing your POS or stealing blueprints from your POS, but at the same time you would have a hard time defending a POS if someone decided to come and take it. Owning a POS also automatically ties you to an area and limits your ability to become nomadic.
Remember that the teams mentioned in the DevBlog affect the whole system not just a particular corp or person, so you can take advantage of them even if you are a newcomer to the system.
I think overall, everything is going to change, but I don't think you'll suffer any. You'll have to change how you operate and adapt your activities to compensate for the changes, but as long as you do that well, you should be fine. |
Owen Levanth
Federated Deep Space Explorations
127
|
Posted - 2014.04.30 18:17:00 -
[9] - Quote
Katherine Raven wrote:Being a solo industrialist, you have some advantages, if you're staying in NPC corps, you're immune to war decs, that will never change. If you're in your own corp, you have a lot of control and flexibility that most people don't.
The changes will certainly affect you, but if you are dynamic and willing to adapt, I think you'll be fine, in fact you might even get MORE out of the changes than larger groups.
If you are willing to become at least partially nomadic with your industry setup, then you can roam around and follow the best teams and take advantage of systems that will benefit you the most, and move on when that time passes. Bigger groups tend to be tied to one area and will be working to make that system better for themselves, but not really able to leave for greener pastures as easily as you could.
POS ownership is a real question, now that standings won't matter, anyone can have a POS as long as they have a player corp. As a solo player, you wouldn't have to worry about someone stealing your POS or stealing blueprints from your POS, but at the same time you would have a hard time defending a POS if someone decided to come and take it. Owning a POS also automatically ties you to an area and limits your ability to become nomadic.
Remember that the teams mentioned in the DevBlog affect the whole system not just a particular corp or person, so you can take advantage of them even if you are a newcomer to the system.
I think overall, everything is going to change, but I don't think you'll suffer any. You'll have to change how you operate and adapt your activities to compensate for the changes, but as long as you do that well, you should be fine.
It get's even better: New work teams are created all the time (and old teams retired), so if you're fast, you can certainly just move all the teams you want to your system. Even better still: W-Space industrialists can, like the rest of New Eden, also bid on work teams. And since the rest of New Eden will most likely don't see much need in specialists on T3-building, they will get their specialists, too.
If CCP makes it possible on a later date, you can even make your own workteams. And get percentages from auctioning them off.
|
Major RoadAhead
P.I.E.
2
|
Posted - 2014.04.30 18:42:00 -
[10] - Quote
I understand the points you guys are making.
The problem is there are a lot of solo players like me who log in only occasionally, do what needs to be done and log off again. Don't ask me why we find that enjoyable, we just do. Same as we don't question why anyone would want to spend 12 hours a day playing an online game.
I don't want to be "nomadic", why should I have to be? 'Adapt or die' yes I know that concept, I run a real life business. Trouble is I just don't have the time to follow all the dev blogs and keep up with all the upcoming changes plus all their implications and I don't have Corp members to tell me about them.
This isn't a whine by any means. I'm sure the game is better for all the changes, maybe I just don't put in enough game time to keep up with them now. Does that mean CCP doesn't want my sub? |
|
Elena Thiesant
Sun Micro Systems
1330
|
Posted - 2014.04.30 19:24:00 -
[11] - Quote
There's a major expansion twice a year, this is the first industry-focused one in several years. Some aspects of industry haven't changed since they were introduced.
Are you so busy that you don't have time to read what averages out to be around a dev blog every couple of weeks?
What's this about being forced to be nomadic? |
Ginger Barbarella
Caldari Provisions Caldari State
1916
|
Posted - 2014.04.30 20:56:00 -
[12] - Quote
Play your own game. Who gives a crap what others think? I play solo quite often and enjoy it. Station games, gate camps, and emorage drama are for the high schoolers. "Blow it all on Quafe and strippers." --- Sorlac |
Owen Levanth
Federated Deep Space Explorations
128
|
Posted - 2014.04.30 21:25:00 -
[13] - Quote
Ginger Barbarella wrote:Play your own game. Who gives a crap what others think? I play solo quite often and enjoy it. Station games, gate camps, and emorage drama are for the high schoolers.
Solo gate camps can be fun, too. A few months ago I roamed around in an Arbitrator trying to kill FW-farmers. Hilariously, I got swarmed by masses of warp-stabbed stealth bombers ewading my stupid cruiser at ease. Then I found a Vexor willing to fight and got dissassembled pretty fast.
