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Lothros Andastar
The Minutemen Li3 Federation
50
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Posted - 2014.05.01 05:56:00 -
[1] - Quote
Give us the ability to hot swap scripts while the module is still active, but don't change the bonus until it cycles. This will help people swap scripts without having to stop the module, swap the script and then start the module again, helping server performance. |
Adrie Atticus
The Shadow Plague Fidelas Constans
79
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Posted - 2014.05.01 08:21:00 -
[2] - Quote
Extend it to: Sebos TC's Any weapon system with more than 1 tick long cycle timer (pre-select a charge to be reloaded at the end of cycle)
And we can talk.
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Hasikan Miallok
Republic University Minmatar Republic
687
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Posted - 2014.05.01 08:29:00 -
[3] - Quote
Hint:
If you run multiple omni, stagger them, that way you can start changing your scripts earlier. |
Jessica Duranin
Science and Trade Institute Caldari State
71
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Posted - 2014.05.01 09:15:00 -
[4] - Quote
Better: fix that laggy interface that it doesn't take ages from "cycle has ended... blinks red... blinks red... blinks red... swap ammo.... didn't do anything... swap ammo again.... start cycle... does nothing.. does nothing... " to "oh, now it started again" |
Kaarous Aldurald
ROC Deep Space The ROC
5596
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Posted - 2014.05.01 09:20:00 -
[5] - Quote
Jessica Duranin wrote:Better: fix that laggy interface that it doesn't take ages from "cycle has ended... blinks red... blinks red... blinks red... swap ammo.... didn't do anything... swap ammo again.... start cycle... does nothing.. does nothing... " to "oh, now it started again"
The last time I mentioned that to a GM, I was told that is an exclusively client side issue.
And since I upgraded my laptop it has disappeared, so as best I can tell that really is how it works. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Destoya
Sniggerdly Pandemic Legion
264
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Posted - 2014.05.01 13:13:00 -
[6] - Quote
The reason it's 30 seconds now instead of 10 is that the server only has to check and recalculate your drones every 1/3 as often.
Being able to update your scripts in real time would require checks ever 1s, legacy code is awesome like that sometimes. |
Lothros Andastar
The Minutemen Li3 Federation
52
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Posted - 2014.05.01 17:08:00 -
[7] - Quote
Destoya wrote:The reason it's 30 seconds now instead of 10 is that the server only has to check and recalculate your drones every 1/3 as often.
Being able to update your scripts in real time would require checks ever 1s, legacy code is awesome like that sometimes. No it wouldn't. Did you read what I said? It would only change the effect when the cycle finishes, so it would only need to check every 30 seconds. |
Nimrod vanHall
Martyr's Vengence Nulli Secunda
79
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Posted - 2014.05.01 17:12:00 -
[8] - Quote
I like th I s change, it means i can overload them twice as long! |
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