Then there was the time were I actually got a solo-kill by using my Caracal as a bait to lure in a team of assault frigs which had killed a completely outclassed Thorax earlier. Fun times.
But yeah, playing solo can be fun. |
LoftyLazerus Thesiant
Choke-Hold Choke New Eden
0
|
Posted - 2014.04.30 21:38:00 -
[14] - Quote
I'm waiting to see what Fanfest brings to the table
If I'm unimpressed, maybe throw a few Bill into my mains pocket and let the Indy subs pop.
I'll roam around running sites and killing other people (the ones with Guns )until the dust settles from these "Improvements" (Battleship changes took a year for prices to catch up)
this is not really a suggestion for you, just what I'm looking at doing
|
Ginger Barbarella
Caldari Provisions Caldari State
1917
|
Posted - 2014.04.30 22:09:00 -
[15] - Quote
LoftyLazerus Thesiant wrote:I'm waiting to see what Fanfest brings to the table If I'm unimpressed, maybe throw a few Bill into my mains pocket and let the Indy subs pop. I'll roam around running sites and killing other people (the ones with Guns )until the dust settles from these "Improvements" (Battleship changes took a year for prices to catch up) this is not really a suggestion for you, just what I'm looking at doing
I've been using Industry for years to fund my EveO activities: PI, towers, T2 modules, etc. It's worked out quite well for me, and I really enjoy it. Given the upcoming--- changes? --- I've torn down my towers and sold them off. I'm in the process of building all of the T2 stuff that I use regularly from my own invented blueprints, and will see what everything irons out to look like after the "changes" are put in place this summer. Essentially, I'm exhausting all of my T2 blueprints, and will store everything else indefinately. Just doesn't look like it's going to be fun anymore, IMHO. "Blow it all on Quafe and strippers." --- Sorlac |
Anne Kingston
Frontiers United
0
|
Posted - 2014.04.30 22:43:00 -
[16] - Quote
Quote: Does that mean CCP doesn't want my sub?
Don't be so absurd. Of course CCP wants your sub. They not only want your sub, they want three more of your subs.
Industrial changes, I highly doubt will effect you terribly. In fact, by the looks of it, looks like you are going to be just fine, so chin up and stop sounding so damn pathetic. |
Tau Cabalander
Retirement Retreat Working Stiffs
3540
|
Posted - 2014.04.30 23:16:00 -
[17] - Quote
Major RoadAhead wrote:With the upcoming changes looming is there still a place in Eve for solo players like me? I'm thinking not. Why?
I'm solo. My friend Proton Power, mega super industrialist, is solo. |
Owen Levanth
Federated Deep Space Explorations
129
|
Posted - 2014.04.30 23:26:00 -
[18] - Quote
Ginger Barbarella wrote:LoftyLazerus Thesiant wrote:I'm waiting to see what Fanfest brings to the table If I'm unimpressed, maybe throw a few Bill into my mains pocket and let the Indy subs pop. I'll roam around running sites and killing other people (the ones with Guns )until the dust settles from these "Improvements" (Battleship changes took a year for prices to catch up) this is not really a suggestion for you, just what I'm looking at doing I've been using Industry for years to fund my EveO activities: PI, towers, T2 modules, etc. It's worked out quite well for me, and I really enjoy it. Given the upcoming--- changes? --- I've torn down my towers and sold them off. I'm in the process of building all of the T2 stuff that I use regularly from my own invented blueprints, and will see what everything irons out to look like after the "changes" are put in place this summer. Essentially, I'm exhausting all of my T2 blueprints, and will store everything else indefinately. Just doesn't look like it's going to be fun anymore, IMHO.
Great, one competitor less. Looks like I can definitely upgrade my business after Summer. |
Far Wanderer
Bank of Far
42
|
Posted - 2014.05.01 03:48:00 -
[19] - Quote
Major RoadAhead wrote:With the upcoming changes looming is there still a place in Eve for solo players like me? If we shorten your question to solo players in general, then yes, absolutely there is still a place.
The changes are a breath of fresh air. Streamlined interfaces, build systems and math whose workings are more readily apparent and overall an interface that lets you see not just what you can do, but the potential for you to do more.
For anyone who plays for reasons other than habit or dogged persistence, these changes ought to make the game more fun.
That would include the solo industrialist.
I do wonder how the many solo industrialists will react to the concept of teams, though.
Don't fly what you can't afford to lose. --Azual Skoll |
Anne Kingston
Frontiers United
3
|
Posted - 2014.05.01 03:58:00 -
[20] - Quote
Far Wanderer wrote: I do wonder how the many solo industrialists will react to the concept of teams, though.
I will be anxiously awaiting the coked up mechanics to do my bidding.
|
|
Flex Carter
Caldari Independant Mining Association
128
|
Posted - 2014.05.01 04:23:00 -
[21] - Quote
Everyone luvGÇÖs new shinnies until implementation then its rabbleGǪrabbleGǪrabble. Put up the GÇ£Gone FishingGÇ¥ sign on your production-line until the dust settles then determine if you want to waste your time figuring out if you should take the red pill or the blue pillGǪ |
350125GO
Transcendent Sedition Dustm3n
42
|
Posted - 2014.05.01 18:49:00 -
[22] - Quote
so the OP wants to know if he'll still be able to set a bunch of prints in the cooker, log off and come back 1-2 weeks later and do it again. Of course the answer is yes, but you'll likely have to put more time into determining what can profitably be manufactured, and you should probably relocate now to a system that's away from the hubs and has lots of vacant offices. That will be the only way I can see to control manufacturing costs. Of course, that increases shipping costs, so sittting back and waiting for it all to shake out might be the best plan of option for a causal player for now.
I have way too many assets to consider moving from where I am currently, so I'm going to wait and see how it impacts my margins before I make a decision to move. I won't be able to relocate frequently though and I certainly don't want to end up with blueprints in multiple systems as a result of having to scout out the best ones for building at whatever time i'm putting prints in. |
Volar Kang
Kang Industrial
152
|
Posted - 2014.05.01 19:34:00 -
[23] - Quote
I think the solo indy player needs to be scouting out remote systems and moving things before summer. If slot cost will scale with usage, and you are 10 jumps away from a trade hub where very few use the slots, you wont really be effected by the new changes cost-wise and the new UI will hopefully make it easier to run your jobs.
I do see the changes as a big plus for null users as now large alliances can designate one region as a "do-not-buy" region where they put up orders for things at crazy low costs to drive the price of industry slots way down. Everything seems to be based on the regional item cost so if you can manipulate this cost by placing low orders that no one buys, you guarantee your indy people lower costs and higher profit. |
Ekaterina 'Ghetto' Thurn
Department 10
148
|
Posted - 2014.05.02 14:20:00 -
[24] - Quote
Major RoadAhead wrote:I am a solo industrial player. I log in a few times a week to build stuff / collect minerals / do market stuff / maybe some invention etc.
I know other players hate me 'this is a multi player game dude go join a corp and quit whining'... I know CCP hates me, they want everyone to pew pew in null sec so they can do their the XXX captures YYY system headlines which sounds exciting.
I don't WANT to join a Corp. It's my choice isn't it? I prefer to be solo. If my preference changes one day then so be it but I don't like feeling I am being forced in that direction by a game that I pay to play.
With the upcoming changes looming is there still a place in Eve for solo players like me? I'm thinking not.
The 'Teams' blog is the most interesting part of the industry changes and isn't anything to do with capsuleers working together to do industry quicker or with less material waste. I strongly advise you to read all the latest industry blogs several times although the changes are far from complete or decided. The POS side of things is a real mess.
Until the Corporation/Alliance Roles & Permissions are completely renovated to allow secure use of POSes by multiple corp members without endangering others jobs or the POS structure the only way to do a lot of industry stuff is solo and/or with alts. So don't worry and bar the changes you can carry on as you are. Sort of.......... |
Ginger Barbarella
Caldari Provisions Caldari State
1923
|
Posted - 2014.05.02 15:14:00 -
[25] - Quote
Ekaterina 'Ghetto' Thurn wrote: The 'Teams' blog is the most interesting part of the industry changes and isn't anything to do with capsuleers working together to do industry quicker or with less material waste. I strongly advise you to read all the latest industry blogs several times although the changes are far from complete or decided. The POS side of things is a real mess.
Costs will be going up, and I'm curious to read about what this "teams auctioning" is going to do for the small guy in the industry game, and how it's going to affect people just starting out in industry vis-a-vis a "queue" in a solar system with big dogs vs the little guy getting access to said "teams". Removing lines is irrelevent if the mechanism is replaced by a queued system with the highest bidder having priority and (possibly?) subcontracting those "teams" for a slice in the profits?
All the more reason to build a looong supply of goods now, guys, and watch how this latest unnecessary "upgrade" is going to work itself out. At the moment I'm inventing like a mad man and building everything that I've used in recent history and stockpiling enough for a year or two. If everything settles down in a year or so I might get back into industry. "Blow it all on Quafe and strippers." --- Sorlac |
Mara Pahrdi
The Order of Anoyia
736
|
Posted - 2014.05.02 20:51:00 -
[26] - Quote
Flex Carter wrote:Everyone luvGÇÖs new shinnies until implementation then its rabbleGǪrabbleGǪrabble. Put up the GÇ£Gone FishingGÇ¥ sign on your production-line until the dust settles then determine if you want to waste your time figuring out if you should take the red pill or the blue pillGǪ Pretty much this. I'm very busy in RL atm and this will go on for the rest of the year. Can't even attend my lab slots regularly.
These changes come in a bad moment. I can't be bothered with the effort required to adapt right now.
I will just take down my pos, unsub all my indy accounts for the time being and see if maybe it makes sense to get back into it this time next year.
In the meantime I'll stick to the odd level 3 mission in my Vengeance every now and then. Remove insurance. |
Arronicus
Ravens' Nest Outlaw Horizon.
929
|
Posted - 2014.05.02 22:38:00 -
[27] - Quote
Major RoadAhead wrote:I know CCP hates me, they want everyone to pew pew in null sec so they can do their the XXX captures YYY system headlines which sounds exciting.
I think this accurately summarizes the flaw in your thinking. No, everyone is not out to get you. No, CCP does not hate you. No, CCP does not want everyone to live in 0.0. No, you do not have to join a corporation to do industry, especially in highsec.
No, these changes will not force you to join one, quite the contrary, with the changes to lab and factory slots, the ease of invention, and some of the new mining dynamics, if anything, it will be slightly easier for you as a solo player. |
Balthisus Filtch
RISE Inc.
52
|
Posted - 2014.05.02 23:07:00 -
[28] - Quote
Yes your gameplay style has been sacrificed.
Null Sec blocks have used their power, influence and their domination of the CSM to win changes that move industry to null sec. They started campaigning a long time ago due to worries about moon goo nerfing, wanting another income source to fund SRP (although renter empires have solved the problem anyway).
You have to be able to prevent other people from using your system for buying a team to make sense, otherwise freeloading will just drive production costs up until the benefit of team has been lost.
This means only people in corps and alliances based in null and low sec will be able to produce at competitive prices. The ONLY place for lone industrialist in the new system is in items that no one else can be bothered to dominate - the crumbs. If null sec groups want to corner all of industry they could.
The class of players that enjoys industrial / entrepreneurial game play will die off or have to go suck up to a null sec power block for space and join or form a corp to do so.
I think a lot will die off - and given Null sec blocks don't need help now with SRP funding, CCP are gaining nothing at all from this. I am sure pure industrialists are a small proportion of the player base (most industry is probably alts) but CCP just lost that player base, as most wont want to bow and scrape in a big alliance or corp to maintain their play style. |
Kazekage Dono
School of Applied Knowledge Caldari State
10
|
Posted - 2014.05.14 18:41:00 -
[29] - Quote
Mara Pahrdi wrote:Flex Carter wrote:Everyone luvGÇÖs new shinnies until implementation then its rabbleGǪrabbleGǪrabble. Put up the GÇ£Gone FishingGÇ¥ sign on your production-line until the dust settles then determine if you want to waste your time figuring out if you should take the red pill or the blue pillGǪ Pretty much this. I'm very busy in RL atm and this will go on for the rest of the year. Can't even attend my lab slots regularly. These changes come in a bad moment. I can't be bothered with the effort required to adapt right now. I will just take down my pos, unsub all my indy accounts for the time being and see if maybe it makes sense to get back into it this time next year. In the meantime I'll stick to the odd level 3 mission in my Vengeance every now and then.
This, i too unsub my indy alts offline the pos. Every simpleton can now easely build research whatever he wants with minimal effort. But it's fine even eve has to crack under the pressure of mediocrity .
In the last fanfest they said they don't like single players with allot of accounts to be able to do as much as they do. Their game so up to them to decide how they see it played i guess.
All good things must come to an end. An hey, doesn't matter i made plenty stock of mods ships and isk during my 'highsec carebear' activities to fund my pvp for a loooooong time . |
Batelle
Tymast Industries 150th
2605
|
Posted - 2014.05.14 20:05:00 -
[30] - Quote
should be fine for a solo industrialist. The only major difference is that a pos will be more of a requirement, which you might argue it already was.
The major change is teams + install fees will make it so that the "steady-state" of t1 industry will no longer be so. You won't just be able to update your prices and be able to assess your profit margins perfectly. You'll have dynamic factors to account for. Which is good. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |